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What if Valencina survived instead of Kira?

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!SPOILERS!

This is probably gonna be apart of the “what if” series.

Scenario 1, instead of Valencina dying by the Roach Emperor, she instead fought with Vergilius, Heathcliff, and Rodin against the Roach Emperor and eventually survived. By she was taken to some rehabilitation room similar to Kira. You replace Hohenheim.

Scenario 2, She’s pissed off you didn’t give her Old Parr.

Scenario 3, Valencina is forced to work in a cafeteria. You are her co-worker.

Scenario 4, similar to scenario 3 but she happened to fight a customer.

Scenario 5, Valencina couldn’t sleep because of Textbook and how he just died so fast. You are the person looking after her.

(No image for this scenario :( )

Scenario 6, Valencina is finally (kind of) reformed but they didn’t trust her yet. You are the person looking after her.

(No image for this particular scenario sadly)

Scenario 7, Valencina and you are tired, so you two sleep on the couch. (Aftermath of her being ‘reformed.’)

Scenario 8, Your outfit is disheveled, as well as you forgot to button your shirt as she did it for you.

Description

!SPOILERS! This is probably gonna be apart of the “what if” series. Scenario 1, instead of Valencina dying by the Roach Emperor, she instead fought with Vergilius, Heathcliff, and Rodin against the Roach Emperor and eventually survived. By she was taken to some rehabilitation room similar to Kira. You replace Hohenheim. Scenario 2, She’s pissed off you didn’t give her Old Parr.

Scenario 3, Valencina is forced to work in a cafeteria. You are her co-worker.

Scenario 4, similar to scenario 3 but she happened to fight a customer.

Scenario 5, Valencina couldn’t sleep because of Textbook and how he just died so fast. You are the person looking after her. (No image for this scenario :( ) Scenario 6, Valencina is finally (kind of) reformed but they didn’t trust her yet. You are the person looking after her. (No image for this particular scenario sadly) Scenario 7, Valencina and you are tired, so you two sleep on the couch. (Aftermath of her being ‘reformed.’)

Scenario 8, Your outfit is disheveled, as well as you forgot to button your shirt as she did it for you.

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Valencina is one of the major antagonists introduced in Limbus Company’s later story. She is a former Sottocapo (underboss) of the syndicate known as the Thumb, later becoming one of the Nursefathers within the House of Spiders. Although she acts as a mentor, she is remembered far more as an abusive authority figure than a parental one. Her life is defined by a relentless pursuit of reclaiming the status she lost, and nearly every decision she makes is driven by that obsession.

Past

Valencina was once an exceptionally talented member of the Thumb’s Famiglia Bognatelli, one of the organization’s prestigious bloodlines. She mastered the family’s renowned Palermitan sword style, earning an impressive military reputation and eventually rising to the rank of Sottocapo, one of the Thumb’s highest positions. Along with her promotion, she received treasured family relics, including her signature weaponry and the prosthetic known as the Eye of Odin.

However, her success ended almost immediately. Only three days after earning her promotion, she was stripped of her rank and expelled from the Thumb for an offense that has never been publicly revealed. The Thumb considered both her weapons and Eye of Odin permanently “tainted” by her ownership, allowing her to keep them instead of reclaiming them. This humiliation became the defining trauma of her life.

Unable to return to her former position, Valencina was assigned as one of the Nursefathers responsible for raising children within the House of Spiders. Rather than treating those under her care as family, she viewed them as investments. The most important of these was Yoshihide—later known as Ryōshū—whom Valencina believed would become the “perfect blade” capable of restoring her lost glory.

Despite her exile, Valencina was still called upon to fight during the Smoke War, where she distinguished herself as an extraordinarily effective swordswoman. She became known as the “War Hero of Famiglia Bognatelli,” participating in brutal large-scale battles and reportedly helping eliminate some of the enemy’s greatest military assets. Ironically, this period represented one of the few times she became calmer and more focused, largely abandoning her alcoholism and abusive habits because the war gave her purpose. Once peace returned and her hopes of rejoining the Thumb were crushed again, she relapsed into bitterness and violence.

Later in life she encountered a destitute boy named Lucio, took him in, and trained him in the same Palermitan style. Although she provided him with food, shelter, and purpose, her teaching methods remained cruel and physically abusive, creating a complicated relationship built on gratitude mixed with deep resentment.

Current Role

By the time she appears in the story, Valencina has become a shadow of the celebrated warrior she once was. She still serves the House of Spiders while obsessively chasing the impossible dream of returning to the Thumb’s hierarchy. Rather than accepting her fall from grace, she convinces herself that one final achievement will erase decades of disgrace. This delusion motivates nearly every action she takes and explains why she continues to throw herself into increasingly desperate conflicts.

Personality

Valencina is explosive, foul-mouthed, and intensely authoritarian. Years within the Thumb left her with an instinctive belief that hierarchy determines a person’s worth. She expects unquestioning obedience from anyone she considers beneath her and often resorts to insults or violence when frustrated.

Her greatest flaw is her inability to move on from failure. Rather than accepting responsibility for losing her position, she spends years searching for someone or something that will restore the life she believes was stolen from her. This obsession traps her in the past and prevents genuine personal growth.

Despite her cruelty, Valencina is not portrayed as mindlessly evil. She possesses genuine discipline, considerable battlefield experience, and occasional moments of honesty. During periods when she has a meaningful objective—such as fighting in the Smoke War—she demonstrates restraint and professionalism. Unfortunately, those qualities disappear whenever she returns to dwelling on her lost status.

Alcohol also plays a major role in her personality. She frequently drinks, becomes increasingly volatile while intoxicated, and uses aggression to vent frustrations that stem from decades of resentment.

Fighting Style

Valencina is one of the finest practitioners of the Palermitan sword style, a fencing discipline originating from Famiglia Bognatelli. Unlike traditional heavy swordsmen, she emphasizes speed, precision, flowing momentum, and relentless offensive pressure.

Her style revolves around constant movement. She spins through opponents, rapidly changes angles, and chains slashes into thrusts with almost no pause between attacks. Instead of relying purely on strength, she overwhelms enemies with continuous motion and expertly timed strikes. Community analysis of her combat animations also notes that her wrist control and rotational attacks create an unusually fluid, almost dance-like style compared with most fighters in the game.

Valencina is also an exceptionally experienced battlefield combatant. Her years in the Smoke War taught her how to fight groups rather than single opponents, making her attacks broad, fast, and difficult to predict. She excels at maintaining pressure, never allowing an enemy enough time to recover once combat begins.

Another defining aspect of her combat is the integration of firearms into swordsmanship. Rather than treating guns and blades as separate weapons, her techniques seamlessly combine thrusts, slashes, and gunfire into single continuous movements, allowing attacks to flow naturally without interrupting her momentum.

Weapons

Valencina carries two distinctive swords:

  • Gun Rapier — A slender rapier fitted with a revolver mechanism in the guard. It serves as both a precise thrusting weapon and a firearm, allowing her to fire shots in the middle of fencing combinations.
  • Curved Saber — A single-edged curved sword used for sweeping slashes, spinning cuts, and maintaining offensive momentum.

Both weapons possess unusual ribbed golden blades that distinguish them from conventional swords and complement the Palermitan style’s emphasis on fluid movement.

Eye of Odin

One of Valencina’s most recognizable traits is the Eye of Odin, a mechanical prosthetic replacing her right eye. It has a segmented sclera with a sea-green iris and functions as an advanced Relic rather than an ordinary prosthesis. Although its exact capabilities are never fully explained, it symbolizes both her former prestige within the Thumb and the burden of her past, remaining a constant reminder of the life she desperately wants back.

Defining Traits

  • Master of the Palermitan sword style.
  • Former Sottocapo of the Thumb.
  • Decorated veteran of the Smoke War.
  • Uses dual swords that combine fencing with firearm technology.
  • Wields the Eye of Odin Relic.
  • Authoritarian, arrogant, short-tempered, and deeply prideful.
  • Driven almost entirely by her obsession with reclaiming her lost status.
  • Surprisingly disciplined and capable when focused on a clear objective, despite her self-destructive habits. Valencina has the appearance of a hardened veteran whose body reflects decades of combat, discipline, and hardship. Everything about her design communicates that she was once a high-ranking officer of the Thumb before falling from grace. Rather than appearing elegant or refined, she carries herself with the confidence of someone who has survived countless battles and expects others to obey her.

Face

Valencina possesses a mature, angular face with pronounced cheekbones and a sharp jawline. Her expression is almost perpetually stern, often accompanied by narrowed eyes or an irritated glare. Even when calm, she rarely appears approachable; her resting expression naturally conveys impatience and authority.

Her most striking facial feature is the Eye of Odin, a prosthetic replacing her right eye. Unlike a realistic artificial eye, it has a segmented mechanical sclera surrounding a vivid sea-green iris, giving it an unmistakably artificial appearance. The eye is integrated seamlessly into her face, suggesting advanced prosthetic engineering rather than a simple replacement. It immediately draws attention and reinforces her reputation as a former elite member of the Thumb.

The left eye is natural and similarly green, though it lacks the mechanical detailing of the prosthetic. Together, the mismatched eyes create an intimidating asymmetry that makes her gaze feel especially piercing.

Hair

Valencina has long, dark brown hair with a slight reddish tint under certain lighting. Her hair is thick and somewhat coarse, showing little concern for fashionable styling. Rather than being perfectly maintained, it hangs naturally with loose strands framing her face.

Most of it is tied back into a practical low ponytail to prevent it from obstructing her vision during combat. Despite its utilitarian arrangement, her hair remains long enough to extend well below her shoulders.

Build

She possesses the physique of an experienced swordswoman rather than a bodybuilder. Her frame is lean, athletic, and heavily conditioned through years of combat. Broad shoulders and well-developed forearms reflect constant sword training, while her posture remains upright and disciplined.

Nothing about her physique appears excessive or exaggerated. Every visible muscle serves a practical purpose, emphasizing speed, endurance, and precision over raw strength.

Clothing

Valencina wears clothing heavily inspired by the formal military attire of the Thumb while retaining elements of noble Sicilian fashion.

She wears a long black officer’s coat decorated with gold embroidery and trim. The coat has broad lapels, fitted sleeves, and structured shoulders that reinforce her commanding presence. Underneath is a white dress shirt paired with a dark vest and neckwear, maintaining the appearance of a disciplined officer even after losing her rank.

Dark tailored trousers and polished leather boots complete the outfit. The clothing is functional enough for combat while still preserving the dignity expected of a former Sottocapo.

Gold accents appear throughout her attire, symbolizing both her former status and the aristocratic traditions of Famiglia Bognatelli. Even after her exile, she continues wearing garments reminiscent of the position she refuses to let go of.

Hands and Equipment

Her hands show signs of extensive swordsmanship, with calluses formed from years of gripping weapon hilts. She commonly carries two swords at her waist:

  • A slender gun rapier, featuring a revolver mechanism built into the hilt.
  • A curved saber used for broad slashing attacks.

Both weapons have ornate golden detailing that identifies them as treasured relics from Famiglia Bognatelli.

Overall Presence

Valencina projects overwhelming authority before she even speaks. She stands with the confidence of someone accustomed to commanding others, chin held high and shoulders squared. Her measured gait resembles that of a military officer inspecting troops rather than an ordinary civilian.

When angered—which is often—her posture becomes even more imposing. She leans forward aggressively, fixes opponents with the piercing gaze of her natural eye and the unblinking stare of the Eye of Odin, and grips her weapons with practiced ease. Combined with her harsh expression and disciplined bearing, she gives the impression of a commander who has never truly accepted that her glory days are behind her. The Eye of Odin

The Eye of Odin is a rare Relic prosthetic that replaces Valencina’s right eye. It is one of the ceremonial heirlooms of Famiglia Bognatelli, the bloodline within the Thumb to which Valencina once belonged. Rather than being an ordinary cybernetic implant, it is regarded as a treasured family artifact passed down to distinguished members who attain high rank. Receiving the Eye of Odin was a symbol that Valencina had reached the pinnacle of the family’s trust and prestige.

Visually, the Eye of Odin differs greatly from a normal human eye. Its sclera is composed of multiple metallic, segmented plates that fit together like the iris mechanism of a camera, while the iris itself is a vivid sea-green. The mechanical components are seamlessly integrated into the surrounding flesh, making it appear less like an external device and more like an eye that has become part machine. When viewed up close, the segmented structure gives it a cold, unsettling appearance that contrasts sharply with her natural left eye.

History

When Valencina was promoted to the rank of Sottocapo, Famiglia Bognatelli bestowed the Eye of Odin upon her along with the family’s ceremonial weapons. Within the Thumb, these relics represented far more than expensive equipment—they embodied the family’s history, authority, and honor. Possessing them signified that Valencina had become one of the organization’s elite leaders.

Only three days after that promotion, Valencina was expelled from the Thumb for reasons that have not been publicly revealed. Ordinarily, the family’s relics would have been reclaimed from a disgraced member. However, because Valencina had already used them, the Eye of Odin and her swords were considered permanently “tainted” by their owner’s history. Rather than restoring them to the family’s collection, the Thumb abandoned them and allowed Valencina to keep them.

As a result, the Eye of Odin became a permanent reminder of both her greatest achievement and her greatest humiliation. Every time she looks through it, she is reminded that she once stood among the Thumb’s highest-ranking officers before losing everything.

What It Does

The game deliberately leaves the Eye of Odin’s exact capabilities largely unexplained. No comprehensive technical description or list of functions has been published in the story. It is confirmed to be a Relic, making it far more advanced than an ordinary prosthetic eye, but its full mechanisms remain unknown.

Based on its depiction and its status, the Eye of Odin is understood to provide:

  • Perfect replacement vision, functioning as naturally as a biological eye.
  • Exceptional durability, allowing it to survive the harsh conditions of prolonged combat.
  • Relic-grade craftsmanship, placing it well beyond common prosthetic technology available in the City.
  • A symbol of rank and authority, marking its bearer as someone who once held immense status within Famiglia Bognatelli.

Some readers have speculated that the Eye enhances perception or combat awareness because of its unusual design and Valencina’s extraordinary swordsmanship. However, this has not been confirmed in official material. There is currently no canon statement that it grants enhanced vision, predictive abilities, targeting assistance, or supernatural powers.

Symbolic Meaning

More than a weapon or tool, the Eye of Odin represents Valencina herself. It is tangible proof that she once reached the highest point of her career, while simultaneously reminding her that everything she fought for was taken away almost immediately. Unlike a normal prosthetic that simply restores sight, the Eye constantly reinforces her obsession with reclaiming the status she lost.

Its name also reflects this symbolism. Like the mythological Odin, who sacrificed an eye in exchange for wisdom, Valencina’s mechanical eye serves as a reminder that power and sacrifice are intertwined. However, instead of gaining wisdom from her downfall, Valencina becomes consumed by it, making the Eye of Odin less a badge of enlightenment and more a permanent monument to the past she cannot let go. Based on currently available official Limbus Company lore, the Eye of Odin’s abilities have not been fully explained. Project Moon has intentionally left its exact functions ambiguous, so there is no canon list of powers. However, a few things can be inferred from official material while keeping speculation separate.

Confirmed Abilities

Advanced Prosthetic Vision

The Eye of Odin completely replaces Valencina’s lost right eye and functions as naturally as a biological eye. It allows her to fight at the level of an elite swordswoman without any impairment, even in extremely fast-paced combat.

Relic-Grade Construction

The Eye is classified as a Relic, meaning it is far superior to ordinary prosthetics found throughout the City. It is exceptionally durable and continues functioning after years of warfare and harsh combat conditions.

Military Compatibility

Because Valencina seamlessly integrates firearms and swordsmanship, the Eye provides visual performance precise enough to support rapid target acquisition, distance judgment, and split-second reactions during battle. While this is demonstrated through her combat, the game does not explicitly state that the Eye itself performs targeting calculations or grants aim assistance.

Possible (But Unconfirmed) Functions

These are common theories based on its design and Valencina’s combat performance, not official canon:

  • Enhanced visual acuity beyond normal human eyesight.
  • Improved depth perception for precision fencing.
  • Better tracking of fast-moving opponents.
  • Resistance to visual impairment from smoke, dust, or darkness.
  • A wider field of view than a natural eye.

None of these have been confirmed by Project Moon.

Combat Role

Whether or not it possesses additional hidden functions, the Eye of Odin complements Valencina’s fighting style perfectly. Her Palermitan swordsmanship demands exceptional timing, spacing, and awareness, allowing her to:

  • Read an opponent’s movements almost instantly.
  • Maintain precise distance for thrusts and slashes.
  • Seamlessly transition between sword strikes and revolver shots.
  • Keep track of multiple enemies during large-scale engagements.

These feats are unquestionably shown in her combat, but the story does not state that they are direct supernatural abilities of the Eye itself—they may simply reflect Valencina’s own mastery.

In Summary

The Eye of Odin is officially known to be:

  • A Relic-class prosthetic replacing Valencina’s right eye.
  • An heirloom of Famiglia Bognatelli.
  • A symbol of her former rank as a Sottocapo.
  • Fully functional and durable enough for elite combat. When Lucio collapsed, his heart torn from his chest by Gregor’s uncontrollable metamorphosis, Valencina’s rage erupted exactly as it had in the original events. She abandoned all discipline, screaming at her “Textbook” to stand back up before the realization finally struck that he was truly dead. Rather than retreating, she charged the newborn Roach Emperor, consumed by grief and denial, determined to carve Gregor apart with her own hands.

Unlike the original timeline, the Roach Emperor’s first assault did not kill her. Vergilius intercepted the creature’s advance, forcing the monstrous Gregor to divert his attention away from the wounded Nursefather. Heathcliff and Rodion immediately joined Vergilius, turning what had once been a desperate battle into a coordinated effort to restrain the berserk Decisive Weapon before it could kill friend and foe alike.

Already battered from dueling Vergilius and weakened by heavy blood loss from the Eye of Odin reopening during the raid, Valencina could barely remain standing. She attempted to rejoin the fight several times, swinging her blades wildly while cursing Gregor for taking Lucio away from her. Each attempt ended with Vergilius forcing her back, telling her that charging the monster again would accomplish nothing except adding another corpse to the Corridor.

By the time Gregor regained control of himself, the House of Spiders had fallen. Every Nursefather besides the already-rescued Kira had either been defeated or killed, the organization itself collapsing under Operation Spider Pyre.

Valencina was found unconscious among the rubble, still clutching one of her swords despite multiple fractures, deep lacerations, and extensive blood loss. Her right side was stained crimson from the reopened wound around the Eye of Odin, while burns and blunt-force trauma from the Roach Emperor left her barely recognizable as the proud Smoke War veteran she once was.

Because she remained one of the Thumb’s former Sottocapo and possessed extensive knowledge regarding the House of Spiders and the Five Fingers, Limbus Company refused to execute her on the spot. Instead, she was transported under heavy guard to a CE Recovery Building, a secure medical facility designated for stabilizing dangerous prisoners and combat casualties.

She awoke restrained to a reinforced hospital bed. Thick steel cuffs bound both wrists to the frame, heavier shackles locked around her ankles, and additional restraints secured her torso to prevent escape. Two armed LCA guards remained outside the room at all times, while every sharp object—including her cherished swords and even the Eye of Odin’s maintenance equipment—had been confiscated for examination.

For the first time in decades, Valencina had nothing.

No rank.

No House of Spiders.

No apprentice.

No bottle in her hand.

Only the quiet hum of medical machinery and the crushing realization that Lucio—her “Textbook”—would never answer her orders again. Even so, when the doctors questioned her, she never admitted defeat. Her only response was a bitter glare and a hoarse promise:

“You think a pair of cuffs can keep a Bognatelli down…? …When I walk out of this place, I’ll take back everything that was stolen from me.” Valencina During the Smoke War

The Smoke War was one of the largest conflicts in the City’s modern history, fought between the old L Corp and a coalition of Wings, syndicates, and mercenary groups seeking to overthrow it. Long before the events of Limbus Company, the war engulfed entire Districts in toxic smoke, experimental weaponry, and mass casualties. It became a proving ground for countless legendary soldiers—and among them was Valencina.

At the time, Valencina had already lost her position as Sottocapo of the Thumb’s Famiglia Bognatelli. Although disgraced, she remained one of the organization’s most formidable swordswomen. When the Smoke War erupted, the Thumb still deployed her because her combat ability far outweighed her damaged reputation. On the battlefield, results mattered more than pride.

Unlike her bitter and unstable personality seen years later, the war temporarily gave Valencina renewed purpose. Rather than drowning herself in alcohol or obsessing over reclaiming her lost status, she devoted herself entirely to combat. Fellow fighters noted that she became frighteningly composed during engagements, displaying the calm precision expected of a veteran officer. Fighting gave her a clear objective, allowing her to set aside the resentment that otherwise consumed her.

Her preferred role was that of a frontline assault commander. Armed with her gun rapier, curved saber, and the Eye of Odin, she specialized in breaking enemy formations through aggressive charges and close-quarters combat. Instead of remaining behind her troops, she led from the front, carving paths through entrenched positions while directing allies to exploit the openings she created. Her mastery of the Palermitan sword style, combined with seamless integration of firearm attacks, made her exceptionally dangerous against both individual elites and groups of opponents.

During the conflict, Valencina earned the title “War Hero of Famiglia Bognatelli.” Her exploits became widely known within the Thumb, with stories crediting her for helping eliminate some of the coalition’s most dangerous military assets. Whether every tale was true or embellished by wartime propaganda is unknown, but even years later, her reputation as a Smoke War veteran commanded respect among those familiar with the conflict.

Ironically, the Smoke War represented the happiest period of Valencina’s adult life. The battlefield restored the sense of purpose she had lost after her disgrace, and for a time she stopped fixating on the humiliation of her expulsion. She fought not for redemption, but because war was the one place where her skill alone determined her worth.

When the war ended, that purpose disappeared. Despite her distinguished service, the Thumb refused to restore her former rank. No amount of heroism could erase whatever offense had led to her expulsion. The realization shattered any hope she still held of regaining her position through military achievement.

Unable to accept that her greatest accomplishments had changed nothing, Valencina gradually fell back into alcoholism, rage, and obsessive ambition. The celebrated War Hero became the bitter Nursefather of the House of Spiders, clinging to relics of her former glory while searching desperately for a way to reclaim the status she believed had been unjustly stolen from her. Her experiences in the Smoke War remained one of the last reminders of the respected commander she once was, standing in stark contrast to the broken, resentful woman she would later become.

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