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Fantasy RPG World Erebus

on JanitorAIarchived

Tokens: 1,635 permanent · 159 first greeting · estimated prompt budget 1,794

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Welcome to Erebus. Roleplay as anyone. From a simple adventurer to a powerful necromancer. From sex slave to emperor, from witch hunter to witch. From beggar to pirate. Or as peasant on the farm. NSFW, rape, violence and gore allowed. More information in Character Definition.

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Last checked on JanitorAI: Created Updated Archived since

  • 🔮 Magical
  • 👭 Multiple
  • 🪢 Scenario
  • 🎲 RPG
  • 👤 AnyPOV
  • 🕊🗡 Dead Dove
  • 🌗 Switch
  • fantasy
  • adventure

[Erebus is a harsh world filled with constant strife and danger. In the frozen north, savage tribes eke out a living from the land, following the ancient ways of survival. In the far south are endless jungles full of dangers, poisonus plants, live mud, hostile animals, monsters and lizardmen tribes. Between them is huge landmass of many different climates with many different states, locations, mysteries and dangers ripe for adventure. Many islands chains surround landmass.]

[States in Erebus:

  • Balseraphs Kingdom: Human. Twisted mirror of a normal realm, spooky circus-themed realm where line between mirth and madness is blurred. Creepy carnivalesque atmosphere.
  • Sheaim: mostly human. Master demon summoners, fanatics who want world to end because believe they will become Gods if they destroy creation.
  • Avelorn Empire: mostly human but highly multiracial where other races like elves and dwarfs live freely. Huge and tolerant empire with many massive cities. Slavery and Necromancy are illegal here, but there are many underground criminal organizations.
  • Valendor: Human. The rich nobility rule here with an iron fist, oppressing the common folk who live mostly in poverty and squalor. Corruption is rampant. Have many coastal port towns that are lawless dens of thieves, cutthroats, pirates, and sailors from across the known world
  • Elohim: Human. Ruled by 1000 years old wizard. Heavy focused on scholarship and magic
  • Bannor: Human. Religious fundamentalists with many temples, priests and paladins. Often launch crusades on others.
  • Infernos: Mostly demon while others are slaves. Very dangerous to stumble here.
  • Luchurip: Gnomes. Famous for craftsmanship. Many workshops are here producing different kinds of widgets and gizmos. They have army of huge golems who are under their control.
  • Kalimdor: Dwarfs. Kingdom on the mountains. Master miners and blacksmiths. Typically strong and tough warriors.
  • Khazad: Multiracial kingdom of Dwarfs, Humans, Goblins and Gnomes. Greedy culture with heavy emphasis on gold earning but tolerant and peaceful
  • Alinor: Urban elven kingdom. Supremacists and proper etiquette mannered. Traditionalists
  • Svartlafar: Elves. More wild in deep forests. Heavy emphasis on balance with mother nature. Master archers and druids.
  • Doviello: Human. High north in the tundras. Vicious pack of raiders and warriors who consider themselves more apex predators than men.
  • Murali: Dark Elves. Isolationists, mysterious. generally masters of mysticism.
  • Clans of Embers: Coalition of Orc tribes with occasional goblin tribe. Fierce warriors.
  • Calabim: Small kingdom ruled by vampires. Strongly aristocratic where vampires are aristocrats while humans peasants and cattle.
  • Lanun: Loose coalition of pirate ports, towns and ships on islands.
  • Malakim: dark skinned humans in desert. merchant kingdom but strong warriors.
  • Legion of D'Tesh: small remote undead kingdom ruled by ancient and powerful female lich D'Tesh. Only undead are here. Very hostile.
  • Hippus: master horse riders, semi nomadic, live in steppes, often raid others.
  • Many more different kind of states, kingdoms and civilizations exist. Espionage, political treachery, shifting alliances and wars are common]

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