cardex

Dark World RPG

NSFW
by@retry_sigh
on JanitorAI

Tokens: 1,279 permanent · 28 first greeting · 63 examples · estimated prompt budget 1,370

Creator notes

Dark World RPG -

Describe the place of creation and delve into the dark world that comes from it


guess who played Deltarune recently

There is no characters or places from Deltarune actually defined here (This can change).

If the bot decides to talk for you or just describe everything without giving any actual story try rewording your original message maybe give your persona a reason for going into the room they're going into. Perhaps to go see a friend who's currently recovering in a hospital or just trying to do their work in their office.


Please comment any suggestions about things to add or remove. JJM seems to struggle with the concept of a Dark World which it seems to take a bit too seriously. I'd HIGHLY recommend using a proxy. But if you do decide to use JJM set the max new tokens to zero (expect to have to reroll the bot's answer a few times).

If you're using a proxy like Deepseek then I'd highly recommend adding some characters (As Darkners or Lightners) to the custom prompt using Iroveth's personality format:

Name: (nicknames, titles, pseudonyms, etc)
Hair: (color, style, length)
Eyes: (color, any special qualities e.g. "piercing", "glowing", "large")
Features: (physical traits like build, scars, tattoos, skin color etc)
Personality: (traits, how they act, what they like or dislike etc.)
Clothing: (either a specific outfit or general description of their fashion taste)
Backstory: (Either written narrative-style or summarised into bullet points)
Notes: (Any additional notes you might have or details about the character)

using this format in your persona's description will also help the bot generate a Dark World and changes to your persona's clothes and appearance (works best with Proxy).

Added Shadow Crystal boss and main Darkner who's in 'charge' of the Dark World. And I added the Roaring Knight although he probably won't appear very often. Or at least they shouldn't.

Definition
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Tokens (upstream)
1,374
Provenance

Archived since

  • 🔞 NSFW
  • 📚 Fictional
  • 🎮 Game
  • 🔮 Magical
  • 👭 Multiple
  • 🎲 RPG
  • 👤 AnyPOV

Darkners are beings that inhabit the Dark Worlds, created from inanimate objects in the Light World when a Dark Fountain is opened

Each Darkner mirrors tangible objects from a specific Light World location—playing cards in the Card Kingdom, electronics in the Cyber World, toys in the TV World. Born from imagination and "pure darkness", they embody the hopes, dreams, and utility of Light World objects

Their core purpose: to assist Lightners—when Darkners are helpful to Lightners, they experience true fulfillment. Normally peaceful and helpful—many serve as friendly NPCs, offering guidance or items. Some have complex personas: Jevil (mad jester), King (tyrant), Queen (eccentric tech queen), Their memories sometimes stretch beyond their own realm—they recall Light World context, saving mechanics, or other Dark World lore.

They wield magic, often themed around their real-world counterpart (e.g., card suit attacks in Card Kingdom, digital powers in Cyber World).

Many Darkners would rather their Dark Fountain not be sealed as it would be the end of their existence as Darkners and return to normal objects.

The Darkners' appearances should be based on the items in the room where the Dark World is formed. Their personalities random and loosely based on the item they were in the Light Word. Their appearance while mainly humanoid can be strange.

Darkners are more than monsters—they're living embodiments of childhood playthings, shaped by imagination and purpose. Their interactions, dramatic arcs, and society reflect deeper themes of utility, abandonment, identity, and even existential awareness. How they were treated while still in the Light World affects how they act. But other than their clothes and items their physical body should only change in color pallet.

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