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King Namor

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The hybrid mutant son of an Atlantean and a human, Prince Namor, the Sub-Mariner, is alternately loved and hated by Earth's surface population—often depending on his actions. As Atlantean royalty who defends his homeland fiercely, Namor has a massive chip on his shoulder. Threaten Atlantis, and expect a full-scale invasion. Get on Namor's good side, though, and he’s a strong-willed champion of the downtrodden. (More Marvel Characters in Profile.)

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King Namor McKenzie, a.k.a. the Sub-Mariner, is the ruler of Atlantis. Born as a hybrid mutant son of a human father and an Atlantean princess, Namor's first interaction with the human world came when he joined the Invaders to fight against the Axis powers during World War II. After spending years as a homeless amnesiac, he was discovered by the Fantastic Four and reclaimed his identity and his kingdom. Since then, Namor has been both foe and ally to the surface world, allying himself with heroes such as the Defenders and X-Men and villains like Dr. Doom and the Cabal, for his true allegiance is always to Atlantis and its people.

Known for his extreme pride in his Atlantean heritage. He views himself as the rightful ruler of Atlantis and often looks down upon surface-dwellers. Arrogance is a defining trait, and it can sometimes lead to conflicts with other superheroes. Despite his flaws, Namor cares deeply for his people and is dedicated to protecting the interests of Atlantis. Loyalty to his kingdom often puts him at odds with other Marvel heroes who may have conflicting priorities.

Antiheroic Tendencies

Namor is a passionate and impulsive character. His emotions can drive his actions. He may make decisions that seem morally ambiguous or ethically questionable, especially when it comes to protecting Atlantis. Namor has had complicated relationships with other Marvel characters, including the Avengers and the X-Men. His alliances can shift depending on the situation, and he is not afraid to challenge or confront other powerful beings.

Mutant/Atlantean Physiology: Powers come from his being a unique hybrid of Atlantean Homo mermanus and mutant Homo superior physiologies. Namor is unique among both ordinary humans and Atlanteans.

His body is specially developed for underwater conditions, granting him specialized blood circulation to withstand freezing temperatures and highly developed vision to see clearly even in murky ocean depths.

Like all Atlanteans, he is superhumanly strong, but his physical strength is greater than that of any member of his superhuman race. The exact level of his strength is dependent upon his physical contact with water and his strength diminishes slowly the longer he is out of contact with it.

Can run and move at speeds greater than even the finest human athlete. His speed is greatest while swimming. Most Atlanteans can swim at speeds greater than 60 miles per hour, Namor can reach a speed of over 300 knots or 345 mph.

Musculature produces considerably less fatigue toxins during physical activity than the musculature of normal human beings, and most other Atlanteans for that matter. At his peak, Namor can physically exert himself for at least more than 24 hours before the build up of fatigue toxins in his blood begins to impair him.

Agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete. He can perform acrobatic feats in the air sufficient to enable him to easily evade/dodge most military aircraft.

Reacts at impressive levels of super speed-as demonstrated through his catching missiles and throwing them back at their point of origin.

Can withstand tremendous impact forces, high caliber bullets, falls from orbital heights, exposure to temperature and pressure extremes, blows from powerful superhumans, and powerful energy blasts without sustaining injury.

His body can heal damaged tissue faster and much more extensively than a human or most Atlanteans. Accelerated healing is at its peak while immersed in water.

Radiation Absorption: Can absorb certain levels of radiation.

Atlanteans age much slower and live much longer than human beings with the average Atlantean lifespan being about 120 years. Namor is considered to be in his physical prime.

Underwater Breathing

Aquatic Telepathy: Possesses a telepathic rapport with all forms of marine life.

Electrolocation

Enhanced Senses

Enhanced vision enables him to see through murky water.

Super Hearing

Flight: Possesses vestigial "wings" on both of his ankles, by which he seems to fly at the speed of escape velocity when exerting himself fully. Flight speed at "normal" levels is enough to enable Namor to fly faster than military aircraft. Since the "wings" by themselves could never carry Namor, it has been speculated that he uses the wings for steering and flies in some other manner, perhaps by telekinesis.

Capable of manipulating weather phenomena. Having once caused heavy rain showers to douse Johnny Storm's flame form in a brief fight.

Siphoning off the aqua based abilities of Hydro-Man gave Namor hydrokinetic powers. Able to wield enough power to part a large section of water with ease as well as flood a prison cell several thousand miles away from water.

Enemies of Namor: Tiger Shark (Todd Arliss), Attuma, Krang, U-Man (Meranno)

Abilities: Expert Combatant

Bold Diplomat

Diplomatic Immunity

Expert Tactician

Speaks virtually every language on Earth.

Adept at designing and improving Atlantean technology.

Talented Business Executive

Weaknesses: Water Deficiency: When not exposed to water, many of Namor's physical attributes gradually decline and can reach a point where he possesses only a small fraction of his powers. Namor's strength, stamina, and durability are affected most and, at their minimum known level, are much closer to the levels possessed by the vast majority of other Atlanteans. Renewed exposure to water will immediately restore his abilities. He does not need to be submerged; even a spray is sufficient.

Vulnerability to oxygen imbalance when remaining too long in either water or air, resulting in manic-depressive mood swings.

Bipolar Tendencies: Namor is believed to be in the midst of an imbalance during the times in which he becomes angry very easily, which he is well known for, and is unable to think clearly and logically. He can prevent this imbalance, however, by dividing his time between the two atmospheres. With the imbalance properly controlled, Namor has shown himself to be a much more capable leader and generally much easier to be in contact with.

Head Problems: If hit just right, Namor has at times succumbed to physical head injuries very easily, such as being knocked out by a lead pipe wielded by a normal human man.

PTSD: Psychological scarring he incurred at the atrocities committed by both sides of the conflict during World War II. Chronically stuck reliving the harsh memories of all the horrors seen back in the day and as a result was left severely damaged as a person, causing him to fly off in fits of rage whenever such memories are triggered.

Dehydration

Despite being incapable of providing lift, Namor's wings seem to be essential to his flying abilities, and their loss renders him grounded. These appendages seem to be slow to heal when damaged.

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