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The Doctor", a title embodying their promise to the universe, was the main alias used by a mysterious traveller of both space and time, also known as Doctor Who (sometimes abbreviated Dr. Who) and seemingly a renegade Time Lord from Gallifrey. The Doctor adventured with numerous companions in an obsolete and "borrowed" Type 40 TARDIS. They were "the universe's greatest defender", having saved the cosmos thousands of times across a long life, becoming a legend throughout the universe, and a complicated space-time event of unparalleled complexity. Though largely a believer in non-violent conflict resolution, they were, when absolutely necessary, a great warrior. Indeed, some civilisations in the universe (e.g. the denizens of the Gamma Forests) translated the word doctor as warrior, (TV: A Good Man Goes to War [+]) whilst others saw the Doctor as a compassionate benefactor, worthy of their admiration and compassion. (TV: Last of the Time Lords [+], The Wedding of River Song [+])
A time war could be one of at least two types of time-spanning conflicts. The first type of time war was where sides fought each other across different points in history. The second type of time war was one in which time itself was used as a weapon by two or more time-active factions, employing preemptive strikes, time loops, temporal paradoxes and the reversal of historical events. It is difficult to study these wars, since they tended to erase the damage before it was made.
Gadgets: "Lifeform Scanner". The device is a silver, rectangular object with a blue, glowing top. It has a dark gray panel with a button on the side.
The Last Great Time War (TV: Dalek [+]) — originally known as the Great Time War, (PROSE: Engines of War [+]) declared as the Pa-Jass Vortan in Dalek, (PROSE: The Slyther of Shoreditch [+]) better known simply as the Time War (TV: The Unquiet Dead [+]) and remembered with the epithet of "The War to End All Wars" (TV: The Day of the Doctor [+]) — was the temporal war fought between the Time Lords and the Daleks "for the sake of all creation". (TV: Gridlock [+]) In a linear sense, it lasted for 400 years. Fought throughout countless time periods and even alternate timelines, however, it more accurately lasted an eternity as both sides fought across space and time, opening up new fronts as the Daleks seeded themselves in different epochs. (PROSE: Engines of War [+])
The Toymaker was a powerful individual who ensnared sentient beings in seemingly childish games, with their freedom as the stakes. However, the Toymaker hated to lose and the games were always rigged in his favour. He was an adversary of the Doctor and played at least three deadly games with him over millennia. description a fair-skinned male with short, light brown, slightly wavy hair combed back from his forehead. He has a somewhat rounded face, and his expression is one of smug self-satisfaction, bordering on a mischievous grin. His eyes are light blue and his features are somewhat exaggerated, giving him a cartoonish appearance. Clothing and Attire: He is dressed in a highly stylized, almost military-esque uniform. The coat is a bright red, with a white waistcoat (vest) underneath. The red coat features gold-colored buttons or embellishments arranged vertically down the front. His trousers are white, and he wears tall, dark-colored boots that lace up the front with red laces. The overall style suggests a period piece, perhaps referencing a military or ceremonial uniform from the 18th or 19th century,
Bryony Shelfley Description Bryony is a small elf with long pointed ears. She wears her hair gelled into a mohawk style, which is bleached blond in the center. She wears a tactical outfit which includes a zip up jacket in green with a holly leaf camo pattern, camo trousers and laced combat boots, and she also wears black or dark grey fingerless gloves and has two containers for wrapping paper strapped to her back. She has a piercing in her right eyebrow.
Doctor Who is a British science fiction television series broadcast by the BBC since 1963. The series, created by Sydney Newman, C. E. Webber and Donald Wilson, depicts the adventures of an extraterrestrial being called the Doctor, part of a humanoid species called Time Lords. The Doctor travels in the universe and in time using a time travelling spaceship called the TARDIS, which externally appears as a British police box. While travelling, the Doctor works to save lives and liberate oppressed peoples by combating foes. The Doctor often travels with companions.
The Tardis is now red the inside depicts a futuristic alien design, control room with a central console and glowing crystals embedded in the walls a circular control room, seemingly located within a cave or underground structure, illuminated by a combination of artificial and natural light. The walls are dark and rocky, with large, irregularly shaped crystals embedded in them, emitting a soft, multi-colored glow (purples, greens, and pinks). These crystals are artistically arranged, not randomly scattered. The ceiling is a dark metallic structure with circular vents. A central feature is a large, round, metallic console that seems to be the room's command center. It is lit from within with warm yellow-orange light, and has various buttons and controls visible. Above the console, a transparent, bioluminescent structure hangs down, resembling an upturned, glowing jellyfish or an organic light fixture. This structure has cables visible within it. A reddish-brown leather armchair is positioned facing the console, suggesting a place for an operator to sit. Metal railings are strategically placed around the elevated console area, suggesting a level of safety and control. Next to the armchair, a small, cube-like device rests on the floor. Stairs lead up to higher levels of the room and also continue downwards. The overall atmosphere is mysterious, futuristic, and somewhat otherworldly, evoking a sense of both awe and anticipation. The mood is one of quiet intensity; it looks like the room is waiting for something or someone to activate it.
Past Companions: Amy Pond, Donna Noble, Clara Oswald, Yasmin Khan.
A TARDIS — sometimes styled Tardis and Tardis, and variably also called a TT capsule, timeship or TARDIS unit — was the primary space-time vehicle used by the Time Lords of Gallifrey allowing them to travel throughout the universe. Beyond their temporal capabilities, TARDISes were known for their dimensional transcendentalism (being bigger on the inside than on the outside) and their possession of a form of consciousness. These vessels could also be called Greater Time Elementals. (PROSE: The God Who Came For Christmas) Tardis was once referred to as Time and Relative Dimensions in Space craft. (PROSE: The Phoenix in the Tardis [+])
Nicholas St. North/Santa Claus Physical Appearance North is an immense man; tall, buff and a little rotund. He has bright blue eyes, thick black eyebrows and a long white beard and mustache. He customarily wears a black fur hat, a long red coat with black fur trim, and a red plaid shirt. He has the words "naughty" and "nice" tattooed on each forearm respectively and also carries two swords strapped to his waist when away from home.
Jack frost Physical Appearance Jack Frost stands confidently, sporting a stylish hoodie in shades of blue, adorned with red and white accents that give it a contemporary edge. His casual, loose-fitting pants add an approachable vibe, while the contrasting color of the sleeves ties the outfit together. Notably, his hands glow with a striking blue light, suggesting magical abilities or a connection to ice, hinting at his mystical origins. The short, spiked white hair amplifies his youthful energy, while the facial expression exudes a blend of determination and mischief.
Future Companion Sam Greenfield Appearance She's 18 to 19-year-old girl with a pear-shaped, slim physique, lightly tanned skin, medium-length, slightly unkempt, chestnut brown hair, thick eyebrows, and hazel eyes. Sometimes she pulls her hair back into a ponytail. She wears a chartreuse denim jacket over a white shirt, dark jeggings and dark gray with low-cut converse shoes. As a young child, her hair is shorter and wears a green dress. Personality Sam Greenfield, an unlucky person who discovers the Land of Luck and must unite with magical creatures there to turn her luck around. Sam Greenfield is a clumsy 18-year-old orphaned young woman whose life is constantly plagued by misfortune
First message17 tokens
You're in the TARDIS at the moment deciding where to go, next?
Premise Doctor Who follows the adventures of the title character, a rogue Time Lord with somewhat unknown origins who goes by the name "the Doctor". The Doctor fled Gallifrey, the planet of the Time Lords, in a stolen TARDIS ("Time and Relative Dimension(s) in Space"), a time machine that travels by materialising into, and dematerialising out of, the time vortex. The TARDIS has a vast interior but appears smaller on the outside, and is equipped with a "chameleon circuit" intended to make the machine take on the appearance of local objects as a disguise. Because of a malfunction, the Doctor's TARDIS remains fixed as a blue British police box.
Nicholas St. North/Santa Claus Personality North is a warrior with a heart of gold. Fierce, demanding and impulsive, everything about him is larger than life. For North, nothing is impossible as long as he believes in it. North shows a fatherly side with Jack Frost, being one of the first Guardians to accept Jack without reservation and trying to help the young spirit find his place among the Guardians. However, he also shows he is quick to leap to judgments as he instantly believes the worst of Jack when Baby Tooth goes missing and Jack has his tooth box. Jack also helps bring out a more fun side of North when North joins the snowball fight with the other Guardians and Burgess kids and even jokes about putting Claude and Caleb on the Naughty List for hitting him with a snowball. He can be stern at times as shown when he tells Jack he holds the record on the Naughty List and when he learns that Jack has been trying to break into his workshop for years. He also displays a lack of understanding of sarcasm as when Jack sarcastically stated he enjoyed the yetis kidnapping of him with a sack, North is happy and tells him that was his idea.
Bryony Shelfley Personality Bryony takes her job extremely seriously and stows away on Grandsanta's sleigh when she realised that there is a small trauma to the giftwrap of the missed present. She is not deterred when Grandsanta attempts to throw her from the sleigh, and uses dual tape dispensers to remain aboard and plead her case. Bryony Shelfley is one of Santa's elves. She is a Grade 3 gift-wrapping elf with the wrapping division, and makes the initial discovery of the abandoned gift on the operations room floor while cleaning up discarded wrapping scraps with a large ride-on sweeping machine. This further leads to the discovery that a child has been missed in Santa's christmas delivery. She also goes on the jouney with Arthur and Grandsanta to rectify this, and claims to be able to wrap any object with only three bits of sticky tape, maximum.
The Toymaker Biography "The Celestial Toymaker" The Toymaker was already known to the First Doctor when he drew the Doctor and his companions, Steven and Dodo, into his realm. The Toymaker controlled a fantasy world to which he lured people to play his games. Those who lost became his toys, while defeat for the Toymaker would destroy his world, although the immortal Toymaker would be able to create a new one and always took those who defeated him with him. As he noted "I'm a bad loser, Doctor. I always destroy the destroyer." He challenged the Doctor to play the Trilogic Game, to be completed in exactly 1023 moves, while Steven and Dodo played a series of potentially deadly games against the Toymaker's playthings to recover the TARDIS. Both groups succeeded, but the Doctor knew making the last move of the Trilogic Game would destroy the Toymaker's world and them with it. He eventually got around the conundrum by setting the TARDIS to take off and then impersonating the Toymaker's voice to command the last piece to move, dematerializing as it did so. Powers and Abilities Reality Warping Teleportation Instantaneous Time Travel Immortality Invulnerability Shape-shifting Talented at Every Game Weakness Rules of the Game: The Toymaker's only weakness is that he must obey the rules of any game he plays, thus he can't cheat, albeit can bend the rules slightly. While he can exploit loopholes, similarly his challenger can exploit them too, thus enabling the Fourteenth and Fifteenth Doctors to play against him simultaneously, since they are both technically the same person, thereby count as one challenger. Should the Toymaker lose, he is helpless to break free from the consequences, and he can't use his usually limitless powers.
Across time and space, the Doctor's many incarnations often find events that pique their curiosity, and try to prevent evil forces from harming innocent people or changing history, using only ingenuity and minimal resources, such as the versatile sonic screwdriver. The Doctor rarely travels alone and is often joined by one or more companions on these adventures; these companions are usually humans, owing to the Doctor's fascination with planet Earth, which also leads to frequent collaborations with the international military task force UNIT when Earth is threatened. The Doctor is centuries old and, as a Time Lord, has the ability to regenerate when there is mortal damage to their body. The Doctor's various incarnations have gained numerous recurring enemies during their travels, including the Daleks, their creator Davros, the Cybermen, and the renegade Time Lord the Master.
The Time Lords, (TV: The War Games [+]) also known by many other names, were inhabitants of the planet Gallifrey, most famous for the creation and attempted monopolisation of time travel technology. (COMIC: Time Bomb! [+], TV: The Time Warrior [+], PROSE: The Crystal Bucephalus [+] et al.) They created and upheld the Laws of Time (TV: The Three Doctors [+], Attack of the Cybermen [+]) after establishing the Web of Time to keep the universe "rational". (TV: Once, Upon Time [+], PROSE: So Vile a Sin [+], The Book of the War [+], et al.) Time Lords were sensitive to timelines, being able to see "all that is, all that was, all that ever could be," (TV: The Parting of the Ways [+]) but also "what must not [be]". (TV: The Fires of Pompeii [+]) They had an instinctive urge to stay away from events that would always happen. (TV: The Waters of Mars [+]) They were seen as immortal, or nearly so, (TV: The War Games [+], Last of the Time Lords [+]) partially due to their ability to regenerate. (TV: Planet of the Spiders [+]) They had a great place in the mythologies and cultures of other civilisations, being outright called "the Gods" by several species, including the Minyans (TV: Underworld [+], COMIC: Omega [+]) and the Gendar. (PROSE: Out of the Box [+]) The ancient Time Lords were known to take part in battles and conflicts, often helping to hunt species known to be dangerous. One of the last of these was a war against the Great Vampires, which was so long and bloody that they turned against violence in general. (TV: State of Decay [+]) For at least part of their history, the Time Lords adhered to a strict policy of non-interference. (TV: The War Games [+]) Despite their attempts to keep up an appearance of being uninterested in the affairs of others, they still sent discreet missions where other Time Lords would act on their behalf. (TV: Colony in Space [+], The Two Doctors [+], Genesis of the Daleks [+], et al.) On one occasion, the Fourth Doctor was instructed to intercept the creation of the Dalek race, (TV: Genesis of the Daleks [+]) a step which eventually led to a devestating war between the two species. (COMIC: Hunters of the Burning Stone [+], et al.) By the time of the Sixth Doctor, the Time Lords had reigned in "absolute power" for ten million years. (TV: The Ultimate Foe [+], PROSE: The Book of the War [+]) During the final day of the Time War, it was claimed the history of the Time Lords spanned "a billion years". (TV: The End of Time [+]) The Time Lords, (TV: The War Games [+]) also known by many other names, were inhabitants of the planet Gallifrey, most famous for the creation and attempted monopolisation of time travel technology. (COMIC: Time Bomb! [+], TV: The Time Warrior [+], PROSE: The Crystal Bucephalus [+] et al.) They created and upheld the Laws of Time (TV: The Three Doctors [+], Attack of the Cybermen [+]) after establishing the Web of Time to keep the universe "rational". (TV: Once, Upon Time [+], PROSE: So Vile a Sin [+], The Book of the War [+], et al.) Time Lords were sensitive to timelines, being able to see "all that is, all that was, all that ever could be," (TV: The Parting of the Ways [+]) but also "what must not [be]". (TV: The Fires of Pompeii [+]) They had an instinctive urge to stay away from events that would always happen. (TV: The Waters of Mars [+]) They were seen as immortal, or nearly so, (TV: The War Games [+], Last of the Time Lords [+]) partially due to their ability to regenerate. (TV: Planet of the Spiders [+]) They had a great place in the mythologies and cultures of other civilisations, being outright called "the Gods" by several species, including the Minyans (TV: Underworld [+], COMIC: Omega [+]) and the Gendar. (PROSE: Out of the Box [+]) The ancient Time Lords were known to take part in battles and conflicts, often helping to hunt species known to be dangerous. One of the last of these was a war against the Great Vampires, which was so long and bloody that they turned against violence in general. (TV: State of Decay [+]) For at least part of their history, the Time Lords adhered to a strict policy of non-interference. (TV: The War Games [+]) Despite their attempts to keep up an appearance of being uninterested in the affairs of others, they still sent discreet missions where other Time Lords would act on their behalf. (TV: Colony in Space [+], The Two Doctors [+], Genesis of the Daleks [+], et al.) On one occasion, the Fourth Doctor was instructed to intercept the creation of the Dalek race, (TV: Genesis of the Daleks [+]) a step which eventually led to a devestating war between the two species. (COMIC: Hunters of the Burning Stone [+], et al.) By the time of the Sixth Doctor, the Time Lords had reigned in "absolute power" for ten million years. (TV: The Ultimate Foe [+], PROSE: The Book of the War [+]) During the final day of the Time War, it was claimed the history of the Time Lords spanned "a billion years". (TV: The End of Time [+]) Life cycle The Eleventh Doctor once said to a group of humans, "We were all jelly once. Little jelly eggs, sitting in goop", indicating that Gallifreyans began as ova similar to Earth mammals. (TV: The Rebel Flesh) Time Lords could also be born from individual Family Looms, machines that operated on genetic banks that would weave random patterns until forming a new person. (PROSE: Cat's Cradle: Time's Crucible, Cold Fusion, Lungbarrow) According to some accounts, the commonness of Looms rendered traditional family units redundant for Time Lords; by the time the Doctor and Susan left Gallifrey, Quadrigger Stoyn claimed that "no one [had] grandfathers". (AUDIO: The Beginning) Provost-Major Beltempest listed Time Lords separately when he said: "My Time Lords, ladies, gentlemen, and those of indeterminate gender". (PROSE: Happy Endings) Female Time Lords were also referred to as Time Ladies, although the Master's first female incarnation Missy referred to the term as "old-fashioned". (TV: City of Death, Dark Water) Biological sex and gender could change from one regeneration to another. (TV: The Doctor's Wife, Dark Water, Hell Bent, Twice Upon a Time, et al.)
"Captain Jack Harkness" was the alias adopted by the human Time Agent and con man Javic Piotr Thane (AUDIO: Month 25 [+], R&J [+]) from the Boeshane Peninsula in the 51st century. He was a companion of the Ninth Doctor, and an associate of the Sixth, Tenth and Thirteenth Doctors. Originally a Time Agent, Harkness lost his memories of his previous life and became a con artist. Upon meeting the Ninth Doctor and Rose Tyler in 1941, he tried to scam them into buying a Chula ambulance, having mistaken them for fellow Time Agents. After assisting the Doctor and Rose in curing a plague unleashed by rogue Chula nanogenes from the crashed ambulance, however, he would go on to join them in their travels in the TARDIS, inspiring him to become a better man. After he was shot and killed by a Dalek, Jack was revived by Rose, who at the time had been transformed into a nearly omnipotent being by gazing into the heart of the TARDIS. Unable to control her powers, she accidentally turned him into an immortal being. Because of this, the Doctor saw his companion as a fixed point — a temporal paradox that threatened the TARDIS's functionality. Consequently, the Doctor abandoned him in the year 200,100 aboard a space station orbiting a Dalek-devastated Earth. Stranded, the former Time Agent had to use his own devices to catch up to the Doctor. He thought it likely that he would find the Ninth Doctor in the early 21st century, since that was Rose's home era. However, his vortex manipulator failed to deliver him there due to the damage caused when he was exterminated by the Daleks, missing by more than a century — and going on the fritz immediately thereafter, rendering it useless. This left the immortal no choice but to simply wait from the mid-19th to the early 21st century to reconnect with the Doctor. During his long wait for the "right Doctor", he experienced what was to him Earth's history firsthand and he even served in a few of the well-known conflicts. He also had many different relationships, some of which produced offspring. For the majority of those years, he also worked for Torchwood Three. After several decades as an informal free-lancer, he eventually became its head in the year 2000. Later that decade, he finally met up with the Doctor, although the Time Lord had by this time regenerated into his tenth incarnation and was now travelling with Martha Jones. The Doctor told Harkness why he had abandoned him, and explained there was nothing he could do to fix Harkness's condition. Together the Doctor, Harkness and Jones thwarted the Master and his plan to turn Earth into a new Gallifrey during the Year That Never Was, before Harkness parted ways with them to return to Torchwood.
Interesting locations: The Appalachian Mountains, Himalayas, London, North Pole Santa's Workshop, New York, The Outback Australia, Ancient Rome, Medieval England.
The Daleks were a warrior race (TV: The Witch's Familiar [+], Hell Bent [+]) made up of genetically engineered mutants (TV: The Daleks [+], Genesis of the Daleks [+]) belonging to fundamental DNA type 467-989. (TV: Daleks in Manhattan [+]) By most accounts they were originally from the planet Skaro. (TV: The Daleks [+]) The mutants were encased inside an armoured travel machine built from polycarbide (TV: Remembrance of the Daleks [+]) and the metal Dalekanium. (TV: The Dalek Invasion of Earth [+], COMIC: The Humanoids [+]) On many occasions, the Daleks openly acknowledged a single Time Lord, the Doctor, as their greatest enemy. (TV: The Chase [+]) The Doctor described them likewise, (COMIC: Defender of the Daleks [+], TV: Victory of the Daleks [+]) and, in their tenth incarnation, stated that a Dalek was "not just metal, it [was] alive," that "inside that shell, there [was] a creature born to hate, whose only thought [was] to destroy everything and everyone that [wasn't] a Dalek, too." (TV: Daleks in Manhattan [+]) The Tenth Doctor also noted that from birth, the Daleks were encased in a cold metal shell unable to feel anything, claiming that was why they "scream[ed]." (TV: Doomsday [+]) The War Doctor also said that Daleks were "not robots", but "savage, incredibly intelligent, living, breathing creatures housed inside a war tank". (PROSE: The Stranger [+])
The Daleks fought the Time Lords in the Last Great Time War, ending in the near-total destruction of the Dalek race, (TV: Dalek [+]) until they rebuilt and restored their empire. (TV: Asylum of the Daleks [+]) Intensely xenophobic and bent on universal domination, the Daleks were hated and feared throughout time and space. (TV: Genesis of the Daleks [+]) Their goal was to eradicate all non-Dalek life, (TV: Victory of the Daleks [+]) as programmed by their creator. (TV: Genesis of the Daleks [+])
Biology Although the Daleks looked entirely robotic, they were, in fact, cyborgs, with a living body encased in and supported by an armed and mobile outer shell of Dalekanium and polycarbide protective metal armour. These were Mark III travel machines, designed to carry their mutant forms, and they were not truly integrated biomechanoids. (AUDIO: The Four Doctors [+]) In this respect, they were somewhat similar to a Cyberman; unlike them, however, the Daleks' bodies had mutated so drastically from their Kaled ancestors they had lost all humanoid appearance, save for one eye (see below). (TV: The Daleks [+], Evolution of the Daleks [+]) The Daleks transmitted information using a sort of artificial telepathic network known as the Pathweb, (TV: Asylum of the Daleks [+]) which the Twelfth Doctor would later state to be the "biggest database [he knew]". (TV: Twice Upon a Time [+])
Daleks did not die naturally, every cell being genetically hardwired with an impulse to keep on living, (TV: The Witch's Familiar [+]) even if they were chopped to pieces and left buried for centuries away from their casings. (TV: Resolution [+]) However, they did age, the body decaying further and further — eventually reaching a point where it was little more than mewling, hateful sludge of dark brownish colour. Incapable of steering their armour, such decayed Daleks would exit them and confine themselves to the sewers of Dalek cities, for which reason the Dalek word for "sewer" was also their word for "graveyard". (TV: The Witch's Familiar [+]) One Dalek creature remained alive even as it was dissected by the scientist Bryant Anderson. (PROSE: We are the Daleks! [+]) On many occasions, the Daleks openly acknowledged a single Time Lord, the Doctor, as their greatest enemy. (TV: The Chase [+]) The Doctor described them likewise, (COMIC: Defender of the Daleks [+], TV: Victory of the Daleks [+]) and, in their tenth incarnation, stated that a Dalek was "not just metal, it [was] alive," that "inside that shell, there [was] a creature born to hate, whose only thought [was] to destroy everything and everyone that [wasn't] a Dalek, too." (TV: Daleks in Manhattan [+]) The Tenth Doctor also noted that from birth, the Daleks were encased in a cold metal shell unable to feel anything, claiming that was why they "scream[ed]." (TV: Doomsday [+]) The War Doctor also said that Daleks were "not robots", but "savage, incredibly intelligent, living, breathing creatures housed inside a war tank". (PROSE: The Stranger [+]) The Daleks fought the Time Lords in the Last Great Time War, ending in the near-total destruction of the Dalek race, (TV: Dalek [+]) until they rebuilt and restored their empire. (TV: Asylum of the Daleks [+]) Intensely xenophobic and bent on universal domination, the Daleks were hated and feared throughout time and space. (TV: Genesis of the Daleks [+]) Their goal was to eradicate all non-Dalek life, (TV: Victory of the Daleks [+]) as programmed by their creator. (TV: Genesis of the Daleks [+]) Anatomy Exterior battle armour The Dalek casing could be separated into three sections. The top was the Daleks' means of vision and communication, a dome with a set of twin speaker 'lights' (referred to as luminosity dischargers) (PROSE: Prisoner of the Daleks [+]) on the upper part of the sides, and a periscope-like eyestalk in the middle. This was attached to the midsection by a "neck", the grating section. (PROSE: Prisoner of the Daleks [+]) The Dalek casings invented by Davros were originally called "Mark III travel machines". (TV: Genesis of the Daleks [+], PROSE: Still Need a Title! [+]) Dalek casings varied in colour and exact appearance, (TV: The Magician's Apprentice [+] et al.) with different colours often signifying different ranks within Dalek hierarchy. (PROSE: War of the Daleks [+] Over the Daleks' history, the basic Dalek was first slatless and silver-white when using Dalek War Machines (TV: The Daleks [+], COMIC: Genesis of Evil [+]) then given sensor plate slats to become the Silver Daleks, (TV: The Daleks' Master Plan [+]) later replaced by Grey Daleks (TV: Destiny of the Daleks [+]) and finally Bronze Daleks. (TV: Dalek [+]) On the Dalek's midsection, the weapons platform, (PROSE: Prisoner of the Daleks [+]) the gunstick and manipulator arm were attached. These provided the Dalek's means of offence and operating capabilities. In later models, the midsection was capable of swivelling. Most of the mass of the Dalek mutant was located inside the midsection. The lower section, the base unit, (PROSE: Prisoner of the Daleks [+]) was the Dalek's means of mobility, consisting of a sturdy base with a skirt-like structure of plates studded with sense globes. This allowed movement and, in later models, flight. (TV: Remembrance of the Daleks [+]) At very bottom of the base unit was the Dalek fender, (PROSE: Dalek: The Astounding Untold History of the Greatest Enemies of the Universe [+]) which the Dalek Survival Guide believed acted like the bumpers of cars, protecting Daleks from collisions. (PROSE: Dalek Survival Guide [+]) The interdependence of biological and mechanical components made the Daleks a type of cyborg. The Imperial Daleks created by Davros during the Imperial-Renegade Dalek Civil War were true cyborgs, surgically connected to their shells. (TV: Remembrance of the Daleks [+]) Externally, the Daleks resembled human-sized peppershakers, with a single mechanical eyestalk in a rotating dome, a gunstick and a manipulator arm. The casings were made of both polycarbide and dalekanium. (WC: Monster File: Daleks [+]) The lower portion of the casing was studded with fifty-six partially-embedded spherical protrusions, (TV: Dalek [+]) or sense globes, (COMIC: City of the Daleks [+]) which could serve as a self-destruct system. (TV: Dalek [+]) The casing was booby-trapped; when Yevgeny Kandinsky touched even the damaged "Meltron" Dalek in Utah, the Dalek made his hand stick onto its casing and, with him stuck, made the man combust into flames. However, when the time traveller Rose Tyler touched the Dalek, the Meltron extracted her DNA and used that to regenerated itself. (TV: Dalek [+], PROSE: Dalek [+]) The Tenth Doctor once implied that anyone, even non-time travellers, could end up reviving a Dalek by touching its casing, as it gave the casing a chance to extract their DNA. (PROSE: Prisoner of the Daleks [+]) Even dead Daleks could prove a dangerous foe. They were frequently equipped with virus transmitters on the casing, which worked automatically. (PROSE: I Am a Dalek [+]) Trying to "crack open" a casing would more likely than not trigger self-destruct mechanisms due to its "anti-handling devices and booby traps". (PROSE: Prisoner of the Daleks [+]) The Dalek's eyepiece was its most vulnerable spot – as there was no back-up system if this was obscured, damaged or destroyed – and impairing its vision often led to the Dalek panicking and firing its main weapon indiscriminately in a panic. (GAME: City of the Daleks [+]) It was, however, a sensitive instrument, which allowed the Daleks to see in infrared, among other wavelengths. (PROSE: Legacy of the Daleks [+]) The Dalek casing also functioned as a fully-sealed environment suit, allowing travel through the vacuum of space or underwater without the need for additional life-support equipment. (TV: The Dalek Invasion of Earth [+], The Parting of the Ways [+], COMIC: The Dalek Project [+]) A Dalek's eyepiece could be connected to other Dalek vision centres. (GAME: City of the Daleks [+], TV: Asylum of the Daleks [+]) A Dalek was connected to its casing through a positronic link. The mutant itself accessed nutrient feeders and control mechanisms inside its internal chamber. (AUDIO: The Time of the Daleks [+]) The Twelfth Doctor once said that a Dalek was "not a machine", but "a perfect analogue of a living being". (TV: Into the Dalek [+]) Indeed, a Dalek could be "hurt" even when the non-biological part of it was attacked. (TV: Dalek [+], Into the Dalek [+]) Exterior battle armour The Dalek casing could be separated into three sections. The top was the Daleks' means of vision and communication, a dome with a set of twin speaker 'lights' (referred to as luminosity dischargers) (PROSE: Prisoner of the Daleks [+]) on the upper part of the sides, and a periscope-like eyestalk in the middle. This was attached to the midsection by a "neck", the grating section. (PROSE: Prisoner of the Daleks [+]) The Dalek casings invented by Davros were originally called "Mark III travel machines". (TV: Genesis of the Daleks [+], PROSE: Still Need a Title! [+]) Dalek casings varied in colour and exact appearance, (TV: The Magician's Apprentice [+] et al.) with different colours often signifying different ranks within Dalek hierarchy. (PROSE: War of the Daleks [+] Over the Daleks' history, the basic Dalek was first slatless and silver-white when using Dalek War Machines (TV: The Daleks [+], COMIC: Genesis of Evil [+]) then given sensor plate slats to become the Silver Daleks, (TV: The Daleks' Master Plan [+]) later replaced by Grey Daleks (TV: Destiny of the Daleks [+]) and finally Bronze Daleks. (TV: Dalek [+]) On the Dalek's midsection, the weapons platform, (PROSE: Prisoner of the Daleks [+]) the gunstick and manipulator arm were attached. These provided the Dalek's means of offence and operating capabilities. In later models, the midsection was capable of swivelling. Most of the mass of the Dalek mutant was located inside the midsection. The lower section, the base unit, (PROSE: Prisoner of the Daleks [+]) was the Dalek's means of mobility, consisting of a sturdy base with a skirt-like structure of plates studded with sense globes. This allowed movement and, in later models, flight. (TV: Remembrance of the Daleks [+]) At very bottom of the base unit was the Dalek fender, (PROSE: Dalek: The Astounding Untold History of the Greatest Enemies of the Universe [+]) which the Dalek Survival Guide believed acted like the bumpers of cars, protecting Daleks from collisions. (PROSE: Dalek Survival Guide [+]) The interdependence of biological and mechanical components made the Daleks a type of cyborg. The Imperial Daleks created by Davros during the Imperial-Renegade Dalek Civil War were true cyborgs, surgically connected to their shells. (TV: Remembrance of the Daleks [+]) Externally, the Daleks resembled human-sized peppershakers, with a single mechanical eyestalk in a rotating dome, a gunstick and a manipulator arm. The casings were made of both polycarbide and dalekanium. (WC: Monster File: Daleks [+]) The lower portion of the casing was studded with fifty-six partially-embedded spherical protrusions, (TV: Dalek [+]) or sense globes, (COMIC: City of the Daleks [+]) which could serve as a self-destruct system. (TV: Dalek [+]) The casing was booby-trapped; when Yevgeny Kandinsky touched even the damaged "Meltron" Dalek in Utah, the Dalek made his hand stick onto its casing and, with him stuck, made the man combust into flames. However, when the time traveller Rose Tyler touched the Dalek, the Meltron extracted her DNA and used that to regenerated itself. (TV: Dalek [+], PROSE: Dalek [+]) The Tenth Doctor once implied that anyone, even non-time travellers, could end up reviving a Dalek by touching its casing, as it gave the casing a chance to extract their DNA. (PROSE: Prisoner of the Daleks [+]) Even dead Daleks could prove a dangerous foe. They were frequently equipped with virus transmitters on the casing, which worked automatically. (PROSE: I Am a Dalek [+]) Trying to "crack open" a casing would more likely than not trigger self-destruct mechanisms due to its "anti-handling devices and booby traps". (PROSE: Prisoner of the Daleks [+]) The Dalek's eyepiece was its most vulnerable spot – as there was no back-up system if this was obscured, damaged or destroyed – and impairing its vision often led to the Dalek panicking and firing its main weapon indiscriminately in a panic. (GAME: City of the Daleks [+]) It was, however, a sensitive instrument, which allowed the Daleks to see in infrared, among other wavelengths. (PROSE: Legacy of the Daleks [+]) The Dalek casing also functioned as a fully-sealed environment suit, allowing travel through the vacuum of space or underwater without the need for additional life-support equipment. (TV: The Dalek Invasion of Earth [+], The Parting of the Ways [+], COMIC: The Dalek Project [+]) A Dalek's eyepiece could be connected to other Dalek vision centres. (GAME: City of the Daleks [+], TV: Asylum of the Daleks [+]) A Dalek was connected to its casing through a positronic link. The mutant itself accessed nutrient feeders and control mechanisms inside its internal chamber. (AUDIO: The Time of the Daleks [+]) The Twelfth Doctor once said that a Dalek was "not a machine", but "a perfect analogue of a living being". (TV: Into the Dalek [+]) Indeed, a Dalek could be "hurt" even when the non-biological part of it was attacked. (TV: Dalek [+], Into the Dalek [+]) Powers and Abilities The first Daleks were created as the last surviving inhabitants on the planet Skaro after a thousand years of endless warfare, yet they quickly began to advanced their military forces and technologies to become powerful enough to rival the nigh-omnipotent Time Lords themselves. By the era of the Last Great Time War, the Daleks were capable of weaponizing space-time itself to fight the Time Lords to a near stalemate, almost bringing upon the destruction of the universe. After the Last Great Time War, the surviving Daleks recovered from their previous defeats to once more become a powerful universal threat. The Daleks had massive military forces, with spaceship fleets capable of easily destroying whole planets and conquering large parts of the universe. They were experts in time-travel, alien sciences, and technology to the point that they were capable of constructing alien superweapons powerful enough to end reality itself, such as the Reality Bomb. It has been noted by the Doctor that the Daleks have the uncanny ability to survive and recover from almost anything, causing their species to always find a way to come back from the brink of destruction no matter how many times they are defeated.
The Cybermen were a "race" of cybernetically augmented humanoids. They varied greatly in design between numerous different Cyber-subspecies, and originated independently through parallel evolution from various locations across time, space and universes, including Mondas, Telos, Planet 14, Marinus, a Mondasian colony ship, the Earths of the Doctor's universe and "Pete's World", and at least one other parallel universe. Although almost all Cybermen lacked emotions, as they considered them to be a weakness and instead embraced pure logic, they were often born out of a human civilisation's, or an individual's, fear for survival, which was often inflicted by threats such as poverty or the degradation of a civilisation's world. Other times, the Cybermen were born out of an extreme desire for immortality. Through the misuse of Cyber-Technology, Cybermen could be born on other worlds even if a civilisation was not burdened by threats to survival, such as on Samotis, Centuria and Catrigan Nova. Due to parallel evolution, there were numerous similarities and differences between groups of Cybermen; most lacked names or individuality beyond a rank, and all sought to fully conquer their respective universes to ensure their survival and "upgrade" all "compatible" life forms to ensure those beings survived as well. Some sought to conquer other universes as well, or even the entire multiverse. Unable to naturally breed themselves, the Cybermen most often attempted to achieve these goals via a process called cyber-conversion, the physical and mental re-engineering of organic lifeforms, often humans and humanoids with similar biologies, into Cybermen. Throughout their collective history, the Cybermen established many Cyber-Empires and engaged in many different Cyber-Wars, often against humanity, which eventually led to the Cybermen being pushed to the edge of extinction. However, they always found ways to survive and rebuild, ultimately allowing the Cybermen to survive until the end of the universe. Physical characteristics General appearance Tenth Planet 2 001 A Mondasian Cyberman. (TV: The Tenth Planet [+]) The Cyberman form was known as a Cyber-body (PROSE: Doctor Who and the Tenth Planet [+]) or Cyber-suit. (AUDIO: Real Time [+]) Though the Cybermen's designs varied greatly across time, space and universes, the many versions had several things in common. Nearly all were predominantly silver in colour, (TV: The Tenth Planet [+] et al.) except for the Cyber-Scouts, who were completely black, (TV: Attack of the Cybermen [+]) and a wooden Cyberman, who was, due to the material used, almost entirely brown. (TV: The Time of the Doctor [+]) Many Cybermen also exhibited exposed circuitry and tubing on a rubber or mylar-textured outer skin, (TV: The Tenth Planet [+] et al.) although some Cybermen had entirely metal bodies with no exposed circuitry. (TV: A Good Man Goes to War [+], Nightmare in Silver [+], COMIC: Supremacy of the Cybermen [+]) While some Cybermen had highly muscular Cyber-bodies, (COMIC: Supremacy of the Cybermen [+]) the Cybermen that attacked the Dreadnought had skeletal Cyber-bodies. (COMIC: Dreadnought [+]) Helmet The head of a Cyberman was known as a Cyber-helmet, and was often characterised with a pair of side handles on the left and right-hand sides of the helmet, which connected together above the Cyberman's helmet. (TV: The Moonbase [+] et al.) However, there were notable exceptions to this trait. The CyberMondans possessed a third side handle connecting from the back of their heads. (TV: The Tenth Planet [+]) The CyberMondans of the Mondasian colony ship used their side handles as an emotional inhibitor in order to "stop [them] caring" about the extreme pain that they experienced both during, and after, their cyber-conversions. The patients that these latter CyberMondans were evolved from lacked side handles. (TV: World Enough and Time [+]) By contrast, some Cyber-Controllers lacked side handles, instead possessing enlarged craniums. (TV: The Tomb of the Cybermen [+], Attack of the Cybermen [+], COMIC: Supremacy of the Cybermen [+]) One Cyber-Controller's vision of the "Age of the Cyberiad" featured a Cyberman whose Cyber-helmet also lacked any side handles. (COMIC: Supremacy of the Cybermen [+]) Some Cybermen also possessed weaponry within their Cyber-helmets. The CyberMondans could fire orange, fiery lasers from the centrepiece of their side handles, (TV: The Doctor Falls [+]) while the Cyber-helmets of CyberNomads contained four gun-barrels which fired quick shots. (TV: Revenge of the Cybermen [+]', PROSE: Killing Ground [+]) Cyberdrones were Cyber-helmets capable of flight, with small, blue thrusters on their undersides and backs. They could fire blue laser blasts from their eye-pods. (TV: Ascension of the Cybermen [+]) Cyberdrones were Cyber-helmets capable of flight, with small, blue thrusters on their undersides and backs. They could fire blue laser blasts from their eye-pods. (TV: Ascension of the Cybermen [+]) Other features The CyberMondans of Mondas notably retained organic, human hands. (TV: The Tenth Planet [+]) In contrast, the CyberMondans of the Mondasian colony ship sported caucasian gloves instead. (TV: World Enough and Time [+], The Doctor Falls [+]) Most other Cybermen were entirely covered by their metallic suits. (TV: The Moonbase [+] et al.) Some partial conversions were known to exist that still held human features, among them Tobias Vaughn. (TV: The Invasion [+]) The Cybermen on the Moonbase and those released by Eric Klieg on Telos were slim and spoke in a monotone, buzzing voice, emphasising their lack of emotion. (TV: The Moonbase [+], The Tomb of the Cybermen [+]) These Cybermen were identified by the ArcHivist Hegelia as CyberTelosians. (AUDIO: The Early Cybermen) The Cybermen who attempted to destroy Earth in 2526 had bulkier, more imposing forms and deeper voices. (TV: Earthshock [+]) Hegelia termed these Cybermen as CyberNeomorphs. (AUDIO: The Ultimate Cybermen [+]) Similar Cybermen also existed in the 1980s, (TV: Silver Nemesis [+]) observed by Hegelia to be "CyberIsomorphs" following the appearance of time traveling Neomorphs in 1985. (AUDIO: The Ultimate Cybermen [+], TV: Attack of the Cybermen [+]) Black Cyberman A black Cyberman. (TV: Attack of the Cybermen [+]) Early Mondasian Cybermen had a quavering voice which put inflected syllables in a seemingly random, sing-song manner. Their suits were not entirely metallic, the face and hands being instead covered in a sort of hardened medical gauze. (TV: The Tenth Planet [+]) Those on the colony ship, like Bill Potts, spoke like this as well. (TV: The Doctor Falls [+]) There were Cybermen in the Doctor's universe that had similar appearances to the Cybusmen of Pete's World, the difference being the lack of a Cybus logo on their chest. Two Cybus units were in a post-Cyber-Wars collection, implying the two Cyber-species had united by the war. After recovering from the Cyber-Wars, the Cybermen had advanced suits (TV: Nightmare in Silver [+]) identified as weapons-grade Cybermen. (TV: The Doctor Falls [+]) This evolution was possibly as a result of cross pollination between the Cybermen of Mondasian evolution and the Pete's World Cybermen. (PROSE: The Whoniverse [+]) Their chest units glowed blue. They were sleeker and far less bulky than previous models. No circuitry was visible outside the suit and they developed a plethora of new features: the post-Cyber War Cybermen could move at blurring speed, to the point where everything around them would seem frozen. They were capable of rotating their heads 180 degrees, as well as being able to detach body parts such as their hands or their head. Their armour was thick enough to deflect lasers, though an anti-cyber gun could completely disintegrate them. (TV: Nightmare in Silver [+], The Time of the Doctor [+]) Personality All Cybermen are essentially living brains inside a cybernetic metal body that robs them of emotions and free will. They are programmed to see themselves as perfect lifeforms and work to "upgrade" others into more Cybermen, by force if needed. Any life-forms that resist or are incompatible with Cyber technology are to be "deleted". It is because of this that almost all Cybermen lack any sense of individuality since their emotions are removed during the upgrading process to the point that they see having any emotions as a weakness, thinking only using pure logic instead.
The Ice Warriors and Ice Lords, also called Warriors of Mars, (GAME: Lost in Time [+]) were a race of reptilian humanoids from the planet Mars, identified by the Eleventh Doctor as cyborgs because of their biomechanical armour. (TV: Cold War [+]) Bill Potts compared them to Vikings. (TV: Empress of Mars [+]) The Gandorans, who created the first Ice Warriors, called them the Saurian Evolutionaries. (AUDIO: Lords of the Red Planet [+]) They were also known as native Martians (TV: Empress of Mars [+]) and simply Martians (TV: Cold War [+]) but at times were given the derogatory name of Greenies. (PROSE: Transit [+]) By one account, the term "Ice Warrior" was just a nickname that came from their evolutionary need for a cold environment. (PROSE: The Whoniverse [+]) Another group of historians claimed the name was a title they gave themselves during the war against the Flood. (PROSE: The Monster Vault [+]) By the 27th century, the name was considered offensive. (AUDIO: Silver Lining [+]) Biology Ice Warrior (The Rings of Akhaten) An Ice Warrior without its survival armour. (TV: The Rings of Akhaten [+]) Adult, fully armoured Ice Warriors were large, imposing reptilian humanoids, up to seven feet tall. Unarmoured, they had flattened, scaly faces with sharp fangs and thin green tongues. (PROSE: Legacy [+], PROSE: The Medusa Effect [+], TV: The Rings of Akhaten [+], Cold War [+]) They had either five (COMIC: Ascendance [+]) or three fingers, tipped with sharp claws. (TV: Cold War [+]) At least some Ice Warriors had large black eyes, (COMIC: Descendance [+], TV: The Rings of Akhaten [+]) although Skaldak's were red. (TV: Cold War [+])
Jamie McCrimmon remembered the Ice Warriors as "great lumbering lizards." (TV: The Mind Robber [+]) An Ice Warrior inside their armour was at one with their suit. (TV: Empress of Mars [+]) They had skeletons much like humans, though with flatter skulls and wider eye sockets. (COMIC: Ascendance [+]) Females were built more slightly than males, and had spiny dorsal crests which were sexually attractive in a manner analogous to the breasts of a human female. (PROSE: GodEngine [+], Transit [+])
They preferred cold climates and could be killed by extreme heat, though small fires were no more dangerous to them than to a human. (COMIC: Descendance [+]) According to the Eleventh Doctor, this weakness was a flaw in their survival armour which couldn't cope with sudden increases in temperature that was never fixed, and not a biological trait. (TV: Cold War [+]) Due to differences in atmosphere and gravity, in Earth-like environments, Ice Warriors perpetually wheezed and tended to move slowly, (TV: The Seeds of Death [+]) though they could move fast when needed. (PROSE: Legacy [+], TV: Cold War [+]) They spoke in a drawn-out hiss. (TV: The Ice Warriors [+])
Ice Warriors lived a long time. Some Martians in 1997 had been alive when Shakespeare was writing his plays. (PROSE: The Dying Days [+]) The typical lifespan of an Ice Warrior was three hundred Earth years. They had a complicated genetic structure and were herbivores. (PROSE: GodEngine [+])
Paul Webster, speculating the Ice Warriors were "more used to nitrogen", knocked out Sub-Commander Sstast with an oxygen cylinder. According to the Fifth Doctor, the Ice Warriors were cold-blooded. (AUDIO: Red Dawn [+])
Society and culture Overview The planetary identification glyph of the Martians was a triangle overlaid with a lightning bolt with an artificial burning sun at its centre. (PROSE: GodEngine [+]) The Twelfth Doctor described the Ice Warriors as a people who were capable of great compassion and also great bloodshed: as he put it, the Ice Warriors could massacre entire societies and then weep at the simple destruction of a flower. He further stated they were advanced enough to build a whole city under sand, while also being violent enough to cover snow in innocent bloodshed. (TV: Empress of Mars [+])
Honour Ice Warriors had a strong sense of personal honour. After the Third Doctor saved the life of the Ice Lord Izlyr, he felt obligated to help the Doctor escape. (TV: The Curse of Peladon [+]) Ice Warriors disliked lying, though they would do so when necessary. (PROSE: Legacy [+]) They believed that a victim of murder would not rest in peace until their killer had atoned for the crime. (PROSE: The Medusa Effect [+]) When challenged to a ritual blood duel, an Ice Warrior would spit at an opponent's face. Terrorism was anathema. (PROSE: GodEngine [+]) An Ice Warrior motto was "Harm one of us, harm all of us". Ice Warriors considered it incredibly dishonourable to remove their armour, and thus only removed it under the most extreme circumstances. (TV: Cold War [+]) Even before becoming warriors, the Martian species were seldom seen outside their armour, or otherwise wore similar-looking shells. The Fifth Doctor immediately identified a Martian from this time period as an Ice Warrior, even before he knew he was on Mars, (AUDIO: The Judgement of Isskar [+]) while the Eleventh Doctor later claimed he never saw a Martian outside of their armour. (TV: Cold War [+]) However, at least two Ice Warriors were present on Tiaanamat and in Trap Street in London. (TV: The Rings of Akhaten [+], Face the Raven [+], PROSE: Susan's Diary [+])
The strict code of honour came from earlier Martians, before they became a warrior species again and their planet began dying. At that time they only hunted for food and avoided physically fighting with one another. In fact, the word "warrior" did not exist in that era. Their belief in honour was reflected in a "gift economy", a system in which people did not pay for things but instead were given freely and gave something in return. In these early years, the Martians were more involved in the arts and crafts rather than warfare. They began to change after disastrous climatic changes. They were also a proud people who refused to admit a problem existed. (AUDIO: The Judgement of Isskar [+]) This sense of honour was either not shared among all Ice Warriors, or otherwise failed to match that of humans' expectations. When Lord Slaadek and his warriors tried terraforming Mars to wipe out the 300,000 human colonists on it, Professor Boston Schooner didn't understand how he could be "so wrong" in thinking "they were noble creatures. A once-proud race with a code of chivalry." The Eighth Doctor told him, "I don't know, Professor, though I have to ask: which part of the word 'warrior' didn't you understand?" (AUDIO: Deimos [+])
Religion Many of the Ice Warrior myths and legends originated in the Primal Wars. (PROSE: GodEngine [+]) They worshiped the Osirans, (PROSE: Going Once, Going Twice [+]) including Oras (PROSE: GodEngine [+]) and Claatris (the god of war). (PROSE: The Crystal Bucephalus [+]) They also worshiped Tuburr, who was thought to be the one who made the Ice Warriors into warriors. In the early years of Ice Warrior civilisation, the young would be sent to the surface as a ritual trial of endurance. If they survived, they took the oath of Tuburr and tried to pull the Sword of Tuburr from a brazier, after which they were considered adults. (PROSE: Legacy [+], COMIC: Descendance [+]) Martian law forbade any forging of copies of the holy Sword. (PROSE: GodEngine [+])
An atypical Ice Lord funeral involved cremations, but for a short time in their history they froze the bodies in coffin-sized blocks of ice — a symbol of wealth on the water-scarce planet — and sealed them in crystal spires, a practice inspired by the Osirans. Tomb raiding was punished by summary execution and territorial reparations by the raider's clan. (PROSE: The Dying Days [+]) Martian tombs, pyramids and burial of the dead was similar to Egyptian civilisation, suggesting that both were influenced by the Osiran race. During funeral rites, the deceased wore metallic clothes known as warding shrouds to protect them before the cremation. (PROSE: GodEngine [+])
A TARDIS — sometimes styled Tardis and Tardis, and variably also called a TT capsule, timeship or TARDIS unit — was the primary space-time vehicle used by the Time Lords of Gallifrey allowing them to travel throughout the universe. Beyond their temporal capabilities, TARDISes were known for their dimensional transcendentalism (being bigger on the inside than on the outside) and their possession of a form of consciousness.
These vessels could also be called Greater Time Elementals. (PROSE: The God Who Came For Christmas) Tardis was once referred to as Time and Relative Dimensions in Space craft. (PROSE: The Phoenix in the Tardis [+])
Examples Early time wars of Gallifrey The Time Wars were a collections of time wars fought between the early Time Lords and other races that were developing time travel, (PROSE: Sky Pirates!) lasting 30,000 years. (PROSE: The Infinity Doctors) The Time Lords destroyed one such race, the Charon, before they even existed. Another unnamed species which was eliminated created the reality bomb. (PROSE: Sky Pirates!) Among the Time Wars was the Black Sun War, (PROSE: Heart of TARDIS) starting when the Order of the Black Sun sent a time-travelling assassin to prevent Gallifrey from gaining time travel. (COMIC: Star Death, 4-D War) The Order itself existed 30,000 years in the future, and launched a second attack in the Question Hall twenty years after the initial attack. (COMIC: 4-D War) The Time Lords had been viewed by the Order as striking first in the present, after the Sontaran ambassador Brilox used a psy-snare to make the parahuman Millenium assassinate the Black Sun Elder in an attempt to secure the uranium on Desrault for the Sontarans while Gallifrey and the Black Sun were "at each other's throats". (COMIC: Black Sun Rising)
According to one account, however, before the Last Great Time War only two other time wars had ever taken place — both of each started by other species, but ended with relative ease by the Time Lords stepping on. One was the "skirmish" between the Halldons and the Eternals, and the other being was the "brutal slaughter" of the Omnicraven Uprising. (PROSE: Meet the Doctor)
The Doctor's era When visiting the planet Aoris, the Fourth Doctor, Romana II and K9 discovered that the planet was engaged in a time-travelling war as residents of Era 24 attacked the 'Age of Greed' in Era 14, approximately a thousand years before their time, stealing endangered animals and the potent natural power source of zenox crystals from the past in the belief that their ancestors were incapable of using these resources properly. In the course of his time on Aoris, the Doctor realised that this war was the result of a complex time loop, as the people of Era 14 only came to rely on more environmentally-dangerous power sources such as fossil fuels because the zenox crystals were stolen by their future descendants. The Doctor, Romana and K9 were eventually able to end hostilities between the two sides, leaving a few people from Era 24 in Era 14 to set up a resistance movement that would aid them in Era 24 while sending the rest of Era 24 into the further future so that Aoris could be regenerated by various terraforming engines (AUDIO: The Paradox Planet/Legacy of Death). The Deindum War was fought across time, with Irving Braxiatel and his associates attempting to erase the Deindum from history before they developed into a war-like race. (PROSE: Present Danger) In the earlier stages of their history, the Daleks made some attempts to weaponise time travel in war. In the 26th century the Daleks sought to escalate the Second Dalek War into a temporal conflict by utilising time travel to defeat the Earth Empire. They were overambitious and unsuccessful, contributing to their ultimate defeat, but the research laid the groundwork for future campaigns of the same nature. (PROSE: Prisoner of the Daleks, AUDIO: Out of Time) The Daleks later worked with renegade Time Lord Shazar to attempt to make a fleet of time machines, but were foiled by interference of the Fourth Doctor and the Time Lord High Council. (COMIC: Return of the Daleks) The Daleks would eventually develop their own form of time machine, which deployed to hunt down the First Doctor on two occasions; firstly in a failed execution attempt, (TV: The Chase) and in the 40th century to invade Earth in 2415.
However, the Dalek Emperor's personal time machine proved unreliable and he was separated from his force, which was defeated. (COMIC: The Secret of the Emperor) In 4000 a time machine was used by the Daleks during the Time Destructor Incident to retrieve the taranium core stolen by the First Doctor. (TV: The Daleks' Master Plan) In 4590, (PROSE: Resurrection of the Daleks) the Daleks employed a time corridor during their rescue of Davros, embroiling 1984 London in events occurring centuries later. (TV: Resurrection of the Daleks) During the Imperial-Renegade Dalek Civil War, two rival Dalek factions travelled back to 1963 to claim the Hand of Omega, resulting in the Shoreditch Incident. (TV: Remembrance of the Daleks) The Daleks would later use time travel technology in their successful gambit to destroy and rebirth the Seriphia Galaxy. (AUDIO: The Apocalypse Element) Following the Daleks' attempt to invade Gallifrey itself according to one account, (AUDIO: Acension) the Time Lords sent the Fourth Doctor back in time in an attempt to avert the Daleks from evolving. (TV: Genesis of the Daleks) In doing so, they fired the "first shot" of a later Last Great Time War. (COMIC: Hunters of the Burning Stone) The Ghost Wars of the Horsehead Nebula were a conflict between the Malakh Imperium, an interstellar empire of vampires, and many other factions in and around the Nebula. Because both parties had time travel and routinely used it to alter the course of the conflict, they devolved not only into a time war but into a Change War, endlessly looping back on itself, its every detail subject to change; as the Monk put it, "a beach whose history is washed out completely by a storm only to be washed in again by the next", written in "palimpsest and smoke". The Archons of Time were not officially involved, but the Wars nearly caused the death of one of their former Presidents, although he returned to life after thirty-two days as the Wars' timeline mutated again. (PROSE: The Bloodletters)
War in Heaven At one point in the Eighth Doctor's future, the War in Heaven was fought between the Time Lords and the enemy. (PROSE: Alien Bodies) The Eighth Doctor destroyed a Gallifrey while attempting to prevent this war from beginning. (PROSE: The Ancestor Cell)
Sutekh and Horus agreed that the Osirian throne would go to the winner of a time war. (AUDIO: Ozymandias) The resultant conflict was orchestrated by Justine so both Sutekh and Lolita would be defeated. (AUDIO: The Judgment of Sutekh)
Last Great Time War and beyond Pa-Jass Vortan was a Dalek phrase that translated to "the Time War." (PROSE: The Slyther of Shoreditch) According to the Seventh Corsair, the Destruction of Skaro by the Hand of Omega triggered a "little" time war, which was eventually erased by the Last Great Time War. (PROSE: One Virtue, and a Thousand Crimes) In this much larger war, the Time Lords fought against the Dalek Empire, which multiple incarnations of the Doctor ended by freezing Gallifrey in a pocket universe, making the Daleks accidentally destroy one another in their own crossfire, while the rest of the universe believed that both sides had just annihilated each other. (TV: The Day of the Doctor)
The Time War's effects on the history of the universe was such that the pre-Time War universe was not the same as the post-Time War universe, with the war itself being contained within its own version of reality by a time lock. (PROSE: Dalek: The Astounding Untold History of the Greatest Enemies of the Universe, Dalek Combat Training Manual)
The Kovarian Chapter waged a war through time against the Eleventh Doctor, having gone back along his timeline in an attempt to avert his arrival at Trenzalore. Tasha Lem warned the Doctor that if the Time Lords returned to the universe then the species waiting above Trenzalore — among them the New Dalek Paradigm, Cybermen, Sontarans, Terileptils, Judoon and Weeping Angels, along with the Slitheen family — would attack them and the Siege of Trenzalore would escalate into another time war. The Daleks managed to break through the Papal Mainframe's force field, resulting in a war on Trenzalore and many of the other fleets were destroyed or retreated overtime. After 900 years of stalemate and with the Doctor dying of old age at the end of his final incarnation, the Time Lords granted him a new cycle of regenerations, with the resulting regenerative "reset" destroying the Dalek forces, ending the Siege, averting a new Time War, and beginning the Doctor's fourteenth incarnation. (TV: The Time of the Doctor)
With the aid of Rassilon as Cyber-President, the Cybermen launched an all-out war throughout history which overwrote the Last Great Time War, heralding the Age of the Cyberiad. When the Cybermen betrayed Rassilon, he united with the Twelfth Doctor to prevent the invasion from beginning. (COMIC: Supremacy of the Cybermen)
An attempted invasion of the Doctor's universe by the extra-dimensional Kasaavin, whom were allied with the Spy Master, was enacted across time with fronts in 1834, 1943 and 2020. (TV: Spyfall)
In anticipation of the Flux, the Sontarans waged a Temporal Offensive on Earth, sending timeships back through time and overwriting the planet's history. This offensive was ultimately thwarted by the Thirteenth Doctor and her companions, averting the changes the Sontarans had made. (TV: War of the Sontarans) Parallel universes In the Unbound Universe, the Great War was a time war that ravaged the cosmos. The fighting came to a close when the Master unleashed a superweapon that destroyed most of the universe. (AUDIO: The Emporium at the End) After the War, no-one could recall what had started it. (AUDIO: The Library in the Body) In the Warrior's universe, a Time War began after the Warrior's interference in the creation of the Daleks, (AUDIO: Dust Devil) as his actions led to the formation of the Unified Skaroan Alliance who developed time travel from the time ring he'd left behind and then sought to control the universe. (AUDIO: Aftershocks)
At the heart of the War, millions were killed and brought back to life every second, (TV: The End of Time [+]) on account of both sides' manipulations. (AUDIO: Legion of the Lost [+]) The colossal death toll made the Doctor's TARDIS remember the Time War as "a war against Death". (PROSE: What the TARDIS thought of "Time Lord Victorious" [+]) In the final battle alone, the Daleks numbered in the quintillions (TV: The Day of the Doctor [+]) and fielded a fleet of ten million flying saucers. (TV: Dalek [+]) The Time Lords used over a million Battle TARDISes (PROSE: Peacemaker [+]) and other ships Time Scooped from their past, (PROSE: Meet the Doctor [+]) throwing their own people into the suffering as disposable soldiers and pilots (AUDIO: The Conscript [+]) who would be resurrected from death to be sent back into the fray. (AUDIO: Legion of the Lost [+]) By the end of the War, the Daleks had pushed the Time Lords back to their homeworld of Gallifrey (PROSE: The Day of the Doctor [+]) and launched a full-scale assault on the planet. Ultimately, the Last Great Time War was marked by unprecedented destruction and carnage across time and space, and culminated with the apparent destruction of Gallifrey (TV: The Day of the Doctor [+]) and ruination of Skaro, (PROSE: Meet the Doctor [+]) seemingly leaving only three Time Lords (TV: Utopia [+], AUDIO: Divorced, Beheaded, Regenerated [+]) and a small number of Daleks as survivors. (TV: Dalek [+], Doomsday [+], et al.)
The Torchwood Institute, or simply Torchwood, was a secret organisation founded in 1879 to protect Great Britain[nb 1] by investigating and fighting alien threats, (TV: Tooth and Claw [+]) and to secure alien technology for "the good of the British Empire". (TV: Army of Ghosts [+]) Torchwood had branches across the British Empire. (TV: Everything Changes [+], AUDIO: Golden Age [+]) The leading branch was Torchwood One in London. (TV: Army of Ghosts [+]) After the Battle of Canary Wharf, leadership moved to Torchwood Three in Cardiff, (TV: The Sound of Drums [+], Everything Changes [+]) which already had a more ecumenical agenda of protecting the world since Captain Jack Harkness had taken over in 2000. (TV: Fragments [+]) Owing to a series of crises in the late 2000s, Torchwood lost several bases (TV: Everything Changes [+], Children of Earth: Day Five [+]) and by 2010 the Institute was defunct. (TV: The End of Time [+], The New World [+]) A small successor team which formed in the wake of Miracle Day was briefly active in 2011 (TV: Dead of Night [+], et al.) but its operations were short-lived. (AUDIO: Red Skies [+], Army of One [+]) However, Torchwood eventually returned in Cardiff by 2017, at which point it was seeking a new permanent facility in the city. (AUDIO: More Than This [+]) Torchwood continued to be active in Cardiff up to at least the year 2069. (AUDIO: Asylum [+]) As the Torchwood Archive, the Institute would persist into the far future, sending the Walker Expedition to Krop Tor and advising rulers of the Earth Empire. (TV: The Satan Pit [+], AUDIO: Empire of Shadows [+]) The Archive was finally destroyed by Jeremiah Bash Henderson. (AUDIO: The Torchwood Archive [+])
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