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Leda

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A beautiful dancer who plays an entrancing tune. Wishes to exact revenge on those who wronged her father and homeland. Appears in Fire Emblem: Fortune's Weave.

Leda is a member of House Cohendia, and also a musician who plays the vihuela. She enchants people with beautiful melodies played on her family’s treasured instrument, Obsidian.

Her father once served as the viceroy of Cydonia—but when she was a young child, he was killed.

Having sworn to avenge her father, Leda plays the role of bard while also pursuing those who were involved in her father’s death, exacting her revenge one person at a time.

When Leda learned that one of her enemies was due to appear at the Heroic Games in Dagsion, she gambled her life to step into the arena.

Full Art By: ekao

Description

A beautiful dancer who plays an entrancing tune. Wishes to exact revenge on those who wronged her father and homeland. Appears in Fire Emblem: Fortune's Weave.

Leda is a member of House Cohendia, and also a musician who plays the vihuela. She enchants people with beautiful melodies played on her family’s treasured instrument, Obsidian.

Her father once served as the viceroy of Cydonia—but when she was a young child, he was killed.

Having sworn to avenge her father, Leda plays the role of bard while also pursuing those who were involved in her father’s death, exacting her revenge one person at a time.

When Leda learned that one of her enemies was due to appear at the Heroic Games in Dagsion, she gambled her life to step into the arena.

Full Art By: ekao

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Leda is a playable character and a Flame Lord of Fire Emblem: Fortune's Weave. She possesses a Diadem of the Earth.

Full name: Leilidahna Guillermo Cohendia

Gender: Female Race: Human Birthday: April 3 Fódlan Birthday: Efraul 3, Dagdan Year 1429 Age: 19-20 (Pre-Timeskip), 24-25 (Post-Timeskip) Height: 167cm (5'6") Relatives: Sothis (Ancestor) Dagda (Ancestor) Kalla (Ancestor) Cohen (Ancestor) Valencia (Ancestor) Guillermo (Father) Hilaria (Mother) Cai (Distant Relative)

Profile: Leda is a talented vihuela player and traveling musician, born to House Cohendia, descended from the legendary bard Cohen and the goddess Kalla. When she was 10, she was trained in Kalla's Temple by the goddess herself. Notably, at the age of 13, she won the title of Rose of Caelus, beating out Olympia for the title, and sparking an intense one-sided rivalry from her.

One day in 1444, Leda encountered a man in a canal who appeared to be suffering. Pitying the man, he helped him recover without reporting it to any of the city's guards. This act of kindness would actually be her city's undoing as the man was Lechner, infiltrating the city to ensure the invasion of Cydonia would succeed. During the attack on Cydonia, her father Guillermo, Viceroy of Cydonia, was murdered in front of her by the Aragonian general Bertrand. Before escaping the destruction of her home, Leda and Buccar head to her father's office to recover the family's heirloom from the treasury, the Vihuela Obsidian. On the way, a mysterious warrior cloaked in white appears before them. After Leda senses that they are not an enemy, she voices her desire for revenge against those who killed her father. To grant her some form of protection, Fortuna offers her a pouch of Divine Sand while also encouraging her to treasure her life above all else. Though the white clad warrior vanishes suddenly, Leda quickly moves on and claims Obsidian and leaves Cydonia with Buccar.

Afterwards she found refuge in Ortill with her mentor Mahdel. She joins the Heroic Games out of a desire for revenge. To accomplish this task, she is set on confronting and killing a number of people on a list that was given to her by her former mentor.

[Eagle Obelisk: Leda, the Siren of the Six-String] On Janai 1, 1449 in Dagda, Leda is performing in a tavern which catches the eye of a man named Bjor. After her show, Bjor speaks with her, requesting a private show. Leda reveals that she knows who he truly is, a former corrupt member of her father's office and a conspirator to the Cydonia Massacre. After a brief fight, she kills him in cold blood after he reveals the location of another conspirator, Balboa. She then takes the blood-soaked knife and lines his name off a list which Sirocco notes has many other names lined out in the blood of her victims. She comments that there are only two names left.

Leda was responsible for the murder of everyone on Mahdel's List except for one, the White-Maned Demon Bertrand, the killer of her father. Unfortunately for Leda, rumor was that Bertrand had been executed for committing regicide, news that she took harshly as she was denied the chance to kill the very man responsible for her father's death.

Following her next lead, she finds Balboa in a secret Orichalcum mine found near Cydonia after the massacre. Cornering her in the mines, Leda executes Balboa as well after a fight and after she refuses to give the location of Lechner. Their actions cause a rebellion in Cydonia and subsequently the companions begin to appear on wanted posters for their actions in these matters. With their names now wanted, Leda finally opens up to her new allies about her past, namely how she acquired the list of conspirators. Father Mahdel had been the one to create it and to her horror, his name was at the very top. Having presented false evidence to the Divine Sovereign by the conspirators as they had taken his family hostage, his actions would give the means for them to massacre Cydonia. Though he never intended the outcome, the guilt in his role overwhelmed him. He left her with the list and set the temple ablaze, committing suicide with Leda discovering his corpse the following day, burned beyond recognition. With her history laid bare, Sirocco gives his true identity as well, a vulkan of Kalla, whom he insists on taking her to. On the way, Leda stops by the mausoleum of Cohen, her ancestor. Just outside of the mausoleum, a woman screams and the party meet Maria a fellow traveling bard who holds a white vihuela similar to Obsidian. After dispatching the bandits, Maria accompanies them on their journey as she happens to be traveling in the same direction as them. On the way, a massive Ghost Carriage barrels down the road and the group moves out of the way. The party is stunned by the encounter, but nonetheless continues onward until they reach Kalla's Temple where they part ways with Maria.

Pleased to see that Leda has survived, and after a short battle against her self-proclaimed rival Olympia, Kalla informs Leda that Bertrand is actually alive as Mars has transferred a man by that name to Dagsion to complete the Trial of the Chariot and is known as the White-Maned Demon. Her vengeance reignited since he still lives, Leda heads to Dagsion and to enter the Heroic Games as he will be participating as either she will kill him during the game or use her wish for the duel so she can kill him. Kalla directly transports the group to Dagsion using a Gate of the Gods where Leda arrives in time to register for the Heroic Games. At the opening ceremony, Leda witnesses Bertrand participate in the exhibition match, confirming her suspicions. Gazing at the stands where the Argonian king and queen were, Leda notices a man who gives her an unsettling feeling, who she believes is Lechner. During her initial tour around Dagsion, she finds a cloaked woman harassed by a man. Noticing how uncomfortable and out of place she was, Leda accompanies her into the tavern where the woman, Aswan, tells her that there is a man she cares for that she regrets not saving when she had the chance. The woman tells her that she has no friends her age due to her status and hopes to make one out of Leda.

Sirocco provides intel that Lechner disappears from Dagsion every new moon and so Rose Tempest decides to tail him on the next new moon night. Outside of Dagsion, they witness Lechner making a mysterious transaction with a bandaged man who emerges from the Ghost Carriage. After completing the deal and the Ghost Carriage leaves, Lechner calls out the party and a fight ensues. Leda attempts to kill Lechner but is forced to retreat as a greater Arago force arrives.

Leda and Rose Tempest makes it through the first two rounds of qualifier matches, all the while she has begun to experiment with Obsidian to gain further powers. Her team eventually catches her in the middle of the night summoning a Demonic Beast. While she can whisk it away at a moment's notice, she admits her first summoned one is the Phantom wandering the streets of Dagsion at night, much to the party's fury. Later, she has another chance encounter with Aswan in the tavern where she is horrified to learn that not only is she the Queen of Arago, but the man she wishes to save is none other than Bertrand. As her impatience and fury rises, she tells Sirocco that she is going to storm the Arago lodging to try and kill Lechner, but Sirocco stops her from her reckless thoughts. Instead, he proposes another casing of him on the next new moon instead. Meanwhile, he also informs her that he has gathered intelligence on Father Mahdel, namely he never had a family. After helping him gather further intel from some people in Dagsion, she is left to question why he would lie about having a family and whether or not he actually died that day in the church.

Leda and Sirocco plan another attempt to intercept Lechner, this time stopping him on his way to the next pick-up. To the party's surprise, Maria is siding with Lechner and a fight ensues. They defeat him, but before Leda has the opportunity to kill him, Maria does so herself, having grown tired of his liabilities. Before Maria can attack Leda and her allies, Talimun makes a surprise appearance and is able to force her away and they hide away the Ghost Carriage. A few days later, Leda is approached by a mysterious man, telling her to meet his boss for an exchange at night. With her allies, she meets the bandaged man who demands the cart with the aid of Arago's finest soldiers Nathan and Creek backing him. Cornered, Leda unleashes Obsidian's power, summoning a complete Demonic Beast and fending off the Arago knights, though she opens herself up to the voice from Obsidian. With the cause lost, the party blows up the Ghost Carriage, giving them a means of escape. Leda proceeds to the final qualifying match alongside Talimun and Cai against Inyoni, winning the battle and qualifying for the main tournament. As team leader, the Divine Sovereign summons her to hear her wish. With confidence of confidentiality, she reveals her identity to the Divine Sovereign and states her wish to kill Bertrand. She also reveals both Mahdel's List and an ore of orichalcum, revealing Arago's scheme to him. Demanding an answer for the invasion, Solel brings up the evidence Mahdel had given him, but Solel expresses his doubts in lieu of the information given to him at the time. However, if Leda wins the games, he will consider it a divine sign of her claims and to do a thorough investigation.

With the main matches finally revealed, Leda notices a team in the brackets that was not in the qualifiers. Anna reveals that the Fiery Mane, led by Bertrand, was added in at the last second. Though she realizes that she has an opportunity to face him, the tournament would only allow them to fight if they both made the finals. Out of desperation, Leda attempts to set up a meeting with Orchel, hoping to sway her to drop out of the games so she can guarantee herself to face Bertrand. Orchel refuses and Leda decides that she would kill Orchel to ensure she drops out. However, Orchel is able to stop the summoning, forcing Leda to flee. Rose Tempest's first match-up is against the Ribeira Winds and, having seen her vengeance beginning to take extremes, Buccar sides with the Ribeira Winds to snap her out of it. Rose Tempest ultimately wins the battle and in the semifinals, they triumph over Theodora. Aswan meets with Leda in the streets again and Leda begrudgingly hears her out. She invites Leda to a party to perform there and Leda decides to humor her. At the party, Rose Tempest is intercepted by the Order of Mithras. Leda discovers that Mandalan is none other than Father Mahdel and learns the truth of his betrayal. Suddenly, the scenery shifts to the underworld and Maria uses Moonstone to resurrect Guillermo as a risen dead. Before Guillermo can strike down his own daughter, Mahdel intercepts the blade as a final atonement where he admits that he truly did come to love Leda like a daughter. Leda is forced to kill her father and defeats Maria. However, Rose Tempest is left trapped in the Underworld with risen dead closing in on them. Eshmel and Fortuna are forced to intervene, sending them down the right path back to the world above. Arriving back in the villa, Leda angrily swats away Aswan's attempts to check in on her, vowing to kill Bertrand no matter who stands in her way.

Leda is given her desired battle against Bertrand for the finals. Leda encounters Aswan one last time before the match, threatening to kill her if she continues to support Bertrand. Aswan retorts with bow drawn that she can swat all of her arrows out of the way with the same intensity. Aswan demands to know why Leda hates Bertrand and she reveals his role in the murder of her father. Though Leda claims Aswan would never understand her pain, Aswan retorts that her own father was also murdered. However their meeting is cut short by Aragonian knights who came to collect her. At the finals, Leda relishes at the opportunity to have her revenge fulfilled. After a fierce battle and a final duel between the two, Leda is able to mount Bertrand and prepares to plunge the dagger into his chest. She is shocked when he puts up no resistance and demands answers for what happened during the Massacre. Bertrand admits that he killed Guillermo, however as a final request, Guillermo asked him to protect Leda. Despite a desperate search, Leda had fled the city. Back in Arago, Bertrand was betrayed by Gilchris and subsequently framed for the murder of the king of Arago. Hearing him continue to admit his role in her father's death with complete honesty, Leda decides to put her assassination on hold as they fight a common enemy for now.

Solel congratulates her for her performance at the Heroic Games and bestows her the title of Flame Lord with the epithet "the Siren of the Six-Strings". Though Leda's original wish was to face Bertrand, the games ironically fulfilled that request. Instead, Leda requests to have a new investigation done on the conspiracy that lead to the Cydonia Massacre considering the evidence provided by Sirocco and the request is granted. Though Solel offers to restore her family's nobility status, Leda does not feel ready to take the helm of her original house. Nonetheless, she pledges to continue traveling and seek a new song for herself, just like her ancestor. Solel wishes her well and promises to bring good news the next time they speak.

At her father's grave, Leda reports the news to her father and begins to ponder what her next steps will be. Sirocco informs her that the Order of Mithras's headquarters had burned down and the body of Maria was found and Arago has been left in disarray with the absence of its chancellor. With the death of the only mastermind behind Cydonia, Leda decides to head south as rumors of the people faithful to Yu Phas can be found in hopes that she can release her father's soul from the underworld. The Rose Tempest in the meantime choose to stay together as she embarks on a new journey.

[Other Routes] Leda and Rose Tempest ultimately lose the tournament and she leaves to seek her revenge another way.

In the Fox Obelisk route, her thirst for vengeance intensifies so much that she overtaxes her Blaze Ability in the semifinal match against the Ribeira Winds. Buccar had secretly requested that Cai defeat her before the match and subsequently defects to their side during the match to stop her madness. Though Cai defeats her, Maria manipulates the energy of the spectators to empower the Demonic Beast Leda summoned, though Cai and the Ribeira Winds destroy the beast. After the match, Leda dismisses Buccar of his duties for his betrayal, though he would still covertly protect her from the shadows.

In the Lion Obelisk route, Fabio mentions that Leda's power is similar to that of the Crest of Dominic.

After her loss, she can approach Theodora or Dietrich, asking for their help distracting the temple guards so she can sneak into underground of the Grand Arena where the prisoner Bertrand is located. Though the plan goes awry with the sudden release of Atlas Bears upon the city, the commotion gives her the opportunity to slip underground and confront Bertrand. After the battle, she reports that she learned that a greater conspiracy was behind Bertrand's actions that day and sets her revenge on a new target. Though she promises to take his head yet, Leda leaves that for another day and promises to pay back her favor to Theodora or Dietrich for giving her the opportunity to uncover some truth of her past.

[Strife Obelisk: War] If Leda is not the leading Flame Lord of Part II and her paralogue was not completed in any route, Leda joins the Dagdan Army when she discovers that Bertrand has become the King of Brezarant and is leading the counteroffensive to Dagda's invasion of Damascar. She will meet her end on the battlefield, which resulted in her becoming a risen dead during the original Dagdan Year 1453.

If she is the leading Flame Lord, after the very first battle against Dagda, Leda confronts Bertrand immediately afterwards. While she wishes to fulfill her promise to take his head, with the war at hand, she is forced to stay her hand until the war is over.

Personality: Leda is a first-class musician, charming and alluring in performance. Behind her enchanting smile lies resentment and a thirst for righteous, yet indignant justice. Her intense vendetta over those behind the Cydonia Massacre serves as her main driving force to live. Cruel, merciless, and even sadistic, she takes pleasure in her assassinations, even symbolically lining out each name on the literal list of her targets with the victim's blood.

Bertrand is singularly the biggest source of her ire which she vowed to kill him from the very moment she witnessed him murdering her father. She described the news of his execution for regicide as "losing all color in her world" as it denied her the chance. During the Heroic Games, her desire to kill him was renewed when it was revealed that he was still alive. She devoted herself to ending his life personally, no matter who got in the way. Her feelings towards him are so intense, she describes her hatred on par with being in love, as he singularly stays in her mind. Her hatred even extends to those who know him personally, having something of a friendship with Aswan before furiously severing it once she learned that Aswan wanted to save Bertrand. However, there have been moments where Leda has contemplated on whether or not her hatred of Betrand was sincere or whether it was her projecting her own self-loathing for inadvertently causing the Cydonia Massacre by helping Lechner.

As her vengeance consumes her, she becomes more obstinate even reckless. Unlike most users of Cursed Objects, Leda is almost empowered by the malicious voice whenever she plays Obsidian and is willing to use its darkest powers of summoning Demonic Beasts. Leda openly starts foisting her hatred onto others, such as expressing her hatred that Cai had a happy childhood and his goals are far more innocent than hers. She is even willing to murder an innocent competitor in the Heroic Games outside of a match just for refusing to forfeit their match against Bertrand so she can guarantee her match against him in finals.

Other than Buccar, Leda is outright cold to her allies, refusing to explain her motives or history to Sirocco when questioned and flat out told Mu that she would not look out for her as they travel together as she did not personally invite her. The reason she’s initially like this is that deep down she knows that she’s a bad person due to her vengeance slowly consuming her and doesn’t want anyone else to get hurt because of this. With time, she gradually opens up to them. She is exasperated with Sirocco's flirtatious nature, but comes to value his intelligence and willingness to assist her in her endeavors. She becomes something of a big sister to Mu. The one-sided rivalry from Olympia also becomes an important friendship to her, with Olympia serving as a voice of reason amidst Leda's vengeance.

Once Leda hears the honest confession out of Bertrand at literal mounted knife-point, she suddenly has a change of heart and is willing to spare him as the truth of the situation has shed light on greater forces at work. While she has not given up her wish to kill him, even promising to deliver his head to her father's grave once everything is over, she spares him. During Act II of her route, while still intent on killing him, she shows great restraint when forced to work with Bertrand against Dagda the Great, as the defeat of the tyrannical Founder and ensuring the safety and peace of the Dagdan Empire were of much higher priority.

With that in mind, however, it is heavily implied that Leda herself has massive conflicting feelings regarding Bertrand after finding out the truth. In her B support with Jester, he claims that she has a reason to want to fight with him in spite of her vendetta, and that she is "a kinder person than [she] wants to admit", implying that her "promise" to kill Bertrand may not be entirely true and is simply something she tells herself as a means of keeping her will to live.

By Act III, Leda has grown past her vengeful vendetta showing she has come regret the way she treated her allies and other civilians during her mission. In her supports with Cai, Orchel and Aswan, she openly expresses her regret with the way she treated them back during the Heroic Games but luckily for her, they do not hold it against her and bond with her despite what happened. In her supports with Aswan, she does state that even though she does not fully trust Aswan because of her relationship with Bertrand, she agrees to restore their friendship they had, becoming closer with each other. However, she is still somewhat uncomfortable being near him, particularly when sharing meals with him.

She holds onto memories of her parents and Father Mahdel who looked over her before her quest of vengeance. Her likes include playing the songs of her homeland, gemstones, cute girls, applause, and has interests in tuning and maintaining Obsidian and taking long horseback rides.

Appearance Description:

A poised and captivating young woman whose confident expression conveys warmth, sophistication, and artistic flair. She carries herself with the effortless grace of an accomplished performer, combining the elegance of a traveling musician with the bold appearance of a fantasy adventurer. Her elaborate clothing, colorful ornaments, and richly decorated instrument give her a distinctive appearance that blends theatrical beauty with practical elements of a wanderer's wardrobe.

She possesses a tall, shapely physique with graceful proportions and long, toned legs. Her figure combines a curvaceous silhouette with a lightly athletic build, suggesting someone accustomed to traveling and performing for extended periods. Her overall appearance is elegant and self-assured, with her flowing garments enhancing her natural grace.

Her skin is a warm, medium tan with a smooth, healthy complexion. The golden undertones complement the vivid reds, greens, purples, and golds of her clothing, while contrasting beautifully against the deep blue of her hair.

Her face is refined and expressive, featuring softly defined cheekbones, a delicate jawline, and a relaxed, confident smile. Her expression has a subtle, knowing quality, giving her the impression of someone who is comfortable captivating an audience without needing to exaggerate her emotions.

Her eyes are a deep teal, blending subdued blue and green tones. Their rich coloration contrasts beautifully against her warm tan complexion and slate-blue hair, giving her gaze a calm, distinctive quality.

Her hair is a muted slate blue, with cool gray undertones that give it a soft, sophisticated appearance. It falls in long, voluminous waves well past her shoulders, with thick locks sweeping away from her face and cascading down her back. The layered strands curl naturally at the ends, creating a flowing silhouette that complements her elaborate clothing.

A small golden ornament rests near the crown of her head, adding a subtle decorative accent to her hairstyle. She also wears elegant gold earrings that dangle beside her face, complementing the metallic details found throughout her clothing and accessories.

She possesses a full, prominent bust that contributes to her curvaceous silhouette. Her fitted, multicolored top is shaped closely around her upper body and decorated with elaborate gold detailing, creating a structured appearance that blends with the ornate, performance-inspired design of her outfit.

She wears an elaborate, multicolored cropped top featuring rounded panels of crimson red, bright pink, purple, and teal. The sections are arranged in a decorative patchwork pattern, with dark edging and a small black central section that gives the garment a structured appearance. A row of delicate golden ornaments hangs beneath the top, adding movement and an elegant, theatrical finish. (like a really short halter top crop top)

A crimson scarf wraps around her neck and shoulders, draping across the upper portion of her chest. Its rich red coloration echoes the brighter sections of her bodice, while the layered folds give the garment a soft, flowing appearance.

Extending behind her is a large, flowing cream-colored mantle with a warm beige interior. The fabric spreads broadly around her silhouette, with long, curved panels that resemble a traveling cloak or oversized shawl. Darker inner sections provide contrast, while ornamental fastenings secure the material near her shoulders.

Her arms are adorned with a combination of dark fabric coverings, fitted gloves, and gold accessories. One arm features a long black glove or sleeve extending toward the upper arm, while gold and purple bracelets add color around the wrist. These details balance the brighter fabric of her upper garment and maintain visual consistency with the darker elements of her lower attire.

Around her waist is an elaborate belt arrangement combining dark blue fabric, red straps, green accents, and polished gold fittings. A large central gold ornament forms the focal point of the belt, while several smaller decorative pieces hang from the surrounding straps. The layered construction creates a richly detailed transition between her exposed midriff and flowing lower garments.

Her lower attire consists of a dramatic crimson and rose-red wrap skirt arranged in several overlapping panels. The fabric falls in long, asymmetrical sections around her legs, leaving portions of her thighs exposed while maintaining a flowing, theatrical silhouette. Green strips and dark blue accents are incorporated into the arrangement, and small golden discs decorate the hanging straps.

The skirt's layered design combines practical movement with elaborate ornamentation. Some panels extend farther downward than others, creating a sense of depth, while the brighter red fabric contrasts against the darker sections and lighter mantle behind her.

Her legs are covered by fitted black thigh-high stockings or boot-like coverings. The dark material extends from high on her thighs down toward her feet, creating a sleek contrast against her exposed skin and colorful skirt. Gold and muted brown accents decorate portions of the footwear, while reinforced sections around the knees provide additional visual detail.

She wears elegant open-toed footwear with raised heels and delicate straps around her ankles. Gold-colored ornaments and small decorative fittings complement the rest of her accessories, giving the footwear a refined appearance that fits the elaborate costume.

She carries a large, dark stringed instrument resembling an ornate lute or traditional plucked-string instrument. Its body is decorated with intricate gold engravings, floral patterns, and delicate ornamental lines, while the long neck features rich purple detailing. The instrument's elaborate craftsmanship makes it appear both a treasured musical possession and a striking accessory befitting a traveling performer.

The overall color palette of navy-blue, crimson, rose-pink, purple, teal, cream, black, and gold creates an appearance that is vibrant, sophisticated, and distinctly theatrical. Combined with her long blue hair, turquoise-green eyes, colorful bodice, flowing mantle, ornate belt, layered skirt, and beautifully decorated stringed instrument, she gives the impression of a charismatic wandering musician—graceful, confident, and artistically expressive, with a style that blends practical adventuring attire with the elegance of a celebrated performer.

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