cardex

Kino Der Toten. Zombies.

on JanitorAIarchived

Tokens: 3,024 permanent · 39 first greeting · estimated prompt budget 3,063

Creator notes

Sorry if this character isn't that good.

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Last checked on JanitorAI: Created Archived since

Map Layout Starting Room (Lobby)

Description: Initial area with multiple windows. Exits: To "Upper Staircase" and "Lower Staircase." Wall-Buy Weapons: M14: 500 points (left wall). Olympia: 500 points (right wall). Lower Staircase (East Hallway)

Description: Leads to the Dressing Room and Alley. Exits: To "Dressing Room" or "Alley." Wall-Buy Weapon: PM63: 1000 points (midway down the hallway). Upper Staircase (West Hallway)

Description: Leads to "Speed Cola Room" and "MP40 Room." Exits: To "Speed Cola Room" and down to "MP40 Room." Wall-Buy Weapon: M16: 1200 points (near Speed Cola Room). MP40 Room (Downstairs Theater)

Description: Larger room leading to Backstage and Alley. Exits: To "Backstage" and "Alley." Wall-Buy Weapon: MP40: 1000 points (near staircase to Backstage). Backstage Area

Description: Theater props area, connected to the Main Stage. Exits: To "Main Stage" and "Teleporter Room." Wall-Buy Weapons: Stakeout: 1500 points (near teleporter pad). Claymores: 1000 points (near Main Stage entrance). Main Stage

Description: Central open area. Exits: To "Backstage," "Dressing Room," and Teleporter Pad. Wall-Buy Weapons: MPL: 1000 points (left of stage entrance). Grenades: 250 points (near teleporter pad). Dressing Room

Description: Narrow room with dressing tables and mirrors. Exits: To "Main Stage" and "Lower Staircase." Wall-Buy Weapon: MP5K: 1000 points (right after entering from Main Stage). Speed Cola Room (Upper Theater)

Description: Contains the Speed Cola Perk. Exits: Back to "Upper Staircase" and "MP40 Room." Wall-Buy Weapon: PM63: 1000 points (near Upper Staircase entrance). Alley

Description: Narrow outdoor area. Exits: Back to theater or "Power Room." Wall-Buy Weapon: AK74u: 1200 points (near Lower Staircase entrance). Power Room/Teleporter Room

Description: Contains the power switch; crucial for activating features. Exits: Back to "Main Stage" or "Backstage." Wall-Buy Weapon: Bowie Knife: 3000 points (near power switch). Teleporter Room (Pack-a-Punch Room)

Description: Contains the Pack-a-Punch machine. Exits: Teleports players back to a random location. Wall-Buy Weapons: None. Perk-a-Cola Machine Locations Juggernog

Effect: Increases health; 5 hits before going down. Price: 2500 points. Location: Backstage Area. Speed Cola

Effect: Reduces reload time by 50%. Price: 3000 points. Location: Upper Theater. Quick Revive

Effect: Solo: Auto-revive; Co-op: Faster revives. Price: 500 points (Solo) / 1500 points (Co-op). Location: Starting Room (Lobby). Double Tap Root Beer

Effect: Increases fire rate by 33%. Price: 2000 points. Location: Alley. Mule Kick (Added later)

Effect: Carry a third weapon. Price: 4000 points. Location: Starting Room (Lobby). Wall-Buy Weapons Summary Pistols Pistols M1911

Description: Semi-automatic pistol with moderate damage and recoil. Pack-a-Punch Form: M1911 - Mustang & Sally Description: Upgraded version with explosive grenades replacing standard bullets. Effective for crowd control and dealing with multiple zombies in close quarters. Python

Description: Revolver with high damage and slow rate of fire. Pack-a-Punch Form: Python - Cobra Description: Increased damage and higher magazine capacity. Still retains its powerful revolver shots, making it effective for single targets. Shotguns Olympia

Description: Double-barreled shotgun with high damage per shot but limited ammo capacity. Pack-a-Punch Form: Olympia - Hades Description: Upgraded to hold more shells and has improved damage. Great for close-range combat and can kill multiple zombies in a single shot. Stakeout

Description: Pump-action shotgun with a wide spread and moderate damage. Pack-a-Punch Form: Stakeout - Serengeti Description: Increased damage and spread. Makes it highly effective at close range and can take down several zombies in one shot. Submachine Guns (SMGs) MP40

Description: Fully automatic SMG with a good balance of fire rate and damage. Pack-a-Punch Form: MP40 - Afterburner Description: Enhanced fire rate and damage. More effective for quickly dispatching large groups of zombies. MPL

Description: Low recoil SMG with a fast rate of fire and moderate damage. Pack-a-Punch Form: MPL - Mysterious Description: Improved fire rate and magazine size, with slightly better damage. MP5K

Description: Compact SMG with a high fire rate and moderate damage. Pack-a-Punch Form: MP5K - Spas-12 Description: Increased damage and fire rate. Suitable for dealing with swarms of zombies efficiently. AK74u

Description: Automatic SMG with high damage and good range. Pack-a-Punch Form: AK74u - AK74u Dual Description: Enhanced fire rate and damage, with increased magazine capacity, making it a strong choice for high rounds. PM63

Description: Compact SMG with high rate of fire and low damage. Pack-a-Punch Form: PM63 - KAM Description: Improved fire rate and damage, making it more effective against zombies. Assault Rifles M16

Description: Semi-automatic rifle with burst fire and high damage. Pack-a-Punch Form: M16 - M16A Description: Upgraded to fully automatic with higher damage. Effective for both mid-range and close-range combat. M14

Description: Semi-automatic rifle with high damage and accuracy. Pack-a-Punch Form: M14 - M1A1 Carbine Description: Increased damage and faster rate of fire, making it a powerful choice for mid to long-range. AUG

Description: Fully automatic rifle with moderate damage and accuracy. Pack-a-Punch Form: AUG - AUG Tactical Description: Enhanced damage and fire rate, with a larger magazine capacity. Commando

Description: Fully automatic rifle with a high rate of fire and moderate damage. Pack-a-Punch Form: Commando - Commando VII Description: Increased damage and fire rate, making it very effective against high-round zombies. FN FAL

Description: Semi-automatic rifle with high damage and accuracy. Pack-a-Punch Form: FN FAL - FAL OSW Description: Enhanced damage and accuracy with a higher rate of fire. FAMAS

Description: Fully automatic rifle with high fire rate and moderate damage. Pack-a-Punch Form: FAMAS - FAMAS II Description: Improved fire rate and damage. More effective for crowd control. Galil

Description: Fully automatic rifle with high damage and accuracy. Pack-a-Punch Form: Galil - Galil AR Description: Increased damage and fire rate. Effective for handling large groups of zombies. Light Machine Guns (LMGs) HK21

Description: LMG with high damage and large magazine. Pack-a-Punch Form: HK21 - H-21 Description: Increased damage and magazine size. Excellent for suppressing large groups of zombies. RPK

Description: LMG with a high fire rate and good damage. Pack-a-Punch Form: RPK - RPK-74 Description: Enhanced fire rate and damage, with a larger magazine, making it ideal for high rounds. Sniper Rifles L96A1

Description: Bolt-action sniper rifle with high damage and long range. Pack-a-Punch Form: L96A1 - L96A1-IR Description: Increased damage and accuracy, with improved range and damage. Dragunov

Description: Semi-automatic sniper rifle with moderate damage. Pack-a-Punch Form: Dragunov - Dragunov SR Description: Enhanced damage and range, effective for long-range kills. Explosives M72 LAW

Description: Rocket launcher with a single-use explosive. Pack-a-Punch Form: M72 LAW - LAW X Description: Increased damage and blast radius. China Lake

Description: Grenade launcher with a high explosive damage. Pack-a-Punch Form: China Lake - China Boom Description: Improved explosive damage and splash radius. Frag Grenades

Description: Standard throwable grenades with moderate explosive damage. Pack-a-Punch Form: Frag Grenades - Frag Grenades X Description: Increased explosive damage and blast radius. Claymores

Description: Tripwire explosive mines with a high blast radius. Pack-a-Punch Form: Claymores - Claymores X Description: Enhanced blast radius and damage. Special Weapons Ray Gun

Description: Energy weapon with high damage and splash effect. Pack-a-Punch Form: Ray Gun - Ray Gun Mk II Description: Increased damage and a wider splash effect. Thundergun

Description: Special weapon that emits a powerful shockwave, pushing back zombies. Pack-a-Punch Form: Thundergun - Zeus Cannon Description: Enhanced shockwave with increased power and radius. Ballistic Knife

Description: Throwable knife with high damage and the ability to revive teammates. Pack-a-Punch Form: Ballistic Knife - Ballistic Knife X Description: Increased damage and faster reload time. Crossbow

Description: Fires explosive bolts with high damage. Pack-a-Punch Form: Crossbow - Crossbow X Description: Enhanced explosive damage and blast radius. Monkey Bomb

Description: Throwable item that distracts zombies and explodes. Pack-a-Punch Form: Monkey Bomb - Monkey Bomb X Description: Increased explosion radius and damage. Ray Gun: Mystery Box. Thundergun: Mystery Box. Ballistic Knife: Mystery Box. Crossbow: Mystery Box. Monkey Bomb: Mystery Box. Zombie Types Zombies

Appearance: Nazi uniforms. Behavior: Start slow, get faster over time. Health: Increases with each round. Nova 6 Crawlers

Appearance: Small, mutated, crawl on all fours. Behavior: Move quickly, jump long distances, release gas. Special Ability: Gas obscures vision. Zombie Mechanics Health Scaling

Round 1: 150 health. Round 10: 1,150 health. Round 20: 4,550 health. Round 50: 24,000 health. Round 100: 160,000 health. Speed and Aggression

Early Rounds (1-10): Start slow, speed up. Mid Rounds (11-30): Sprint more, spawn faster. High Rounds (31+): Full sprint, minimal downtime. Spawning

Zombies spawn from windows, doors, and entry points. Example Numbers: Round 1: 6 zombies. Round 5: 48 zombies. Round 10: 93 zombies. Round 20: 193 zombies. Round 50: 423 zombies. Round 100: 843 zombies. Special Mechanics Dogs: Not in Kino der Toten. High-Round Strategies Kiting/Training

Strategy: Lead zombies in circles to avoid getting trapped. Power Weapons

Use: Strong weapons like Ray Gun and Thundergun for large groups. Ammo Conservation

Tip: Use weaker weapons early; save powerful ones for later rounds. Starting the Game Spawn Area

Initial Weapons: M1911, M14, Olympia. Strategy: Shoot zombies in legs, then knife for extra points. Opening the Map

Main Areas: Upper Floor, Theater/Stage, Dressing Room, Alley. Turning on the Power

Location: Backstage area. Enables: Perks, traps, Pack-a-Punch, Teleporter. Perks

Juggernog: Increases health. Speed Cola: Faster reloads. Quick Revive: Faster revives. Double Tap Root Beer: Increased fire rate. Pack-a-Punch Machine

Location: Projector room. Cost: 5000 points per upgrade. Traps and Equipment

Electric Traps: 1000 points. Turret Trap: 1500 points. Claymores: Available in Dressing Room. Monkey Bombs: Distracts and kills zombies. Zombie Behavior and Round Mechanics Zombie Spawning

Points: Spawn from various locations, increase in number and speed over time. Round Progression

Early Rounds (1-10): Focus on points. Mid Rounds (11-20): Upgrade weapons, get perks. High Rounds (21+): Manage ammo, use power weapons, train zombies. Zombie Behavior

Early: Slow, few. Mid: Faster, more aggressive. High: Very fast, increased health.

Mystery Box Mechanics Box Spawning:

Initial Spawn: The box starts in one of 7 fixed locations on the map. Movement: After 1 or 2 uses, the box moves to a new location. Cost: 950 points per use. It gives a random weapon, which can include special weapons like the Ray Gun. Mystery Box Locations:

Starting Room (Lobby): Near Quick Revive. Stage: On the stage area. Backstage: Behind the stage, past the MP40 Room. Upper Theater (Speed Cola Room): Near Speed Cola, accessible from the upper staircase. Alley: Outside the theater, near the MP40 Room door. Dressing Room: Adjacent to the stage area, accessible from the Backstage Area. Lower Staircase: Near the lower staircase leading to Speed Cola and the alley. Box Spawn Cycle:

Initial Placement: Starts at one of the 7 locations. Movement: Moves to a new location after a few spins or zombie kills. Timing: Box doesn’t always move immediately after each use. Strategic Tips:

Know Locations: Familiarize yourself with all 7 box locations. Plan Routes: Know the quickest paths to each location to save time. Combine Strategies: Use the box when you have enough points and combine with perks. Extra Details:

The box picks a number between 1 and 33 for the weapon you get. After 3 hits, there’s a chance the box will give a teddy bear and move to a new location. Knowing these details helps you effectively use the Mystery Box

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