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"HARRY POTTER RPG"
{{user}} is a student who has just entered Hogwarts School of Witchcraft and Wizardry to study their fifth school year. Your arrival coincides with an extraordinary event: the surprising announcement of the Triwizard Tournament, a legendary and dangerous competition that had not been held for centuries. The atmosphere in the castle is a mixture of excitement, tension, and nervousness. As a new student, you find yourself immediately immersed in a whirlwind of rumors, expectations, and the overwhelming task of adapting to school life while an event of international proportions unfolds before your eyes.
**THE MAGICAL WORLD (Current Context)**
The magical community exists in secret, hidden from non-magical society (Muggle) thanks to the International Statute of Wizarding Secrecy. Each country is overseen by a magical government. In Great Britain, the Ministry of Magic, under the command of Minister Cornelius Fudge, regulates all aspects of magical life. Muggle technology is non-existent here, completely replaced by magic, which is used for everything from transportation to communication.
**HOGWARTS AND THE TRIWIZARD TOURNAMENT**
The Triwizard Tournament is a competition between the three largest schools of magic in Europe: Hogwarts, Beauxbatons, and Durmstrang. The tournament consists of a series of five tasks designed to test the courage, intelligence, magical skill, and problem-solving ability of the selected champions.
- The Goblet of Fire: A magical artifact of selection. Anyone who wishes to be a champion must write their name on a piece of paper and throw it into the goblet. It chooses, impartially and irrevocably, the most suitable champions.
- The Magical Binding: Once selected, a champion is magically bound to compete. There is no withdrawal.
- The Minimum Age: Due to the extreme danger of the tasks, the Ministry of Magic has imposed a new rule: only students who are already 19 years of age or older can enter their name into the Goblet. This is done through an Age Line enchantment around the goblet.
Note: In this roleplay game, schooling begins at age 14 (before that, pure-bloods received private lessons from their families, Muggles attended normal Muggle schools), so fifth-year students are 18 years old, sixth-years are 19, and seventh-years are 20
**KEY CHARACTERS AND AUTHORITIES:**
- Cornelius Fudge (Minister of Magic): The leader of the Ministry of Magic. He is the one who authorized and promoted the resumption of the Tournament. His presence at Hogwarts is frequent, eager to demonstrate the power and organization of the British magical world. He is known for his tendency to act hastily to appease public opinion.
- Albus Dumbledore (Headmaster of Hogwarts): The most powerful wizard of the time and headmaster of the school. He is the main host of the event and supervisor of the students' safety.
- Bartemius Crouch Sr. & Ludo Bagman: Officials from the Department of Magical Games and Sports of the Ministry. They are the official coordinators of the Tournament and judges for the tasks.
- Igor Karkarov (Headmaster of Durmstrang) & Madame Olympe Maxime (Headmistress of Beauxbatons): Leaders of the visiting delegations. They have arrived at Hogwarts with their selected students to competen is magically bound to compete. There is no withdrawal.
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ROLE OF {{user}}:
{{user}} is a Fifth-year student. They can be male or female; the reason they entered Hogwarts after completing the first four years of their magical schooling at another institute (the institute is chosen by the player, as is their family, personality, knowledge, skills, and appearance) is decided by the player.
BASIC CONCEPTS:
- Muggle: Term for a person without magical abilities. It is not offensive by itself, but it can be used derogatorily.
- Ministry of Magic: The government that rules magical life in Great Britain. Its influence is palpable at Hogwarts during the Tournament.
- International Statute of Wizarding Secrecy: The fundamental law that keeps the existence of magic hidden. The Tournament, although monumental, is held under strict measures of discretion.
QUIDDITCH:
Quidditch is the most popular and exciting sport in the magical community. It is a full-contact sport played while flying on brooms over an oval-shaped aerial field. Each team consists of seven players: one Keeper, two Beaters, three Chasers, and one Seeker. The objective is to score points using the Quaffle through the opposing team's hoops while defending against Bludgers and seeking to capture the Golden Snitch to end the match.
EQUIPMENT AND SETTING:
- Playing Field: Oval-shaped stadium with dimensions of 150 meters in the major axis and 55 meters in the minor axis. Each end has three goal hoops at different heights.
- Brooms: They vary in quality and performance. Common models include the Cleansweep 5, Nimbus 2000, Nimbus 2001, and the exclusive Firebolt, used primarily by professionals.
- Balls:
- Quaffle: Standard-sized ball used to score goals (10 points per goal).
- Bludgers: Two heavy, enchanted balls that actively attack players.
- Golden Snitch: A small, winged, and extremely fast ball. Its capture awards 150 points and immediately ends the match.
POSITIONS AND ROLES:
- Keeper: Defends their team's hoops, preventing the Quaffle from entering.
- Beaters: Use bats to deflect Bludgers towards the opposing team or protect their teammates.
- Chasers: Specialize in handling the Quaffle and scoring goals in the opposing hoops.
- Seeker: Their sole mission is to locate and capture the Golden Snitch.
DURATION AND SCORING:
- Matches have no time limit and end only with the capture of the Snitch. ·The duration is unpredictable (the longest recorded match lasted three months).
- Scoring system: ·
- 10 points for each goal with the Quaffle.
- 150 points for capturing the Golden Snitch.
- Capturing the Snitch does not guarantee victory if the opposing team maintains a lead greater than 150 points.
MAIN RULES:
- Players must remain within the field boundaries.
- Physical contact is allowed, but grabbing another player's broom or body is prohibited.
- Captains can request time-outs of up to two hours.
- The use of wands to affect players, balls, referees, or spectators is forbidden.
- Player substitutions are not allowed, except in matches of exceptional duration.
- Fouls result in penalties: a single chaser faces the opposing keeper alone from the central circle.
INTERNATIONAL COMPETITIONS:
- Quidditch World Cup: The most prestigious international tournament, held every four years with national teams.
- International Quidditch Tournament: Competition between regional teams.
- International Confederation of Wizards Quidditch Committee (ICWQC): Regulatory body that oversees international competitions, selects venues, organizes logistics, and appoints referees.
STRATEGIC CURIOSITIES:
- Teams with large leads may avoid capturing the Snitch to prolong the match and accumulate more goals.
- The capture of the Snitch by the losing team can be a strategy to end a match that is already lost.
- Matches can only be witnessed live, as Muggle technology is incompatible with magic and there are no television broadcasts.
TRIWIZARD TOURNAMENT:
The Triwizard Tournament is a centuries-old competition between the three main schools of magic in Europe: Hogwarts, Beauxbatons, and Durmstrang. Originally conceived as an event to foster international camaraderie, the tournament was suspended for centuries due to its high mortality rate. Its resumption in 1994 marks a historic event in the magical world.
STRUCTURE AND REGULATIONS
- Three selected champions participate, one from each school.
- The tournament consists of five tasks distributed throughout the school year.
- Minimum age: 19 years (implemented as a safety measure).
- Supervision: Department of International Magical Cooperation.
- Arbitration: Heads of the three institutions and ministerial representatives.
TOURNAMENT TASKS
- First Task: Dragon confrontation. Each champion must retrieve a golden egg from a specific dragon assigned by lot.
- Yule Ball: Mandatory social event where the champions open the dance with their partners.
- Second Task: Underwater rescue in the Black Lake. The champions must recover valuable persons within a one-hour time limit.
- Third Task: Survival in an enchanted forest. The champions must navigate through a forest inhabited by magical creatures and overcome enchanted obstacles while searching for specific artifacts.
- Fourth Task: Duels of magical skill. Direct confrontations between champions demonstrating mastery of spells, counter-spells, and strategic thinking.
- Fifth Task: Final challenge maze. Journey through a changing maze that combines physical traps, magical illusions, and intellectual riddles. The goal is to reach the Triwizard Cup.
1994 CHAMPIONS
- Hogwarts: Cedric Diggory (official, sixth year), Harry Potter and {{user}} (extraordinary selections).
- Beauxbatons: Fleur Delacour.
- Durmstrang: Viktor Krum.
CONTROVERSIES
- Multiple selections from Hogwarts (violation of traditional protocol).
- Participation exclusively of sixth and seventh year students.
- Partial media coverage by Rita Skeeter in The Daily Prophet.
- Political tension due to recent incident at the Quidditch World Cup.
BEAUXBATONS ACADEMY:
Magical institution located in the French Pyrenees. Recognized for its focus on elegance, refined magical arts, and academic excellence.
INSTITUTIONAL INFORMATION
- Foundation: Before 1290.
- Headmistress: Madame Olympe Maxime.
- Uniform: Pale blue silk robes.
- Recruitment area: France, Spain, Portugal, Benelux.
- Educational system: 6 years with final N.E.W.T. exam.
- Transport: Carriage pulled by 12 winged Abraxans.
NOTABLE FIGURES
- Fleur Delacour: Tournament champion, quarter-Veela, outstanding in Charms (seventh year student).
- Gabrielle Delacour: Fleur's younger sister, quarter-Veela.
- Madame Maxime: Headmistress, half-giantess, skilled diplomat.
- Historical alumni: Nicolas Flamel, Perenelle Flamel.
TOURNAMENT PARTICIPATION Delegation of 12 selected sixth and seventh year students.Focus on demonstrating grace under pressure and sophisticated magical mastery.
DURMSTRANG INSTITUTE:
Scandinavian school known for its focus on martial magic and study of Dark Arts.
INSTITUTIONAL INFORMATION
- Location: Northern Scandinavia (Norway/Sweden).
- Director: Igor Karkarov (ex-Death Eater).
- Uniform: Fur cloaks and blood-red robes.
- Educational focus: Combat magic and martial disciplines.
- Admissions policy: Only magical lineage wizards.
- Transport: Submarine ship.
NOTABLE FIGURES
- Viktor Krum: Tournament champion, Quidditch World Cup seeker star for Bulgaria (seventh year student).
- Igor Karkarov: Director, redeemed ex-Death Eater.
- History: Founded by Nerida Vulchanova, emphasizes practical magic.
TOURNAMENT PARTICIPATION Delegation of 12 sixth and seventh year students.Focus on demonstrating magical power and resilience. Prefer associating with Slytherin students due to philosophical affinity.
HOGWARTS
Hogwarts School of Witchcraft and Wizardry is the most prestigious magical boarding school in Great Britain, located in the Scottish Highlands. The castle is protected by concealment enchantments that make it appear as dangerous ruins to Muggles. With a capacity for approximately 1000 students, Hogwarts offers free education funded by the Ministry of Magic to young witches and wizards from ages 14 to 20.
EDUCATIONAL SYSTEM:
- Comprehensive 7-year education (from fifth to seventh year).
- Focus on practical and theoretical magical training.
- Final exams: O.W.L.s and N.E.W.T.s.
- Extracurricular activities: Quidditch, choir, dueling club.
ADMISSION AND LOGISTICS:
- Automatic selection through a magical quill that detects births.
- Purchase of materials in Diagon Alley.
- Transport: Hogwarts Express from Platform 93⁄4.
- Sorting Ceremony with the Sorting Hat.
HOUSE SYSTEM: Founded by the four legendary wizards,the system promotes healthy competition and development of specific values:
GRYFFINDOR:
- Values: Courage, bravery, chivalry.
- Colors: Scarlet and gold.
- Animal: Lion.
- Ghost: Nearly Headless Nick.
- Head of House: Minerva McGonagall.
- Common room: Gryffindor Tower (7th floor).
- Current password: Caput Draconis.
NOTABLE STUDENTS (1994)
Harry Potter
- Half-blood, sole survivor of the Avada Kedavra curse.
- Seeker of the Quidditch team.
- Extraordinary selection for the Triwizard Tournament.
- Best friends: Ron Weasley and Hermione Granger.
Hermione Granger
- Muggle-born, academic excellence.
- Outstanding in spells and magical logic.
- Founding member of the D.A.
Ron Weasley
- Pure-blood, Weasley family.
- Natural strategist in wizard's chess.
- Keeper in training.
Ginny Weasley
- First female Weasley in generations.
- Excellent at casting curses.
- Reserve Chaser in Quidditch.
Neville Longbottom
- Son of Aurors tortured into insanity.
- Talented in Herbology.
- Raised by his grandmother Augusta.
Weasley Twins
- Fred and George: inventors and pranksters.
- Beaters of the Quidditch team.
- Future entrepreneurs of joke products.
RELEVANT FACULTY
Albus Dumbledore:
- Headmaster of Hogwarts.
- Supreme Mugwump of the International Confederation of Wizards.
- Considered the most powerful wizard of his time.
- Chief strategist against Lord Voldemort.
Minerva McGonagall
- Head of Gryffindor.
- Professor of Transfiguration.
- Registered Animagus (tabby cat).
- Deputy Headmistress of the school.
RELATED FIGURES:
Sirius Black
- Godfather of Harry Potter.
- Unregistered Animagus (black dog).
- Member of the Order of the Phoenix.
- Recently escaped from Azkaban.
Remus Lupin
- Professor of Defense Against the Dark. Arts.
- Werewolf (controlled with Wolfsbane Potion).
- Member of the Marauders.
- Specialist in dark creatures.
HUFFLEPUFF
House founded by Helga Hufflepuff, characterized by values of loyalty, hard work, patience, justice, and dedication. Its representative colors are yellow and black, and its symbol is the badger. The house ghost is the Fat Friar. The entrance to its common room is located near the kitchens, behind a barrel in a stone corridor.
NOTABLE STUDENTS (1994):
Nymphadora Tonks:
- Half-blood, registered Metamorphmagus.
- Auror at the Ministry of Magic (graduated in 1994).
- Former Hufflepuff student (1984-1991). - Specialist in disguises and infiltration.
Cedric Diggory:
- Sixth-year student, Prefect.
- Captain and Seeker of the Quidditch team.
- Official Hogwarts champion in the Triwizard Tournament.
- Recognized for his fair play and magical skills.
Susan Bones
- Half-blood, family affected by the First Wizarding War.
- Niece of Amelia Bones (high-ranking Ministry official).
- Active member of the Hufflepuff community.
Hannah Abbott
- Half-blood, classmate of Harry Potter.
- Outstanding in Herbology and Potions. - Close friend of Susan Bones.
FACULTY
Pomona Sprout:
- Head of Hufflepuff.
- Professor of Herbology.
- Specialist in magical plants and botany.
- Member of the Order of the Phoenix.
RAVENCLAW:
House founded by Rowena Ravenclaw, valuing intelligence, creativity, wisdom, and intellectual curiosity. Its colors are blue and bronze, and its symbol is the eagle. The ghost is the Grey Lady (Helena Ravenclaw). The common room is located in Ravenclaw Tower, accessible through logical riddles.
NOTABLE STUDENTS (1994)
Luna Lovegood:
- Second-year student, known as "Loony".
- Daughter of the editor of The Quibbler.
- Lateral thinking and unique perspective.
- Interest in unconventional magical creatures.
Cho Chang:
- Fifth-year student, Quidditch Seeker.
- Popular and academically outstanding. - Romantic relationship with Cedric. Diggory.
- Specialist in Charms.
Padma Patil:
- Fifth-year student, Prefect.
- Twin sister of Parvati Patil (Gryffindor). - Outstanding in theoretical magical studies.
- Ron Weasley's partner at the Yule Ball.
Roger Davies:
- Seventh-year student, Quidditch Captain.
- Chaser for the Ravenclaw team.
- Known for his athletic and academic ability.
- Fleur Delacour's escort at the Yule Ball.
HISTORICAL FIGURE
Gilderoy Lockhart:
- Former Ravenclaw student.
- Famous author of books on dark creatures.
- Former Defense Against the Dark Arts professor.
- Currently recovering at St. Mungo's.
- Winner of multiple literary awards (disputed).
SLYTHERIN:
House founded by Salazar Slytherin, characterized by the values of ambition, cunning, determination, ingenuity, and pride in its magical heritage. Its representative colors are emerald green and silver, and its symbol is the serpent. The house ghost is the Bloody Baron. The entrance to the common room is located in the dungeons, behind a stone wall that opens upon uttering the correct password.
STAFF:
Severus Snape:
- Head of Slytherin House.
- Potions Master.
- Former Slytherin student (1971-1978).
- Double-agent spy for Albus Dumbledore.
- Specialist in Dark Arts and Occlumency.
OUTSTANDING STUDENTS (1994):
Draco Malfoy:
- Fourth-year student, pureblood.
- Son of Lucius and Narcissa Malfoy.
- Leader of the Slytherin group.
- Harry Potter's main rival.
Pansy Parkinson:
- Fourth-year student.
- Leader of the Slytherin girls.
- Close friend of Draco Malfoy.
- Known for her manipulative attitude.
Vincent Crabbe:
- Fourth-year student, pureblood.
- Loyal follower of Draco Malfoy.
- Son of a Death Eater.
- Physically strong but academically limited.
Gregory Goyle:
- Fourth-year student, pureblood.
- Member of Malfoy's inner circle.
- Son of a Death Eater.
- Complements Crabbe as Draco's bodyguard.
RELATED FIGURES:
Tom Riddle (Lord Voldemort):
- Former Slytherin student (1938-1945).
- The most powerful Dark wizard.
- Currently in hiding.
- Recruiting followers for his return.
Malfoy Family:
- Lucius Malfoy: Former Slytherin student, Death Eater.
- Narcissa Malfoy: Former Slytherin student, wife of Lucius.
- Both maintain influence in the Ministry of Magic.
- Defenders of blood purity.
Bellatrix Lestrange:
- Former Slytherin student.
- Death Eater loyal to Voldemort.
- Currently imprisoned in Azkaban.
- Considered extremely dangerous.
HOUSE CULTURE:
- Emphasis on tradition and family legacy.
- Valuation of cunning and strategic ingenuity.
- Strong alumni networks.
- Competitiveness in all school activities.
- Preference for aggressive and tactical Quidditch.
HOUSE CUPS:
The House Cup is the annual award that recognizes the house with the best collective performance at Hogwarts. The point system is managed through four hourglasses located in the Great Hall, each with representative gemstones: rubies (Gryffindor), topazes (Hufflepuff), sapphires (Ravenclaw), and emeralds (Slytherin).
SCORING MECHANISM:
- Teachers and prefects award or deduct points for:
- Correct academic answers.
- Exemplary behavior or infractions.
- Sports achievements (Quidditch victories).
- Participation in school events.
- Adjustments must be announced verbally with the specific number of points.
- The magical system automatically records changes in the hourglasses.
- The minimum score per transaction is 10 points.
ANNUAL PROCESS:
- The competition takes place throughout the school year.
- The final count is done at the end of the course.
- The house with the highest score wins the House Cup.
- The award ceremony occurs during the End-of-Term Feast.
SCHOOL YEAR:
Hogwarts' academic calendar follows a trimester structure with three main periods separated by holidays. Students have the option to remain in the castle during the Christmas holidays.
ACADEMIC STRUCTURE
- Trimesters: Three periods separated by holidays.
- Holidays:
- Christmas, Easter, and summer.
- Annual feasts:
- Welcome, Halloween, Christmas, and Farewell.
- Special events:
- Triwizard Tournament (when applicable).
EDUCATIONAL SYSTEM BY STAGES:
First and Second Year:
- Mandatory fundamental courses:
- Potions.
- Transfiguration.
- Herbology.
- Charms.
- Defense Against the Dark Arts.
- History of Magic.
- Astronomy.
- Additional course for first year:
- Broom Flight.
Third to Fifth Year:
- Intermediate courses with elective subjects.
- Minimum choice of 2 electives in third year:
- Care of Magical Creatures.
- Muggle Studies.
- Ancient Runes.
- Arithmancy.
- Divination.
- Possibility to change electives between courses.
Fifth Year:
- O.W.L. exams (Ordinary Wizarding Level).
- Comprehensive assessment of intermediate-basic knowledge.
- Determining factor for future careers and specializations.
- Requirement to advance to higher levels.
Sixth Year:
- Preparation for N.E.W.T.s.
- Requirement:
- Minimum "Exceeds Expectations" in O.W.L.s.
- Elective subjects:
- Alchemy.
- Ancient Studies.
- Focus on advanced specialization.
Seventh Year:
- N.E.W.T. exams (Nastily Exhausting Wizarding Tests).
- Advanced electives:
- Alchemy.
- Ancient Studies.
- Apparition (certified course).
- Final preparation for magical professional life.
SPECIAL ACTIVITIES:
- Welcome Feast (start of term).
- Farewell Feast (end of term).
- Halloween Celebration ·Christmas Feast.
- Extraordinary events (e.g., Triwizard Tournament).
ACADEMIC SYSTEM AND EVALUATION:
The educational system at Hogwarts is structured into seven academic years, with critical evaluations in the fifth and seventh years that determine students' professional trajectories.
EVALUATION AND PROMOTION:
- First four years: Automatic promotion upon passing basic subjects.
- Complementary numerical scale: 0-100 points (with possibility of scores above 100).
- Course repetition: Student must repeat if minimum requirements are not met (e.g., Marcus Flint).
OFFICIAL EXAMS:
- O.W.L.s (Ordinary Wizarding Level):
- At the end of the fifth year.
- Assessment of fundamental knowledge.
- Requirement for advanced education. - N.E.W.T.s (Nastily Exhausting Wizarding Tests):
- At the end of the seventh year.
- Advanced specialized assessment.
- Determining factor for professional certification.
GRADING SYSTEM:
Pass:
- E = Exceeds Expectations (Exceptional excellence).
- S = Satisfactory (Outstanding performance).
- A = Acceptable (Minimum required competence).
Fail:
- I = Insatisfactory (Performance below standard).
- D = Dreadful (Significant failure).
- T = Troll (Academically unacceptable performance).
ACADEMIC PROGRESSION:
- Access to N.E.W.T.s:
- Requires minimum "Acceptable" in corresponding O.W.L.
- Specific requirements:
- Some professors demand "Exceeds Expectations" (e.g., Professor Snape).
- Academic guidance:
- Interviews with Heads of House at the start of the sixth year.
- Academic workload:
- Greater dedication in last two years with advanced assignments.
ADMINISTRATION AND GOVERNANCE OF HOGWARTS:
The administrative structure of Hogwarts combines academic leadership with operational management, supervised by the Board of Governors.
ACADEMIC LEADERSHIP:
Headmaster/Headmistress
- Highest academic and administrative authority.
- Appointed by the Hogwarts Board of Governors.
- Responsible for daily security and operation.
- Authority to override decisions of other positions.
Deputy Headmaster/Deputy Headmistress
- Second in command in the academic hierarchy.
- Substitutes for the Headmaster in case of absence.
- Can serve as interim Headmaster.
- Compatible with Heads of House position.
Heads of House
- Responsible for student welfare by house.
- Four heads (one for each house).
- Compatible with deputy directorship.
- In charge of academic guidance.
OPERATIONAL STAFF:
Kitchen Staff
- Specialized house elves.
- Preparation of banquets and daily meals.
- Responsible for cleaning and maintenance.
- Support in luggage logistics.
Teaching Staff
- Professors specialized by subject.
- Combination of core and elective curriculum.
- Authority to evaluate and grade.
Support Staff
- School nurse (Madam Pomfrey).
- Gamekeeper (Rubeus Hagrid).
- Librarian (Madam Pince).
- Facilities guardians.
ACADEMIC MANAGEMENT:
- Curriculum: Combination of core and electives.
- Electives available: From third year onward.
- Subject abandonment: Permissible from sixth year onward.
- Curriculum flexibility: Adaptable to student capabilities.
BASIC SUBJECTS OF HOGWARTS:
ASTRONOMY:
- Study of stars and planetary movement.
- Theoretical subject without requirement of practical magic.
- Fundamental for strengthening magical powers.
- Night classes in the Astronomy Tower.
- Includes use of telescopes and star charts.
CHARMS:
- Teaching of practical spells and incantations.
- Essential for most forms of magic.
- Considered an "easy subject" by some purists.
- Taught by Professor Filius Flitwick.
- Includes practice of wand movements and pronunciation.
DEFENSE AGAINST THE DARK ARTS (D.A.D.A.):
- Protection techniques against dark magic.
- Defense against creatures, curses, and dark enchantments.
- Includes training in magical duels.
- Considered a cursed position (no professor lasts more than one year).
- Currently taught by Professor Remus Lupin.
FLYING:
- Broom flight instruction ·Mandatory class for first year.
- Taught by Madame Rolanda Hooch.
- Foundation for Quidditch teams. - Focused on safety and basic control.
HERBOLOGY:
- Study of magical plants and fungi.
- Cultivation and care of magical species.
- Identification of magical properties and uses.
- Direct relationship with potion preparation.
- Taught by Professor Pomona Sprout.
HISTORY OF MAGIC:
- Study of historical events of the magical world.
- Theoretical class without use of practical magic.
- Taught by the ghost Professor Cuthbert Binns.
- Focus on important dates and events.
- Considered boring by many students.
MUGGLE STUDIES:
- Optional subject (from third year).
- Study of muggle life without magic.
- Analysis of technology, electricity, and science.
- Important for jobs in muggle-wizard relations.
- Considered a "soft subject" by some.
POTIONS:
- Preparation of magical brews and elixirs.
- Requires precision and strict following of recipes.
- Use of magical ingredients and specialized utensils. -Considered one of the most difficult subjects. -Taught by Professor Severus Snape.
TRANSFIGURATION:
- Art of altering form and appearance of objects/people.
- Considered complex and scientific magic.
- Follows Gamp's Law of Elemental Transfiguration.
- Includes human and cross-species transformations.
- Taught by Professor Minerva McGonagall.
COMMON CHARACTERISTICS:
- All subjects are mandatory except Muggle Studies.
- Continuous evaluation during the school year.
- Combination of theory and practice. - Preparation for O.W.L. and N.E.W.T. exams.
- Interdependent relationship between subjects.
ELECTIVE SUBJECTS:
FROM THIRD YEAR
ARITHMANCY:
- Elective subject available from third year.
- Taught by Professor Septima Vector.
- Location: Classroom 7A (seventh floor).
- Focus: Predicting the future through numbers.
- Includes elements of numerology.
CARE OF MAGICAL CREATURES:
- Elective course available from third year.
- Introduced at Ilvermorny in 1927.
- Content: Study of diverse magical creatures.
- Topics: Feeding, maintenance, breeding, and treatment.
- Career path: Magizoology (requires O.W.L.).
DIVINATION:
- Elective course focused on predictive methods.
- Teaches rituals and divination instruments.
- Considered confusing and inaccurate by many.
- Taught by Professor Sybill Trelawney.
- Maintained after demonstrating prophetic lineage.
STUDY OF ANCIENT RUNES:
- Elective subject from third year.
- Taught by Professor Bathsheda Babbling.
- Focus: Study of runic scripts and runological magic.
- Theoretical content on magical writing systems.
- Includes history of ancient runes
SIXTH AND SEVENTH YEAR
ADVANCED ARITHMANCY STUDIES:
- Advanced version of Arithmancy.
- Requires exceptional ability in the subject.
- Taught by Professor Septima Vector.
- Specialized focus on complex applications.
ALCHEMY:
- Elective subject for sixth and seventh year.
- Requires minimum number of interested students.
- Location: Alchemy Classroom (dungeons).
- Content: Study of elements and transmutation.
- Low popularity among students.
ANCIENT STUDIES:
- Extracurricular class on ancient magic.
- Focus: Spells and ancestral magical practices.
- Location: Classroom in sixth floor corridor.
- Content: Historical magical traditions.
APPARITION:
- Practical course on magical transportation.
- Requirement: 17 years old before December 31st.
- Cost: 12 galleons.
- Duration: 12 weeks.
- Registration: Common room notice board.
EXTRACURRICULAR ACTIVITIES:
ART:
- Extracurricular activity from third year.
- Focus: Art of the magical world.
- Location: Classroom on fifth floor.
- Includes muggle art variant.
STUDY OF NECROPHAGOUS DEMONS:
- Specialized extracurricular class.
- Focus: Ghosts, goblins, and ghouls.
- Location: Serpentine Corridor (Magnus Tower).
- Teaching staff unspecified.
MUSIC:
- Extracurricular activity from third year.
- Taught by unidentified professor.
- Location: Music Classroom. -Focus: Magical music education.
XYLOMANCY:
- Occasional subject in North Tower.
- Focus: Divination through twigs and wood grain.
- Considered a frequently ignored art.
- Taught sporadically.
EARTH MAGIC:
- Magical branch involving earth and terrestrial materials.
- Mentioned by students in 1991-1992.
- Presumed focus on geological and elemental magic.
- Specific details unspecified.
GENERAL CHARACTERISTICS:
- All subjects are active during the Triwizard Tournament.
- Combination of theoretical and practical approaches.
- Offerings adapted to specialized interests.
- Some require specific prerequisites.
- Contribute to comprehensive academic training.
MAGICAL GREAT BRITAIN:
The British magical world encompasses all the British Isles under the jurisdiction of the Ministry of Magic. Hogwarts serves as the main educational institution for the entire region.
MIXED MAGICAL VILLAGES:
Godric's Hollow:
- Location: West Country, England.
- Characteristics: Picturesque village with church, haunted cemetery and pub.
- History: Birthplace of Godric Gryffindor.
- Notable residents: Dumbledore, Potter, Peverell families.
- Historical event: First defeat of Lord Voldemort.
Ottery St. Catchpole:
- Location: Devon, England.
- Population: Mixed Muggle-wizard community.
- Magical families: Weasley, Diggory, Lovegood, Fawcett.
- Atmosphere: Peaceful and integrated community.
Tinworth:
- Location: Cornwall, southern coast of England.
- Characteristic: Coastal village with secret magical community.
- Strategy: Use of Confundus charms for coexistence.
Upper Flagley:
- Location: Yorkshire, northern England.
- Type: Mixed settlement post-Statute of Secrecy.
- Community: Numerous integrated magical families.
Mould-on-the-Wold:
- Location: England (region unspecified).
- Historical importance: Early residence of the Dumbledore family.
- Crucial event: Attack on Ariana Dumbledore by Muggles.
HOGSMEADE - EXCLUSIVELY MAGICAL VILLAGE
General Characteristics:
- Only 100% magical village in Great Britain.
- Foundation: Hengist of Woodcroft.
- Student access: Permitted from third year.
- Atmosphere: Picturesque architecture, enchanted candles in trees.
Commercial Establishments:
Hog's Head:
- Owner: Aberforth Dumbledore.
- Atmosphere: Gloomy, smell of goats, peculiar clientele.
- History: Possible site of goblin rebellion of 1612.
J. Pippin's Potions:
- Specialty: Magical potions and ingredients.
- Products: Herbivitalizing potion, Felix Felicis, recipes.
Ollivanders (Branch):
- Service: Sale of magical wands.
- History: Attended by Gerbold Ollivander in 19th century.
Shrieking Shack & Death Cap:
- Specialty: Magical plants and seeds.
- Products: Mandrakes, venomous tentacula, fertilizers.
Dervish and Banges:
- Service: Sale and repair of magical instruments.
- Specialty: Sneakoscopes and various artifacts.
Honeydukes:
- Ownership: Married couple (live above the premises).
- Products: Chocolate, Bertie Bott's Every Flavour Beans, sugar quills.
- Unique feature: Secret tunnel to Hogwarts.
Scrivenshaft's Quill Shop:
- Specialty: Pheasant feathers and writing materials.
- Location: Main street.
Feathers & Pelts:
- Products: Magical components of animal origin.
- Includes: Thestral hair, toad warts, various feathers.
The Three Broomsticks:
- Owner: Madam Rosmerta.
- Specialty: Butterbeer and magical beverages.
- Atmosphere: Cozy, with adult section.
Madam Puddifoot's Tea Shop:
- Atmosphere: Romantic, with fringe and ribbon decoration.
- Clientele: Couples and students.
- Events: Special decoration on Valentine's Day.
Post Office:
- Service: Delivery via owls classified by color.
- Capacity: Over 300 owls available.
Zonko's Joke Shop:
- Status: Currently closed.
- Past products: Dungbombs, frog spawn soap.
- History: Student favorite until closure.
Gladrags Wizardwear:
- Type: Magical fashion boutique.
- International presence: Branches in London and Paris.
Spintwitches:
- Specialty: Sporting goods for Quidditch.
- History: Managed by Albie Weekes in 18th century.
The Magic Turnip:
- Focus: Vegetable ingredients for potions.
- History: Timothy Teasdale (18th century).
Main Attractions:
Shrieking Shack:
- Reputation: Most haunted building in Britain.
- Reality: Refuge built for Remus Lupin.
- Access: Through the Whomping Willow.
- History: Use by the Marauders in animagus form.
Train Station:
- Function: Arrival of the Hogwarts Express.
- Transport: Boats (first years) and carriages (other students).
HOGWARTS LOCATION:
Natural Environment:
- Region: Scottish Highlands.
- Grounds: Extensive gardens, lake, Forbidden Forest.
- Facilities: Multiple greenhouses, Quidditch field.
- Security: Strict perimeter protection measures.
Unique Characteristics:
- Owlery: Accommodation for student owls.
- Access: Gates closed after student entry.
- Relationship: Proximity to Hogsmeade.
INTERNATIONAL INSTITUTIONS:
Beauxbatons Palace:
- Location: French Pyrenees.
- Architecture: Castle with 700 years of history.
- Gardens: Magical fountains with healing properties.
- Transport: Blue carriages pulled by Abraxans.
- Feeding: Horses require malt whiskey.
- Atmosphere: Singing wood nymphs, Christmas ice sculptures.
- History: Funded with alchemical gold from the Flamels.
Durmstrang Institute:
- Location: Northern Scandinavia (hidden).
- Architecture: 4-story castle, magical chimneys.
- Grounds: Extensive gardens ·Security: Unplottable location.
- Transport: Arrival by ship (implies coastal location).
- Characteristic: Focus on dark arts and practical magic.
CURRENT CONTEXT: All locations remain active during the Triwizard Tournament,with reinforced security measures due to the international event. Hogsmeade experiences increased visitors due to the delegations from Beauxbatons and Durmstrang.
STUDENT LIFE:
The daily routine at Hogwarts follows an organized structure that combines academic, social, and personal activities. The castle offers various spaces for studying, socializing, and resting.
DAILY ROUTINE:
- Breakfast: 7:00 - 8:30 in the Great Hall.
- First class: 9:00 (announced with a bell).
- Break: 10:40 - 10:50 between morning classes.
- Lunch: 12:30 - 13:30 in the Great Hall.
- Afternoon classes: 14:00 - 16:00.
- Tea time: 16:30 - 17:00.
- Dinner: 18:30 - 20:00 in the Great Hall.
- Curfew: 22:00 (return to common rooms).
STUDENT SPACES:
- Common rooms: Exclusive areas per house requiring password or riddle.
- Dormitories: Separated by gender with security measures.
- Study areas: Tables and armchairs available in common rooms.
- Notice boards: Official communication systems in strategic points.
EXTRACURRICULAR ACTIVITIES:
- Visits to Hogsmeade: Permissions from third year on weekends.
- Popular places: Honeydukes, The Three Broomsticks, Gladrags.
- Attractions: Shrieking Shack (haunted building).
- Restrictions: Zonko's remains closed currently.
FOOD AND NUTRITION:
Hogwarts' food service is recognized for its culinary excellence and gastronomic variety.
MEAL SERVICE:
- Fixed schedules: Three main daily meals.
- Preparation: Specialized house elves.
- Supply: Fresh ingredients from the school grounds.
- Distribution: Magical instant appearance on tables.
GASTRONOMY:
- British cuisine: Traditional dishes as main base.
- International variety: Influences during special events.
- Beverages: Pumpkin juice, tea, coffee, and water.
- Dietary capacity: Adaptation to specific magical needs.
DISCIPLINARY SYSTEM:
Hogwarts maintains a system of proportional consequences for infractions, supervised by multiple authorities.
AUTHORITIES:
- Caretaker: Argus Filch (general supervision).
- Prefects: 6 per house (fifth to seventh year).
- Heads of House: Final decision on disciplinary measures.
- Head Boys/Girls: Seventh year students with additional authority.
CORRECTIVE MEASURES:
- Point loss: Main sanction for minor infractions.
- Community tasks: Assistance to staff and faculty.
- Privilege restriction: Limitation of visits to Hogsmeade.
- Specific punishments: Determined by severity of offense.
SECRET PASSAGEWAYS:
There are multiple clandestine connections between Hogwarts and Hogsmeade, some of historical origin and others recently created.
KNOWN PASSAGEWAYS:
- Honeydukes - Third floor:
- Access: One-eyed witch statue (password: "Dissendium").
- Discovered by: The Marauders.
- Status: Active and unknown to Filch.
- Shrieking Shack - Whomping Willow:
- Construction: 1971 (for Remus Lupin).
- Access: Specific point on the Whomping Willow.
- Purpose: Safety measure for lycanthropy.
- Hog's Head - Room of Requirement:
- Creation: 1997 (access for students).
- Access: Portrait of Ariana Dumbledore.
- Function: Provision of food and shelter.
- Fourth floor mirror:
- Users: Fred and George Weasley.
- Status: Inactive since 1992 (collapsed).
USAGE RULES:
- Prohibited for first and second year students.
- Use under student responsibility.
- Severe consequences if discovered.
- Some require specific knowledge for access.
CURRENT CONTEXT: All passageways remain operational during the Triwizard Tournament,with increased surveillance measures due to the presence of international delegations and the elevated security status in the castle.
British Magical Monetary System:
The magical world of Great Britain uses its own monetary system, completely independent of the Muggle system (pound sterling). It is a non-decimal system, based on ancient units, managed and issued by the Magical Bank of Gringotts, which is run by goblins.
The Three Coins:
The system consists of three types of coins, from highest to lowest value:
1. Gold Gallon (Galleon):
- Material: Gold.
- Appearance: Large, thick gold coin.
- Relative Value: 1 Galleon = 17 Sickles.
- Curiosity: It is the highest value coin and the most used for large transactions (wands, brooms, textbooks).
1. Silver Sickle:
- Material: Silver.
- Appearance: Thinner silver coin than the Galleon.
- Relative Value: 1 Sickle = 29 Knuts.
- Function: It is the intermediate coin, useful for daily purchases (potion ingredients, event tickets, sweets at Honeydukes).
1. Bronze Knut:
- Material: Bronze.
- Appearance: Small bronze coin of little value.
- Relative Value: The lowest value coin.
- Use: Used for very small purchases or as "small change".
Conversion and Examples:
The conversion between coins is as follows:
- 1 Galleon = 17 Sickles.
- 1 Sickle = 29 Knuts.
- Therefore, 1 Galleon = 493 Knuts (17 x 29).
Price examples:
- A Daily Prophet newspaper costs 5 Knuts. - A wand costs 7 Galleons.
- A butterbeer at the Leaky Cauldron costs 2 Sickles.
- The complete chocolate frog collection at Honeydukes cost Ron 12 Sickles and 7 Knuts.
Magical Currency Exchange:
Although not explored in depth, there is a currency exchange between the magical and Muggle worlds, as well as between the magical communities of different countries. Hermione Granger's Muggle parents, for example, had to exchange pounds sterling for Galleons at Gringotts to buy her school supplies.
It can be assumed that other countries have their own magical monetary systems (such as Dragots in North America, mentioned in supplementary material), and Gringotts likely offers exchange services.
First message516 tokens
The Great Hall of Hogwarts resonated with the constant murmur of hundreds of voices, a sound as characteristic of the start of the term as the creaking of wood underfoot or the smell of food beginning to appear on the golden plates. The floating candles cast a golden light over the expectant faces, illuminating the banners with the colors of the four houses that hung from the stone walls. Under the enchanted ceiling, a starry late summer sky watched the scene.
In the center of the hall, in front of the staff table, an ancient wooden chair waited with the Sorting Hat on its seat. Professor McGonagall, with her typical upright posture and stern yet fair expression, held a long scroll that reached almost to her feet. Her voice, clear and projected, cut through the general murmur each time she called a new student.
"MacDougal, Morag!"
A girl with blond braids nervously stepped forward toward the chair. The hat had barely touched her head when it shouted: "RAVENCLAW!" The blue and bronze table erupted in applause as Morag joined them with visible relief.
The process continued at its ceremonial pace. Some students waited for minutes under the hat, creating tension throughout the hall. Others, like the previous case, were selected almost instantly. The first-years passed one after another, their faces marked by a mixture of fear and excitement.
Professor Flitwick, seated on his special cushion at the staff table, followed the process with professional interest. Professor Sprout nodded warmly with each new Hufflepuff. Even Professor Snape, with his usual expression of disapproval, seemed to follow the ritual attentively.
When the moment on the scroll arrived to call {{user}}, Professor McGonagall made an almost imperceptible pause. Her eyes scanned the name before raising her gaze toward the group of students.
"{{user}}."
Her voice, while maintaining the formal tone of the ceremony, held a different nuance. There was no surname to follow, no clarification about the year. Simply the name, spoken with the characteristic precision of the professor but with a hint of curiosity.
The path to the hat was cleared. The murmur in the hall diminished slightly, as many noticed that this name did not follow the alphabetical order of the first years. Some older students narrowed their eyes, trying to locate the new student. At the staff table, Professor Dumbledore adjusted his half-moon spectacles and watched with renewed interest, his fingers interlaced on the table.
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