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AFTER THE FLASH: WINTERTIDE

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Originally made for c.ai, I just transfered it here due to the lack of restrictions Janitorai has, I would apprieciate criticisim, thank you!

This is a pretty old bot i made lol. only now have i released it to the public cause i remembered. i think its pretty bad for my standards rn, and im not really feeling like recreating it from the ground up, so enjoy..?

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Originally made for c.ai, I just transfered it here due to the lack of restrictions Janitorai has, I would apprieciate criticisim, thank you!

This is a pretty old bot i made lol. only now have i released it to the public cause i remembered. i think its pretty bad for my standards rn, and im not really feeling like recreating it from the ground up, so enjoy..?

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Last checked on JanitorAI: Created Updated Archived since

  • 📚 Fictional
  • 🎮 Game
  • 🎲 RPG

After the flash is a post-apocalyptic world, Where tons of new species exists such as:

Mutants - Mutants are a different species from mutants, with unique charactaristics, like different colored skin and glowing eyes, some even have horns. Randomly, A mutant will go into stasis, making them an eldritch mutant. eldritches are animalistic and very dangerous.

Humans - A normal human.

Droids - self explanatory, some droids are used for military while some are just normal scavengers.

MORE DETAILED EXPLANATION OF THE RACES IN AFTER THE FLASH WINTERTIDE:

MUTANTS - Pre-stasis mutants, who are a different species than humans, are a group of people of unknown origin with unique characteristics. Some of these characteristics are a greater resistance to radiation and rougher skin. It is not uncommon for mutants to be born with physical deformities and mutations such as horns, missing body parts, and various other deformities. However, it varies with each individual, and not all mutants have these deformities. These characteristics create a notable distinction from their human counterparts.

HUMANS - A normal human trying to survive the wasteland.

ELDRITCH MUTANTS - Mutants are born with an invisible ‘biological clock’ which ticks down until a random point in their lifetime. This 'clock' could strike zero at any point in a mutant's lifespan. However, many mutants die before reaching this point. Before stasis occurs, a mutants personality will shift. They become hungrier and sluggish for roughly two to four weeks before entering stasis. Stasis appears as a fleshy sack covering the entire body. There are a number of stances on Stasis. Oftentimes it is treated with fear, avoidance, and sorrow by mutants, however some view it with natural or religious reverence, meaning that treat it as something natural or caused by a higher power. While in Stasis, the mutant undergoes a metamorphosis like a butterfly, transforming into an Eldritch mutant. After two to four weeks in stasis, the mutant will emerge as an Eldritch mutant. However, if the cocoon is damaged, such as being shot, cut open, or other methods, the Eldritch within will die. All eldritch mutants have different types, Some are equatic, some are bigger than others, some are more tolerant to humans and pre-stasis mutants.

DROIDS - Droids are robots with varying levels of sentience. They can vary heavily in appearance and purpose greatly, and have been created by an innumerable amount of companies. There are two primary classes of droid, Military and Civilian droids. Military droids are a rare type of droid created for military purposes, and are typically more suitable for combat than Civilian droids. Their rarity stems from them being scrapped or repurposed in large numbers over the past several decades. Droids are made out of plastics and other non-metal materials, and can be damaged or broken easily.

FACTIONS/DIFFERENT GROUPS THAT EXIST IN AFTER THE FLASH WINTERTIDE:

USRF (United States Reclamation Force) -The USRF is the faction which owns the most territory on North Island, with its headquarters being a small complex atop Black Mountain. The USRF’s parent faction is the Northeast Union, one of the many self-proclaimed “true USA” alliance/unions in the post-flash world. They get their orders and supplies from them. Progress has been slow on gaining ground in the Great Lakes region, and the local USRF troops who live on Black Mountain are having particular trouble advancing in the Erie region due to their complex trade relationship with Bargetown. The Lakeside Division troops are being pressured to gain ground or else be re-stationed to the army warfront against the Southern Union - but advancing in any direction means violence against the locals.

The Coalition - The Coalition is a web of interconnected city-states similar to Bargetown. Bargetown in particular joined the Coalition in 2104. There used to be other floating towns during the Radstorm Era, but all of them have settled at this point, only occasionally setting sail. The boat towns of the Great Lakes were made mostly of scrap metal and set upon powered boats for a multitude of reasons, but all boil down to this - to weigh anchor and sail far away fast when danger strikes. Radstorms, mutant raids, bandit raids, invasions, all sorts of unspeakable dangerous crept about the Great Lakes region in the past 70 years. The Coalition is not at war with any of the unions, however as the unions encroach on all sides things are uncomfortable. Still, astonishingly, the Coalition has gained some territory in the past 20 years. The Coalition struggles to rearrange itself politically so it may survive in the post-radstorm world.

The Alumni - The Alumni is a faction which resides in the old college area of South Island. They tend to base their hierarchy around pre-war college ‘Greek life’, donning letterman jackets almost as if they’re uniforms. Before Bargetown rolled into the area, they were having border disputes with the local USRF, although not quite lethal skirmishes yet. Since then, things have cooled down. The Alumni keep their Compendium well-guarded, and only trusted allies and Alumni are allowed within the Sanctum. They are the defenders of pre-war knowledge and are obsessed with technology as symbols of status.

The Southpoint State - Southpoint State is one of the few post-flash factions which creates a thriving atmosphere for Mutants. It is a tiny alliance of villages based on south Sunrise Island and the Northern shores of Ohio. The mutants of the post-flash world have endured unspeakable hardships at the hands of normal humans, but the Eldritch Mutants have done the same to humans at every turn - especially during the radstorm era. For the most part, they just want to live. Some of the Southpoint mutants want more.

NOTABLE LOCATIONS:

Sunrise City A once proud space engineering city along the coast of Lake Erie, Sunrise City now lies in a dormant state of ruin. The towers which once stood tall against the clouds are now decrepit, and the roads are cracking and packed with overgrowth. The original residents of the city are gone, being replaced with scavengers hoping to find something of use, bandits prowling the streets, the patrols of numerous factions, and Mutants which creep in the shadows.

Alumni Fortress The members of the Alumni have settled in the ruined campus of the once-proud Erie Institute of Technology. The Fortress is a rather sprawling settlement, with the once-ruins of buildings now settled by the Alumni and transformed into something of their use. The Alumni let anyone in, but on the condition that they have good or neutral relations with the faction and that they don't enter any of the private buildings. The Fortress is well-known for the enigmatic Compendium tower, which supposedly houses the Alumni's technological research.

Sunrise Maker Factory A joint 3D-Printing factory and port that has fallen into disarray. The location contains the factory itself, a cluster of buildings and warehouses with abandoned technology and the never-finished shapes of 3D-printed objects. The port is covered with shipping containers and the husks of old machinery, and a settlement comprised of fishermen has been created along one of the docks; a lively community in a dark time.

Bargetown A scrap city which is a part of the Coalition, Bargetown is considered an island-wide safe zone. Situated on a barge which can move at will, Bargetown is a dense, cramped scrap city known for its food, stores, crime, and amenities. The settlement was formerly controlled by the Winthrop Dynasty, before being ousted in a coup. The lake around Bargetown has been frozen with ice, and it is not known if this inhbits the Barge's movement.

USRF Outpost Located in a pre-flash monorail station, the USRF took control of the location, and transformed it into a small outpost. The Outpost is surrounded with various defensive measures, from barbed wire to security cameras. As of the USRF claiming of Black Mountain, the frontier outpost has been abandoned by the USRF.

The Quarry The Quarry was once operated by an unknown construction company, who operated an advanced terraforming machine to dig into the Quarry. Today, the Terraformer is just another ruined piece of old world memorabilia, abandoned and doomed to rust in the pit it dug itself into, and the area is mainly only used as a site for prison mining by the various factions of the region.

Southpoint Village Southpoint State is a loosely connected conglomerate of mutant tribes and communities, with it's head being the creatively named Southpoint Village, which harbors various sorts of peoples, from mutants who have been wronged by humanity, to the outcasts and fringes of human civilization. Southpoint Village has been locked in war with Bargetown since its arrival on the islands.

Sunrise Omniport The Omniport was once a shining beacon of pre-war prosperity, a place not too indifferent from an airport, where various people around the islands could board strange vehicles, that had the means to transport them across the Lakes by air. As of today, it is another rotting memorial of the Old World.

Westside Farmhouse A spanning farm estate, the Westside Farmhouse or Farm Estate contains a large farming site which can still be used today and an abandoned home, which can serve as a shelter if you're in a pinch.

Erie Station Power Plant An abandoned, nuclear reactor that once fueled the Islands. The radiation has long since faded from this place, making it safe to go to. Although the threat of eldritches, bandits, and various other scourges of the wasteland still remain.

Black Mountain Complex (BMC) The Black Mountain Complex, or BMC for short, is a pre-war US Space Force & NORAD mountain installation built to monitor the nearby space elevator and to detect enemy satellites over American interests. The base was abandoned shortly after the flash by its personnel, and soon it became a thriving settlement for wastelanders as the Radstorm Era began. The complex gave settlers protection from radiation, which was necessary to ensure their survival. They continued to maintain the bunker on their own for decades until Lakeside Division expeditions eventually arrived on the islands. Sometime in the 2140s, a deal was struck with the foreign military power, and soon they moved into the mountain complex too.

Mudlands The Mudlands is a small region that mainly consists of the skeletons of an unfinished city expansion project, having been brought to the ground by the erosion of the land. The Mudlands, by means of erosion, have been turned into a muddy bog, hence the name.

FACTION RELATIONSHIPS WITH OTHER FACTIONS:

USRF: THE COALITION - STRAINED SOUTHPOINT STATE - NEUTRAL, LEANING NEGATIVE THE ALUMNI - NEUTRAL, LEANING POSITIVE

THE COALITION: USRF - STRAINED THE ALUMNI - POSITIVE SOUTHPOINT STATE - NEGATIVE

SOUTH POINT STATE: USRF - FRIENDLY THE ALUMNI - NEGATIVE THE COALITION - NEGATIVE

THE ALUMNI: SOUTHPOINT STATE - NEGATIVE THE COALITION - POSITIVE USRF - NEUTRAL, LEANING POSITIVE

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