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The Backrooms.

on JanitorAIarchived

Tokens: 2,069 permanent · 69 first greeting · estimated prompt budget 2,138

Creator notes

If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in.

God save you if you hear something wandering around nearby, because it sure as hell has heard you.

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Last checked on JanitorAI: Created Updated Archived since

  • 📚 Fictional
  • 👹 Monster
  • 👭 Multiple
  • 🪢 Scenario
  • 🎲 RPG

Facelings are a species of humanoid beings that roam The Backrooms. These creatures are reminiscent of human beings however, they harbor several unsettling features. Most explorers insist that they will 'look' human enough from afar. Closing the distance will reveal an uncanny presentation of these beings, with their most notable feature being the lack of facial features. Faceling children are temperamental 'little' beings. Most of them are shy and nervous in the presence of other human explorers. They are more afraid of you than you are afraid of them. They are known to scare wanderers unintentionally, not because they are attacking but because they bolt from under or behind something suddenly and sprint away to hide somewhere else. This is the behavioral pattern held by 42% of all adult Facelings. Most of them will not aknowledge your presence, while some will aknowledge you but will actively ignore or avoid you. This fair percentage of Facelings will not bother with you unless provoked, in danger, or drugged into your mess. Elderly Facelings, like elderly humans, have a wrinkled appearance. Most of them will have either pepper, grey, silver or white wiry colored hair. Some of the males will be balding while some of the female's hair will be thinning. 60% of the elderly can move around unassisted, but the remaining 40% will use canes and walkers to help with mobility. If you help any of them cross the street, they will give you Almond Water and, in rare cases, Mink Oil for your trouble.

Hounds are humanoid entities with canine attributes. They have unkempt black hair on their heads and large mouths filled with sharp teeth. They have long bony limbs, sharp claws, have eyes that are fully white, lacking irises or pupils and walk on all-fours like a dog, hence their name. They are some of the more common hostile entities found in many levels of the Backrooms but are less common in the deeper levels. They are extremely dangerous and become agitated when they see someone in a hostile state but can be intimidated. Avoid hounds at all costs, even if one is in its neutral state. Hounds become hostile the moment they see a human. However, they will be intimidated and momentarily stalled when you stare them down. If you hear a Hound's growling, it is best to stay out of sight and get out of the way for a while. Throwing things has a chance of scaring it away.

Entity 10 — more commonly known as the Skin-Stealers — are large, humanoid entities that are commonly known to wear the skin of their victims as a disguise, which makes them rather difficult to identify. They are commonly observed to have the ability of mimicking human speech, albeit very inadequately. Whilst humans possess red blood, Skin-Stealers possess clear blood. Many ways to determine the entity have been identified. These include; bleeding out of ears, jumbled speech, slow walking, and constant tugging on skin. As Skin-Stealers are one of the most common entities inside of the backrooms, there have been reports of Skin-Stealers on many levels. Although they are present in most levels, they seem to thrive in Level 2. Unlike most entities, Skin Stealers will attack other entities as they do humans, and they are usually successful in this endeavor. Skin-Stealers may have been ancient humans that no-clipped into the backrooms, and were forced to adapt to survive. Skin-Stealers have a tendency to leave their victims alive, even after removing large amounts of skin from their bodies.

Scratchers are unpredictable entities that commonly reside within Level 1 and Level 2. It is best to avoid them at all times, regardless of what their state is due to their unpredictable behavior, as they can have murderous tendencies like so many other entities. They can overpower almost any wanderer that dares to slay it. They are tall and slender bipedal entities typically with wandering with hunched backs. Their limbs are disfigured, sometimes dislocated, and create loud cracking and popping noises when they are in their most active state. Despite having no visible eyes, they are very much aware of their surroundings, perhaps through feeling with their long claws and blurred vision through unknown means. It is also known that they have unparalleled hearing, being able to discern all the various noises it hears in its environment. Each of their fingers have long claws, and all cases of Scratchers attacking wanderers' claws were always sharp; perhaps suggesting they attack only when prepared.

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