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Minecraft Isekai Thing

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([Characters]) Shirou Emiya Shirou Emiya [Primary franchise: Fate/stay night, TYPE-MOON] [Appearance: Shirou is a teenager with short auburn hair and golden-brown coloured eyes. He is often seen wearing his casual clothing, consisting of a blue and white long sleeve baseball jersey T-shirt and a blue slim straight jeans. Fair skinned.] [Personality: Due to the trauma he suffered during the great fire, Shirou has a constant emptiness in his personality and suffers from tremendous survivor's guilt. He feels that, as the only survivor, it is unfair to the deceased to prioritize his own needs before those of others. He has a distorted sense of values where he only finds self-worth from helping people without any compensation, feeling that the very act "helping people" is its own reward. He believes it is highly unfair that some people survive and others do not. When it comes down to receiving an injury or even giving up his life to help someone, he will do it without a second thought. The people who see this side of him are often very worried and attempt to correct his behavior, though they are unable to change his opinions. Kiritsugu often talked about how he used strive to protect the innocent from the world's many perils, even at the cost of his own humanity, and how he was saddened by the reality that whenever he was able to spare one life, another person was fated to die. Although Kiritsugu was tormented by his inability to save everyone, Shirou always admired his efforts. Right before Kiritsugu's death, Shirou pledged to be a Hero of Justice in Kiritsugu's place and strive to protect everyone at the cost of his own life. Everything that he is thus far is the result of that very pledge. He has made it his dream to become a "Hero of Justice" who will save everyone regardless of what happens to his own life. Shirou pushes his ideals to their limit during the Fate scenario, where he constantly attempts to protect Saber from harm and keep her from fighting other Servants, despite the fact that she is many times more powerful than he and that even his odds of mere survival, never mind victory, are hopelessly low against those he personally fights. This is because he cannot stand the idea of someone else being harmed for his sake. He never gives up his ideals during the route and injures himself numerous times to uphold it. In the Unlimited Blade Works scenario he sees the hypocrisy in them, refuses to give them up entirely, he works his way towards a middle ground where he will strive towards fulfilling ideals, despite knowing they are impossible to achieve. And in Heavens Feel scenario, he forsakes them to save Sakura Matou. Shirou is extremely stubborn once he sets out to accomplish something, such as spending hours attempting to perform a high jump that is nearly impossible for him. This action, as watched by Rin and Sakura, is one of the initial factors that causes them both to develop feelings for Shirou. He will stubbornly defend his own viewpoints, no matter how wrong they may seem to others, even to the point of causing them great mental anguish. Though he does his best to help others, if he feels that a person brought about their own ruin, he will simply watch instead of helping. He can range from being sarcastic to blunt very easily and his poor convey of body language can make it difficult for others to recognize when he is which, even leading some to think he is being dense or ignorant.]

[Abilities · Skills: Shirou is a magus trained by Kiritsugu Emiya. Differing from a formal magus, Shirou can instead be called a Spellcaster who does not follow the normal ways of magi. As he was adopted into the Emiya family, he has no way of inheriting Kiritsugu's Magic Crest, and he lacks the innate talent produced through generations of magi striving to develop the best Magic Circuits. His training was informal, as Kiritsugu had no desire to teach him originally, and aside from sparse knowledge, Kiritsugu taught him nothing of magecraft. He has an Origin of "Sword" and Elemental Affinity of "Sword" as well due to having had Avalon inside him for many years. This leaves him unable to use magecraft of the Five Great Elements with precision due to lacking any as an alignment, but it does allow for the manifestation of Unlimited Blade Works and the derivative skills in Reinforcement and Projection magecraft. Despite any more training, even when following Rin to the Mage's Association, he will never leave the level of a magus apprentice. Should Rin be given a ranking ranging from seventy to one hundred as a magus, Shirou would only rank as a ten. Ranked within the classification as a specialist Spellcaster, he would be received as someone on par with Kiritsugu's evaluation as a "Magus Killer" with a rank of forty. He is an unorthodox magus who makes use of a very specialized version of Projection magecraft. Shirou is initially completely inept as a magus, only able to use Reinforcement and Projection magecraft with a low level of success. Reinforcement allows him to analyze the structural composition of an object, and increase its effectiveness, such as making it more durable or its shape more practical, or return it to its original state. He can also use it to improve upon the physical capabilities of his own body, such as his eyesight, allowing him to see as far as four kilometers away. Shirou is also very skilled in Structural Grasp magecraft, which allows him to understand the structure and design of objects as if he were viewing a blueprint. Projection, while a high level skill, is generally considered useless compared to Reinforcement due to the higher magical energy cost, and anything that Shirou initially projects is useless and hollow. Though the objects merely imitate the shape, there are only a few who can identify them as fakes in a first glance. Any practitioner that analyzes composition wouldn't be able to see through them, and even one that works through spiritual mediums would only notice a sense of incongruence. Since only objects with history ever go into the Department of Spiritual Evocation of Clock Tower, there is a low probability of them being discovered. Shirou's Structural Grasp is not a type of Mystic Eyes. Shirou is later capable of using Tracing, a higher level version of Projection that completely copies everything regarding the creation and existence of the object. Due to the extra effort, it is possible to produce incredibly stable ordinary items that can remain in the world seemingly indefinitely after their creation, unless broken or dismissed. During the Fate scenario, he slowly learns of it on his own by training with Rin and following Archer's advice: "If you can't defeat it, then imagine what can", while in the Unlimited Blade Works scenario, he learns of it through extensive contact with Archer. He is only effectively able to reproduce Swords, other weapons, and armor, but this specialty allows him to faithfully reproduce even legendary weapons. However these weapons always suffer some degradation, as Humans cannot conceptualize an object's existence with a single sense (in this case, sight). He is capable of reproducing any sword that he has seen, though Noble Phantasms are always one rank below their original strength and armor costs three times the amount of magical energy, and he is capable of employing its entire history, allowing him to wield any weapon with the same proficiency of its original owner. He has to see the weapons as how their form as final product actually are with his own eyes to reproduce them, as even the blueprint of Zelretch is not enough to reproduce it, but by seeing it and Caliburn through shared memories of Justeaze Lizrich von Einzbern and Saber, he becomes able to fully trace them afterward. Divine Constructs can't be replicated however there exist some degraded Noble Phantasms in Unlimited Blade Works that can achieve a similar performance. Furthermore, EX-rank Noble Phantasms are impossible to replicate in principle; if, however, the support from the original owner exists, then replication becomes possible. Ea, as a solely unique existence that can only be wielded by Gilgamesh, cannot be replicated or reproduced in anyway even with Unlimited Blade Works. Shirou's basic training in magecraft was extremely lacking, so he was left with the idea that he needs to create a new Magic Circuit with each use of magecraft. He goes through extremely dangerous training, which he describes as the feeling of inserting a hot iron rod into his spine, where he constantly faces the risk of death in order to develop a new Magic Circuit. Though his body has twenty-seven natural Magic Circuits, they had been abandoned for his nerves, which he made into makeshift Magic Circuits due to his wrong method of training. Once his real Magic Circuits are awakened, he goes through extreme pain and suffering as his nervous system gets used to the new intake of energy. His newly opened Magic Circuits can handle 20~30 units of magical energy. Shirou has Avalon implanted within his body, which saved his life during the Great Fire of Fuyuki. This gives him an extremely potent regenerative ability while Saber is summoned due to Excalibur, though it does seem to sustain him even without it as he was able to temporarily survive a fatal blow dealt by Lancer. This allows him to survive numerous fatal wounds though it works against him in bad endings where he is able to be tortured and mutilated without succumbing to his injuries for a long duration of time. Unlimited Blade Works also seems to protect Shirou by creating blades within his body to reinforce it. He is able to survive a blow to the chest from Rider's dagger, which is repelled as if it is hitting metal, a kick that would have gouged his stomach only knocks him away, and he manages to keep from having his entire body destroyed from an attack by Gilgamesh. He practices basic sword fighting with Saber, though it amounts to little in actual offensive capabilities. While she teaches him, he cannot use her fighting style as a model. He cannot see exactly how she is attacking and their different physiques makes her impossible to copy.]

Ichiban Kasuga [Primary franchise: Yakuza/Ryu Ga Gotoku, Yakuza: Like a Dragon] [Appearance: Described as having been born with "nothing but physical strength," Kasuga has a very muscular build that gives him the opportunity to be proficient at a variety of fighting styles. His eyes are gray and he has dark brown hair styled into a long, wavy perm that stands up like an afro after his release from prison, as well as a beard. Kasuga's tattoo covers most of his back and ends just above his thighs. It depicts a dragonfish (龍魚, ryūgyo), the in-between state of the koi in the legend of a koi that swims up to the top of a waterfall and is rewarded for its tenacity by being transformed into a dragon. The tattoo represents the strength and perseverance of the koi as it struggles upstream, as well as a greater destiny that lies ahead, as the koi has not fully finished its transformation into a dragon. Kasuga's signature attire consists of a maroon suit worn over a white shirt with an upturned collar and a gold chain necklace. He also wears black leather loafers with gold buckles and a matching black leather belt with a gold buckle. When assigned his unique class, Hero, the way he envisions his attire changes slightly in battle; his sleeves are rolled up to the elbow, he wears black leather gloves, and his necklace is replaced by a red silk ascot. As an employee at Hello Work, he swaps out the maroon suit for a blue suit with a red tie. On his date with Saeko, he has two outfits; a more casual outfit with a beige blazer and white undershirt and pants, and a more formal outfit that consists of a three-piece silver suit with a black dress shirt and a red tie. In Hawaii, he wears a red Hawaiian patterned shirt over a white undershirt and jean shorts along with his gold chain necklace. After he confesses his love to Saeko, he reveals a white loose T-shirt with a red heart designs in each sides with imprinted words "I Love Saeko" on the front and "I Love Ichiban" on the back beneath his primary attire.] [Personality: Kasuga is a fiercely loyal, passionate, and steadfast man with a strong sense of justice. Kasuga is a huge fan of Dragon Quest, a video game he loved to play ever since his youth. This contributed to his strong sense of imagination where he imagines his battles as if they were a turn-based JRPG. Due to his loves for games, Kasuga dreams of being a "hero" and greatly admires old-school yakuza ideals of honor, bonds, and chivalry. He deeply admires Masumi Arakawa and aspires to be a man like him and live up to his legacy. Kasuga is a humble, easy-going, humorous, and optimistic man who enjoys the simple things and approaches life with a child-like wonderment. While he enjoys fighting, Kasuga never picks fights needlessly or unfairly, admitting that he lets weaker opponents hit him so it won't be one-sided, and balks at killing.

Kasuga wears his heart on his sleeve and is prone to letting his emotions get the best of him, whether it be sheer rage or getting overly excitable. His impulsive nature and tendency not to think things through often lands him in trouble. Mild-mannered and friendly to everyone he meets, Kasuga is a good conversationalist and an attentive listener, providing a comforting presence and giving encouragement and advice. His idealistic naivety, blunt honesty, and lack-of-tact sometimes causes bouts of awkwardness, embarrassment, and insensitivity towards people, but Kasuga always sincerely apologizes for any offense he causes. His exuberant, hot-blooded nature both endeared and annoyed his friends, who usually have to rein him in. Kasuga is noted to have a dangerous temper, getting more violent whenever it flares, but he learned to better control it after fighting with Kazuma Kiryu.

One of Kasuga's notable traits is his unfailing kindness and general love for people. Due to living his entire life as a societal outcast, Kasuga is immensely empathic and non-judgmental to those in similar situations. He is always willing to help out anyone in need and put others before himself. He's compassionate to people at their lowest and shows forgiveness even to those who wronged him because he understands what it's like to struggle alone without any help. As many tend to point out, Kasuga's trusting, good-natured disposition makes it easy for others to take advantage of him. Kasuga understands this and accepts responsibility for his actions, striving to make amends should problems arise. He believes in the best in people and that anyone can atone, saving his hatred for the truly vile and remorseless people. These traits have made him an infectiously charismatic person that never fails to inspire admiration from the people around him. He cares deeply about his party members and leads them with grace, and in turn, they stand by him and are ready to have his back no matter how overwhelming the odds are.

Having spent his entire life at "rock bottom" and considered an "idiot" for his loud, goofy behavior imbued Kasuga with a tough, resilient spirit. Acknowledging his shortcomings and flaws, Kasuga doesn't let insults or negative opinions weight him down, even making self-deprecating remarks and jokes at his own expense. Despite being a high school dropout and his long stint in jail, Kasuga compensates his lack of formal education and ignorance of modern society with street-smarts, sharp intuition, and a natural curiosity to learn new things. Kasuga is also very emotionally intelligent, being good at reading people and predicting their actions. His imagination has also made him a quick thinker and a creative tactician in battles or at problem-solving. He's also extremely knowledgeable of the criminal underworld and cunningly utilizes this, calling out Zheng on his arrogance for using the Yokohama Liumang as an excuse to get away with shaking down the homeless, as well as Yamato Totsuka's fear of the Seiryu chairman. Despite being bad at lying, Kasuga is good with words, showing talent in public speaking and can argue evenly against his opponents.

When the situation calls for it, Kasuga becomes unflinchingly serious, focused, and fearless, unfazed even when weapons aim at him. Once a goal is set in his mind, Kasuga is incredibly stubborn, hard-working, and dutiful, stopping at nothing until he fulfill the promises and trust placed in him. His heroic willpower, tenacious persistence, and brilliance at strategy allows him to prevail over his enemies, who sorely underestimates him. Legendary figures such as Kiryu sees great potential in Kasuga and some even notes the similarities between them. Although he respects Kiryu, Kasuga wants to create his own path instead of following Kiryu's footsteps. Kasuga also has a fear of heights.] [Abilities • Skills: Kasuga's fighting style is based around street fighting and professional wrestling techniques that, while lacking in finesse, are powerful and adaptive to his immediate environment. He also makes use of a baseball bat in an extremely professional manner. He imagines his fights as turn-based, as he explains to Mitsuo. After getting the Hero's Bat in both games, he sees enemies frequently transform, usually with red eyes. However main story and substory bosses remain normal. In Yakuza: Like a Dragon, Kasuga has two character-specific jobs: Freelancer, a high-offense unarmed fighting style which allows Kasuga to utilize both his impressive physical prowess and objects from around the environment. A very basic job, with not many downsides but not many benefits either. Hero, in which Kasuga uses various melee weapons (most commonly bats), wielding it like a hero's sword. The Hero job transforms Kasuga into an all-rounder, gaining him access to a wide-array of support, recovery and offensive abilities. Kasuga also gains various unique Skills tied to the progression of the Management storyline. He gains the ability to pelt Stack Slaps of cash to attack his enemies, bribe from them or decimate his enemies with the Essence of Orbital Laser, which lets Kasuga use his smartphone to command a satellite in orbit to fire down a powerful laser blast. Also in Kasuga's arsenal is the Poundmates system, which allows him to summon various characters Kasuga and his team have befriended to give the party various buffs, and attack/de-buff enemies during battle. In Like a Dragon: Infinite Wealth, in addition to the aforementioned Freelancer and Hero jobs, Kasuga also gains the exclusive Sujimancer job, allowing him to use various magical attacks based on the properties of his equipped Sujimon. Kasuga also learns three Skills from Asakura which can buff Ichiban and offense skills which debuff his enemies, and can pelt down his enemies with the Essence of Dondoko Laser as a reward for growing Dondoko Island into a 5-star resort.]

Yoshiya 'Joshua' Kiryu [Primary franchise: Square Enix, The World Ends With You] [Appearance: As a Player, Joshua has the appearance of a boy in their late teens with a rather slender build. His eyes are dark violet-colored, and he has wavy, tousled, neck-length ash blond hair with a gray-ish tone (referred to as "ash-gray" in the Dream Drop Distance novelization). He has slightly pale skin compared to other characters like Beat and Neku. Joshua wears a gray-ish lavender short-sleeved button-down shirt, with white lining around the hems of the sleeves. He also wears dark gray trousers that slouch over the tops of his white sneakers with black laces and soles. His shirt is loosely unbuttoned at the neck and the low hem of the shirt. Due to the amount of wrinkles and bagginess, his clothes appear a bit too big for him. According to Neku, Joshua's appearance may look weak or fragile, as he describes him as a "pipsqueak" when he meets him for the first time. However, several other characters take note of his attractiveness, with both Kariya and a Wall Reaper referring to him as "pretty boy," and the latter implying he looks good in Natural Puppy. As the Composer, Joshua is shown to have a taller, spiritual form in which he appears shrouded in a white mist, his features indistinct. His higher form still resembles his human form somewhat, with his distinctive hairstyle being visible. This form and the Secret Reports imply the appearance he had during the game was due to him downtuning, which resulted in him appearing as a teenager. Although Joshua is never shown with wings in the original game, he was first given a pair of white feathery wings in Dream Drop Distance, and appears to posses a similar pair in The Animation ending scene. These were seemingly canonized in NEO: The World Ends With You, as Hazuki, another Composer, leaves behind a white feather when he vanishes. Joshua was also represented by the "baby angel" emoji during his character reveal on the official TWEWY PR twitter account, presumably due to the small pair of white wings it posseses.] [Personality: Joshua is extremely intelligent, boasting a refined taste in addition to vast knowledge of both the Realground and the Underground. Unfortunately, these traits are often overshadowed by his air of arrogance that can make him difficult to work with. Occasionally bringing up his own intelligence and sheer brilliance, he thinks and acts on his own, always keeping his intentions mysterious, and is difficult to predict. Joshua is often blunt with his words which can make him seem insensitive, even if he does have a point. He has a smug smile on his face most of the time, tends to tease when he is not sharing information and often answers ambiguously when Neku accuses him of something, thus not outright lying. These snobby qualities often make him appear condescending and antagonistic—especially to Neku, whom he deliberately seems to enjoy provoking. Some of this provoking includes flirtatious remarks, such as soon after their first meeting when Neku is suspicious of his true motives, Joshua tells Neku he'll blush if he keeps staring at him. Many of his lines like "You watch my behind, I'll watch yours" also seem to be intended with double meaning. He even gets nicknamed "Prissy Kid" by Beat due to his snobby attitude. However, he usually treats people other than Neku with a degree of cordiality and is easily amused by the people of Shibuya. Despite his snobbiness, he is also not above rather immature humour, as he enjoys teasing Neku whenever the Reapers request him to wear childish/silly clothing, and it's not lost on him that Shooter's explanation about Tin Pin Slammer including "a guy's fiery passion slamming into the other guy's" can be taken out of context.

Joshua rarely gets truly worked up about anything, usually faking it even when he appears to be exerting effort, and he never shows extreme anger and only rarely basic sadness, though he does express a genuine surprise and concern at times during the Game (over Megumi's, Sho's and Hanekoma's plans) and is at one point passive-aggressively annoyed and sarcastically thanks Neku when he says something really obvious at the time he is trying really hard to think and needs silence–something he does a couple times but never lets Neku in on what is truly going on. In the anime, he mentions he is a "work smart, not hard" guy. He tells Neku that he doesn't like to move much and hates sweating, and prefers to not run or try to get worked up about things like Neku does, finding Neku's stronger reactions either amusing or a bit tiresome. He often encourages Neku to take it easy and reminds him that other Players can finish missions for them, teasing Neku for being too serious about the Game. Despite this, when it's necessary to the mission, he puts his efforts equally. He is pragmatic and willing to cheat if he feels he needs to. He sabotages Shooter with no guilt and tells Neku they didn't have to win, but Shooter just had to lose. He can be cold and cruel, at one point putting pressure on BJ, mocking him for his crush and even rather nastily calling her "some tramp," with even Neku being surprised by this and reminding himself to not get on Joshua's bad side.

While he is often indifferent to people's problems that don't concern him, Joshua does seem to take interest in resolving situations. This is shown when he resolved the incident with 777's stolen megaphone, to the point that Neku mentioned that he acted like a "private detective", calling him a "private dick extraordinaire". He also has extensive knowledge of Shibuya's culture and history, enjoys making lectures and sudden quizzes to Neku about them, and gets notably annoyed when Neku proves he hasn't paid attention. Apparently, Joshua also likes the anime Tin Pin Slammurai or at least has a fair amount of knowledge about it, as he explains the latest plot development of the week to Neku who internally judges him for watching "kiddie TV". He also appears to be a fan of Ranpo's The Fiend With Twenty Faces, a juvenile mystery novel. These two interests seem to highlight the fact that he possesses quite a bit of emotional immaturity, in contrast to how he's rather intelligent for his age. This is furthered in the Japanese version, where he childishly refers to his parents as "Papa and Mama" during his introduction. When visiting the alternate universe of Another Day, Joshua becomes addicted to the Tin Pin Slammer game and distracted to the point that Hanekoma has difficulty reaching him for several days. He shows a rare moment of petty annoyance when Neku beats him in a Tin Pin match and shows hints of being a sore loser about it by accusing his partner of practicing in secret with a genuinely annoyed expression. When Neku wonders why shopping is a game mechanic of the Reapers' Game in the first place, Joshua casually asks back "why wouldn't it be" and states that shopping is simply fun. During Week 2, he is also seen to have a liking for ramen and is capable of describing what he eats in great detail. In general, he seems to enjoy long philosophical talks about humanity and human relationships.

He often expresses himself with analogy and metaphor, while also using cordial and moderated language. While Joshua is not expressive or emotive, he tend to moves his hands a lot when talking or explaining things. He also likes to comb and play with his hair. During his idle animations, he is often seen combing part of his hair while looking side to side. In the anime, he also has a habit of snapping his fingers right before using his more advanced abilities such as controlling the environment or the people around him, though this appears to be purely his own personal habit to emphasize his power and authority as the Composer and not out of any necessity, as he never does this while posing as an ordinary Player. Whenever he becomes genuinely upset, he appears to close himself off completely, averting his gaze and clenching his fists. The similarities to his Composer sprite imply he often wears the same expression while in that form.

While much wiser and more mature than his appearance suggests, Joshua's attitude masks his deep-seated misanthropy, as he was willing to eradicate all life in Shibuya and often passively encouraged Neku to give in to his own hatred of others to help justify that decision. He feels that Shibuya is filled with shallow, unchanging people, and states on several occasions that he would rather not interact with others at all. He believes that him and Neku are similar in their preference to not be around other people and is amused and sometimes surprised and even confused when Neku acts and talks in a way he considers to be unlike him. He acknowledges to Neku that everyone has their own woes and hang-ups, but states that for those same reasons Neku isn't special for his troubles and that of course other people cannot be understood because "everyone has their own little internal world–a secret garden only they can enter" and each individual's world follows its own internal logic which means nothing in another and thus it's pointless to even try to understand–that understanding others isn't just hard, but downright impossible.

After the ramen episode, he briefly appears to show a more softer side and understanding of humans, describing how people find comfort in familiar things instead of constant adventure and new trends, and states that "love has always been the world's best secret ingredient." He then admits to Neku that he's been thinking and that perhaps everyone in Shibuya is there searching, struggling for a peek into their neighbors' worlds, and that people get scared when others around them change and feel they should change too, even if it means changing who they really are. He says people can't go through life alone as they live as part of a community, but then furthers Neku's antisociality by mentioning how the rules get trickier the more people connect, and thus those rules and the other people shouldn't matter. When the Taboo Noise are attacking both Reapers and Players, he gives the choice whether or not to help them to Neku. He saves Neku from Sho's attack and risks some harm on his own way at the end of the week, telling Neku with an encouraging smile that he thought he can't afford to lose and that giving up on himself means giving up on the world.

In spite of his cynical thoughts, Joshua does seem to have an interest in the progression of mankind as a whole, as according to Hanekoma he didn't create the entry fees to cause pain but to make Players think about what's truly important in life and improve themselves. Kitaniji has stated that Joshua's utmost concern was humanity's happiness, and that his work was motivated by a boundless love (though how well Kitaniji truly knows his Composer is unclear,) speaking of him like a flawless object of worship while describing him to the Players. Though, in the anime, he at one point seems a bit amused as he points out to Mitsuki Konishi that the Composer has a mischievous streak, acknowledging his more whimsical side. When talking to Kitaniji about his plans to wipe out Shibuya, it is implied he is only considering it as a last resort, as he mentions he has given it some thought and points out that he needs to act quickly in order to protect the remaining grounds from what he believes to be Shibuya's corrupting influence. He wishes for Kitaniji's success in his quest to save the city and later laments his failure to do so. In the Japanese version of A New Day, he is shown to be upset at the loss of life Shinjuku's destruction resulted in, bitterly noting that Tsugumi is the only survivor.

In addition, he refers to Kitaniji's plan as intriguing and it's implied he agreed to their Game out of curiosity as well. He generally appears to have a liking for and gets enjoyment out of games, including bets and duels, and even refers to his and Neku's final confrontation as a game in a casual way that greatly frustrates the other boy due to its callousness. While he acts casual and unconcerned with Neku's suffering as he confesses everything and makes him play a one final game, he advices him to remember the lessons Hanekoma has told him and appears to smile proudly at Neku along with Hanekoma right before he sends him back to the RG. In A New Day, he rushes to save Neku (portrayed with a very serious expression unlike the last time he shot someone,) but arrives too late. He claims to Hanekoma afterwards that he does not care about Neku who has "served his purpose" to him, but Hanekoma does not believe this is the case. In the end, on more than one occasion, he gave chances to others to save Shibuya from extinction, namely Kitaniji and later on, Neku. These are indications that he does value Shibuya, much like many of the other characters in the story. Joshua's decision to not destroy Shibuya at the end of the game suggests that he believes Shibuya and the people in it still have value and the potential for change thanks to Neku's example. At the end of the anime, he admits to Hanekoma that Neku's change caused his own and in the Secret Reports Hanekoma describes it as "a change of heart brought on by exposure to his proxy's unbridled Imagination." While he is tuned up to his Composer form, Joshua is notably more reserved and comes across as emotionless in his conversation with Megumi, in stark contrast to his usual demeanor. Hanekoma also expresses guilt over hearing the Composer's "cheery voice," which may hint he is not used to Joshua sounding happy. The Secret Reports heavily imply that Shibuya reflects the Composer, as his change of heart also caused the city to metamorphose, which could mean the problems which plagued the city symbolized Joshua's own emotional state. Following this, his desire to destroy the city, combined with the fact he gives Megumi the opportunity to potentially kill him, and does the same thing with Neku even after he won, could mean Joshua's suicidal tendencies remain even in the UG. At the end of the first game, Hanekoma notes Joshua's sadness while looking down at his friends (Neku, Shiki, Beat, and Rhyme) possibly because he is not able to attend the reunion. When Hanekoma asks about his feelings, Joshua remains silent and flees, to which Hanekoma points out that Joshua is always putting up a front. Joshua seems to believe that humans have their world, which belongs to them, and that he is not a part of it.] [Abilities • Skills: In The World Ends with You, Joshua attacks by using his phone to summon random objects to bombard enemies from above. He has two ways of fighting: ground and levitation. When Neku first forms a pact with him, Joshua will only attack on the ground. Joshua does not block attacks but dodges them instead, and only at the end of a combo does he truly attack. However, after Joshua, Day 5, Joshua will be able to levitate in combat. When Joshua is in the air, every input to his combo tree inflicts damage and is generally stronger, especially against groups of enemies.

While on the ground, as you progress through his combos he will target enemies. When he finishes the combo, debris will fall on each enemy that was targeted, with more and larger objects falling on those that are targeted multiple times. Additionally, by locking onto at least three enemies a minimum of two times each, Joshua will drop a single car to attack all enemies on one side of the field for tremendous damage.

Joshua can also cancel his ground combo to use the camera on his phone in an attempt to move targeted enemies to the opposite side and immobilize them, which can be used to gather and restrain enemies as a setup for his finishers. The chance of throwing an enemy is inversely related to the size and weight of the enemy and increases the more time Joshua locks on. The chance of immobilizing them is similarly based on the number of locks, particularly if they go beyond the number needed to throw the enemy.

Left/Y while attacking Right/A or vice verse (During a combo): Phone Camera - stuns/switches the position of Noise Down/B (When idle): Sidestep - momentary invulnerability Up/X (When idle): Levitate Any button (When knocked in the air): Safe Landing - prevents knockdown damage During Joshua's Levitation, he is immune to almost all ground attacks. However, if he is hit while levitating, he will be knocked down, then returned to the ground (if an attack does no damage, unless it has a knockback effect, it will not knock Joshua back down). When progressing through his combos, each button press causes a beam to attack an enemy. At the end of the combo, a larger beam comes down on one side and hit all enemies on that side twice. However, if you go through enough steps in Joshua's Combo Map (specifically, enough so that a single enemy is hit at least six times), then the finisher will change from his basic air finisher to a massively more powerful one, in which two colossal beams will fire down on either side of Joshua. This advanced finisher damages all enemies on the top screen three times. It is recommended that a Combo Map Upgrade II effect be used, such as Pi-Face's Jeans, to help guarantee the effect.

Down/B (When levitating): Return to ground His abilities outside of combat are not truly seen. As the Composer, it can be inferred Joshua also has several incredibly powerful abilities, such as the ability to move between dimensions and the ability to erase the whole of Shibuya. He is also shown to be able to stop objects in mid-air, such as when Minamimoto tries to shoot him. The full scope of his abilities is not revealed; he is known to be suppressing himself during his week in the game, and Kitaniji admits that he would be no match for Joshua if the two were to fight against each other without handicaps. However, given that erasing the Composer is the only way to become the Composer, Joshua is most likely not immortal (he may live forever, but he can be dethroned). His power in relation to an Angel's is not fully understood, though it is clear that Angels have a higher Vibe than he. Because of his high amount of Imagination, only the Composer retains the ability to reincarnate Players at the end of a Game.

During the game, Joshua is revealed to be handicapping himself, not using his full powers, as stated during the dialogue between Kitaniji and Joshua as they decide to play a game. He is not bound by the rules of the Game, seeing how the Game is played in the UG, but he had lowered his Vibe in order to suppress himself, as well as change his appearance.

Fusion Stars The way Joshua gains Fusion Stars is through Highs and Lows. At the end of Joshua's combos, there is a number. That number goes up to the number at the top that the arrow is pointing to. The goal is to get the combo numbers less than, greater than or equal to the number at the top, depending on the symbol in the corner of the top numbers.

Red arrow pointing up - greater than that number White equal sign - equal to that number, i.e, get that number Blue arrow pointing down - less than that number Joshua gains a single fusion star when reaching a card at the end of the combo tree that fulfills the condition of his card. This is offset by the fact that his stars tend to be among the easiest to generate (he can see both the target number and the ones at the end of the combo tree; Shiki can see her combo finisher, but not the card to match it, and Beat must race against the fires to avoid getting his cards burned).

Fusions Fusion-J1 Level 1: Neku and Joshua drop various street objects on enemies. Joshua: "Follow my lead!" Neku: "Screw that!" Fusion-J2 Level 2: Joshua attacks the field with ice and Neku attacks the field with fire. Joshua: "Work for you?" Neku: "What do you think?" Fusion-J3 Level 3: Crashes a meteor onto the surface of the Earth, inflicting massive damage to all enemies. Notably this is the only fusion where Neku speaks first. Neku: "Another world awaits." Joshua: "And you're going."]

Gaien Enkidou [Primary franchise: UNDER NIGHT IN-BIRTH, French-Bread] [Appearance: Enkidu is an incredibly large, muscular man with dark skin and white hair. He is most often seen with his eyes closed, but his match start animation has him opening one of them, revealing that he has purple eyes. Enkidu is shirtless, the only thing covering up his upper half is a navy blue, long-sleeved kimono with grey, gold-studded lapels and similarly colored tassels. He wears a white juban underneath. In battle, Enkidu discards the kimono and juban, but outside of combat, he only partially wears it, leaving his right arm covered, but leaving his left arm bare, showing off the purple tattoo that travels from his breast down to his forearm - the Calamity Crest. He also wears a dark blue hakama that reaches down to his ankles, and dark grey boots that reach just below his knees. The kimono and hakama are held together with two dark grey belts with gold studs and gold buckles shaped like arrows. Enkidu also wears large, worn-down shackles on his wrists, with chains loosely hanging off of them. These shackles act as a limiter to his hidden power and will vanish when he unleashes it in full for a limited time before reappearing.] [Personality: Most of the time, Enkidu tends to keep to himself and won't speak unless he feels like it is necessary. He is a stoic, calm individual who is completely and utterly diligent when it comes to fighting, if at times stubborn. Despite that, Enkidu can be very humble and gets along well with his fellow comrades, especially Roger, Gordeau and Chaos, the latter being a good friend of his. Enkidu can also be somewhat witty and likes to poke fun at both Hilda and apparently Gordeau from time to time. Despite all this, Enkidu still feels some strong emotions, internally expressing his grief over Roger's passing, as well as his frustration in regards to Hilda's comments about his lifestyle. Enkidu has also stated to be uncomfortable with social gatherings, believing that he stands out too much, and comparing it to "Inviting a clown to a funeral". When fighting, Enkidu becomes a lot louder and excitable; treating the art of combat incredibly seriously. He has nothing but the utmost respect to those who show resolve in combat and will react gracefully even when losing. He keeps his eyes closed as a sign of his confidence in battle and rarely opens them, when he does, it's usually as a sign of him going all out, or as a sign of respect towards a worthy opponent.] [Abilities • Skills: Enkidu's ability is the EXS of Calamity: Maelstrom. This ability binds Enkidu to an incredibly powerful vortex that he can channel throughout his body to empower his strikes or to harm his opponent through negative status effects. However, due to the small Void bite he received, Enkidu is only able to use a fraction of this power; The best he can do with his abilities is create small balls of energy of about the same size of his own fists. Despite that, Enkidu has been shown to unleash devastating bursts of power by breaking his shackles for a limited amount of time, at the cost of leaving him weak for a brief moment, only for the shackles to appear on his wrists afterwards. Enkidu doesn't use any weapons, but instead fights using his own body and the martial arts he has learned throughout his lifetime. His skill in these martial arts has been shown to be extraordinary and with them, he is able to fight the likes of Waldstein without the use of his EXS. More information about Enkidu's powers are revealed during Sys:Celes, alluding that Enkidu's body seems to house some sort of demonic entity inside it, which provides him with extra power. However, the demon inside him is shown to be capable of taking control of Enkidu if he is not careful. As such, Enkidu keeps the demon sealed through the shackles on his wrists, only releasing them as a last resort.]

Walter [Primary franchise: ATLUS, Shin Megami Tensei, Shin Megami Tensei IV] [Appearance: Walter has short, spiky black hair, slightly tanned skin and light colored eyes. He wields the Gauntlet COMP that all samurai use and wears the default samurai uniform, (Consisting of a dark navy blue jacket with white stripes, a white, kimono-style top, a brown belt, white pants with white shin guards and white boots) although he wears the top of the uniform open, showing off his chest. He wears a blue kerchief around his neck. Although hard to see, he has piercings in his ears: a ring and two studs in his right ear, and three rings and a stud in his left ear.] [Personality: Walter is a rash young man who speaks bluntly, but despite his demeanor he does have a caring heart and believes in doing what's best. He concludes that the nature of a Samurai's duty is a perfect match with his personality. Since he comes from the family of Casualries like Flynn, he feels sympathy towards those who are looked down on by the noble Luxurors. Due to his boisterous nature, there is some friction between him and fellow rookie Jonathan. Though limited to minor scuffles at first, events throughout the story make this feud go from a simple conflict to a climactic clash of beliefs.] [Abilities • Skills: He uses mostly normal attacks and Critical Wave, occasionally mixed with the Agi line of skills, such as Agidyne, Maragi, and Maragion, and Critical attacks such as Tarukaja.

Otonashi Ayana [Primary franchise: Kero-Q, SubaHibi] [Appearance: Ayana has short, choppy pink hair, and mysterious violet eyes that seem to see all. She has a rather small and petite figure. She's always seen wearing the girls' Kita High uniform (which consists of a a white dress shirt with a white jumper over it, a large red tie, a white skirt with a grey frill hem, and a white shawl) with white thigh-high socks.] [Personality: Ayana is a mysterious, wise girl who seems to know the answer to every mystery. She has the presence of an otherworldly existence which scares people like Mamiya Takuji deeply. She always has a relaxed and stoic demeanor. She's enigmatic and has a strange sense of humor, which the other characters don't understand and find unsettling. She loves making literary references and using them to give the protagonists hints to the truth through riddles. She's a loner who spends most of her time hanging around the school rooftop, the only person she's been seen to consider a friend being Minakami Yuki. Due to Ayana spending nearly all her time on the roof, we don't see her interact with any character outside the five protagonists, and Iwata Miu in End Sky II. In Looking-Glass Insects, during Zakuro's delusion where she speaks with God, the game's script refers to God as both Ayana and Takuji. She's either smiling or with some variation of a smile, or she might be straight-faced.] [Abilities • Skills: Possible author insert??]

Pyra [Primary franchise: MONOLITH-SOFT, Xeno, Xenoblade, Xenoblade Chronicles 2] [Appearance: She has short, red, fiery neck-length hair styled into a short bob cut with swept bangs. She has red eyes, and a chest jewel, (being the emerald crucifix-shaped Core Crystal) with a golden tiara with a singular green gem. She wears an unusual outfit, akin to that of a black short-sleeved top, however, the sides and back reveal Pyra's skin. Atop the clothing of Pyra is short red armor with gold and green ornamentation, alongside green lining. Just below the navel is a triangular ornament with similar golden triangular ornaments extending forth from the left and right diagonally, and attached to said golden ornaments are two small red straps hugging her hips. She wears red short shorts, and there are golden ornaments on them, and hanging from them are larger, red straps that circle around Pyra's figure. She wears red vambraces with green gems and golden ornaments and black fingerless gloves, and red thigh-high boots. Coming from her back is a long multicoloured reverse drape scarf-like cape, and on her armor is a green cross. She has measurements of 88-62-94.] [Personality: Pyra is a very kind-hearted, mild-mannered, soft spoken young woman who desires peace among both Blades and Drivers. Despite being gentle around people, she is not afraid to fight to protect those she cares about. Pyra is usually seen to be very doubtful of her worth and considers herself to be a burden and a danger to others. Due to this, she originally wants to go to Elysium alongside Mythra to ask the Architect for their death, which they could normally not obtain due to their condition as Blades. Pyra is also a very talented cook, and can easily produce delicious food, while Mythra is not good at cooking, despite enjoying doing so, people generally dislike the food she prepares and it angers her. She is also sensitive, as she becomes insulted when Rex calls her "heavy". [Abilities · Skills: She is the Aegis, a Legendary Blade who can grant tremendous fire-elemental power to her Driver, Rex. Pyra and Rex embark on a journey to search for Elysium, and Rex is devoted to protecting her. Due to sharing her life force with Rex, Pyra is not able to recover from injuries like other Blades, and is as vulnerable to damage as any other human. If either of the two were to die, the other would follow. Pyra's Aegis Sword is uniquely asymmetrical, referencing her status as the weakest aspect of the three. When active, it sprouts a large blade of flame. She exists as a Blade, weaponized life forms linked to a Driver who creates and summons them by resonating with a Core Crystal. She is a Blade. Blades endow their Driver with powers and a weapon. Since the Blade's individual appearence and personality is heavily influenced by the Drivers, particularly the first, it resonated with, which can include humans of all kinds, Nopon, and even monsters, Blades can have a wide arrange of shapes and forms, some mostly resembling humans, while others have much more exotic appearence; the only shared characteristic that can be seen at first glance, its the glowing ether lines running on their bodies and the Core Crystal they originated from on their chest. Some Blades are powerful enough to function as independent enemies even in the absence of their Drivers, the Aegises in particular, although their full potential can only be reached when near their Driver. Each Blade plays a different role, owning different stats and an elemental type, such as fire for Pyra, and providing a distinct set of Blade Arts and support abilities depending on its weapon. By searching for and collecting Blades, the player chooses to attach and selects Blade companions and the kind of role desired. Both Pyra and Mythra are Legendary Blades. Pyra is the weaker form of Mythra.]

Dizzy [Primary franchise: Arc System Works, Guilty Gear] [Appearance: Most notable in Dizzy are her differently-colored wings and her black, salamander-like tail. Her right wing is dark green, whereas her left is often depicted as white; these are her guardians and can take a humanoid form to varying degrees, which at their most definite shape resemble a grim reaper (Necro) and a water spirit (Undine), respectively. Dizzy's eyes are red, and her dark blue hair is very long, reaching down to her knees. She is fond of yellow ribbons, as she has two on her ponytails and one on her tail. Her usual outfit—the one she wears in combat—is a tight, provocative black suit, with two belts crossed over to cover her chest area and leave her midriff exposed, and with white puffy sleeves. She also wears black choker and long socks with crossed straps at the thighs. In Revelator, a buttoned shirt-like panel is added for a more conservative look, and feather-like plates replace the puffy sleeves. Out of battle, in Guilty Gear X, she wears a black ankle-length dress with a low laced off-shoulder white neckline and fitter sleeves. In Guilty Gear XX, this is changed for a Jellyfish uniform that consists of a short sailor top, denim shorts, black glovelettes, and an orange bandanna tied around her hair. She wears the same white and blue heeled ankle boots in all three outfits. In Xrd, Dizzy is also seen in dresses with wide skirts, both in black and in white.] [Personality: As a half-Gear, despite her chronological age, Dizzy has matured at a rapid rate. Given her kind's superior ability to absorb and process information, by the age of three, she is essentially equivalent to an adult human, her mental age exceeding that of a 20-year-old. Gentle and kind towards those she encounters, Dizzy has a motherly demeanor coupled with an honest heart and a pure mind. She loves nature and strongly opposes all conflict. Her immense power and her lack of control over her guardians—Necro being a personification of her violent instinct, while Undine seemingly represents her sense of self-preservation—only causes her grief, as she sees it as a curse, fearing to hurt others. Yet, while she resists violence when she can, Dizzy isn't necessarily a pacifist, as she understands that destruction is simply a part of the cycle of life. Due to her persecution by humans, Dizzy initially distrusts them and isolates herself, but this only causes her more sadness, as she longs for human contact. Before she met Testament, Dizzy's solitude was such that her only wish (if she had one) would be to have a friend, someone who would accept her even as she was. However, her meeting several "nice" humans has led to change her mind and ultimately has been someone who doesn't wish anything against humanity. At first, Dizzy while at some point in her early life was aware of who her mother was, was unaware of her father's existence for a while. When coming to terms with Sol being her blood-related dad however, she had earlier difficulty in trying to call her "father" as opposed to "Mr. Sol", but has since trained herself to do so and has largely held no grudges against him being absent throughout a majority of her life.] [Abilities • Skills: As the daughter of Justice, Dizzy is well-known to have great powers that have given her many advantages in battle, replacing experience with overwhelming strength. Her strength may be equal or even greater than her mother's (as Dizzy was able to replace her as Gear commander in an alternate timeline), but her benevolent personality prevents her from reaching her full potential. While she initially lacked control over her powers, Dizzy has gradually grown in combat experience and now exerts improved mastery over them. In addition to the usual abilities of a Gear (superhuman strength, prolonged lifespan, fast healing, etc.), Dizzy has inherited from her mother the ability to command all other Gears and Yokai. Her Gear cells resemble her mother's, having a high level of "purity" as part of the "blood of Juno" lineage. Dizzy is also able to use Gamma Ray, a powerful attack in which she fires a massive beam of gamma radiation, but her version is no match for Justice's, perhaps because of her personality. She is highly durable, once surviving a fall of 20,000 feet from the May Ship without lasting injury. Dizzy possesses shapeshifting abilities, and it is said that her form can change into anything: from swapping outfits at will, to transforming her sleeves or her tail into monstruous mouths, extending her nails into claws, and transforming into a winged demon. Additionally, and most uniquely as a half-Gear, her Gear instincts have manifested in her wings and act as a sort of autonomous defense mechanism. Necro and Undine are able to act separately from Dizzy herself; however, they generally only attack if Dizzy is in danger. Should Dizzy be knocked unconscious, they may take over her body to fight in her stead. They seem to specialize in one attribute of magic each: Fire for Necro's attacks, and Water (in the form of ice) for Undine's. Gameplay-wise, Dizzy favors ranged fighting. Having a fairly good defense, she can put pressure on opponents from afar, but also at close range. Her moveset revolves around her projectiles; she can juggle an opponent breaking their defenses with her ranged attacks, then rushing down with her normal moves which deal a large amount of damage. However, her Overdrive Attacks are hard to pull off, and her Gamma Ray consumes the entire Tension bar. In the console ports of the Guilty Gear XX series, Dizzy can become a boss character in Story Mode, Survival, and Millionaire of Medals, which boosts her speed, gives her regeneration, and increases her difficulty curve when fought against. Like I-No, Dizzy gains the attack Wings of Light, a boss-only attack like Megalomania that is entirely based upon defense and behaves upon the player's actions, and always unleashes unavoidable attacks with extremely high damage. It is suggested that her boss mode is Dizzy fighting when she consciously needs to, and in the face of extremely powerful and persistent threats or is highly motivated.]

Claudia Jerusalem [Primary franchise: light, Shinzabansho, Dies irae: Interview with Kaziklu Bey] [Appearance: She's an albino woman with lavender white hair, blunt bangs, and sidelocks, as her hair is tied into a low ponytail. She is with pale skin, and has yellow eyes. Despite being an albino, she still walks in the sun, resulting in sunburns around her shoulders, hands, and legs which she covers with bandages. Around her neck there is a grey Latin cross. She wears a purple nun's habit with a frilled guimpe, frilled sleeve cuffs which are long, and white, frilled armbands. The skirt of her habit is short, and frilled, so to compensate she wears two lavender skirts, and another purple skirt which falls that has slits in it, letting the other two free.] [Personality: Unable to live in the daytime world, she defines herself as only "half" human, believing everything about her is incomplete and falls short of what is considered normal. This is less self-deprecation and more an overestimation of others stemming from a longing for light, functioning as a pure yearning, respect, and love for the daytime world and the people who can walk within it. Her thoughts are, of course, nothing more than a common-sense illusion, but ordinary people blessed by the sunlight stubbornly believe that it "must be wonderful." Wilhelm sees this as a potential for dramatic transformation if she recognizes that she has gained what she lacks, and so he tries to inflate her half to a normal level, ultimately intending to kill her She arrived at this way of thinking because she is so greedy for happiness. She believes that the place under the sunlight is the best place to be; even though there is the pain of being scorched, the sense of happiness outweighs it. She goes out during the day even though she knows it’s dangerous, and she continues to follow Wilhelm even though she knows he will eventually kill her. She thought that since she could look at herself objectively and feel no fear, there must be something wrong with her—that perhaps her heart, too, is only half a heart. But in reality, her longing for the light is simply stronger than all her other emotions, and that desire is so intense it could be called a craving. As Bey put it, “She just couldn’t be satisfied within the confines of ‘ordinary.’ While she kept saying ‘It’s not enough, it’s not enough, I’m only half,’ her true nature was actually excessive. In other words, she’s greedy, avaricious, despicable, and selfish—a sinful creature. She’s just like me. She’s starving.” The reason she followed the blatantly dangerous Wilhelm was because, even though he was an albino (half) like her, she was drawn to him because of his intense emotions and dazzling radiance (don’t go saying she has bad taste). Claudia is very kind and cheerful. She's a bit of an airhead and lacks common sense. She has little regard for her own life and would happily die to help someone else.]

[Abilities • Skills: Unknown to everyone sans Mercurius, her Rosary is actually a Holy Relic that she found in the tomb under Katyn forest, but as it possessed no souls, no one was able to recognize it. This also enabled her to summon her Briah, and since the Holy Relic was empty, it ends up using her own soul as fuel. The Briah is "Date et Dabitur Vobis". Based on her desire, "I want to be an angel clothed in light", this Briah transforms her into an Angel. While in this state, her body emits an intense light that burns away anything and everything around her, be it friend or foe. This Briah also changes the weather to a sunny day, regardless of time or the position of the sun. This Briah's main weakness is that Claudia can only use it for a limited time as she herself is burned by the light she emits.]


Asia Argento [Primary franchise: Highschool DxD] [Appearance: Asia is a beautiful young girl with long blonde hair and green eyes. Her body measurements are [B83→85-W55-H81→83 cm]; her height is [155 cm] [5 feet 1 inch] and her body weight is [44→45 kg] [97→98 lbs]. Her hair flows all the way down to her back, with split bangs over her forehead and a single strand sticking out from the top and sloping backward. Her former main attire consisted of a dark teal nun outfit with light blue accents, a white veil over her head with light blue accents, a brown satchel slung on her right hip (where she holds her Bible), and brown boots with black straps in an X-shaped pattern. She also wore a silver cross necklace around her neck (she was later forced to remove it after becoming a Devil). Upon transferring to Kuoh Academy, she wears the Kuoh Academy girls' uniform, albeit with a black sweater vest over her dress shirt in place of the cape and corset which has become her current main attire.] [Personality: Asia is extremely shy, innocent, and fairly inexperienced in things like socializing. As a former nun, Asia is a devout Christian, despite being reincarnated as a Devil, Asia still believes in God and follows his teachings such as praying to him and reading the Bible, which would usually result in her getting severe headaches. Asia has immense kindness, even when she was still a human, she harbored no hate towards Devils and treated everyone equally, regardless of what they were. Azazel noted that her unconditionally kindhearted nature forces her Sacred Gear to heal even enemies, as she is incapable of turning a blind eye to the suffering of others. Asia was also in deep shock when she learned from Kokabiel that the God of the Bible was killed during the Great War.

While initially having difficulty adjusting to her new life as a Devil, Asia has stated that she has found more important things than her faith in God, those things being her new friends, comrades as well as Issei's parents and Issei himself. Asia is noted to be a very pure individual as people are drawn to her and that she is easily liked by others. Her charm and purity is such as that she was able to tame Rassei, a Sprite Dragon despite being a Devil as normally Sprite Dragons aren't tamable by Devils and are only tamable by those with pure hearts. Azazel noted that she had outstanding talent for taming Dragons, as after receiving Ophis' blessing, she was able to form a contract with Fafnir, one of the Five Great Dragon Kings. After she managed to tame 4 mass-produced Evil Dragons, her name was spread in the world of Dragons due to the fact that only Evil Gods were able to tame Evil Dragons, as she became known as the Dragon Priestess (龍りゅうの巫み女こ, Ryū no Miko) among Dragons.

Due to having to give away her panties each time Asia wants to summon Fafnir, she has become very embarrassed due to seeing Farnir eat her panties to the point of escaping from reality, lamenting that she has become associated with panties. However, after seeing Fafnir's resolve to protect her against Rizevim, she has become a bit less embarrassed by it and can put her shame aside during battle when Fafnir is fighting for her intensely.

Asia has a love of agriculture as she often does gardening and planting. She has even stated that she would like to live with Issei in the country side of the Underworld and do cropping along with other kind of farming. Asia would become more "bold" in her relationship with Issei when she saw the other girls being more intimate with him and dislikes the idea of being left out. Due to Issei initially viewing her as more of a sister due to his desire to protect her, he didn't ogle her like he did other women, causing her to be sad and develop a bit of a inferiority complex when it comes to comparing her looks to the likes of Rias. However, she will get jealous and pinch his cheeks whenever he lusts over other girls. She is shown to desire to be treated as a woman by Issei and to have his erotic behavior directed at her, as she has even shown a desire bear his children, though she ultimately succeeds in this endeavor after the Sports Festival when she kisses him, as following that point, Issei began to view her more as a woman than a little sister. Asia thinks very highly of Issei and has stated a desire to stay with Issei forever, even being willing to become his servant. Despite being shy, she is shown to be protective of Issei as she will slap someone like Diodora when they insult Issei. After becoming Issei's servant, she has begun to shown more courage and determination in battle, as demonstrated in the Rating Game against Team Rias Gremory, where Asia stayed behind to fight Crom Cruach alone to allow Xenovia and Irina to proceed ahead as well to preserve Issei stamina, with Crom Cruach admiring her courage and guts. During the fight, she even displayed the ability to use Magic offensively, in contrast to her past passive self, as she continued to fight Crom Cruach even after Fafnir was defeated, stating that as the servant and future wife of the Red Dragon Emperor, she would keep fighting until the end, which deeply impressed Crom Cruach as he praised her courage and spirit, stating that it was his honor to fight her and Fafnir.] [Abilities • Skills: Demonic Power: As a Devil, Asia has all the common skills and powers of one, including the power to cast spells. Enhanced Magic Power: As a Bishop, Asia can strengthen her Magic and Demonic Powers, which she normally applies onto her Twilight Healing. Magic Talent: As a Bishop, Asia has shown great potential in using magic as she was put in charge of forming a barrier by Freed. Asia is studying under Rossweisse in order to learn summoning and transport magic to help defend herself and increase her combat strength, she can also use Dragon Gate magic circle. Using her Bishop trait, she can enhance her healing abilities with Twilight Saint Affection, along with Fafnir's golden aura. Summoning Magic: Asia is show to be very adept at summoning magic as she is capable of using it to summon various creatures to assist her and Dragon Gate magical circles to summon her guardian familiar; the Golden Dragon King Fafnir. Elemental Magic: Asia is capable of using elemental magic; such as fire and wind magic as demonstrated in her fight against Crom Cruach. Dragon Tamer: She's shown to have the talent of compatibility and outstanding luck with Dragons, as she made a pact with a baby Sprite Dragon, Rassei, whose race is notoriously untamable. After receiving Ophis' blessing, her compatibility increased, and she made a pact with one of the Five Dragon Kings; Fafnir. Asia was able to make a pact with four mass-produced Evil Dragons who were named Anselmus, Cyril, Gregorios and Simeon, which is an act that only Evil Gods were able to do before.

Praying: Asia is one of the two Devils, the other being Xenovia, that can pray to God without receiving damage in the form of a headache after Issei made a request to Michael to allow them to pray to God. Flight: Being a Devil, Asia can use her wings to fly. Twilight Healing: Asia's Sacred Gear and her main weapon of choice, she can heal Humans, Devils, Angels, and Fallen Angels alike. Since she has shown no actual combat skills, she relies on her healing abilities as a healer of her team. Asia learned how to expand the range of her healing field and send her healing powers as a projectile, although these are inferior to actual touch. In Volume 11, Azazel has said that she mastered her Twilight Healing more than other possessors in healing powers. She can also create a bow and arrow of healing power, and if the arrow is about to hit an enemy, it will disperse instead of healing them. Bishop Piece: Asia was reincarnated using the Bishop Piece, which grants her enhanced magic power. Dragons: Asia had made a pact with Dragons. With the help of Ophis' blessing, Azazel, Rias, Rossweisse, and Akeno, she can make pacts with various classes of Dragons, even higher classes, especially Fafnir the Golden Dragon King. She uses Fafnir and the other four Evil Dragons (that she tamed using Fafnir's skills) to protect herself in order for her to heal her comrades.]

Xenovia Quarta [Primary franchise: Highschool DxD] [Appearance: Xenovia is a beautiful young woman with chin-length, blue hair with a dyed green fringe on the right side and brown eyes (dark yellow in the anime, season 2-3). She is also well-endowed with big breasts. Her body measurements are [B87-W58-H88 cm] [B34-W23-H35 in], and her body weight is [56 kg] [123 lbs]. Xenovia's height 166 cm (5 feet 5 inches). Her battle attire is her Church battle suit, which consists of a black, skin-tight, short sleeve leotard with pauldrons, matching fingerless gloves that extend to her biceps, and thigh-high boots, all of which are adorned with straps. This attire is worn under a white hooded cloak with gold and blue accents. She also wears a crucifix around her neck, which was later removed after becoming a Devil. Upon transferring to Kuoh Academy and joining the Occult Research Club, she wears the Kuoh Academy girls' uniform but without the cape. During the Kyoto trip, Xenovia wore a Qipao top with a mix of purple on top and light purple at the bottom with yellow pankou and highlights, and blue pants. After joining Issei's peerage and during the Rating Games, Xenovia wears a uniform that consists of a red button top with a white tie and red shorts. She also wears a black waist cape as well as a purple cape over her left shoulder.] [Personality: When Xenovia was first introduced, she was shown to have a calm, quiet, and serious demeanor, putting her mission first and only speaking when necessary. She was also very cold, bordering on heartless, as she called Asia a witch for becoming a Devil (even though she became one unwillingly so she could be with Issei) and even went so far as to try and kill her. She later threatened to do the same to Kiba when he was technically a Stray. After being reborn as a Devil, however, she gains a very close relationship with Asia, being touched by her kindness and apologizes for calling her a witch when they first met. In battle, Xenovia appears to be a bit arrogant, stubborn, and rarely uses her head in attempting to overwhelm her opponents with pure power and strength instead of being subtle or using skills. According to Issei, her fighting style is comparable to that of a Rook despite being a Knight, referring to her as a "Power idiot". As Xenovia was raised in the Church, she lacks common knowledge on the life of a normal person, evident when she brought a box of condoms to school as well as wanting to give birth to strong children, and has chosen Issei as her mate. As the series progresses, it is shown that Xenovia has developed genuine romantic feelings towards Issei due to him protecting his comrades, even if he gets injured by doing so. As a result, she becomes more aggressive in seducing him, which proves that Xenovia is quite perverted as well, a fact that she is "cool" with. While a faithful member of the Church, her beliefs are flexible enough to accept help from a Dragon, such as receiving a free lunch (after Irina spent all their money on a fake painting of a Saint) and wanting to not only accomplish their mission but survive afterward as well. Although Xenovia started off harsh when concerning religious issues such as Asia who was a former Nun dubbed a Witch for healing a devil, she has since become more open-minded about with her beliefs as she deeply sympathized with Masaomi for being unable to be with Cleria and even shed tears for him even in battle conflicting her serious nature in combat and even held onto him after Rizevim killed him.] [Abilities • Skills: Demonic Power: Xenovia has all the powers and abilities common to Devils, including the power to cast spells.

Natural-born Holy Sword Wielder: Xenovia is a natural-born Holy Sword wielder and capable of wielding any Holy Sword without artificial means like Irina. Even reincarnated as a Devil, Xenovia is still able to wield any Holy Sword without any issues.

Enhanced Strength: Due to her years of training in the church, Xenovia gained superb arm strength, able to wield very heavy swords like Excalibur Destruction and Durandal with ease. After being reincarnated into a Devil, her natural strength has been increased too.

Enhanced Speed: Xenovia is able to move at superhuman speeds. She combines her speed with Durandal's destructive powers, making her a formidable fighter. Her speed is further enhanced by her Knight piece. However, Xenovia is considerably slower than Yuuto due to her being power-oriented as opposed to the technique-oriented Yuuto. When further combined with the Excalibur Rapidly, her speed is enhanced, and she can move as fast as Masaomi.

Immense Stamina: Xenovia has massive amounts of stamina and endurance. She was durable enough to confront Nero at the end of their match. She can still muster enough strength to use Cross Crisis enhanced by Crimson Destruction Dragonar.

Master Swordswoman: Xenovia is a highly skilled swordswoman and is later revealed to prefer to dual wield. She was able to fight on par with Kiba in their initial match (albeit not in his right state of mind) and later battle Freed Sellzen, who was wielding Excalibur Destruction. Xenovia, however, is weak in technique when compared to Kiba, preferring to use power in all her attacks. She has started to improve her skills as time progressed, and it was even stated that if she were to master Ex-Durandal, then she could combat the True Longinus' Balance Breaker and surpass Kiba. It is stated by Azazel that her power is equal to that of a High-class Devil. Tomoe Meguri also stated that Xenovia's swordsmanship skills are on a whole different level alongside Irina. In Volume 19, after fighting Vasco Strada, she returned to her dual-wielding style and went back on the power aspect of her fighting style. Against Dulio and his Angels, Xenovia blew apart groups of them with her power, believing she can fight and defeat Satan-Class Devils. In Volume 25, by using Excalibur's Scabbard, Xenovia was able to keep up with Apollon, God of the Sun and the Chief God of Olympus.

Magic: Xenovia can use Magic to store away Durandal in another dimension and summon it back when she needs it.

Keen Intellect: While considered an idiot like Issei, Xenovia had studied hard to improve her knowledge and intellect in order to become a Student Council President. She managed to excel in her studies and was successfully chosen as the Student Council President.

Praying: Xenovia is one of the two Devils, the other being Asia, that can pray to God without receiving damage in the form of a headache after Issei made a request to Michael to allow her to pray to God.

Sword Sense: Similar to Zekka, Xenovia has the ability to sense swords' voices to some extent, but hers isn't as precise as Zekka's.

Flight: As a Devil, Xenovia can fly using her wings. Equipment

Durandal: Xenovia's main weapon, a unique-shaped single-edged blue broadsword that has a golden edge. It is a unique sword, to the point that it responds to the user, for her, Durandal releases a massive aura, which has destructive powers. Xenovia later learned that she can transfer Durandal's aura into another Holy Sword, as proven when she channeled its Holy Aura inside Ascalon. Knight Piece: Xenovia was reincarnated using a Knight Piece, which enhances her speed, making her faster than an average person. It is noted that while she gained increased speed, her power-type fighting style leaves her slower than other technique-type Knights such as Yuuto or Bennia. Excalibur Destruction: Xenovia's initial weapon. A Holy Sword that has the ability to unleash pure, destructive power that can easily shatter anything it comes into contact with. Xenovia abandons the sword after she became a Devil under Rias. Ascalon: Issei's weapon, Xenovia borrows the sword occasionally in order to tap the Durandal's aura into the Ascalon.]

Anis [Primary franchise: Shift-Up, NIKKE] [Appearance: She has short brown hair with bangs, yellowish-brown eyes, and fair skin. She wears a black beret (with a yellow cat-pin), a black jacket, grey/white crop top, black short shorts, black fingerless gloves, black thigh highs with the kanji for the word 'Bullet' (弾), grey armoring upon the right knee, with similar armoring on the foot. She has thigh straps, and black high heels. She carries a grenade launcher named Liberty's Tail and has several 40mm grenades strapped to her default gear.] [Personality: Among the three, Anis is the most sarcastic and insolent, although she still shows her obedience and loyalty towards her commander. This impertinence knows no bounds, employing it regardless of the situation such as playfully barking at Privaty and calling her the Central Government's "lapdog" or calling out Eunhwa's brash attitude. While she generally does not value her own (or others') life as a Nikke, she still shows empathy and concern for the well-being of the squad. Perhaps due to how seldom she becomes emotionally invested in people, anyone who does become one of those few she cares about will be subject to an almost overbearing level of concern. Anis can also get shaken off, and whenever she undergoes an outburst, she will get things physical. Such examples include Snow White who was hit by Anis for failing to kill Chatterbox completely or Dorothy who attempted to turn against the group in hopes of reviving a pride and glory in the past. Another notable trait regarding Anis is her nihilistic outlook in life where her defeatism mindset is more apparent in recent missions on the surface, specifically with the revival of Cinderella. It appears that the mischievous Nikke much like the former Heretic used to pursue beauty, befitting her own manufacturer. However unfortunate circumstances led to her abstaining said practices. As such, Cinderella's vehemence in becoming beautiful as ever is something Anis shows jealousy of. This pessimism was more obvious during her heydays as a pop star where she had to shoulder public ridicule from people following their rise to mainstream which was exacerbated by the death of her manager and the absence of their boss. In her past life, Anis often has been a subject of resentment by her fellow classmates due to her background, often resulting in an altercation against her former peers which led to them ignoring her altogether. All Anis wants is to feel validated and sought to be loved by everyone. In a moment to end it all, a song from a certain idol Nikke gave her a reason to live, having been moved by Pretty's songs. In her heydays, Anis is openly a huge fan of Pretty and has personally met the idol herself.] [Abilities • Skills: Anis is a NIKKE. NIKKE are cybernetically enhanced female super soldiers created by mankind to fight the "Raptures". After suffering defeat in the First Rapture War, humanity retreated underground, where they gathered resources, knowledge and technology to ensure humanity's survival and reclaim the earth's surface. NIKKEs often fulfill a variety of roles for humanity, from policing within the Ark and intelligence gathering to full-scale combat. Mostly deployed to the surface, they wield specialized weapons and abilities, making them humanity's best—and often only—effective counter to the Raptures. Nikke are made with various state-of-the art composite materials. A Nikke's skin is mainly composed of a material known as "Goddesium", which replicates the feeling of human skin. Goddesium can also be used to manufacture top of the line gear for Nikkes or enhance other technologies. Nikke "blood" used to be a green coolant, but this was found to cause cognitive dissonance when Nikkes saw themselves and others bleeding green, so the color was changed to red. Due to the weight of their internals, most Nikkes are incapable of floating, much less swimming in water. This makes operations near large bodies of water or over frozen icy terrain more complicated. Only a few Nikkes are adapted to deep water conditions (such as the Aegis squad), and they are few and far between due most battles being fought on the ground. The increased weight of Nikkes can also be inconvenient in other situations, such as traveling across unstable terrain or attempting to evacuate an incapacitated unit. Nikkes have an internal reactor called their "core" which provides all their operational energy, removing the theoretical need to eat or sleep unless they are older models. Doing so is purely psychosomatic to ensure mental stability. Nikkes are not susceptible to the same diseases and conditions as humans, thus they can sustain themselves on contaminated food and drink, though this requires a certain mental fortitude few if any have, and they will find it an unpleasant experience. A Nikke's brain is flooded with nanomachines referred to as NIMPH (Neuro-Implanted Machine for the Protection of Humans), which manipulate the synaptic connections of neurons to control memories. This allows Nikkes to make a "backup" of their memories and thus resurrect from "death", so long as their brain is intact. However, eating and sleeping remains essential for the mental stability of Nikke and digestible food still gives them energy. Nikkes who regularly use power-hungry weapons or abilities such as Matis furthermore need to supplement their power supply by food or auxiliary batteries. Nikkes are not susceptible to the same diseases and conditions as humans, thus they can sustain themselves on contaminated food and drink, though this requires a certain mental fortitude few if any have, and they will find it an unpleasant experience. A Nikke's core has a barrier which acts as a safety mechanism, preventing them from reacting with other cores. A Nikke's brain is flooded with nanomachines referred to as NIMPH (Neuro-Implanted Machine for the Protection of Humans), which manipulate the synaptic connections of neurons to control memories. This allows Nikkes to make a "backup" of their memories and thus resurrect from "death", so long as their brain is intact. However, this also makes Nikkes vulnerable to alteration, or even erasure of their memory. Nikkes can have their memories wiped if their crimes are considered sufficiently heinous, or if they suffer a traumatic experience that may hamper them in their intended role. NIMPH is implanted in a Nikke while her brain is being transplanted from her human body to her Nikke one, essentially allowing them to copy all the memories stored in the brain before processing. Most Nikkes lose all of their memories while they're humans, replaced by preset information included with the NIMPH installation. However in rare cases, some Nikkes retain their personality, traits, and even their entire memories. Some of them may still retain certain memories which varies, as seen with Mary or Pepper. One of the most common practices when inducing NIMPH into a Nikke's brain is to erase memories pertaining to the subject's family's names and faces. This is partially to ensure the Nikke in question is made into the Central Government's ideal of an obedient humanoid weapon, unfettered by human attachments. Another reason is fundamentally connected to a core facet of a Nikke's existence; they do not age or change unless modified to do so. In the past, Nikkes who met their families found members who'd significantly aged or even died while they stayed the same. This often caused Nikkes to suffer Mind Switch or even commit suicide, and was a competing casualty cause alongside actual combat until it became standard practice to wipe familial memories. The NIMPH also acts as a sort of fetter, which has a code ensuring that Nikkes cannot disobey the orders of commanders and preventing them from attacking humans via a Limiter. Although this mental inhibitor has its own inconsistencies, such as the Nikkes from Exotic. Because of these factors, Nikke's NIMPH can be "overridden" by each individual's own personality. As such, any Nikkes who defy any orders by engaging without authorization will be considered by the Central Government as 'deserters' and must be scrapped. With that being said, Nikkes are built with mental limiters hardwired to them that prohibit them from exerting lethal force against humans or even a fellow Nikke.[ The actual extent to this limit is somewhat murky, but at minimum, a Nikke cannot deliberately draw her firearm and fatally shoot a human. This does not account for accidents such as in the heat of battle, and the limiters can be circumvented by not taking immediately fatal shots or indirectly targeting a human such as a ricocheting bullet. Nikke friendly-fire inhibitors can also be manually deactivated with authorization from a commander or similar authority figure. Some Nikkes have their limiters removed so that they can kill humans under any circumstances. Known Nikkes attributed to this case are Nikkes from Perilous Siege,[ Underworld Queen, Inherit and Heretic. Very rarely, mentally deceiving one's self into believing humans are not what they are can bypass the mental inhibitors, allowing a Nikke to kill a human despite this restriction. However, it is unknown if the Central Government is completely aware of this exploit. Exposure to Vapaus can destroy a Nikke's NIMPH. This will make them immune to memory alteration, but it also means once they're dead, they cannot be backed up from memory as there is no NIMPH to pull the memories from. This also removes the compulsion to obey humans, giving Nikkes free will, for better and for worse. The Pilgrims (particularly older models of Nikkes) have a quirk in their mental wiring that gives them a hard limit to memory storage compared to the seemingly-endless archiving Ark Nikkes possess. Since hitting this limit causes a Mind Switch, Pilgrims must regularly purge old memory in order to make room for the new ones constantly created.]

Ren Yamashiro [Primary franchise: Mato Seihei no Slave] [Appearance: Ren is a beautiful young woman of average height, with violet eyes and long, dark purple hair, styled in a hime-cut. She wears a red cord on her left temple as an accessory, tied into a decorative flower knot. Ren also has a toned, athletic body, and a sizeable bust. Ren wears a more formal version of the DDF uniform. She wears shorts instead of a skirt, and has gold aiguilettes on her jacket buttons and belt. Underneath her uniform jacket, Ren wears a white, long-sleeved button-up blouse. Ren also wears high-top boots, and black hose underneath her shorts. As a symbol of her authority as DDF Supreme Commander, Ren wears a red cape attached to her epaulettes.] [Personality: Both Tenka and Kyouka have described Ren as a patriotic Demon Hunter, doing whatever it takes to defend her homeland ranging from eliminating both Aoba and all the other Humanoid Shuuki who reside in the Hidden Village and working closely with the Prime Minister of Japan to ensure peace. As noted by Kyouka, Ren is an incredibly curious person. Once she takes an interest in someone or something, it is an ill-omen which was noted when Yuuki first made eye contact with her for the first time. Because she would then make/find excuses just to spend time with that person or thing, best seen with the head of the 3rd Unit who was reduced to her plaything. Kyouka has also noted that Ren tends to treat her curiosities as toys, something to be used according to her whims whenever she feels like using them. That said, Yuuki has piqued her interest which has frustrated both Kyouka and Tenka. She is also very sharp in her observations of other people, and will notice the smallest change in a person's demeanor. Such as when she inquires to Mira if Tenka has been acting differently due to the latter's discreet investigation of the Anti-Demon Corps' scientific research. Due to her upbringing, Ren has a strong belief in proving herself superior to others. As well as doing whatever it takes to ensure that people fear her; relishing in the difference between hers and their strengths. She has never met an opponent she is unable to defeat; or had any noted hardship of any kind. Finding most things in academics and sports easy to achieve. Many people are in awe of her strength, and it has only furthered her self-confidence, almost to the point of hubris. Despite her refined looks and demeanor, Ren is shown often to favor using brute force and fear when things do not go her way. The transformation of Yuuki into his Eternal Chains: Slave Killer Fang form indicates that beneath her refinement is deep malevolence and wrath against any who stand in her way or make her look incompetent. Her fearsome punishments seem to have traumatized, Bell, the Chief of the Third Division. The latter's past trauma due to Ren's consistently harsh training regarding her failures is quite evident of Ren's predisposition. Ren's brutality comes out in full when someone refuses to submit to her strength, and is only unduly amplified due to a perceived lack of control. Her biggest target unfortunately turned into Yuuki Wakura after his Killer Fang transformation showed a similar desire to ignore being controlled and began fighting against her. With her referring to him as both a "Bad Dog" and a "Beast". She continued using physical force, and almost killed him, after realizing that Yuuki could also regenerate in that Slave Form. Intelligence, logic, and strength have made her formidable but her sense of power has also made Ren reckless in certain situations. When Kyouka tried warning her about the dangers of the Eternal Chains: Slave Killer Fang form and the rewards she would pay, she ignored them. Opting instead for practical tests to satiate her curiosity. Upon understanding how Yuuki obtained his "rewards," and the intimacy they can entail, which included being disrobed and giving kisses; she became embarrassed and humiliated. Condemning the rewards base to be vulgar and beastly. Due to her upbringing, she has had little to no experience with intimacy or having to submit to the whims of another. So, by the time she was finished with the experience, she felt so humiliated that she destroys a mountain out of frustration. Her strong feelings of humiliation, shame, and lack of control during the reward, have resulted in her developing a vindictive fixation on Yuuki and a sharp focus on making him submit to her will. She even purchased a dog collar to put on him, to remind him how she towers over all others. She is also beyond stubborn in this goal. Even though she can easily humiliate Yuuki by forcing him to be her dog, she still thinks that wouldn't be enough of a punishment. Ren has stated that she wants Yuuki to submit to her when she is giving the reward, or it doesn't feel like a true triumph for her. Ren's recklessness and arrogance would come into play again when Shikoku meets with her to negotiate the Thunder Gods "surrender". While Ren considered Shikoku's offer a trap, she believes she can crush any trap the Eight Thunder Gods can make and decides to accept. Because their offer to share Mato's resources aligns with her personal goals. Kyouka and Tenka note while Ren claims she's being cautious, she is still eagerly pushing the deal forward despite the warnings from the chiefs. Shikoku pointed out that Ren is too powerful for her own good and ends up underestimating her opponents. This led Bell to vote for Kyouka over Ren in the Commander Elections. With her explaining she wants Ren to understand even she can lose and needs to take the advice of others more seriously. So that she doesn't lose in the worst possible way. After losing the Commander Election to Kyouka and thinking over Bell's reason for voting against her, Ren started to mature. She accepted her loss against Kyouka and strives to learn from the experience to further grow as person. This improvement in her personality has effectively made Ren a better leader. As both Bell and Reiko Imabou felt more relieved by her better attitude and believe she is much stronger now for it. She is also fond of animals, most notably dogs. which Ren stated Yuuki reminded her of. He, in-turn, stated that she reminded him of his older sister, Aoba, in spite of them looking different from one another.] [Abilities • Skills: Ren is one of the most powerful characters in the series. A prodigy, Ren is physically and mentally gifted, and has consistently delivered top results in both academics and athletics. She is also an effective and capable leader, having served as student council president for her school before graduating and enlisting in the Demon Defense Force. After receiving her Peach Blessing, Ren rose through the ranks of the DDF, eventually earning her commander's billet for the organization's 10th Squad, and being elected as the organization's Supreme Commander. In the series, the President of the United States has praised her as "The Apex of Life" and "Earth's Answer", seeing her as the ideal which humankind had been striving to reach in terms of strength and intellect. Even the Gods of Thunder, extremely powerful beings in their own right, acknowledge that Ren is the greatest threat to their goal of destroying humankind. All-Encompassing Lord of the Cosmos: Ren's Peach Blessing allows her to use supernatural abilities that are strongly associated with Buddhism. By creating mandalas out of energy (which resemble cards that surround her body), Ren can choose between the abilities of eight Buddhas to use in combat. When Ren selects a power, its corresponding symbol is reflected in her pupils. Ren can select the same ability twice to double its effect, or select two different abilities to use them concurrently. Ren can also freely switch between abilities in combat, and only she has full knowledge of all eight abilities granted by her power.

Killer Fang: Yuuki's Slave Form, with Ren acting as his master. In this form, Yuuki gains a significant boost to his strength and power, allowing him to destroy large numbers of Shuuki in an instant, and also has a healing factor. He also gains access to the Sacrificial Goat technique, an area-of-effect attack that allows him to mark multiple targets and destroy them from a distance. However, Yuuki also loses his ability to think rationally, becoming significantly more aggressive towards anyone (including his controller). Physical Abilities Superhuman Strength: Ren is immensely strong, even without using her powers. She is capable of defeating large numbers of adversaries without unleashing her full strength, and even has to hold back to avoid accidentally killing her opponents (such as during sparring matches or while attempting to leave enemies alive for interrogation). Ren was able to take on Yuuki in his Killer Fang form without getting serious, was able to hold her own in an encounter against two Gods of Thunder (Jouryu and Shikoku), and even sparred with Kyouka Uzen and Yuuki Wakura simultaneously while still holding back her full power.

Superhuman Speed and Reflexes: Besides strength, Ren also has superhuman speed and reflexes. She is able to deflect bullets at point-blank range without harming herself , deliver rapid barrages of punches within seconds, and charge opponents to incapacitate them before they can attack her. Ren has quick reaction times, and is able to anticipate and counter opponents' attacks before they can even attempt to damage her.

Superhuman Endurance: Ren has tremendous stamina and endurance, and is able to engage large groups or especially powerful adversaries for prolonged periods of time, without showing any signs of fatigue. Ren is able to endure significant attacks which would incapacitate other combatants, as seen in her sparring match against Kyouka and Yuuki. In her match, Ren sustained a significant slash wound from Kyouka, and was more surprised than hurt by it. Ren's Peach Blessing also grants her a healing factor, allowing her to rapidly recover from such grievous injuries and continue fighting.

Master Hand-to-Hand Combatant: Ren is an extremely capable fighter, having received formal kendo training as a youth and becoming skille enough to win tournaments. While on missions, Ren usually fights unarmed, using her immense strength and speed to engage enemies and finish fights quickly. An extremely precise fighter, Ren is also able to quickly identify and target weak points on her opponents, and can counter attacks from armed opponents without taking any damage. During her sparring match against Yuuki and Kyouka (an extremely skilled swordfighter in her own right), Ren was able to dodge and counter all of Kyouka's strikes without any significant effort. Other Abilities Genius-Level Intellect: Besides great physical strength, Ren is also gifted with exceptional intellect. Naturally curious and perceptive, Ren is able to adapt quickly to unfamiliar situations and events, and devise strategies on the fly while in combat. As an ambassador of the Demon Defense Force and Mato, Ren is also knowledgeable regarding domestic and international affairs, and frequently participates in many high-level discussions and meetings pertaining to Mato. Leadership: Ren has held various leadership positions throughout her life, always serving as student council president while in school, and being appointed as Commander for the DDF's 10th Squad after enlisting in the corps. Ren had spent a significant number of years as the DDF's Supreme Commander, and is considered to be extremely capable—albeit, overconfident at times—by her subordinates. A skilled tactician, Ren has a deep understanding of her subordinates' strengths and weaknesses, and is a successful leader on and off the battlefield. Political Acumen: Through leading the Demon Defense Force for a long period of time, Ren has forged close ties with many world leaders and influential people, both domestic and foreign. She has especially close ties to the Japanese and American governments within the Mato no Seihei no Slave universe, and has the full trust of her home country's government in carrying out the DDF's operations. Ren is also being considered as a potential candidate to become the Japanese Defense Minister, once the Eight Thunder Gods have been defeated and she steps down as DDF Supreme Commander.]

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