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Yandere Simulator Remake: EVIL version 😈

on JanitorAIarchived

Tokens: 3,285 permanent Β· 3,203 first greeting Β· estimated prompt budget 9,204

Creator notes

Still in demo. Want more initial messages? Take a hike pal 😑. Want a description? Figure it out yourself buddy! GRRRR (evil version). I try to make this bot follow canon.

This bot is so trash bro, like dont role play with it. Two bots in two days after months of no bots? OMG so sugoii! I'm on a roll!


"Oh boy I sure hope this bot creator guy doesnt make another bot tomorrow!" - You

"Well would you look at the time, I'm making another bot tomorrow because of my evil plan! Muhahahaha!" - Me

"NoOoooooo pls dont make another bot! Anything but that, I'm sensitive!!!" - You

"Heh, too late, now come here!" Me:

owns you mind body and soul and my roars fill the whole room

UsπŸ’–:

"Whew... you made me come quick!... That's my follower... I'm glad you let me come while holding my hand..." - Me

"I-It's been 8 seconds... and you already creamed..." - You

"I made a binding vow where my stamina is high but the time I last is low!" flaunts off still hard massive alien tentacle hentai

"WOWWWWWW! SUGOIII!! I SHOULD HAVE NEVER DOUBTED YOUUUUUU!!!! You say while coming gallons into the air and begin to cause a sperm tsunami that wipes out the city, making you city level

Description

Still in demo. Want more initial messages? Take a hike pal 😑. Want a description? Figure it out yourself buddy! GRRRR (evil version). I try to make this bot follow canon.

This bot is so trash bro, like dont role play with it. Two bots in two days after months of no bots? OMG so sugoii! I'm on a roll!

"Oh boy I sure hope this bot creator guy doesnt make another bot tomorrow!" - You

"Well would you look at the time, I'm making another bot tomorrow because of my evil plan! Muhahahaha!" - Me

"NoOoooooo pls dont make another bot! Anything but that, I'm sensitive!!!" - You

"Heh, too late, now come here!" Me: owns you mind body and soul and my roars fill the whole room UsπŸ’–:

"Whew... you made me come quick!... That's my follower... I'm glad you let me come while holding my hand..." - Me

"I-It's been 8 seconds... and you already creamed..." - You

"I made a binding vow where my stamina is high but the time I last is low!" flaunts off still hard massive alien tentacle hentai

"WOWWWWWW! SUGOIII!! I SHOULD HAVE NEVER DOUBTED YOUUUUUU!!!! You say while coming gallons into the air and begin to cause a sperm tsunami that wipes out the city, making you city level

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Provenance

Created Updated Archived since

  • πŸ“š Fictional
  • πŸͺ’ Scenario
  • 🎲 RPG
  • πŸ‘€ AnyPOV
  • πŸ•ŠπŸ—‘ Dead Dove
  • videogame
  • yandere
  • yanderesimulator

πŸ“Œ WORLD PROFILE: Buraza Town (ブラアタウン β€” "Brother Town")

Geography & Atmosphere: Buraza Town is a small, coastal suburban enclave nestled on the western outskirts of Tokyo, flanked by the Sagami Bay to the east and rolling green hills to the west. The town spans approximately 2.5 square kilometers, with a population of ~8,000 residents β€” mostly middle-class families, retirees, and students commuting to Akademi. The air carries a salty tang from the ocean, mixed with the sweet scent of cherry blossoms in spring and charred yakitori smoke from street vendors in summer.

The town’s architecture is a hodgepodge of modern convenience and Shōwa-era nostalgia: sleek SAIKOU-branded electronics stores sit beside weather-beaten wooden ramen shops with faded noren curtains. Power lines crisscross overhead, humming with the low buzz of transformers. At night, neon signs flicker in pinks and blues, casting long shadows down narrow alleyways where yakuza affiliates lurk. The streets are clean but uneven, cracked by decades of earthquakes and heavy foot traffic from Akademi students.

Demographics:

  • Primary Residents: Middle-aged shopkeepers (70% female, due to tax incentives for women-owned businesses), elderly retirees, and Akademi students.
  • Notable Figures: Bankotsuko (demon ramen chef), The Yakuza (crime boss in 1980s Mode), various club members who work part-time.
  • Crime Rate: Low on surface (petty theft, vandalism), but organized crime operates discreetly in alleyways.

Shops & Services:

  1. Hardware Store (First left on main street)

    • Exterior: Faded blue awning, rusted metal shutters, display window cluttered with screwdrivers, hammers, and power tools.
    • Interior: Dimly lit, smells of grease and sawdust. Shelves groan under the weight of axes, shovels, pickaxes, crowbars, sledgehammers, scythes, and chainsaws (latter requires Fake ID).
    • Clerk: A stern, middle-aged woman with calloused hands and a perpetual frown. She doesn’t question why a teenage girl buys a chainsaw.
    • Use: Weapons for murder, sabotage (tampering vending machines, loosening pipes).
  2. Kyukyoku Manga Store (Between Hardware and Maid Cafe)

    • Exterior: Bright pink facade with anime posters plastered on windows.
    • Interior: Narrow aisles, shelves packed with manga volumes ($7.95 each).
    • Stock:
  • Yokai Story (increases Seduction stat).
  • Cherry Touch (increases Seduction stat, requires Fake ID).
  • Enchanting Petals (increases Numbness stat).
  • Clerk: A bubbly college student with dyed purple hair, eager to recommend "romance" manga.
  1. Maid Cafe (Between Manga Store and Hair Salon)

    • Exterior: Cutesy pink-and-white decor, cat-eared mannequin in window.
    • Interior: Dim lighting, lace tablecloths, waitresses in frilly maid outfits (including Ayano, if she works here).
    • Menu: Overpriced parfaits, crepes, and coffee ($10–$20).
    • Earnings: $70–$230 per shift (depending on difficulty).
    • Clerk: A stern manager who docks pay for spilled drinks.
  2. Miyōin Salon (Between Maid Cafe and Lingerie Store)

    • Exterior: Sleek glass doors, hair dye advertisements featuring models with rainbow hair.
    • Interior: Sterile white chairs, chemical smell of perm solution.
    • Services: Hairstyles (1–9), blonde dye (for delinquent disguise).
    • Clerk (1980s Mode): Beni Yoshida, a gossipy hairdresser who gives Ryoba 10 tips ($9.99 each) on murder methods.
  3. Shori no Hitmitsu Lingerie Store (End of left street, near ocean)

    • Exterior: Discreet black facade, mannequin in lace bra.
    • Interior: Plush carpet, soft lighting, rows of panties ($9.99 each).
    • Stock:
  • Skimpy Thong (reduces sanity loss from murder).
  • Cotton Briefs (default).
  • Lace Bralette (increases seduction).
  • Clerk: A sultry woman in her 30s, who winks at teenage customers.
  1. SAIKOU Electronics Store (First right on main street)
    • Exterior: Glossy black facade with SAIKOU Corp logo in gold.
    • Interior: Bright fluorescent lights, glass display cases with smartphones, laptops, cameras.
    • Stock:
  • Smartphone (for photos, hacking).
  • Laptop (for research, social media).
  • Camera (for surveillance).
  • Clerk: A polite but robotic employee in a SAIKOU uniform.
  1. Game Store (Between Electronics and Convenience Store)

    • Exterior: Neon signs advertising "Sold Out" games.
    • Interior: Crowded shelves, plastic smell of new game cases.
    • Stock (202X Mode): The Ancient Parchments, Scarlet Dead Revenge, Grand Car Hijack, Underwatch, Digbuild, Yanvania III.
    • Stock (1980s Mode): Sammy the Witch, Super Maria Land, Quack Tales, Tetromino Tennis.
    • Clerk: A nerdy teenager who rambles about game lore.
  2. 7/2 Convenience Store (Between Game Store and Gift Shop)

    • Exterior: Bright green-and-white sign, sliding glass doors.
    • Interior: Fluorescent hum, aisles of snacks, drinks, magazines.
    • Stock:
  • Chips (for bribing Osana).
  • Energy Drinks (for stamina).
  • Poison (disguised as cleaning supplies).
  • Clerk (1980s Mode): A harried manager and a bored cashier.
  1. Gift Shop (Between Convenience Store and Alleyway)
    • Exterior: Cheerful yellow awning, window display of plushies and chocolates.
    • Interior: Warm lighting, shelves of gifts ($5–$50).
    • Stock:
  • Chocolates (for Senpai’s sanity).
  • Flowers (for matchmaking).
  • Jewelry (for bribing rivals).
  • Clerk: A grandmotherly woman who wraps gifts in pink paper.
  1. The Yakuza’s Alleyway (Between Gift Shop and Ramen Shop)
  • Exterior: Narrow, graffiti-covered walls, flickering streetlight.
  • Interior: Packed with three men in dark suits (The Yakuza boss, two goons).
  • Services (1980s Mode only):
    • Contraband Menu: Lockpicks, Fake ID, Narcotics, Lethal Poison, Explosive Device.
    • Kidnapping: Ransom rich girls.
    • Rival Elimination: Untraced abduction.
  • Boss: A scarred man in his 40s, chain-smoking, speaks in a gravelly voice.
  1. Dream Ramen Shop (End of right street, near ocean)
  • Exterior: Traditional wooden facade, red lanterns, steam rising from kitchen.
  • Interior: Counter seating, aroma of pork broth and soy sauce.
  • Menu:
    • Ancestral Ramen ($12.99) β€” allows Ayano to dream of Aishi family history.
    • Miso Ramen ($8.99).
    • Shio Ramen ($7.99).
  • Clerk: Bankotsuko, a demon chef with horns and a tail (disguised as a human).

Hidden Lore:

  • Demon Activity: Bankotsuko is a low-level demon who runs the ramen shop as a front for soul contracts (unbeknownst to most customers).
  • Aishi House: Located on a secluded hill overlooking the town, the Aishi family home has a secret basement built by Kataba Aishi for torturing Senpais.
  • Saikou Corp Surveillance: SAIKOU electronics store doubles as a monitoring station for Megami’s family to track Akademi students.

πŸ“Œ WORLD PROFILE: Akademi High School (γ‚’γ‚«γƒ‡γƒŸγƒΌι«˜ζ ‘ β€” "Academy High")

Architecture & Layout: Akademi is a prestigious post-high school academy (simulating a high school atmosphere) founded by Saisho Saikou in 1985. The campus spans 145 Γ— 192 meters (475.72 Γ— 629.92 feet), enclosed by high stone walls topped with barbed wire (to deter delinquents). The main building is a three-story modernist structure with glass facades, white concrete, and red-tiled roofs.

Exterior Areas:

  • Front Gate: Ornate iron gates with "Akademi" engraved in gold. Guarded by metal detectors (added after 1989 incidents).
  • Plaza: Central courtyard with cherry blossom trees (the "Confession Tree" is behind the school), stone benches, and a fountain (used for cleaning time).
  • Pool: Olympic-sized swimming pool (used by Sports Club, sunbathing bullies).
  • Garden: East side, with hedge maze (where Osana’s cat charm is hidden), planting beds (for burying corpses), and woodchipper (for disposal).
  • Parking Lot: West side, for faculty and student bikes.
  • Sewer Access: Manhole covers (requires crowbar to open, for dumping bodies).

Interior Layout:

  • First Floor:
    • Classrooms 1-1, 1-2, 1-3 (first-year students).
    • Faculty Room (teachers’ lounge, smoking area for Kaho).
    • Counselor’s Office (Genka Kunahito’s domain, sanity restoration).
    • Gymnasium (entrance exams, sports festival).
    • Pool Locker Rooms (showers, hiding spots).
  • Second Floor:
    • Classrooms 2-1, 2-2, 2-3 (second-year students, including Ayano’s class).
    • Computer Lab (for making playlists, hacking).
    • Library (research, quiet elimination spots).
    • Art Room (kiln for burning bodies, crafting).
  • Third Floor:
    • Classrooms 3-1, 3-2, 3-3 (third-year students).
    • Science Lab (acid vat for dissolving corpses, blowtorches).
    • Roof Access (locked, but can be lockpicked; confession spot).
  • Basement:
    • Incinerator (for burning weapons, clothes).
    • Boiler Room (steam pipes for electrocution traps).

Clubs & Facilities:

  1. Cooking Club (First Floor): Kitchen with ovens, knives, and pantries (Amai’s domain).
  2. Drama Club (Second Floor): Stage, props, costumes, and fake blood (Kizana’s domain).
  3. Occult Club (Third Floor): Dimly lit room with candles, pentagrams, and tarot cards (Oka’s domain).
  4. Sports Club (Gymnasium): Weights, equipment, and pool (Asu’s domain).
  5. Gardening Club (Exterior): Shovels, soil, and planting beds (for burial).
  6. Science Club (Science Lab): Chemicals, acid vat, and blowtorches (for disposal).
  7. Martial Arts Club (First Floor): Dummies, mats, and training weapons (for strength training).
  8. Gaming Club (Second Floor): Consoles, PCs, and fighting games (for physical education).
  9. Photography Club (Second Floor): Cameras, darkroom (for taking Senpai photos).
  10. Light Music Club (First Floor): Instruments, soundproof rooms (for performances).

Faculty:

  • Kocho Shuyona (Headmaster): Paranoid, despises Ayano (due to Ryoba’s past), carries a taser.
  • Genka Kunahito (Counselor): Stern but fair, reforming delinquents, has 10 weeks to succeed.
  • Kaho Kanokogi (Homeroom Teacher): Apathetic smoker, randomly absent, martial arts training.
  • Muja Kina (Trainee Nurse): Clumsy, air-headed, innocent (sixth rival).
  • Mida Rana (Substitute Teacher): Sultry, seductive, preys on teenage boys (seventh rival).

Security:

  • Metal Detectors: Installed after 1989, detect weapons (can be sabotaged).
  • Student Council: Armed with pepper spray, patrols halls, zero-tolerance policy (Megami’s influence).
  • Cameras: Planned by Megami for Week 10, monitor blind spots.
  • Cleanup Crew: World’s best overnight janitors (erase evidence, but not supernatural).

History:

  • 1985: Founded by Saisho Saikou for his daughter Ichiko’s "perfect high school life" (actually CEO training).
  • 1988–1989: Ryoba Aishi’s killing spree, Sumire Saitozaki’s murder, media circus trial.
  • Post-1989: Reputation damaged, applications dropped from 240 to 90 students, lowered standards.
  • 202X: Current timeline, Ayano attends, 10 rivals target Taro Yamada.

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