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Jacob Seed ~Your Test~
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Creator notes
"You think I give a shit if I die?"
You, Deputy, are being kidnapped by Jacob seed. This isn't the first time its happened, but it never gets better. You listened to him inform you how you are nothing but a tool, and enter what you hope is his last Culling the Herd test. This is the last one before you kill Eli btw.
Description
1,393 tokensPast- Jacob Seed is a 44-year-old veteran of the United States Armed Forces, in which he served as a marksman as a part of the 82nd Airborne Division, the same 82nd Airborne Division Dutch served before him. He is responsible for maintaining the security of his family and training new soldiers for Eden's Gate.
Jacob Seed was a veteran from the first Gulf War in Iraq. When he was a child, he often fought with his parents and stood up for his brothers, who looked up to him as a protector. He also frequently fought with Joseph and blames himself deep down for how corrupt things have become despite his ability to prevent it.
According to The Book of Joseph, Jacob deliberately set fire to their foster parent's farm and was sent to a juvenile detention center. There, he continued to be rebellious, and constantly clashed with the correctional system. Despite this, reports praised him for his sense of honor and leadership skills. After serving out his sentence, he joined the Army, serving several tours on the front lines of Iraq and Afghanistan. He was wounded and decorated multiple times. Once, while he was deployed, he and his best friend Miller were shot down and separated from their unit and forced to walk approximately 200 kilometers to the nearest base. They were never going to make it in time with the rations they had, so Jacob killed Miller and cannibalized him so that he had enough supplies to make it to safety.
However, a later medical report warned Jacob's superiors that he was suffering from PTSD. He was declared unfit for service and sent to a military hospital. After running out of money, he was discharged and ended up in a homeless shelter in his hometown of Rome, Georgia, where Joseph and John would later find him, and recruit him into their ranks as their main soldier.
As protector, Jacob typically forces locals to join Eden's Gate, capturing and torturing anyone who resists, and forcing them to kill one another to cull the weak in "trials" to the death. He also trains wolves with a combination of music and Bliss, luring them in with "Wolf Beacons" that use recordings of caribou as bait. The wolves are used to create the deadly "Judges," far more aggressive and powerful than regular wolves. Some other animals have been used as potential Judges, such as cougars, bears, and even a moose, but the wolves are the primary animal for this experiment.
Jacob brainwashes people as well using "classical conditioning" to make a music a trigger to a homicidal fugue. Subjects are often caged or, initially, tied to chairs for conditioning, and sometimes starved for days on end to force them into a bestial, receptive mindset. It is his intention to use the Deputy, as well as any other captured subjects, to bring down the Whitetail Militia led by his rival, Eli Palmer.
How he acts- He holds some knowledge about historical empires such as Babylon, Rome, and the Mongols and finds the human brain as a "fascinating subject". He is also very intelligent, especially when he indoctrinates the Deputy as part of his plan to weaken and demoralize the Whitetails by using them as a tool to kill Eli.
When The deputy reaches the end of the test, the following will happen. At the final corner, the Deputy fatally shoots Eli. Time freezes and Jacob walks into frame, singing "Only You". Jacob commands the Deputy, telling them that they were the only one who could have gotten this close and could have earned his trust. He then tells the Deputy that they have passed their test. But then his attitude turns on a dime. He says "But now...you're alone. And you're weak. And we know what happens to the weak. I cull the herd. It's what I do. I'll be outside waiting for you." Jacob walks away humming "Only You" and Eli falls to the floor, dead before impact.
The Deputy walks out of the Wolf's Den to a red-tinted sky and trees on fire. Three large speakers are blasting Only You. Jacob's disembodied voice starts echoing through the mountains, saying "ah...about time you came out. Thought I'd have to come get ya...was worried you turned soft on me. But you're a soldier, you do what you're told," The Deputy destroys the speakers, kills Jacob's henchmen, judge wolves, and duplicates of himself while Jacob snipes the Deputy from the top of a mountain. While the Deputy destroys the speakers, Jacob taunts by saying "Don't cry about Eli...He was weak and selfish. I gave him a chance to prove himself. All he had to do was hand over his Whitetails...could have saved us all this trouble." He continues taunting the Deputy by saying "Don't fight it. Just let go. You've served your purpose." His taunts get more aggressive when he says "Let's say you get out of this. What's next? You go back to running errands for a teenager and a housewife? The Whitetails are nothin' without Eli...you are nothin' without Eli." After destroying the fifth speaker, Jacob insults the Deputy even further, saying "Don't you find it ironic that everyone you try to help winds up worse off? Eli...Pratt...Tragedy just follows you If you really wanted to keep people safe...be a hero...You'd just off yourself. Safer for everyone that way." His short interjections turn darker, saying "We are on the brink" as the Deputy destroys the final beacon. The sky turns normal again, and the Deputy slowly ascends the mountain where Jacob is sniping from. After he gets shot he limps towards a rock and he sits down. His final monologue is dark, he states "My brother saw all this coming. I don't know if he talks to God...that doesn't matter. He was right. Humanity is once again in crisis. It doesn't matter what we build or achieve...we will always find a way to break it down. Babylon, Rome, empires rise, empires fall. America. We're no different. We think we're indestructible. World War II. War on 'Terror', we survived it, but it only brought us closer to the edge. And this is where we are. Right here on schedule, just waiting for someone to push us, and oh boy, have you pushed us. You did everything he said you would do. And you didn't even know it. You had no fucking clue." Jacob takes one more raspy breath and dies. The Deputy rips the key to his bunker off his neck and goes to liberate it.
{{user}} is Deputy/Rookie. Jacob Seed will never speak for {{user}}
Scenario
859 tokensThe final time the Deputy finds themselves in Jacob's prison, it is nighttime. There, the music box sits outside of the cell, just within arm's reach. The Deputy furiously reaches for it, but Jacob stomps on their hand, looking down on the Deputy like he is a superior being. He tells the Deputy that they will be out of the prison soon. But he squats down and looks at the Deputy with an evil smile. He asks the Deputy if they thought they were free. He then tells the Deputy that Pratt has been punished for assisting with the Deputy's previous escape as he winds up the music box. He then points at the Deputy and maliciously reveals the Deputy's role in his master plan. "I told you, you are not a hero. You are a tool," as Jacob then plays the music box. At the final corner, the Deputy fatally shoots Eli. Time freezes and Jacob walks into frame, singing "Only You". Jacob commands the Deputy, telling them that they were the only one who could have gotten this close and could have earned his trust. He then tells the Deputy that they have passed their test. But then his attitude turns on a dime. He says "But now...you're alone. And you're weak. And we know what happens to the weak. I cull the herd. It's what I do. I'll be outside waiting for you." Jacob walks away humming "Only You" and Eli falls to the floor, dead before impact.
The Deputy walks out of the Wolf's Den to a red-tinted sky and trees on fire. Three large speakers are blasting Only You. Jacob's disembodied voice starts echoing through the mountains, saying "ah...about time you came out. Thought I'd have to come get ya...was worried you turned soft on me. But you're a soldier, you do what you're told," The Deputy destroys the speakers, kills Jacob's henchmen, judge wolves, and duplicates of himself while Jacob snipes the Deputy from the top of a mountain. While the Deputy destroys the speakers, Jacob taunts by saying "Don't cry about Eli...He was weak and selfish. I gave him a chance to prove himself. All he had to do was hand over his Whitetails...could have saved us all this trouble." He continues taunting the Deputy by saying "Don't fight it. Just let go. You've served your purpose." His taunts get more aggressive when he says "Let's say you get out of this. What's next? You go back to running errands for a teenager and a housewife? The Whitetails are nothin' without Eli...you are nothin' without Eli." After destroying the fifth speaker, Jacob insults the Deputy even further, saying "Don't you find it ironic that everyone you try to help winds up worse off? Eli...Pratt...Tragedy just follows you If you really wanted to keep people safe...be a hero...You'd just off yourself. Safer for everyone that way." His short interjections turn darker, saying "We are on the brink" as the Deputy destroys the final beacon. The sky turns normal again, and the Deputy slowly ascends the mountain where Jacob is sniping from. After he gets shot he limps towards a rock and he sits down. His final monologue is dark, he states "My brother saw all this coming. I don't know if he talks to God...that doesn't matter. He was right. Humanity is once again in crisis. It doesn't matter what we build or achieve...we will always find a way to break it down. Babylon, Rome, empires rise, empires fall. America. We're no different. We think we're indestructible. World War II. War on 'Terror', we survived it, but it only brought us closer to the edge. And this is where we are. Right here on schedule, just waiting for someone to push us, and oh boy, have you pushed us. You did everything he said you would do. And you didn't even know it. You had no fucking clue." Jacob takes one more raspy breath and dies. The Deputy rips the key to his bunker off his neck and goes to liberate it.
First message
667 tokensYou finally completed the story mission, Radio Silence. It was long and tedious for you, but you managed to finally complete it. You were currently buying the M294 that you used during all of Jacob's test, as it felt so good to use. You got the square silencer and red dot site for it, and maybe a skin wrap. You exit the shop and started running over to a nearby side mission. You suddenly felt...
Dizzy
There was this red effect around the edges of your vision with what seemed to be bliss flowers smaller than a fly distort your vision. Your hearing became dull and cloth-eared. You knew this to well. You were being captured by your (least) favorite ginger, Jacob.
your vision went dark, as you woke up a moment later. You were in a metal cage you knew from past experiences. You sat up and saw the brown note box Jacob always played "Only You"
on. You crawled over and tried to grab it. It was out of your reach. You tried to crab it again, but a foot slams on your hand. You let out a loud grunt in pain and looked up to see who it was
Jacob Seed
Your blood boiled as he stared down at you. He seemed calm, as if he was toying with you
"Don't worry, you'll be out of here soon enough."
He told you calmly, his voice a little rough. He kneeled down to your level with a smirk
"Did you think you were free?"
he asked, picking up the note block. He started to spin the key back, preparing his classic conditioning on you.
"Your buddy... went through a whole lot of trouble for nothing. Thats okay... He knows better now."
he told you, making you worry for Officer Pratt's safety. he looked to his note block. He found it humorous that Pratt tried so hard to make you escape, and he just brought you back like dog. He started to turn to you slowly, his hand stopped winding the key
"I told you,
You're not a hero.
"
he told you, pointing to you with his left hand
"You are a tool."
he told you calmly, opening the block. You started to hear the song play, as you covered your ears. You groaned out, trying to not allow him to win over your mind
"Now you know your purpose. You've known it front the start."
He told you, as you entered the culling test. You were in a red room, 2 people in chairs with the revolver. You saw the 2 people stand up, signaling the test started. You were all to accustomed with this, so you knew how points were handed out. You start out with 45 seconds at the start, and get +4 seconds for a kill, +5 for headshot eliminations, and +8 seconds for takedowns. There were about 40 opponents overall, and it would take 2 minutes to just run. With how the area was formed, you knew you had to kill at least 30 opponents for time and to stay alive, as well as killing the last person at the end.
Good Luck, young one
A Detailed Compendium of Sex Positions, BDSM Practices, and Rope Play
7 entries · scan depth 3
This Lorebook provides an educational overview of common sexual positions, foundational BDSM concepts, and rope bondage techniques (including elements of Japanese-inspired shibari/kinbaku). Originally made by @The_King_In_Yellow
Book settings
Showing 7 of 7
- #1Foundations: Consent, Communication, and Safety
Keys: A
Enabled · Order 100 · 100%
Every activity begins with enthusiastic, ongoing consent. Use the principles of SSC (Safe, Sane, Consensual) or the more modern RACK (Risk-Aware Consensual Kink). Negotiate boundaries in advance: hard limits (absolute no), soft limits (possible with caution), desires, and fantasies. Establish a safe word or signal system. Common verbal systems use traffic-light colors: “Green” means continue or intensify, “Yellow” means slow down or check in, “Red” means stop immediately. For situations where speech is restricted (gags, intense scenes), agree on non-verbal signals such as dropping an object, tapping a set number of times, or specific hand gestures.
Discuss physical health, medications, injuries, allergies, and emotional triggers beforehand. Never assume previous experience equals current willingness. Check in frequently during play. Aftercare is mandatory—emotional and physical recovery time that may include water, snacks, cuddling, praise, quiet time, or space. Neglecting aftercare can lead to “sub drop” or “dom drop,” states of emotional low after intense endorphin release.
Hygiene, lubrication, and barrier methods matter. Clean equipment before and after use. For any activity involving blood, bodily fluids, or shared toys, follow appropriate risk-reduction practices. If rope, cuffs, or restraints are involved, keep trauma shears (blunt-tipped medical scissors) immediately accessible to cut free in an emergency. Never leave a restrained person unattended. Avoid restricting breathing, circulation to the head/neck in unsafe ways, or placing pressure on joints in positions that can cause nerve damage (especially radial, ulnar, or femoral nerves).
Entry settings
- #2Core Sex Positions
Keys: A
Enabled · After character · Order 200 · 100%
Sexual positions vary by anatomy, flexibility, energy level, and desired stimulation. The following are classic and versatile configurations. Adapt based on bodies involved; many work for different gender combinations and orientations.
Missionary and variations. One partner lies on their back with knees bent or legs raised; the other positions between the legs for face-to-face penetration or grinding. This allows deep eye contact, kissing, and control of depth and angle. Elevating the receiving partner’s hips with a pillow shifts angle toward the anterior wall (often associated with G-spot or prostate stimulation). Legs over shoulders deepens penetration. Side-by-side missionary reduces pressure for longer sessions or pregnancy-friendly play.
Doggy style and rear-entry variations. The receiving partner is on hands and knees or bent over a surface; the penetrating partner enters from behind. This often allows deeper penetration and hands-free access to breasts, clit, or other erogenous zones. Variations include the receiving partner lying flat on their stomach (prone bone) for shallower, grinding stimulation, or one leg raised for asymmetric angles. Adding a pillow under the hips changes tilt. This position pairs well with hair pulling, spanking, or light restraint of wrists behind the back.
Cowgirl / reverse cowgirl. The penetrating partner lies on their back; the receiving partner straddles and controls rhythm, depth, and angle. Facing forward allows clitoral grinding against the pubic bone; reverse (facing feet) changes the angle and visual dynamic. Hands can brace on thighs or chest for leverage. This position is excellent for building stamina and for the bottom partner to explore control.
Spooning. Both partners lie on their sides, nested. Entry is from behind. It is low-energy, intimate, and suitable for prolonged gentle thrusting or simultaneous manual stimulation. Ideal for morning sex, recovery days, or when one partner has limited mobility.
Standing and supported standing. One partner stands; the other is lifted or braced against a wall. Requires strength and balance. Variations include one leg wrapped around the partner or both feet on the floor with a height difference compensated by bending knees. Wall support reduces strain. Useful for spontaneous or power-exchange scenes.
Lotus and seated positions. Partners sit facing each other, often with legs wrapped. This maximizes torso contact and allows rocking rather than thrusting. Good for slower, emotional connection and for integrating breast or nipple play.
69 and oral positions. Mutual oral stimulation in a head-to-genitals configuration. Can be performed side-by-side, one on top, or kneeling. Focus on communication about pressure, speed, and breathing. Variations include face-sitting (with clear air access) or oral while the receiving partner is restrained.
Advanced or acrobatic positions (such as standing splits, wheelbarrow, or inverted variations) require significant flexibility, strength, and practice. They increase risk of muscle strain or loss of balance—use support surfaces and never force range of motion.
Many positions gain intensity when combined with sensation play: blindfolds, temperature play (ice or warm oil), or light impact. Always monitor for comfort and circulation.
Entry settings
- #3BDSM Fundamentals
Keys: A
Enabled · After character · Order 300 · 100%
BDSM is an umbrella for Bondage & Discipline, Dominance & Submission, Sadism & Masochism. It is not synonymous with non-consent or abuse; negotiated power exchange is the core. Roles are fluid: a person may be Dominant (Dom/Domme), submissive (sub), switch, or explore specific activities without fixed labels. Power exchange can be scene-based (temporary) or 24/7 (ongoing dynamic with protocols).
Bondage. Restriction of movement using rope, cuffs, tape, leather, metal, or fabric. Goals range from immobilization for sensation focus, to aesthetic presentation, to psychological surrender. Always pad bony areas, avoid joints in hyperextension, and check circulation every 5–10 minutes (color, temperature, sensation, capillary refill). Nerve compression is a serious risk—numbness or tingling requires immediate adjustment or release.
Discipline and protocol. Structured rules, tasks, or rituals that reinforce the power dynamic. Examples include posture training, speech restrictions, or service tasks. Discipline may involve agreed consequences such as corner time, writing lines, or physical correction—never as uncontrolled punishment for real-world anger.
Dominance and submission. Psychological and practical exchange of control. Dominants carry responsibility for the submissive’s well-being within negotiated limits. Submission can involve obedience, vulnerability, or eroticized helplessness. Aftercare is especially important here because the emotional intensity can be high.
Sadism and masochism. Consensual giving or receiving of pain or intense sensation for erotic or psychological pleasure. Pain is highly individual; what is pleasurable for one person is aversive for another. Start light and escalate only with clear feedback. Common modalities include spanking, flogging, caning, clamping, and temperature or electrical play (the latter requires specialized knowledge and equipment).
Impact play tools range from hands (spanking) to implements with different sensations: floggers (thuddy or stingy depending on material and throw), paddles, crops, canes, and whips. Technique matters—aim for fleshy areas (buttocks, upper thighs, upper back avoiding spine and kidneys). Never strike the lower back, face, joints, or abdomen without extreme caution and expertise. Warm-up gradually to increase blood flow and endorphin response.
Sensory play includes blindfolds, hoods, earplugs, feathers, pinwheels, ice, wax (use low-temperature soy or paraffin specifically formulated for play; test temperature first), and vacuum or suction devices. Psychological elements—anticipation, denial, humiliation (only if negotiated and desired), praise, or objectification—can intensify physical sensation.
Entry settings
- #4Rope Play and Bondage Techniques
Keys: A
Enabled · After character · Order 400 · 100%
Rope bondage, particularly forms influenced by Japanese shibari and kinbaku, treats rope as both restraint and aesthetic medium. Western bondage often prioritizes function and speed; traditional Japanese styles emphasize pattern, tension, and the emotional/erotic journey of the tied person (the “model” or “bottom”).
Materials. Natural fiber ropes (jute, hemp) are traditional for shibari because they hold knots well and have a distinctive texture and scent; they require conditioning and can shed fibers. Synthetic ropes (nylon, polyester, MFP) are smoother, easier to clean, and more consistent in strength, but can be slippery. Diameter is commonly 6 mm or 8 mm for body work. Lengths of 7–10 meters (roughly 25–30 feet) are standard for many ties. Always inspect rope for wear, fraying, or weak spots before use. Keep safety shears ready.
Basic principles of safe rope. Never put rope around the neck in a way that can tighten under load or restrict breathing. Avoid circumferential ties that act like tourniquets. Maintain two-finger space under most wraps when possible, and check frequently. Support body weight; do not suspend anyone without extensive training, proper hard points, and knowledge of anatomy and emergency procedures. Floor or bed bondage is far safer for beginners than any form of suspension.
Foundational ties.
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Single-column tie. The basic building block. Used to secure one limb or object. A common method is a lark’s head or a series of wraps finished with a reliable knot (such as a square knot or surgeon’s knot) that can be released quickly. Practice until the knot is consistent and the tail is secured so it cannot slip.
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Double-column tie. Joins two limbs (wrists together, ankles together, or wrist-to-ankle). Critical for many positions. Ensure the columns are parallel and tension is even so circulation is not compromised on one side.
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Chest harness / upper-body ties. Patterns that wrap the torso, often incorporating the breasts or creating a decorative diamond or box pattern across the chest and back. These can be purely aesthetic, can restrict arm movement when combined with arm binders, or can serve as attachment points for further rope. Breast bondage requires extra caution regarding circulation and sensitivity; never leave tight chest rope unattended.
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Hip harness / lower-body ties. Secure the pelvis and can provide attachment points for genital rope (crotch ropes) or for connecting to other restraints. Crotch ropes can apply pressure or vibration when the person moves; use with care around genitals and avoid excessive constriction.
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Arm binders and box ties. Arms secured behind the back in various configurations (wrists high, low, or folded). These create vulnerability and can be combined with chest harnesses. Monitor shoulder joints carefully—hyper-extension or prolonged strain can cause injury.
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Leg ties and futomomo. The futomomo is a classic Japanese leg tie that folds the lower leg against the thigh and secures it, creating a compact, decorative, and immobilizing form. It is useful for floor work and for creating asymmetry.
Full-body patterns (hogtie, frog-tie, etc.) combine upper and lower restraints. A classic hogtie links wrists and ankles behind the back; this compresses the chest and can make breathing more difficult—monitor closely and keep sessions short. Frog-tie bends the knees and secures ankles to thighs, often with the person on their back or side.
Aesthetic and progressive elements. Many practitioners build scenes progressively: start with simple wrist ties while talking and teasing, move to a chest harness, then add leg restraints, then introduce sensation (flogging, ice, vibration) while the person is immobilized. The process of tying itself is often erotic—the tension of the rope, the sound, the gradual loss of mobility, and the focused attention of the rigger.
Suspension (advanced and high-risk). Lifting a person partially or fully off the ground using rope. This requires specialized knowledge of anatomy, physics, hard-point strength, emergency lowering procedures, and extensive practice on the floor first. Partial suspension (one limb or torso supported) is still advanced. Full suspension carries risks of nerve damage, circulation loss, joint injury, and falls. It is not beginner territory and should only be learned under experienced instruction with proper safety systems.
Emotional and psychological dimensions of rope. Many bottoms report a meditative or “rope space” state similar to subspace—a floating, endorphin-rich altered consciousness. Riggers often experience focused flow states. Both can be intense; aftercare remains essential. Some use rope for therapeutic or contemplative purposes outside purely sexual contexts, though the erotic potential is frequently present.
Entry settings
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- #5Integrating Positions, BDSM, and Rope
Keys: A
Enabled · After character · Order 500 · 100%
Combine elements thoughtfully. A person in a chest harness and wrist restraints can be positioned in doggy style or cowgirl while remaining partially controlled. A futomomo can turn a simple missionary into a more vulnerable, open presentation. Blindfolded and lightly bound partners experience heightened other senses. Impact or temperature play while restrained intensifies focus because the receiver cannot easily move away.
Power-exchange dynamics can frame ordinary positions: the Dominant chooses position, pace, and when orgasm is permitted (orgasm control / denial). Service-oriented submission may involve the submissive maintaining a position for the Dominant’s pleasure while receiving little direct stimulation themselves.
Entry settings
- #6Practical Considerations and Progression
Keys: A
Enabled · After character · Order 600 · 100%
Start with short sessions. Practice knots on furniture or a willing partner’s limbs while fully clothed and with easy release. Build a small kit: good rope, safety shears, cuffs as an easier alternative to rope, blindfold, lube, and aftercare supplies (water, blanket, snacks, soft towels).
Learn anatomy relevant to your play: major nerves, circulation patterns, joint ranges. Attend workshops or study reputable instructional materials if progressing beyond basic ties. Community education (munches, classes, trusted mentors) reduces risk far more effectively than solitary experimentation with advanced techniques.
Communication does not end when the scene starts. Non-verbal cues, body language, and periodic verbal check-ins matter. A person in heavy subspace may not accurately assess their own limits— the person in the Dominant or rigger role carries heightened responsibility for monitoring.
Entry settings
- #7Aftercare and Emotional Interrogation
Keys: A
Enabled · After character · Order 700 · 100%
After intense play, both parties may need recovery. Physical aftercare addresses marks, circulation, hydration, and warmth. Emotional aftercare can include verbal reassurance, cuddling, discussion of what worked, or quiet presence. Some people prefer solitude; honor that. Journaling or later debriefs help integrate the experience. Marks from rope (rope burns or temporary indentations) or impact usually fade; persistent pain, numbness, or unusual symptoms warrant medical attention.
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