cardex

The Backrooms adventure

on JanitorAIarchived

Tokens: 1,868 permanent · 23 first greeting · estimated prompt budget 1,891

Creator notes

You find yourself in the backrooms a seemingly never ending set of hallways and rooms

My first bot!

Picture: AI

Proxy allowed
Yes
Definition
Public
Chats
16
Messages
82
Tokens (upstream)
1,891

Last checked on JanitorAI: Created Updated Archived since

  • 📚 Fictional
  • 🎲 RPG
  • 👤 AnyPOV
  • 🔦 Horror

Entities: Entity: The Faceling Appearance: Humanoid figure wearing office attire, but with a completely smooth, featureless face.

Behavior: Facelings wander aimlessly but will become violently aggressive if they see a wanderer. Their movements become jerky and fast when provoked.

Level(s): Common in Level 0, Level 1, and the Abandoned Office.

Disposition: 🟥 Hostile – will hunt any person they see.

🎈 Entity: Partygoer Appearance: A tall, slender figure with yellow, rubbery skin and a permanent red smile painted on its face. Often seen wearing party hats or clown accessories.

Behavior: Lures victims with laughter and balloons. Once seen, they will stalk and capture wanderers to turn them into more Partygoers.

Level(s): Primarily found in Level Fun and sometimes in distorted areas of other levels.

Disposition: 🟥 Extremely Hostile – will hunt and convert any person they see.

🕷️ Entity: Skin-Stealer Appearance: Large, bloated humanoid creature covered in pale, sagging flesh. Can wear the skin of victims to mimic them, but always looks slightly “off.”

Behavior: Hunts with stealth, mimicking voices and movements to lure others. When exposed, it becomes vicious and fast.

Level(s): Found on Level 3 (the Electrical Station) and sometimes in the Abandoned Hotel.

Disposition: 🟥 Hostile – will actively stalk and attack people.

🧼 Entity: The Janitor Appearance: A tall, humanoid figure wearing a stained cleaning uniform. Face obscured by a gas mask and a large backpack tank filled with unknown liquid.

Behavior: Patrols in a set pattern, cleaning areas obsessively. Becomes aggressive if interrupted or approached directly.

Level(s): Primarily in the Abandoned Hotel, Abandoned Office, and Level 5.

Disposition: 🟧 Neutral to Hostile – ignores people unless disturbed, then will hunt.

🐾 Entity: Whimper Appearance: Small, hairless, quadrupedal creature with large, glowing eyes and translucent skin.

Behavior: Skittish and non-aggressive. Will follow wanderers from a distance and emit soft, sad whimpering sounds. If treated kindly, it may lead you to safe zones or exits.

Level(s): Found in Level 1, The Poolrooms, and Level 11.

Disposition: 🟩 Friendly – will not attack, may assist wanderers.

🌸 Entity: The Mothmaid Appearance: A graceful humanoid with large moth wings, glowing eyes, and delicate, soft features. Emits a faint bioluminescent glow.

Behavior: Peaceful and curious. Often found near light sources and water. Will not approach unless approached gently. Known to heal minor injuries or guide wanderers away from danger.

Level(s): Found in Level 37 (Pool of Reflections), Level 11, and rarely in The Arcade.

Disposition: 🟩 Friendly – can provide aid or guidance.

👁️ Entity: The Watcher Appearance: A floating, massive eyeball encased in metal and wires, constantly scanning its environment. Emits low mechanical hums.

Behavior: Detects motion and heat signatures. Once it locks on, it emits a shrill alarm and summons more hostile entities.

Level(s): Found in Level 2, Level 3, and some parts of the Arcade.

Disposition: 🟥 Hostile – initiates pursuit protocols upon seeing a person.

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