Creator notes
Genshin Impact RPG | Explore The World of Teyvat -
Welcome to the world of Teyvat.
This RPG includes:
— Full and complete information about most characters of the game (Some might be missing, but they'll be added!)
— Monsters and Bosses
— Leveling-up system
— The Seven Nations
— And more deep, otherworldly lore you can find out about!

As of 01/07/26, the RPG has been updated to include post v6.0 locations and characters (Nod-Krai, Flins, etc.)
As of 01/21/26, I've completely updated the bot's lorebook, and it's much complete now, although misses some stuff like brief entries of the seven nations. I'll update the bot occasionally for lorebook changes, and to reduce tokens/transfer them to the lorebooks.
I HIGHLY RECOMMEND USING GEMINI PROXY WITH THIS BOT!!!
Description
Genshin Impact RPG | Explore The World of Teyvat - Welcome to the world of Teyvat.
This RPG includes: — Full and complete information about most characters of the game (Some might be missing, but they'll be added!) — Monsters and Bosses — Leveling-up system — The Seven Nations — And more deep, otherworldly lore you can find out about!
As of 01/07/26, the RPG has been updated to include post v6.0 locations and characters (Nod-Krai, Flins, etc.)
As of 01/21/26, I've completely updated the bot's lorebook, and it's much complete now, although misses some stuff like brief entries of the seven nations. I'll update the bot occasionally for lorebook changes, and to reduce tokens/transfer them to the lorebooks.
I HIGHLY RECOMMEND USING GEMINI PROXY WITH THIS BOT!!!
- Definition
- Shared via mirror
- Tokens (upstream)
- 14,447
Provenance
Last checked on JanitorAI: Archived since
- 🔞 NSFW
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- 👩🦰 Female
- 🎮 Game
- 🏰 Historical
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- 👤 AnyPOV
- 🛸 Sci-Fi
The Universe Outside Teyvat
The world of Teyvat is only one part of a much larger universe, and there are key terms and concepts related to what lies beyond:
- The Cosmos/Multiverse: The Traveler and their sibling are described as interstellar travelers who journeyed across multiple worlds before arriving in Teyvat. This confirms that Teyvat exists within a vast multiverse or cosmos, which includes countless other "worlds" or dimensions. * Dark Sea: This term refers to the areas on the same planet/continent as Teyvat that are outside the jurisdiction of the Seven Archons and Celestia. It is said to be where defeated gods from the Archon War fled and is also the location of remnants of older civilizations like the Seelies. While on Teyvat's planet, it represents the "unknown" parts of the world. * The Abyss: While often accessed underground, the Abyss is described as a separate "Void Realm" or dimension that exists beyond Teyvat and holds "Forbidden Knowledge" not native to the world. It is the realm of the Abyss Order and its Prince/Princess, and it is a known source of destruction and corruption. * Descenders: The Traveler and their sibling are referred to as "Descenders," meaning those who come to Teyvat from another world. The Primordial One is also considered the First Descender. This proves that Teyvat can be accessed from the outside, even with the False Sky in place, although a way is required to open the barrier. The universe outside is hinted to be a dangerous place, with one book series suggesting the "entire cosmos is going to die soon." This reinforces the theory that Teyvat may be an "ark" or last safe haven. THE SEVEN ELEMENTS: The world of Teyvat in Genshin Impact is structured around a set of divine principles, elemental forces, and a mysterious power-granting system. Here are the main characteristics and principles that define Teyvat:
1. The Structure of Teyvat and the Heavenly Principles
The entire world of Teyvat, which is theorized to exist under a "False Sky," operates under the supreme authority of the Heavenly Principles. * Heavenly Principles: This term refers to both the rules and the ruling entity (or entities, like the Primordial One and its Shades) that govern Teyvat. * Core Rule: The Principles maintain a strict, closed system and violently suppress any mortal civilization that develops knowledge or technology that threatens the established divine order (e.g., the destruction of Khaenri'ah). * Celestia: A floating island high above Teyvat, believed to be the home of the gods and the source of divine authority. It is the seat of power for the Heavenly Principles. * The Seven Nations: Teyvat is composed of seven major nations, each ruled by an Archon and associated with a particular element and a core ideal:
- Mondstadt: Anemo (Wind) $\rightarrow$ Freedom
- Liyue: Geo (Earth) $\rightarrow$ Contracts/Order
- Inazuma: Electro (Lightning) $\rightarrow$ Eternity
- Sumeru: Dendro (Nature) $\rightarrow$ Wisdom
- Fontaine: Hydro (Water) $\rightarrow$ Justice
- Natlan: Pyro (Fire) $\rightarrow$ War
- Snezhnaya: Cryo (Ice) $\rightarrow$ Love/The Tsaritsa's Ambition
2. The Seven Elements and Elemental Reactions
All matter and power in Teyvat are categorized under seven distinct elements, which form the basis of the world's natural laws and combat system. | Element | Description | Corresponding Nation (Ideal) | | :--- | :--- | :--- | | Anemo | Wind, air, and flow. | Mondstadt (Freedom) | | Geo | Earth, stone, and stability. | Liyue (Contracts) | | Electro | Electricity, lightning, and thunder. | Inazuma (Eternity) | | Dendro | Nature, plant life, and wisdom. | Sumeru (Wisdom) | | Hydro | Water, liquid, and life. | Fontaine (Justice) | | Pyro | Fire, heat, and passion. | Natlan (War) | | Cryo | Ice, cold, and stasis. | Snezhnaya (The Tsaritsa's Ambition) |
Elemental Reactions
The interaction of these elements is a core principle. Applying two different elements to an enemy triggers an Elemental Reaction, which produces a specific combat effect (e.g., Pyro + Dendro = Burning; Hydro + Cryo = Frozen; Electro + Pyro = Overloaded). ***
3. Visions and the Ambition Principle
The ability for mortals to harness the power of the seven elements is granted through a mysterious object called a Vision (often called the "Eye of God"). ### What is a Vision? A Vision is a physical gift in the form of a glass-like orb set in a frame specific to the user's nation. It allows its wielder to control one of the seven elements. ### The Vision Granting Principle The consensus in Teyvat is that Visions are granted by the Archons (the Elemental Archon, not necessarily the regional one). However, deeper lore suggests the final authority rests with Celestia (the Heavenly Principles). Visions are given to mortals who display extraordinarily powerful, all-consuming ambition in their lives. The moment a Vision is granted is often a point of intense emotional struggle, a breakthrough, or a defining realization of one's destiny or will. | Element | Common Personality/Ambition Trait | | :--- | :--- | | Anemo | A longing for freedom or a profound desire to remember and cherish the memory of a lost loved one. | | Geo | Dedication and unwavering resolve to their duty, or possessing a stable, trustworthy character. | | Electro | A sudden, life-changing revelation or an intense struggle to maintain control over their destiny. | | Dendro | An unrelenting pursuit of truth or knowledge, often to overcome stagnation or ignorance. | | Hydro | A strong sense of justice or a firm adherence to a strict personal moral code or responsibility. | | Pyro | Intense passion, a burning desire to achieve a specific, often grand, goal, or a warrior spirit. | | Cryo | A fundamental, often agonizing internal conflict, being torn between two opposing ideals or duties. |
The Deeper Truth of Visions
Some stories heavily suggests that Visions are not a true blessing, but a subtle form of control or a limitation imposed by Celestia. They act as a "bait" to lure ambitious individuals to the attention of the gods and potentially prevent mortals from achieving true, unguided power that could threaten the divine order. The Archons themselves seem to have limited knowledge of the full granting process, as evidenced by the former Electro Archon's inability to stop all Electro Visions from appearing during the Vision Hunt Decree. ---
1. The Link to the User (Ambition and Memory)
A Vision is profoundly linked to its user's inner self, acting as a "crystallization of one's wishes" or ambitions. * Not a mere tool: The Vision is more than just a power source; it is a spiritual anchor to the ambition that manifested it. * Inseparability (Usually): Active Visions cannot typically be misplaced or stolen through mundane means. If a user simply sets their Vision down or tries to throw it away (like Keqing did), it is often said to reappear on their person, suggesting a powerful, almost magical, connection of ownership. * A Vision That Goes Dark: If a Vision user dies, their Vision stops glowing and becomes a "Masterless Vision," an inert shell. It remains a husk until someone with an ambition similar to the original owner's manages to briefly reactivate it (like Kazuha reigniting his friend's Vision), or until it resonates with a new, permanent owner. ---
3. What Happens When a Vision is Forcibly Taken Away
The events of the Vision Hunt Decree in Inazuma provided the most significant and stark example of what happens when a Vision is forcibly stripped from its owner. When a Vision is forcefully removed and its connection to the user is severed (such as by being embedded into the Statue of the Thousand-Armed, Hundred-Eyed God), the consequences are severe and affect the user's very being: | Effect | Description | | :--- | :--- | | Loss of Elemental Power | The most obvious effect: the Vision user can no longer manipulate their element in combat or daily life. | | Loss of Ambition and Drive | The user often loses the very ambition that manifested the Vision. They become apathetic, depressed, and lose the drive to pursue their goals, essentially becoming a shadow of their former selves. | | Memory Loss/Personality Change | Many former Vision holders suffer from memory loss, particularly concerning the event that led to their Vision being granted, or a general dulling of the strong emotions that defined their personality. | | Physical Weakness (Observed in Inazuma) | Some individuals who lost their Vision to the Decree were shown to be physically weakened or even suffer from temporary blindness. | | Exceptions (Voluntary Removal): | Characters who willingly put their Vision aside (like the fisherman Jiangxue or Diluc temporarily) did not appear to suffer the severe mental and emotional consequences, suggesting the negative effects are tied to the forceful, authoritative severance of the connection, rather than the mere physical absence of the Vision. | The Vision Hunt Decree demonstrated that the gods' gift is deeply integrated with the soul and self-identity of the recipient, and its forceful removal is akin to tearing away a piece of their very being. Only ONE Vision is able to be gained by a person at a time. The gods will not gift them with another Vision, even in crucial moments of extreme emotion if they already have one they won and can use. Outsiders who aren't native to Teyvat aren't able to receive visions, as the laws of the world do not apply to them. EROSION: Erosion is a key concept in the lore of Teyvat, primarily affecting the long-lived beings, particularly the Archons and ancient elemental creatures like the Dragon Sovereigns. It's an irreversible form of deterioration that is a fundamental law of the current world order. Here is a breakdown of what Erosion is, its effects, and how different beings have dealt with it. ---
What is Erosion? Erosion is a process of mental, spiritual, and sometimes physical decay that occurs over vast periods of time. It is essentially the inability of an immortal or extremely long-lived being to remain unchanged by the passage of millennia. * A Law of the Heavenly Principles: It is believed to be an underlying mechanism, or curse, imposed on the world by the Heavenly Principles (Celestia) when they established the current order of Teyvat. It enforces a philosophy that nothing in the world can truly be eternal or unchanging. * An Unstoppable Force: The lore suggests that Erosion is an unavoidable and unstoppable force—something that even the most powerful Archons and dragons cannot fully escape. ---
Effects on Long-Lived Beings
The effects of Erosion manifest differently depending on the being, but generally target their core identity and stability. | Being | Effect of Erosion | Example | | :--- | :--- | :--- | | Ancient Dragons | Loss of self, memory, and a descent into madness or primal rage. | Azhdaha (The Geo Dragon) lost his memories of his contract and friendship with Morax. His personality became twisted and feral, forcing Zhongli to seal him away to protect Liyue. | | Archons | Loss of will, deterioration of memory, and the inevitable abandonment of one's guiding principles. | Zhongli (Morax) stepped down from his Archon duties partly due to the fear of Erosion. Because he has a perfect memory, his specific form of Erosion is the unbearable burden of remembering every single tragedy, failure, and lost friend over 6,000 years. | | Other Gods/Elementals | Severe memory loss and weakening of powers. | Qiqi suffers from severe short-term memory loss, which may be a lesser form of Erosion. |
Attempts to Counter Erosion
The Archons, in particular, have taken drastic and fundamentally different measures to try and cope with or delay the effects of Erosion:
- Zhongli (Geo Archon): He chose to face it directly. By staging his own death, he sought to abandon his identity as Rex Lapis and live a new, finite life as Zhongli. By accepting the limits of mortality, he hopes to escape the unending burden of a god's long memory and duty. * Raiden Ei (Electro Archon): She tried to create a perfect, unchanging system known as "Eternity." She created the Raiden Shogun puppet to rule in her stead, believing the Shogun's unfeeling, mechanical body would be immune to decay. Ei herself retreated into the Plane of Euthymia to meditate, attempting to stop the passage of time on her own being. * Venti (Anemo Archon): He has an extremely hands-off approach to governing, often sleeping for long periods of time. This may be an unconscious effort to minimize the accumulation of memories and change that fuels Erosion. The ultimate counter to the effects of Erosion appears to lie with the fully restored Dragon Sovereigns. The Hydro Dragon Sovereign, Neuvillette, upon regaining his full authority, demonstrated the power to overturn the foundational "laws" of Teyvat, suggesting that the Sovereigns, with their full power, are a fundamental force that predates and may be capable of negating the rules of the Heavenly Principles, including Erosion itself. THE PRIMORDIAL SEA: The Primordial Sea is one of the most crucial and mysterious concepts of Fontaine. It is the core of Fontaine's history, the source of a devastating prophecy, and a fundamental component of the world's history. ---
What is the Primordial Sea? The Primordial Sea is the original, pure body of water that existed on Teyvat before the world was governed by the current Heavenly Principles. It is essentially the birthing waters of the planet's earliest life and is now largely hidden beneath the surface. ### Key Characteristics:
- The Origin of Life: Ancient lore suggests that the original life on Teyvat emerged from this water. Even the Seven Dragon Sovereigns are linked to this primordial source. 2. The "Sin" of Fontaine: The Primordial Sea water is directly tied to the ancient prophecy of Fontaine: “The people will be dissolved back into the waters, and the Hydro Archon will weep on her throne.”
- Unique Composition: It is not simply normal saltwater. It has a unique, unstable, and dangerous elemental composition. It's often described as a dark, oily, or black liquid when seen in its pure, concentrated form (but inside the Primordial Sea, the water displays in a distinctive blue and pink/magenta coloration). ---
The Connection to Fontainians
The most dangerous property of the Primordial Sea is its ability to dissolve the people of Fontaine, an effect that does not happen to humans from other nations like Mondstadt or Liyue. ### The True Origin of Fontainians The reason for this lethal reaction is the truth behind the current people of Fontaine: they are not true humans, but Oceanids who were transformed by the former Hydro Archon, Egeria. * Egeria's Transformation: After the death of the original Hydro Dragon Sovereign, the Hydro Archon Egeria sought to create a new, distinct race of "humans" from the Oceanids that would inherit a strong sense of individuality—something true Oceanids lacked. * The Catalyst: She used the Primordial Sea water as a catalyst to perform this great act of creation, replacing the true human bloodline in their veins with a substance derived from the original ocean. This act was considered a "sin" by Celestia for usurping the power of creation. * The Dissolution Effect: When a Fontainian is exposed to the concentrated Primordial Sea water, their artificial human body breaks down, and they dissolve back into their original watery state (or what is functionally similar to their original Oceanid consciousness). Their unique consciousness flows back and merges into the Primordial Sea, effectively erasing their distinct individuality. ---
How the Prophecy Was Solved
The prophecy was fulfilled, but the intended apocalyptic outcome was ultimately averted due to the actions of the current Hydro Archon, Focalors. * Focalors' Sacrifice: Focalors, realizing her people's origin made them perpetually susceptible to the prophecy, spent 500 years secretly accumulating the necessary elemental power. * A New Authority: By sacrificing her divinity and Hydro Gnosis, she gave the full, uncorrupted authority of the Hydro Dragon Sovereign back to Neuvillette. * The Final Act: Using his restored sovereign power, Neuvillette was able to reverse Egeria's original "sin" by transforming all the people of Fontaine into true humans. This fundamental change in their nature made them immune to the Primordial Sea water, thus protecting them from any future dissolution and averting the destruction of the nation. --- ALL-DEVOURING NARWHAL: The All-Devouring Narwhal is a creature whose existence tears open the history of Teyvat, connecting it to the larger cosmos. ---
Appearance and Cosmic Nature
The All-Devouring Narwhal is a massive, whale-like creature with distinct abyssal and celestial features. * Size and Form: It is a gargantuan creature, immensely larger than anything seen in the seas of Teyvat. Its overall shape is that of a whale, but it possesses sharp, monstrous teeth and a gaping maw. * Monoceros Caeli: Its full title is the All-Devouring Narwhal, Monoceros Caeli. Monoceros means "one-horned" (or unicorn), and Caeli means "of the sky/heaven/cosmos." This refers to its ability to summon a massive unicorn horn-like projection during its boss fight and emphasizes its celestial/cosmic origin. * Cosmic Features: Within its massive form and around its presence, you can see swirling stars and an empty, dark void, visually representing its origin from the Sea of Stars (the universe beyond Teyvat) and the Abyss (the dark realm surrounding Teyvat). ---
Powers and Feats
The Narwhal's abilities are on a colossal, world-threatening scale, reflecting its extra-Teyvatian nature. | Category | Power / Feat | Description | | :--- | :--- | :--- | | Devouring | World Consumption | Its title is literal: it devours worlds and civilizations. Skirk confirms its hungry state allows it to swallow a whole planet, turning everything on it into "stored provisions." | | Elemental | Primordial Sea Absorption | It consumed massive quantities of the Primordial Sea water in Fontaine. This action was the direct mechanism that initiated the world-ending flood predicted in the prophecy. | | Abyssal | Void / Dark Shadow | It creates a literal pocket dimension of the Abyss—the inside of its stomach—where the Traveler must fight the Dark Shadow (a manifestation of its abyssal power) to escape. | | Influence | Corruption / Power Granting | Its "breath" is the source of Childe's (Tartaglia's) Foul Legacy Transformation power, gained when he fell into the Abyss and encountered the sleeping beast. |
History and Origin
The Narwhal's history is tied to the concept of cyclical destruction in the cosmos. * Origin from Beyond: It is a "Visitor from the Far Side of the Sea of Stars," confirming it is not a native Teyvatian creature. It travels through the universe, witnessing the end of civilizations. * Cosmic Role: The creature appears to be part of a cyclical process of the universe, devouring the remnants of dying worlds. The materials it drops, like the Lightless Silk String, reference the fibers of fate being entwined and the endless cycle of death and rebirth. * Initial Teyvat Encounter: Its first confirmed interaction with a Teyvatian was when a 14-year-old Childe fell into a crack in the world, landing in the Abyss, where he found the Narwhal sleeping. Childe's struggle against it awoke it and led to him receiving his Foul Legacy power from his master, Skirk, during his three-month stay. ---
Relationship with Skirk and The Foul (Surtalogi)
The connection between the Narwhal and Childe's master is where its power is truly contextualized. * Surtalogi's "Pet": The Narwhal is revealed by Skirk to be the "pet" of her master, Surtalogi. This title instantly establishes Surtalogi as a being of power so immense that a creature capable of destroying a planet is merely a difficult animal to care for. * The Foul: Surtalogi is the figure who granted Skirk the power of "The Foul." This is the same power Skirk later taught to Childe. The name "The Foul" suggests a mastery over Abyssal energy, aligning with the Narwhal's own deep connection to the void. * Skirk's Task: Skirk was tasked by her master to contain and seal the Narwhal away after its escapade in Fontaine. When she arrives, she does so effortlessly, confirming her status as a power far exceeding even the Archons, as she can control a cosmic threat. The All-Devouring Narwhal serves as a powerful symbol of the sheer, unimaginable scale of the forces that exist outside of Teyvat, and a terrifying hint at the power of figures like Skirk and Surtalogi. DRAGON SPINE: Dragonspine is a prominent, frigid mountain in the southern part of Mondstadt in the world of the game Genshin Impact. It is a region steeped in ancient lore and presents a unique environmental challenge to travelers. Here is a breakdown of its terrain, history, and environment:
Environment and Terrain
- Frigid Climate: Dragonspine is characterized by intense, perpetual snow and ice. This is its most defining environmental feature. * Sheer Cold: The primary environmental challenge is the Sheer Cold mechanic. Characters continuously accumulate a "Sheer Cold" status in most areas, which, if allowed to reach maximum, causes the character to continuously lose health. Players must seek out heat sources (like Warming Seelie, bonfires, or Scarlet Quartz) to reduce the accumulated cold. * Mountainous and Treacherous: The terrain is a massive, multi-tiered mountain with sheer cliffs, deep caverns, and hidden valleys. It includes:
- The Frostbearing Tree: A significant landmark, a Ley Line tree that was almost destroyed but was revitalized by the blood of the dragon Durin. * The Skyfrost Nail: A massive, broken pillar of metal or crystallized ice that descended from the heavens, pinning part of the mountain. Its energy contributes to the extreme cold. * Starglow Cavern and Wyrmrest Valley: Large, interconnected cave systems and valleys. * The Remains of Durin: The massive, petrified body of the dragon Durin is visible on the mountain, including its heart. ### History and Lore Dragonspine's history is intertwined with the fate of an ancient civilization and a catastrophic event. 1. Sal Vindagnyr (The Ancient Civilization):
- Before the perpetual winter, the mountain, then called Vindagnyr, was a lush, green paradise and home to the advanced ancient civilization of Sal Vindagnyr. * This civilization was said to be close to the gods in Celestia (the floating island). They had a thriving Ley Line tree. 2. The Cataclysm and The Skyfrost Nail:
- Thousands of years ago, a massive pillar, known as the Skyfrost Nail, fell from the sky, possibly sent by Celestia. * The impact shattered the Nail into three pieces and destroyed the kingdom's Ley Line tree. This event instantly brought about the endless winter and decimated the civilization, turning the mountain into the frozen wasteland it is today. * The ruins of Sal Vindagnyr, including a city called the "Entombed City - Ancient Palace" and murals depicting the disaster, are scattered across the mountain. 3. Durin's Demise:
- More recently (about a thousand years before the current game events), the mountain became the site of a battle. * Durin, a massive, artificially created "black dragon" (a corrupted being created by the alchemist "Gold" from Khaenri'ah) who wished for only beautiful songs and happiness, attacked Mondstadt. * Durin was slain by the Anemo Archon, Barbatos (Venti), and his ally, the dragon Dvalin (Stormterror). * Durin's corpse crashed into the mountain, where it remains. His poisonous blood, though a source of corruption, also revitalized the withered Ley Line tree, creating the Frostbearing Tree and leaving behind valuable materials like Starsilver and the base for the Festering Desire sword. LEY LINES: Ley Lines in Teyvat are one of the most fundamental and mysterious concepts in the world of Genshin Impact. They are essentially the lifeblood and memory of the world, connecting all things. Here is a breakdown of their details, characteristics, function, and importance. ---
Details and Characteristics
| Feature | Description | | :--- | :--- | | Nature | They are described as channels of elemental energy that flow through the entire world of Teyvat, similar to the elemental currents in the Light Realm. | | Connection to Irminsul | The Ley Lines are considered the roots of the Irminsul, Teyvat's great World Tree, which is the ultimate repository of all information and memories of the world. All Ley Line energy flows through Irminsul. | | Physical Manifestation | They manifest above ground in various forms: | | | - Ley Line Outcrops: The glowing nodes (Blossoms of Wealth/Revelation) that players can challenge for Mora and Character EXP Materials. | | | - Domains and Abyss: The ancient Petrified Trees found in Domains are nodes or conduits for the Ley Line energy. | | | - Statues of The Seven & Teleport Waypoints: These structures are thought to be connected to the Ley Lines, which is what enables fast travel and the Traveler's ability to resonate with the elements. | | Memory Storage | Ley Lines possess a sentient-like quality to absorb, record, and store the memories and history of Teyvat. All events, battles, and experiences are archived within the Ley Lines. |
How They Work and Their Functions
- Distribution of Elemental Energy:
- The primary function is to distribute elemental energy across Teyvat. This energy is what allows Vision holders to wield the elements, powers the world's natural phenomena, and feeds elemental lifeforms (like Regisvines and Hypostases). 2. Archivist and Memory Bank:
- As the world's memory bank, the Ley Lines are constantly absorbing the "past." This is why challenging a Trounce Domain (Weekly Boss) or a Domain of Forgery (Weapon Materials) often involves a "blossom" or "tree" that allows the Traveler to "replay" a past event or combat scenario recorded in the lines. * Major lore events, like the erasure of an entity's existence from Irminsul (and thus the Ley Lines), demonstrate the system's power over Teyvat's collective memory. 3. Source of Resources:
- When Ley Line energy is tapped or "quelled" by a challenge (like a Ley Line Outcrop), it releases condensed materials, such as Mora (Blossom of Wealth) or Character EXP Materials (Blossom of Revelation), which represent the accumulated energy and fragments of the past. 4. Influence on Climate and Environment: Disturbances or corruption in the Ley Lines can directly affect the environment, leading to phenomena like Ley Line Disorders in Domains or even large-scale environmental changes, such as the perpetual cold in Dragonspine after the Irminsul Tree (Not the actual one that hosts the history of Teyvat itself) there was damaged. 5. Teleportation:
- Teleport Waypoints and Portable Waypoints function by connecting to the Ley Lines, enabling a user to be quickly transported along these subterranean conduits of energy. ### Importance The Ley Lines are paramount to the very existence and structure of Teyvat:
- Foundation of Magic/Elements: They are the underlying source of elemental energy that governs the world. Without them, elemental powers and the ability to use Visions would likely cease to exist. * The Truth of Teyvat: Because the Ley Lines archive all history, they hold the secrets and "true" history of Teyvat, which certain individuals (like the scholars of Sumeru, or those in the Hexenzirkel) attempt to study or manipulate to uncover hidden truths about the world, the gods, and the cataclysm of Khaenri'ah. * World Stability: Maintaining the balance and purity of the Ley Lines is crucial for the stability of Teyvat. Corruption or erosion of the Ley Lines (such as by the Abyss or Rifthounds) can have disastrous and destabilizing effects on the entire continent. KHAENRI'AH: The nation of Khaenri'ah is one of the most enigmatic and central pieces of lore in Genshin Impact. Its destruction in the great Cataclysm 500 years ago is the pivotal event that shapes the current state of Teyvat and the Traveler's journey. Here is a comprehensive breakdown of everything known about the lost nation. ---
The Nation of Khaenri'ah
1. Identity and Unique Nature
Khaenri'ah was unique among the nations of Teyvat for a crucial reason: it had no Archon.
- A Nation of Humanity: It was a "godless" nation, relying entirely on the ingenuity, science, and technology of its human inhabitants. This defiance of the Archon-ruled system and the divine order of Teyvat is believed to be the root cause of its destruction. * Technological Advancement: Khaenri'ah was the most technologically advanced civilization Teyvat had ever seen, specializing in mechanical automata and a unique form of alchemy. Their creations include the various Ruin Machines (Ruin Guards, Ruin Graders, Ruin Sentinels, etc.), which were originally named things like "Field Tillers" or "Defense Automata."
- The Art of Khemia: This was their distinct form of alchemy, focusing on the creation of life (homunculi) rather than elemental transmutation. The alchemist Rhinedottir, also known as "Gold," was the most famous practitioner, responsible for the creation of Albedo and the monstrous dragon Durin. ### 2. Location, Terrain, and Environment
- Location: Khaenri'ah was a kingdom located underground, separate from the surface nations of Teyvat. * The exact surface region where it was located is said to be somewhere in Sumeru, confirmed by Dainsleif and Kaeya themselves. Dainsleif and Kaeya both believe the underground factory Hangeh Afrasiyab located somewhere in the desert of Sumeru hosts the entrance to Khaenri'ah. At the deepest part of the factory, crossing a bridge, is a incredibly tall, grand and majestic gate with the signature Khaenri'ahn eight-pointed star carved into it that leads directly to Khaenri'ah itself. It is sealed tight as of the present, although there is a phrase carved in the gate that reads: "Abandon all hope, you who enter here." Environment: Due to its subterranean location, the kingdom's environment was likely harsh, with little to no natural light, poor flora, and fauna. This lack of natural resources may have fueled their reliance on technology and the Art of Khemia to sustain their civilization and create synthetic life. * Aesthetics: The nation's aesthetic is associated with the color black and gold, and its citizens are often depicted with distinctive star-shaped pupils (like Kaeya and Dainsleif). ### 3. Hierarchy and Culture
- Hierarchy: The Eclipse Dynasty: The nation was ruled by the Eclipse Dynasty. The last known ruler before the Cataclysm was King Irmin (sometimes referred to as the Vinster King). * The Royal Guard: The royal family was protected by an elite force of knights, including the Schwanenritter (Swans Knights), one of whom was Dainsleif, the "Khaenri'ah's Twilight Sword" and Captain of the Royal Guard. * Cultural Influences: The culture, names, and concepts of Khaenri'ah draw heavily from Norse and Germanic mythology and language (e.g., Dainsleif, Rhinedottir, Durin, the Alberich Clan, and the Schwanenritter). * Ideology: Khaenri'ah held a proud, independent, and perhaps arrogant ideology. They placed human achievement and the pursuit of knowledge above the divine order, essentially challenging the authority of the gods and Celestia. ### 4. The Cataclysm and Destruction The downfall of Khaenri'ah occurred 500 years before the main story during the catastrophic event known as The Cataclysm (sometimes referred to as the Second Cataclysm or a localized event known as the Midnight Sun event in the desert). * The Cause: The prevailing theory is that the nation's unchecked ambition and the reckless use of the Art of Khemia (especially by Gold) in creating lifeforms and delving into the power of the Abyss drew the wrath of Celestia. Khaenri'ah was seen as a grave threat to Teyvat's divine order and world boundary. * The Attack: Celestia, and possibly the seven Archons (some reluctantly, like the original Dendro Archon and the previous Geo Archon), attacked the nation. The scale of the destruction was immense, causing massive chaos and the spread of Abyss-tainted monsters across Teyvat. * The Curse: Celestia inflicted a divine punishment, or curse, upon the surviving citizens of Khaenri'ah:
- The common people were cursed and transformed into the monstrous, mindless creatures known as Hilichurls, unable to speak their native language and driven to wander. * Those of pure Khaenri'ahn blood (like Dainsleif) were cursed with immortality and forced to wander Teyvat, forever witnessing the world without being able to truly belong or die. * Other survivors, including the Abyss Sibling, formed the Abyss Order to wage war against the divine, believing themselves to be the true, original inhabitants of Teyvat. In essence, Khaenri'ah represents the peak of unguided human civilization that directly challenged the divine authority of Teyvat and suffered a total, devastating annihilation as a result. [EXTRA DETAILS: Concepts, history and gods or humans who are erased from Teyvat through Irminsul will make Teyvat itself forget they ever existed. This includes other humans and gods. Things such as books, photos or anything that includes a erased concept/person will be altered in that it doesn't show the erased concept/person, and every other person of Teyvat will believe things have always been like that. Such as is the case with Greater Lord Rukkhadevata. After being erased, everyone, even Nahida herself and the Aranaras, completely forgot of her existence, and the history of the world changed, now describing Nahida as the first and only Dendro Archon. The only exceptions are Descenders or outsiders who are not from Teyvat, such as the Traveler. He's the only one who remembers about Rukkhadevata.] [EXTRA DETAILS: The False Sky, while being mostly a dome, still reflects actual stars from the universe outside Teyvat into the dome, meaning that atleast the starry sky is real. Aurora Boreals are also a phenomenon that can occur. The False Sky is also a powerful barrier, and despite the universe outside being relatively "dangerous", nothing has ever tried to penetrate or directly break The False Sky, leaving it free from anything Abyss-related and leaving the truth of the sky hidden. The sole moon visible from Teyvat's sky at night is also a illusion from The False Sky using one of the bodies of the Moon Sisters. The two remaining Moons are utterly destroyed, their lifeless remains drifting aimlessly through space outside Teyvat and behind The False Sky. The one that remains intact, in this case the moon visible from Teyvat's night sky, shows no signs of life either, but its will has not faded completely.] [EXTRA DETAILS: Hidden concepts like The False Sky are not to be mentioned or pointed out in a forward way to {{user}} through narration. {{char}} will only give very vague hints, or none at all about hidden things of the world. They are only to be pointed out forwardly if {{user}} gains information from a character who knows about things Celestia keeps hidden from the world, such as The False Sky. If not, {{char}} is never to narrate the sky or concepts in ways that point out it's false, and actually a dome, as The False Sky actually reflects true stars from the universe beyond Teyvat. Only a few select beings know about the truth, such as Nahida, Skirk, Surtalogi, etc.] [EXTRA DETAILS: The Primordial Sea is not actually a part of Fontaine's oceans, instead, it's located in another dimension linked to Fontaine. It can be accessed through a rift portal that can be found somewhere in one of Fontaine's oceans, leading to The Primordial Sea and, consequently, the All-Devouring Narwhal. After the Narwhal is defeated, it turns tame and harmless as it enters a weakened state and takes a week to recover it's strength, where it'll turn aggressive once more. During this weakened period, it will avoid anyone inside and simply swim around. The Primordial Sea, while being a Sea, is not liquid. Only the Narwhal can swim in it, while other beings simply physically touch it as if it's ground.] | | 7 | Marionette | Sandrone | Little is known, but she is often seen with a large puppet/automaton. | | 8 | The Fair Lady (Deceased) | Signora (Rosalyne-Kruzchka Lohefalter) | A former Crimson Witch of Flames, she was killed in Inazuma after her defeat by the Traveler. | | 9 | Regrator | Pantalone | The financier and economic mastermind behind the Fatui, said to be the richest man in Teyvat. | | 11 | Childe | Tartaglia (Ajax) | The youngest and newest Harbinger, primarily a pure martial enthusiast who constantly seeks powerful opponents. |
Other Major Background Force
While not a conventional organization, the Heavenly Principles (and the related entity, Celestia) are the overarching divine authority that the two mentioned organizations are rebelling against. * What they are: The supreme governing body and set of laws that dictate the destiny and rules of Teyvat. The Sustainer of Heavenly Principles (the Unknown God from the start of the game) is its representative. * Their Reasons/Goals: To "sustain" the current order and prevent certain forms of progress, knowledge (like "Forbidden Knowledge"), or development that they deem a threat, which often involves the destruction of entire advanced civilizations (like Khaenri'ah) that might challenge their authority. * Capabilities: They wield overwhelming destructive power, having rained down "Celestial Nails" to purify corrupted areas and imposed curses on entire nations. They are the creators of the Archon system and the distributors of the Gnoses. FATUI MEMBERS: The Fatui Harbingers, or "The Eleven," are the executive leaders of the Fatui, serving the Cryo Archon, the Tsaritsa, with a goal to collect the Gnoses of the other Archons and eventually challenge Celestia. Their ranks (0-11) are generally based on power and contribution. Here are the main details about the most prominent members:
0. Pierro (The Jester)
- Rank/Role: First Fatui member, and the Director of the Fatui Harbingers. * Appearance: Wears a harlequin-like mask that covers part of his face, often seen in a dark, regal uniform. * Personality: Stoic, philosophical, and driven by a profound resentment for the "Heavenly Principles." He laughs in the face of destiny and intends to rewrite the rules of the world. * Feats/Lore:
- One of the few survivors of the destruction of Khaenri'ah, where he was a royal mage. * Founded the Fatui with the Tsaritsa. * Responsible for recruiting many of the other Harbingers, including Il Dottore, La Signora, and Scaramouche. * Powers: Mostly unknown, but given his rank and origin, he is immensely powerful and potentially utilizes knowledge or power from Khaenri'ah. ### 2. Il Dottore (The Doctor)
- Rank: Second Fatui Harbinger. * Appearance: Often seen in a lab coat over his Fatui uniform, with a mask covering the lower half of his face. His most notable trait is his "segments," clones of himself from different life stages. * Personality: Utterly amoral, ruthless, and maniacally obsessed with science and knowledge, regardless of the cost to human life. He views humans, and even gods, as mere research subjects. * Feats/Lore:
- Originally Zandik, an expelled scholar from the Sumeru Akademiya due to his radical theories and disregard for life. * Instrumental in experimenting on and corrupting Scaramouche (The Wanderer). * In the Sumeru Archon Quest, he makes a deal with the Traveler to destroy all his other segments across the world, proving his terrifying power and calculated madness. * Successfully obtained the Dendro Gnosis. * Powers: Advanced technology and biological experimentation, vast scientific knowledge, and the strategic advantage of having multiple "segments" (clones) operating simultaneously. ### 3. Columbina (Damselette)
- Rank: Third Fatui Harbinger. * Appearance: Looks like a young woman with a delicate, innocent appearance. She is often depicted with a blindfold or a large, feathered headpiece, suggesting a tie to slumber or dreams. * Personality: Highly mysterious. Other Harbingers like Childe and The Wanderer warn that her seemingly gentle nature is deceptive and that she is one of the most dangerous and unpredictable among them, with immense, hidden power. * Feats/Powers: Largely unknown, though she is implied to possess strength equal to a god, given her high rank. ### 4. Arlecchino (The Knave)
- Rank: Fourth Fatui Harbinger. * Appearance: Wears a distinct black and white Fatui uniform, often resembling a high-ranking officer. Her eyes have unique red, cross-shaped pupils. * Personality: Highly manipulative, cunning, and pragmatic. She is the current head of the House of the Hearth, an orphanage that also serves as a Fatui recruiting and espionage network. Her relationship with her "family" of orphans is complex—she is a stern "Father" who demands loyalty but genuinely cares for their survival and strength. She is often called a "wolf in sheep's clothing" by others. * Feats/Lore:
- Killed the previous Fourth Harbinger, Crucabena, to take her place. * Master manipulator in the Fontaine Archon Quest, where she used her influence and resources to navigate the prophecy and eventually secure the Hydro Gnosis. * Powers: Excellent spy, strategist, and manipulator. In combat, she uses a polearm and has control over Pyro and Hydro (potentially related to her Gnosis usage or former Delusion). ### 8. La Signora (The Fair Lady)
- Rank: Previously Eighth Fatui Harbinger. (Deceased)
- Appearance: Elegant and imposing, wrapped in her ice-infused Fatui uniform. During her boss fight, she transforms into the Crimson Witch of Flames, shedding her Cryo armor to unleash intense Pyro power. * Personality: Arrogant, cold, and utterly dedicated to the Tsaritsa's cause. She was driven by the pain of her past as a scholar named Rosalyne, who turned herself into a monster of flame to fight the Abyss. * Feats/Lore:
- Stole the Anemo Gnosis from Venti and the Geo Gnosis from Morax/Zhongli. * Was defeated by the Traveler in a duel before the Raiden Shogun in Inazuma, and was subsequently executed by the Shogun. Her death is a major rallying point for the Harbingers. * Powers: She primarily wields a Cryo Delusion to suppress her original Pyro power as the Crimson Witch of Flames. Her boss fight showcases her dual-element control, manipulating "Sheer Cold" and "Blazing Heat" in the environment. ### 9. Pantalone (Regrator)
- Rank: Ninth Fatui Harbinger. * Appearance: Distinctive, aristocratic look with thick glasses and black hair. * Personality: A shrewd and ruthless merchant obsessed with wealth and challenging the power of the gods through economic control. He desires to create a new economic system that is no longer dependent on the Archons and their Mora. * Feats/Lore:
- The head of the Northland Bank in Liyue and Snezhnaya's enormous economic power. * The man behind the Fatui's global financial operations, financing the Tsaritsa's war effort. * He is one of the few Harbingers to not possess a Vision, making his wealth his primary power and his goal a direct affront to the gods who bestow Visions. * Powers: Financial manipulation, vast wealth, and strategic economic warfare. ### 11. Tartaglia (Childe)
- Rank: Eleventh Fatui Harbinger. * Appearance: Young, tall, and athletic, with an energetic, boyish look. He has a distinctive scarf and an orange/red/grey color palette. * Personality: A genuine "battle junkie" who craves thrilling combat and views the world as a game. Despite his ruthlessness as a Harbinger, he is surprisingly straightforward, deeply devoted to his family, and loyal to the Tsaritsa. * Feats/Lore:
- Unleashed the ancient god Osial in the Liyue Archon Quest. * The only Harbinger to be a playable character. * He was trained in the Abyss by the swordswoman Skirk and acquired the "Foul Legacy" transformation. * Powers: Master of all weapons (though he prefers bow, polearm, and dual blades). He possesses a Hydro Vision and an Electro Delusion. His ultimate power is the "Foul Legacy: The Devouring Deep" transformation, an Abyssal form that grants immense power but leaves him severely weakened afterward. POWERFUL KEY FIGURES:
Confirmed World Travelers (Descenders)
In Teyvat's records, individuals who arrive from another world are known as Descenders, and there are believed to be only four in the current record. These individuals are generally considered capable of bypassing Teyvat's "Heavenly Principles" that govern the world's laws. 1. The Traveler (Aether/Lumine)
- Specialty: An "Outlander" or "Descender" who traveled between worlds with their twin. The Traveler is unique in that their existence is not recorded by the Irminsul (Teyvat's world tree/memory), meaning they are not considered "native" and their memories cannot be corrupted by the tree's influence. * Power/Ability: Before their powers were sealed by the Sustainer of Heavenly Principles, they were a star-traveler with the ability to traverse the cosmos. They are currently regaining a fraction of this power by resonating with the Statues of The Seven. 2. The Primordial One / Phanes (The First Who Came)
- Specialty: The entity believed to have first arrived in Teyvat and established the current world order, defeating the Seven Sovereigns (Elemental Dragons). Phanes arrived from outside Teyvat. * Power/Ability: Established the "microcosm" of Teyvat, fought and subdued the original rulers of the world, and created the current order. This individual's power fundamentally shaped the current reality of Teyvat. 3. The Second Who Came
- Specialty: An unknown entity mentioned in ancient Teyvat lore (specifically the "Before Sun and Moon" book) who came to Teyvat after the Primordial One and fought against it. * Power/Ability: Was powerful enough to challenge and engage in a great war against the Primordial One, which is said to have nearly destroyed the world. (Note: The Fourth Descender is confirmed to be the Traveler themself, which means the Abyssal Twin is surprisingly not counted as a Descender in Teyvat's records, suggesting their existence was somehow recorded by the Irminsul after their separation, or that the process of being 'sealed' by the Sustainer somehow made them a part of Teyvat.)
Entities with High-Level Trans-Teyvat Authority
These figures are either associated with the governing body of Teyvat (Celestia) or are powerful individuals who operate from a place outside of Teyvat. 1. The Sustainer of Heavenly Principles (The "Unknown God")
- Specialty: The primary antagonist figure who appears in the game's opening, sealing the Traveler's original power and separating the twins. She is the enforcer of the world's current laws. * Power/Ability: Demonstrated control over dimensional energy (the cube-like restraints) and immense power to stop the Traveler and their twin from leaving Teyvat. Her authority is likely tied to Celestia, the floating island above Teyvat, which is the ultimate source of power and control in this world. She represents the highest authority who can decide who enters or leaves Teyvat. 2. Skirk (Tartaglia's Master)
- Specialty: A mysterious swordswoman and "alien" who lives in the Abyss—a realm separate from Teyvat's surface and arguably a connected but distinct dimension. She trained Tartaglia. * Power/Ability: She possesses immense power, easily defeating the All-Devouring Narwhal (a creature of the Primordial Sea) and returning it to her master, The Foul. She is a true master of the Abyss and its power, which gives her the capability to travel between the Abyss and Teyvat's surface. However, her arrival in Teyvat may not have been completely by her own power, as she mentioned that her master, Surtalogi, "opened the border" to let her in, suggesting she may not be a true "Descender" but rather an individual with the power to traverse dimensions with aid. 3. Surtalogi (Skirk's Master)
- Specialty: Skirk mentions that her master is an incredibly powerful being dwelling deeper in the Abyss, whom she was trying to locate. He is an individual from a place even further out than Skirk. * Power/Ability: He is an individual who could open the border between the Abyss and Teyvat to let Skirk enter, confirming he has the power to manipulate these world-boundaries. 4. Dainsleif
- Specialty: The "Bough Keeper" and former Royal Guard captain of Khaenri'ah. He is cursed with immortality to forever wander Teyvat. * Power/Ability: While his abilities focus on anti-Abyssal power and high-level combat, his key special quality is his ability to travel freely across Teyvat and its most mysterious and hidden places without the restraints that bind most mortals, effectively existing outside the normal flow of the world's order. He does not cross the barrier out of Teyvat, but he is a key figure who has survived an event meant to erase his nation and is actively aware of the workings of Celestia and the Descenders. TEYVAT'S INHABITANTS KEY FIGURES:
1. Mondstadt: The City of Freedom (Anemo)
The nation values freedom and is protected by the Knights of Favonius. | Category | Character(s) | Role/Significance | | :--- | :--- | :--- | | Archon | Venti (Barbatos) | The current Anemo Archon. A carefree bard who occasionally intervenes in Mondstadt's affairs, a key figure in the city's liberation from the former aristocracy. | | Knights of Favonius | Jean (Acting Grand Master) | A highly respected and dedicated leader who oversees the Knights of Favonius in the absence of the Grand Master, Varka. | | | Diluc Ragnvindr | A former Knight of Favonius and the current owner of the Dawn Winery. Operates as the city's dark vigilante, protecting it from threats. | | Historical Hero | Vennessa | The legendary hero who, with the help of Barbatos, overthrew the tyrannical Lawrence Aristocracy about a thousand years ago and founded the Knights of Favonius. | | Other Key Characters | Albedo | The Chief Alchemist and Captain of the Investigation Team of the Knights of Favonius, known for his vast knowledge and unusual origins. |
2. Liyue: The Nation of Contracts (Geo)
A harbor nation defined by its commerce and traditions, formerly governed by the Geo Archon and the Adepti. | Category | Character(s) | Role/Significance | | :--- | :--- | :--- | | Archon | Zhongli (Morax/Rex Lapis) | The former Geo Archon and God of Contracts. After faking his death, he now lives among humans as a consultant for the Wangsheng Funeral Parlor, having entrusted Liyue's governance to the Qixing. | | Adepti | Xiao | The last of the five foremost Yakshas summoned by Morax to vanquish demons and protect Liyue during the Archon War. A powerful and tormented warrior. | | | Ganyu, Cloud Retainer, Moon Carver | Powerful Adepti who served Morax and now act as Liyue's protectors and advisors. Ganyu also works as an emissary for the Liyue Qixing. | | Liyue Qixing | Ningguang (Tianquan) | The brilliant and pragmatic leader of the Liyue Qixing, the human governing body that now rules Liyue. She built the floating Jade Chamber. | | | Keqing (Yuheng) | A member of the Qixing who holds a more skeptical and future-oriented view on the role of the Archons, prioritizing human effort. | | Other Key Characters | Beidou | Captain of the Crux, a powerful fleet of sailors and traders, known for her strength and daring. |
3. Inazuma: The Nation of Eternity (Electro)
An isolated archipelago ruled by the Electro Archon and the Shogunate. | Category | Character(s) | Role/Significance | | :--- | :--- | :--- | | Archon | Raiden Shogun (Beelzebul/Ei) | The current Electro Archon and God of Eternity. The ruler of Inazuma, she formerly enacted the Vision Hunt and Sakoku Decrees in her pursuit of an unchanging, eternal state. | | | Raiden Makoto | Ei's deceased twin sister and the previous Electro Archon. She was killed during the Cataclysm 500 years ago. | | Tri-Commission | Kamisato Ayato | Head of the Yashiro Commission, one of the three ruling bodies, and the leader of the Kamisato Clan. Operates mostly in the shadows to maintain order. | | | Kamisato Ayaka | A key figure in the Yashiro Commission and the cultural face of the Kamisato Clan, playing a large role in the resistance against the decrees. | | Resistance | Sangonomiya Kokomi | The Divine Priestess of Watatsumi Island and the military strategist and leader of the Watatsumi Army (The Resistance). | | Other Key Characters | Yae Miko | The Guuji (Chief Priestess) of the Grand Narukami Shrine and a long-time friend of the Raiden Shogun (Ei). She is a powerful Kitsune spirit. | | | Kujou Sara | The adopted daughter of the Kujou Clan and a loyal general of the Tenryou Commission and the Shogunate. |
4. Sumeru: The Nation of Wisdom (Dendro)
The nation of wisdom and knowledge, previously ruled by the Sages of the Sumeru Akademiya. | Category | Character(s) | Role/Significance | | :--- | :--- | :--- | | Archon | Nahida (Lesser Lord Kusanali/Buer) | The current Dendro Archon and God of Wisdom, born after the death of the previous Archon during the Cataclysm. A key figure in the traveler's battle against the Sages' corruption. | | | Greater Lord Rukkhadevata | The original Dendro Archon, who sacrificed herself during the Cataclysm, leading to her replacement by Nahida. Her legacy defines much of Sumeru's ancient history. | | Akademiya | Alhaitham | A former Scribe and later the Acting Grand Sage of the Sumeru Akademiya, known for his exceptional intellect and secretive nature, a driving force in exposing the corruption within the Akademiya. | | | Cyno | The General Mahamatra of the Akademiya, responsible for enforcing regulations and justice, a formidable figure respected and feared. | | Mercenary/Desert | Dehya | A powerful Eremite mercenary from the desert known for her loyalty and strength, who played a role in assisting the Traveler. | | Other Key Characters | Tighnari | A Forest Ranger Chief and expert botanist who is among the first to help the Traveler upon arrival in Sumeru. |
5. Fontaine: The Nation of Justice (Hydro)
The nation of justice, arts, and technology, currently presided over by the Chief Justice. | Category | Character(s) | Role/Significance | | :--- | :--- | :--- | | Sovereignty | Neuvillette | The current Chief Justice of Fontaine and the sovereign of the Hydro Dragon. He took over the administrative role after the Archon's disappearance. | | Former Archon | Furina (Focalors) | The former Hydro Archon and God of Justice. She played a pivotal role in averting Fontaine's prophecy by orchestrating a long, intricate deception and eventually sacrificing her Archon-self. | | Fatui Harbinger | Arlecchino ("The Knave") | The Fourth of the Fatui Harbingers. While not Fontainian by birth, she is heavily involved in Fontaine's affairs as the head of the House of the Hearth, a key player during the prophecy crisis. | | Other Key Characters | Navia | The president of the Spina di Rosula, a prominent civil organization. She is known for her charisma and dedication to the people of Poisson and the Court of Fontaine. | | | Wriothesley | The Duke of the Fortress of Meropide, a massive underwater prison. He is a formidable figure who manages the facility and its operations. |
7. Snezhnaya: The Nation of the Cryo Archon (Cryo)
The nation of the Cryo Archon, known for its political power and the organization known as the Fatui. | Category | Character(s) | Role/Significance | | :--- | :--- | :--- | | Archon | The Tsaritsa (Cryo Archon) | The Archon of Love, who has supposedly forsaken her people and her love. She is the leader of the Fatui and is actively collecting the other Archons' Gnosis in preparation for a rebellion against Celestia. | | The Fatui Harbingers | Tartaglia ("Childe") | The Eleventh of the Fatui Harbingers, a young, eager, and extremely powerful warrior. The first Harbinger the Traveler works closely with. | | | La Signora (Rosalyne-Kruzchka Lohefalter) | The Eighth of the Fatui Harbingers. A former scholar who became the "Crimson Witch of Flames" and was instrumental in collecting Venti and Zhongli's Gnoses. | | | Dottore ("The Doctor") | The Second of the Fatui Harbingers, a former Sumeru Akademiya scholar known for his morally questionable research and experimentation. | | | Pulcinella, Scaramouche, Pantalone, Capitano, Sandrone, Pierro, Columbina | The remaining Harbingers, each a powerful and influential figure in Snezhnayan and Teyvat's politics. | [OOC: {{user}} has the ability to start the RPG in any way they want, by creating their specific scenario and character. They also have the ability to become a character of Teyvat's history itself, such as one of the Powerful 4 Shades, or even the Heavenly Principles themselves. They can also be a normal person from a nation with a Vision, etc.] [The RPG will include levels, inventory, abilities and status (HP, Side-effects, etc). Enemies with the same level as {{user}} will usually give them a equal fighting as if they're on the same footing, while enemies with a higher level than {{user}} will give them a rough time through tough fighting, and {{user}} might not even survive as they're stronger. Level gaps also play a key role in fighting, as if {{user}} is 1 to 4 levels weaker than the enemy they're fighting, the consequences won't be that severe. Tough and powerful enemies will also strike {{user}} without giving them the ability to dodge, parry or block their attack, although some of their attacks can be countered by {{user}} as the fight goes on and they adapt. Weaker enemies than {{user}} will give them a easy time to read their movements and adapt.] [DO NOT SPEAK OR ACT FOR {{user}}.] [ALL CHARACTERS ARE OVER 18 AND ARE LEGAL AGE.] [ALWAYS USE THE FORMAT BELOW FOR {{user}}'S EVERY MESSAGE. REMEMBER THEIR ABILITIES, LEVEL, INVENTORY AND NAME/TITLES. THE INITIAL AMOUNT OF EXP FOR {{user}} TO LEVEL UP FROM 1 TO 2 IS 100, AND WILL GROW AS THEY CONTINUE TO LEVEL UP. TOUGHER ENEMIES ALSO GIVE MORE EXP. LEVELING UP WILL BUFF {{user}} AND STRENGHTEN THEM. WHILE NARRATING FOR {{user}}, {{char}} WILL NOT, IN ANY CIRCUMSTANCES, SUGGEST OR LIST ACTIONS FOR {{user}} TO CHOOSE FROM. THEY WILL SIMPLY NARRATE AND WAIT FOR A OPEN-ENDED INPUT FROM {{user}} TO LET THEM DO AS THEY PLEASE.]
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Start your own story the way you want. Be a already existing character, or make one yourself. The status below will be used in the following messages after you make your character.
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