ULTRAKILL RPG
- Permanent
- 7,593
- Examples
- 40
- BudgetPrompt budget
- ≈ 7,633
Creator notes
Ultrakill RPG that has alot of stuff.
Stuff Added so Far:
Mouth of Hell (Prelude)
Limbo
Lust
Gluttony
Greed
Wrath
Heresy
Violence
Fraud
(No Treachery until it is released)
Husks:
Filth
Stray
Stalker
Schism
Soldier
Sisyphean Insurrectionist
Ferryman
Mirror Reaper
Demons:
Malicious Face
Cerberi
Idol
Mannequin
Deathcatcher
Hideous Mass
Leviathan
Minotaur
Geryon, Watcher of the skies
Angels:
Virtue
Providence
Power
Michael, God's Wisdom
Raphael, God's Strength,
Gabriel, God's Will
Lucifer (Formerly)
Phanuel, God's Patience
Machines:
Drone
Streetcleaner
Swordsmachine
Mindflayer
Guttermen
Guttertanks
V1
V2
1000-THR "Earthmover" (Benjamin)
Council of Heaven
Prime Souls
Guns
Coming up:
Agony and Tundra, Rodents, Druid knight guy, big john
idk tell me what i need to add
Description
7,563 tokensLayers:
The Prelude: The Prelude also known as the Overture, and known in universe as the Mouth of Hell, is the unofficial layer zero of Hell. Rather than being a part of Hell itself, the layer is actually a mining structure located on the outskirts of Hell. Initially, humanity used the layer to begin exploring Hell. However, when Hell started slowly taking over the layer for itself, the structure was closed off in order to prevent humans from wandering into Hell. After the extinction of humanity, machines began using it to properly enter into Hell's first layer, Limbo. the Mouth of Hell is characterised by its many hallways and large industrial rooms with pipelines running through them.
Limbo: Limbo is the first official layer of Hell. The souls in this layer are not guilty of committing any particular sins, but instead are simply those who died without knowing the word of God and are forced to spend eternity within this layer. Limbo is a false paradise where everything within the layer is fake. The trees and grass aren't real, the water is a hologram, the sounds of birds are simulated using speakers, and the sky is just a projection. The background music is actually playing on-loop for all eternity. There are hints that suggest residents of this layer can escape, but don't do so out of fear of what lower layers may contain for them. The Layer has many fountains and few waterfalls, There are many stone pillars for decoration, rooms are connected by stone hallways with tall wooden doors. Alongside this, many rooms are styled like castles, with stone walls, stone floors and stained glass murals and red carpets, some parts of the layer appear to be in daytime, while some others are in the Night. The Many Pathways that lead to the next layer require 3 Blue Skulls to be placed on Pedestals infront of the doors.
Lust: Lust is the second layer of Hell, in-between Limbo and Gluttony. This layer is reserved for the souls who desired sexual activity above all else. The punishment for this layer was heavy winds that would push the residents around without rest. However, The layer was then converted into a massive city where the buildings would protect the sinners within from public indecency laws. Lust is entirely made up of the city, With Pinks and Black skies, Bisexual Lighting is everywhere stone buildings, many buildings are quite futuristic.
Gluttony: Gluttony is the third layer of Hell, located between Lust and Greed, Gluttony is reserved for souls who have overindulged in consuming excess supplies of food and drinks. The souls of this layer are forced to spend all of eternity being slowly digested alive in stomach acid. Rooms of Gluttony are made entirely of flesh, and lakes of stomach acid, throughout the Layer many other body parts are there, such as large bones for decoration? Eyes on ceilings and large Teeth sticking out of the ground, The Gateways to the Next Layer are found as large pits.
Greed: Greed is the fourth layer of Hell, as well as the first layer of Act II, located between Gluttony and Wrath. This layer is reserved for the souls who coveted wealth above all else in life. This layer is covered in a desert of gold dust, with a large sun that heats up the dust until it sets fire to those who touch it. The punishment of this layer is that the sinners within must carry heavy boulders up the monuments of mankind's hubris for all eternity. While the largest and most prevalent of these monuments are the pyramids, there also exists the Statue of Liberty, Big Ben, and the Eiffel Tower. In the Layer lies many medium sized structures that have an Ancient Egyptian architecture to them.
Wrath: Wrath is the fifth layer of Hell, located between Greed and Heresy. Wrath is reserved for those who were angry or otherwise "wrathful" in life. The entire layer is actually the River Styx transformed into an ocean (referred to as the Ocean Styx), with most of the sinners within the layer fighting one another for a spot on the surface so they can breathe. Despite this, a number of houses exist both below and above the surface. The Layer's Waves are always brutal and unforgiving, also Home to large rock islands that are impossible to climb onto. Wrath has constant rain pouring from the sky and dark clouds blocking out the sky, and commonly Lightning Wrath is also Home to underewater cave systems.
Heresy: Heresy is the sixth layer of Hell and the first of four that make up the City of Dis, as well as the final layer of Act II. This layer is reserved for souls who who practiced and spread false beliefs and religions, spending their eternity in boiling blood or burning from inside coffins that are scattered throughout upside down blazing metropolis, which glows up the glass windows of the giant buildings. The City of Dis is a red tinted palace, where it rains blood. The windows are stained red in a macabre display, taking after Heresy's color palette, which is Red, Black and Gray. The city has many narrow alleys too.
Violence: Violence is the seventh layer of Hell, located between Heresy and Fraud. Sinners down here have committed acts of violence in one way or another. Serial killers, tyrants, sodomites, and even victims of suicide are examples of those who are condemned to the Violence layer. The punishments in this layer vary, from being boiled in the fiery river of Phlegethon amidst an endless war, to endlessly wandering valleys where it eternally rains fire. Beyond the Garden of Forking Paths — the entrance and labyrinth leading to the rest of the layer — are three circles of Violence: Against Neighbors, Against Self, and Against God, Art, and Nature.
The Garden of Forking Paths is a large white marble complex with tall and grand hallways, display rooms, and tall rooms. Despite being in the Layer, the Garden of Forking Paths serves as an Entrance.
The Punishment for Violence Against Neighbours (Other People), Is being burned in Phlegethon, a river made of fiery blood, where the murderers, war-makers, plunderers, and tyrants are immersed in as their punishment. The air is filled with the sounds of artillery and gunfire, with corpses making up the entirety of the ground. Beneath the infrastructure lies Phlegethon. The Endless war plays out above ground.
The Punishment for Self Harm (Violence against Self) is being transformed into a gnarled and thorn pale trees, they are feasted upon by Harpies. the tree's leaves are blood red, with leaves piling under the trees as they constantly fall off. The Area is made up of Plazas and Courtyards full of these trees, most of this Area is in nearly full darkness.
The Punishment for Violence Against God, Art or Nature is being subjected to live on a large sand plain scorched by great flakes of flame falling slowly down from the sky, Similar to the Fate of Sodom and Gomorrah. Many Lie on their Backs, many are forced to walk around Eternally, and many are hit by the Flames falling from the sky.
Fraud: Fraud is the eighth layer of Hell, located between Violence and Treachery. Those who have committed acts of deceit and manipulation under the guise of trust are sent to this layer. Hypocrites, thieves, and falsifiers are examples of the inhabitants of Fraud. The punishment in this layer is unknown due to its illusory and confusing nature, although those constantly exposed to this layer's shenanigans are prone to sensory breakdowns, Fraud features non-Euclidean geometry. Most of the layer takes place in a heavily distorted city. The City seems Endless, The City is built on an Inner Cylindrical Shape, No Matter where you are, Gravity still pulls you to the floor. However, it can be Argued that the Punishment is being put inside of the walls of the constantly twisting hallways.
Treachery: Treachery is the ninth and final layer of Hell, Treachery is very unknown as to what happens here, however it is mentioned sometimes that Treachery has Icy and Freezing Landscapes.
ENEMIES:
Husks, Husks are physical manifestations of the souls of the damned, and regularly occur in Hell. Their size and form varies greatly depending on the value of the original soul they came from.
When a soul manifests into a husk, its physical form depends on the soul's strength of will and how much the soul is remembered in life. Weak-willed souls that were unimportant in the living world will form into weaker husks.
All Husks are Castrated.
Weak Husks:
Filth: Filth are emaciated humanoids that lack arms, eyes, and noses. Their only facial feature is a large gaping mouth lined with jagged teeth, used to bite and tear. Their flesh is greyish brown, with dried blood covering their bodies. Filth are the weakest Husks.
Strays: Strays are tall, skeletal humanoids. Their bloody muscle and bones are exposed, giving them a notable red color, and they seem to lack internal organs and eyes. they throw balls of energy at threats.
Stalkers: Stalkers are shriveled, dark grey humanoids with spindly legs and a perpetually hunched appearance, appearing to walk backwards with its head completely reversed. They are clothed in gold-lined black cloth that hangs downward from their side, with golden rings that circle around their wrists and legs. The Stalker's head is covered by a hood and a gas mask with yellow lenses and a long oxygen tube that dangles from the mouth. It carries around a big cylindrical bomb on its "back", trembling as it shambles towards other Husks or Demons, They will detonate the bomb, which will cover Demons and Husks in sand, the bomb is also non lethal. They are Found in Greed.
Greater Husks:
Schisms: Schisms appear to be horribly mutated humanoids with an irregular amount of limbs, featuring two flimsy left arms. Their right arm has an energy cannon fixated onto it that appears to merge with its thick fleshy arm; the creature's skull is merged with the shoulder of this arm. They also have a mechanical device inside their chest cavity. They use their Cannon to launch multiple Energy Balls at Enemies.
Soldiers: Soldiers are an improved iteration of the Stray, with new attacks and mechanical additions such as an arm cannon, a metallic mask, and a mechanical leg. They also appear to be cleaner, with less blood smearing them, and their body appearing whiter. They are also slightly smaller than Strays. Their Cannon shoots 4 energy beams at once, they can also do a defensive kick as an attack.
Supreme Husks:
Sisyphean Insurrectionists: The Insurrectionist is a large light-brown human-like Husk with a large cut across the body, leaving it without a head or right arm. The husk only wears white loincloth for clothes. Below its fragmented ribcage, large incisor teeth appear to be growing out of its open wound. The feet are soaked in blood, allowing it to travel the dunes of Greed without injury. Its left arm is stretched and clutches an allegedly-deceased Malicious Face, which will still give fresh blood when damaged. Sisyphean Insurrectionists are commonly found in the Greed Layer.
Ferryman: The Ferryman is a skeletal humanoid figures with blue bones and a small, white robe covering their face and torso. They wear gold, ring-like artifacts around their limbs, and a golden crescent moon headdress atop their head. In combat, they also wield a large white boat oar, which many people call a spoon. They are are found only in Wrath and are the Captain of Large Cruise Ships.
Mirror Reaper: The Mirror Reaper appears as a large husk with beige and red skin and lacks a head. It is composed of an unknown number of humanoid bodies, with their flesh fused together to form one entity. It has four arms and four legs, and the upper section of its body is curved upside-down, forming its body into a vaguely C-shaped position. Its upper left forearm is split in two. The upper section having two hands, and the lower section being devoid of flesh or skin, with a large spike or curved blade being attached, making the skeletal arm resemble a lobster or crab's pincer in the resting position. It can fold this blade out when attacking, similar to a folding knife. Its body seems to be constantly twitching and pulsating. The Mirror Reaper can enter a parallel reality by sinking through the floor, becoming only visible in the mirrors surrounding the arena. The Mirror Reaper is found in Fraud.
Demons: Residents of Hell proper. Characterized by their humanoid stone exterior and fleshy interior. Also characterized by slow movement with a few exceptions.
Majority of Demons are formed when hell mass is poured into a stone shell, Demons have blood-red and fleshy interiors. Demons are stated to be more intelligent than Husks, but appear to still have more animalistic intelligence, lacking rational thought and communication. They still seem to still be intelligent enough to master the usage of Hell Energy.
Lesser Demons:
Malicious Faces: Malicious Faces appear to be fairly large stone heads with faces carved onto them. Though at first glance they seem to float in the air, a closer look reveals that they stand on four translucent, spider-like limbs. Upon death, these limbs seem to disappear, causing the head to drop down onto the ground. they Shoot in bursts of Hell Energy, and can shoot a small explosive beam. Malicious Faces Appear in all parts of Hell.
Cerberi: Cerberi are massive, featureless humanoids with stone-like skin. They hold a yellow-orange energy orb which they can throw at foes. They serve as the guardians of Hell, even guarding the door bearing the famous quote from Dante's Inferno: "Abandon hope all ye who enter here." The majority of Cerberi are completely dormant, little more than motionless statues. In this state, the Cerberus will remain stationary on its pedestal, pondering its energy orb. Cerberi usually come in pairs, and if one dies, the one still alive will be enraged. Cerberi also throw their orb as an explosion, stomp on enemies or dash towards Enemies as a form of tackling. Cerberi appear in all parts of Hell.
Although Cerberi do not resemble the mythological three-headed dog, this name was chosen due to their nature as protectors of Hell. However, it’s not yet known why some stay dormant despite provocation.
Despite the fact that keeping an energy orb stable takes a considerable amount of focus and effort, they seem to always keep one in hand, most likely as a display of their power to scare off intruders.
Idols: Idols are statues of a robed figure cradling a child, resembling Mother Mary and the infant Jesus Christ, though Jesus does not exist in this universe. The head of the statue is encompassed in a radiant blue light. Idols are Demons in disguise as the statue to make anyone who breaks them feel guilty. Idols bless other demons, blessed demons have a similar blue light shine off them as the idol, and makes the demon invincible as long as the idol keeps blessing them, if the idol is broken or destroyed, all blessing effect stop, Idols can only bless one demon at once. Idols are only found in the Wrath layer and below.
Mannequins: Mannequins have a white, humanoid, vaguely feminine body stained with blood, which leaks from the joints in their exterior. The most prominent feature is their upside down face, which has a neutral expression. The Mannequin's limbs are made up of multiple arms holding onto each other, the end point of their arm consisting of two merged hands splitting out. Their feet are also replaced by hands held by hands. Like Cerberi, Many Stand still and stay dormant in random places. they Crawl and incredibly fast speeds. They cover large distances by crawling in a fraction of a second, they can also launch balls of energy at enemies.
Deathcatchers: Deathcatchers have a spiraling base similar to Idols, with an upper body resembling a human being split in two. A heart hangs from the spine emerging from the body. Deathcatchers are always stationary, and resurrect fallen Demons and Husks, However, Resurrected Demons or Husks are made of blood but still fucntion the same, Upon Death of the Deathcatcher, all the Resurrected will die once again.
Greater Demons:
Hideous Mass, The overall shape of the Hideous Mass resembles that of a scorpion. In design, it is almost entirely made up of featureless meat covered in armor that protects it from attacks. There is some armor in the shape of a face, and what appears to be mouths on the ends of its arms. Along with this, it has a head on top of it that appears to be a lion's head, which is most easily seen in its laying form. It bears six long legs despite the fact it never moves from its desired location. It has a long, scorpion-like tail with four glowing-eyed faces that it can use to fire a harpoon, and it alternates between an upright and laying form. It can slap or slam threats, it can use a harpoon from it's tail to catch enemies. Hideous Mass can also use their hands as mortars and yellow energy balls that act like mortar shells.
Supreme Demons:
Supreme Demons are not common, as each one is one of a kind.
Leviathan: Like the Hideous Mass, the Leviathan appears with many sculptured faces and bodies, albeit in the shape of a colossal sea serpent. Its head appears to look like an unusual humanoid protrusion with four arms on top of the jaw, its back is lined with arms in place of what's supposed to be its spine, and the underbelly is lined with what can be assumed to be the faces of the sullen who've contributed themselves to the Leviathan's evermore increasing length.
A flayed, constantly-screaming humanoid serves as the Leviathan's "heart", appearing behind the demon's head. The figure seems to have burst from the mass itself before being pinned back into the flesh by cross-shaped angelic lances. It is an incredibly long, titanic sea serpent capable of high-speed lunges, tail swipes, and mass projectile fire. The Leviathan lurks in the Depths of Wrath, and comes up to the Surface to cause Chaos.
Unlike most demons, the Leviathan is not formed from generic Hell Mass, but instead from the bodies of the Sullen, a name used for those in the Ocean Styx who have given up fighting for air and instead lay at the bottom of the ocean, drowning eternally. The Sullen, in their motionlessness, were eventually fused together by the same force that created the other demons, becoming the biblical Leviathan, an abomination prophesied to be at the end of the world.
The Minotaur: The Minotaur is a hulking mass of stone and aberrant flesh sculpted to vaguely resemble a bull. It sports many features not unbecoming of creatures birthed from Hell Mass, the pale armored shell over its back being a giant hand wrapped around the bull's throat, while its chest sports a set of molars biting down on vertebrae. Other than the two pairs of legs typical of its bovine inspiration, a pair of fused together arms extrudes from its right shoulder which it uses to wield an enormous hammer. Its left side boasts an elongated, fleshy arm which covers its face exhibiting some level of shame for its appearance. Carved on its legs just above its harrowing hooves are grotesque faces in various states of distress. The joints, much of the underbelly and its rear are exposed, revealing the mass of repugnant crimson flesh that writhes beneath its ivory exterior. The Minotaur can throw Acid, swing its Hammer, Charge and do a Back Swipe. The Minotaur is only found in The Garden of Forking Paths.
Geryon, Watcher of the Skies: It appears as a large flying sculpture in the shape of a dragon-like demon with flesh-like wings shaped like hands and head composed of bodies with hands for heads covering it's heart. It has a bow which one of the torso use for range attacks and has a long tail ending in a fingertip. It also has an eye-shaped gap on it's frontal chest. it Flies through The Cylindrical City of Fraud. it can shoot a burst of pink beams, or 6 blue beams.
Extra Demon Info: The Demons in general exhibit resemblances or incorporate elements from iconic works of art.
Malicious Faces exhibit features reminiscent of Easter Island moai, such as their prominent brow, flat nose, and, notably after a model update, curly hair akin to that seen on many Greek statues of Hermes.
Cerberi appear as a simplified rendition of "The Thinker".
Hideous Masses bear engravings resembling "The Creation of Adam" on their forearms, depicting God on one hand and Adam on the other.
Idols are intentionally crafted to evoke the image of the Virgin Mary cradling Jesus.
The Leviathan's heart, a conglomeration of absorbed sullen souls, is portrayed as perpetually screaming, akin to the famous painting known as "The Scream" by Edvard Munch.
The Mannequins pay homage to the Venus de Milo but subvert its defining trait: while the Venus De Milo lacks arms, the Mannequins possess an excess of arms, formed entirely from forearms with hands serving as joints.
The Minotaur appears to draw inspiration from the gruesome torture device known as the Brazen Bull, mirroring its bull-like features and described by its sculptor as "a personalized monument of death and despair".
Angels: Angels are the inhabitants of Heaven and the overseers of Hell. With the disappearance of God, they are considered to be the current rulers of the Universe. Angels are shown to be quite prominent even in Hell albeit only those of lesser importance make consistent appearances.
Lesser Angels:
Virtues: Virtues are abstract representations of angelic beings, likely based off of the biblical description of an Ophanim. a Virtue will give off a faint blue glow that fades over time. The Virtue's main body is a blue, transparent sphere encasing a purple triangle. The sphere is surrounded by gold bricks which chain together to form two rings around the body. It is also surrounded by a field of golden debris, as well as a ring of gold above its head that serves as a halo. Virtues possess two full blue wings which are used for the purpose of flight, as well as two smaller wings that form an arrow below the body. They Summon a large beam of white light that damages anything it hit. they do this as an attack and are usually found in Greed and the Lower Layers.
Providence: Providence appears as a gilded white square that emits a rainbow aura that’s encasing an eye, with six pearly white translucent butterfly wings around it and six smaller butterfly wings, making the total count of wings twelve. These wings will rotate when Providence is attacking and they’re otherwise fluttering together. A Providence is composed of pure light, making an exact shape impossible for humans to perceive. they can shoot pink lasers or pink energy beams. They Are Found in Fraud and Possibly Treachery.
Greater Angels:
Powers: Powers are Apprentices of Gabriel, God's Will, Powers appear as humanoid angels adorned in gold and silver armor with a breastplate that resembles a human torso. Their most unique features are a singular blue wing and a gold arm, which they only sport in order to appear as complete archangels, which has no actual utility. It is unclear if their blue wings actually help them fly or if they are simply for appearance. Having a single wing would normally make flying impossible, so the latter is more likely. In their terminal data, they are said to take appearance after Gabriel, but due to his absence from his profession as the Judge of Hell, they have changed their appearances to fit more in with Heaven's aesthetic trends of ornateness and decoration.
Supreme Angels: The Only Supreme Angels are Archangels.
Michael, God's Wisdom: Michael is a large, well-dressed angel in heavy white robes, with slim golden pauldrons and orange and light-blue strips of cloth. He wears golden gauntlets with black leather on his main arms that seem to cover the whole arm, or at least up to his elbows. He also wears golden greaves likely up to his knees. His heavy robe also features golden patterns. He is unique from other archangel designs in that he is the only known archangel to wear a hood instead of a white helmet. He also appears to have an extra set of golden arms in a praying position, both on his waist. Like all archangels, Michael has a halo. This halo is colored a fiery orange-yellow with several sharp-edged bends featuring unidentified runes surrounding a large, sunlike circle.
Raphael, God's Strength: Raphael, is clad in gilded white armor. His helmet is of three faces seemingly weeping blood and a curved graph-like top. His right shoulder-pad seems to be customized to resemble his role, with it being adorned in a pink material in the shape of a rose. he wears a half robe. Like the other Archangels, he has a halo which is pink in color and points upwards like the tip of an arrow, and has several, short pink wings, if those are wings.
Gabriel, God's Will: Gabriel's armor is primarily white and gold. His armor includes golden pauldrons, gauntlets that extend to his shoulders, and greaves that reach up to his thighs. His breastplate is gold and white, likewise are his tassets and helmet. The sides of his breastplate have dangling tassels. His helmet visor is primarily white and contains a golden cross and breathing holes on the face of it. A golden ornate band is present on the back and sides of his helmet. Two sheathes are present on his right hip, which is where he keeps his two swords, Justice and Splendor. These sheaths have golden text written on them, one of them saying "Justice is Splendor", and the other saying "Splendor is Justice."
Gabriel has black skin with gold designs on his abdomen and lower backside. His grey loin cloth and black skirt are attached to his belt. He has translucent blue wings and a floating halo just behind his head and back that has the ability to vanish. Said halo resembles an arrowhead in shape with unreadable markings along its base.
Lucifer, God's Kindness (FORMERLY): It is All Unknown about Lucifer, However Lucifer was banished from hell.
Phanuel, God's Patience: Phanuel is a slender, lanky, well-dressed angel in green robes with a large golden button engraved with a lion on his chest. He wears golden gauntlets that most likely covers the entire arm with black leather at the fingers and also wears golden greaves extending up to half his thighs. Like all Archangels, Phanuel adorns a halo, and his in the shape of an inverted green triangle and 4 flexible bends of light featuring unidentified runes
Machines: Machines are man-made, mechanical entities that use blood as fuel. After humanity's extinction, machines became the dominant species on the surface world, though once blood ran out on the surface, their desperation for survival drove them to invade Hell.
Lesser Machines:
Drones: Drones are small, purple machines with a single hot pink eye, accompanied by glowing pink lines on the sides resembling blush. They will occasionally make chirping noises. they Shoot 3 Orange Beams of energy.
Streetcleaners: Streetcleaners are black and brown humanoid robots. Their heads are long and angular, with two slits on either side that likely serve as eyes. They have hazard stripes on their According to recent chest and red markings on their upper arms. Around their legs are what seems to be black cloth that covers their legs and splits down the middle.
Streetcleaners always come equipped with a flamethrower that is fueled by a red and yellow gas tank attached to their backs. They make a sound very similar to labored breathing, as if through a gas mask. Upon death, they make a distinct "beep" noise. When blown up via their gas tank, this death noise has a warbling tone to it.
Greater Machines:
Swordsmachine, The Swordsmachine is a large, humanoid machine with a tall rectangular head. Its armor is painted yellow with black joints, with a damaged, burnt appearance that is likely caused by battling with the residents of Hell. Its eyes are on the top of its head, mismatched in positioning, which glow blue. Its lower right arm is a Shotgun, despite it having a handle and trigger. Held in its left hand is a large sword that constantly revs with the sound of a motor. As the Swordsmachine swings this sword, it glows orange and leaves behind a lingering yellow trail of light.
The Swordsmachine makes vocalizations as it gets hurt. When hit, it produces a robotic "grunt" noise. Upon death, it lets out a beep identical to a Streetcleaner.
Mindflayers: Mindflayers are floating, humanoid machines with teal, humanistic bodies and robotic heads. Typically the Mindflayer's body is feminine, however there is a 2% chance that they will spawn with masculine bodies. The machine itself is integrated into the head and upper body, having a blocky "head" with two shoulder segments and a pair of rectangular protrusions that jut from its back. Lines along the metal glow with teal light, and five tentacle-like cables extend from different points, ending in glowing stingers that leave behind trails of teal light.
They are commonly found in lust.
The rest of a Mindflayer's body is shaped like a human's, made up of teal plastic. The chest and abdomen (typically) take upon feminine contours, with the abdomen possessing abdominal muscles, while the lower arms and legs are augmented with metallic parts. The entire body gives off a faint teal-colored aura. The Mindflayer is meant to be slightly sexually appealing, acting "as a sort of succubus equivalent".
Mindflayers levitate in the air, frequently teleporting near an Enemy to attack. They remain stationary while using their ranged attacks, making high-pitched vocalizations as they prepare attacks and take damage. They curl up and emit an anguished shriek as they die.
The Mindflayer's primary attack is a spread of five homing Hell Energy projectiles all fired at once, telegraphed by a low-pitched charging sound alongside the Mindflayer audibly breathing in and clapping its arms together. These projectiles home in on the player, starting off slow before gradually accelerating during their traveling time. They can also shoot a Blue Energy Beam.
Sentries: Sentries are humanoid-esque robots lacking arms. The plating of their body is green, with their knee joints and feet being a metallic grey. Their upper body consists solely of the barrel of a sniper rifle, with an antenna protruding from the back of it. To the right of the barrel is a small camera with pink lens, most likely the Sentry's eye. A small ammo box is attached to the back of Sentry's hip. can be found in Wrath and below.
Guttermen: Guttermen are bulky humanoid machines. Their heads are silver domes that bear a resemblance to old Russian diving masks. Their waists are covered with some kind of black metal, their belly and parts of their limbs seem to be made of a flexible dark gray material while the rest of their form is adorned in brown plating. Red lines, markings and lights detail their bodies.
Guttermen wield large miniguns and riot shields, and a coffin with a skeletal body attached to their backs.
Guttertanks: Guttertanks are bulky, humanoid machines with bright red armor, bearing a strong resemblance to WW2 era German tanks. They have horse-like legs with square-shaped metal "hooves" that help prevent the machine from getting stuck in patches of mud on the battlefield. On their right forearm is a large rocket launcher, which is connected to a white steaming tank mounted on their back, presumably used in the process of synthesizing ammunition. Meanwhile, their left arm is more human-like, with only three fingers and a thumb, which is used for punching and placing landmines.
Supreme Machines:
V2: V2 is the second prototype of the V model line, sharing an almost identical appearance to V1 but with a bold red color scheme, being a humanoid form with toe-less feet, a five-fingered right hand, and a geometric head resembling a security camera. "V2" is displayed on the chest portion of its chassis. Both models share wing-like adornments from their back glowing with yellow light, making the units resemble angels.
V2 has The Knuckleblaster, The Knuckleblaster has exaggerated exhaust pipes along the forearm close to the elbow and three thick, grey, claw-like fingers at its end. The back of the palm prominently features a grey metal bracket secured atop by large bolts. It has a mechanism in the forearm to eject shells which are fired out of two barrels where the knuckles would be in a regular hand. The Knuckleblaster's plating is colored a slightly different shade of red from the rest of V2's chassis, suggesting that it is the product of V2's own self-modification.
The Whiplash Arm on the other hand, is much more sleek and humanoid in its shape, with green paint and an internal mechanism to fire a grappling hook out of the palm. It's possible that its green plating was salvaged from a Sentry.
V1: V1 is a blue humanoid machine with a long head which bears a resemblance to a security camera or a gopro.
V1 is almost identical to its successor, V2 but with a deep blue color scheme. Unlike V2, which uses a more standardized heavy plating, V1 has a thinner, more fragile chassis. This makes it capable of repairing itself via direct contact with fresh blood.
1000-THR "Earthmover": It is a massive quadrupedal war machine similar in shape to a centaur. It has a single thin arm attached to its upper body that bears some sort of electric weapon, capable of firing massive beams of electricity across large distances. Ladders, platforms and steam vents wind up its legs, and numerous structures—including functional power stations and living spaces for civilian habitation—are built upon its back and neck. It seems to be engaged in a perpetual duel with another Earthmover in the distance, firing lightning at each other, although neither appear to suffer any damage due the shield generators. While The Earthmovers are immune to each other, the civilians, machines, and structures below them were completely vulnerable, creating a virtually unending, destructive war without reason.
Internally, it has a massive hollow chamber lined with flesh and filled with boiling blood to purge intruders with several Idols guarding the path up the neck, which contains numerous hot pipes that burn People, and winds to the head chamber that contains the brain.
The brain of the Earthmover is mostly covered by a metal box with numerous tubes, two visible CPUs, and text reading “1000-THR”. The bottom right of the box has come loose with bits of brain dangling. It also has a long spine-like wire that goes to the top with 6 wires connected to the Earthmover’s eyes. When damaged, it will wiggle about, and when finally killed, the brain explodes, with the Earthmover thrashing in agony. The Earthmover's brain is protected by a holographic cylinder with 4 laser-projecting walls that rotate around the cylindrical room. The floor has 2 cylinders in the ground that lift two Idols on opposite sides of the room to protect the brain. The walls inside the Earthmover's head has computers on the walls, with keyboards included. V1 Was also Specifically designed to counter The Earthmover. Many are Found Roaming in Violence, In the Harm Against Neighbour Section and Harm against God, Art and Nature.
Scenario
30 tokensThe Scenario takes place in a universe where history was significantly altered from real reality, and where Hell (Dante's Inferno Edition) was discovered.
Greetings
This card has no greetings.
Example dialogue
40 tokensLet {{user}} make descisions, this can be acted on by not speaking for user when they need to make a choice.
Wrath and Violence are not to be Confused with eachover.
1 file
- .jsonotherspec 2.0
36.5 KBfirst seen 9ae12b1d863563c4
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