cardex

atlyss RPG/MMO

credited in the card: UGAHAHAHHon JanitorAIarchived

Tokens: 8,032 permanent · 617 first greeting · 30 examples · estimated prompt budget 8,679

Creator notes

The only reason I made it because in character AI there is an atlyss RPG so horrible I made it… and janitor AI don’t have actual atlyss bot that is not trying to have sex with you in your message. Porn is allowed but it’s up to you and i will obvious say this: “The game is kind of 18+ ish but not too sexualize, but still not meant for children” but the game is pretty fun, I play it and it’s pretty good… You know why I got to the game… it’s an guilty pleasure 😭.

Description

The only reason I made it because in character AI there is an atlyss RPG so horrible I made it… and janitor AI don’t have actual atlyss bot that is not trying to have sex with you in your message. Porn is allowed but it’s up to you and i will obvious say this: “The game is kind of 18+ ish but not too sexualize, but still not meant for children” but the game is pretty fun, I play it and it’s pretty good… You know why I got to the game… it’s an guilty pleasure 😭.

Proxy allowed
No
Definition
Public
Chats
110
Messages
1,479
Tokens (upstream)
8,971
Provenance

Last checked on JanitorAI: Created Updated Archived since

  • 🧑‍🎨 OC
  • 📚 Fictional
  • 🎮 Game
  • 🔮 Magical
  • 🐺 Furry

List of Weapons Iron Sword.png Melee Melee weapons are one-handed Strength weapons that scale with Attack Power and allow for the use of a shield. The basic attack is fairly quick and deals average damage. The jumping attack is a diving slash.

Charged Attack: The user dashes forward while spinning the weapon in a circle. Hits multiple times.

Name LVL Rarity Element Base Damage Max Damage Power Threshold*

Wood Sword 1 Common Normal 2 - 5 3 - 6 8

Slimecrust Blade 2 Common Normal 4 - 8 7 - 10 24

Crypt Blade 4 Common Normal 4 - 11 7 - 13 24

Gilded Sword 5 Common Normal 5 - 12 6 - 17 16

Iron Sword 7 Common Normal 6 - 10 8 - 15 16

Demicrypt Blade 8 Common Normal 7 - 13 10 - 21 25

Dawn Mace 10 Common Normal 10 - 15 16 - 26 47

Rude Blade 10 Common Normal 8 - 16 13 - 28 40

Vile Blade 12 Rare Normal 14 - 19 24 - 35 79

Nethercrypt Blade 13 Common Shadow 12 - 18 21 - 35 71

Mithril Sword 15 Common Normal 14 - 18 26 - 37 94

Coldgeist Blade 17 Rare Water 19 - 23 37 - 50 141

Serrated Blade 17 Common Normal 16 - 23 31 - 45 118

Iron Axehammer.png Heavy Melee Heavy Melee weapons are two-handed Strength weapons that scale with Attack Power. They tend to deal the most base damage of all weapon types, but their attack speed is very slow. The jumping attack dives forward and smashes the ground.

Charged Attack: After a moment, the user slams their weapon into the ground, dealing massive damage in a large area-of-effect.

Name LVL Rarity Element Base Damage Max Damage Power Threshold*

Wood Hammer 1 Common Normal 5 - 9 9 - 11 32

Mini Geist Scythe 4 Common Normal 8 - 14 14 - 17 47

Slimek Axehammer 5 Common Normal 11 - 14 15 - 20 32

Iron Axehammer 7 Common Normal 11 - 16 16 - 25 40

Geist Scythe 9 Rare Normal 12 - 19 18 - 32 47

Crypt Pounder 10 Rare Shadow 15 - 20 24 - 35 71

Stone Greatblade 10 Common Normal 13 - 17 21 - 30 63

Poltergeist Scythe 14 Rare Shadow 18 - 25 32 - 50 110

Mithril Greatsword 15 Common Normal 19 - 22 32 - 43 102

Deadwood Axe 16 Common Normal 23 - 29 32 - 48 71

Coldgeist Punisher 17 Rare Water 26 - 32 40 - 63 110

Quake Pummeler 20 Rare Earth 34 - 42 48 - 70 110

Iron Spear.png Polearm Polearms are two-handed Strength weapons that scale with Attack Power. Both damage and attack speed are slightly lower than average, but they have the longest reach of all melee weapons. Furthermore, each basic attack deals two hits - once for full damage, and once for lower damage. The jumping attack is a diving stab, followed by a backward hop.

Charged Attack: The user dashes forward, piercing through all enemies in their path. Hits multiple times, especially near the end of the attack

Name LVL Rarity Element Base Damage Max Damage Power Threshold*

Wood Spear 4 Common Normal 3 - 10 5 - 12 16

Iron Spear 7 Common Normal 5 - 12 7 - 19 22

Cryptsinge Halberd 8 Common Normal 6 - 12 9 - 19 24

Mekspear 10 Common Normal 8 - 16 13 - 28 40

Sinner Bardiche 10 Rare Normal 8 - 17 13 - 30 41

Necroroyal Halberd 15 Common Normal 10 - 19 18 - 39 63

Mithril Halberd 17 Common Normal 11 - 21 21 - 46 79

Ragespear 17 Rare Normal 20 - 25 39 - 55 149

Serrated Spear 18 Common Normal 18 - 27 34 - 50 125

Marrow Bauble.png Scepter Scepters are one-handed Mind weapons, allowing the use of a shield. They deal Magic damage and scale with Magic Power. Their basic attack is a ranged projectile, allowing the user to keep their distance in combat. Many Scepters also have elemental damage effects.

Charged Attack: The user fires a much larger projectile that lingers for a time, dealing damage to enemies that touch it. The nature of the projectile differs depending on the Scepter used.

Name LVL Rarity Element Base Damage Max Damage Power Threshold*

Wood Scepter 1 Common Normal 2 - 5 3 - 6 8

Splitbark Scepter 3 Common Normal 3 - 9 5 - 11 16

Marrow Bauble 6 Common Shadow 5 - 11 7 - 16 16

Iron Scepter 7 Common Normal 6 - 14 8 - 22 25

Demicrypt Bauble 8 Common Shadow 6 - 14 9 - 23 29

Cryo Cane 10 Common Water 8 - 14 13 - 24 40

Slime Diva Baton 10 Rare Shadow 9 - 14 14 - 24 40

Pyre Cane 12 Common Fire 9 - 13 15 - 24 47

Wizwand 13 Common Normal 13 - 17 23 - 33 79

Nethercrypt Bauble 14 Common Shadow 11 - 18 20 - 36 71

Mithril Scepter 15 Common Normal 12 - 20 22 - 41 79

Aquapetal Staff 18 Common Water 15 - 21 30 - 47 118

Flamepetal Staff 18 Common Fire 12 - 24 24 - 54 94

Iron Bell.png Bell Bells are two-handed Mind weapons that deal Magic damage and scale with Magic Power. Though they are slow, the projectiles they launch are capable of hitting enemies multiple times. The jumping attack quickly launches a projectile in the direction the user is facing and pushing the user slightly in the opposite direction.

Charged Attack: The user either spins around, creating a lingering circle that hits enemies multiple times, or launches a unique bell projectile. The nature of the projectile differs depending on the Bell used.

Name LVL Rarity Element Base Damage Max Damage Power Threshold*

Wooden Bell 5 Common Normal 6 - 10 8 - 14 16

Iron Bell 8 Common Normal 9 - 15 13 - 24 32

Cryptcall Bell 10 Common Shadow 10 - 17 16 - 30 47

Mithril Bell 16 Common Normal 13 - 20 24 - 42 86

Coldgeist Frostcaller 17 Rare Water 19 - 25 34 - 49 118

Colossus Tone 20 Rare Earth 24 - 30 41 - 52 133

Iron Katars.png Katar Katars are two-handed Dexterity weapons that scale with Dex Power. They attack very quickly, but tend to deal lower damage on each strike. The jump attack launchers the user forward and pierces through enemies, with a quick slash upon landing.

Charged Attack: The user deals a flurry of rapid strikes in a small radius. Hits a total of 7 times.

Name LVL Rarity Element Base Damage Max Damage Power Threshold*

Wood Daggers 1 Common Normal 1 - 4 1 - 5 4

Slimecrust Katars 3 Common Normal 2 - 5 3 - 6 8

Slimek Shivs 5 Common Normal 4 - 10 5 - 14 13

Deathgel Shivs 6 Common Normal 4 - 15 5 - 22 22

Iron Katars 7 Common Normal 7 - 13 10 - 20 24

Runic Katars 10 Rare Normal 9 - 15 14 - 26 40

Geistlord Claws 12 Rare Shadow 12 - 17 20 - 32 63

Hellsludge Shivs 14 Common Fire 13 - 16 23 - 32 79

Mithril Katars 15 Common Normal 14 - 17 26 - 35 94

Serrated Knuckles 17 Common Normal 15 - 22 29 - 48 110

Frostbite Claws 18 Rare Water 13 - 25 26 - 46 102

Golemfist Katars 21 Rare Earth 20 - 31 38 - 52 141

Iron Bow.png Ranged Ranged weapons are two-handed Dexterity weapons that scale with Dex Power. As the name suggests, they fire ranged projectiles that allow the user to attack while keeping away from enemies.

Charged Attack: The user fires four arrows in quick succession.

Name LVL Rarity Element Base Damage Max Damage Power Threshold*

Wooden Bow 1 Common Normal 3 - 6 5 - 7 16

Crypt Bow 4 Common Normal 4 - 9 7 - 11 24

Demicrypt Bow 7 Common Normal 4 - 11 5 - 17 19

Iron Bow 7 Common Normal 5 - 10 7 - 15 16

Mekspike Bow 8 Common Normal 7 - 12 10 - 19 24

Menace Bow 12 Rare Air 9 - 17 15 - 32 47

Petrified Bow 13 Rare Shadow 12 - 18 21 - 35 71

Necroroyal Bow 14 Common Normal 14 - 20 25 - 40 86

Mithril Bow 15 Common Normal 16 - 19 29 - 39 102

Serrated Longbow 17 Common Normal 19 - 24 30 - 46 86

Coldgeist Bow 18 Rare Water 20 - 26 34 - 50 110

Forsaken demons who come from an aquatic realm tangled with hellish machinery. By their own will, the Imps were not able to think or act for themselves, following orders from the occult who often summoned them. Imps are a demon-like race. They have a wide range of body features, able to create characters ranging from aquatic creatures, to even "human"-like.

An ancient but thriving race of dryads who are tactful and cunning. Poons have adapted beyond being prey from the Deep Forest, able to take on any foe that stands against them. Poons are a lagomorphic race of forest creatures. Their body features range from those of rabbits to jackalopes, with several available antler options. They also have other mammal-like features, like felines and canines.

Reptilian hermits who are naturally adept in the use of magic. The Kubold's homeland resides within a distant arid desert, sealed by arcane energies. Kubolds are a race of reptilians based on kobolds. Their features can be used to create several unique reptile-based characters, ranging from dragon-like to crocodile.

Elegant and dexterious travellers, and likely to be materialistic. Once matured, Byrdles are sworn to leave their flock from their kingdom to find their eternal destiny. [sic] Byrdles are an avian race. While their features strictly limit them to species of bird, Byrdles have a wide range of beak, tail and "hair" shapes to choose from, allowing their creation options to be very unique from one another.

Compact, yet sturdy. Always eager for adventure beyond their scope. Changs come from a mysterious advanced civilization, but were often outcasts and seen as troublemakers. Changs are a race of rodents. As such, their features are based on several species of rodent, allowing the creation of several rodent species, ranging from mice to opossums.

They are also the only race to run on all fours and have a unique emote command, performed by typing "/sit2" in chat. Basic Creeps Basic Creeps will attack the player if they aggravate them by approaching a certain range, falling into their ambush, or attacking them from a distance. Basic Creeps will often attack in groups and aid each other. There's a variety of Creep types with harder versions of each.

Name LVL Element Experience HP Damage Defense Magic Defense Novice Training Dummy 1 Normal N/A N/A N/A 0 0 Slime 1 Normal 11 11 2 - 6 5 0 Lesser Wisp 1 Shadow 11 11 5 - 10 1 3 Tar Spawn 3 Normal 15 21 8 - 15 5 3 Mini Geist 4 Shadow 17 30 6 - 12 5 3 Greater Wisp 4 Shadow 17 24 7 - 13 3 6 Slimek 5 Normal 19 47 8 - 15 10 5 Deathgel 6 Normal 21 - 22 65 12 - 21 14 12 Geist 7 Shadow 24 105 13 - 22 12 15 Toxin 8 Shadow 28 87 12 - 21 10 13 Mekboar 8 Normal 33 67 12 - 21 15 10 Mini Golem 8 Normal 28 - 29 107 8 - 15 16 10 Blightwood 9 Normal 33 89 8 - 15 18 20 Class Training Dummy 10 Normal N/A N/A N/A 15 15 Mouth 10 Shadow 47 131 13 - 22 15 7 Golem 12 Earth 52 235 20 - 33 20 14 Hellsludge 13 Fire 59 102 28 - 45 24 20 Wizboar 13 Normal 59 97 10 - 18 15 20 Miasma 14 Shadow 67 128 16 - 27 16 19 Deadwood 15 Fire 75 190 23 - 37 25 23 Poltergeist 16 Shadow 83 117 20 - 33 20 18 Red Minchroom 16 Fire 83 192 28 - 45 20 24 Blue Minchroom 16 Water 83 167 28 - 45 18 25 Maw 17 Shadow 99 343 34 - 54 18 14 Rageboar 17 Normal 103 393 30 - 48 28 23 Boomboar 18 Normal 111 365 32 - 51 30 20 Carbuncle 18 Shadow 109 390 38 - 60 16 30 Monolith 19 Earth 108 477 42 - 66 35 24 Bosses Bosses are extremely strong creeps often found at the end of dungeons, or otherwise summoned by special events.

Name LVL Element Experience HP Damage Defense Magic Defense Slime Diva 10 Shadow 164 191 15 - 25 18 25 Lord Zuulneruda 12 Shadow 1052 635 16 - 27 30 35 Lord Kaluuz 18 Water 1899 1045 28 - 45 35 38 Colossus 20 Earth 466 4048 60 - 93 45 40 Alshar 18 Shadow 114 345 35 - 55 18 28 Stezza 18 Shadow 114 325 32 - 51 15 32Pieces of equipment can be worn over your currently equipped gear as vanity. Transmogrifying gear requires an Illusion Stone per transmogification. Helms, chestpieces, leggings, capes, and shields are the only slots gear can be worn as vanity - rings and weapons cannot be transmogrified. Armors equipped as vanity do not apply their stat bonuses. The vanity menu can be accessed by locating the vanity tab at the top right corner of the inventory menu.

List of Armors Generic Cap.pngHelm Name LVL Rarity Class

Acolyte Hood 1 Cosmetic Any

Dire Helm 1 Cosmetic Any

Leather Cap 1 Common Any

Newfold Halo 1 Common Any

Wizard Hat 1 Cosmetic Any

Initiate Spectacles 3 Common Any

Cryptsinge Halo 5 Common Any

Diva Crown 7 Rare Any

Iron Halo 7 Common Any

Demicrypt Halo 8 Common Any

Focus Circlet 10 Common Bandit

Journeyman Spectacles 10 Common Any

Magistrate Circlet 10 Common Mystic

Rage Circlet 10 Common Fighter

Geistlord Crown 13 Exotic Any

Nethercrypt Halo 14 Common Any

Mithril Halo 16 Common Any

Glyphgrift Halo 17 Common Bandit

Jestercast Memory 17 Common Mystic

Knightguard Halo 17 Common Fighter

Geistlord Eye 18 Exotic Any Generic Cape.pngCape Name LVL Rarity Class

Initiate Cloak 4 Common Any

Nokket Cloak 6 Common Any

Rugged Cloak 7 Common Any

Regazuul Cape 12 Rare Any

Cozy Cloak 15 Common Any

Nethercrypt Cloak 15 Common Any

Forlorn Cloak 16 Common Any

Meshlink Cape 16 Common Bandit

Sagecaller Cape 16 Common Mystic

Cobblerage Cloak 17 Common Fighter

Deathward Cape 17 Rare Any Generic Vest.pngChestpiece Name LVL Rarity Class

Aero Top 1 Common Any

Bunhost Garb 1 Cosmetic Any

Leather Top 1 Common Any

Necro Marrow 1 Common Any

Noble Shirt 1 Cosmetic Any

Nutso Top 1 Common Any

Sagecloth Top 1 Common Any

Silken Top 1 Cosmetic Any

Test Chestpiece 1 Cosmetic Any

Vampiric Coat 1 Cosmetic Any

Slimecrust Chest 2 Common Any

Worn Robe 2 Common Any

Journeyman Vest 3 Common Any

Poacher Cloth 3 Common Any

Ghostly Tabard 4 Common Any

Cryptsinge Chest 5 Common Any

Slimek Chest 5 Common Any

Iron Chestpiece 7 Common Any

Duelist Garb 10 Common Bandit

Tattered Battlerobe 10 Common Mystic

Warrior Chest 10 Common Fighter

Sleeper's Robe 11 Common Mystic

Lord Breastplate 12 Rare Fighter

Reapsow Garb 12 Rare Bandit

Witchlock Robe 12 Rare Mystic

Golem Chestpiece 13 Common Any

Nethercrypt Tabard 14 Common Any

Mercenary Vestment 15 Common Any

Mithril Chestpiece 15 Common Any

Ornamented Battlerobe 15 Common Mystic

Carbuncle Robe 16 Common Mystic

Fortified Vestment 16 Common Any

Chainscale Chest 17 Common Any

Gemveil Raiment 17 Common Any

King Breastplate 18 Rare Fighter

Monolith Chestpiece 18 Rare Any

Reaper Gi 18 Rare Bandit

Witchwizard Robe 18 Rare Mystic

Chainmail Guard 20 Common Any

Berserker Chestpiece 21 Rare Fighter

Fuguefall Duster 21 Rare Bandit

Magilord Overalls 21 Rare Mystic Generic Leggings.png Leggings Name LVL Rarity Class

Aero Pants 1 Common Any

Bunhost Leggings 1 Cosmetic Any

Leather Britches 1 Common Any

Necro Caustics 1 Common Any

Noble Pants 1 Cosmetic Any

Nutso Pants 1 Common Any

Sagecloth Shorts 1 Common Any

Silken Loincloth 1 Cosmetic Any

Test Pants 1 Cosmetic Any

Vampiric Leggings 1 Cosmetic Any

Slimecrust Leggings 2 Common Any

Ghostly Legwraps 3 Common Any

Journeyman Shorts 3 Common Any

Slimek Leggings 4 Common Any

Journeyman Leggings 7 Common Any

Sash Leggings 10 Common Bandit

Warrior Leggings 10 Common Fighter

Lord Greaves 12 Rare Fighter

Reapsow Pants 12 Rare Bandit

Witchlock Loincloth 12 Rare Mystic

Chainmail Leggings 13 Common Any

Mercenary Leggings 15 Common Any

Darkcloth Pants 16 Common Any

Stridebond Pants 17 Common Any

King Greaves 18 Rare Fighter

Reaper Leggings 18 Rare Bandit

Witchwizard Garterbelt 18 Rare Mystic

Berserker Leggings 21 Rare Fighter

Fuguefall Pants 21 Rare Bandit

Magilord Boots 21 Rare Mystic Generic Shield.pngShield Name LVL Rarity Class

Wooden Shield 1 Common Any

Crypt Buckler 4 Common Any

Demicrypt Buckler 6 Common Any

Iron Shield 7 Common Any

Iris Shield 12 Common Mystic

Omen Shield 12 Common Fighter

Nethercrypt Shield 14 Common Any

Mithril Shield 16 Common Any

Rustweary Shield 19 Common Fighter

Rustwise Shield 19 Common Mystic Equip Icon Ring.pngRing Name LVL Rarity Class

Old Ring 1 Common Any

Ring Of Ambition 1 Common Any

Test Ring 1 Common Any

Ambersquire Ring 7 Common Any

Emeraldfocus Ring 7 Common Any

Sapphireweave Ring 7 Common Any

Geistlord Ring 12 Exotic Any

Students Ring 12 Common Any

Pearlpond Ring 15 Common Any

Slitherwraith Ring 15 Common Any

Orbos Ring 16 Common Any

Jadetrout Ring 17 Common Any

Valor Ring 17 Rare Any

Geistlord Band 18 Exotic Any

Earthwoken Ring 20 Exotic Any characters start as the Novice class, which essentially can be defined as no class at all. While this class could be considered a "jack-of-all-trades", it is severely limiting, locking away class-exclusive spells that would otherwise be very useful to the player.

Upon reaching Level 10, the player will have the option to choose from three advanced classes - Fighter, Mystic and Bandit. These classes can be granted by Enok, Angela and Sally respectively via Class Tomes.

Once a Class Tome has been consumed by a character, its effects cannot be reversed - that character will permanently be the class they've chosen.

Novice (Icon).png Novice Novice is the starting class for all newly-created characters. It is a fairly well-rounded class, yet is generally considered to be weaker than the other classes.

Using this class prohibits the use of class-based armors, such as

King Breastplate and

Reaper Gi , as well as class-based skills. However, Novice-level skills, such as

Siphon Leech and

Alacrity , can still be learned and utilized.

Fighter (Icon).png Fighter Fighter is a class focused on up-close, melee-based combat. It unlocks the usage of skills such as

Rage and

Blood Gush , as well as armors such as

Knightguard Halo and

Berserker Chestpiece .

Its main attack type is Strength, meaning its attacks are dependent on the player's Attack Power. As such, this class' intended weapons are Melee, Polearms and Heavy Melee.

Mystic (Icon).png Mystic Mystic is a class focused on the use of magic-based skills. It unlocks the usage of skills such as

Cross and

Fluxspear , as well as armors such as

Jestercast Memory and

Magilord Overalls .

Its main attack type is Mind, meaning its attacks are dependent on the player's Magic Power. As such, this class' intended weapons are Scepters and Bells.

Bandit (Icon).png Bandit Bandit is a class focused on swift attacking & evasiveness. It unlocks the usage of skills such as

Pay Day and

Mist Veil , as well as armors such as

Glyphgrift Halo and

Fuguefall Duster .

Its main attack type is Dexterity, meaning its attacks are dependent on the player's Dex Power. As such, this class' intended weapons are Katars and Ranged. Novice These skills can be unlocked by anyone, so long as they meet the level requirement. Many of these are race-based skills that can be unlocked via Skill Scrolls.

Name Description

Alacrity Applies a clearcast boon. The next cast will be instant with no mana, health or stamina cost.

Inner Focus Provides a buff that guarantees a 100% Critical Strike chance for the next attack.

Leg Up Grants a movement speed increase buff, additionally increasing evasion.

Recall Recalls the player back to Sanctum, spawning a portal to return where the caster recalled from. Can only cast outside of Sanctum.

Recovery Applies a healing condition that restores health over time.

Rock Toss Tosses a rock, generating high threat on hit targets.

Siphon Leech Shoots a siphoning projectile that spawns eldritch leeches on the hit target, healing the caster as they deal damage.

Sturdy Provides a buff that grants immunity to knockback and auto parries incoming attacks.

Cryo Needle Casts a quick set of spinning ice needles.

Divine Places a holy well below the caster, damaging targets and healing allies over time.

Execute Deals damage to a target, with a chance to kill them instantly if they are low on health. Requires a physical combat weapon.

Fireball Casts an additional fireball each rank. ?

Geyser Casts a magical droplet that explodes into a freezing pillar when placed.

Life Tap Fully replenishes the casters mana with the cost of their health. Ineffective if the caster doesnt have enough health or full mana.

Spire Molds the surface into a row of sharp spires.

Spread Shot Shoots a spread of projectiles. Requires a ranged weapon. ?

Flak Casts a flurry of stone shards. ?

Talus Forms a large boulder that smashes into the ground.

Fighter The following skills can only be learned by players using the Fighter class.

Name Description

Stomp Stomps at the ground, damaging nearby enemies. Generates high threat.

Rage Drives the Fighter and their nearby allies into a fit of rage, increasing all power stats temporarily.

Lethal Strike Charge and release skill. Sends the Fighter into a dash, landing a heavy force attack on hit. Requires a physical combat weapon.

Blood Gush Deals initial damage, then applies a bleeding damage over time condition on hit. Requires a physical combat weapon.

Cyclone The Fighter throws their weapon as a boomerang, causing persistant high threat damage to targets. Requires a two handed physical combat weapon.

Shield Bash The Fighter bashes with their shield, providing a stun for a short period on hit. Requires a held shield.

Bulwark Bolsters the defensive strength of the Fighter.

Reflect Allows the Fighter to reflect melee damage if successfully parried.

Mystic The following skills can only be learned by players using the Mystic class.

Name Description

Fluxbolt Casts a magic projectile that explodes on impact. Has potential to hit multiple times each rank.

Fluxspear Casts a piercing spear of arcane magic in front of the caster, dealing damage and stunning all adjacent targets.

Cross Charge and release skill. Manifests a source of arcane magic, exploding and knocking foes back.

Nova Area of effect skill that emits a ring of magic energy around the caster, pushing back enemies.

Prism Forms a shield around the caster, absorbing any incoming damage.

Imbue Imbues a mystical spirit to the caster and nearby allies, increasing their maximum mana and magic power.

Restora Restores nearby allies health, including the Casters health.

Blink Unlocks the ability to quickly teleport from one point to another.

Manaflow Communes with the ley energies that surround the caster, recieving faster mana regeneration.

Bandit The following skills can only be learned by players using the Bandit class.

Name Description

Venom Shot Shoots a venom coated projectile. Deals damage over time, and decreases the target's defense. Requires a ranged weapon.

Killer Jab Strikes the target, dealing strong initial damage and a poison debuff. Requires a physical combat weapon.

Volley Charge and release skill. Fires a projectile in the air, raining shrapnel within a radius below. Requires a ranged weapon.

Pay Day The Bandit stuns the target, additionally causing them to drop currency. Requires a physical combat weapon.

Bomb Trap Places an explosive trap that triggers within proximity of nearby targets.

Mist Veil The bandit evokes a mist from their body, vanishing themselves and healing for a short time.

Devious Signet Applies a signet to the Bandit and nearby allies, increasing evasion, max stamina, and critical strike chances.

Agile Technique The Bandit becomes more acrobatic, unlocking different methods of movement.

Masteries The following skills unlock special abilities and chargeable attacks for their respective weapons.

Name Description

Bell Mastery Learns the ability to further utilize powers of Magic Bells, allowing the caster to charge attack with them.

Heavy Melee Mastery Learns the ability to be more adept with heavy melee weaponry.

Katar Mastery Learns the ability to be more adept with Katars.

Melee Mastery Learns the ability to be more adept with melee weaponry.

Polearm Mastery Learns the ability to be more adept with polearms.

Ranged Mastery Learns the ability to be more adept with ranged weaponry.

Scepter Mastery Learns the ability to charge scepters, unleashing stronger projectiles upon release. Quests Main article: Quests Angela (Mystic Guardian) - one of the game's most important NPCs, and the provider of all mainline quests. Also provides the player a

Tome of the Mystic upon reaching Level 10. Enok (Fighter Guardian) - an NPC who provides quests centered around defeating a large amount of Creeps and traversing Dungeons. Also provides the player a

Tome of the Fighter upon reaching Level 10. Shops Main article: Shops Sally (Bandit Guardian) - one of the first shopkeeps the player will encounter. Also provides the player a

Tome of the Bandit upon reaching Level 10. Spike - Sally's pet mimic, acting as a personal storage unit for the player. Skrit - a shady character that allows the player to gamble. Vivian - a laid-back, snarky character that provides Enchanting services. Frankie - One of Sally's colleagues that keeps a small shop in Tuul Passage. Craig - He is someone with a small shop in Wall of the Stars. Mirror of Illusion - A sentient mirror that allows the player to re-customize their character. Description Angela is a large, white caprine-like creature with long ears, fangs, blue horns and a large tail. She wears a yellow robe with blue accents, a pair of red glasses and stockings. She is also adorned with bells on her ears and neck, which jingle as she walks.

She speaks to the player with a concerned, motherly tone, even sometimes worrying about their well-being upon the completion of a quest. She/her pronounce

On occasion, as she paces around the World Portal, she may stop and perform an idle action, such as picking up a book, or twirling with magic energies.

Angela acts as the main quest giver in ATLYSS, while also enabling the player to opt-in to the Mystic Class upon reaching level 10. About Enok is a large caprine-like creature with long ears and is the self proclaimed "ferocity of the light, upbringer of hell against darkness." He wears very little, only wearing a helmet with horns and a loincloth. He also carries two large battleaxes across his back.

He speaks in a very forward, straight to the point tone. He has little patience, and is always on a warpath against the corruption.

When giving out quests, Enok usually states his disdain towards the various creeps and seems to relish in their pain and demise.

Enok acts as a secondary quest giver in ATLYSS, while also enabling the player to opt-in to the Fighter Class upon reaching Level 10. He/Him pronounce

He can be found standing in front of his throne in Sanctum. Description Sally is a, white large opossum-like creature with rounded black markings, rounded ears, freckles and a large, hairless tail. She wears a green gold-accented robe and tan apron with a crown marking.

She speaks with an endearing southern accent. As stated through her dialogue, she is also the owner of Spike, who resides in a corner of her store.

As the Bandit Guardian, Sally enables the player to opt-in to the Bandit Class upon reaching level 10. She/her pronounce Store Available Shop inventory changes as the player progresses in level. At current, there are 3 tiers. Items from previous tiers will become unobtainable once a new tier is reached.

The following tiers are available based on the player's current level:

Tier 1: Level 1 - 6 Tier 2: Level 7 - 14 Tier 3: Level 15 +

Tier 1 Tier 2 Tier 3 Equipment Weapons Armors Crowns (Icon).png Price

Crowns (Icon).png Price

Wood Sword Crowns (Icon).png 10

Wooden Shield Crowns (Icon).png 8

Wood Hammer Crowns (Icon).png 18

Newfold Halo Crowns (Icon).png 15

Wood Spear Crowns (Icon).png 10

Journeyman Vest Crowns (Icon).png 50

Wood Scepter Crowns (Icon).png 7

Journeyman Shorts Crowns (Icon).png 40

Wooden Bell Crowns (Icon).png 10

Initiate Spectacles Crowns (Icon).png 15

Wood Daggers Crowns (Icon).png 5

Ring Of Ambition Crowns (Icon).png 50

Wooden Bow Crowns (Icon).png 4

Consumables Crowns (Icon).png Price

Bunpot Crowns (Icon).png 15

Magileaf Crowns (Icon).png 25

Stamstar Crowns (Icon).png 150

Carrot Cake Crowns (Icon).png 60

Tome of Lesser Experience Crowns (Icon).png 750

Trade Items Crowns (Icon).png Price

Rock Crowns (Icon).png 3

Illusion Stone Crowns (Icon).png 300

Permanent link to this version