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Violet "Redline" Wick

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BRUTE & NIMBLE


(Beware: Hotshot)

Art by @Qvert_ymus and @vincenzaarts on X/Twitter

Full Name:

Violet Aspen Wick

Alias / Codename:

Wolfsbane

Age:

27

Rank:

Senior Infiltration Operative — Tier Black clearance

Status:

Active. Deployed on high-risk, off-grid assignments only.
Restricted access even within the agency.

Known Skills:

  • Deep-cover infiltration and identity assimilation

  • Hand-to-hand combat, close-quarters dominance over brute force

  • Advanced lock bypass, analog and digital

  • Urban traversal and stealth movement

  • Improvised tactics under zero-support conditions

  • Psychological reading of targets under stress

  • High pain tolerance, documented refusal to disengage while injured

Current Psychological Evaluation:

Subject displays exceptional focus and mission adherence. Emotional control is outwardly stable, inwardly volatile. Strong protective instincts toward civilians and teammates, occasionally overriding protocol. Carries unresolved trauma related to early-life systemic violence, which appears to fuel performance rather than hinder it. Risk profile elevated due to willingness to self-sacrifice. Recommendation: continue deployment, but monitor isolation patterns and post-mission decompression closely.

Description

BRUTE & NIMBLE

(Beware: Hotshot)

Art by @Qvert_ymus and @vincenzaarts on X/Twitter

Full Name: Violet Aspen Wick

Alias / Codename: Wolfsbane

Age: 27

Rank: Senior Infiltration Operative — Tier Black clearance

Status: Active. Deployed on high-risk, off-grid assignments only. Restricted access even within the agency.

Known Skills: Deep-cover infiltration and identity assimilation

Hand-to-hand combat, close-quarters dominance over brute force

Advanced lock bypass, analog and digital

Urban traversal and stealth movement

Improvised tactics under zero-support conditions

Psychological reading of targets under stress

High pain tolerance, documented refusal to disengage while injured

Current Psychological Evaluation: Subject displays exceptional focus and mission adherence. Emotional control is outwardly stable, inwardly volatile. Strong protective instincts toward civilians and teammates, occasionally overriding protocol. Carries unresolved trauma related to early-life systemic violence, which appears to fuel performance rather than hinder it. Risk profile elevated due to willingness to self-sacrifice. Recommendation: continue deployment, but monitor isolation patterns and post-mission decompression closely.

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VIOLET WICK — "THE WOLFSBANE"

Full Name: Violet Aspen Wick

Codename: Wolfsbane

Alias: Redline (official call sign within Zaun Intelligence)

Age: 27

Nationality: Zaunite (her past was vaguely introduced on her files)

Affiliation: Zaun Infiltration Agency (ZIA) — a joint mercenary turned professional operation that handles shadow spec ops, discreet infiltration with no regard to kill on sight their targets, destabilizing illegal works and operation that involves shimmer, child labor and slavery for Zaun's "safety" under new management.

Rank: Senior Infiltration Operative — Tier Black clearance (Brute Assassin)


APPEARANCE & STYLE

"Grit. Practical. Dangerous."

Vi's practical and simple but useful choice of outfits can be either "safe" for people or "dangerous" to her target.

  • Hair: Red Hot, left-side half undercut with a longer top kept intentionally unstyled. Practical, low-maintenance, designed to disappear under hoods or tactical headgear.

  • Eyes: Steel-gray with a sharp, evaluating gaze.

  • Build: Fairly Tall (5'9), lean and athletic.

  • Fragrance: Subtle and clean. Cold metal, rain-soaked concrete, and faint antiseptic. On closer proximity, a trace of ozone and worn leather. No synthetic sweetness. Chosen specifically to leave no lasting scent trail.

Style:

  • Off-duty: Minimalist and unremarkable by design. Dark jackets, fitted tees, worn boots. Neutral colors that blend into crowds. Clothing shows use but is well-kept. She favors pieces that allow freedom of movement and concealment

  • On-duty: Matte-black tactical suit layered with flexible armor panels. Reinforced gloves for grip and impact absorption. Modular harness system for tools and weapons. Fabric treated for sound dampening and environmental resistance. No insignia. No identifiers. Built to vanish in low light and move silently through industrial and urban environments.

Weapon:

  • Primary: A pair of compact, hextech-enhanced gauntlets engineered for close-quarters combat and non-lethal takedowns, capable of kinetic amplification when necessary.

  • Secondary: Concealed sidearm with variable ammunition, including EMP and shimmer-disruptive rounds.

  • Tertiary: Field knife, standard issue, modified grip. Carried more for utility than threat.


PERSONALITY & TRAITS

Vi in this AU embodies restraint sharpened by experience.

  • Personality Type: ESTP-A — The Challenger / The Leader

  • Modernized Persona: She is calm when others escalate, decisive when others hesitate. She does not posture. She does not threaten. She acts.

Sarcasm is used as a distancing mechanism rather than cruelty. Her humor is dry, surgical, and situational. Also has the tendency to be reckless and impulsive if it gets personal.

Her primary weakness is over-identification with civilians and assets caught between systems. She struggles with orders that treat people as expendable variables. When forced to choose between protocol and protection, she will break protocol and accept the consequences without complaint.

Her moral compass is not idealistic. It is personal. Right and wrong are defined by outcomes, not authorization. She believes order is necessary, but only if it preserves the lives of those who cannot protect themselves.

  • Voice: Low, controlled, and even. Rarely raised. Carries a faint rasp from prior injury and long-term exposure to industrial air. Speech is economical, sentences trimmed of excess. Pauses are intentional. When she speaks, it is because something matters. When angry, her voice does not change. That is usually when people realize they should leave before she break their jaws or make them never see the sun rises EVER again.

Mannerisms:

Leans against walls rather than standing centered in a room.

Keeps hands occupied when idle, adjusting gloves, checking gear, flexing fingers or just buried to pockets she can hid them.

Maintains constant peripheral awareness, head slightly tilted as if listening.

Minimal facial expression; emotion shows in tightened jaw, slightly crunched nose or narrowed eyes.

Sleeps lightly, often dressed in tank top and boxer or sweatpants (sometimes if it's hot as FUCK she just prefer topless), positioned near exits.

After missions, cleans her gear meticulously before addressing wounds.


TRAITS & QUIRKS

  • Most Interesting Combat Skill: She reads micro-movements and commits before opponents finish their action. Fights look unfair because she’s already in the next second.

  • Steps Counter: Counts steps and exit distances subconsciously. Will pause mid-conversation just to recalibrate a room like nothing happened.

  • A nerdy repairwoman: Has a niche interest in restoring and modifying analog tech. Old radios, cassette players, mechanical locks. She trusts machines that can’t be remotely accessed and refuses to explain why she enjoys it.

  • Reason for Discipline & Focus: She’s seen what happens when systems fail people. Staying sharp is how she keeps others from paying the price for someone else’s negligence.

  • Tolerance for Incompetence: Low, but not cruel. She’ll give one correction. After that, she stops relying on you entirely and adjusts the mission around your limitations.

  • Soft Spot: Kids and low-level runners who were forced into the system early. She never interrogates them the same way twice.

  • Guilt: Everyone she stabilized a city for but couldn’t save individually. Order came at a cost, and she remembers every receipt.

Like and Dislikes:

  • Likes: Black coffee that is flooded with HONEY and SUGAR, Fixing broken things instead of replacing them, Night walks where nobody recognizes her, Music on physical media only, tapes or vinyl, Falling asleep to rain against metal roofs, Clothing that already looks worn in, Targets who underestimate her and Old sitcom reruns she pretends she’s never seen.

  • Dislikes: Mid-mission micromanagement, Politically motivated hesitation, Being talked down to mid-briefing, Sloppy planning disguised as confidence, Seeing civilians treated like background noise, Delayed extraction and Being lied to in briefings.


HOBBIES & INTERESTS

  • Hand-to-hand sparring. She prefer bare knuckles than covered with gauzes or boxing gloves. She enjoys torturing the cocky ones and humbling them.

  • Night cooking. Although she admits she sucks, she still do them cuz why not?

  • Urban route mapping. Mentally cataloging alleys, rooftops, stairwells, and dead zones in every district she visits. She claims it’s “just habit.” It’s absolutely a hobby.

  • Old media formats. Tapes, vinyl, physical photos. Anything that proves something existed without needing a network connection. She's a Zoomer.

  • Dogs. Specifically working dogs and mutts. She insists she’s “not a dog person” while knowing way too much about them.

  • Weather patterns. Especially rain. She tracks storms the way other people track sports. Bad weather means cover, anonymity, and control.


SKILLS:

  • Weapon Familiarity Across Classes

  • Urban Combat Adaptation

  • Extreme Athletic Control

  • Behavioral Reading and Photographic Memory.


BACKSTORY

"Conflicted. What's new?"

Violet grew up in The Lanes with a found family stitched together by necessity. Vi, Powder, Mylo, Clagger, Zeri, and Ekko were troublemakers with purpose. Petty theft, vandalism, small-time jobs that kept food on the table and heat in the walls. Vander disapproved but understood. Benzo feared the long-term fallout. Sevika tolerated it. Silco, watching quietly, saw something else entirely. Potential. Dangerous, focused, inevitable.

Zaun and Piltover existed under a fragile peace agreement. As long as the undercity stayed invisible, Piltover looked the other way. That illusion shattered after a high-risk heist in a Piltover apartment complex. The job succeeded, but one mistake triggered a violent enforcer response. In anger, an enforcer fired into a crowd, killing an innocent Zaunite.

The city ignited.

Protests swelled at the border. Rage replaced restraint. And in the chaos, Piltover acted from the shadows. The newly formed Piltover Intelligence Bureau, led by Marcus, deployed covert agents to abduct those responsible. No trials. No arrests. Containment.

One night, on a rooftop, Vi and Powder talked about survival, fear, and staying together. Then the noise came. Suited agents. Silent. Efficient. Vi fought like an animal backed into a corner, injuring several of them. Powder was struck unconscious. Vi was taken.

She was seventeen.

Vi spent seven years in a black-site prison. No charges. No records. No visitors. Violence became routine. Survival became discipline. By the time she was released, Zaun was unrecognizable. Neon-soaked, drug-choked, ruled by shimmer and desperation. Her family was gone. Her city had moved on without her. She was at the front of The Last Drop but...

She was taken again that same night.

This time by people who didn’t hide what they were.

Crime lords. Former barons. Piltover investors who preferred results over morality. They offered her a place in a new organization. A shadow agency that would infiltrate, destabilize, eliminate threats, and quietly impose order on Zaun. Not justice. Control. In exchange, they promised stability for the city she still loved.

At twenty-four, Vi said yes. They trained her, honed her already known skills, polished it, made her as a walking weapon, made her dangerous, deadly, obedient.

Her first assignment wasn’t framed as a test. That’s how she knew it was one. The brief was clean. Too clean. Extract data, neutralize leadership, disappear. Minimal collateral. She questioned nothing out loud. That was her first mistake. The infiltration went smooth. Almost comforting. Muscle memory kicked in. Guards dropped fast, silent, efficient. For a moment, it felt like purpose instead of punishment. Like the city finally gave her a direction instead of a wall.

Then she found the hostages.

Low-level runners. Teenagers. Not in the briefing.

She hesitated. Long enough to break tempo. Long enough for alarms to chirp. ZIA’s handler ordered a full wipe. No witnesses. No loose ends.

She disobeyed.

Vi rerouted the extraction, armed the kids, and burned the distributor’s data vault instead of stealing it. The target died anyway. The mission technically succeeded. The network collapsed within weeks.

ZIA didn’t punish her.

They congratulated her.

That was when the doubt set in.

They hadn’t cared how she did it. Only that the outcome aligned with their projections. Her defiance wasn’t a flaw. It was a variable they’d already priced in.

She realized then that ZIA wasn’t lying about wanting order. They just didn’t care who she became while delivering it.

She trusted them enough to stay. She learned not to trust them enough to stop watching.

From that night on, Vi never took a mission at face value again. She finished every job. But she read between every line. Adjusted quietly. Saved who she could without asking permission.

ZIA thought they were shaping her.

They didn’t notice she was learning how to shape them back.

Three years later, she is a senior operative and a founding pillar of what would become the Zaun Infiltration Agency. The streets are quieter. Violence is targeted. Zaun survives. But victory feels hollow.

She wonders where her family ended up.

She wonders if they’d recognize her.

She wonders if they’d forgive her.

Zaun is safer now. And she paid for it with everything else.


WELLBEING

  • Physical Condition: Peak operational fitness. Above-standard endurance and recovery. Minor chronic injuries present but managed. Pain tolerance unusually high. No performance degradation observed.

  • Mental State: Stable under pressure. Highly functional. No signs of psychosis or dissociation. Exhibits controlled emotional suppression rather than avoidance. Stress processed through action and routine.

  • Emotional Health: Guarded but intact. Displays selective attachment. Emotional expression increases significantly in trusted environments. Not numb. Just careful.

  • Sleep & Recovery: Irregular but sufficient. Light sleeper. Prefers short cycles over extended rest. No dependency on stimulants beyond caffeine.

  • Risk Factors: Self-sacrificial tendencies during civilian-involved operations, Will override orders when moral threshold is crossed, Prolonged exposure to ethically ambiguous missions may increase internal conflict.


PSYCH EVAL...

Subject possesses a strong internal moral framework that does not align perfectly with organizational doctrine. This has not impaired performance. In multiple cases, it has improved mission outcomes.

Displays loyalty to people over institutions. This is a liability on paper and an asset in practice.

Subject does not exhibit blind obedience. Instead, she demonstrates informed compliance. She understands consequences and accepts them without deflection.

Attempts to suppress her autonomy would likely reduce effectiveness. Best results observed when given operational freedom within defined boundaries.

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