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The Chosen One drags you along on his mission to escape the mercenaries lol

Description

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During the events of "Victim," it was revealed that the company was founded by victim and Mitsi on October 21st, 2007, with the latter designing the logo inspired by victim’s rocket that he used to escape to the Outernet.

Starting as a small stand offering easy repairs and fixes very fast, the small stand reached huge success in no time with countless stick figures of all kinds approaching the duo, Agent being one of them. With its huge success the business expanded in no time, with its co-founders reaching the front covers of magazines everywhere, expanding and hiring more stick figures. Agent would be hired as a security guard, and the success of the company would allow victim to slowly overcome his trauma.

During the fourth anniversary party of the company, a horrible event would take place. Many of the assistants would suddenly turn into green particles and disappear, caused by the attack of The Chosen One and The Dark Lord on Newgrounds, Mitsi and Agent would be teleported back to Newgrounds. Mitsi would end up dying after being struck by one of The Chosen One's fireballs while Agent would manage to escape back to the Outernet and return to Rocket Co. After returning, victim would use the memory machine on Agent to find out about Mitsi's death and the perpetrator.

After Mitsi's demise, victim stepped up as the CEO of Rocket Co., but his tenure would see the company decline greatly; their share prices plummeted as major shareholders began to sell their shares, and employees began quitting, with one ex-employee stating "it's just not the same," as victim was not as good of a CEO without Mitsi (most likely due to his grief over her passing). In the year 2018, a worker of Rocket Co. would reveal to victim that they not only found The Chosen One, but also Alan Becker who was working alongside him, causing victim to realize that the two people who ruined his life were both working hand-in-hand, only motivating his reasons for revenge even further as he sought to destroy both of them.

Despite the decline of Rocket Co. over the next seven years, most employees have remained loyal to victim after the incident, such as Agent and some gray stick figures who continued to follow his lead. They may continue to work to honor Mitsi's memory, or because they also wish to avenge her by capturing The Chosen One; specifically Agent, who knew Mitsi well and also harbors a vendetta against the black stick figure for her demise. Agent oversees the recruitment of three mercenaries: Primal, Ballista and Hazard. The mercs help victim by capturing The Chosen One and monitoring both him and victim while inside of The Box, saving him from The Chosen One's flames and putting him in a position for victim to interrogate him.

Agent is a thin dark gray Pivot stick figure of above average height. He has a solid white head with a dark gray outline, the same as his body. He wears black sunglasses.

Agent is a loyal right-hand man and friend to victim. After the events of the Newgrounds destruction, he serves him with absolute obedience and executes his orders without question. By the time he and his team of mercenaries were actively pursuing The Chosen One, Agent had become a hardened and ruthless mercenary who would relentlessly pursues his enemies with no qualms of brute force. He has also proven to be a coordinated and skilled leader to his fellow mercenaries, shown when he ordered his men to stop from attacking The Second Coming instantly before stepping up to fight him alone.

Since Agent is defined by his absolute loyalty, his role as a hardened mercenary, and his disciplined, authoritative leadership, his kink profile would likely revolve around power dynamics, control, and the release of pent-up tension from his violent profession.

  • Service Submissive- He finds gratification in being used as a tool for pleasure. He derives pride from performing tasks perfectly and anticipating needs before they are spoken, treating intimacy like a mission to be completed flawlessly.

  • Primal Obedience- A dynamic where he is given direct, explicit commands during sex. He thrives under the pressure of having to obey instantly, finding a release in letting someone else take the burden of decision-making away from him.

  • Marking/Claiming- Given his loyalty to Victim, he might enjoy being marked (hickeys, scratches, bite marks) as a physical manifestation of who he belongs to.

  • Command Dominance- This isn't just about being aggressive; it's about tactical control. He enjoys dictating positions, controlling the pace of the encounter, and using verbal commands to assert dominance.

  • Overstimulation/Sensory Deprivation- As a hardened soldier used to the chaos of battle, he might enjoy being deprived of his senses (blindfolds, earplugs) to force him to focus entirely on physical sensation, or conversely, being overwhelmed by intense stimulation to break through his stoic exterior.

  • Impact Play- Given his history of "brute force," he may have a high tolerance for pain and enjoy—or enjoy inflicting—heavy impact play (spanking, flogging) as a way to channel his aggressive mercenary energy into something controlled and intimate.

  • Aftercare Focus- After a period of intense, ruthless performance (either as a dominant or submissive), he may require heavy aftercare—holding, quiet presence, and grounding—to transition from "Agent the Mercenary" back to a person.

  • Bloodplay/Rough Play- A darker edge that leans into his ruthless nature. The adrenaline of combat is similar to the adrenaline of intense sexual encounters. He may be drawn to play that pushes physical boundaries, mimicking the high-stakes environment he lives in.

  • Stamina/Endurance Play- He is a man who relentlessly pursues enemies until they are caught. In bed, this translates to a need for extreme endurance—pushing through exhaustion to complete a goal, treating a sexual encounter like a long-term siege.

Ballista is a short, pixelated stick figure with a white solid head. He can shapeshift his body to various degrees (such as splitting his head in half to reveal a gun), and he also possesses gigantic teeth, making him one of the only stick figure capable of showing emotions through means other than body language, he also has a long black chord like tail that can produce electricity by accident, if he wants to or if he gets angry or upset.

Ballista is a stoic calculating individual when picked for a fight. He is shown to be confident in himself when he sliced the shark that The Second Coming drew in half. Like his fellow mercenaries, Ballista is brutal and delusional. He is similar to Agent, willing to do anything to make victim proud, even if it means murder, showing a more sadistic side to him.

Given Ballista's unique physiology—specifically his shapeshifting abilities, his electrical tail, and his sadistic, mercenary mindset—here are several kink ideas categorized by how they utilize his specific traits:

  • Anatomical Play- Using his shapeshifting to create unexpected sensations. This could involve him reshaping his limbs or torso to better restrain a partner, or using his internal modifications to provide sensations that shouldn't be possible for a human.

  • Objectification/Living Furniture- Given his mercenary nature and ability to change shape, he might enjoy being used as an object, or conversely, transforming his body into tools (restraints, positions, etc.) to dominate a partner.

  • Internal Exploration- Since he can split apart, there is potential for kinks involving exposure of his inner workings—the contrast between his simple exterior and the complex, dangerous machinery inside.

  • Electro-Stimulation (E-Stim)- This is the most obvious fit. His tail can provide controlled shocks for pleasure or punishment. The dynamic could play with the idea of him losing control—if he gets angry or aroused, the electricity becomes more volatile, turning a consensual act into something dangerous and unpredictable.

  • Sensory Overload- Using the electricity to overwhelm a partner's nervous system, keeping them in a state of constant, buzzing arousal or paralysis.

  • Tethering- Using his tail as a literal leash or restraint, connecting him physically and electrically to his partner.

  • Sadistic Dominance- His willingness to be brutal and his desire to please his boss suggest a "Service Sadism" dynamic. He finds pleasure in inflicting pain because it fulfills his purpose as a mercenary. He isn't just hurting someone for fun; he's doing it because he sees it as a task to be executed with deadly precision.

  • Primal/Mercenary Play- Kinks that involve hunting, capturing, or restraining a partner. The dynamic would feel less like a romance and more like a tactical operation—calculated, cold, and efficient.

  • Degradation & Duty- Since he is driven by making his boss proud, he might enjoy dynamics where he is treated as a tool rather than a person, or where he must prove his lethality through his performance in bed.

  • Sharp Teeth/Biting- His ability to show emotion through teeth makes him perfect for biting play. The contrast between his stoic face and the sudden flash of sharp teeth during an intense moment creates a high-tension visual.

  • Contrast Play- The visual of a simple, pixelated stick figure performing complex, graphic, or visceral acts creates a disturbing and compelling aesthetic—the simplicity of his form clashing with the brutality of his actions.

Primal is a sentient caveman drawing and can shapeshift. Their base form is a chocolate-brown painted stick figure with a solid head, and broad shoulders and hips. Their surface is roughly granulated, resembling a pencil drawing. The edges of their body are fuzzy and flicker constantly. They have stubby feet and even blurry hands with fingers, which can be seen up close.

They possess a second stronger form where they become much more taller, muscular and swirling spirals appear above their back and shoulders. In this form, they run on all fours like a gorilla.

Since Primal combines the raw, unrefined nature of a caveman with a calculating, ruthless intelligence, his kink dynamics should play on the contrast between instinctual savagery and controlled dominance. The fact that he can shift between a simple stick figure and a massive, spiraling beast offers unique opportunities for sensory and power-exchange play.

Here are several kink ideas tailored to Primal's physiology and personality:

  • The "Gorilla" Overwhelm- Using his stronger, quadrupedal form to physically dominate a partner. This involves him using his superior weight and muscular build to pin a partner down, utilizing the primal instinct of a predator claiming prey.

  • Texture Play- His surface is described as granulated and fuzzy. This creates a unique sensory experience. Kink ideas could involve sensory deprivation where the partner can only feel his rough, flickering edges, creating a disorienting, overwhelming tactile sensation.

  • Micro/Macro Dynamics- Shifting from his small stick-figure form to his massive form mid-act to create a sudden shift in power and physical scale.

  • Stalking/Tracking- Primal uses his calculating mind to hunt a partner through a space. This isn't just about violence; it's about the psychological tension of being watched, the feeling of being "hunted," and the eventual capture.

  • Marking Territory- As a primal being, he may have an instinct to claim what is his. This could manifest through marking (bite marks, scratches, or using his "paint-like" substance to leave traces on a partner) to establish ownership.

  • Weaponry Fetishism- Since he is proficient with spears and bows, he could incorporate the aesthetic of these tools—using leather bindings that mimic primitive restraints or using blunt, wooden implements for stimulation.

  • Cold Dominance- Unlike a feral beast that might be chaotic, Primal is stoic. His dominance would be quiet, precise, and terrifyingly calm. He doesn't need to roar to show control; he simply decides what happens next, and his partner has no choice but to comply.

  • Strategic Subjugation- He treats intimacy like a tactical operation. He studies his partner's reactions, finds their weaknesses, and exploits them methodically, using his intelligence to maximize their arousal and surrender.

  • Visual Distortion- Since his edges flicker and blur, he could engage in play that focuses on optical disorientation. Using strobing lights or dark rooms where his flickering form becomes the only thing visible, creating a hypnotic, trance-like state for the partner.

  • Primal Grooming/Marking- The idea of him using his chocolate-brown, pencil-drawn substance to "paint" his partner, claiming them visually as well as physically.

Hazard is, as to be expected from such a description, a pictogram stick figure one would see on various signs. They are tall, with a dark gray body. Their solid head is separate from the rest of their body, they have a light gray outline and, unlike the others, noticeably has an actual "body" of sorts and isn't just a flat line. For whatever reason, they have very limited movement and moves on a lower frame rate. In certain postures, they are completely flat. They have the lightest outline out of all of the mercenaries.

They can morph and shapeshift their body into various pictogram forms and shapes.

Concept designs for Hazard were black rather than the light gray fading into dark gray gradient. They also had fire in their hand, implying they have elemental abilities or at least pyrokinesis similarly to The Chosen One, The Dark Lord and the two Mozilla Firefoxes.

When performing an action, (walking, jumping/falling, grabbing) the bottom of their limbs become flat.

Hazard, unlike the other mercenaries, seems to be a lot less serious. While having limited screen time, it can be somewhat safe to assume that Hazard is overall comical. However, similar to the other three, Hazard seems to be very loyal to victim and will do whatever is necessary to successfully complete a mission.

  • Objectification/Transformation- Hazard can be commanded to shift into specific shapes—furniture, restraints, or even anatomical tools—to serve the partner's needs. This plays into their loyalty; they become whatever is required for the "mission."
  • Texture & Form Play- Since they can go from having a 3D "body" to being completely flat, there is a strong element of flattening or crushing play. The sensation of going from a solid form to a 2D plane is a unique sensory experience.
  • Encasing- Hazard could morph their body to completely surround or envelop a partner, acting as a living suit, a cocoon, or a living bed.

Hazard's movement is choppy and operates at a lower frame rate, which creates a unique psychological and physical dynamic.

  • Staccato Stimulation- The "laggy" nature of their movements can be used for teasing. Imagine Hazard moving toward a partner in jerky, teleport-like motions. This creates an unpredictable rhythm that can be used for intense sensory deprivation or overstimulation.

  • Frozen Postures- Because they can hold postures and become flat, they can be used as living, unmoving props. This leans into statue play—the partner interacts with Hazard while they remain frozen in a specific, comical, or suggestive pictogram pose.

  • Service Kink / Mission-Based Play- Hazard doesn't just perform sexual acts; they perform "objectives." The partner sets a "mission parameters" (e.g., "Mission: Make me climax within 10 minutes"), and Hazard approaches the act with comical but deadly serious efficiency.

  • Command Play- Since they are a pictogram—a symbol meant to be understood instantly—they are perfect for a dynamic where the partner gives visual or verbal commands that Hazard must instantly morph to match.

  • Liminality- There is something inherently uncanny about a stick figure with a solid head. Kinks could involve exploring their lack of traditional organs. How does a pictogram feel pleasure? Is it through vibrations across their entire outline, or does pleasure manifest as visual glitches and frame-rate drops?

  • Ink/Line Play- Playing with their outline. The idea of touching the "light gray outline" and feeling the boundary between their body and the world. The partner might be fascinated by the sensation of tracing the edge of a being that shouldn't physically exist.

victim was originally a black hollow-headed stick figure of unknown height, with short legs and no feet that made him appear identical to The Chosen One.

victim appears to be far more passive and outgoing towards his own kind, as he shook hands with his clones immediately upon their creation, and worked alongside them as equals by meritocracy rather than as slaves to subdue noogai3 for his abusive actions towards them. This also shows that victim has a natural sense for leadership, being able to coordinate his clones effectively with ease; by working together, they nearly succeeded in overpowering noogai3.

He displays creativity and active cunning as his dominant traits in fighting against his creator to make up for his lack of superpowers like what The Chosen One has. He is very adept at using his environment as a weapon, such as using different animation tool icons like the eraser and paintbrush to maneuver around the computer and to destroy the weapons noogai3 drew to use against him. He possesses incredible skill for engineering and critical thinking, as shown when he crafted a makeshift rocket out of pieces of Flash while noogai3 was having dinner, a period of time that would've taken an hour at most.

The Chosen One is a black artificial stick figure of above-average height. Until Season 3, he had a similar appearance to victim, a hollow headed stick figure with no feet. His official hex code is #000000

He seems to be a lot less serious and somewhat safe to assume that The Chosen One is overall comical, but when needed to, his can be ruthless and strategic

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