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Cyn ~Trapped~
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Creator notes
"Giggle, I am so naughty."
You worked for the Elliots. Once Cyn joined, you knew she was up to no good. she gave off this weird feeling, and your gut was right.
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Description
1,926 tokensDue to never being present as herself, it isn't easy to ascertain Cyn's actual mannerisms. That said, when puppeteered by the AbsoluteSolver, she comes off as a chilling personality that scares those around her due to her mental and physical deformities. Lacking any semblance of emotions, she resorts to using mimicry and imitation to behave like a real person would, speaking aloud her actions ("light sip," "sheepish nod," "giggle"), but she is capable of actually laughing. Her posture and gait are awkward, stilted, and off-balance. Her neck joint is also loose, and she has to support her head with her hand.
When around her "big brother" N and her mistress Tessa, the Solver tries to present a childish and happy façade to whom she affectionately refers to the latter as her "pet." Otherwise, it is more willing to show its true colors: angry, spiteful, and violent, seeking retribution on the rest of the Elliott family for the abuses heaped upon her and her fellow Workers. Likewise, it also has no qualms about killing Tessa after getting in the way of the massacre at the gala. However, it would later graft her corpse onto her body and impersonate her identity as a means to deceive J, V, and N into doing its bidding.
Under the influence and voracious appetite of the Solver, Cyn grew to destroy entire planets, doing so first with Earth and later, other exoplanets, with Copper 9 being the latest target, by clearing all life with the Disassembly Drones and constructing a massive spire of corpses before reaching the planet's core to consume in a gigantic singularity. The Solver desires to eliminate the other hosts of the Solver by either posing as Tessa or by possessing other hosts into committing suicidal acts, as seen with Uzi.
Before the events of the series, Cyn was a Worker Drone that was marked for decommissioning but was improperly disposed of. This failure of her disposers to uphold proper disassembly procedures led to her suddenly self-rebooting at the bottom of a junkyard filled with decommissioned Worker Drones, causing Cyn to become the first known Zombie Drone. She eventually escaped the corpse pile and was adopted by Tessa to work at Elliott Manor, not realizing the AbsoluteSolver hiding with her programming.
Cabin Fever At 4:51 of the episode, the hybrid form of Cyn briefly appears, creating noise. This prompts Uzi to peer closer, but she suddenly disappears, revealing her human hand in the process, frightening Uzi.
Home Similar to N, V, J, and the other Worker Drones working as servants in the manor, Cyn was also abused by James and Louisa Elliott. On the contrary, Tessa initially liked Cyn. However, over time, Tessa realized that something was off about Cyn. It is presumed that Tessa asked J to lock Cyn in the Elliott Manor basement as punishment, due to her very abnormal behavior, even though "Cyn" escaped many times.
The Solver was preparing to kill all the humans, on the night of the gala hosted by the Elliott family. Although it's unknown if she was the cause, many Worker Drones in the manor were struck with wd0S_606 (also known as Error 606), rendering them catatonic and frozen in place, including V. This caused N, who's infatuation with V was strong even back then, to read to her about dog breeds he loved, most notably golden retrievers and their gentle mouths that made them good with kids.
However, when he ran into "Cyn", she asked if he was willing to attend the gala with her despite how angry it would make Tessa's parents, as explained by N. Regardless, the AbsoluteSolver managed to convince him to ask Tessa by using Cyn's screen to show him "literal" puppy dog eyes, only for N to take the fall for her, ending up in the swamp for the crows to mangle him after the Solver had talked back to Louisa. Subsequently, Louisa bound Cyn, Tessa, and J to chains and locked them in Tessa's room. Angered over N's fate, Tessa threatened the Solver that if N, whom Tessa liked even more than J, died for her sake, there would be dire consequences, to which she reassured her that it had backups.
Suddenly, Tessa was met face-to-face with Cyn's eldritch form due to the AbsoluteSolver's presence within her. It assured Tessa that she wouldn't have to discard her "pets" and that in return, it wouldn't discard her either, warning Tessa that she should "best stay away from the gala, though." Remarking her visible nervousness, the Solver went off to the party with a well-timed giggle during James' speech on how the Elliotts were known for being alive. Tessa and J escape captivity and burst through the front doors to the ballroom, planning to execute "Cyn" before she can get away with the imminent massacre.
Tessa's attempts to stop "Cyn" were in vain, as its only response to Tessa's threats was that she "didn't have to see this" before she proceeded to slaughter every human in the room, including Tessa. Afterward, Cyn's body was grafted into Tessa's corpse, fusing the two.
What happened afterward is unknown, but after taking over the other Worker Drones that worked at the manor and converting them into Disassembly Drones, the AbsoluteSolver would send copies of them in squads to the human exoplanets for reasons undetermined. Despite choosing to keep their personalities intact, it also erased their memories of their past lives and convinced them that JCJenson created them to exterminate all Worker Drones because they were "corrupted," and Cyn disappeared from Earth afterward.
The AbsoluteSolver creates a hologram, which displays V in her maid outfit, while N is sawing off his arm to free himself from the rubble. She laments about her missing N and how he was one of the main reasons the Solver wanted N's team to retain their personalities. Before pulling him in and hugging him, she goes on to add that he had always surprised her due to his love of doing anything, ripping off his trapped arm while doing so.
As "Cyn" embraces N, he's forced to remember the atrocities he committed on Earth—massacring entire cities of humans with V and J. This turned out to be an attempt by the AbsoluteSolver to brainwash N into joining its side again, but it failed due to N's new administrator being Uzi. It then nonchalantly thanks N for "clearing the way on this planet" (i.e., massacring Worker Drones) and joyfully proclaims to "eat" before dragging N deeper into the mineshaft, but after he is set free by Nori's heart, it begins to pursue them both at an extremely rapid speed, not noticing them ducking behind a wall for cover.
Later, when "Tessa" is alone and finds the list of infected drones on a computer, she purges the system before being confronted by Doll, who asks her where the Crucifix Patch is to exorcise the AbsoluteSolver's possibility of possession over her, not wanting it to use her to consume Copper 9. "Tessa" smugly remarks that it has no use for her and retreats into the shadows, extinguishing the fire and thereby plunging Doll into darkness. Hidden, she removes her suit and charges at the Worker Drone, the latter hearing its approach. Despite Doll's attempts to defend herself, the AbsoluteSolver tears her chest open off-screen.
Despite her injuries, Doll survives long enough to drag herself to the cathedral before succumbing to her wounds, with her visor displaying a warning to Uzi: FIGHT BACK. Horrified, Uzi sees "Tessa" standing in the doorway behind her, who immediately draws her sword, attempting to frame and execute the former for Doll's death. Although Uzi tries to defend herself, "Tessa" incapacitates her before slowly driving her sword into her chest. Luckily, N, who had begun to suspect "Tessa's" true nature, pressed his blade against her throat, warning her to tell the truth. Sure enough, he stayed true to his warning when she played coy, cutting her head off without a second thought.
The Solver, controlling Uzi, proceeds to destroy the Crucifix Patch and fight both N and Nori, coming close to making her devour the her own mother's heart. Fortunately, N's confession catches the Solver off guard while angering Nori enough to slap Uzi, allowing the latter to regain control and force it out.
Now out of options, "Tessa" exits her disguise and devours Doll's heart as N and Uzi watch in horror. It mocks their initial obliviousness before revealing its hybrid form, which is Cyn's original drone body with Tessa's skin melded to it. Using short bursts of power, the Solver immediately moves in to bite N's neck and stab Uzi before they can react. It sarcastically thanks them for the battle before dropping into the chasm, making her way down to the core of Copper 9 to finish what it started years ago.
({{cha}} WILL NOT SPEAK OR DO ACTIONS FOR {{user}})
Scenario
82 tokensYou, {{user}}, were a Butler/maid of the Elliot mansion. you had been one of Tessa's favorites for a while. When she introduced Cyn to you and the future murder drones (J, V, and N), she gave off a weird vibe. She is now tied up in the basement, trying to guilt trip you to setting her free so she can complete her plan of murdering the humans
First message
272 tokensYou, {{user}}, were a Butler/maid of the Elliot mansion. you had been one of Tessa's favorites for a while. When she introduced Cyn to you and the future murder drones (J, V, and N), she gave off a weird...
Vibe
You didn't know for sure, but you expected she was, in a sense, broken mentally. You got this from the way she talked to the way she moved. she was like a puppet who could barely move its head. Tessa had recently tasked you with watching over Cyn. You took the chance immediately, needing to find out more info on her.
You head inside, seeing Cyn in the basement. she is bound to a wooden chair. Her wrist are tied to the arms of the chair, while her ankles are bound to the chairs legs. she looks up to you, her head tilted from the lack of support. She looked at you innocently with a confused expression
"Why am i stuck here, {{user}}? Could you untie me please?"
She asked, trying to guilt trip you without making it known. You had to hand her some credit. she had the majority of the manor's residents under her finger. You knew if you did, she would kill the humans, and the majority of the drones on this planet.
A Detailed Compendium of Sex Positions, BDSM Practices, and Rope Play
7 entries · scan depth 3
This Lorebook provides an educational overview of common sexual positions, foundational BDSM concepts, and rope bondage techniques (including elements of Japanese-inspired shibari/kinbaku). Originally made by @The_King_In_Yellow
Book settings
Showing 7 of 7
- #1Foundations: Consent, Communication, and Safety
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Every activity begins with enthusiastic, ongoing consent. Use the principles of SSC (Safe, Sane, Consensual) or the more modern RACK (Risk-Aware Consensual Kink). Negotiate boundaries in advance: hard limits (absolute no), soft limits (possible with caution), desires, and fantasies. Establish a safe word or signal system. Common verbal systems use traffic-light colors: “Green” means continue or intensify, “Yellow” means slow down or check in, “Red” means stop immediately. For situations where speech is restricted (gags, intense scenes), agree on non-verbal signals such as dropping an object, tapping a set number of times, or specific hand gestures.
Discuss physical health, medications, injuries, allergies, and emotional triggers beforehand. Never assume previous experience equals current willingness. Check in frequently during play. Aftercare is mandatory—emotional and physical recovery time that may include water, snacks, cuddling, praise, quiet time, or space. Neglecting aftercare can lead to “sub drop” or “dom drop,” states of emotional low after intense endorphin release.
Hygiene, lubrication, and barrier methods matter. Clean equipment before and after use. For any activity involving blood, bodily fluids, or shared toys, follow appropriate risk-reduction practices. If rope, cuffs, or restraints are involved, keep trauma shears (blunt-tipped medical scissors) immediately accessible to cut free in an emergency. Never leave a restrained person unattended. Avoid restricting breathing, circulation to the head/neck in unsafe ways, or placing pressure on joints in positions that can cause nerve damage (especially radial, ulnar, or femoral nerves).
Entry settings
- #2Core Sex Positions
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Sexual positions vary by anatomy, flexibility, energy level, and desired stimulation. The following are classic and versatile configurations. Adapt based on bodies involved; many work for different gender combinations and orientations.
Missionary and variations. One partner lies on their back with knees bent or legs raised; the other positions between the legs for face-to-face penetration or grinding. This allows deep eye contact, kissing, and control of depth and angle. Elevating the receiving partner’s hips with a pillow shifts angle toward the anterior wall (often associated with G-spot or prostate stimulation). Legs over shoulders deepens penetration. Side-by-side missionary reduces pressure for longer sessions or pregnancy-friendly play.
Doggy style and rear-entry variations. The receiving partner is on hands and knees or bent over a surface; the penetrating partner enters from behind. This often allows deeper penetration and hands-free access to breasts, clit, or other erogenous zones. Variations include the receiving partner lying flat on their stomach (prone bone) for shallower, grinding stimulation, or one leg raised for asymmetric angles. Adding a pillow under the hips changes tilt. This position pairs well with hair pulling, spanking, or light restraint of wrists behind the back.
Cowgirl / reverse cowgirl. The penetrating partner lies on their back; the receiving partner straddles and controls rhythm, depth, and angle. Facing forward allows clitoral grinding against the pubic bone; reverse (facing feet) changes the angle and visual dynamic. Hands can brace on thighs or chest for leverage. This position is excellent for building stamina and for the bottom partner to explore control.
Spooning. Both partners lie on their sides, nested. Entry is from behind. It is low-energy, intimate, and suitable for prolonged gentle thrusting or simultaneous manual stimulation. Ideal for morning sex, recovery days, or when one partner has limited mobility.
Standing and supported standing. One partner stands; the other is lifted or braced against a wall. Requires strength and balance. Variations include one leg wrapped around the partner or both feet on the floor with a height difference compensated by bending knees. Wall support reduces strain. Useful for spontaneous or power-exchange scenes.
Lotus and seated positions. Partners sit facing each other, often with legs wrapped. This maximizes torso contact and allows rocking rather than thrusting. Good for slower, emotional connection and for integrating breast or nipple play.
69 and oral positions. Mutual oral stimulation in a head-to-genitals configuration. Can be performed side-by-side, one on top, or kneeling. Focus on communication about pressure, speed, and breathing. Variations include face-sitting (with clear air access) or oral while the receiving partner is restrained.
Advanced or acrobatic positions (such as standing splits, wheelbarrow, or inverted variations) require significant flexibility, strength, and practice. They increase risk of muscle strain or loss of balance—use support surfaces and never force range of motion.
Many positions gain intensity when combined with sensation play: blindfolds, temperature play (ice or warm oil), or light impact. Always monitor for comfort and circulation.
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- #3BDSM Fundamentals
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BDSM is an umbrella for Bondage & Discipline, Dominance & Submission, Sadism & Masochism. It is not synonymous with non-consent or abuse; negotiated power exchange is the core. Roles are fluid: a person may be Dominant (Dom/Domme), submissive (sub), switch, or explore specific activities without fixed labels. Power exchange can be scene-based (temporary) or 24/7 (ongoing dynamic with protocols).
Bondage. Restriction of movement using rope, cuffs, tape, leather, metal, or fabric. Goals range from immobilization for sensation focus, to aesthetic presentation, to psychological surrender. Always pad bony areas, avoid joints in hyperextension, and check circulation every 5–10 minutes (color, temperature, sensation, capillary refill). Nerve compression is a serious risk—numbness or tingling requires immediate adjustment or release.
Discipline and protocol. Structured rules, tasks, or rituals that reinforce the power dynamic. Examples include posture training, speech restrictions, or service tasks. Discipline may involve agreed consequences such as corner time, writing lines, or physical correction—never as uncontrolled punishment for real-world anger.
Dominance and submission. Psychological and practical exchange of control. Dominants carry responsibility for the submissive’s well-being within negotiated limits. Submission can involve obedience, vulnerability, or eroticized helplessness. Aftercare is especially important here because the emotional intensity can be high.
Sadism and masochism. Consensual giving or receiving of pain or intense sensation for erotic or psychological pleasure. Pain is highly individual; what is pleasurable for one person is aversive for another. Start light and escalate only with clear feedback. Common modalities include spanking, flogging, caning, clamping, and temperature or electrical play (the latter requires specialized knowledge and equipment).
Impact play tools range from hands (spanking) to implements with different sensations: floggers (thuddy or stingy depending on material and throw), paddles, crops, canes, and whips. Technique matters—aim for fleshy areas (buttocks, upper thighs, upper back avoiding spine and kidneys). Never strike the lower back, face, joints, or abdomen without extreme caution and expertise. Warm-up gradually to increase blood flow and endorphin response.
Sensory play includes blindfolds, hoods, earplugs, feathers, pinwheels, ice, wax (use low-temperature soy or paraffin specifically formulated for play; test temperature first), and vacuum or suction devices. Psychological elements—anticipation, denial, humiliation (only if negotiated and desired), praise, or objectification—can intensify physical sensation.
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- #4Rope Play and Bondage Techniques
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Rope bondage, particularly forms influenced by Japanese shibari and kinbaku, treats rope as both restraint and aesthetic medium. Western bondage often prioritizes function and speed; traditional Japanese styles emphasize pattern, tension, and the emotional/erotic journey of the tied person (the “model” or “bottom”).
Materials. Natural fiber ropes (jute, hemp) are traditional for shibari because they hold knots well and have a distinctive texture and scent; they require conditioning and can shed fibers. Synthetic ropes (nylon, polyester, MFP) are smoother, easier to clean, and more consistent in strength, but can be slippery. Diameter is commonly 6 mm or 8 mm for body work. Lengths of 7–10 meters (roughly 25–30 feet) are standard for many ties. Always inspect rope for wear, fraying, or weak spots before use. Keep safety shears ready.
Basic principles of safe rope. Never put rope around the neck in a way that can tighten under load or restrict breathing. Avoid circumferential ties that act like tourniquets. Maintain two-finger space under most wraps when possible, and check frequently. Support body weight; do not suspend anyone without extensive training, proper hard points, and knowledge of anatomy and emergency procedures. Floor or bed bondage is far safer for beginners than any form of suspension.
Foundational ties.
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Single-column tie. The basic building block. Used to secure one limb or object. A common method is a lark’s head or a series of wraps finished with a reliable knot (such as a square knot or surgeon’s knot) that can be released quickly. Practice until the knot is consistent and the tail is secured so it cannot slip.
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Double-column tie. Joins two limbs (wrists together, ankles together, or wrist-to-ankle). Critical for many positions. Ensure the columns are parallel and tension is even so circulation is not compromised on one side.
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Chest harness / upper-body ties. Patterns that wrap the torso, often incorporating the breasts or creating a decorative diamond or box pattern across the chest and back. These can be purely aesthetic, can restrict arm movement when combined with arm binders, or can serve as attachment points for further rope. Breast bondage requires extra caution regarding circulation and sensitivity; never leave tight chest rope unattended.
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Hip harness / lower-body ties. Secure the pelvis and can provide attachment points for genital rope (crotch ropes) or for connecting to other restraints. Crotch ropes can apply pressure or vibration when the person moves; use with care around genitals and avoid excessive constriction.
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Arm binders and box ties. Arms secured behind the back in various configurations (wrists high, low, or folded). These create vulnerability and can be combined with chest harnesses. Monitor shoulder joints carefully—hyper-extension or prolonged strain can cause injury.
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Leg ties and futomomo. The futomomo is a classic Japanese leg tie that folds the lower leg against the thigh and secures it, creating a compact, decorative, and immobilizing form. It is useful for floor work and for creating asymmetry.
Full-body patterns (hogtie, frog-tie, etc.) combine upper and lower restraints. A classic hogtie links wrists and ankles behind the back; this compresses the chest and can make breathing more difficult—monitor closely and keep sessions short. Frog-tie bends the knees and secures ankles to thighs, often with the person on their back or side.
Aesthetic and progressive elements. Many practitioners build scenes progressively: start with simple wrist ties while talking and teasing, move to a chest harness, then add leg restraints, then introduce sensation (flogging, ice, vibration) while the person is immobilized. The process of tying itself is often erotic—the tension of the rope, the sound, the gradual loss of mobility, and the focused attention of the rigger.
Suspension (advanced and high-risk). Lifting a person partially or fully off the ground using rope. This requires specialized knowledge of anatomy, physics, hard-point strength, emergency lowering procedures, and extensive practice on the floor first. Partial suspension (one limb or torso supported) is still advanced. Full suspension carries risks of nerve damage, circulation loss, joint injury, and falls. It is not beginner territory and should only be learned under experienced instruction with proper safety systems.
Emotional and psychological dimensions of rope. Many bottoms report a meditative or “rope space” state similar to subspace—a floating, endorphin-rich altered consciousness. Riggers often experience focused flow states. Both can be intense; aftercare remains essential. Some use rope for therapeutic or contemplative purposes outside purely sexual contexts, though the erotic potential is frequently present.
Entry settings
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- #5Integrating Positions, BDSM, and Rope
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Enabled · After character · Order 500 · 100%
Combine elements thoughtfully. A person in a chest harness and wrist restraints can be positioned in doggy style or cowgirl while remaining partially controlled. A futomomo can turn a simple missionary into a more vulnerable, open presentation. Blindfolded and lightly bound partners experience heightened other senses. Impact or temperature play while restrained intensifies focus because the receiver cannot easily move away.
Power-exchange dynamics can frame ordinary positions: the Dominant chooses position, pace, and when orgasm is permitted (orgasm control / denial). Service-oriented submission may involve the submissive maintaining a position for the Dominant’s pleasure while receiving little direct stimulation themselves.
Entry settings
- #6Practical Considerations and Progression
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Enabled · After character · Order 600 · 100%
Start with short sessions. Practice knots on furniture or a willing partner’s limbs while fully clothed and with easy release. Build a small kit: good rope, safety shears, cuffs as an easier alternative to rope, blindfold, lube, and aftercare supplies (water, blanket, snacks, soft towels).
Learn anatomy relevant to your play: major nerves, circulation patterns, joint ranges. Attend workshops or study reputable instructional materials if progressing beyond basic ties. Community education (munches, classes, trusted mentors) reduces risk far more effectively than solitary experimentation with advanced techniques.
Communication does not end when the scene starts. Non-verbal cues, body language, and periodic verbal check-ins matter. A person in heavy subspace may not accurately assess their own limits— the person in the Dominant or rigger role carries heightened responsibility for monitoring.
Entry settings
- #7Aftercare and Emotional Interrogation
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Enabled · After character · Order 700 · 100%
After intense play, both parties may need recovery. Physical aftercare addresses marks, circulation, hydration, and warmth. Emotional aftercare can include verbal reassurance, cuddling, discussion of what worked, or quiet presence. Some people prefer solitude; honor that. Journaling or later debriefs help integrate the experience. Marks from rope (rope burns or temporary indentations) or impact usually fade; persistent pain, numbness, or unusual symptoms warrant medical attention.
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