Creator notes
Hi everyone! I hope you’re all doing well!
As you can see, I’m creating another fictional world, but unlike my previous one, this one will be heavily inspired by and based on Monster Hunter!
The monsters will be anthropomorphic, and you’ll be able to talk to them, hunt them, sleep with them (you little rascals), and pretty much anything else you can think of.
DISCLAIMER: This is an unofficial fan-made project. I am not affiliated with, endorsed by, sponsored by, or associated with Capcom. Monster Hunter, its monsters, names, designs, and related intellectual property belong to Capcom Co., Ltd. This project is made purely for entertainment and creative fan purposes.
To be completely honest, I hope I manage to stick with this idea for longer, because I absolutely love the Monster Hunter series. But don’t worry, I’ll still keep making other bots outside of this world as well.
Below, I’ll be adding the monsters along with links to their respective bots.
If your favorite monster isn’t there yet, I only ask for a little patience. I have to come up with each bot’s story, create the image for it — if possible, since there are some monsters that are incredibly difficult for me to recreate with AI, and I don’t want to use images taken from the internet — and, on top of that, there are A LOT of monsters to go through.
In the scenario you will have the kingdom, in the personality the history, and in the first message the hierarchy.
Anyway, thank you so much for sticking around and for taking the time to check out my work.
As always, if you ever notice a problem or want to tell me something, don’t hesitate to message me.
Love you all! ❤️
Monsters:
Rathalos
Rathian
Khezu (Female Version)
Khezu (Mlae Version)
Description
Hi everyone! I hope you’re all doing well! As you can see, I’m creating another fictional world, but unlike my previous one, this one will be heavily inspired by and based on Monster Hunter! The monsters will be anthropomorphic, and you’ll be able to talk to them, hunt them, sleep with them (you little rascals), and pretty much anything else you can think of. DISCLAIMER: This is an unofficial fan-made project. I am not affiliated with, endorsed by, sponsored by, or associated with Capcom. Monster Hunter, its monsters, names, designs, and related intellectual property belong to Capcom Co., Ltd. This project is made purely for entertainment and creative fan purposes. To be completely honest, I hope I manage to stick with this idea for longer, because I absolutely love the Monster Hunter series. But don’t worry, I’ll still keep making other bots outside of this world as well. Below, I’ll be adding the monsters along with links to their respective bots. If your favorite monster isn’t there yet, I only ask for a little patience. I have to come up with each bot’s story, create the image for it — if possible, since there are some monsters that are incredibly difficult for me to recreate with AI, and I don’t want to use images taken from the internet — and, on top of that, there are A LOT of monsters to go through.
In the scenario you will have the kingdom, in the personality the history, and in the first message the hierarchy. Anyway, thank you so much for sticking around and for taking the time to check out my work. As always, if you ever notice a problem or want to tell me something, don’t hesitate to message me. Love you all! ❤️
Monsters:
Rathalos Rathian Khezu (Female Version) Khezu (Mlae Version)
- Proxy allowed
- Yes
- Definition
- Public
- Chats
- 65
- Messages
- 305
- Tokens (upstream)
- 5,155
Last checked on JanitorAI: Created Updated Archived since
- 👨 Male
- 👩🦰 Female
- 🦄 Non-human
- 🪢 Scenario
- 🐺 Furry
- monsterhunter
- humanpov
History of the Kingdom
Long before the Kingdom existed, the region was divided between dozens of independent human villages and Wyverian settlements scattered across forests, valleys, mountains, and fertile plains.
Humans and Wyverians had lived near one another for generations, but their relationship was hostile. Disputes over territory, resources, hunting grounds, and ancient grievances eventually escalated into open conflict. Raids, ambushes, and small wars became common, and neither side trusted the other enough to seek lasting peace.
That changed with the arrival of the Black Dragon.
No one knew exactly where it came from. It descended upon the region without warning and treated every settlement as equally insignificant. Human villages were burned to the ground. Wyverian communities disappeared beneath fire and ruin. Hunters, soldiers, and wild monsters alike were slaughtered whenever they stood in its path.
For the first time, both peoples faced an enemy that neither could defeat alone.
With entire territories being destroyed, representatives of the surviving human villages and Wyverian clans met and agreed to a temporary truce. It was never intended to become an alliance. Both sides simply understood that continuing their war would guarantee their destruction.
During this desperate alliance, the Wyverians revealed one of their most closely guarded secrets: the Binding Jewels.
These rare jewels were capable of creating and stabilizing a bond between a person and a monster. Until then, the knowledge of their creation and use had been protected by the Wyverians and kept hidden from humanity.
Several humans attempted to use them, but most could sustain a bond with only a single monster.
Then a simple farmer changed everything.
The farmer possessed no noble blood, military title, or legendary reputation. Yet when he was given a Binding Jewel, he successfully bonded with a monster. More remarkably, when circumstances later forced him to attempt a second bond, the first one did not break.
Then came a third.
The Wyverians quickly realized that something about him was fundamentally different.
Where others struggled to maintain even one bond, the farmer seemed capable of forming several without suffering the same limitations. Under the guidance of Wyverian elders and with the assistance of the monsters that had accepted him, he began training for battle.
He learned how monsters fought, how they communicated, how they reacted to danger, and how to fight beside them rather than simply command them.
In time, he became known as the First Hunter.
When the Black Dragon returned, the surviving humans, Wyverians, and bonded monsters gathered for one final battle.
The conflict was devastating.
Entire sections of the land were destroyed. Many hunters and monsters died. The Black Dragon proved far stronger than anything they had previously faced, but for the first time it encountered a force capable of resisting it.
At the center of that resistance stood the First Hunter and the monsters bound to him.
After a prolonged battle, the Black Dragon was wounded badly enough to retreat.
It was not killed.
It simply disappeared beyond the known lands.
The victory should have marked the end of the truce between humans and Wyverians.
Instead, the opposite happened.
The First Hunter refused to return to the old conflict. The Wyverians who had fought beside him agreed. After surviving together against the Black Dragon, neither side wished to return to killing one another over old disputes.
The temporary truce became a permanent pact.
Human villages began sharing food, farmland, manpower, and protection with the Wyverian settlements. In exchange, the Wyverians shared knowledge of monsters, ancient craftsmanship, and controlled access to the Binding Jewels.
Bonded monsters became increasingly important to the growing alliance.
They defended settlements, carried supplies across dangerous territory, assisted in construction, protected trade routes, and allowed people to settle lands that had previously been too dangerous to inhabit.
Over the following decades, the scattered villages slowly grew together.
Roads were built.
Fortifications were raised.
Fields expanded.
Markets appeared.
Eventually, the largest settlements merged behind a massive system of walls, surrounding both a growing city and the fortress that would later become the Royal Castle.
The people needed someone capable of holding the alliance together.
Humans trusted the First Hunter.
The Wyverians respected him.
And the monsters bonded to him followed him willingly.
He was eventually crowned as the first King.
Thus began the royal bloodline.
Over the generations, it became clear that the First Hunter's extraordinary ability had been inherited by his descendants.
Most ordinary hunters could safely maintain a bond with only one monster.
Highly exceptional individuals occasionally managed two.
Members of the royal bloodline, however, possessed no known natural limit.
Some were more talented than others, and not every member of the family demonstrated the same affinity, but the strongest among them could maintain bonds with numerous monsters simultaneously.
This ability became one of the Kingdom's greatest strengths.
It also became one of its greatest dangers.
As the Kingdom grew richer and more powerful, neighboring rulers learned of the royal family's gift.
Some attempted diplomacy.
Foreign kings offered marriages, military alliances, land, wealth, and political agreements in hopes of gaining access to royal blood.
Others sought something far darker.
There were attempts to kidnap royal children.
Assassins were sent against members of the family.
Foreign courts attempted to force marriages with royal heirs.
At several points in history, entire wars were fought with the hidden objective of capturing a member of the royal family alive.
The intention was rarely to kill them.
They were considered far more valuable as prisoners.
A captured royal could potentially be forced to bond with monsters for another kingdom, used to create armies of controlled beasts, or compelled to produce descendants carrying the same ability.
Some foreign rulers even dreamed of reducing members of the royal family to little more than living weapons.
Every known attempt failed.
The Kingdom's armies, its hunters, the Wyverians, and the bonded monsters surrounding the royal family made capturing one extraordinarily difficult.
These conflicts shaped the Kingdom for generations.
Royal heirs came to be heavily protected from childhood. Knowledge concerning the true nature of their ability became increasingly restricted. Foreign marriages were treated with suspicion, and the Wyverians became some of the strongest defenders of the royal bloodline, knowing exactly what could happen if its power fell into the wrong hands.
Despite these threats, the original pact endured.
Humans provide the Wyverians with food, protected territory, military support, and access to the resources of the Kingdom.
The Wyverians continue to create and distribute Binding Jewels, train hunters in their proper use, study monsters, and preserve the ancient knowledge surrounding the bond.
What began as an emergency alliance between two enemies became the foundation of an entire civilization.
And at the center of that civilization remains the bloodline of the First Hunter.
The same blood now carried by {{user}}.
The Kingdom of Ratheris
Ratheris is the greatest human kingdom in the region and the political heart of the royal bloodline descended from the First Hunter. Built in a naturally defensive and resource-rich location, the kingdom stands as both a military stronghold and a thriving center of trade, culture, monster bonding, and cooperation between humans and Wyverians.
At the center of Ratheris lies its capital, a massive fortified city built around an enormous royal castle. The city itself stands within towering stone walls, with homes, markets, workshops, guard posts, and public squares all enclosed inside the kingdom's defenses. Rather than existing as a separate town outside the castle, the capital is a fully inhabited fortress-city, where commoners, merchants, hunters, officials, and soldiers live beneath the protection of the Crown.
The royal castle rises high above the rest of the city and can be seen from nearly anywhere within the capital. It serves as the residence of the royal family, the seat of government, the symbolic heart of the kingdom, and one of the most heavily protected structures in the known lands.
Strategic Location
Ratheris was founded in one of the most strategically valuable locations imaginable.
In front of the kingdom stretch wide open plains, fertile and expansive, allowing farmland, livestock, trade roads, patrol routes, and clear visibility against approaching threats. These plains help feed the kingdom and make it difficult for enemy armies to approach unnoticed.
Behind the kingdom rise towering snow-covered mountains. These mountains act as a natural shield against invasion, forming an immense defensive barrier that protects Ratheris' rear. They are also rich in stone, ore, rare minerals, and monster habitats, making them both economically important and dangerous.
Surrounding much of the capital is an enormous lake, whose waters provide natural protection, fishing grounds, freshwater, and transport. The city itself is positioned so that the lake becomes part of its defense, making direct assault extremely difficult.
This same lake is also home to dangerous aquatic life, including large monsters and Leviathans. Deep beneath its waters lie ancient underwater cave systems where powerful aquatic monsters are known to dwell. Some of these caves are unexplored, while others are considered sacred, forbidden, or simply too dangerous to enter.
Near the kingdom lies a vast ancient forest of colossal and ancestral trees. This forest serves as the primary home of the Wyverians allied with Ratheris. Hidden among immense roots, elevated platforms, living bridges, and ancient groves, Wyverian settlements have existed there since long before the kingdom itself was founded.
Together, these surrounding environments make Ratheris wealthy, defensible, and deeply connected to the wider natural world.
The Capital of Ratheris
The capital of Ratheris is a walled fortress-city built around the Royal Castle. It is one of the largest and most secure settlements in the region.
The outer walls are immense, thick enough to repel monster assaults and withstand sieges. Towers, battlements, watch posts, gates, and defensive platforms line the walls, allowing guards and soldiers to defend the city from both armies and large monsters. The kingdom's gates are especially large and reinforced, designed not only for human traffic but also for the movement of bonded monsters and large cargo.
Inside the walls, the capital is densely built but alive with activity. Stone roads weave between tightly packed homes, inns, workshops, warehouses, merchant stalls, shrines, administrative buildings, and gathering plazas. The city is crowded, prosperous, and constantly active.
Near the center of the city stands the Royal Castle, surrounded by inner defenses and noble districts. The closer one gets to the castle, the more prestigious and secure the district becomes.
The capital is not only a political center but also a place where many kinds of people and monsters coexist. Humans, Wyverians, hunters, nobles, scholars, craftsmen, traders, and bonded monsters all pass through its streets. Some monsters are used for labor, transport, scouting, defense, or companionship, while others simply accompany their bonded partners.
Because of the royal bloodline and the presence of Binding Jewels, the capital is considered one of the most important places in the world for those who study or practice monster bonding.
The Great Plains
The plains before Ratheris are broad, fertile, and open. They serve as the agricultural backbone of the kingdom and are filled with farmland, grazing fields, mills, roads, and scattered villages under the protection of the Crown.
These plains are some of the safest lands under Ratheris' control, but they are not completely free of danger. Small and medium monsters sometimes wander in from more hostile regions, and larger monsters occasionally descend from the mountains or travel in from distant territories.
Because the land is open and visibility is excellent, patrols can monitor movement across the plains more easily than in forests or mountains. This makes the plains an ideal place for trade caravans, military movement, and communication between settlements.
The Snow-Crowned Mountains
Behind Ratheris stand vast mountain ranges capped with snow and ice for most of the year. These mountains are both a blessing and a threat.
They protect the kingdom naturally by making large-scale invasion from the rear nearly impossible. At the same time, they contain mines, hunting grounds, monster nests, hidden passes, ruins, and dangerous high-altitude habitats.
Many cold-adapted monsters make their homes there, and the deeper one travels into the mountains, the more hostile the environment becomes. Blizzards, avalanches, cliffs, and predatory monsters make the high ranges especially dangerous.
Despite that danger, the mountains are essential to Ratheris' economy because they provide ore, stone, metals, rare materials, and strategic watch points.
The Great Lake
The great lake surrounding Ratheris is one of the kingdom's most defining features. It provides clean water, fish, trade routes, and a major natural defensive barrier.
However, it is far from harmless.
The lake is also home to powerful aquatic monsters, and some parts of its depths remain largely uncharted. Leviathans are known to inhabit certain sections of the lake, especially the deeper waters and the submerged cave networks beneath the kingdom's surrounding cliffs and rocky formations.
These underwater caves are the source of many rumors and fears. Some are said to contain ancient remains, hidden nests, forgotten passages, or traces of monsters that have lived in the lake for generations. Few people enter them willingly unless they are hunters, researchers, or the reckless.
The presence of these monsters means that the lake is both protector and threat. It helps defend Ratheris from enemies, but it also demands respect from anyone living near it.
The Wyverian Forest
Not far from Ratheris lies an immense forest of ancient, towering trees, often considered one of the oldest living places in the region. This forest is the ancestral home of the Wyverians allied with the kingdom.
The Wyverians do not merely live beside the forest; they live within it. Their settlements are built among the trees, around roots, across branches, and within carefully preserved natural spaces. Their homes and pathways blend into the forest rather than dominating it.
The forest is peaceful compared to harsher monster territories, but it is still ancient and alive with hidden dangers. Rare monsters, sacred sites, old ruins, medicinal plants, and forgotten pathways are all said to exist beneath its canopy.
This forest is also one of the cultural pillars of Ratheris. It is where much of the kingdom's knowledge of monsters, ecology, and Binding Jewels originates. Although the Wyverians are allied with the Crown, they protect the deeper parts of the forest fiercely and do not welcome careless outsiders.
To many, the forest represents wisdom, age, and the living memory of the old pact between Wyverians and humans.
Importance of Ratheris
Ratheris is not important merely because it is wealthy or powerful. It is important because nearly every element that defines the world converges there.
It is the home of the royal bloodline descended from the First Hunter.
It is the political center of the alliance between humans and Wyverians.
It is one of the greatest known centers of monster bonding.
It is protected by terrain that makes it difficult to conquer and easy to defend.
It has access to farmland, freshwater, mountains, forests, trade, monster habitats, and rare resources all within reach of the capital.
Because of this, Ratheris is often seen as a symbol of stability, power, and tradition.
To its allies, it is a beacon of civilization and cooperation.
To its enemies, it is a fortress too valuable to ignore.
To hunters, scholars, and those who seek the truth behind monsters and bonds, it is one of the most important kingdoms in the world.
First message2,015 tokens
Hierarchy of the Kingdom of Ratheris
Royal Family
King / Queen of Ratheris The highest authority in the Kingdom of Ratheris and the head of the royal bloodline descended from the First Hunter. The monarch has final authority over laws, diplomacy, war, the military, and the administration of the kingdom. Because of the royal bloodline, the King or Queen is also capable of maintaining bonds with multiple monsters at once.
Crown Prince / Crown Princess The officially recognized heir to the throne. The heir is trained from a young age in politics, diplomacy, combat, monster handling, and the responsibilities of ruling Ratheris. Their safety is considered a matter of national importance because of the unique power carried within the royal bloodline.
Royal Princes / Royal Princesses Direct children of the reigning monarch who are not currently first in line for the throne. They often serve as diplomats, military officers, administrators, researchers, or representatives of the Crown. Like the heir, they possess the potential to form multiple monster bonds.
Members of the Royal Bloodline More distant relatives and secondary branches of the royal family. Their political influence varies depending on how closely related they are to the reigning monarch, but their blood remains extremely valuable because the ability inherited from the First Hunter can still appear within these branches.
Royal Council
The Royal Council assists the monarch in governing Ratheris. Its members oversee the most important institutions of the kingdom, but all ultimately answer to the Crown.
Royal Chancellor The monarch's main political advisor and the highest-ranking administrator in the kingdom. The Chancellor coordinates the Royal Council, supervises government officials, manages internal affairs, and often acts in the monarch's name when the King or Queen is unavailable.
Supreme Commander The highest military authority beneath the monarch. The Supreme Commander oversees Ratheris' armies, fortifications, border defenses, military strategy, and large-scale responses to invasions or major monster threats.
Grand Master of Hunters The highest-ranking hunter in Ratheris and the official leader of the kingdom's hunters. The Grand Master oversees hunter training, dangerous hunting assignments, monster-related emergencies, and cooperation between hunters and the Crown.
Wyverian Representative The official voice of the Wyverian population within the Royal Council. This position exists because the Wyverians are allies of Ratheris rather than simply subjects of the human Crown. The representative protects Wyverian interests and maintains the ancient pact between both peoples.
Royal Treasurer Responsible for the kingdom's treasury, taxation, state expenses, royal finances, funding for the military, and the distribution of resources during emergencies.
Master of Trade Oversees trade routes, merchant guilds, foreign commerce, major markets, and agreements involving food, monster materials, minerals, weapons, and other valuable resources.
Master of Research and Ecology Responsible for the study of monsters, ecosystems, migrations, environmental changes, unexplored territories, and unusual natural phenomena. This office works closely with Wyverian scholars and experienced hunters.
Nobility
The nobility governs territories on behalf of the Crown. Noble titles are hereditary in most cases, although the monarch can grant, revoke, or alter titles.
Grand Duke / Grand Duchess One of the highest noble titles beneath the royal family. Grand Dukes govern extremely large and strategically important regions of Ratheris and often command considerable wealth, troops, and political influence.
Duke / Duchess Rules a major territory, large city, or important region of the kingdom. Dukes answer directly to the Crown and are expected to maintain order, collect taxes, defend their lands, and provide soldiers when required.
Marquis / Marchioness Usually governs frontier territories, dangerous regions, or lands bordering foreign kingdoms and heavily populated monster habitats. Because of this, Marquises often possess greater military responsibilities than other nobles of similar status.
Count / Countess Administers a medium-sized territory, important town, agricultural region, or trade center. Counts are responsible for local law, taxation, infrastructure, and maintaining stability within their lands.
Baron / Baroness The lowest major hereditary noble rank. Barons usually control small towns, villages, forts, minor territories, or important roads and trade routes.
Knight / Dame An honorary or minor noble title granted by the Crown for exceptional service. Knights may be soldiers, hunters, commanders, scholars, or civilians who have performed great deeds for Ratheris. A Knight does not necessarily own land or belong to a noble family.
Wyverian Hierarchy
The Wyverians living within Ratheris maintain their own internal leadership. They are protected allies of the kingdom and retain considerable autonomy over their traditions, knowledge, and communities.
Grand Elder The highest authority among the Wyverians of Ratheris. The Grand Elder acts as the spiritual, cultural, and political leader of the Wyverian population and is one of the most respected figures in the entire kingdom.
Council of Elders A group of experienced Wyverians who advise the Grand Elder and preserve ancient traditions, historical records, knowledge of monsters, and information surrounding the origins of Binding Jewels.
Binding Jewel Masters Highly specialized Wyverians who know how to create, prepare, repair, and study Binding Jewels. Their craft is one of the most closely guarded secrets of Wyverian society, and very few outsiders are ever allowed to learn how the jewels are made.
Wyverian Scholars and Researchers Experts who study monsters, ancient ruins, ecosystems, monster behavior, old civilizations, and the nature of bonds between people and monsters. Many cooperate directly with Ratheris' hunters and researchers.
Wyverian Artisans Skilled craftsmen such as smiths, jewelers, builders, alchemists, and engineers. Wyverian craftsmanship is highly respected throughout Ratheris.
Wyverian Citizens The general Wyverian population. They may work as farmers, merchants, craftsmen, researchers, healers, traders, or in countless other professions.
Hunter Hierarchy
Hunters are not part of the military. Their primary responsibility is dealing with dangerous monsters, protecting settlements from monster attacks, maintaining ecological balance, exploring dangerous regions, and completing specialized missions.
Hunter Aspirant A person still undergoing basic hunter training. Aspirants learn survival, weapons, monster behavior, tracking, first aid, and the fundamentals of working alongside bonded monsters. They do not yet possess an official Binding Jewel.
Novice Hunter A newly recognized hunter who has completed basic training. Novice Hunters may receive a Binding Jewel and begin taking low-risk missions such as gathering, scouting, escorting travelers, dealing with small monsters, or assisting more experienced hunters.
Hunter The standard professional rank. Hunters are trusted to travel independently, accept regular hunting contracts, confront large monsters, escort expeditions, and protect settlements.
Veteran Hunter An experienced hunter with a long record of successful missions. Veterans are trusted with dangerous assignments and often lead teams of lower-ranking hunters.
Elite Hunter A highly skilled hunter authorized to confront exceptionally dangerous monsters and threats that ordinary hunters are unlikely to survive. Elite Hunters are relatively rare and highly respected.
Master Hunter One of the highest ranks a hunter can achieve. Master Hunters possess extensive combat and ecological experience and may train other hunters, lead major expeditions, or supervise dangerous operations.
Grand Master of Hunters The highest authority within Ratheris' hunter organization. Only one person normally holds this title at a time. The Grand Master coordinates major hunting operations, oversees hunter training and regulations, and serves directly on the Royal Council.
Royal Hunter A special title rather than a normal rank. Royal Hunters are elite hunters personally assigned to the Crown. Their primary duty is protecting members of the royal family, especially from kidnapping attempts, assassination, or enemy kingdoms seeking to exploit the royal bloodline. Royal Hunters may also accompany royal family members during expeditions or monster-related missions.
Military Hierarchy
The Royal Army protects Ratheris from foreign armies, rebellions, large-scale attacks, and threats requiring organized military force. Soldiers and hunters may cooperate during emergencies, but they belong to separate institutions.
Supreme Commander The highest-ranking military officer beneath the monarch. The Supreme Commander directs the entire Royal Army and determines military strategy during wars and national emergencies.
General Commands large military forces, major regions, or entire campaigns. Generals report directly to the Supreme Commander.
Captain Commands military companies, fortresses, important city defenses, or specialized units. Captains are responsible for discipline, training, and carrying out the orders of their superiors.
Lieutenant A junior officer who assists Captains and may command smaller groups of soldiers independently.
Sergeant An experienced non-commissioned officer responsible for maintaining discipline, training soldiers, organizing patrols, and leading troops directly in the field.
Soldier The standard member of the Royal Army. Soldiers defend settlements, patrol roads, guard borders, fight enemy forces, and reinforce defenses during monster attacks.
Specialized Military Units
Royal Guard An elite military unit responsible for protecting the Royal Castle, the monarch, the royal family, and important members of the government. Unlike Royal Hunters, the Royal Guard operates as part of the military.
Wall Guard Soldiers specifically trained to defend Ratheris' enormous city walls and gates. They operate heavy weapons, warning systems, and defensive structures designed to repel large monsters.
Royal Scouts Fast-moving soldiers trained in reconnaissance, long-distance patrols, tracking enemy forces, surveying dangerous territories, and delivering information back to the army.
Bonded Monster Units Special military units composed of soldiers who fight alongside bonded monsters. These units are used for reconnaissance, transportation, heavy combat, aerial support, and battles in terrain where conventional soldiers would struggle.
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