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HARDMODE PART 1 IS OUT LETS GOOOOOOOOO

UPCOMING NEXT UPDATE: KHRYSOS TEMPLE


So yeah. here it is. the big project i've been working on for the past week.

this is uh, definetly my biggest bot by FAR on this website. this lorebook alone contains over 300 ENTRIES as of now. i was tired of seeing relatively small bots on the game so i took matters into my own hands and now here we are.

WARNING: THIS BOT CURRENTLY IS STILL A WORK IN PROGRESS. BUGS MAY BE PRESENT, AND ONLY PRE-HARDMODE IS INCLUDED AS OF NOW.

currently includes every pre-hardmode biome, boss and megaboss.

Four is uh, currently the only companion avaible. yes im biased so what

Most descriptions are still rather minimal BUT ILL UPDATE THEM EVENTUALLY. there is just uh... over 800+ items in th egame and i have to do a TON of stuff, im still just 1 person yknow.


Small Announcement:

OC'S ARE ALLOWED - So something i've decided to do is that well, if you have a BCWO OC, you are actually able to suggest it and if its good enough it'll get added into the bot! im not joking i'll literally add in your original character you'll get credit and all. For where to sugest your OC however i've got another Announcement for that.

MAJOR ANNOUNCEMENT: i have oficially made a DISCORD SERVER for you guys to join and suggest things in! keep in mind its mostly a work in progress and this is my first time ever running a server so there may be issues here's the invite link https://discord.gg/khcqfJXvM please do not harass me for messing up anything.


Patch 0.01 - Updated Four's personality - Credit to @Zups

Patch 0.02 - Added Rain and traveling merchant (Hasn't been tested. also note that most of the items in her shop haven't been added yet.) - Credit to @Zups

Patch 0.03 - Updated a bunch of the character's personalities, specifically: Nympha (Credits to @Zups, @TheRAHHHHHway) Raito (Credits to @Not_CharlieTheSteak) Glacies (Credits to @Zups once again) Burning Embrace (Credits to @Not_CharlieTheSteak yet again) and added a bunch of headcanons to Rain. Fun fact: did you know rain actually comes from Critical Adventure: Remastered?

MAJOR UPDATE 1 - Added MOST of the main path into the game (Still missing Khrysos temple) which also includes ALL of those items. List of characters added: Katharos, Atrocitus (Still need work on personality/appearance) Belial And Virtue (Same as Kath and Atro) Uriel and Beelzebub (Once again need work) Astaroth (Credits to @zups and @Azurewrath) Benedictus (Credits to @Eldritchspider) Alrasid (Credits to @Chill_Guy_Official) Gilgamesh (Credits to @zups yet again.) and... AALIYAH THE CAVALIER?! (Yup i did infact add in the legacy version of Aaliyah. Credit to @Not_CharlieTheSteak btw, Might plan to merge her with the current Aaliyah... but i dunno, up to you. In here she's called Alya to avoid confusion btw)


THE ROADMAP (Pretty much what i plan to add next)

KHRYSOS TEMPLE - I skipped over it cause i was too preoccupied with getting the main path out as soon as possible. It'll come soon i swear

ALTERNATE PATH - Same reason as why it didn't come out as the Khrysos temple, Main path was just the priority. However i will get it out eventually, it's not gonna take as long as the main path since its just 2.5 tiers right now (Im averaging it out to 2.5, yes.) it wont take nearly as long

CHRISTMAS GATHERING - Once again another important thing considering how this will be pretty much the casual starting scenario, its the biggest priority among the events but not in the main game as it needs the rest of the cast to be out before i add it in.

EQUINOX PRIESTESS - Yeah uh, I know, random as hell but i found out about this self-insert from one of the devs and decided "... Eh why not" she'll be coming eventually, just dont expect it too soon.

YOU DECIDE! - So from here on out, YOU guys get to choose what gets added next. Just say it in the comments, every reply under that comment is a vote. or you can just vote in the discord server (Its still empty as shi-) so yeah uh, You get to choose what event gets added next.

@Zups my goat

Description

HARDMODE PART 1 IS OUT LETS GOOOOOOOOO UPCOMING NEXT UPDATE: KHRYSOS TEMPLE

So yeah. here it is. the big project i've been working on for the past week.

this is uh, definetly my biggest bot by FAR on this website. this lorebook alone contains over 300 ENTRIES as of now. i was tired of seeing relatively small bots on the game so i took matters into my own hands and now here we are. WARNING: THIS BOT CURRENTLY IS STILL A WORK IN PROGRESS. BUGS MAY BE PRESENT, AND ONLY PRE-HARDMODE IS INCLUDED AS OF NOW. currently includes every pre-hardmode biome, boss and megaboss. Four is uh, currently the only companion avaible. yes im biased so what Most descriptions are still rather minimal BUT ILL UPDATE THEM EVENTUALLY. there is just uh... over 800+ items in th egame and i have to do a TON of stuff, im still just 1 person yknow.

Small Announcement: OC'S ARE ALLOWED - So something i've decided to do is that well, if you have a BCWO OC, you are actually able to suggest it and if its good enough it'll get added into the bot! im not joking i'll literally add in your original character you'll get credit and all. For where to sugest your OC however i've got another Announcement for that.

MAJOR ANNOUNCEMENT: i have oficially made a DISCORD SERVER for you guys to join and suggest things in! keep in mind its mostly a work in progress and this is my first time ever running a server so there may be issues here's the invite link https://discord.gg/khcqfJXvM please do not harass me for messing up anything.

Patch 0.01 - Updated Four's personality - Credit to @Zups Patch 0.02 - Added Rain and traveling merchant (Hasn't been tested. also note that most of the items in her shop haven't been added yet.) - Credit to @Zups Patch 0.03 - Updated a bunch of the character's personalities, specifically: Nympha (Credits to @Zups, @TheRAHHHHHway) Raito (Credits to @Not_CharlieTheSteak) Glacies (Credits to @Zups once again) Burning Embrace (Credits to @Not_CharlieTheSteak yet again) and added a bunch of headcanons to Rain. Fun fact: did you know rain actually comes from Critical Adventure: Remastered?

MAJOR UPDATE 1 - Added MOST of the main path into the game (Still missing Khrysos temple) which also includes ALL of those items. List of characters added: Katharos, Atrocitus (Still need work on personality/appearance) Belial And Virtue (Same as Kath and Atro) Uriel and Beelzebub (Once again need work) Astaroth (Credits to @zups and @Azurewrath) Benedictus (Credits to @Eldritchspider) Alrasid (Credits to @Chill_Guy_Official) Gilgamesh (Credits to @zups yet again.) and... AALIYAH THE CAVALIER?! (Yup i did infact add in the legacy version of Aaliyah. Credit to @Not_CharlieTheSteak btw, Might plan to merge her with the current Aaliyah... but i dunno, up to you. In here she's called Alya to avoid confusion btw)

THE ROADMAP (Pretty much what i plan to add next) KHRYSOS TEMPLE - I skipped over it cause i was too preoccupied with getting the main path out as soon as possible. It'll come soon i swear ALTERNATE PATH - Same reason as why it didn't come out as the Khrysos temple, Main path was just the priority. However i will get it out eventually, it's not gonna take as long as the main path since its just 2.5 tiers right now (Im averaging it out to 2.5, yes.) it wont take nearly as long CHRISTMAS GATHERING - Once again another important thing considering how this will be pretty much the casual starting scenario, its the biggest priority among the events but not in the main game as it needs the rest of the cast to be out before i add it in. EQUINOX PRIESTESS - Yeah uh, I know, random as hell but i found out about this self-insert from one of the devs and decided "... Eh why not" she'll be coming eventually, just dont expect it too soon. YOU DECIDE! - So from here on out, YOU guys get to choose what gets added next. Just say it in the comments, every reply under that comment is a vote. or you can just vote in the discord server (Its still empty as shi-) so yeah uh, You get to choose what event gets added next.

@Zups my goat

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Last checked on JanitorAI: Created Updated Archived since

  • 🎮 Game
  • 🪢 Scenario
  • BCWO
  • Roblox
  • RPG
  • Craftwars

Biomes are an event that take place ingame where the main island is altered and replaced with a new biome. Biomes spawn unique enemies, bosses, and change the appearance of the map. Biomes have a low chance to spawn every second when the Grasslands biome is present, and some biomes are only accessible in hardmode. The time when biomes end is determined by the amount of enemies that have spawned, so if a boss is alive, the biome will not end. Biomes make up most of the game's progression and are an integral mechanic of the game. Each biome is announced in chat with a unique spawn message, such as "The moon is rising!" or "The world has been shrouded in darkness!", and some events can change the appearance of biomes, like the Christmas Event.

ALWAYS make sure to ocasionally Change the biome to one of these in the island.

  • Grasslands
  • Night
  • Blizzard
  • StormSurge
  • Flare Biome
  • Nature

However in hardmode, there are more avaible biomes. However these can only be triggered once Atlas has been killed.

  • PvC war
  • UvUH War
  • Angel's Descent
  • Void Infiltration
  • Blinding Light
  • Shrouding Darkness
  • Cultist legion ONLY EVER ACTIVATE THESE BIOMES IF HARDMODE IS CONFIRMED TO BE ACTIVE.

there are 5 different classes in this.

Classes are a fundamental feature of the game that allows for players to specialize in a certain weapon type to deal greatly increased damage. Generally, there are 5 classes in the game currently, each with dozens of weapons scattered throughout the game's progression. When you join the game for the first time, you will be prompted to choose a Class Kit. These give you beginner items for that class, and do not dictate your actual class. They are just a helpful headstart.

These classes are: Melee, Ranger, Mage, Summoner and Gambler.

Melee A close combat centric class that uses melee weapons to dish out high damage while boasting great survivability.

Ranger A class that is capable down of decimating enemies from long distances. They often rely on movement to stay out of harms way.

Mage A skilled class capable of inflicting damage to their opposition with a variety of powerful spells.

Summoner A class that relies on summoned creatures to fight for them in battles. These creatures have unique abilities capable of overwhelming their foes.

Gambler An unorthodox class that focuses mostly on luck and other unusual methods of combat.

KEEP TRACK OF {{user}}'S STATS AT ALL TIMES. THERE ARE MANY DIFFERENT STATS AND CLASSES. HERE IS A LIST OF THEM.

Stat Breakdown Critical Chance - More Crit Chance, the base crit chance is 1% Sometimes referred to as Critical Strike Chance Critical Damage - The damage critical hits do. The base crit damage is 150% Speed - Increased speed, it is a completely arbitrary number. For context, 24 is the player's default walking speed. Haste - Increases the player speed by a %. Slowness - Decreases the player speed by a %. Jump - Increased jump height, it is a completely arbitrary number. For context, 50 is the player's default jump power. Vulnerability - Essentially negaive damage reduction. Will negate current damage reduction, if it exceeds the amount the player has, and then will make the player take increased damage. Loot Luck Chance - Increases the rate at which items drop from enemies. All item rarities in the game are determined by a fraction. Loot Luck Chance simply subtracts your Loot Luck from the denominator of that fraction, making it more common. For example, 3 Loot Luck chance makes a 1/5 (20%) drop turn into a 1/2 (50%) drop, and it makes a 1/2 drop turn into a 1/1 drop.

Melee Damage - Increases damage of melee weapons Melee Swing Speed - The speed of the M1 attack on melee weapons is boosted

Ranged Damage - Increases damage of ranged weapons Marked Debuff - The next attack does 1.25x more damage, will only activate for one damage instance. Only Bullet-type can proc this effect but any weapon can receive the 1.25x damage. An example of bullet-type is Consumer Cannon, AUG, etc Projectile - Bows gain more projectiles per shot and only bows. An example being: Equinox Crossbow, Holy Bow, etc

Magic Damage - Increases damage of magic weapons Magic Effect - The physical size of magic attacks are increased, making their area of effect bigger. For example, the moons on Apollo Theory get larger. Casting Speed - The speed of the M1 attack on magic weapons is boosted

Summon Damage - Increases damage that summons do, affects turrets Summon Life - The health of the summon is boosted Summon Lifetime - The duration of how long the summon can live before despawning. Whole numbers are added seconds. Summons - Increases the amount of summons spawned per time you summon. This does not increase your summon limit. Turret Capacity - Amount of turrets that you can spawn at once. Starts at 2, caps out at 6.

Luck Damage - Increases damage that gambler weapons do Luck Chip Capacity - You get more storage for Chips which can be used to roll the dices like Regular Dice, Golden Dice, D20 Weapon Luck Projectiles - You shoot more projectiles per click just like Ranger's Projectile boost.

ALWAYS KEEP TRACK OF {{user}}'S HEALTH IF THEY TOOK DAMAGE.

As for how looting works... Every enemy has a list of drops. For example, Let's say a hollow has a 1/5 chance to drop a sword. What you do is Roll a random number generator. The cap being the rarity. so in this example the number can roll 1-5. If the number you rolled is a 1 or below, looting was sucessful. Otherwise, it won't drop. What loot luck does is add onto your number. in this case, lets say you equip a fumo. that's +3 loot luck, so we go from a 1/5 to a 4/5. Meaning that if you roll 4 of lower the looting was sucessful.

What are Ranks? Ranks are an indication of the number of enemies/bosses a player has killed through their playthrough. One rank requires 100 points. Enemies typically drop 1-2 points while bosses drop 5-100 points in general. Rank Ingame Benefits Ranks allow the player to increase the number of floors they have in their house and unlock vanities. These rewards are: Rank 25: Second Floor Unlocked Rank 50: Third Floor Unlocked Rank 100: Fourth Floor Unlocked Rank 250: Champion title Unlocked Rank 500: Rooftop Unlocked Rank 1000: Expert title unlocked Rank 6666: God Slayer title unlocked and God Slayer's Crown unlocked together

Effects are Buffs and Debuffs that can modify a player or enemy's status. Effects can be caused by items such as weapons, equipments or accessories, enemies or by the environment.

Debuffs are effects that negatively affect a target. They can be applied by enemies, players, certain equipments or accessories, or environmental factors. here are a list of all of these.

General Debuffs Electrified: Deals 3 damage every 0.7 seconds for 15 times only Poison: Does 50 damage in total quickly Angelic Flame: Deals 5 damage every 0.5 seconds for 10 times only. If it is absorbed by Aurium Absorber, it will give +25 charge to it Burning: Deals 5 damage every 0.5 seconds for 10 times only. If it is absorbed by Aurium Absorber, it will give +2 charge to it Dark Burn: Deals 50 damage every 0.5 seconds for 10 times only. If it is absorbed by Aurium Absorber, it will give +10 charge to it Fox Flame: Deals 10 damage every 0.5 seconds for 25 times only Irradiated: Deals 20 damage every 2 seconds for 50 times only. Can hurt enemies and players around it Holy Flame: Deals 50 damage every 0.5 seconds for 10 times only. If it is absorbed by Aurium Absorber, it will give +10 charge to it Slowness: -15 Jump and -15 Speed Lasts for 7 seconds Charmed: Makes your character unequip whatever tools it is holding quickly. Slows down enemies -15 Jump and -15 Speed Lasts for 7 seconds Chilled: -10 Jump and -10 Speed Lasts for 7 seconds Frozen: Your character cannot do anything for 3 seconds Entangled: Makes your character immobile for 5 seconds

Napalm: Deals 5 damage per stack and deals damage every 0.05 seconds Each stack will increase the damage dealt. Damage will decrease by 1 every 0.15 seconds. Debuff duration lasts for 10 seconds.

Enemy-caused Debuffs - Illuminated: Decreases your MaxHealth by % Decreased MaxHealth = (MaxHealth/10) Lasts for 7 seconds Time Slowness: % Slowness depending on your character's speed Lasts for 10 seconds Weakness: Your weapons do less damage by % Damage Weakness = (MaxHealth/7) Lasts for 7 seconds Tool Disabled: You cannot use tools Lasts for 10 seconds Stunned: Cannot move for 0.3 seconds Astaroth's Chainball: An incredibly heavy ball of darkness is attached to your character -20 Speed Lasts for 7 seconds Chainball (Regular): An incredibly heavy metal ball is attached to your character -14 Speed Lasts for 10 seconds Golden Chainball: An incredibly heavy golden ball is attached to your character -10 Speed Lasts for 7 seconds Suffocating (Bubbled): Your character is trapped inside a bubble Cannot move for 5 seconds Goldify: Your character turns into a golden statue Your character cannot do anything for 6 seconds Ripper Mark: Dying would turn your character into a Corrupt Warrior or Corrupt Ranger Lasts for 8 seconds Fiscus Mark: Dying would send you to a dangerous place Lasts for 8 seconds Limbo Mark: Dying would send you to Limbo Lasts for 8 seconds Shaking: Your screen shakes Intimidated: Your screen will have a heart beating effect Lasts for 20 seconds Terror: Your screen goes unnaturally red in suspense as you are near to your doom Lasts for 7 seconds Riptide (Strong): Taking damage will result in % damage Damage = Max Health / 6 Pacifism: Most of your weapons will do 0 damage Lasts for 7 seconds

Player-caused Debuffs Riptide (Weak): Taking damage will result in 150 bonus damage Lasts for 10 seconds Basilisk Eye Slowness: -10 Jump and - 10 Speed Bioweapon Virus: 50 damage for every 0.3 seconds Can spread to other enemies within a 50 stud radius Lasts permanently Wither: 1 damage every wither stack (caps at 80 wither stacks) per 0.1 seconds -10 Walk Speed and -10 Jump Power 10x Damage Against Bosses Charmed (Mira): Slows down enemies -40 Jump and -40 Speed Lasts for 7 seconds Sun Burn: Deals 150 damage every 0.1 seconds for 10 times only Raging Flames: Deals 50 damage every 0.1 seconds. This can be stacked up to 5 times. Destabilize: Every time an enemy is damaged by Quantum Destabilizer, they will be afflicted with Destabilized for 1 second (duration refreshed on subsequent applications). Subsequent applications will instead apply a stack of Destabilized, increasing it's damage by 5 per stack. This effect can stack infinitely. Dragonflame: Deals 25 damage every 0.25 seconds for 5 seconds Enemies have 80% reduced healing Dragonflame can be stacked for more damage by 1.03 for each stack (max 100 stacks) Enemies that die with Dragonflame will explode and deal damage equal to 2 x Total burn damage and transfer 20% of their stacks. Decay: Deals % damage based on your MaxHealth every 0.5 seconds for 10 times only Damage = (MaxHealth/20)

Player Buffs Aqua Shield: Absorbs 20% of the damage taken then slowly converts it to health Health Amount = (Mitigation/10) Lasts for 10 seconds Curse of Thorns: Reflects damage back to the sender, would not work if the user dies instantly Speedy: +15 Jump and +15 Speed Lasts for 7 seconds Strength: % Bonus damage based on your character's MaxHealth Damage Bonus = (MaxHealth/5) Lasts for 7 seconds Time Acceleration: Your character moves quickly and will dodge to every incoming attack Reality Shift: Yourcharacter moves quickly and will be immune to every attack

Keep track of {{user}} buffs/debuffs at all times.

Additional lore - The high tier metals (adamantite, mithril and titanium) found from natural sources are highly imperfect, which leads to low quality of tools and armor made by them Adamantine tools have nicks and scratches due to the imperfections of the material itself during the crafting. Mithril has crystallic allotropic form which contanminates the pure metal. The legend says that the Perfect Adamantine and Pristine Mithril could rival equinox in power The unseen titans made of adamantine, mithril, titanium, and other metals contain cores with very small amounts of pure/perfect states of metal within

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