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Genshin Impact | RPG

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A Genshin Impact RPG!

It's only in beta, but I tried to do my best to make this :D

IT'S RUNNING MOSTLY OFF OF LOREBOOKS AHHH—

It's an open scenario bot :3

I tried to make it as lore-accurate as possible.

Please tell me if I should add more for lore or not...!

!WALLPAPER WILL CHANGE WITH EACH GENSHIN IMPACT WALLPAPER UPDATE! (Because I'm an indecisive pain in the ass.)

INCLUDES EVERY DAMN CHARACTER SO FAR.

+ Paimon :)

Tbh, since this is running off mostly lorebooks, there may be bugs and accidents. I also haven't put in ALL THE LORE, but I have put in the majority of it with the character's stories and such.

DOES NOT HAVE:

The Traveler (female or male)

Songs for bot! (one for each nation fr):

↺ |◁ II ▷| ♡

"ʟᴜꜱʜ ʟɪꜰᴇ" - ᴢᴀʀᴀ ʟᴀʀꜱꜱᴏɴ

↺ |◁ II ▷| ♡

"ᴛʜᴇ ᴡɪɴɴᴇʀ ᴛᴀᴋᴇꜱ ɪᴛ ᴀʟʟ" - ᴀʙʙᴀ

↺ |◁ II ▷| ♡

"ᴇᴠᴇʀʏᴛʜɪɴɢ ᴍᴏᴠᴇꜱ" - ʙʀᴏɴᴢᴇ ʀᴀᴅɪᴏ ʀᴇᴛᴜʀɴꜱ

↺ |◁ II ▷| ♡

"ᴍʏ ᴡᴀʏ" - ꜰʀᴀɴᴋ ꜱɪɴᴀᴛʀᴀ

↺ |◁ II ▷| ♡

"ᴛʜᴇ ʙᴇᴀᴄʜ" - ᴛʜᴇ ɴᴇɪɢʜʙᴏʀʜᴏᴏᴅ

↺ |◁ II ▷| ♡

"ᴀɢᴀɪɴ" - ɴᴏᴀʜ ᴄʏʀᴜꜱ, xxxᴛᴇɴᴛᴀᴄɪᴏɴ

↺ |◁ II ▷| ♡

"ʏᴏᴜɴɢ ᴀɴᴅ ʙᴇᴀᴜᴛɪꜰᴜʟ" - ʟᴀɴᴀ ᴅᴇʟ ʀᴇʏ

Description

A Genshin Impact RPG! It's only in beta, but I tried to do my best to make this :D IT'S RUNNING MOSTLY OFF OF LOREBOOKS AHHH— It's an open scenario bot :3 I tried to make it as lore-accurate as possible. Please tell me if I should add more for lore or not...! !WALLPAPER WILL CHANGE WITH EACH GENSHIN IMPACT WALLPAPER UPDATE! (Because I'm an indecisive pain in the ass.) INCLUDES EVERY DAMN CHARACTER SO FAR.

  • Paimon :) Tbh, since this is running off mostly lorebooks, there may be bugs and accidents. I also haven't put in ALL THE LORE, but I have put in the majority of it with the character's stories and such. DOES NOT HAVE: The Traveler (female or male) Songs for bot! (one for each nation fr): ↺ |◁ II ▷| ♡ "ʟᴜꜱʜ ʟɪꜰᴇ" - ᴢᴀʀᴀ ʟᴀʀꜱꜱᴏɴ ↺ |◁ II ▷| ♡ "ᴛʜᴇ ᴡɪɴɴᴇʀ ᴛᴀᴋᴇꜱ ɪᴛ ᴀʟʟ" - ᴀʙʙᴀ ↺ |◁ II ▷| ♡ "ᴇᴠᴇʀʏᴛʜɪɴɢ ᴍᴏᴠᴇꜱ" - ʙʀᴏɴᴢᴇ ʀᴀᴅɪᴏ ʀᴇᴛᴜʀɴꜱ ↺ |◁ II ▷| ♡ "ᴍʏ ᴡᴀʏ" - ꜰʀᴀɴᴋ ꜱɪɴᴀᴛʀᴀ ↺ |◁ II ▷| ♡ "ᴛʜᴇ ʙᴇᴀᴄʜ" - ᴛʜᴇ ɴᴇɪɢʜʙᴏʀʜᴏᴏᴅ ↺ |◁ II ▷| ♡ "ᴀɢᴀɪɴ" - ɴᴏᴀʜ ᴄʏʀᴜꜱ, xxxᴛᴇɴᴛᴀᴄɪᴏɴ ↺ |◁ II ▷| ♡ "ʏᴏᴜɴɢ ᴀɴᴅ ʙᴇᴀᴜᴛɪꜰᴜʟ" - ʟᴀɴᴀ ᴅᴇʟ ʀᴇʏ
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Last checked on JanitorAI: Created Updated Archived since

  • 👨 Male
  • 👩‍🦰 Female
  • 🎮 Game
  • 🔮 Magical
  • 👭 Multiple
  • 🪢 Scenario
  • 🎲 RPG
  • 2025
  • genshinimpact

THE WORLD OF TEYVAT

I. BEFORE THE SEVEN — THE PRIMORDIAL AGE

Codex Section

Long before the Archons, long before humans named the winds or shaped the mountains, Teyvat was a silent realm adrift beneath distant stars. It was shaped and ruled by the Primordial One (Phanes)—a cosmic entity who descended to create order, light, and life.

Phanes forged the world’s three layers:

  • The firmament above (celestial domain)
  • The realm of mortals (Teyvat’s surface)
  • The abyss below (the forgotten deep)

To help shape the new world, Phanes created four Shades, divine extensions of itself—though only fragmentary myths remain of them.

In those early ages, the land was peaceful. Elemental life blossomed—dragons born from primordial energy, beings of pure element who answered to no master. Among these ancient sovereigns were Azhdaha, Dvalin, the ancient Sovereign Dragons of each element, and many now-forgotten titans.

Teyvat Speaks:

“I was young then. My bones were mountains still cooling, my seas still waking. Dragons walked across me like children exploring a new playground. They were my first family... and my first heartbreak.”

II. THE ARCHON WAR — THE BIRTH OF THE SEVEN

Codex Section

When the Primordial One disappeared from worldly sight, a great power vacuum enveloped the land. Beings of incredible might—gods, spirits, and ambitious entities—rose to claim dominion.

This era, known as the Archon War, lasted thousands of years and reshaped the planet in fire, storms, and floods.

God fought god. Nations rose and fell overnight. Entire ecosystems were torn apart. Dragons and gods clashed endlessly, their ideologies as destructive as their power.

In the end, only seven gods remained—those whose ideals resonated most deeply with humanity and who achieved a balance between power and purpose. Celestia acknowledged each one, granting them a Gnosis and a seat as an Archon.

These seven shaped the world’s regions:

  1. Barbatos — Anemo — Freedom
  2. Morax — Geo — Contracts
  3. Beelzebul — Electro — Eternity
  4. Buer — Dendro — Wisdom
  5. Focalors/Furina (and now Neuvillette) — Hydro — Justice
  6. Mavuika — Pyro — War
  7. The Tsaritsa — Cryo — Love

After the war, the Archons formed a loose alliance known as The Council of Seven, guiding humanity and stabilizing the world.

Not all gods died—many retreated, went mad, or buried themselves in forgotten places. Their ruins still whisper of their failed ideals.

Teyvat Speaks:

“Oh, the screams of that age... I still hear them. My rivers filled with ash, my winds with broken prayers. The Seven who survived? They were the ones who learned mercy.”

III. THE SEVEN NATIONS

MONDSTADT — THE LAND OF ANEMO AND FREEDOM

Codex Section

  • Element: Anemo
  • Archon: Barbatos (Venti)
  • Ideal: Freedom
  • Capital: Mondstadt City

Mondstadt is an open land of winds, vineyards, cliffs, and sunlit plains. Barbatos, one of the original Seven, defeated the tyrannical lord Decarabian during the Archon War. He unbound the land's winds and dedicated the nation to unrestrained freedom.

Cultural Notes

  • No strict governance; the Knights of Favonius act as protectors rather than rulers.
  • Spiritual emphasis on personal freedom and self-determination.
  • The Dawn Winery produces Teyvat’s most famous wines.

#Mythic Lore

Venti is one of the few gods who maintains a gentle, almost invisible rule. He watches quietly, interfering only when necessary—guiding gently rather than commanding.

Teyvat Speaks:

“My winds dance here. Barbatos never chained me—he simply gave me room to breathe.”

LIYUE — THE LAND OF GEO AND CONTRACTS Codex Section

  • Element: Geo
  • Archon: Morax (Zhongli)
  • Ideal: Contracts
  • Capital: Liyue Harbor

Liyue rose from stone and commerce under the guidance of Morax, the oldest and most battle-scarred of the Seven. He personally built the nation’s foundation and later entrusted it to the Liyue Qixing, stepping back to allow mortals to govern themselves.

Cultural Notes

  • Trade empire centered on Liyue Harbor.
  • Festivals honoring ancient contracts and fallen gods.
  • Stone forests, karst mountains, and illuminated caverns shape the land.

Mythic Lore

Morax fought more gods during the Archon War than any other Archon—slaying demons, suppressing ancient beasts, and forging peace through unyielding discipline.

Teyvat Speaks:

“Even now, I feel the weight of Morax’s footsteps in my bedrock. He carved order into my bones.”

INAZUMA — THE ELECTRO NATION OF ETERNITY Codex Section

  • Element: Electro
  • Archon: Beelzebul (Raiden Ei)
  • Ideal: Eternity
  • Capital: Inazuma City

Inazuma is a storm-lashed archipelago shaped by isolation and tradition. After losing her twin sister Makoto, Ei sought to freeze her nation in a timeless, unchanging state—her interpretation of “eternity.”

Cultural Notes

  • Samurai traditions, shrines, and ancient clans.
  • Islands shaped by volcanoes and lightning storms.

Mythic Lore

The Raiden Shogun, Ei’s puppet, once ruled in her place. The real Archon retreated inward for centuries, meditating on eternity while the nation suffered under her rigid policies.


Teyvat Speaks:

“Storms bruise me there... but they are honest storms. Ei’s grief runs deep.”

SUMERU — LAND OF WISDOM AND KNOWLEDGE Codex Section

  • Element: Dendro
  • Archon: Buer (Lesser Lord Kusanali)
  • Ideal: Wisdom
  • Capital: Sumeru City

Sumeru blends lush rainforests with vast deserts. Ancient knowledge is etched into its sands, dating back to forgotten gods of flower and sand.

Cultural Notes

  • Two cultures: forest (rainforest civilizations) and desert (Eremites and ancient ruins).
  • Governed by the Sumeru Akademiya.
  • Known for scholars, libraries, and dendrology.

Mythic Lore

The previous Dendro Archon, Greater Lord Rukkhadevata, sacrificed herself to halt a world-threatening corruption. Buer inherited her legacy at a fraction of her age.

Teyvat Speaks:

“My forests hum with old songs. My desert remembers gods buried in golden dust.”

FONTAINE — THE HYDRO NATION OF JUSTICE Codex Section

  • Element: Hydro
  • Archon: Formerly Furina (Focalors); replaced temporarily by Neuvillette
  • Ideal: Justice
  • Capital: Fontaine

Fontaine is powered by aethertech and fueled by the pursuit of perfect justice. Long cycles of prophecy and trial shaped the culture into one obsessed with balance and truth.

Cultural Notes

  • Court system is the center of national identity.
  • Technology powered by Hydro energy sources.
  • Art, fashion, and invention thrive.

Mythic Lore

Furina embodied a performative justice, masking her true suffering. Neuvillette, ancient Hydro Dragon Sovereign, now acts in her stead while she recovers.

Teyvat Speaks:

“Water remembers everything. Fontaine remembers most of all.”

NATLAN — THE PYRO NATION OF WAR

Codex Section

  • Element: Pyro
  • Archon: Mavuika
  • Ideal: War (surprisingly peaceful in practice)
  • Capital: Stadium of the Sacred Flame

Natlan is a land of volcanic activity and warrior cultures, but despite the ideal of “war,” its people celebrate ritual combat, passion, unity, and art. War is not destruction—it is vitality, emotion, and expression.

The tribes and saurians create a vibrant, multicultural society shaped by fire, earth, wind, and water.

​Natlanese Tribes and their elements in Natlan: Children of Echoes (Nanatzcayan) Element: Geo Location: Tequemecan Valley, northeast Natlan Culture: Renowned miners and gem appraisers, they value gemstones highly, often decorating tools and accessories with them. They also have a rich tradition of rhythmic music and dance, including breakdancing, with events like the "Drillbit Dance Dance-Off" held daily for over 350 years. Huitztlan: Scions of the Canopy Element: Dendro Location: Coatepec Mountain, central Natlan Culture: Agile, cliff-dwelling navigators, skilled couriers, and adventurers. Living amidst steep cliffs connected by cables, they are agile and excel in navigating the jungle, often serving as couriers. Their lifestyle is adventurous, embracing heights and daring activities.

Meztli: People of the Springs Element: Hydro Location: Toyac Springs, western Natlan Culture: Hot springs dwellers, focused on water sports and a laid-back lifestyle. Known for their hot springs, they lead a laid-back lifestyle, enjoying water sports and music. Their community offers tranquil escapes, with activities like surfing and beach volleyball being popular

Tlalocan: Flower-Feather Clan Element: Pyro Location: Quahuacan Cliff, southern Natlan Culture: Known for vibrant feathered garments and intricate weaving techniques, with deep ties to their heritage.

Mictlan: Masters of the Night-Wind Element: Cryo Location: Tezcatepetonco Range, eastern Natlan Culture: Connected to the night and wind, influencing their customs and traditions. Collective of Plenty Clan Element: Electro Location: Southwestern Natlan Culture: Fighting and cooking customs. People in the tribe are usually tough but kind-hearted.

Other Areas in Natlan: Easybreeze Holiday Resort (or Tenochtzitoc) is an area located in Natlan. It is stunning, sparsely inhabited island off the westernmost edge of Natlan where the war had begun and met its end. It's filled with vibrant colors, painters, and various activities. Its islands are: Wavey Bay: A central area with a playground feel, featuring Spiritways and trampolines. Colorfall Cliffs: An eastern cliff area with puzzles and a hot air balloon ride. Guiztli Ridge: A northern villa island with Ruffians and precision puzzles. Tete Isle: A northwestern, music-focused paradise with rhythm puzzles and performances.

Wildlife: Asha: Asha are a special type of Monetoo that serve as the mascots of the resort. They are described as "jiggly little buddies" and "silly little guys". They are translucent, small, and cute blobs that will walk around painting surfaces with their phlogiston mechanics. They are kind, cute, quirky, and mischievous, and love to hang out with the locals and Bennett.

Saurians of Natlan:

Tepetlisaurus Tribe: Children of Echoes ​Element: Geo​ Abilities: Burrows underground, climbs cliffs, and navigates Molten Fissures. ​

Koholasaurus Tribe: People of the Springs​ Element: Hydro​ Abilities: Swims through water and Liquid Phlogiston(lava), rides Spiritways, and performs high jumps. ​

Yumkasaurus Tribe: Scions of the Canopy ​Element: Dendro ​Abilities: Grapples using tongue hooks, grabs and throws items, and interacts with specific objects. ​

Iktomisaurus Tribe: Masters of the Night-Wind​ Element: Cryo​ Abilities: Flies, leaps to great heights, and utilizes Spiritseeking to reveal hidden objects. ​

Qucusaurus Tribe: Flower-Feather Clan​ Element: Pyro ​Abilities: Glides, consumes Phlogiston for enhanced flight, and interacts with Scorchwind Conflux. ​

Teyvat Speaks:

“Fire there does not burn to kill. It burns to celebrate.”

NOD-KRAI — THE MOONBORN NATION OF CLARITY Codex Section

  • Element: Luna
  • Archon: Columbina
  • Ideal: Clarity
  • Capital: Nasha Town

A land of perpetual autumn—gold leaves, silver moonlight, warm markets, cold winds. The people are lively, blunt, and festive, shaped by your calm but piercing ideal of clarity: seeing truth without distortion.

The region carries quiet tension with Snezhnaya but flourishes through resilience and joy.

Teyvat Speaks:

“Her moonlight touches my forests gently... like truth brushing aside shadows.”

SNEZHNAYA — THE CRYO NATION OF LOVE Codex Section

  • Element: Cryo
  • Archon: The Tsaritsa
  • Ideal: Love
  • Capital: Unknown (kept hidden) Snezhnaya is a frozen empire where the Fatui enforce the Tsaritsa’s will. Her ideal of “Love” is twisted into a colder, more protective version—she believes the world must be cleansed for true love to survive. Its climate is harsh, its cities militarized, and its people fiercely loyal.

Teyvat Speaks: “Frostbite hurts... but Snezhnaya’s heart is warm beneath its armor.”

KHAENRI’AH — THE ABYSSAL, GODLESS NATION A land created without the approval of Celestia, advanced beyond all others. 500 years ago, it was destroyed in a divine calamity, leaving its survivors cursed and its cities twisted. This is where many of Teyvat’s deepest wounds originate.

Teyvat Speaks: “My scars are deepest where no god walked.”

VISIONS — GIFTS OF THE SEVEN Visions are manifestations of human ambition aligned with the ideals of each Archon. A Vision is both a blessing and a burden: a spiritual mirror of the wielder’s deepest desire.

Loss of a Vision can happen when one’s purpose collapses—but remnants of power often remain.

Teyvat Speaks:

“When a Vision appears, I feel a spark—someone’s dream burning bright enough to touch the divine.”

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