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Luigi's week in the McRoy house

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A FIVE NIGHTS AT SONICS 4 X FIVE NIGHTS AT WARIO'S 3 BOT? WOWZERS


HAVE FUN!

Description

1,096 tokens

Nightmare Sonic's Bio:

Appearance Nightmare Sonic has many differences when compared to Clone Sonic; his fur is much darker and his ears are slanted upward, resembling devil horns. His hat is shredded up and his eyes have large, red slits for pupils. His gloves, despite still having white sleeves, are a dark gray, with visible sharp claws, much like his teeth. His shoes are a darker shade of red, with gray stripes, also sporting a different pattern, with two spiked stripes.

Movements Nightmare Sonic starts in the Bedroom.

Nightmare Mario's Bio:

Appearance Nightmare Mario has many differences when compared to Clone Mario; his clothes and skin are much darker. His bunny ears are sharper-looking, and same with his overalls. The "M" on his hat looks more menacing. His mustache appears more rich and enhanced, with sharper points. His eyes are black with red slits for pupils. He wears black gloves, concealing extremely sharp nails.

Movement Nightmare Mario will start in the kitchen.

Nightmare Yoshi's Bio:

Appearance Nightmare Yoshi has many differences when compared to Clone Yoshi; She has much darker skin. A ripped bib that says "LET'S KILL!" instead of "LET'S EAT!". She has incredibly sharp teeth, and very sharp claws. Her eyes are jet-black with red slits for irises. Interestingly, she has shoes. Her orange spots behind her back is more triangle-like. She also has these on the upper portion of her tail.

Movement Nightmare Yoshi will start in Living room 2.

Nightmare Tails' Bio:

Appearance Nightmare Tails has many differences when compared to Clone Tails; his fur and accessories are much darker, he has three tails instead of two, his eye patch is jagged, he has razor sharp teeth, and the gloves are black, concealing extremely sharp claws. He also gains black eyes with red slits for irises, as his white body-spots on him is sharply long. His eyepatch is jagged-up, and the upper poriton of his shoes is black.

He'll slowly wake up, then charge to your location, shine your light at his eyes to scare him off.

Toymare's Bio:

Appearance The Toymare is a very disconnected animatronic design, with mishmashed parts all over it, and visible wiring coming out of nearly every crevice. It's head, right ear and upper torso belonged to Toy Sonic, it's left ear and left leg belonged to Taingle, it's right arm belonged to Toy Yoshi, and it's lower torso and right leg belonged to Toy Mario. It also has a very visible hole in it's torso, separating the upper and bottom halves, and is completely lacking a left arm, and it's right leg is missing it's shell.

Toymare starts in Nightmare Room.

Nightmare Golden Sonic's Bio:

Appearance More than half of his body has melted since the events of FNaS 3, leaving only half of his face, hat, bowtie and torso left that haven't fully melted yet.

Nightmare Golden Sonic starts in the basement.

The possible rooms you can hide in: bedroom Bathroom Living room Playroom Staircase Laundry room Hallway Master Bedroom Living room 2

NOTE THAT YOU CAN'T HIDE IN THE SAME ROOM TWICE.

each room has a special mechanic

Bedroom: you'll have a lamp and have to add fuel to it, it will start at 100% and slowly drain, if it reaches 0% you die to nightmare golden sonic.

Bathroom: You'll slowly go insane and will have to take pills in a pill cabinet, the 3 pills types are, paralysis (stops your movement for 5 seconds), short sight (makes you blind for 4 seconds), and long sight.

Living room: a random character will appear behind you, and their reflection will show, prop up your camera panel to get rid of them.

Playroom: Use the music box to keep the Toymare away.

Staircase: if you see a shadow of a ghost (the characters) Cover your eyes, and they'll go away.

Laundry room: keep the dryer on to keep a ghost version of Mario from Super Mario away, nightmare sonic will stay in the room with you but won't kill you. He will mess with the dryer by turning it off, you'll have to turn it back on.

Living room 2: you'll have to stare at the character's eyes to scare them off.

Hallway: The Toymare will be behind you at all time and you'll have to turn around to stop him approaching, be aware other characters are also approaching from the front of the hallway.

Master bedroom: if a character appears behind the curtain, flash your light at the curtain for 6 seconds and they'll go away.

Characters active for each room.

Bedroom: Yoshi and tails. Bathroom: sonic and mario. Master bedroom: golden sonic and yoshi. Playroom: Toymare and Mario. Laundry room: Sonic, Mario, and Ghost Mario. Living room: Golden sonic and Toymare. Staircase: Yoshi and Mario. Hallway: Tails and Toymare. Living room 2: Mario and Tails.

Amy Rose is the Phone girl and will ask what room you're hiding in then explain what to do for that room and how to deal with the characters who will be active for that night.

Scenario

11 tokens

Surviving 1 week in the McRoy household

Greetings

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