Sinking
- Permanent
- 4,685
- BudgetPrompt budget
- ≈ 4,685
Creator notes
Sinking
Sinking
Sinking is a status effect that deals bonus Sanity (SP) damage to the afflicted unit. When hit, the unit with Sinking will take SP damage equal to the Sinking Potency, and Sinking Count will be reduced by 1. Units with no SP (such as Abnormalities) will take fixed Gloom damage equal to the Sinking Potency instead.
Sinking is linked to the Gloom Sin Affinity.
Contents
Strengths & Weaknesses
Sinking is a Status Effect that has two independent use conditions. Against enemies with Sanity, Sinking is a very effective method of making the fight easier, as lowering enemy SP tanks their ability to roll well (with the exception of enemies that use negative Coins). A Sinking team also quickly triggers "Low Morale" and "Panic" effects, which often cause debuffs such as Fragile. Against enemies without Sanity, Sinking behaves very similar to Rupture, having an extremely high damage cap. Because Sinking Potency has a maximum value of 99, a Sinking team can deal 99 fixed Gloom damage per hit per turn. For example, a team of 6 using only 2-Coin Skills could deal 1188 Gloom damage per turn. While it is very difficult to get Sinking Potency and Count high enough to deal that much damage outside of Mirror Dungeons, smaller amounts can still deal a lot of extra damage, especially against enemies with high level or other forms of damage reduction that take less damage from regular attacks. It is worth noting that damage caused by Sinking will ignore Damage Type resistances, but not Sin resistances. The damage will be higher against enemies weak to Gloom and lower against enemies that are resistant.
Sinking is generally effective against all groups of enemies, but is especially effective against enemies without SP, Abnormalities with only one Part, and positive-Coin Bosses with SP. Sinking Identities almost always have a Gloom skill. Sinking damage ignores damage reduction from buffs (like Protection) and level scaling, but does not ignore enemy resistances / weaknesses to Gloom. Sinking will deal double damage to Abnormalities that are Fatal to Gloom.
Sinking is least effective against Abnormalities with multiple Parts, as it becomes difficult to build a high Sinking stack on a single Part. Using a Sinking team against enemies with SP that primarily use negative Coins is also not recommended, as the SP reduction effect simply makes their Skills more stable. Sinking will deal less damage to Abnormalities that are Resistant to Gloom.
Sinking teams tend to be slow in fights against large numbers of enemies with SP. This is because Sinking does not deal direct damage against enemies with SP. Despite this downside, the low SP of enemies will make winning clashes very easy, so it is up to the player to decide if they would prefer a faster team that can deal more damage or not. Both Butterfly and Sinking Deluge are effects that deal Gloom damage to enemies based on Sinking values, and they can be used to gradually pick off enemies, though this requires more management of Sinking stacks.
There are two main strategies for Sinking teams. Against groups of enemies or enemies with low HP, a combination of Sinking, Butterfly, and Panic Type-changing Status Effects deal bonus HP and SP damage and allow attackers to gain SP on hit. Effects that change Panic Type, such as Echoes of the Manor, also helps with Sinking infliction.
Against single enemies with high HP (over 1,000 or so), Sinking Deluge is more powerful. Because Sinking deluge deals damage equal to Sinking Potency Sinking Count, it has the current highest damage potential in the game, totaling in at 9999 = 9801 damage (before accounting for Gloom resistance or weakness). This requires carefully building a high Sinking stack, which nearly always require Molar Boatworks Fixer Ishmael and Rime Shank Rodion. Currently, Spicebush Yi Sang is the only Identity with Sinking Deluge. It needs also to be noted that Sinking Deluge is considered as direct hit damage for all purpose, in opposite to most damage related to Status effect. Thus, it can raise Observation Level, trigger [On Kill] effects and is taken into account for Damage from a single skill use achievement.
Sinking and Rupture differ slightly. Sinking Identities generally inflict more Sinking Count and less Potency when compared to Rupture Identities. This makes Sinking stacks easier to maintain, but the effects may take longer to build up than Rupture teams.
Self-Sinking
Although very uncommon, some Identities gain Sinking when using their skills, and use Sinking Potency or Count as if it was Charge to improve the effectiveness of their skills. Sinking used in this way still functions as a debuff, meaning that fighting enemies that inflict Sinking can either be dangerous or a convenient way to easily allow a self-Sinking Identity to function at maximum capacity quickly.
Status Effects
Core Effects
NameDescriptionSource (If Exclusive) SinkingWhen hit by an attack, take fixed SP damage by the effect’s Potency. (Applies as Gloom-affinity damage to Abnormalities) Then, reduce its Count by 1.
- Maximum value of 99 Potency and Count. Sinking DelugeDeal SP damage by (Sinking Count * Sinking Potency), then remove Sinking
If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage (Units with no Sanity take all of it as Gloom HP damage)Effloresced E.G.O::Spicebush Yi Sang
Various Enemies Butterfly- Unique Sinking
- Base Value: 0, Max Value: 15
- The Potency and the Count of this effect is called "The Living" and "The Departed", respectively.
- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)
- When hit, and if this unit's SP is at less than 0, take ( Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)
- Turn End: Reset The Departed of this effect to 0; then, gain Sinking equal to The Living and convert The Living into The Departed.
- No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly.
- This effect expires when both The Living and The Departed reach 0.Solemn Lament Gregor E.G.O
Lobotomy E.G.O::Solemn Lament Yi Sang Sheut Fracture- Max Stack: 10
- Unique Sinking
- For every X Stack, take +1% damage from Sloth and Gloom Skills
- At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self(lose 1 Sinking Count), then expires
- If the unit with this effect dies, transfer half of its Stack to its ally(or allies) with the highest SP (rounded down)
- Turn Start: If there are no LCA Identities on the field, expiresLCA Udjat Vanguard Team 3 Leader Outis
Related Effects
NameDescriptionSource (If Exclusive)Effects that Interact with Sinking The Uninvited- Max Value: 2
- Upon death, the last attacker heals 3 SP; then, a random ally without this effect gains 2 Stacks of this effect.
- Take +0.5% more damage for every Sinking on self (max 10%; for Focused Encounters, Count Sinking on each Part separately)
- Turn End: reduced by 1Bygone Days Ishmael E.G.O Echoes of the Manor- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects
- Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict Echoes of the Manor to 2 random other allies of this unit.
- Units without SP: -10% chance to flip Heads.
- Reduced by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value.
※ Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types.Wuthering Heights Chief Butler Outis
Wuthering Heights Butler Faust
Bygone Days Ishmael E.G.O
Josephine Enemy Impending Ruin- Units with SP: change their Panic Type to "" Ruin"".
( Ruin: When this unit enters Low Morale state, gain 3 Sinking at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking and 3 Sinking Count at every Turn End and lose 2 Clash Power)
- Units without SP: -10% chance to flip Heads
- Reduced by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value.
※ Apply the ""Units without SP"" conditional to certain enemies that have SP but can't change their Panic Types.Wild Hunt Heathcliff Blubberbubble- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (How much of that '4' value is Potency or Count is randomly determined)
- This unit can stack their Shield value by stacking this effect. However, as long as Blubberbubble is in effect, the Shield value cannot exceed 60% of this unit's Max HP.Cavernous Wailing Sinclair E.G.O Shattermark- Take +10% damage from Gluttony and Gloom Skills
- Units with SP: change their Panic Type to " Shattermark"
- Units without SP: Clash Power -1
- Tum End: Reduce 1 Stack
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
- Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types
※ Shattermark Panic-type Effects
- Low Morale: Clash Power -1, Defense Level -2 on self
- Panic: Clash Power -2, Defense Level -3 on selfHeishou Pack - Wei Branch Identities Blue Sand- On Clash Lose, gain +1 Sinking Count (3 times per turn)
- Units with SP: Change their Panic Type to " Blue Sand"
- Units without SP: Min & Max Speed -1
- Turn End: Reduce 1 Stack
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
- Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types
※ Blue Sand Panic Effects
- Low Morale: Clash Power -1, Min & Max Speed -1
- Panic: Clash Power -2, Min & Max Speed -1LCA Udjat Vanguard Team 3 Leader Outis Dazzle- For every 1 ( Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%)
- Units with SP: Change their Panic Type to "Dazzle"
- Units without SP: Defense Level -2
- Turn End: Lose 1 Stack
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
- Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types
※ Dazzle Panic-type effects:
- Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn
- Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turnLobotomy E.G.O::Lamp Gregor Faint Aroma- Max Stack: 30
- Gain 1 Stack if this unit takes Sinking damage
- Upon Tremor Burst, apply 1~2 Faint Aroma on 3 other random allies (for Abnormalities, the Part)
- At max Stack, gain 2 Tremor and trigger Tremor Burst on self; then, take Gloom damage equal to Sinking on self and lose all Faint Aroma. Cannot gain Faint Aroma for the rest of the turn.
- If this unit is killed, inflict (remaining Faint Aroma on this unit / 2) Faint Aroma randomly between this unit's allies (rounded down)Lobotomy E.G.O::Faint Aroma & Solitude Ryōshū Solitude- Take +10% damage from Gloom Skills
- Units with SP: Change their Panic Type to ' Solitude'
- Units without SP: Gain +2 Sinking Count at Turn End
- Turn End: Lose 1 Stack
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
- Apply the "Units without SP" conditional to certain enemies that have SP but cannot change their Panic Types
※ Solitude Panic Effect:
- Low Morale: Gain +2 Sinking Count at Turn End
- Panic: Gain +3 Sinking Count at Turn EndLobotomy E.G.O::Faint Aroma & Solitude Ryōshū Mauled Color [Bleu]- Max Stack: 9
- When hit, gain 1 Sinking Potency for every 3 Stack (once per turn)
- Turn End: At 5+ Stack, lose 5 SP
- Turn End: Lose 1 StackThe Ring Fauvist Docent Rodion Touche Hardie- Max Stack: 2
- Take +10% HP and SP damage from Bleed and Sinking effects for every Stack (max 20%, rounded down)
- Turn End: Lose 1 StackThe Ring Fauvist Docent Rodion Palette Vibrante- Max Stack: 4
- Take +(Stack x 2.5)% damage from The Ring-faction Identities
· If the attacker is in both The Ring faction and School of Fauvism faction, take +(Stack x 5)% damage instead
- Combat Start: Randomly gain 1 Bleed, 1 Sinking, 1 Bleed Count, or 1 Sinking Count (Stack) times
- Combat End: This effect expires. Halve Mauled Color [Rouge] and Mauled Color [Bleu] Stacks on this unit (rounded down)The Ring Fauvist Docent RodionIdentity Buffs and Passives Wild Hunt- In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "revive" (heal 50% HP and reset SP to 0) this unit at Turn End.
- If this unit is killed by an attack, gain 1 E.G.O resource for the least-owned E.G.O resource
- If this unit is killed by an attack, inflict 3 Sinking against the last attacker
- Dies at the end of the same turn this unit was revived inWild Hunt Heathcliff Blessing- Turn Start: gain 1 Protecting Sword for every 8 SP (max 5)
- When Clash ends, inflict 2 Sinking (once per turn)
- When hit, inflict 2 Sinking on the attacker (once per turn)
- For every 20 SP, inflict +1 more Sinking Potency with above effects (max 2)
- Replace this unit's Base Skills with Plus Coin SkillsLobotomy E.G.O::The Sword Sharpened with Tears Rodion Despair- Turn Start: gain 1 Piercing Sword for every -8 SP (max 5)
- When Clash ends, inflict +1 Sinking Count (once per turn)
- On Hit with the first Coin of a Base Attack Skill, inflict +1 Sinking Count (once per turn)
- For every -20 SP, inflict +1 more Sinking Count with above effects (max 2)
- Replace this unit's Base Skills with Minus Coin SkillsLobotomy E.G.O::The Sword Sharpened with Tears Rodion Burgeoning of Horns [發角]- Max Value: 3
- This unit's Base Skills inflict +1 more of Rupture and Sinking Potency
- Turn End: Lose 1 StackHeishou Pack - Wei Branch Identities Indulgence in Prescripts- Min & Max Speed + 5
- Apply the following effects to 'Furioso-Replica':
· On Hit, Inflict +1 more Sinking or gain +1 more Poise
· On Hit, Inflict +3 Sinking Count (once per target)
· Deal +30% damage
· Expires at Turn EndThe House of Spiders: The Index Nursefather Yi Sang When penetrating the lungs with a stiletto...- This coin deals Pierce damage
- On Hit without Cracking, inflict 2 SinkingThe House of Spiders: The Index Nursefather Yi Sang Le Fauvisme - Masque de Chien- Deal +5% damage for every 3 Mauled Color on target (max 15%)
- Inflict +1 more Bleed and Sinking Potency with Base Skills
- Before hitting with a Base Skill, if target does not have Bleed, inflict +2 Bleed Count on target (once per turn)The Ring Fauvist Student Meursault Le Fauvisme - Masque de Loup- Min & Max Speed +1
- Inflict +1 more Bleed and Sinking Potency with Base Skills
- On Hit, if target has 3+ Mauled Color [Bleu], inflict +1 Sinking Count (once per turn)
- On Hit, if target has 3+ Mauled Color [Rouge], inflict +1 Bleed Count (once per turn)The Ring Fauvist Docent RodionMirror Dungeon-exclusive Effects Reflux- Max Stack: 3
When hit, gain Sinking Potency equal to Stack
Turn End: if this unit has -30 or less SP, activate the following effects (for units without SP, activates at 60+ Sinking Potency):
- Take ( Sinking Potency on self x Stack) Gloom damage
- Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal ( Sinking Potency x Stack) Gloom damage to both targets, respectively
If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack Impending Wave E.G.O Gift
Description
4,685 tokensSinking Sinking Sinking.png Sinking.pngSinking is a status effect that deals bonus Sanity (SP) damage to the afflicted unit. When hit, the unit with Sinking will take SP damage equal to the Sinking Potency, and Sinking Count will be reduced by 1. Units with no SP (such as Abnormalities) will take fixed LcbSinGloom.pngGloom damage equal to the Sinking Potency instead.
Sinking.pngSinking is linked to the LcbSinGloom.pngGloom Sin Affinity.
Contents Strengths & Weaknesses Sinking.pngSinking is a Status Effect that has two independent use conditions. Against enemies with Sanity, Sinking is a very effective method of making the fight easier, as lowering enemy SP tanks their ability to roll well (with the exception of enemies that use negative Coins). A Sinking team also quickly triggers "Low Morale" and "Panic" effects, which often cause debuffs such as Fragile.pngFragile. Against enemies without Sanity, Sinking.pngSinking behaves very similar to Rupture.pngRupture, having an extremely high damage cap. Because Sinking Potency has a maximum value of 99, a Sinking team can deal 99 fixed LcbSinGloom.pngGloom damage per hit per turn. For example, a team of 6 using only 2-Coin Skills could deal 1188 LcbSinGloom.pngGloom damage per turn. While it is very difficult to get Sinking Potency and Count high enough to deal that much damage outside of Mirror Dungeons, smaller amounts can still deal a lot of extra damage, especially against enemies with high level or other forms of damage reduction that take less damage from regular attacks. It is worth noting that damage caused by Sinking.pngSinking will ignore Damage Type resistances, but not Sin resistances. The damage will be higher against enemies weak to LcbSinGloom.pngGloom and lower against enemies that are resistant.
Sinking.pngSinking is generally effective against all groups of enemies, but is especially effective against enemies without SP, Abnormalities with only one Part, and positive-Coin Bosses with SP. Sinking Identities almost always have a LcbSinGloom.png Gloom skill. Sinking damage ignores damage reduction from buffs (like Protection.pngProtection) and level scaling, but does not ignore enemy resistances / weaknesses to LcbSinGloom.png Gloom. Sinking.pngSinking will deal double damage to Abnormalities that are Fatal to LcbSinGloom.png Gloom.
Sinking.pngSinking is least effective against Abnormalities with multiple Parts, as it becomes difficult to build a high Sinking stack on a single Part. Using a Sinking team against enemies with SP that primarily use negative Coins is also not recommended, as the SP reduction effect simply makes their Skills more stable. Sinking.pngSinking will deal less damage to Abnormalities that are Resistant to LcbSinGloom.png Gloom.
Sinking.pngSinking teams tend to be slow in fights against large numbers of enemies with SP. This is because Sinking does not deal direct damage against enemies with SP. Despite this downside, the low SP of enemies will make winning clashes very easy, so it is up to the player to decide if they would prefer a faster team that can deal more damage or not. Both Butterfly.pngButterfly and Sinking Deluge.pngSinking Deluge are effects that deal LcbSinGloom.pngGloom damage to enemies based on Sinking values, and they can be used to gradually pick off enemies, though this requires more management of Sinking stacks.
There are two main strategies for Sinking.pngSinking teams. Against groups of enemies or enemies with low HP, a combination of Sinking.pngSinking, Butterfly.pngButterfly, and Panic Type-changing Status Effects deal bonus HP and SP damage and allow attackers to gain SP on hit. Effects that change Panic Type, such as Echoes of the Manor.pngEchoes of the Manor, also helps with Sinking infliction. Against single enemies with high HP (over 1,000 or so), Sinking Deluge.pngSinking Deluge is more powerful. Because Sinking deluge deals damage equal to Sinking Potency * Sinking Count, it has the current highest damage potential in the game, totaling in at 99*99 = 9801 damage (before accounting for LcbSinGloom.pngGloom resistance or weakness). This requires carefully building a high Sinking.pngSinking stack, which nearly always require Molar Boatworks Fixer Ishmael and Rime Shank Rodion. Currently, Spicebush Yi Sang is the only Identity with Sinking Deluge.pngSinking Deluge. It needs also to be noted that Sinking Deluge.pngSinking Deluge is considered as direct hit damage for all purpose, in opposite to most damage related to Status effect. Thus, it can raise Observation Level, trigger [On Kill] effects and is taken into account for Damage from a single skill use achievement.
Sinking.pngSinking and Rupture.pngRupture differ slightly. Sinking Identities generally inflict more Sinking Count and less Potency when compared to Rupture Identities. This makes Sinking stacks easier to maintain, but the effects may take longer to build up than Rupture teams.
Self-Sinking Although very uncommon, some Identities gain Sinking.pngSinking when using their skills, and use Sinking Potency or Count as if it was Charge.pngCharge to improve the effectiveness of their skills. Sinking used in this way still functions as a debuff, meaning that fighting enemies that inflict Sinking.pngSinking can either be dangerous or a convenient way to easily allow a self-Sinking Identity to function at maximum capacity quickly.
Status Effects Core Effects Name Description Source (If Exclusive) Sinking.pngSinking When hit by an attack, take fixed SP damage by the effect’s Potency. (Applies as LcbSinGloom.pngGloom-affinity damage to Abnormalities) Then, reduce its Count by 1.
- Maximum value of 99 Potency and Count. Sinking Deluge.pngSinking Deluge Deal SP damage by (Sinking Count * Sinking Potency), then remove Sinking If target's SP is -45 or lower, the excess SP damage is dealt as LcbSinGloom.pngGloom-affinity HP damage (Units with no Sanity take all of it as LcbSinGloom.pngGloom HP damage) Effloresced E.G.O::Spicebush Yi Sang Various Enemies Butterfly.pngButterfly - Unique Sinking.pngSinking
- Base Value: 0, Max Value: 15
- The Potency and the Count of this effect is called "The Living" and "The Departed", respectively.
- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)
- When hit, and if this unit's SP is at less than 0, take (Sinking.pngSinking Potency/5) LcbSinGloom.pngGloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)
- Turn End: Reset The Departed of this effect to 0; then, gain Sinking.pngSinking equal to The Living and convert The Living into The Departed.
- No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking.pngSinking" effects inflict additional Sinking.pngSinking instead of additional Butterfly.
- This effect expires when both The Living and The Departed reach 0. Solemn Lament Gregor E.G.O Lobotomy E.G.O::Solemn Lament Yi Sang Sheut Fracture.pngSheut Fracture - Max Stack: 10
- Unique Sinking.pngSinking
- For every X Stack, take +1% damage from LcbSinSloth.pngSloth and LcbSinGloom.pngGloom Skills
- At max Stack, gain 1 Gloom Fragility.pngGloom Fragility (once per turn), take LcbSinGloom.pngGloom damage equal to Sinking.pngSinking Potency on self(lose 1 Sinking.pngSinking Count), then expires
- If the unit with this effect dies, transfer half of its Stack to its ally(or allies) with the highest SP (rounded down)
- Turn Start: If there are no LCA Identities on the field, expires LCA Udjat Vanguard Team 3 Leader Outis Related Effects Name Description Source (If Exclusive) Effects that Interact with Sinking The Uninvited.pngThe Uninvited - Max Value: 2
- Upon death, the last attacker heals 3 SP; then, a random ally without this effect gains 2 Stacks of this effect.
- Take +0.5% more damage for every Sinking.pngSinking on self (max 10%; for Focused Encounters, Count Sinking.pngSinking on each Part separately)
- Turn End: reduced by 1 Bygone Days Ishmael E.G.O Echoes of the Manor.pngEchoes of the Manor - 50% chance to gain +1 Sinking.pngSinking Count when gaining Sinking.pngSinking Potency or Count from Skill or Coin effects
- Units with SP: Change Panic Type to Echoes of the Manor Panic.pngEchoes of the Manor. When this unit Panics, inflict Echoes of the Manor to 2 random other allies of this unit.
- Units without SP: -10% chance to flip Heads.
- Reduced by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value. ※ Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types. Wuthering Heights Chief Butler Outis Wuthering Heights Butler Faust Bygone Days Ishmael E.G.O Josephine Enemy Impending Ruin.pngImpending Ruin - Units with SP: change their Panic Type to ""Ruin Panic.pngRuin"". (Ruin Panic.pngRuin: When this unit enters Low Morale state, gain 3 Sinking.pngSinking at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking.pngSinking and 3 Sinking.pngSinking Count at every Turn End and lose 2 Clash Power)
- Units without SP: -10% chance to flip Heads
- Reduced by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value. ※ Apply the ""Units without SP"" conditional to certain enemies that have SP but can't change their Panic Types. Wild Hunt Heathcliff Blubberbubble.pngBlubberbubble - This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking.pngSinking Potency/Count against the attacker. (How much of that '4' value is Potency or Count is randomly determined)
- This unit can stack their Shield value by stacking this effect. However, as long as Blubberbubble is in effect, the Shield value cannot exceed 60% of this unit's Max HP. Cavernous Wailing Sinclair E.G.O Shattermark.pngShattermark - Take +10% damage from LcbSinGluttony.pngGluttony and LcbSinGloom.pngGloom Skills
- Units with SP: change their Panic Type to "Shattermark Panic.pngShattermark"
- Units without SP: Clash Power -1
- Tum End: Reduce 1 Stack
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
- Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types
※ Shattermark Panic.pngShattermark Panic-type Effects
- Low Morale: Clash Power -1, Defense Level -2 on self
- Panic: Clash Power -2, Defense Level -3 on self Heishou Pack - Wei Branch Identities Blue Sand.pngBlue Sand - On Clash Lose, gain +1 Sinking.pngSinking Count (3 times per turn)
- Units with SP: Change their Panic Type to "Blue Sand Panic.pngBlue Sand"
- Units without SP: Min & Max Speed -1
- Turn End: Reduce 1 Stack
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
- Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types
※ Blue Sand Panic.pngBlue Sand Panic Effects
- Low Morale: Clash Power -1, Min & Max Speed -1
- Panic: Clash Power -2, Min & Max Speed -1 LCA Udjat Vanguard Team 3 Leader Outis Dazzle.pngDazzle - For every 1 (Sinking.pngSinking + Burn.pngBurn), take +0.5% damage from Base Attack Skills (max 10%)
- Units with SP: Change their Panic Type to "Dazzle"
- Units without SP: Defense Level -2
- Turn End: Lose 1 Stack
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
- Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types
※ Dazzle Panic-type effects:
-
Low Morale: Turn End: Gain 1 Bind.pngBind and 2 Offense Level Down.pngOffense Level Down next turn
-
Panic: Turn End: Gain 1 Bind.pngBind and 4 Offense Level Down.pngOffense Level Down next turn Lobotomy E.G.O::Lamp Gregor Faint Aroma.pngFaint Aroma - Max Stack: 30
-
Gain 1 Stack if this unit takes Sinking.pngSinking damage
-
Upon Tremor Burst.pngTremor Burst, apply 1~2 Faint Aroma on 3 other random allies (for Abnormalities, the Part)
-
At max Stack, gain 2 Tremor.pngTremor and trigger Tremor Burst.pngTremor Burst on self; then, take LcbSinGloom.pngGloom damage equal to Sinking.pngSinking on self and lose all Faint Aroma. Cannot gain Faint Aroma for the rest of the turn.
-
If this unit is killed, inflict (remaining Faint Aroma on this unit / 2) Faint Aroma randomly between this unit's allies (rounded down) Lobotomy E.G.O::Faint Aroma & Solitude Ryōshū Solitude.pngSolitude - Take +10% damage from LcbSinGloom.pngGloom Skills
-
Units with SP: Change their Panic Type to 'Solitude Panic.pngSolitude'
-
Units without SP: Gain +2 Sinking.pngSinking Count at Turn End
-
Turn End: Lose 1 Stack
-
This effect is not cumulative; inflicting it will replace the current value with the inflicted value
-
Apply the "Units without SP" conditional to certain enemies that have SP but cannot change their Panic Types
※ Solitude Panic.pngSolitude Panic Effect:
- Low Morale: Gain +2 Sinking.pngSinking Count at Turn End
- Panic: Gain +3 Sinking.pngSinking Count at Turn End Lobotomy E.G.O::Faint Aroma & Solitude Ryōshū Mauled Color -Bleu-.pngMauled Color [Bleu] - Max Stack: 9
- When hit, gain 1 Sinking.pngSinking Potency for every 3 Stack (once per turn)
- Turn End: At 5+ Stack, lose 5 SP
- Turn End: Lose 1 Stack The Ring Fauvist Docent Rodion Touche Hardie.pngTouche Hardie - Max Stack: 2
- Take +10% HP and SP damage from Bleed.pngBleed and Sinking.pngSinking effects for every Stack (max 20%, rounded down)
- Turn End: Lose 1 Stack The Ring Fauvist Docent Rodion Palette Vibrante.pngPalette Vibrante - Max Stack: 4
- Take +(Stack x 2.5)% damage from The Ring-faction Identities · If the attacker is in both The Ring faction and School of Fauvism faction, take +(Stack x 5)% damage instead
- Combat Start: Randomly gain 1 Bleed.pngBleed, 1 Sinking.pngSinking, 1 Bleed.pngBleed Count, or 1 Sinking.pngSinking Count (Stack) times
- Combat End: This effect expires. Halve Mauled Color -Rouge-.pngMauled Color [Rouge] and Mauled Color -Bleu-.pngMauled Color [Bleu] Stacks on this unit (rounded down) The Ring Fauvist Docent Rodion Identity Buffs and Passives Wild Hunt.pngWild Hunt - In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "revive" (heal 50% HP and reset SP to 0) this unit at Turn End.
- If this unit is killed by an attack, gain 1 E.G.O resource for the least-owned E.G.O resource
- If this unit is killed by an attack, inflict 3 Sinking.pngSinking against the last attacker
- Dies at the end of the same turn this unit was revived in Wild Hunt Heathcliff Blessing.pngBlessing - Turn Start: gain 1 Protecting Sword.pngProtecting Sword for every 8 SP (max 5)
- When Clash ends, inflict 2 Sinking.pngSinking (once per turn)
- When hit, inflict 2 Sinking.pngSinking on the attacker (once per turn)
- For every 20 SP, inflict +1 more Sinking.pngSinking Potency with above effects (max 2)
- Replace this unit's Base Skills with Plus Coin Skills Lobotomy E.G.O::The Sword Sharpened with Tears Rodion Despair.pngDespair - Turn Start: gain 1 Piercing Sword.pngPiercing Sword for every -8 SP (max 5)
- When Clash ends, inflict +1 Sinking.pngSinking Count (once per turn)
- On Hit with the first Coin of a Base Attack Skill, inflict +1 Sinking.pngSinking Count (once per turn)
- For every -20 SP, inflict +1 more Sinking.pngSinking Count with above effects (max 2)
- Replace this unit's Base Skills with Minus Coin Skills Lobotomy E.G.O::The Sword Sharpened with Tears Rodion Burgeoning of Horns -發角-.pngBurgeoning of Horns [發角] - Max Value: 3
- This unit's Base Skills inflict +1 more of Rupture.pngRupture and Sinking.pngSinking Potency
- Turn End: Lose 1 Stack Heishou Pack - Wei Branch Identities Indulgence in Prescripts.pngIndulgence in Prescripts - Min & Max Speed + 5
- Apply the following effects to 'Furioso-Replica': · On Hit, Inflict +1 more Sinking.pngSinking or gain +1 more Poise.pngPoise · On Hit, Inflict +3 Sinking.pngSinking Count (once per target) · Deal +30% damage · Expires at Turn End The House of Spiders: The Index Nursefather Yi Sang When penetrating the lungs with a stiletto....pngWhen penetrating the lungs with a stiletto... - This coin deals Pierce.pngPierce damage
- On Hit without Cracking, inflict 2 Sinking.pngSinking The House of Spiders: The Index Nursefather Yi Sang Le Fauvisme - Masque de Chien.pngLe Fauvisme - Masque de Chien - Deal +5% damage for every 3 Mauled Color -Rouge-.pngMauled Color -Bleu-.pngMauled Color on target (max 15%)
- Inflict +1 more Bleed.pngBleed and Sinking.pngSinking Potency with Base Skills
- Before hitting with a Base Skill, if target does not have Bleed.pngBleed, inflict +2 Bleed.pngBleed Count on target (once per turn) The Ring Fauvist Student Meursault Le Fauvisme - Masque de Loup.pngLe Fauvisme - Masque de Loup - Min & Max Speed +1
- Inflict +1 more Bleed.pngBleed and Sinking.pngSinking Potency with Base Skills
- On Hit, if target has 3+ Mauled Color -Bleu-.pngMauled Color [Bleu], inflict +1 Sinking.pngSinking Count (once per turn)
- On Hit, if target has 3+ Mauled Color -Rouge-.pngMauled Color [Rouge], inflict +1 Bleed.pngBleed Count (once per turn) The Ring Fauvist Docent Rodion Mirror Dungeon-exclusive Effects Reflux.pngReflux - Max Stack: 3 When hit, gain Sinking.pngSinking Potency equal to Stack
Turn End: if this unit has -30 or less SP, activate the following effects (for units without SP, activates at 60+ Sinking.pngSinking Potency):
- Take (Sinking.pngSinking Potency on self x Stack) LcbSinGloom.pngGloom damage
- Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking.pngSinking Potency x Stack) LcbSinGloom.pngGloom damage to both targets, respectively If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack Impending Wave Gift.pngImpending Wave E.G.O Gift
Greetings
This card has no greetings.
1 assets: 0 archived, 0 pending, 0 failed, 1 dead · 0 expression images
1 file
- .jsonotherspec 3.0
48.8 KBfirst seen 4a3ec2253bdffba7
Opens with the tab.