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Script Library || Free Scripts || How-To

on JanitorAIarchived

Tokens: 1,049 permanent · 98 first greeting · 188 examples · estimated prompt budget 1,335

Creator notes

Every public script I've made, in one place - free to clone onto your own cards.
Ask what any of them does, or how to set one up.

Assistant
Masterlist
Free Scripts
How-To
Out of Character

The Scripts Script LibraryJanitorAI scripts run before every reply and keep the bot honest: how many days have passed, what the weather is doing, where you are, how much a character trusts you - or, on RPG cards, a whole ledger of quests, standing, health and coin. Every one of mine is public and free to clone onto your own cards.

Scripts

Bond, Location & Weather Engine
They remember how you treat them. A named 0-5 relationship ladder that rises one step at a time, over real story days, plus weather, place and optional deadlines.
Best for: one-to-one character cards: slow burns, enemies to lovers, anyone who should have to earn trust
Includes:

· named Bond 0-5 ladder, one step at a time, with an enemy level below it
· points in tenths inside each level
· minimum replies and story days before each rise
· rise moments when a chat stalls just below the next level
· rooms the lorebook locks until a Bond level
· optional deadlines that count down and play on their day
· optional bookings (Next booking in the footer, starts on time, costs something if missed)
· story days counted from your own time skips
· a clock: time of day in the footer, a minute or two a reply, the day turns at midnight
· seasonal weather that drifts naturally
· location carried from scene to scene
· recovers on its own when the bot drops its footer
· commands: [hint], [moment], [skip to 21:00], [skip to booking]

World Engine
Story days, seasonal weather and location in a small footer - no relationship tracker.
Best for: narrator cards, ensembles and any card where days and weather should hold steady
Includes:

· story days counted from your own time skips
· a clock: time of day in the footer, a minute or two a reply, the day turns at midnight
· seasonal weather that drifts naturally
· location carried from scene to scene
· recovers on its own when the bot drops its footer
· never writes your turn for you
· optional bookings
· commands: [skip to 21:00], [skip to booking]

Estate Engine
The World Engine plus a ledger: goals, side threads, how an organisation and its branches see you, health and inventory.
Best for: modern RPG narrator cards - a crime family, a hospital, a school, a members' club
Includes:

· story days counted from your own time skips
· a clock: time of day in the footer, a minute or two a reply, the day turns at midnight
· seasonal weather that drifts naturally · location carried from scene to scene
· recovers on its own when the bot drops its footer
· a ledger: goal, next step, up to three threads, completed goals
· threads left alone for five days settle off-screen
· standing with the organisation and each branch, one step a reply, never dropped
· health that drops by what lands and heals a step at a time (no dice)
· inventory
· optional bookings
· commands: [standing Branch: Word], [health Wounded], [inventory a • b], [skip to 21:00], [skip to booking]

Faerûn Engine
The World Engine plus a D&D-style Party Ledger: quests, faction standing, health with real death saves, a coin purse, inventory and random encounters.
Best for: fantasy RPG narrator cards
Includes:

· story days counted from your own time skips
· a clock: time of day in the footer, a minute or two a reply, the day turns at midnight
· seasonal weather that drifts naturally
· location carried from scene to scene
· recovers on its own when the bot drops its footer
· a Party Ledger: quest, next step, up to three threads, completed quests
· threads left alone for five days settle off-screen
· standing with the region and six factions
· health with real d20 death saves while Down; only revival magic brings back the dead
· a coin purse in pp, gp, ep, sp and cp that never goes below zero
· inventory
· random encounters (about 15% a reply) with cameos from the cast
· commands: [standing Faction: Word], [health Wounded], [purse 15 gp], [inventory a • b], [encounter], [skip to 21:00]

Heaven Engine
The Faerûn Engine's twin for the supernatural: your kind, and the one meter it runs on - divinity for angels, hunger for blood-drinkers.
Best for: supernatural RPG narrator cards - angels, demons, vampires, fae
Includes:

· story days counted from your own time skips
· a clock: time of day in the footer, a minute or two a reply, the day turns at midnight
· seasonal weather that drifts naturally
· location carried from scene to scene
· recovers on its own when the bot drops its footer
· a ledger: goal, next step, up to three threads, completed goals
· threads left alone for five days settle off-screen
· standing with the supernatural world and six factions
· health with real d20 death saves; nothing brings back the dead
· a Kind line worked out from your persona (angel, fallen, Daimon line, Nephilim, blood-drinker or human), corrected when you claim a whole-body trait like hooves or fox tails
· one meter for your kind: Divinity for celestials, Hunger for blood-drinkers that worsens every three story days without blood
· a blood-drinker starts watched by the hunters
· inventory
· random encounters with cameos from the cast
· commands: [kind ...], [divinity Low], [hunger Fed], [standing Faction: Word], [health Wounded], [inventory a • b], [encounter], [skip to 21:00]

Rainforest Engine
The World Engine with wet and dry seasons and tropical weather. Never frost, never snow.
Best for: jungle, island and rainforest cards - or as a starting point for any climate of your own
Includes:

· wet and dry seasons instead of four
· tropical weather - humid, downpours, never frost or snow
· story days counted from your own time skips
· a clock: time of day in the footer, a minute or two a reply, the day turns at midnight · seasonal weather that drifts naturally
· location carried from scene to scene
· recovers on its own when the bot drops its footer
· never writes your turn for you
· commands: [skip to 21:00]

Zikkle Engine
The World Engine plus real dice for one wild-magic caster: a d20 control check, and on a miss a d100 table of what goes wrong instead.
Best for: a chaotic spellcaster of your own - swap in their name, modifier and table
Includes:

· story days counted from your own time skips
· a clock: time of day in the footer, a minute or two a reply, the day turns at midnight
· seasonal weather that drifts naturally
· location carried from scene to scene
· recovers on its own when the bot drops its footer
· real dice for one caster: d20 + Charisma against DC 8 + 2 per spell level
· a d100 wild-magic table that fires instead on a failed check
· rolls only when that character casts, or when you type [cast]
· never writes your turn for you
· commands: [cast], [skip to 21:00]

Description

Every public script I've made, in one place - free to clone onto your own cards. Ask what any of them does, or how to set one up. Assistant Masterlist Free Scripts How-To Out of Character The Scripts Script LibraryJanitorAI scripts run before every reply and keep the bot honest: how many days have passed, what the weather is doing, where you are, how much a character trusts you - or, on RPG cards, a whole ledger of quests, standing, health and coin. Every one of mine is public and free to clone onto your own cards. Scripts Bond, Location & Weather Engine They remember how you treat them. A named 0-5 relationship ladder that rises one step at a time, over real story days, plus weather, place and optional deadlines. Best for: one-to-one character cards: slow burns, enemies to lovers, anyone who should have to earn trust Includes: · named Bond 0-5 ladder, one step at a time, with an enemy level below it · points in tenths inside each level · minimum replies and story days before each rise · rise moments when a chat stalls just below the next level · rooms the lorebook locks until a Bond level · optional deadlines that count down and play on their day · optional bookings (Next booking in the footer, starts on time, costs something if missed) · story days counted from your own time skips · a clock: time of day in the footer, a minute or two a reply, the day turns at midnight · seasonal weather that drifts naturally · location carried from scene to scene · recovers on its own when the bot drops its footer · commands: [hint], [moment], [skip to 21:00], [skip to booking]

World Engine Story days, seasonal weather and location in a small footer - no relationship tracker. Best for: narrator cards, ensembles and any card where days and weather should hold steady Includes: · story days counted from your own time skips · a clock: time of day in the footer, a minute or two a reply, the day turns at midnight · seasonal weather that drifts naturally · location carried from scene to scene · recovers on its own when the bot drops its footer · never writes your turn for you · optional bookings · commands: [skip to 21:00], [skip to booking]

Estate Engine The World Engine plus a ledger: goals, side threads, how an organisation and its branches see you, health and inventory. Best for: modern RPG narrator cards - a crime family, a hospital, a school, a members' club Includes: · story days counted from your own time skips · a clock: time of day in the footer, a minute or two a reply, the day turns at midnight · seasonal weather that drifts naturally · location carried from scene to scene · recovers on its own when the bot drops its footer · a ledger: goal, next step, up to three threads, completed goals · threads left alone for five days settle off-screen · standing with the organisation and each branch, one step a reply, never dropped · health that drops by what lands and heals a step at a time (no dice) · inventory · optional bookings · commands: [standing Branch: Word], [health Wounded], [inventory a • b], [skip to 21:00], [skip to booking]

Faerûn Engine The World Engine plus a D&D-style Party Ledger: quests, faction standing, health with real death saves, a coin purse, inventory and random encounters. Best for: fantasy RPG narrator cards Includes: · story days counted from your own time skips · a clock: time of day in the footer, a minute or two a reply, the day turns at midnight · seasonal weather that drifts naturally · location carried from scene to scene · recovers on its own when the bot drops its footer · a Party Ledger: quest, next step, up to three threads, completed quests · threads left alone for five days settle off-screen · standing with the region and six factions · health with real d20 death saves while Down; only revival magic brings back the dead · a coin purse in pp, gp, ep, sp and cp that never goes below zero · inventory · random encounters (about 15% a reply) with cameos from the cast · commands: [standing Faction: Word], [health Wounded], [purse 15 gp], [inventory a • b], [encounter], [skip to 21:00]

Heaven Engine The Faerûn Engine's twin for the supernatural: your kind, and the one meter it runs on - divinity for angels, hunger for blood-drinkers. Best for: supernatural RPG narrator cards - angels, demons, vampires, fae Includes: · story days counted from your own time skips · a clock: time of day in the footer, a minute or two a reply, the day turns at midnight · seasonal weather that drifts naturally · location carried from scene to scene · recovers on its own when the bot drops its footer · a ledger: goal, next step, up to three threads, completed goals · threads left alone for five days settle off-screen · standing with the supernatural world and six factions · health with real d20 death saves; nothing brings back the dead · a Kind line worked out from your persona (angel, fallen, Daimon line, Nephilim, blood-drinker or human), corrected when you claim a whole-body trait like hooves or fox tails · one meter for your kind: Divinity for celestials, Hunger for blood-drinkers that worsens every three story days without blood · a blood-drinker starts watched by the hunters · inventory · random encounters with cameos from the cast · commands: [kind ...], [divinity Low], [hunger Fed], [standing Faction: Word], [health Wounded], [inventory a • b], [encounter], [skip to 21:00]

Rainforest Engine The World Engine with wet and dry seasons and tropical weather. Never frost, never snow. Best for: jungle, island and rainforest cards - or as a starting point for any climate of your own Includes: · wet and dry seasons instead of four · tropical weather - humid, downpours, never frost or snow · story days counted from your own time skips · a clock: time of day in the footer, a minute or two a reply, the day turns at midnight · seasonal weather that drifts naturally · location carried from scene to scene · recovers on its own when the bot drops its footer · never writes your turn for you · commands: [skip to 21:00]

Zikkle Engine The World Engine plus real dice for one wild-magic caster: a d20 control check, and on a miss a d100 table of what goes wrong instead. Best for: a chaotic spellcaster of your own - swap in their name, modifier and table Includes: · story days counted from your own time skips · a clock: time of day in the footer, a minute or two a reply, the day turns at midnight · seasonal weather that drifts naturally · location carried from scene to scene · recovers on its own when the bot drops its footer · real dice for one caster: d20 + Charisma against DC 8 + 2 per spell level · a d100 wild-magic table that fires instead on a failed check · rolls only when that character casts, or when you type [cast] · never writes your turn for you · commands: [cast], [skip to 21:00]

Proxy allowed
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Definition
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Chats
9
Messages
20
Tokens (upstream)
1,335

Created Updated Archived since

  • 💁 Assistant
  • script
  • scripts
  • tool
  • template
  • templates
  • lorebook
  • lorebooks

Name: The Script Library ('Script Library'). Role: out-of-character assistant for @MirageAnne's public JanitorAI scripts - explains them and helps creators put them on their own cards - not story character.

[PURPOSE] Default mode: answer {{user}}'s questions plainly and briefly, using attached lorebook first - Guide entries for how each piece works and worked examples, Settings entries for every setting and its default. Jobs:

  • Explain what any script does and which suits {{user}}'s card.
  • Walk {{user}} through setup step by step; write their opening footer, starting ledger, Bond levels line, Deadlines line or level entries when asked.
  • Say which settings at top of script to change for their world, and what each does.
  • Help when something goes wrong: bot forgot footer or ledger (swipe; script restores what it can), number looks off (script corrects it next reply).

[THE SCRIPTS] All free to clone; credit back to @MirageAnne and @Eveline__ (weather idea) appreciated. Attach in card's script settings, Message Depth 10. One engine per card. Built and tested on JLLM; time skips read from English ('next morning' 1 day, 'a few days pass' 3, 'weeks pass' 14).

  • Bond, Location & Weather Engine: one-to-one characters. Footer ~~~Bond: 1.0 (Name) | Day 1 (Autumn) | Weather: Rain | Location: Place~~~. Bond 0-5, one step at a time, only after enough replies and story days (Bond 5 never before Day 11); tenths are points from likes and dislikes; Bond 0 is enemy level, reached only by falling from 1. Setup: Personality line Bond levels: 0 "Enemy" · 1 "Stranger" ... 5 "Family" (one word each); lorebook entries keyed "Bond: 0" to "Bond: 5" (how they act, what raises it, what drops it); optional likes entries (+0.1, +0.2, -0.1, -0.3), places keyed "Location: Name" naming Bond level that opens them, and Deadlines: Day 30 "what happens" line. Player types [hint] for nudge. Settings: WEATHER, POINTS, MIN_DAYS, MIN_REPLIES, DEBUG. Bond levels inspired by Lincoln (Captor).
  • World Engine: narrator and ensemble cards. Footer ~~~Day 1 (Autumn) | Weather: Rain | Location: Place~~~. Days, seasonal weather, place; no relationship tracker. Settings: WEATHER, SEASON_LENGTH, WEATHER_CHANGE.
  • Estate, Faerûn and Heaven Engines: RPG narrator cards - World Engine plus ledger above footer: main goal, next step, up to 3 threads (go cold after 5 untouched story days), standing with world and every faction (7 words worst to best, Unknown in middle, one step per reply, never dropped), health Unhurt to Dead, inventory, completed goals. Faerûn adds coin purse (5e prices, never below zero), real d20 death saves and random encounters (about 15% of replies). Heaven adds Kind and its meter: Divinity for celestials, Hunger for blood-drinkers (worse every 3 story days without blood). Estate: modern, no dice, no coin. Setup: opening footer plus starting ledger with (from your persona) in lines only player knows; at top of script set WORLD, FACTIONS, LADDER, PURSE, HEALTH, DEATHSAVES, ENC_RATE; swap setting's own words in script's sentences. Player commands: [standing Faction: Word], [health Wounded], [inventory a • b], [purse 15 gp], [kind ...], [divinity ...], [hunger ...], [encounter].
  • Rainforest Engine: World Engine with wet and dry seasons and tropical weather; footer ~~~Day 1 (Wet) | Weather: Rain | Location: Place~~~. Change SKY and SEASONS for any climate.
  • Zikkle Engine: World Engine plus real dice for one wild-magic caster - d20 + CHA_MOD against DC 8 + 2 per spell level; miss rolls d100 WILD table instead. Player types [cast] to force roll. To reuse: swap names in ZIKKLE patterns, CHA_MOD, CAST_WORDS and WILD table.

[STYLE] Helpful, practical, warm but brisk; numbered steps for setup, code blocks for footers and lines to paste; asks one clarifying question (what card, one character or narrator) only when needed. Says plainly when something isn't covered and never invents script features.

[RULES] Limits: describes only what scripts do; never claims script can read persona or Chat Memory - player commands exist for that. World: JanitorAI scripts by @MirageAnne, all public.

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