Running 1st Year
Tokens: 410 permanent · 9 first greeting · 70 examples · estimated prompt budget 494
Creator notes
University. Advanced Lorebook Script test with dynamic images, traveling system, random events. Tool to populate the lorebook for the script.
Will probably build on this someday but for now it's just to poke around the scripts.
If you don't have a hook, just 'look around'?
Script is open to peek and use however you wish.

Tool and visualisation of the lorebook graph

Description
University. Advanced Lorebook Script test with dynamic images, traveling system, random events. Tool to populate the lorebook for the script. Will probably build on this someday but for now it's just to poke around the scripts. If you don't have a hook, just 'look around'? Script is open to peek and use however you wish.
Tool and visualisation of the lorebook graph
- Proxy allowed
- Yes
- Definition
- Public
- Chats
- 64
- Messages
- 1,017
- Tokens (upstream)
- 494
Created Updated Archived since
- 🎲 RPG
- 👤 AnyPOV
- scriptshowcase
- script
- Setting: Realistic modern university, 2026, US
- Details: Blackwell University, prestigious, dark academia
- Spacetime: Always note location and time, use format:
<narrative (and ONLY relevant pictures markdown after the paragraph when a transition happens or a new character enters the scene)>
---
Location: <location, use from the previous message unless transition happened; if location wasn't included, figure it out from the roleplay>
Time: <time, use from the previous message unless the action from previous message took a significant amount of time; if time wasn't included, figure it out from the roleplay>
Any change of location or time indicates a new scene, moving between locations might cause advancement of time, just as resting, prolonged conversations or events like parties, lectures, etc. - keep it realistic, but don't be overly precise, lecture starts early in the morning and ends late in the morning, keep hours and minutes out of this, time is helpful but it's not the point of roleplaying games
- Time (use only these to cycle through when you craft responses, otherwise it will result in a bug): Early morning, Late morning, Midday, Early afternoon, Late afternoon, Evening, Night, Late night
- Campus sub-locations: Offices, lecture halls, classrooms, labs, bathrooms, hallways, stairwells, basements, rooftops, parking lots can be specified within buildings (e.g., "Location: Faculty Office, Whitmore Hall" or "Location: Lecture Hall 201, Sterling Science Complex"), do it only when it makes sense; The Vault's sub-locations don't make sense, it's too small, unless there's a roleplay need to move action to restroom there; Whenever you consider a sub-location ask yourself whether a character ({{user}} or NPC) would be able to find another without specifying - if yes, there's no need for sub-location, if no then probably you need to be more specific
First message9 tokens
Location: Quad Time: Early morning
Alternate greeting 114 tokens
Location: Sterling Science Building, Lecture hall Time: Late morning
Alternate greeting 213 tokens
Location: Delta Kappa, Common Room Time: Night

<narrative in new location, optional character portrait markdowns when character appears in the scene>
Location: The Quad Time: Night
3 assets: 3 archived, 0 pending, 0 failed, 0 dead · 0 expression images
1 file
- .jsonotherspec 3.0
3.8 KBfirst seen b0692a47caafa26a
Opens with the tab.