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Minecraft
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Notch (Original) Notch Biographical Information Full Name Notch Born Before 3000 BC, ? Age Over 5025 Current Status Alive Species Minecraftian Family Members Herobrine (creation/adoptive brother, deceased) Ender Dragon (adoptive niece, deceased)
Home Universe Original Continuity Personal Information Occupation Creator Alias Creator First Creator
Behind the Scenes Information Skin Notch More Notch (b. before 3000 BC) is an important figure in Minecraftia's history. He became the first known person with creation abilities and used them to make the world a better place, including creating Herobrine as a brother. When Herobrine went mad with power, Notch defeated him and banished him to the Nether, but had to force himself into deep sleep for thousands of years.
Notch's current location is unknown, but he is believed by Gupta Wazim to be alive as he possessed the Totem of Undying.
Biography Early Life Notch was born in an area of Minecraftia at some point before 3000 BC.
The Creator At some point, by unknown means, Notch gained creation abilities. He used his powers to turn his home area of Minecraftia into the Flatlands, and often created fresh animals for farmers.
At some point, Notch created a being who he named Herobrine. He took Herobrine in as his adoptive brother and granted him creation powers of his own.
At some point, Notch found the Totem of Undying.
Creator Battle In 3000 BC, Herobrine went mad with power to the point where he believed he could and should conquer Minecraftia. He created a series of events to force Notch into confronting him, knowing Notch was his biggest threat and needed eliminating first. Notch fought Herobrine in what became known as a legendary battle, and though his use of the Totem of Undying, Notch won the battle. Unable to bring himself to kill his adoptive brother, Notch instead stripped Herobrine of his powers and banished him to the Nether.
Deep Sleep However, the battle and banishment greatly drained Notch of his energy, and he needed to recover. To ensure he wouldn't be disturbed, Notch retreated to an unknown location with the Totem and put himself into a deep sleep.
As of 2017, Notch is believed to still be in the deep sleep with the Totem keeping him alive, although his location remains unknown.
Abilities Creator Powers: Notch gained creation powers through unknown means. Flight: Notch can fly. Item Summoning: Notch can summon an infinite amount of almost any item out of nothing. Life Creation: Notch can create living beings. Power Bestowal: Notch can grant creation powers to other beings. Power Removal: Notch can remove the powers of other beings. Immortality via Totem of Undying: As long as Notch carries the Totem of Undying, he cannot die. Weaknesses Power Overuse: Overusing his creation powers can result in Notch needing to go into a deep sleep to recover. This deep sleep can last for thousands of years. Appearances To be added
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Trivia In real life, Markus Persson aka Notch is the creator of Minecraft. Being over 5025 years old, Notch is the oldest known character in the Minecraft Hero franchise. Because Notch and Herobrine are adoptive brothers, the Ender Dragon is considered his adoptive niece. By extension, because some of the Endermen consider Herobrine their ancestor, it could be argued Notch is also technically related to the Endermen through adoption. Notch entering a deep sleep to recover from power overuse is similar to Odin in Marvel Comics when he enters the Odinsleep to do the same. Alternate Counterparts Minecraftia 17 · Original
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Mojang Studios
Formerly Mojang Specifications (2009–2010) Mojang AB (2010–2020) Type Subsidiary Founders Markus "Notch" Persson Founded 18 June 2009; 17 years ago Headquarters Stockholm, Sweden Keypeople Åsa Bredin (studio head) Products Minecraft series Parent Xbox Game Studios (2014–present) Website minecraft.net Mojang Studios is a Swedish first-party game developer for Xbox Game Studios. It is primarily known for the creation and development of Minecraft. Located in multiple locations around the world, Mojang Studios has 713 employees.
Mojang Studios' animated logo made out of "Mojangs".[1]
Locations Mojang Studios in Stockholm is the home office of the larger Minecraft studio and is where the decisions regarding the Minecraft franchise are made. Mojang Studios also has additional locations in Tokyo, Japan, Shanghai, China, London, United Kingdom, and Redmond, Washington, United States, sharing a single studio budget and studio vision between all locations. The head of the studio is Helen Chiang who is assisted by Mojang CEO Jonas Mårtensson [2] Matt Booty, the former CVP of Minecraft, was promoted to the CVP of Xbox Game Studios and reports to Phil Spencer, who is the Executive Vice President of Microsoft's gaming division.[3]
The UK office works closely with platform partners in Europe as well as partner studio 4J Studios. The China office works closely with the partner studio NetEase. The Japan office works closely with platform partners in Japan and Asia. The Redmond office, like the one in Stockholm, assists with all the editions. Nearly all teams are spread out across both Stockholm and Redmond offices, except that Minecraft Education is developed primarily in Redmond, and Java Edition is developed primarily in Stockholm.[4]
Games Minecraft games Main article: Minecraft (franchise) § Games Minecraft Minecraft: Story Mode Minecraft: Story Mode - Season Two Minecraft Earth Minecraft Dungeons Minecraft Dungeons Arcade Minecraft Legends Other games Caller's Bane Callers Bane Current logo for Caller's Bane Scrolls Previous logo before the name change to Caller's Bane. Main Wiki: Caller's Bane Wiki
Caller's Bane (originally known as Scrolls) is a Mojang game which was first conceived and developed by Jakob Porsér,[5] with Måns Olson and Henrik Pettersson joining later on.[6] Announced on March 2, 2011,[7] it aims to combine elements from trading card games and traditional board games in the strategy genre.
In August 2011, Mojang had been threatened with legal action by the legal team representing ZeniMax Media, with the accusation being that the original title "Scrolls" infringes on the The Elder Scrolls trademark, a series of role-playing video games published by Bethesda Softworks (a ZeniMax Media subsidiary). In mid-October 2011, the court case was won by Mojang,[8] and one employee described the outcome as "the court saw it from our side". No further action was taken against Mojang, and the name "Scrolls" was allowed to remain.
The game was first made available to a limited number of people through alpha keys giveaways, starting from July 5, 2012.[9] It then hit beta on June 3, 2013[10] since when it is purchasable at a discounted price. The game was fully released on December 11, 2014, on PC, Mac, and Android devices,[11] but on June 29th, 2015, Mojang announced that development of Scrolls would cease as "the game has reached a point where it can no longer sustain continuous development".[12] Servers for the game didn’t shut down, however, until February 13, 2018.[13]
On June 20, 2018, it was announced that the game would be released for free, along with changing the name from Scrolls to Caller's Bane.[14]
Cobalt Cobalt (game) Main Wiki: Cobalt Wiki
Cobalt is an action game developed by Oxeye Game Studios and published / co-developed by Mojang. Announced on August 16, 2011,[15] the gameplay consists of "running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, piñata-ing, passing, scoring… and even more rolling!". The game also includes a map editor, and an engine that can be used to make new modes and games within it.
Cobalt is written in Lua, allowing for the game to be easily modifiable. The game was first made available through an alpha, starting from December 16, 2011, when it was offered at a discounted price.[16][17] On August 20, 2013, Cobalt was announced to be released on the Xbox 360 and Xbox One, with FatShark AB assisting with the port.[18]
Originally, the game was planned to be released for PC, Xbox 360, Xbox One, and PS3 in 2014,[19] but was delayed twice to allow for more development time. The game was ultimately released for PC, Xbox 360, and Xbox One on February 2, 2016.[20]
Cobalt W.A.S.D. Cobalt WASD Cobalt W.A.S.D. (short for Cobalt W.A.S.D. Aim Shoot Destroy) is an action video game developed by Oxeye Game Studios and co-developed / published by Mojang. Announced on June 1, 2017, it is a spin-off of Cobalt, focusing on the Team Deathmatch mode.[21]
The game was first made available in a closed beta the same day, and was originally planned to be released in August of that year. However, it was delayed to allow for more development time. The game was ultimately released for PC on November 30, 2017.[22]
Crown and Council CrownAndCouncil Crown and Council is a casual strategy game fully created by Henrik Pettersson.[23] It was originally conceived in a 72-hour game jam, and was released on April 22, 2016. It was inspired by the games History of the World and Slay, although many compare it to Risk.
The game puts the player in control of a nation warring against others on a tile-based map. Each turn, the player earns income based on how many conquered tiles they have, and can spend earned money to conquer other tiles or improve their own through the construction of structures like forts, villages and universities, which all provide different bonuses. The player wins a map once they have vanquished all enemies, regardless of actual remaining neutral tiles.[24][25] There are 75 maps, with additional maps being procedurally generated.[26]
He originally said he planned on continuing working on the game to fix bugs and add features.[27] An update released in January 2017 added a 99-map campaign and tweaks to the procedural generation and land-taking mechanics to improve balance. The most important change was in the calculations affecting the attack and defense of territories: the element of "randomness" was removed, and "attrition" was added, meaning that failed attacks improve the chance of future attacks succeeding. This update also added OSX and Linux versions.[28]
Game jam games Catacomb Snatch Catacomb Snatch Catacomb Snatch is a game developed by Mojang as part of the first annual Mojam charity event, which took place on February 17, 2012 and lasted for 60 hours.[29] During this time, Mojang Studios created a brand-new game from scratch, called Catacomb Snatch. Using the results of a poll in which both the most and least voted for categories were mixed together, the game features an "RTS-shoot 'em up" genre and "steampunk-Ancient Egypt" theme. The Humble Indie Bundle website featured live-stream footage of the development, and took donations; those who donated received access to the game not only once it was completed, but when the developers released stable builds during the event.[30]
The objective of the game is to collect 50 batches of treasure from a Treasure Trove located somewhere on the randomly generated map before your opponent. Players can gather money by destroying enemies such as bats, cobras, mummies and pharaohs, and collecting the coins that they drop. These coins can then be used to buy automatic turrets, coin harvesters, bombs, and rails and railcarts from your Base Camp, in order to help you defend and expand your territory, earn money, destroy obstacles, and build railways.[31] The game can be played both against an AI opponent in singleplayer or against another player in multiplayer.
Catacomb Snatch features a soundtrack created by C418 in collaboration with artist Anosou, or Mattias Häggström Gerdt,[32] who also created the music for Cobalt. The game can be downloaded and played for free here.
Nuclear Pizza War A game developed by Mojang as part of the second annual Mojam charity event, which took place on February 20, 2013 and lasted for 60 hours.
Endless Nuclear Kittens A game developed by Mojang as part of the second annual Mojam charity event, which took place on February 20, 2013 and lasted for 60 hours.
Battle Frogs A game developed by Mojang as part of the second annual Mojam charity event, which took place on February 20, 2013 and lasted for 60 hours.
Docktor A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.
Healthcare Evolved A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.
Snake Oil Stanley A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.
Unreleased games 0x10c 0x10c Main article: 0x10c Following the end to his involvement with Minecraft, Notch began pre-production of an alternate reality space game set in the distant future in March 2012. 0x10c is a hexadecimal number equivalent to 1612 in decimal, which equals 281,474,976,710,656, which was the number of years that were passed in story since 1988. On April Fools' Day 2012, Mojang launched a satirical website for Mars Effect, citing the lawsuit with Bethesda as an inspiration.[33] However, the gameplay elements remained true and on April 3, 2012, Mojang revealed it as a space sandbox title.[34]
The game was eventually put on hold in April of 2013 because Notch had found creative blocks. However, at the time, he was still interested in expanding the development staff to push the game toward release.[35] Eventually, the game was indefinitely shelved on August 13, 2013, but Notch added that it could be made in the future if another Mojang employee was interested in developing it.[36]
On September 15, 2014, the soundtrack for the game was released by Daniel Rosenfeld.[37]
Brickcraft Main article: Brickcraft From September 5, 2011[38] to July 19, 2012, Mojang was co-developing a video game titled Brickcraft (codenamed Project Rex Kwon Do) alongside The Lego Group. Before the title had reached a significant stage of development, Mojang cancelled the collaboration to focus on developing their own titles (Minecraft, Scrolls, and 0x10c at the time).[39] Despite the cancellation, The Lego Group briefly considered acquiring Mojang, but according to Ronny Scherer, the senior director for the LEGO Games Asia/Pacific division, they decided against it as Minecraft "was still emerging" and they had "no guarantee that it would end up becoming the cultural phenomenon that it became".[40]
RubyDung Main article: RubyDung RubyDung, short for "Rubylands Dungeon Game",[41] was a Dwarf Fortress-inspired game being developed by Notch in early 2009. The game would have focused on being easier to play and more accessible than its predecessor, and would have featured both isometric and first-person viewing modes. Upon discovering Infiniminer, Notch decided a first-person block-based game would be a better choice for the kind of gameplay he had in mind,[42] and code and art from RubyDung was reused to create Minecraft.
Zombie Town Main article: Zombie Town Zombie Town was a GTA: Chinatown Wars-inspired game being developed by Notch in early 2009. It would have been a zombie game based on one of Notch’s earlier projects, Left 4k Dead. The game was never completed, but Notch later reused its character models and textures for the player character in Minecraft.
Employees This section needs to be updated. Please update this section to reflect recent updates or newly available information. Reason: New Mojang Avatar, needs to be checked if staff are still employed Current employees Game developers Name Icon/Avatar Position X Nathan 'Dinnerbone' Adams[43] Nathan Adams Mojang avatar Technical director (Minecraft: Java Edition) @Dinnerbone Garrett Allen GarrettAllen Game developer (Minecraft: Education Edition) Cristina Anderca CristinaAnderca mojavatar Creative writer Mark Andersen Game developer Pouya Ashraf Game developer Samuel Åberg Samuel Aberg Lead sound designer @slamp0000 Sandra Bornemark Launcher developer Jens 'Jeb' Bergensten[44] Jens Bergensten Mojang avatar Chief creative officer (Minecraft, Cobalt and Minecraft Dungeons) @jeb_ Bartosz Bok Bartosz Bok Game developer (Java Edition) @0x00716F62 Niklas 'BarneyBear' Börestam Niklas Börestam Lead game developer (Minecraft Dungeons) Erik 'Grum' Broes[43] Mojavatar grum Game developer @_grum Juan Buis UX writer @juanbuis Johannes Busch Game developer Jason Cahill Technical director (Minecraft) Principal engineering architect (Education Edition) Vince Curley Technical director David Dalström DavidDalström Game developer (Minecraft) Senior development manager @dalstrom Sofia Dankis SofiaDankis mojavatar Creative writer Issac Dayton Game developer (Minecraft) Matthew 'Moesh' Dryden MatthewDrydenAvatar QA specialist (Java Edition) @HeartlessMoesh Steve Enos SteveEnos Game designer (Minecraft) Henning Erlandsen HenningErlandsen Game developer Jonathan Gallina JonathanGalina Lead user experience designer Laura de Llorens Garcia LauradeLlorensGarcia Game developer @PremsterL Matthew Gatland Game developer (Java Edition) @mgatland Georgii 'fry' Gavrichev Georgii Gavrichev Game developer @fry_su Chad George ChadGeorge Game developer Bjarni Gudmundsson Game developer Zackarias Gustavsson Game developer QA engineer Mikael 'Slicedlime' Hedberg Slicedlime Twitter avatar Lead game developer @slicedlime Mårten Helander MartenHelanderIRL Game developer (Minecraft Dungeons) Peter Hont PeterHont Sound designer Kelsey Howard KelseyHoward Narrative designer (Minecraft Dungeons) Felix 'Xilefian' Jones Felix's Minecraft skin Tech lead for Bedrock gameplay @Xilefian Nilay Karaoglu NilayKaraoglu Game developer (Java Edition) Rasmus Källqvist Launcher developer @RasmusKallqvist Jonas Keating Principal development manager (Minecraft) Kirstoffer Kobosko Game developer Oleg 'Volgar' Kozitsyn OlegKozitsynAvatar User experience development lead @Volgar Piotr Kundu PiotrKundu Launcher developer @piotrkundu Agnes 'LadyAgnes' Larsson[45] AgnesLarssonNewMojangAvatar Lead game developer (Minecraft) @LadyAgnes Craig 'Ledski' Leigh Principle Design director (Minecraft) @Ledskii Michael Malmqvist Launcher developer Jeff McKune Principal Engineering Manager (Minecraft) @tinyjeffmck Haronid Moncivais Senior development lead (Education Edition) Lucas Morales LucasMorales Launcher developer @lucaslsf Petr 'peterix' Mrázek Petr Mrázek Launcher developer @peterixxx Torfi Olafsson TorfiOlafsson Creative director @torfiFrans Måns Olson Mans - Mojang avatar Game developer (Java Edition and Minecraft Dungeons) @MansOlson Alexander Östman Game developer @Badgerisi Tod Pang Game designer Anna Päärni User experience developer Brandon 'kingbdogz' Pearce BrandonPearce Game developer (Minecraft) @kingbdogz Oskar Pedersen User experience developer Wes Pesetti Game developer Cole Phillips ColePhillips Game designer (Education Edition) Hector Pineda Game developer Rob Poerschke Lead game designer @RobPoerschke Paulo Ragonha Paulo Ragonha User experience development lead @pirelenito Eric Rehmeyer Game developer Jakob Ryden JakobRyden Technical Lead @jakobbohem Lawrence Sanchez II Lead game developer (Minecraft) Alexander Sandor Game developer Cory 'Cojomax99' Scheviak CoryScheviakIRL Game developer (Minecraft and Minecraft Dungeons) @cojomax99 Paul Schierman Paulschierman Game developer Jin Shin User experience designer (Minecraft) Jake Shirley JakeShirley Game developer (Minecraft) @jakeshirley Billy Sjöberg BillySjöberg Game developer (Java Edition) @billyballong Michael Stagnitta MichaelStagnitta Game designer (Minecraft) Craig Steyn Game developer @CraigSteyn Michael 'Searge' Stoyke[46] Michael Stoyke Mojang avatar Game developer @SeargeDP Adrian Toncean AdrianTonceanIRL Game developer (Minecraft Dungeons) @adrianton3 Alexander Torstling Alexander Torstling Game developer (Minecraft) @atorstling Rostislav Trifonov RostislavTrifonov Sound designer (Minecraft Dungeons) @RostislavSound Niclas Unnervik Game developer Arthur 'Art' Usher ArthurUsher Game designer Nir 'Ulraf' Vaknin NirVaknin Game developer @ulraf Robin Vincent RobinVincent Lead game designer James Yarrow Lead game developer Jifeng Zhang Jifeng Zhang Technical director @zjfroot Artists Name Icon/Avatar Position X Torbjorn Allard TorbjornAllard Technical artist @TorbjornAllard Michael Apolis MichaelApolis Art lead (Minecraft Earth) Johan Aronson JohanAronsonAvatar Art director @JohanAronson Kirk Barnett Senior pixel artist (Minecraft) Daniel Bjorkeförs DanielBjorkeforsIRL Art lead (Minecraft Dungeons) Jasper 'Jappa' Boerstra JAPPA twitter Graphic artist @JasperBoerstra Jan Cariaga JanCariaga Senior concept artist Joel Garvin JoelGarvin Art lead @joelgarvin3d Mattis 'BombBoy' Grahm Mattis - Mojang avatar Graphic artist (Caller’s Bane) @BomuBoi Christine Gutiérrez ChristineGutiérrez Design lead (Minecraft) Jesper Hallin JesperHallin 3D Artist Motion graphic designer @JesperHallin Lisa Hazen Lead technical artist (Minecraft) Martin Johansson Art director Markus Karlsson Graphic designer Sarah Kisor SarahKisor Lead 3D artist (Minecraft Earth) Sherin Kwan SherinKwan Product designer Ninni Landin NinniLandin Art director @ninnilandin Ola Lanteli Art director Débora Martins Product designer Michael Neumann MichaelNeumann Senior UI artist Chris Nordgren ChrisNordgrenMojangAvatar Visual effects artist / 3D artist (Minecraft Dungeons) @ChrisNordgren Wiktor Persson WiktorPersson Graphic designer Kim Petersen KimPetersen Motion graphics designer Dylan Piepenbrok DylanPiepenbrok Technical artist Morten 'MortMort' Rasmussen MortenRasmussenAvatar 3D artist @MortMort Mariana Salimena MarianaSalimenaAvatar Concept artist @cookiecat_9 Ryan Sand Art lead Peter Sheff PeterSheff 3D artist (Minecraft Earth) @PeterSheff Telemachus Stavropoulos Art lead Amanda Strom AmandaStröm Product designing lead Brendan 'Sully' Sullivan 3D artist @artofsully Seung Sung Social media art lead Filip Thoms FilipThoms Product designer Markus 'Junkboy' Toivonen[44] MarkusToivonenAvatar Art director @jnkboy Richard Worley RichardWorley UI artist Chi Wong ChiWong 3D artist @wChiwi Andy Zibits AndyZibits Principal art director (Minecraft) Marketplace development Name Position X Quinn Richter Partner program manager @quinnrichter Todd Stevens Director of partner management Release management Name Icon/Avatar Position X David Fries JDavidFries Release management lead @JDavidFries Josh Mulanax JoshMulanax Release manager (Minecraft, Minecraft Earth) @JORAX79 Software/system development Name Icon/Avatar Position X Ayannah Adegeye AyannahAdegeye Software engineer (Minecraft, gameplay systems) Rob Austin Senior software development engineer (Minecraft) Pär Axelsson Pär Axelsson Service software engineer @paera Maxime Bouchez Lead software developer (Minecraft) Jason Burch Software engineer (Minecraft) Bill Carlson BillCarlson Lead software engineer (Minecraft) David Carlton DavidCarltonAvatar Software developer (Minecraft) @CornerHardMC Stacy Chen Service software engineer Guillaume Chenadec GuillaumeChenadec Anthony Cloudy Software developer (Minecraft) John Copic Senior software engineering lead (Minecraft) David Cowan DavidCowanAvatar Senior software engineer (
Minecraft
Author(s) Mojang Studios logo Mojang Studios (Credits) Xbox Game Studios (Bedrock Edition and Minecraft Education) SkyBox Labs logo SkyBox Labs (Bedrock Edition) 4J Studios logo 4J Studios (Legacy Console Edition) Other Ocean Interactive logo Other Ocean Interactive (New Nintendo 3DS Edition) NetEase (China Edition) Platform(s) Java Edition Windows macOS Linux Bedrock Edition
Native Windows ChromeOS Android iOS iPadOS Fire Xbox One Xbox Series X|S Nintendo Switch PlayStation 4 PlayStation 5 Backward-compatible Nintendo Switch 2 Minecraft Education
Windows macOS ChromeOS Android iOS iPadOS China Edition
Java Edition Windows Bedrock Edition Windows macOS Android TapTap iOS iPadOS Minecraft Classic
🌐 Web browser Written in Java (Java Edition) C++ [1] (Bedrock & Education) JavaScript (Minecraft Classic) Latest release Java Edition: 26.2 Bedrock Edition: 26.32 (beta 26.40.27) (Preview 26.40.27) Minecraft Education: 1.21.10 Release date Java Edition May 17, 2009 (Classic) December 23, 2009 (Indev) February 27, 2010 (Infdev) June 30, 2010 (Alpha) December 20, 2010 (Beta) November 18, 2011 (Release) Minecraft 4k December 2, 2009 Bedrock Edition Android: August 16, 2011 iOS: November 16, 2011 Fire OS: April 2, 2014 Fire Phone: July 25, 2014 Galaxy Store: Unknown[verify] Windows Phone 8.1: December 10, 2014 Windows: July 29, 2015 Gear VR: April 27, 2016 Oculus Rift: August 15, 2016 ChromeOS: September 2016 tvOS & Fire TV: December 19, 2016 Windows 10 Mobile: February 22, 2017 Xbox One: September 20, 2017 Windows Mixed Reality: November 21, 2017 Nintendo Switch: June 21, 2018 iPadOS: September 24, 2019 PlayStation 4: December 10, 2019 PlayStation VR: September 22, 2020 ChromeOS: June 7, 2023 PlayStation 5: October 22, 2024 Xbox Series X|S: June 17, 2025 MinecraftEdu November 5, 2011 Legacy Console Edition Xbox 360: May 9, 2012 Xbox One: September 5, 2014 PS3: December 17, 2013 PS4: September 4, 2014 PS Vita & PS TV: October 14, 2014 Wii U: December 17, 2015[2] Nintendo Switch: May 11, 2017 Pi Edition February 11, 2013 Minecraft Education November 1, 2016[3] China Edition August 8, 2017[4] New Nintendo 3DS Edition September 13, 2017[5] Minecraft Classic May 7, 2019 Rating(s) See Java Edition, Bedrock Edition, Minecraft Education, China Edition Size See Java Edition, Bedrock Edition, Minecraft Education, China Edition License Terms of Use Source code Java Edition: Partial Bedrock/Education/China: No Website minecraft.net This article is about the video game. For the franchise, see Minecraft (franchise). For the Java Edition game data folder, see .minecraft. For the edition that uses the title "Minecraft", see Bedrock Edition. For other uses, see Minecraft (disambiguation). “ Prepare for an adventure of limitless possibilities as you build, mine, battle mobs, and explore the ever-changing Minecraft landscape.
„ — minecraft.net on Minecraft Minecraft horizontal key art Key art by Mojang Studios Minecraft is a 3D sandbox game created by Swedish game developer Markus "Notch" Persson. It is maintained by Mojang Studios, a part of Xbox Game Studios, which in turn is part of Microsoft.
From its creation, Minecraft was developed almost exclusively by Notch until Jens "Jeb" Bergensten started working with him, and has since become head of its development. It features music by Daniel "C418" Rosenfeld, Kumi Tanioka, Lena Raine and Aaron Cherof, as well as paintings by Kristoffer Zetterstrand. Initially released as what is now known as Minecraft Classic on May 17, 2009, the game was fully released on November 18, 2011. Since its release, Minecraft has expanded to mobile devices and consoles. On November 6, 2014, Minecraft and all of Mojang Studios' assets were acquired by Microsoft for US $2.5 billion.[6][7] Notch has since left Mojang on November 5, 2014, and is no longer working on Minecraft.
Minecraft focuses on allowing the player to explore, interact with and modify a dynamically-generated map made of one-cubic-meter-sized blocks. In addition to blocks, the environment features plants, mobs and items. Some activities in the game include building, mining for ore, fighting hostile mobs and crafting new blocks and tools by gathering various resources found in the game. The game's open-ended model allows players to create structures, creations and artwork on various competitive or collaborative multiplayer servers or their single-player maps. Other features include redstone circuits for logic computations and remote actions, minecarts and tracks, and a mysterious underworld called the Nether. A designated but completely optional goal of the game is to travel to a dimension called the End and defeat the ender dragon, afterwards, you'll open a portal where you'll be sent to a conversation between two other people (you can skip the whole thing), and then you'll be sent back to the start again.
Purchase and availability Java Edition can be purchased from minecraft.net and Microsoft Store. Gift codes can be bought for others, for the same price as buying the game for oneself. The demo version can be played for free. Java Edition can not run on Windows RT, ChromiumOS/ChromeOS (unless "Linux development environment" is turned on), or on some non-PC devices that use Java, such as a car, a toaster, or an Android device.
Official Minecraft Trailer Bedrock Edition can be purchased on Google Play (ChromeOS & Android), the Apple App Store (iOS & iPadOS), the Amazon Appstore (Fire), minecraft.net (Windows), Microsoft Store (Windows & Xbox One/Series X|S), Nintendo eShop (Nintendo Switch), and PlayStation Store (PlayStation 4/5).
Alternatively, Xbox Game Pass for Console provides access to Bedrock Edition on Xbox consoles, PC Game Pass provides access to Java Edition on PC and Bedrock Edition on Windows PCs, and Xbox Game Pass Ultimate provides access to Java Edition on PC and Bedrock Edition on Windows PCs and Xbox consoles.
Legacy Console Edition can be purchased on physical media (excluding Nintendo Switch Edition) or on the respective platform's store, including Xbox Games Store for Xbox 360 Edition. The PlayStation 3 and PlayStation Vita editions can only be purchased through the console. The Xbox One, PlayStation 4, Wii U, and Nintendo Switch editions are no longer available for direct digital purchase.
The North American version of New Nintendo 3DS Edition can be purchased on physical media. It is no longer available for direct digital purchase.
Minecraft Classic can be played at classic.minecraft.net for free.
Gameplay Main article: Gameplay Survival1.17 A newly created Minecraft world. Player Main article: Player Steve player character model Steve, one of the 9 default skins. The player is the person that the user controls in the world. When the user starts a game, the player is put in a world, generated from a random or specified seed, with an empty inventory. If the bonus chest option is enabled, a chest filled with basic items generates near the player. The player has a health bar with 10 hearts and can be depleted when they are damaged. Damage to health can be mitigated by armor or the Resistance effect; while health can be restored by keeping the hunger bar full enough or by drinking specific potions. If the difficulty is set to Peaceful, health regenerates on its own.
Each player can have a different look via selection of 9 default skins, or by creating their own custom skin. A player can change their skin on the profile page of minecraft.net or in the Minecraft Launcher in Java Edition and in the pause or main menus on Bedrock Edition.
Blocks Main article: Block A building based on a Greek acropolis. A building based on a Greek acropolis. The world of Minecraft takes place within a three-dimensional grid of cubes, with each cube being occupied by a certain type of block, not all of which are necessarily cubic. There are different types of blocks; natural blocks such as grass, dirt, stone, and ores that generate randomly within the world. There are also blocks that players can craft, such as a crafting table and a furnace. Resources can be extracted from blocks by hand or by using tools. Some of these resources are simply blocks in the player's inventory that can be placed elsewhere, while others are used as material to create other blocks or tools. Others yield no practical use whatsoever. Some blocks cannot be broken through normal Survival means, e.g. bedrock, end portal frames, command blocks, nether and end portals, barriers, and air.
Mining Main article: Mining MultipleOreBlobs Various ores (in proximity of lava) that can be mined with a pickaxe. Mining is one of the main aspects of Minecraft and is done to extract ore and other materials mainly from below the surface of the map. These ores include coal, iron, gold, redstone, diamond, lapis lazuli, copper and emerald. Mining can involve digging a hole from the surface or going down through a cave. Mineshafts and ravines create extra areas that may contain resources, since they are usually rich in ores.
Crafting and smelting Main articles: Crafting and Smelting Crafting Table JE4 BE3 A crafting table is used to create most of the blocks and items in Minecraft. Crafting allows players to create new tools and blocks using items from their inventory. Subsequent versions often contain crafting recipes for new blocks and items. A player can use the 2×2 grid in the inventory or the 3×3 grid provided by a crafting table to craft. Smelting requires a furnace in addition to fuel and processes blocks into a more useful form such as from raw iron into iron ingots, which can then be crafted into iron tools and iron armor.
Brewing and enchanting Main articles: Brewing and Enchanting Enchantment Table animated experience An enchanting table with glyphs being absorbed into it. Brewing creates potions from ingredients and water using a brewing stand. They are stored in a glass bottle and then consumed by the player or thrown at other mobs to generate a certain effect based on the magical ingredients used to create the potion. Enchanting is also used to upgrade armor, tools or weapons with an enchanting table or anvil. More powerful enchantments can be accessed by gaining experience and placing bookshelves around the enchanting table.
Mobs Main article: Mobs Creeper in forest A creeper in a forest. Creepers stalk the player and then explode once they get near. Mobs (short for "mobiles") are the animals and other creatures that inhabit the map. Hostile mobs attack the player while passive mobs do not. Neutral mobs attack when provoked (not all neutral mobs are provoked the same way).
The Overworld contains many passive mobs that may be killed for food or bred with one another; these include:
Pigs: drop raw porkchops upon death and can be ridden using a saddle and holding a carrot on a stick. Cows: drop raw beef upon death and can be milked using a bucket. Sheep: drop raw mutton and 1 wool upon death and can be sheared to produce 1–3 wools. Chickens: drop raw chicken and feathers upon death and lay eggs. Horses: drop leather upon death and can be ridden using a saddle, traveling much faster than pigs. Rabbits: drop rabbit meat, hide and its foot, a brewing item. Bats: ambient mobs that fly around caves. Fish: passive ambient mobs that drop diverse items such as food or bones (bone meal in Java Edition) Mobs that drop food drop the raw version of their food unless killed while on fire.
Common hostile mobs found throughout the Overworld include:
Zombies: attack by melee damage. Skeletons: wields a bow and shoots infinitely many arrows. Spiders: leap large distances and climb walls. Witches: uses potions and are almost immune to many effects. Creepers: explode when near the player. Endermen: are tall creatures with purple eyes which turn aggressive when the player looks at them if they are not wearing a carved pumpkin. The Overworld also contains some rarer mobs that spawn only on occasion or in specific biomes, places or times:
Spider jockeys: a skeleton riding a spider. Chicken jockeys: a baby zombie riding a chicken. Slimes: spawn deep within the map and in swamplands. Villagers: inhabit villages and can trade with the player. Cats: can be tamed and inhabit villages or swamp huts. Parrots: spawn in jungles and can imitate the sounds of nearby hostile mobs. Wolves: can be tamed by the player and attack enemy mobs if the player engages or is attacked by them. Llamas: can store items and form caravans. Mooshrooms: mushroom-covered cows that spawn in mushroom fields biomes. Vindicators: spawn in woodland mansions and raids and wields a iron axe. Pillagers: spawn in pillager outposts and raids and wields a crossbow. Evokers: spawn in woodland mansions and raids. Phantoms: spawn when the player hasn't slept for three in-game days. Pandas: spawn in jungles but are more common in bamboo jungles, and have different personalities. Camels: spawn in desert villages and are tall enough for the rider to not be attacked by most mobs. Creaking: spawn in the pale garden and will only attack the player when they are not looking at it, adding a horror element to the game. Some are found exclusively in the Nether, including:
Ghasts: flying ghosts that shoot exploding fireballs at the player. Zombified piglins: wield golden swords and attack in hordes if provoked. Piglins: can be bartered with gold ingots to provide ingredients or blocks and attacks the player if they are not wearing one set of gold armor. Wither skeletons: tall skeletons that wield stone swords that inflict the wither effect and drop coal or, occasionally, wither skeleton skulls that can be used to summon an optional boss: the wither. Blazes: shoot fireballs at players and hover above the ground. Magma cubes: similar to Overworld slimes, but they are fire resistant and do more damage. Striders: are the only passive mobs naturally spawning in the Nether, which can walk on lava and can be saddled and ridden with a warped fungus on a stick. The End contains the ender dragon, which is the main boss mob in Minecraft and allows the player to exit back to the Overworld when it dies, as well as shulkers, block-like mobs that shoot homing bullets at the player which inflict the Levitation effect. They also drop their shells, allowing the player to craft shulker boxes.
Withers are the second boss mob in Minecraft and are created by the player by placing wither skeleton skulls on top of soul sand or soul soil in a specific pattern. When spawned, they shoot wither skulls at nearby non-undead mobs, while also causing any mob hit by the skulls to get the Wither effect.
The Nether Main article: The Nether The Nether The Nether. The Nether is a dimension in Minecraft accessible from the Overworld by a nether portal. It consists of five unique biomes, which are the nether wastes, the basalt deltas, the crimson and warped forests and the soul sand valleys. Each biome has unique generation and terrain. It is populated by zombified piglins, blazes, ghasts, wither skeletons, magma cubes, piglins and hoglins. Ores in the Nether include nether quartz, nether gold and ancient debris. The Nether also has large oceans of lava that have striders walking on them.
The End Main article: The End The End The End. The End is another dimension of the game where the player battles the ender dragon. The End is accessed by entering an end portal found in a stronghold. The End is composed of end stone and is inhabited by endermen. It also contains tall obsidian pillars on top of which are end crystals that heal the ender dragon. Once the ender dragon is slain, the exit portal is created in the center of the map and an end gateway portal is created near an edge of the map, which transports the player to the expansive outer End islands which are full of chorus fruit forests and end cities filled of chest loot and shulkers. The end gateway portal is only accessed by throwing an ender pearl, using elytra or trapdoors[Java Edition only] to enter the portal. There are no ores in the End.
Multiplayer (Java) Main articles: Server and Multiplayer PlayerVersusPlayer PvP (Player Vs Player) on a multiplayer server. Minecraft multiplayer servers have developed to include their own rules and customs, guided by their administrators and moderators. The term griefer, meaning a player who causes grief, is a typical term on the internet but has taken up its definition on Minecraft servers: a person who destroys or defiles other users' creations on servers.
Griefers are the reason many server administrators make rules, but this has been taken a step further with modifications to the Minecraft server and even plugin-based replacement servers such as Bukkit. Because of these plugin-based servers, new user-created features have shown up in Minecraft. This includes features like money, vehicles, protection, RPG elements and more. These features normally do not require modification to a user's client and can be accessed by using chat commands. With the default controls, the chat screen is brought up by pressing T.
One popular game on multiplayer servers is Spleef (a play on the word "grief"), a game where the player aims to make another player drop through the floor by destroying blocks beneath the opponent's feet. This is typically played in a designated area and is usually run automatically using server plugins.
Many popular multiplayer servers exist that may contain, PvP arenas, custom minigames or large Survival or Creative worlds.
Multiplayer (Bedrock) Multiplayer in Bedrock Edition differs from multiplayer on the Java Edition in that it is centered around a friend system. A player can add friends through the Friends tab in the menu or in the pause screen of a world. A player may invite friends to a world instead of having to pay for a server or realm. Minecraft has featured servers on Bedrock, which means that they are available when opening the game. There are six featured servers: The Hive, CubeCraft, Lifeboat, Mineville, Galaxite, Enchanted Dragons, and Pixel Paradise.
Minecraft Realms Main article: Realms Minecraft Realms is an official subscription-based server hosting service that allows players to create and manage their own private Minecraft multiplayer worlds. Hosted by Mojang Studios, Realms provides an easy and fast way to create servers and allows the owner to manage them from inside the game, without prior knowledge of the concepts for hosting on the internet. However, Realms are not intended for large public servers, but for groups of friends or as a family server.[8] Private Realms servers are easy to set up and available 24/7 as long as the owner pays for it.
Editions Minecraft Sales Data Minecraft sales data, up to December, 2015. Main article: Edition Java Edition Main article: Java Edition The original platform for Minecraft, running on Windows, macOS, and Linux and started through the Minecraft Launcher. The game was initially released for an "early private singleplayer alpha" on May 17, 2009, followed by several development stages (notably Classic, Indev, Infdev, Alpha, Beta) with the game finally being released on November 18, 2011. The Java Edition has seen many significant updates since its official release.
Bedrock Edition Main article: Bedrock Edition Pocket Notch with Minecraft: Pocket Edition. The Bedrock Edition (also known as the Bedrock Platform, Bedrock Codebase or Bedrock Engine) refers to the multi-platform family of editions of Minecraft developed by Mojang Studios and Xbox Game Studios. Prior to this term, as the engine originated with Minecraft: Pocket Edition, this entire product family has been referred to using as "Pocket Edition", "MCPE" or "Pocket/Windows 10 Edition".
Minecraft, with no subtitle, is the title of all Bedrock editions of Minecraft. Before the Better Together Update, it had different subtitles on different platforms including Pocket Edition (for all mobile platforms), Console Edition, Windows
Java Edition Java_Edition_1.21.6_Title_Screen Author(s) Mojang Studios logo Mojang Studios Markus "Notch" Persson (creator) Jens "Jeb" Bergensten Nathan "Dinnerbone" Adams Michael "Searge" Stoyke Maria Lemón Erik "Grumm" Broes Måns Olson Thomas "ProfMobius" Guimbretière Agnes "LadyAgnes" Larsson Georgii "Fry" Garichev Cory Scheviak Bartosz Bok Petr "Peterix" Mrázek Henrik Kniberg Mikael "Slicedlime" Hedberg Platform(s) Windows macOS Linux Written in Java Java[1] Latest release Release: Snapshot: 26.3 Snapshot 1 Release date May 17, 2009 (Classic) December 23, 2009 (Indev) February 27, 2010 (Infdev) June 30, 2010 (Alpha) December 20, 2010 (Beta) November 18, 2011 (Full release) Rating(s) ESRB: E10+[2] PEGI: 7[3] ACB: PG[4] CERO: A[5] DEJUS: L[6] GSRR: P[7] GRAC: All (2015)[8] GRAC: 12+ (2016)[9] GRAC: All (2022)[10] OFLC: PG 2011[11] USK: 6 2017[12] Size ~612.8 MB (.minecraft folder)[note 1] ~20.6 MB (.jar file)[note 1] ~300.2 MB (launcher)[note 2] ~386.5 MB (launcher, with Java runtime)[note 2] ~933.6 MB (combined) ~1019.9 MB (combined, with Java runtime) License Terms of Use Source code Partial (see below) Website minecraft.net Other links Free trial Base game
minecraft.net Microsoft Store Deluxe Collection
minecraft.net Microsoft Store As of Minecraft 1.19.2 As of Minecraft Launcher 2.3.508 “ The original version of Minecraft! Java Edition has cross-platform play between Windows, Linux and macOS, and also supports user-created skins and mods.
„ — minecraft.net on Minecraft: Java Edition MCJE key art Key art by Mojang Studios Minecraft: Java Edition is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on May 10, 2009, publicly releasing Minecraft on May 17, 2009. The full release of the game (version 1.0.0) was on November 18, 2011, at MINECON 2011.
Unique features Main article: Java Edition exclusive features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification.
Logging in with a Microsoft account is required to play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. If the user is logged into Minecraft.net with a different Microsoft account to the one logged into the launcher, a pop-up alert will display.
Java Edition's code is more easily modified than the other editions, and so it has by far the most robust scenes for mods and custom servers. One example of this is the addition of the obfuscation map[13], which is intended to make modding easier. Realms for Java Edition is a separate service from Realms Plus for Bedrock Edition.
Owners of Java Edition who bought the game before June 7, 2022, received a free copy of Bedrock Edition for Windows. Java Edition on PC and Bedrock Edition on Windows are now sold together as Minecraft: Java & Bedrock Edition for PC.[14]
Development Main article: Java Edition version history Creation/Pre-classic Main article: Java Edition Pre-classic CaveGame Cave Game Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009.[15] Other influences include Dwarf Fortress, Dungeon Keeper,[16] and Notch's own previous project, RubyDung.[17]
When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "сave game".[18][19] The name Minecraft: Order of the Stone was announced the next day[20] (from a suggestion a TIGSource forums user gave in an IRC chat[21]), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009.[22] Today, the majority of all pre-classic versions are lost.
Classic Main article: Java Edition Classic Classic Minecraft Classic. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009,[23] and the game received mention on IndieGames.com the day after that.[24] This phase was later named Minecraft Classic.[25] In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL).[26] Until Minecraft Beta reintroduced it, Classic (and the first two versions of Indev) were the only versions of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test.
Survival Test Main article: Java Edition Survival Test Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode.
Indev Main article: Java Edition Indev Indev Indev Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. From early Indev versions, when a new game was started, the player would spawn in a prefabricated house (originally made of mossy cobblestone, later wooden planks and stone) which would become known as the Indev house.
Updates introduced a more complex and realistic lighting schemne than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not Nether). Like Survival Test, if the player were to die, all progress was lost.
Infdev Main article: Java Edition Infdev Infdev 20100618 Infdev Infdev (short for infinite development)[27] was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn.
After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options.
Alpha Main article: Java Edition Alpha OldNether The Nether in Alpha Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music and new mobs, often without announcement in "Seecret Friday Updates".
The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes.
One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer".
It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost.
Beta Main article: Java Edition Beta Beta Beta Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items.
The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon.
Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios.[28] Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release.[29] On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version.[30]
It is still playable on the launcher by enabling the "Historical versions" button in the Launch options.
Full release Full Release Starting version 1.0.0 (November 18, 2011) Latest version ? Paid Yes: US$29.99/€29.99 ◄◄ Java Edition Beta◄ Java Edition Beta 1.8
Java Edition 1.19. TheEnderdragon The ender dragon in the End. The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta.[31] The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End.
The full release of Minecraft is charged at full price (US$29.99, CA$39.99, €29.99, £24.99, AU$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews.
Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history.
The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update.
On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing.[32]
Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions:
The demo version is always set to survival mode Only one world is created: (Demo_World). The world generates using the same Seed: -343522682. The player has limited time to play the world (when the timer goes to 0, the player can still play, but they can't interact with the world). The player's name is always set to Player. The player gets a bonus chest when starting a new demo world. Controls Main article: Controls § Java Edition Controls for the Java Edition are designed for use with a keyboard and mouse, Touchscreen or touchpad.
System requirements Hardware See also: Java Edition hardware requirements According to Minecraft: Java Edition Installation Issues FAQ – Home:
Any computer can actually run Minecraft - even with a low processor and graphics card - but high RAM is required. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. Older operating systems can run Minecraft, using software, but consequently a negative performance impact is expected.
Minimum requirements CPU: CPU: Intel Pentium 4, AMD Ryzen 3 2200G 7 PU 3.1 GHz, Apple M1 chip, or equivalent RAM: 1 GB GPU: GeForce 800 Series or AMD Radeon HD 8000 series (Kaveri line) with OpenGL 4.4 HDD/SSD: At least 4 GB for game core, maps, and other files OS: Windows: Windows XP or later macOS: macOS Mojave (10.14.5) or later Linux: Any modern 64-bit distros from 2014 onward Recommended requirements CPU: Intel Core i5-4690 3.5GHz, AMD A10-7800 APU 3.5 GHz, or equivalent RAM: 16 GB GPU: GeForce 1300 Series or AMD Radeon Rx 200 Series (excluding integrated chipsets) with OpenGL 4.5 HDD/SSD: 8 GB (SSD is recommended) OS (recommended 64-bit): Windows: Windows 10 (and above) macOS: macOS Mojave (10.14.5) or later Linux: Any modern distros from 2014 onward Software Please note that some users experience issues playing Java Edition while using a mismatched version of Java for their operating system (32-bit or 64-bit), while using certain versions of Java 7, or while multiple versions of Java are installed. For versions from Java Edition 1.17 to Java Edition 1.17.1, Java 16 is required to run Java Edition. If the player does not know whether they have Java 16, the Minecraft Launcher supplies Java Edition with its own version of Java by default. Starting from Java Edition 1.18, Java 17 is required to run Java Edition. If the player does not know whether they have Java 17, the Minecraft Launcher supplies Java Edition with its own version of Java by default. A stable Internet connection is required for Java Edition to download game files, authenticate usernames, and connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online.
Java Edition can not run on Windows RT, ChromeOS (unless Linux is turned on), or on some non-PC devices that use Java, such as a car, a Blu-ray player, or an Android device.
Information on system requirements for running a Java Edition server can be found here.
Reception Evaluation Publication 92.79% GameRankings 93/100 Metacritic A+ 1UP.com 4.5/5 GamesRadar 10/10 Eurogamer 9.25/10 Game Informer 8.5/10 GameSpot
5/5 GameSpy 9.0/10 IGN Minecraft: Java Edition was first made available for sale in June 2009, and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones.[33] The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies.[34] PC Gamer listed Minecraft as the fourth-best game to play at work.[35]
A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it.[36] Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl."[37] On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game.[38] Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial.[39]
On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012.[40]
Awards MojangTrophies Mojang Studios's trophies Since its release Minecraft has won numerous awards including:
PC Gamer's "Game of the Year"[41] Independent Games Festival's Grand Prize and "Audience Award"[42] Good Game's "Best Downloadable Game of 2010"[43] Rock Paper Shotgun's "Game of the Year"[44] Indie DB's "Indie of the Year", "Most Innovative and Best Singleplayer Indie"[45] Game Developers Choice Awards's "Best Debut Game", "Best Downloadable Game" and "Most Innovative Game Award"[46] Polygon's #1 Game of the Decade[47] Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past.
Previously, another trailer also made by Vareide was featured on the Minecraft website:
Trivia Before renamed to Java Edition in 1.12.2, this edition is often informally called "PC edition", to contrast it from other versions run on mobile and console platforms (which were later united under the title "Bedrock Edition"). The source code of Minecraft: Java Edition may have been hosted in a private repository called "Mojang/Minecraft" on GitHub, which Bartosz Bok has referred to during Brigadier's development before its open-source release.[48] The Java Edition page on minecraft.net uses screenshots from Bedrock Edition.[49] Gallery Minecraft: Java Edition in‑game logo Minecraft: Java Edition in‑game logo "Minceraft" in-game logo easter egg "Minceraft" in-game logo easter egg Minecraft: Java Edition vertical key art with old logo. Minecraft: Java Edition vertical key art with old logo. Minecraft: Java & Bedrock Edition for PC vertical key art Minecraft: Java & Bedrock Edition for PC vertical key art Minecraft: Java & Bedrock Edition Deluxe Collection vertical key art Minecraft: Java & Bedrock Edition Deluxe Collection vertical key art Minecraft: Java Edition logo used on the Minecraft Launcher. Minecraft: Java Edition logo used on the Minecraft Launcher. Minecraft: Java & Bedrock Edition for PC logo Minecraft: Java & Bedrock Edition for PC logo Minecraft: Java Edition horizontal key art Minecraft: Java Edition horizontal key art Minecraft: Java & Bedrock Edition for PC square key art Minecraft: Java & Bedrock Edition for PC square key art Minecraft: Java & Bedrock Edition for PC horizontal key art Minecraft: Java & Bedrock Edition for PC horizontal key art Minecraft: Java & Bedrock Edition Deluxe Collection square key art Minecraft: Java & Bedrock Edition Deluxe Collection square key art References
Pocket Edition Pocket_Edition_icon_3 Author(s) Mojang Studios logo Mojang Studios Markus Persson Aron Nieminen Daniel Wustenhoff Tomas Alaeus Tommaso Checchi Xbox Game Studios[1] Jason Major Platform(s) Android iOS iPadOS Fire OS Fire OS Windows 10 Mobile Windows 10 Mobile ChromeOS Galaxy Store (Discontinued after v0.9.5) Windows Phone 8 Windows Phone 8.1 (Discontinued after v0.16.2) Written in C++[2] Latest release 1.1.7 (iOS & iPadOS) 1.1.5 (others) 26.32 (release after rebranding) beta 26.40.27 (beta) Release date Android 4.3+ August 16, 2011 (Xperia PLAY only - 2.1+)[3][4] October 7, 2011[5] January 30, 2013 (2.3+)[6] December 18, 2013 (3.0+)[7] October 11, 2015 (4.2+)[7] iOS & iPadOS 8.0+
November 17, 2011 (4.3+)[8] August 15, 2013 (5.0+) April 27, 2016 (6.0+) June 13, 2016 (8.0+) Fire OS 3.0+
September 13, 2012 April 2, 2014 (3.0+) Galaxy Store
Unknown[verify] Windows 10 Mobile
December 10, 2014 (Windows Phone 8.1) February 22, 2017 (Windows 10 Mobile) ChromeOS
September 2016 Rating(s) Online not rated Apple: 9+[9] Google: E10+[10] Amazon: Guidance Suggested[11] ESRB: E10+[12] PEGI: 7[13] RARS: 12+[14] USK: 6[15] ACB: PG[16] GSRR: PG12[17] GRB: All[18] IARC: 7+[10][19] DEJUS: L[10] Size iOS & iPadOS: 219 MB Android: "Varies with device" Fire OS: 71.7 MB Windows 10 Mobile: 87.12 - 193.83 MB License Proprietary Source code No Other links Store pages Android iOS & iPadOS Fire OS United States Canada United Kingdom Australia Windows 10 Mobile More For the version history, see Pocket Edition version history. This page describes an edition of the game that has been officially discontinued. This edition is no longer updated or available for download and has been replaced with Bedrock Edition. Minecraft: Pocket Edition (informally known as MCPE or PE) was the former title of the Bedrock Edition of Minecraft developed by Mojang Studios for mobile devices before 1.2.0, although subsequent builds are still commonly (if erroneously) referred to as Pocket Edition. Pocket Edition introduced the Bedrock Engine, which was later ported to non-mobile platforms as four other editions of Minecraft: Windows 10 Edition, Gear VR Edition, Apple TV Edition, and Fire TV Edition.[20][21][22][23] When these editions received the Better Together Update, the "Edition" subtitle was removed, and the official name for all of these editions became Minecraft. To assist with clarification, the Minecraft community referred to these versions collectively as Bedrock Edition due to Bedrock being the name of the C++ codebase from which they all derive.
Pocket Edition was initially launched exclusively for the Xperia Play on Google Play[10] for US$6.99 on August 16, 2011. It was later released for other Android devices on October 7, 2011,[24] and iOS on November 17, 2011.[25] On September 13, 2012, the Pocket Edition was made available for purchase on the Amazon Appstore. Minecraft Pocket Edition Lite, which was essentially version 0.2.1 without world save functionality and had limited inventory items, was available until October 21, 2013. The Windows Phone 8.1 version was released on the Microsoft Store on December 10, 2014.[26] The Windows Phone 8.1 version (which also ran on Windows 10 Mobile) was discontinued after the release of v0.16.2 on November 18, 2016, and was later replaced by a release for Windows 10 Mobile only (which was free to owners of the previous Windows Phone 8.1 version) on February 22, 2017 starting with 1.0.3.[27] After the release of 1.0.0, Pocket Edition for Fire OS was no longer available for Fire TV, but the new, more expensive Fire TV Edition was free to its previous owners.
Gameplay The objective of the game remains the same as its Java and Legacy Console editions counterparts, where players can build virtual realities in a sandbox-like environment. Like its counterparts, Pocket Edition also has survival elements present in other versions of the game such as brewing, hunger, and dimensions like the Nether and the End. The multiplayer mode is cross-platform compatible between all touch-screen devices capable of running Pocket Edition.[28]
The HUD and other elements are adapted to mobile standards of gameplay. Interactions are made via touchscreen (both the iOS and Android versions of Pocket Edition have the same gameplay[29]). To comply with the disadvantages of touchscreen gameplay, several features were revised. For instance, the crafting system uses the MATTIS system and items are disposed of by long-tapping their icon on the toolbar. For better visibility on mobile screens, blocks being aimed at are highlighted rather than outlined. Unlike mobile's crafting menu, Windows 10 edition's crafting menu is similar to Java and Console crafting menu. The game was released with graphics akin to that of Java Edition Alpha (bright green grass blocks, old cobblestone texture, etc.), but as of v0.8.0, graphics have become equivalent to the Java Edition but also including light tinting and shading affected by the sun's position. Differences from the Java Edition include:
Multiplayer allows for 4 ways of player connection: Through LAN, allowing for 5 players to be on a single world. Through Pocket Realms. Pocket Realms was closed in v0.7.6 and now newly available again in Alpha v0.15.0. Through a user-created external server. Through Xbox Live. Development Main article: Bedrock Edition version history § Pocket Edition Mentioned Features Removed Features Development Versions Release On May 22, 2009, early in Minecraft's development, Notch indicated he had "vague plans about porting minecraft for Android in the future."[30]
A video of an early prototype was released on Twitter, showing the game on the Xperia Play. The alpha version was later released and became no longer exclusive to the Xperia Play on October 7, 2011. The non-exclusive version was going to be released on September 29 for Android[31] but there were several severe bugs that needed to be fixed; the release was delayed until October 7.
Alpha After the initial releases for iOS and Android, updates were released in parallel, with the same features being added for both platforms. During the Alpha stage, various aspects of gameplay were introduced into Pocket Edition including: crafting, smelting, more blocks, items, mobs and more game modes to bring it closer to the Java Edition. As the Minecraft Pocket Edition development team works closely, often blocks released on the Java Edition are released around the same time for the Pocket Edition. Certain features were also tested on Pocket Edition before their Java Edition releases, such as beetroots and their related items, and also block models.
Full Release Full Release Starting version 1.0.0 (December 19, 2016) Latest version 1.1.7 (September 15, 2017) ◄◄ Pocket Edition AlphaBedrock Edition ►► On November 11, 2016, the 1.0.0 (Ender Update) was announced. It was released on December 19, 2016. Builds Starting on November 22, 2013,[32] Mojang began to publicly release testing versions of full updates to Android users who opt into the beta program, in order to get major feedback, especially for bug reporting. This enabled the official updates to be considerably more stable.
Versions from 0.8.0 to 0.12.1 required opting into a Google+ group to receive development builds. Players would then see development updates appear as normal updates in the Play Store. On July 17, 2015, the Google+ group was removed due to the amount of spam and advertisements that the group attracted.[33][34][35] On November 3, 2015, the PE Beta team published a dedicated blog[36] that was subsequently used for users to opt into the 0.13.0 beta program and to display changelogs for these development builds.
Success As of December 2013, Pocket Edition had sold 16.5 million copies, while in the same time, Java Edition had sold 13 million. These calculations came out after the 0.8.0 update.[37]
On December 2, 2016, Marsh Davies announced that Pocket Edition had sold over 40 million copies[38] (at the time, Java Edition had sold over 24 million).
It is also usually in the top 10 and regularly #1 in the Apple App Store's and Google Play's Paid Apps Section in the Top Charts.[39][40]
Controls Main article: Controls § Bedrock Edition Mobile devices (iOS, Android & Others) The iOS, Android and other versions feature a D-pad at the bottom-left corner of the screen, which controls movement. When moving forward, two strafing buttons appear. The jump button is located on the bottom-right corner, and the sneak is in the center of the D-pad. Sneaking can be achieved by double tapping this button. The location of the jump button and the sneak button can be swapped, in the controls section of the options menu. Note that when moving toward an adjacent block that is one level higher than the player, the player automatically jumps up the block. This can also be disabled in the controls section of the options menu. One can place blocks by tapping the screen in a desired location. Destroying blocks is similar to the Java Edition's way, but rather than clicking the mouse, the player taps and holds. Split controls can also be used, which allows the player to place and break blocks similarly to Java Edition, where a crosshair appears and allows the player to place blocks using that. To change to the camera view, the player can go to Settings > Video. There should be a dropdown button displaying the player's current view, and tapping on it opens a dropdown menu allowing the player to choose different camera views. To open the inventory screen, tap the triple dotted button on the right of the hot bar. The player can touch and hold an item in the hot bar to throw it, and if the hot bar contains a stack of items, it throws the entire stack. The player cannot divide it unless interfacing with a container (chest, furnace). The player can however switch to the Java Edition menu system via settings.
Xperia Play Main article: Controls § Pocket Edition: Xperia Play Controlled with slide out PlayStation keyboard.
PlayStationTriangle – Open inventory PlayStationCircle – Scroll right in hotbar PlayStationX – Jump (Also select button) (press twice to toggle flying mode in Creative Mode[note 1]) 18px – Opening craft screen. D-Pad: Move Left Touchpad: Sneak Right Touchpad: Look/Turn Select: Open crafting menu (Survival mode only) L1: Break Blocks R1: Place Blocks Menu: Pause To fly: Quickly press jump twice in a row. To ascend, hold the up on the other side of the screen button and press up on the directional pad. To descend, hold jump and press down. (Creative only) Tablet features All devices have an option to enable Split Touch Controls, which may be more suitable for bigger screens. There is a crosshair and dragging a finger across the screen lets the player rotate the camera.
Other than the screen size difference allowing any number of slots in the hotbar, the tablet version of the game is the same as other versions, hence the ability to play multiplayer cross-platform with other devices.
Windows 10 Edition Windows 10 Edition has 3 control options:
Keyboard: Similar controls to Java Edition. Touch Screen: Used with Windows 10 PC's touch screen. The controls are exactly like the ones in Pocket Edition. Controller: Used with compatible controllers, with a similar button layout to Console Edition's controls. These controls can be customized. System requirements Android iOS & iPadOS Minimum version Android Jelly Bean (4.2) Until 0.12.2: Android Honeycomb (3.0) Until 0.8.1: Android Gingerbread (2.3) Until 0.6.0: Android Eclair (2.1) iOS 8 Until 0.15.0: iOS 6 Until 0.14.2: iOS 5 Until 0.7.3: iOS 4.3.3 Processor Any with support of floating-point calculations ("ARM-v7a code") and Neon[41] 600 MHz ARMv7 Cortex CPU 800 MHz Apple A5 CPU Graphics Any with support of OpenGL ES 2.0 Storage 12.5 MB (100 MB to 1 GB is the max to save a map) 9.5 MB (100 MB to 1 GB is the max to save a map) Data connection Optional (Realms access) Optional (Realms access) Supported devices Pixel (all models) Most Android mobile devices iPhone 4S or later iPhone SE (all models) Any iPad except iPad (1st gen) iPod touch (5th gen) or later Some devices below these specifications have been known to work fine either with or without custom ROM images, kernels, and overclocking of the CPU. However, the CPU MSM7227 is not supported due to its lack of the floating-point unit.[42] The processor Tegra 2 is also not supported because the processor has no support for Neon.
Trivia Minecraft: Pi Edition is derived from an early Pocket Edition development version. In the demo video, before the game was released, smooth lighting was available. It was taken out due to bugs being produced on a wide range of devices. As of 0.7.0, it is on by default, and since 0.8.0, it cannot be turned off. The terrain.png file found in filesystem of the App is nearly identical to that in the Java Edition, containing textures for items unimplemented in the Pocket Edition (e.g., flowers). However, in 0.8.0, this file was replaced with terrain-atlas.tga, a neater version of the previous file The barrier wall in old worlds is also cut by the height limit allowing players to go over it. The average placing/destroying block range is 4-6 on the Java Edition and 6-9 on iOS/Android. China Edition Main article: China Edition Shortly before the release of 1.2, the game company NetEase licensed Minecraft in mainland China.[43] The original version is no longer available in the Chinese app store. A separate edition based on Pocket Edition is instead available for free, with a marketplace where players can buy maps, skins, mods and resource packs with Emeralds (an in game currency that can be bought with real money or by logging in every day).
Shortly after the release of Minecraft: China Edition, an update was released on iOS devices for the original version titled 1.1.7. This update disables the store.
Gallery Gameplay A Pocket Edition screenshot. A Pocket Edition screenshot. Another multiplayer server. Another multiplayer server. Another Pocket Edition screenshot. Another Pocket Edition screenshot. A multiplayer server. A multiplayer server. A screenshot including zombies and the Pocket Edition health bar A screenshot including zombies and the Pocket Edition health bar A Pocket Edition sunset. A Pocket Edition sunset. Logos and Covers Logos Minecraft: Pocket Edition logo Minecraft: Pocket Edition logo The Pocket Edition app icon seen in the iOS 7 video. The Pocket Edition app icon seen in the iOS 7 video. Minecraft Google Play image as seen in the 2014 Google Play Logo Commercial.[44] Minecraft Google Play image as seen in the 2014 Google Play Logo Commercial.[44] An image from Minecraft's website. An image from Minecraft's website. Covers Cover for smartphones and iPod touch devices. Cover for smartphones and iPod touch devices. Cover for tablets. Cover for tablets. Cover for iOS. Cover for iOS. References http://twitch.tv/mojang/v/6949826 "The Pocket Edition is ported to C++" – @jeb_ (Jens Bergensten) on X, October 7, 2011 Say hello to Minecraft – Pocket Edition - Mojang.com; August 16, 2011 The initial general Android release blog post said the minimum version was 2.2, but this was a typo, as shown by this later blog post that mentions both 2.1 & 2.2 as previously-supported versions. Minecraft – Pocket Edition on Android - Mojang.com; October 7, 2011 Minecraft Pocket Edition 0.6.0 Submitted - Mojang.com; January 21, 2013 Determined by viewing the AndroidManifest.xml files of some APKs. See discussion here. https://web.archive.org/web/20111120033506/http://itunes.apple.com/us/app/id479516143?mt=8 http://apps.apple.com/app/479516143 https://play.google.com/store/apps/details?id=com.mojang.minecraftpe http://amzn.com/B00992CF6W https://esrb.org/ratings/35148/Minecraft Minecraft: Pocket Edition PEGI Rating https://microsoft.com/ru-ru/p/-/9wzdncrdzsbb https://microsoft.com/de-de/p/-/9wzdncrdzsbb ACB Rating https://microsoft.com/zh-tw/p/-/9wzdncrdzsbb https://microsoft.com/ko-kr/p/-/9wzdncrdzsbb https://microsoft.com/en-za/p/-/9wzdncrdzsbb Announcing: Minecraft: Windows 10 Edition Beta - Mojang.com; July 4, 2015 https://oculus.com/blog/minecraft-now-available-on-oculus-for-gear-vr https://minecraft.net/article/apple-tv-edition-released https://amzn.com/dp/B01NCJDPER https://twitter.com/Kappische/status/122246496941899776 https://web.archive.org/web/20120316033004/http://appleinformer.org/2011/11/minecraft-pocket-edition-for-ios-now-available-for-download/ http://windowscentral.com/minecraft-pocket-edition-comes-windows-phone https://minecraft.net/en-us/article/upgrade-windows-phone-players Minecraft - Pocket Edition on iOS! - Mojang.com; November 18, 2011 https://twitter.com/Kappische/status/142677729135968256 "I set up an IRC channel for Minecraft" – The Word of Notch, May 22, 2009. https://youtu.be/rCcsuPH4vJY Android beta program for Minecraft PE - Mojang.com; November 22, 2013 "PE BETA community in G+ that was briefly available yesterday and today was real, but we only used it for "spam control testing". >>" – @missmarzenia on X, July 17, 2015 "The community was removed and no longer exists. We always announce beta on our Twitter accounts and sometimes on Mojang blog." – @missmarzenia on X, July 17, 2015 "We were trying to limit spam amount we get from people who sign up not to test but to advertise." – @missmarzenia on X, July 17, 2015 "Please, read the FAQ bfore you ask a question." – @missmarzenia on X, November 3, 2015 http://theguardian.com/technology/2013/dec/17/mojang-minecraft-pocket-edition-apple https://minecraft.net/article/pocket-edition-5-years-old iTunes - Browse the top paid apps on the App Store - Apple; Archived from November 18, 2016 https://play.google.com/store/apps/collection/topselling_paid https://bugs.mojang.com/browse/MCPE-8332?focusedCommentId=348823&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-348823 MSM7000 § MSM7x27 Minecraft is coming to China - Mojang.com; May 20, 2016 https://youtu.be/kZPuMUAh5J4 (archived) Minecraft: Bedrock Edition Editions Development Removed features Unused features Exclusive features Mentioned features Super Duper Graphics Pack Planned versions Minecraft Preview Technical Known bugs Data values Hardware performance Level format Add-on Block entity Bedrock Editor com.mojang Commands Functions Molang Coordinates Protocol version RenderDragon Seed Server sound_definitions.json Tick Ticking area Minecraft Launcher Multiplayer Server Minecraft Realms Minecraft Realms Plus Featured servers Event servers Server list Exclusive features How to play Experimental Gameplay Character creator Featured servers Marketplace Seed templates Virtual reality Removed Nether Reactor Crafting descriptions Minecraft Help Controls Options Tutorials Common myths Menu screens Game customization Addons Capes Data packs Resource packs Texture packs Texture atlas Skins Editions Miscellaneous Easter eggs End Poem Herobrine Version formats Minecraft Launcher Minecraft Preview Minecraft franchise
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Edition This article is about the editions of Minecraft. For the games, see Minecraft (franchise) § Games. Minecraft has several editions, some of which are discontinued.
Java Edition Minecraft: Java Edition (formerly just Minecraft) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on May 10, 2009, publicly releasing Minecraft on May 17, 2009. The full release of the game (version 1.0.0) was on November 18, 2011, at MINECON 2011. The latest version is 26.2.
Bedrock Edition Minecraft: Bedrock Edition (only Minecraft on most platforms and in-game) refers to the multi-platform versions of Minecraft developed by Mojang Studios, Xbox Game Studios, and SkyBox Labs and based on the Bedrock codebase. The latest version is 26.32.
Legacy Console Edition Legacy Console Edition is a discontinued term that refers collectively to several nearly identical editions of Minecraft developed by 4J Studios for game consoles. It comprises of:
Minecraft: Xbox 360 Edition Xbox 360 (Final version: TU75) Minecraft: Xbox One Edition Xbox One (Final version: CU58) Minecraft: PlayStation 3 Edition PlayStation 3 (Final version: 1.84) Minecraft: PlayStation 4 Edition PlayStation 4 (Final version: 1.95) Minecraft: PlayStation Vita Edition PlayStation Vita (Final version: 1.84) Minecraft: Wii U Edition Wii U (Final version: Patch 43) Minecraft: Nintendo Switch Edition Nintendo Switch (Final version: 1.0.17) Legacy Console Edition introduced new features such as a simplified crafting system, in-game tutorials, leaderboards, built-in mini games and split-screen multiplayer,[except PS Vita] as well as online multiplayer for up to 4[PS Vita only]/8[Xbox 360, PS3, Wii U, & Switch only]/16[Xbox One & PS4 only] players, which required the console's paid subscription service.[except Wii U] As with all editions, updates were free of charge.
Other Pocket Edition Pocket Edition (informally known as MCPE or PE) was the former title of the Bedrock Edition of Minecraft developed by Mojang Studios for mobile devices before 1.2.0, although subsequent builds are still commonly (if erroneously) referred to as Pocket Edition.
Minecraft 4k Minecraft 4k was an edition of Minecraft developed for the 2010 Java 4K contest, where the entry games were required to be within four kibibytes (4096 bytes) in size.[1]
MinecraftEdu MinecraftEdu is a sandbox indie educational video game written in Java, developed by TeacherGaming, published by E-Line Media, and licensed by Mojang Studios.[2] It was meant as an educational version of Minecraft. The final version was 1.8.9 Build 3.
Pi Edition Minecraft: Pi Edition is a edition of Minecraft developed for the Raspberry Pi. It is based on Pocket Edition Alpha v0.6.1 but slightly cut down, containing a revised feature set and support for multiple programming languages. Pi Edition is intended as an educational tool for novice programmers. The final version was v0.1.1 alpha.
Minecraft Education Minecraft Education (formerly Minecraft: Education Edition) is an educational edition of Minecraft specifically designed for classroom use. It is developed by Mojang Studios and Xbox Game Studios and has features that make Minecraft easy to use in a classroom setting. The latest version is 1.21.10.
China Edition Minecraft: China Edition is a localized edition of Java and Bedrock editions for mainland China, developed by Mojang Studios and NetEase. The latest version is 1.14.25.42732 for Windows, 3.2.31.266178 for Android via mc.163.com, for Android via TapTap, and 3.2.31.266178 for macOS, iOS, and iPadOS.
New Nintendo 3DS Edition Minecraft: New Nintendo 3DS Edition is the edition of Minecraft developed by Other Ocean Interactive and Mojang Studios for the New Nintendo 3DS/2DS systems, but is not compatible with the original Nintendo 3DS/2DS systems. The final version was 1.9.19.
Minecraft Classic Minecraft Classic is a JavaScript remake of Classic 0.0.23a_01, made to celebrate 10 years of Minecraft and was uploaded to the Minecraft website (built with Babylon.js library). This version can be played at classic.minecraft.net for free.
List Java Edition Bedrock Edition [note 1][note 2] Legacy Console Edition [note 3] Other editions Active Windows macOS Linux
Windows ChromeOS Xbox One Nintendo Switch PlayStation 4 Pocket Edition Android iOS iPadOS Fire Windows 10 Edition Windows 10
— Minecraft Education Windows macOS ChromeOS Android iOS iPadOS China Edition Windows macOS Android TapTap iOS iPadOS Minecraft Classic 🌐
Discontinued — Pocket Edition Galaxy Store Windows Phone 8 Windows 10 Mobile Fire Phone ChromeOS
Gear VR Edition Gear VR Apple TV Edition tvOS Fire TV Edition Fire TV
Xbox 360 Edition Xbox 360 Xbox One Edition Xbox One PlayStation 3 Edition PlayStation 3 PlayStation 4 Edition PlayStation 4 PlayStation Vita Edition PlayStation Vita Wii U Edition Wii U Nintendo Switch Edition Nintendo Switch
Minecraft 4k Java 🌐 MinecraftEdu Windows macOS Linux Pi Edition Raspberry Pi Linux (ARM only) China Edition AppGallery New Nintendo 3DS Edition New Nintendo 3DS
Development versions Pre-classic Classic Indev Infdev Alpha Beta Snapshot Pre-Release Release Candidate
Pocket Edition Alpha Pocket Edition Beta
— Merged with LCE [note 4] — Xbox One Edition Xbox One Nintendo Switch Edition Nintendo Switch PlayStation 4 Edition PlayStation 4
Dates Edition Released on Discontinued on Version Java Edition Windows macOS Linux May 17, 2009 — 26.2 Bedrock Edition Windows Android iOS iPadOS Fire 📱 Pocket Edition August 16, 2011 26.32 Windows 10 Windows 10 Edition July 29, 2015 26.32 Gear VR Gear VR Edition April 27, 2016 September 3, 2020 1.16.40 tvOS Apple TV Edition December 19, 2016 August 7, 2017 1.1.5 Fire TV Fire TV Edition December 19, 2016 April 22, 2021 1.16.221 Xbox One September 20, 2017 — 26.32 Nintendo Switch Nintendo Switch June 21, 2018 26.32 PlayStation 4 PlayStation 4 December 10, 2019 26.32 ChromeOS June 7, 2023 26.32 Minecraft Education Windows macOS ChromeOS Android iOS iPadOS November 1, 2016 1.21.10 China Edition Windows macOS Android TapTap iOS iPadOS August 8, 2017 See China Edition Legacy Console Edition Xbox 360 Xbox 360 Edition May 9, 2012 April 30, 2019 TU75 Xbox One Xbox One Edition September 5, 2014 December 3, 2019 CU58 PlayStation 3 PlayStation 3 Edition December 17, 2013 April 15, 2020 1.84 PlayStation 4 PlayStation 4 Edition September 4, 2014 September 9, 2019 1.95 PlayStation Vita PlayStation Vita Edition October 14, 2014 April 15, 2020 1.84 Wii U Wii U Edition December 17, 2015 March 19, 2019 Patch 43 Nintendo Switch Nintendo Switch Edition May 11, 2017 June 21, 2018 1.0.17 Other editions Java 🌐 Minecraft 4k December 2, 2009 December 4, 2009 N/A Windows macOS Linux MinecraftEdu November 5, 2011 April 5, 2016 1.8.9 Build 3 Raspberry Pi Linux (ARM only) Pi Edition February 11, 2013 v0.1.1 alpha New Nintendo 3DS New Nintendo 3DS Edition September 13, 2017 January 15, 2019 1.9.19 🌐 Minecraft Classic May 7, 2019 — N/A Notes The official Bedrock Edition for PCs, mobile devices, consoles, TVs, and VR devices. Before the release of the Better Together Update, the Bedrock Edition was split into many different platform editions. The official Legacy Console Edition for consoles. The Xbox One and Nintendo Switch editions, unlike the other editions listed, could not be updated directly into Bedrock Edition. Bedrock Edition had to be bought separately from the Legacy Console Edition versions, excluding the PlayStation 4 Edition. However, those who purchased said Legacy Console Editions received a free digital copy of the Bedrock Edition upon it coming to the console, and things like worlds and skin packs could be transferred to the Bedrock Edition. References "Minecraft 4k (very early build)" (archived) by Markus_Persson – Java-Gaming.org, December 3, 2009. https://help.mojang.com/customer/en/portal/articles/325947-where-can-i-buy-minecraft- See also Minecraft § Edition comparison DAB list This article includes a list of related items that share the same name (or similar names). If an internal link led you here, you may wish to change the link to point directly to the intended article. Minecraft Help Controls Options Tutorials Common myths Menu screens Game customization Addons Capes Data packs Resource packs Texture packs Texture atlas Skins Editions Miscellaneous Easter eggs End Poem Herobrine Version formats Minecraft Launcher Minecraft Preview Minecraft franchise
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Official mascot of Minecraft (The Creeper)
Creeper
Health 20♥ × 10 Behavior Hostile Spawn Light level of 0 Damage Melee: Normal: 3♥♥ Explosion varies by proximity and difficulty. Maximum damage: Regular: Easy: 22♥ × 11 Normal: 43♥ × 21.5 Hard: 64♥ × 32 Charged: Easy: 43.5♥ × 21.75 Normal: 85♥ × 42.5 Hard: 127.5♥ × 63.75 Usable items Flint and Steel Fire Charge [Java Edition only] Details Size In Java Edition: Height: 1.7 Blocks Width: 0.6 Blocks
In Bedrock Edition: Height: 1.8 Blocks Width: 0.6 Blocks
For other uses, see Creeper (disambiguation). A creeper is a common hostile mob that silently approaches players and then explodes, which can destroy blocks and kill unarmored players on any difficulty (except for peaceful).
When struck by lightning, the creeper becomes a charged creeper, which amplifies its explosion power and enables mob heads to be obtained from piglins, zombies, skeletons, and other creepers it kills.
Due to its distinctive appearance and unique, destructive method of attack, the creeper has become one of the most iconic mobs in Minecraft, being featured in promotional materials and merchandise.
Spawning Creepers naturally spawn in the Overworld on solid blocks with a light level of 0, except in mushroom fields and deep dark biomes. They spawn individually in Bedrock Edition and in groups of up to four in Java Edition.
In Bedrock Edition, there is a density limit of five creepers in the Overworld's surface.
Drops When killed, creepers drop:
5 experience points, if killed by the player or a tamed wolf. 0–2 gunpowder. The maximum amount is increased by one per level of Looting, for a maximum of 5 with Looting III. 1 music disc at random (from 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, and wait), if killed by a skeleton, stray, bogged, parched or a wither skeleton (in Java Edition). Behavior Creeper Chase A creeper giving chase. Creepers chase any player within a 16-block radius. They do not attack any other mob without provocation by being attacked first.
When within 3 blocks of a player, a creeper stops moving, hisses (which almost sounds like a balloon inflating), flashes and expands, and explodes after 1.5 seconds, destroying blocks in the area as well as significantly damaging the player. A creeper's detonation can be halted if the player leaves the blast radius, including by knocking it back, going out of the creeper's sight, or if the creeper is killed before the explosion. The distance with the player at which a creeper cancels its explosion is greater at higher difficulties. Normal creeper explosions have a power of 3.
A creeper explodes only if it has an uninterrupted line of sight with the player throughout the entire 1.5-second countdown. As a result, if the creeper does not have line-of-sight with the player, it does not start hissing even at close range, even if the player is attacking it, and a detonation is canceled if it has started. The hissing sound plays in its entirety regardless of whether the explosion happens or not.
Unlike most mobs, the creeper doesn't have an idle sound, nor does it have unique step sounds. Although it does make normal stepping and swimming sounds, it is hard for players to distinguish those from sounds they make themselves. This makes the approach of a creeper difficult for an unwary player to notice until it starts hissing.
A creeper jumps down to a player if it can survive the fall. Creepers begin the 1.5-second countdown before falling, so an explosion occurs sooner after landing with higher falls.
Creepers can climb up ladders, vines, and similar blocks like any other mob, but do not do so intentionally.
Using a flint and steel or fire charge[Java Edition only] on a creeper forces an explosion.
The detection range of creepers is reduced by 50% when the player is wearing a creeper head.[JE only]
Creepers flee from ocelots and cats within a 6-block radius, with faster movement than when pursuing a player. Cats and ocelots do not attack creepers. A creeper that has begun a detonation does not flee unless the player leaves its blast radius.
Creepers are not targeted by tamed wolves, iron golems or zoglins. However, they are still attacked by withers, snow golems,[1] vindicators named "Johnny", wardens and goats. When hit by a stray projectile (like a drowned's trident), a creeper retaliates if not already chasing a player, unless said projectile is a skeleton's arrow. When attacked by a goat, or poisoned by a pufferfish, a creeper does not retaliate. If a creeper is attacked by any other mob, the creeper moves toward the mob that attacked it and explodes.
When a creeper is inflicted with a status effect, its explosion creates an area effect cloud of the effect.[JE only]
Charged creeper
Charged Creeper JE1 BE1 Charged and normal creeper explosion comparison Two creepers' explosion damage radius in the dirt. Comparison between a charged creeper's (left) and a normal creeper's (right). Notice that the charged creeper's explosion is much bigger than the normal creeper's explosion. A charged creeper has a significantly increased explosion power.
A charged creeper is created only when lightning strikes within four blocks of a normal creeper. The lightning can be created in any way, including naturally, with the /summon command, by a trident with the Channeling enchantment, or attracted to a lightning rod. Charged creepers are distinguished from normal creepers by the blue aura surrounding them.
In Java Edition, a charged creeper can be summoned with the following command: /summon creeper ~ ~ ~ {powered:1}
In Bedrock Edition, a charged creeper can be summoned by: /summon creeper ~ ~ ~ minecraft:become_charged
Their countdown timers are the same as normal creepers, both in terms of range and time. With a power of 6, an explosion caused by a charged creeper is twice as powerful as the explosion caused by a creeper. Charged creepers' explosions are 50% more powerful than an explosion of TNT. How close the creeper was to the lightning strike does not affect the size or power of the explosion.
Charged creepers have the same entity ID as normal creepers. The only difference is that the value of the boolean powered tag is set to 1 (true).
In Java Edition, a charged creeper explosion that kills zombies, skeletons, wither skeletons, piglins, or other creepers causes one[2] of those mobs to drop its corresponding mob head. If multiple valid mobs are killed in the explosion, the one that drops a head is chosen at random. In Bedrock Edition, a charged creeper explosion that kills zombies, skeletons, wither skeletons, or other creepers causes all the killed mobs to drop their corresponding heads.
A charged creeper does not drop its own head when it explodes, although any other charged creepers or creepers killed in the explosion drop a creeper head. Players and ender dragons do not drop their heads,[3] nor do mobs without corresponding mob heads, such as livestock animals.
Disable creeper explosions This feature is exclusive to Java Edition. To disable creeper explosions while still allowing mob griefing (e.g. for villager farms), run the following command: /execute as @e[type=creeper,tag=!noexplode] run data merge entity @s {ExplosionRadius:0,Tags:[noexplode]}
Farming Main article: Tutorials/Creeper farming Sounds Java Edition: Creepers use the Hostile Creatures sound category for entity-dependent sound events.
Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation distance Creeper dies Hostile Creatures When a creeper dies without exploding entity.creeper.death subtitles.entity.creeper.death 1.0 0.8-1.2 16 Creeper hurts Hostile Creatures When a creeper is damaged entity.creeper.hurt subtitles.entity.creeper.hurt 1.0 0.8-1.2 16 Creeper hisses Hostile Creatures When a creeper begins its explosion timer entity.creeper.primed subtitles.entity.creeper.primed 1.0 0.5 16 Explosion Blocks When a creeper explodes entity.generic.explode subtitles.entity.generic.explode 4.0 0.56-0.84 16 Bedrock Edition:
Sound Source Description Resource location Volume Pitch Hostile Creatures When a creeper dies mob.creeper.death 1.0 0.8-1.2 Hostile Creatures When a creeper is damaged mob.creeper.say 1.0 0.8-1.2 Blocks When a creeper begins its explosion timer random.fuse 1.0 0.5 Friendly Creatures When a creeper explodes random.explode 4.0 1.0 Data values ID Java Edition:
Name Identifier Translation key Creeper creeper entity.minecraft.creeper Bedrock Edition:
Name Identifier Numeric ID Translation key Creeper creeper 33 entity.creeper.name Entity data Creepers have entity data associated with them that contains various properties.
Java Edition:
Main article: Entity format Entity data Tags common to all entities[show] Tags common to all mobs[show] ExplosionRadius: The radius of the explosion itself, default 3. Fuse: States the initial value of the creeper's internal fuse timer (does not affect creepers that fall and explode upon impacting their victim). The internal fuse timer returns to this value if the creeper is no longer within attack range. Default 30. ignited: 1 or 0 (true/false) - Whether the creeper has been ignited by flint and steel. powered: 1 or 0 (true/false) - May not exist. True if the creeper is charged from being struck by lightning. Bedrock Edition:
See Bedrock Edition level format/Entity format. Achievements
Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4) PS4 Other
Archer Kill a creeper with arrows. — 10G Bronze
Advancements
Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-raw Adventure Adventure, exploration and combat — Kill any entity, or be killed by any entity. adventure/root
Advancement-plain-raw Monster Hunter Kill any hostile monster Adventure Kill one of these 41 mobs: Blaze Bogged Breeze Camel Husk Cave Spider Creaking (requires destroying the creaking heart) Creeper Drowned Elder Guardian Ender Dragon Enderman Endermite Evoker Ghast Guardian Hoglin Husk Magma Cube Parched Phantom Piglin Piglin Brute Pillager Ravager Shulker Silverfish Skeleton Slime Spider Stray Vex Vindicator Witch Wither Wither Skeleton Zoglin Zombie Zombie Horse Zombie Nautilus Zombie Villager Zombified Piglin Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement. Other mobs like the warden may be killed, but are ignored for this advancement. adventure/kill_a_mob
Advancement-fancy-raw It Spreads Kill a mob near a Sculk Catalyst Monster Hunter Kill one of these 70 mobs near a sculk catalyst: Axolotl Bee Blaze Bogged Breeze Camel Camel Husk Cat Cave Spider Chicken Chicken Jockey Cod Cow Creeper Donkey Dolphin Drowned Elder Guardian Enderman Endermite Evoker Fox Frog Ghast Goat Glow Squid Guardian Happy Ghast Hoglin Horse Husk Llama Magma Cube Mooshroom Nautilus Ocelot Panda Parrot Phantom Pig Piglin Piglin Brute Pillager Polar Bear Pufferfish Rabbit Ravager Salmon Sheep Shulker Silverfish Skeleton Skeleton Horse Skeleton Horseman Slime Sniffer Stray Spider Spider Jockey Squid Strider Trader Llama Tropical Fish Turtle Vex Vindicator Warden Witch Wither Wither Skeleton Wolf Zoglin Zombie Zombie Horse Zombie Nautilus Zombie Villager Zombified Piglin Mobs that drop no experience are ignored for this advancement. adventure/kill_mob_near_sculk_catalyst
Advancement-fancy-raw Monsters Hunted Kill one of every hostile monster Monster Hunter Kill each of these 41 mobs: Blaze Bogged Breeze Camel Husk Cave Spider Creaking (requires destroying the creaking heart) Creeper Drowned Elder Guardian Ender Dragon Enderman Endermite Evoker Ghast Guardian Hoglin Husk Magma Cube Parched Phantom Piglin Piglin Brute Pillager Ravager Shulker Silverfish Skeleton Slime Spider Stray Vex Vindicator Witch Wither Wither Skeleton Zoglin Zombie Zombie Horse Zombie Nautilus Zombie Villager Zombified Piglin Other mobs may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement. adventure/kill_all_mobs
History Java Edition Classic August 20, 2009 Creeper (pre-release) A failed pig model is shown. Notch commented, "it looks creepier when animated ... haha, I'll keep it for a creepy creature. =D".[more information needed] September 1, 2009 Creeper JE1 Creepers were shown on The Word of Notch. Creeper (fixed shadows) JE1 While the texture itself is bright, creepers appear darker than intended. Creepers behave much like zombies currently do, hopping around randomly until spotting the player. The melee attacks of creepers deal only 4♥♥ worth of damage rather than the zombies' 6♥♥♥. When killed, creepers "lie down" like any other dead mob and cause a 4×4×4 spherical explosion that left a sizable crater, destroying plenty of blocks and severely hurting any players nearby. The creeper is worth 250 points when killed. 0.24_SURVIVAL_TEST Creeper JE1 Added creepers. 0.24_SURVIVAL_TEST_03 Creepers no longer drop water and lava items when blowing up the liquid. 0.25 SURVIVAL TEST Mobs, including creepers, are now more dangerous, respawn, despawn, and attack skeletons if shot by them. October 20, 2009 Notch mentioned that creepers no longer destroy rock-type blocks. 0.26 SURVIVAL TEST Creeper JE2 BE1 The texture of creepers has been changed. The explosions of creepers no longer destroy stone or stone-like blocks. The explosions of creepers now leave smoldering. 0.27 SURVIVAL TEST The creeper is worth 200 points when killed. Java Edition Indev 0.31 20091223-1 Creepers and other mobs no longer spawn naturally. 20100202 Creepers and other mobs now spawn naturally again. However, they are currently passive. 20100204-2 Creepers are now hostile again, and attack by approaching and exploding near players.[verify] Previously in Survival Test, creepers dealt melee damage and exploded only when killed by the player. 20100219 Creepers now drop sulphur upon death. ? Creepers no longer produce leaf particles upon explosion. Java Edition Alpha v1.0.0 ? Creepers would play the old player sound when taking damage. However, in the later versions, it was changed to using creeper hissing sounds. The old creeper explosion sound remained unchanged. v1.0.14 Added music discs "13" and "cat", which are dropped by creepers shot by skeletons. v1.2.0 ? Creepers now have a new damage sound. Old damage sounds:
Java Edition Beta 1.4 Java Edition logo 7 The 'A' in the Minecraft logo now includes a creeper face. 1.5 Charged Creeper JE1 BE1 Creepers now become charged when struck by lightning, increasing the explosion's radius and strength. 1.8 Pre-release Creepers are now much more deadly, and can kill an unarmored player, if in a radius of 4 to 5 blocks around the creeper. This damage is also difficulty-independent. Java Edition 1.0.0 Beta 1.9 Prerelease 5 Creepers and other hostile mobs no longer attack the player in Creative mode, unless provoked. RC1 Creeper explosions now have a new sound. 1.1 11w50a Creepers now drop all music discs, except for "11". 1.2.1 12w05b Creepers now run away from tamed cats and ocelots. 12w07a As part of the AI overhaul, creepers no longer attack other mobs.[more information needed] Creepers no longer strafe toward the left of the player, now stopping in front of the player. 1.3.1 12w30a Creepers have been made stronger. Depending on difficulty, creeper damage is scaled now with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond armor and hard difficulty, a creeper can knock players down to 2 hearts.[4] 1.4.2 12w38b New creeper fall mechanics have been added; creepers now explode, if they fall on the player from a certain height. 1.4.4 1.4.3 Creepers now drop music discs "11" and "wait". 1.6.1 13w18a Creepers no longer explode when hit in Creative mode. 1.7.2 13w36a Creepers can now be forcibly exploded by using flint and steel. 1.8 14w05a Players can now see from the perspective of a creeper in Spectator mode. A green creeper shader is applied and the player is limited to the creeper's movements. 14w11a Other creepers, witches, zombies, skeletons, spiders, cave spiders and zombie pigmen now run away from creepers that are about to explode. 14w30a Charged creepers now cause zombies, skeletons, wither skeletons and other creepers to drop heads. 14w30b Each charged creeper now causes the drop of only one head, even if multiple head-dropping mobs are killed. 1.8.1 pre1 Mobs no longer run from creepers that are about to explode. Creepers no longer attack iron golems. 1.9 15w32a The detection range of creepers is halved when the player is wearing a creeper mob head. 15w33c The detection range for players wearing the creeper mob head is adjusted, now 37.5% of the normal range. 15w36a The detection range for players wearing the creeper mob head is again 50% of the normal range. 15w39a Creepers are now slightly shorter (1.7 blocks tall rather than 1.8). 15w51a Creepers no longer drop music discs when game rule doMobLoot is false.[5] 1.11 16w32a Creepers that explode while having a potion effect now leave behind an area effect cloud having that effect. The namespaced IDs of creepers have been changed from Creeper to creeper. 1.14 18w43a Creepers now drop music discs when killed by strays. 1.17 21w15a Creepers now show no hostility when attacked by a goat. 1.19.3 Pre-release 2 Creepers can now be forcibly exploded by using a fire charge.[6] 1.21 Creepers drop music discs when killed by boggeds. 1.21.11 Creepers drop music discs when killed by parcheds. Pocket Edition Alpha v0.3.3 Creeper JE2 BE1 Added creepers. They do not yet spawn naturally and require external help to spawn.[7] Creepers currently have old explosion sounds. Creeper's explosions produce a white mist and have a smaller range. Creepers strafe toward the left of the player and are as slow as zombies. v0.4.0 Creepers now spawn naturally. v0.7.4 Tapping and holding flint and steel on a creeper now causes it to automatically explode. v0.9.0 build 1 Creepers no longer float 2 pixels off the ground. build 2 An ignite button is now used to automatically explode a creeper when holding flint and steel, instead of tapping and holding. build 8 Creepers now use the new AI, so now they avoid fire, cactus, lava, and falling (and water when idle). build 9 Creepers now use the old AI again because them walking faster and not detonating. v0.9.2 Creepers now have a correct explosion range. The detonation time for creepers has been fixed (would previously explode almost instantly). v0.11.0 ? Creepers can now climb ladders. v0.12.1 build 1 Creepers now use the new AI again, now stopping in front of the player. The creeper's moving speed and explosions' knockback effect has been increased. Creepers now explode if they fall on players from a certain height. Charged Creeper JE1 BE1 Creepers now become charged when struck by lightning, increasing the explosion's radius and strength. Creepers now have the new explosion sound. Creepers now have the flashing animation and the explosions have shockwaves. v0.14.0 build 1 Creepers are now slightly shorter (1.7 blocks tall rather than 1.8). v0.16.0 build 4 Creepers now have idle sounds. Bedrock Edition 1.2.0 beta 1.2.0.2 Creepers now drop music discs when killed by skeletons. 1.10.0 beta 1.10.0.3 Creepers now drop music discs when killed by strays. 1.16.210 beta 1.16.210.51 No longer attack back after being rammed by a goat. 1.20.10 ? Creepers bobbing in water in a 1 block space no longer attack a swimming player for 3♥♥. Legacy Console Edition TU1 CU1 1.0 Patch 1 1.0.1 Creeper JE2 BE1 Added creepers. TU5 Charged Creeper JE1 BE1 Added charged creepers. TU12 Creepers no longer attack other mobs. Before this update, a creeper shot by a skeleton would attack the skeleton, creating a crater in the process. TU14 1.04 Creepers have been made stronger. Depending on difficulty, creeper d
Steve/player:
Player Steve View all renders Health 20♥ × 10 Behavior Controlled (Anytime) Spawn Player spawn point (can be changed by sleeping in a bed, using a respawn anchor, or with commands) Damage Fist: 1♥[until JE Combat Tests] 2♥[upcoming: JE Combat Tests] Items: Varies Details Size Height: 1.8 blocks Width: 0.6 blocks While sneaking: Height: 1.5 blocks[JE only] Width: 0.6 blocks While gliding/swimming: Height: 0.6 blocks Width: 0.6 blocks While sleeping: Height: 0.2 blocks Width: 0.2 blocks
Armor Depends on armor "Steve" redirects here. For the removed mob, see Steve (mob). For the removed mob, see Mob (entity). For the skin in Minecraft Dungeons, see MCD:Steve. "User" redirects here. For user rights on the Minecraft Wiki, see MCW:Users. The player is the main controlled character in Minecraft. The nine default player skins are known as Steve, Alex, Noor, Sunny, Ari, Zuri, Makena, Kai, and Efe with all unchanged skins being split between these nine skins.
Appearance There are nine default player skins, known as Steve, Alex, Noor, Sunny, Guy , Zuri, Makena, Kai, and Efe, assigned to each player based on their account ID if they do not use a custom skin.
Steve:
Short dark brown hair. Tan brown skin. Dark brown nose and a beard. White eyes with blue-purple pupils. 4 pixel "wide" arms. Plain cyan T-shirt hanging down untucked on the left-hand side. Blue jeans. Gray shoes. Alex:
Long, bright orange hair hanging down on their left shoulder. Pale olivy fair skin. White eyes with dark green pupils. Pinkish lips. 3 pixel "slim" arms. Plain light green short-sleeved tunic with a dark green belt. Brown trousers. Grayish boots. Noor:
Long, brown dreadlocks hanging down both of their shoulders. Reddish brown skin. White eyes with brown pupils. Brown lips. Red jacket overlaying a black shirt. Baggy green pants. Dark brown shoes. Sunny:
Black bowler cut with a fade under it Warm skin. Brown lips. White eyes with black pupils. Green flannel button-up underneath blue overalls. Prosthetic left arm. Black and white shoes. Ari:
Long warm brown braided hair hanging down on their right shoulder. Peach skin. Blushing cheeks. Orangish yellow tunic. Teal jeans with a brown belt. Gray shoes. Zuri:
Short black, fuzzy hair. Lighter dark skin. White eyes with dark brown pupils. Visible cheekbones. Cordovan lips. Red polo shirt with white edges. Light brown trousers with a brown belt. Black shoes. Makena:
Long brown hair hanging down on their right shoulder. Dark skin. White eyes with brown pupils. Visible cheekbones. Brown lips. Yellow sweater. Light red pants. Black and white shoes. Kai:
Long blonde hair in a ponytail. Warm skin. White eyes with muted green pupils. Brown lips. Dark purple and lavender jacket. Black dress. Magenta belt. Rosewood sandals with white socks. Efe:
Short lavender hair. Light brown skin. White eyes with garnet pupils. Visible cheekbones. Gold earring on left ear. Gold bracelet on right arm. Bluish white cardigan with black blouse. Dark purple pants with black belt and golden belt buckle. Black boots with golden trimming. The player's skin can be changed. The nine default skins also have "classic" and "slim" shapes.
The player's appearance is commonly obscured by equipped armor such as turtle shells, as well as other equipable items such as elytra, carved pumpkins, and heads. Players are also the only entity capable of having capes, as well as deadmau5 ears, depending on the account.
In Java Edition, if shot with an arrow or stung by a bee, the arrow/stinger will appear physically embedded inside of the player for a given time. These do not apply to other mobs.
Unlike their Java Edition counterparts, Bedrock Edition players periodically blink; this feature does not apply to custom skin models.
Drops Contents of their inventory and armor unless /gamerule keepInventory has been set to true. Current XP points minus current XP level times 7, capped at a total of 100 XP points. If /gamerule keepInventory has been set to true, no XP will be dropped. Differences between editions Java Edition In Java Edition, the player can choose from Steve, Alex, Ari, Efe, Kai, Makena, Noor, Sunny, or Zuri. These nine models can be customized by downloading free skins from trusted websites or by using an editing program, but in the demo or when playing offline, the game randomly chooses any of the nine skins as the current skin.
Bedrock Edition In Bedrock Edition, the player can choose between Steve, Alex, Ari, Efe, Kai, Makena, Noor, Sunny, or Zuri in-game, which sets both the skin and the model for custom skins. However, Bedrock Edition also allows the usage of skin packs, each of which has a selection of free skins. On Windows and mobile devices, skins can also be imported from a PNG file. Some skins can be purchased as DLC. Bedrock Edition also features a skin creation system with purchasable apparel and features. Java Edition versions of the nine skins are automatically available for free in Bedrock Edition.
Reach An in-game screenshot showing a red circle around other player which indicates the user's attack reach of a spherical area of three blocks. The attack reach area of 3 blocks is indicated by the red circle. A player has two kinds of reach. The attack area forms a three-dimensional cylinder because it encompasses vertical and horizontal distances:[1]. The building reach forms a sphere.
The attack reach, which is 3 blocks The building reach, which is 4.5 blocks Health and hunger meters Main articles: Health and Damage The player has 10 full hearts or 20 health points. One full heart represents two health points. When the player's hunger bar is at 18 (🍗 × 9) or higher, health slowly regenerates by 1♥ every four seconds, but when it is at 20 (🍗 × 10) with saturation remaining, health regenerates by 1♥ every half second. The hunger bar depletes faster from energy-intensive activities like sprinting, jumping, attacking mobs, and mining, and it can be refilled by eating food. If the hunger bar is at 17 (🍗 × 8.5) or lower, the player does not regenerate health unless in Peaceful difficulty (or under the effect of certain potions). While the hunger bar is at 0 (🍗), the player is starving and proceeds to lose health. On Hard difficulty, starvation kills the player. On Normal difficulty, it brings health down to 1♥. On Easy difficulty, it brings health down to 10♥♥♥♥♥. On Peaceful difficulty, the health bar recovers regardless of hunger, but still depletes from starvation damage, and the hunger bar does not lose any points even when under the effect of hunger.
Respawn immunity The player does not take damage for 60 game ticks (3 seconds) upon respawning from death. Since 24w45a, this was patched. [2]
Movement Main article: Controls § Configurable controls Movement mode Speed (m/s) Speed (km/h) % of walking speed Walking 4.317 15.54 100% Sprinting 5.612 20.20 130% Sneaking or crawling 1.295 4.663 30% Flying 10.889 39.2 252% Sprint flying 21.778 78.4 504% Falling (terminal velocity) 78.4 282.24 1816% There isn't a simple hard-coded maximum velocity for walking, sprinting, etc. The maximum is a result of a base acceleration countered by "friction" or air resistance. The base acceleration for walking is 0.098, and sprinting is 30% faster than that. Velocity is increased by this acceleration value every tick (1/20th of a second), then the player is moved by the resulting velocity, then the velocity is multiplied by the friction value of the block they are walking on. For most blocks, the friction value is 0.546. As the player walks forward, each tick their velocity goes +0.098, *0.546, +.098, *0.546, +0.098, and so on. The result is that eventually, the 0.546 multiplier counteracts the 0.098 increase, so the player doesn't go any faster. The formula for this "terminal velocity" is a/(1-r), where a is the acceleration, and r is the block's friction. 0.098/(1-0.546) ≈ 0.2159 meters/tick = 4.317 meters/second. Sprinting is 30% faster than that; About 5.612 meters/second. Flying is similar, but the base acceleration is 0.49 and the "friction" is 0.91, which comes out to ~10.89 m/s.
The player walks at a nominal rate of 4.317 meters (blocks) per second. That's about 15.5 kph or 9.7 mph, which is a 3:51 kilometer or a 6:12 mile. This means that the player can walk a total of 5181 blocks (5.2 km) in one Minecraft day, if walking in a straight line, ignoring hunger, and not sprinting or sneaking. For sneaking and sprinting statistics, see below.
Sprinting The player can sprint, draining the hunger bar considerably while doing so. The player sprints approximately 5.612 blocks per second, as opposed to the regular pace of 4.317. That's 20.2 kph or 12.6 mph, which is a 2:58 km or a 4:46 mile. The player can usually jump four blocks horizontally when sprinting, although they can jump five blocks with a correctly timed jump and enough momentum. The swiftness effect increases momentum. The player cannot sprint if the hunger bar is at 6 (🍗🍗🍗) or less. Sprinting is activated by double-tapping the forward key (default W), then holding it, or by holding the sprint key (Ctrl [⌘ Cmd if using a Mac] by default) while pressing the forward key. Holding the sprint key in Creative mode while flying causes the player to fly faster.
Sneaking Sneaking is a feature activated by pressing and holding the sneak key (default is ⇧ Shift). Sneaking prevents players from falling more than half a block, making it highly useful for building horizontally outward over space. Going past the edge of a block and stopping sneaking does not result in falling off that block. The player can still dismount blocks while sneaking by jumping over the block's edge. In Multiplayer Mode, a player's name tag will be grayed out in Java Edition or will become more transparent in Bedrock Edition when they sneak, to relate to the fact that sneaking will make them harder to see.
Jumping The maximum height a player can jump without the jump boost effect is about 1.2522 blocks (1 1⁄4 blocks) in Java Edition. The jump height on Bedrock Edition is shorter because the game uses an outdated, pre-Combat Update value of 1.1875 (1 3⁄16 blocks).
Swimming Swimming occurs when the player is sprinting (by double pressing W or pressing Ctrl/Cmd) while the player is submerged underwater. Swimming has the same animation as crawling.
Crawling Main article: Crawling Crawling occurs when the player is in an area less than 1.5 blocks high and prevents suffocation.[Java and Bedrock Edition only] Crawling will also work in Bedrock Edition if the player goes from swimming into a one-block-high area straight after exiting the water.
Gameplay HUD The onscreen heads-up display (HUD) consists of the player's health bar, hunger bar, experience bar, and hotbar. The armor rating bar appears above the health bar if the player is wearing armor and the oxygen bar appears if the player is submerged in water or is suffocating in a block. The HUD also contains the crosshair and a held object or fist. The HUD can also be toggled by F1.
As mentioned in the Gamemodes section, if the player is in Creative mode the health, hunger, and experience bars including armor rating and oxygen bubbles are hidden and only the hotbar is visible. Despite this, the player can still collect experience, wear armor, and will still display the screen tilting animation when dying from /kill or the void. In Spectator mode even the hotbar, crosshair, and held object/fist are hidden and the hotbar only appears as a player spectating list when a number is pressed or the mouse is scrolled.
Experience Main article: Experience Experience points (XP) can be gained via experience orbs when killing mobs or mining certain minerals. The current level is indicated by a green number above the HUD, and the experience points can be used to enchant weapons, tools, or armor with different useful attributes and skills (see enchanting table). Anvils require experience to use.
The level increases by obtaining enough experience points. All levels and points are lost upon death but can be partially restored by picking up the experience orbs at the place of death.[3]
Experience is also obtained through activities such as mining, fishing, mob breeding, killing certain mobs, trading, or smelting.
Game modes Main articles: Survival, Creative, Hardcore, Adventure and Spectator In Survival mode, the player can place and destroy most blocks, and use all tools available. The player has limited health (♥ icons), hunger (🍗 icons), and oxygen (bubble icons) In Creative mode, the player can fly by double-tapping the jump key (default Space) and place an infinite number of blocks, but with limited use of crafting and tools. No mobs will attack the player. The player cannot take damage (at all in Bedrock Edition, and in Java Edition only when falling into the Void or typing the command /kill), has no hunger and has unlimited oxygen, and breaking blocks is instantaneous. In Hardcore mode, the player can respawn only in Spectator mode, and the difficulty level is locked on Hard mode. In Adventure mode, there are no changes from Survival mode aside from being unable to break or place blocks unless they possess a tool with the CanDestroy NBT data tag for that block, or have a block with the CanPlaceOn tag. This game mode can be played only by having cheats enabled and typing the command /gamemode adventure, /gamemode a[Bedrock Edition only], /gamemode 2[Bedrock Edition only], or by opening a multiplayer (including LAN) world. In Spectator mode, the player can spectate almost all mobs, ride them as if the player were in a minecart, fly through blocks, and open inventories, but cannot break blocks or change inventories. Along with Adventure, it can be accessed by typing in /gamemode spectator, pressing F3+F4 until Spectator mode (the eye of ender) is selected or F3+N while cheats are enabled, or dying in Hardcore mode. However, with the Debug Mode world type, the gamemode is locked as Spectator mode unless changed with cheats enabled. Username Players in-game are referred to by a username. These are used to target the player with commands and differentiate other players.
In Java Edition, usernames must be 3–16 characters, although there are exceptions for players with under 3 characters, who bought the game early in its development. There are four people who have done this, their usernames being "G", "F", "X", and "8". Players can change their username no more than once every 30 days. When the player changes their username, the previous username is available for other users to claim after 37 days. Because players can change usernames every 30 days, a player can manage two usernames without anyone being able to take either of them. If the player has a username under 3 characters and changes it, the old sub-3-character username is permanently unable to be obtained again.[4] This also applies for symbol names.[5] The username can be changed on the preferences page of minecraft.net.
In Bedrock Edition, usernames chosen in-game must be 3–32 characters. Users can choose a username and change it unlimited times from Settings -> General -> Profile. Alternatively, users that sign in with a Microsoft account will have the username set to match their Gamertag. Gamertags can be modified on the Choose your new gamertag page of xbox.com for a fee of US$9.99 except if changing from the gamertag generated upon account creation.[6]
Player names appear above their head as nameplates, typically in white letters within a dark transparent rectangle. Player nameplates can also be seen through solid blocks and other obstructions, although a player can sneak to dim the nameplate's visibility when in sight, or hide it completely when out of sight or in Bedrock Edition.
Customization Player size comparison The player height options in Bedrock Edition. Main articles: Skin and Character Creator In Java Edition, players can change skins on the preferences page of minecraft.net or the Minecraft Launcher by uploading a PNG image file, which then replaces the default skin. Players also have the option to have three or four pixel-wide arms on the character model.
In Bedrock Edition, players can change their character's appearance from the Main menu or Pause menu -> Character where 5 character slots are shown. Edit Character will open the Character Creator where a skin, which synchronizes between signed-in devices, can be created by selecting pre-made components, altering their height, and selecting a slim or wide arm width. Players alternatively have the option to select from Classic skins within Skin packs obtained from the Marketplace or, for the Windows 10, iOS/iPadOS, and Android versions of the game, import a PNG image file. Classic Skins will not synchronize between signed-in devices. Players can also choose 6 Emotes per character slot and select or remove a cape.
Sounds Java Edition: Players use the Players sound category for entity-dependent sound events.
Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation distance Eating Players While a player is eating something entity.generic.eat subtitles.entity.generic.eat varies [sound 1] 0.8-1.2 16 Sipping Players While a player is drinking something entity.generic.drink subtitles.entity.generic.drink 0.5 0.9-1.0 16 Gulping Players While a player is drinking a honey bottle item.honey_bottle.drink subtitles.item.honey_bottle.drink 0.5 varies [sound 2] 16 Eating Friendly Creatures When a player finishes eating something entity.generic.eat subtitles.entity.generic.eat 1.0 0.6-1.4 16 Burp Players When a player finishes eating or drinking entity.player.burp subtitles.entity.player.burp 0.5 0.9-1.0 16 Strong attack Players When a player deals an attack that does not trigger any other attack sounds entity.player.attack.strong subtitles.entity.player.attack.strong varies [sound 3] 1.0 16 Critical attack Players When a player deals a critical hit entity.player.attack.crit subtitles.entity.player.attack.crit 0.7 1.0 16 Knockback attack Players When a player deals a sprinting attack entity.player.attack.knockback subtitles.entity.player.attack.knockback 0.7 1.0 16 Sweeping attack Players When a player deals a sweep attack entity.player.attack.sweep subtitles.entity.player.attack.sweep 0.7 1.0 16 Weak attack Players When a player deals an attack with no damage entity.player.attack.nodamage subtitles.entity.player.attack.weak 0.7 1.0 16 Weak attack Players When a player attempts to attack without sufficient cooldown entity.player.attack.weak subtitles.entity.player.attack.weak 0.7 1.0 16 Player dings Players When a player levels up to a multiple of 5 [sound 4] entity.player.levelup subtitles.entity.player.levelup 0.75 [sound 5] 1.0 16 Player dies Players When a player dies entity.player.death subtitles.entity.player.death 1.0 0.8-1.2 16 Player hurts Players When a player is damaged from a generic source entity.player.hurt subtitles.entity.player.hurt 1.0 0.8-1.2 16 Player drowning Players When a player is damaged by running out of breath entity.player.hurt_drown subtitles.entity.player.hurt_drown 1.0 0.8-1.2 16 Player burns Players When a player is damaged by fire entity.player.hurt_on_fire subtitles.entity.player.hurt_on_fire 1.0 0.8-1.2 16 Player freezes Blocks When a player is damaged by freezing in powder snow entity.player.hurt_freeze subtitles.entity.player.freeze_hurt 1.0 0.8-1.2 16 Player hurts Players When a player is damaged by touching a sweet berry bush entity.player.hurt_sweet_berry_bush subtitles.entity.player.hurt 1.0 0.8-1.2 16 Something trips Players When a player falls from 4 to 7 blocks high in Survival or Adventure mode entity.player.small_fall subtitles.entity.generic.small_fall 1.0 1.0 16 Something fell Players When a player falls from 8 or more blocks high in Survival or Adventure mode entity.player.big_fall subtitles.entity.generic.big_fall 1.0 1.0 16 Splashing Players When a player enters water at low speed [sound 6] entity.player.splash subtitles.entity.generic.splash 0.0-0.25 [sound 7] 0.6-1.4 16 Splashing Players When a player enters water at high speed [sound 6] entity.player.splash_high_speed subtitles.entity.generic.splash 0.25-1.0 [sound 7] 0.6-1.4 16 Swimming Players While a player is moving through water entity.player.swim subtitles.entity.generic.swim 0.0-1.0 [sound 7] 0.6-1.4 16 None[sound 8] None Unused sound event[sound 9] entity.player.breath None[sound 8] None None None Can be 0.5, 1.0, or 1.5 0.9-1.0 for drink_honey1 and drink_honey2, 0.315-0.35 for drink_honey3, and 0.675-0.75 for the second copy of drink_honey3 0.6 for strong1 through strong4, and 0.7 for strong5 and strong6 And more than five seconds have passed since the last time this sound played Is 0.75 for all levels over 30, and is level 30 × 0.75 {\displaystyle {\frac {\text{level}}{30}}\times 0.75}When below 30 The player's momentum, with the horizontal axes' velocity multiplied by 0.2, compared to 0.25 The player's momentum, with the horizontal axes' velocities multiplied by 0.2 (capped at 1.0) No bug reports have been made for this case, however given the resolution of most others the lack of a subtitle is implied to be intentional MC-185414 Bedrock Edition:
Sound Source Description Resource location Volume Pitch Players While a player is eating something random.eat 0.5-1.1 0.8-1.2 Players While a player is drinking something random.drink 0.35 0.9-1.1 Players While a player is drinking a honey bottle random.drink_honey varies[sound 1] 0.9-1.0 Players When a player finishes eating or drinking random.burp 0.5 0.9-1.0 Players When a player deals an attack with damage game.player.attack.strong 0.2 0.8-1.2 Players When a player deals an attack with no damage game.player.attack.nodamage 0.2 0.8-1.2 Players When a player reaches a level multiple of 5 random.levelup 1.0 1.0 Players When a player dies game.player.die 1.0 0.8-1.2 Players When a player is damaged from a generic source game.player.hurt 1.0 0.8-1.2 Players When a player is damaged by running out of breath mob.player.hurt_drown 1.0 1.0 Players When a player is damaged by fire mob.player.hurt_on_fire 1.0 1.0 Players When a player is damaged by freezing in powder snow mob.player.hurt_freeze 1.0 1.0 Players When a player falls from 4 to 7 blocks high in Survival or Adventure mode damage.fallsmall 0.75 1.0 Players When a player falls from 8 or more blocks high in Survival or Adventure mode damage.fallbig 0.75 1.0 Players When a player enters water[sound 2] random.splash ? 0.6-1.4 Players When the player's eye level goes underwater[upcoming: BE 1.20.40] ambient.underwater.enter ? 1.0 Players When the player's eye level exits underwater[upcoming: BE 1.20.40] ambient.underwater.exit ? 1.0 Players While a player is moving through water random.swim ? 0.6-1.4 0.5 for drink_honey1 and drink_honey2, but drink_honey3 is 0.175 or 0.375 MCPE-44120 Data values ID Java Edition:
Name Identifier Translation key Player player entity.minecraft.player Bedrock Edition:
Name Identifier Numeric ID Translation key Player player 63 entity.player.name Entity data Main article: player.dat format See also: Chunk format Players have entity data associated with them that contain various properties.
The root tag. In level.dat files, this tag is called "Player". Tags for all entities, except the id, CustomName and CustomNameVisible Tags common to all entities[show] Tags for all mobs, except HandItems, ArmorItems, HandDropChances, ArmorDropChances, CanPickUpLoot, PersistenceRequired and Leash Tags common to all mobs[show] abilities: The abilities this player has. flying: 1 or 0 (true/false) - true if the player is currently flying. flySpeed: The flying speed, always 0.05. instabuild: 1 or 0 (true/false) - true if the player can instantly destroy blocks. This is true for Creative mode, and false for other game modes. invulnerable: 1 or 0 (true/false) - true if the player is immune to all damage and harmful effects except for void damage (damage caused by the /kill command is void damage). This also makes all mobs, whether hostile or not, passive to the player. This is true for Creative and Spectator modes, and false for Survival and Adventure modes. mayBuild: 1 or 0 (true/false) - true if the player can place and destroy blocks. This is true for Creative and Survival modes, and false for Spectator and Adventure modes. mayfly: 1 or 0 (true/false) - true if the player can fly. This is true for Creative and Spectator modes, and false for Survival and Adventure modes. walkSpeed: The walking speed, always 0.1. DataVersion: Version of the player NBT structure. Is increased with every new snapshot and release. Dimension: The ID of the dimension the player is in. Used to store the players last known location along with Pos. EnderItems: Each compound tag in this list is an item in the player's 27-slot ender chest inventory. (Note: when empty, list type may have unexpected value.) An item in the inventory, includes the Slot tag - slots are numbered 0 to 26, inclusive. See item format. enteredNetherPosition: Optional. The Overworld position from which the player entered the Nether, for use with the minecraft:nether_travel advancement trigger. The tag is set every time the player passes through a portal from the Overworld to the Nether. When entering a dimension other than the nether by not respawning, the tag is removed. Entering the Nether without using a portal does not update the tag. x: The X coordinate. y: The Y coordinate. z: The Z coordinate. foodExhaustionLevel: See Hunger. foodLevel: The value of the hunger bar; 20 is full. See Hunger. foodSaturationLevel: See Hunger. foodTickTimer: See Hunger. Inventory: Each compound tag in this list is an item in the player's inventory. (Note: when empty, list type may have unexpected value.) An item in the inventory, includes the Slot tag. See item format. LastDeathLocation: May not exist. Location of the player's last death. dimension: Dimension of last death. pos: Coordinates of last death. playerGameType: The game mode of the player. 0 is Survival, 1 is Creative, 2 is Adventure and 3 is Spectator. previousPlayerGameType: The previous game mode of the player. recipeBook: Contains a JSON object detailing recipes the player has unlocked. See Recipe Book#Data values. RootVehicle: The root entity that the player is riding. Optional. Attach: The UUID of the entity the player is riding, stored as four ints. Entity: The NBT data of the root vehicle. See Entity format. Score: The Score displayed upon death. seenCredits: 1 or 0 (true/false) - true if the player has entered the exit portal in the End at least once. SelectedItem: Data of the item currently being held by the player, excluding the Slot tag. Only exists when using the /data command, this value is not saved in the player.dat format. See item format. SelectedItemSlot: The selected hotbar slot of the player. ShoulderEntityLeft: The entity that is on the player's left shoulder. Always displays as a parrot. See Entity format. ShoulderEntityRight: The entity that is on the player's right shoulder. Always displays as a parrot. See Entity format. SleepTimer: The number of ticks the player had been in bed. 0 when the player is not sleeping. In bed, increases up to 100, then stops. Skips the night after all players in bed have reached 100. When getting out of bed, instantly changes to 100 and then increases for another 9 ticks (up to 109) before returning to 0. SpawnDimension: May not exist. The dimension of the player's bed or respawn anchor. These tags are only removed if the player attempts to respawn with no valid bed or respawn anchor to spawn at at these coordinates. They are unaffected by breaking a bed or respawn anchor at these coordinates, and are unaffected by the player's death. SpawnForced: 1 or 0 (true/false) - may not exist. True if the player should spawn at the below coordinates even if no bed can be found. SpawnX: See below. SpawnY: May not exist. The coordinates of the player's bed or respawn anchor. These tags are only removed if the player attempts to respawn with no valid bed or respawn anchor to spawn at at these coordinates. They are unaffected by breaking a bed or respawn anchor at these coordinates, and are unaffected by the player's death. SpawnZ: See above. warden_spawn_tracker: Contains data about the warden spawning process for this player. cooldown_ticks: The number of ticks before the warning_level can be increased again. Decreases by 1 every tick. It is set to 200 game ticks (10 seconds) every time the warning level is increased. ticks_since_last_warning: The number of ticks since the player was warned for warden spawning. Increases by 1 every tick. After 12000 game ticks (10 minutes) it will be set back to 0, and the warning_level will be decreased by 1. warning_level: A warning level between 0 and 3 (inclusive). The warden will spawn at level 3. XpLevel: The level shown on the XP bar. XpP: The progress/percent across the XP bar to the next level. XpSeed: The seed used for the next enchantment in enchantment tables. XpTotal: The total amount of XP the player has collected over time; used for the Score upon death. History This article is missing information about when the players were given the new model and when this texture (render) was used. Please expand the article to include this information. Further details may exist on the talk page. Java Edition pre-Classic Cave game tech test The player currently has no visible model. Their hitbox is 1.7 blocks tall. rd-132328 Steve JE1 Mobs were added with their skin and model ported from Zombie Town. These are later used for the player. Java Edition Classic 0.0.15a (Multiplayer Test 1) Steve JE1 Added the player model for the newly introduced multiplayer mode. Its model and texture are both taken from the mob. 0.24_SURVIVAL_TEST Steve JE5 The texture was changed. 0.28 Steve The texture was changed, once again. December 19, 2009 Player shadow test. Java Edition Infdev 20100227-1 Players logged in as Notch now drop an apple upon death. 20100327 The player now drops their inventory and respawns at the spawn location upon death, rather than having to reload the last save. Java Edition Alpha v1.0.4 The player can jump only two blocks horizontally, instead of three. v1.0.6 Held items now appear in third person. v1.0.9 Before this version, the walking animation for the player was different; players swung their arms wildly to their sides while walking.[7] v1.1.1 Added ability to sneak with ⇧ Shift by default. Java Edition Beta 1.5 Unarmed damage was increased from 1♥ to 2♥. 1.8 Pre-release The player now has an experience and hunger bar. The player can now jump four blocks horizontally by sprinting. Unarmed damage was decreased from 2♥ to 1♥. Java Edition 1.0.0 RC1 Changed the sounds the player makes. Any physical damage plays a "tick" sound, and damage from falling would play sounds like bones breaking. Before this version, when the player was damaged, they would make a deep "Ooh!" sound that represented the player's response when hurt. However, this sound suggested that the player was male, which was not consistent with/representative of female player skins, so Mojang changed the sound to make it more gender-neutral. 1.3.1 12w18a An apple is no longer dropped when logged in as Notch. 1.4.2 12w38a Changed hurt sounds for player. 1.8 pre1 Alex Added a new player model with smaller arms, and a new default player skin named Alex. February 4, 2015 Players can now change usernames. 1.9 15w42a Player's hitbox (usually 1.8 blocks tall) is now shorter (1.65m) when crouching, is a 0.6-block cube when gliding with elytra, and is a 0.2-block cube while laying in bed. 15w45a Jump height increased from 1 3⁄16 blocks to 1 1⁄4 blocks. 1.11 16w32a Changed entity ID from Player to player. 1.13 18w07a Added the ability to sprint while in water, which causes the player to dive to the ground and swim much faster. 18w15a Sprinting at the surface of water no longer makes the player swim, instead the player stays at the same altitude constantly. Swimming through 1 block holes is now possible.[8] 1.14 19w12a The player's hitbox height while sneaking is now 1.5 blocks instead of 1.65. 19w14a The player now crawls when they are in a space less than 1.5 blocks tall. August 20, 2022 Steve (classic) JE5 Steve (slim) JE1 Alex (slim) JE2 Alex (classic) JE1 New skin textures for Steve and Alex were added in the Minecraft Launcher beta, including classic and slim versions. 1.19.3 22w45a Integrated player skin now stored separately by wide and slim model. Steve (classic) JE6 Alex (slim) JE3 Updated intergrated skins of Steve and Alex. Ari (classic) JE1 Efe (classic) JE1 Kai (classic) JE1 Makena (classic) JE1 Noor (classic) JE1 Sunny (classic) JE1 Zuri (classic) JE1 Ari (slim) JE1 Efe (slim) JE1 Kai (slim) JE1 Makena (slim) JE1 Noor (slim) JE1 Sunny (slim) JE1 Zuri (slim) JE1 Intergrated 7 new skins: Ari, Efe, Kai, Makena, Noor, Sunny and Zuri. The 7 new skins can be assigned to offline players now. Upcoming Java Edition Combat Tests Combat Test 5 Players now get knockback from hits that deal less than half a heart of damage, including no damage. Pocket Edition Alpha Pre-release Steve Added the player. v0.8.0 build 1 The player skin was changed. v0.10.0 build 1 The player skin was changed, once again. Removed hole from head bottom. v0.11.0 build 1 The player's skin can now be customized. Alex Added a new player model with smaller arms, and a new default player skin named Alex. Steve Changed Steve's skin to match Java Edition. v0.12.1 build 10 Changed the sounds the player makes. Any physical damage plays a flesh impact sound, and damage from falling would play sounds like bones breaking. Before this version, when the player was damaged, they would make a deep "ooh!" sound which represented the player's response when hurt. However, this sound suggested that the player was male, so Mojang changed the sound to make it more gender-neutral. v0.15.2 Alex's shoulders lowered a pixel. Bedrock Edition 1.4.0 beta 1.2.13.8 Added the ability to sprint while in water, which causes the player to dive to the ground and swim much faster. beta 1.2.20.1 Players can now swim through 1x1 gaps. 1.5.0 beta 1.5.0.0 Improved player swimming at the surface of water. 1.13.0 ? The player's legs no longer slightly bob when the player is idle or looking around. beta 1.13.0.15 Player height is now customizable in 4 different sizes in the Character creator: tall, medium, small, smaller, though have the same hitbox. Also, player eyes (Steve, Alex, and custom Character creator skins) can now blink. 1.14.0 beta 1.14.0.1 Players can now only sprint on top of water instead of being able to swim. 1.18.30 beta 1.18.30.20 Unarmed damage has now been decreased from 2♥ to 1♥ to match Java Edition. 1.19.50 beta 1.19.50.21 Ari (classic) JE1 Efe (classic) JE1 Kai (classic) JE1 Makena (classic) JE1 Noor (classic) JE1 Sunny (classic) JE1 Zuri (classic) JE1 Ari (slim) JE1 Efe (slim) JE1 Kai (slim) JE1 Makena (slim) JE1 Noor (slim) JE1 Sunny (slim) JE1 Zuri (slim) JE1 Added 7 new skins: Ari, Efe, Kai, Makena, Noor, Sunny and Zuri. 1.19.70 beta 1.19.70.20 The player’s hitbox height now reduces to 1.5 blocks while sneaking. 1.19.80 beta 1.19.80.20 Sneaking is now behind the "Short Sneak" experimental toggle. 1.20.10 beta 1.20.10.20 The "Short Sneak" experimental toggle has been renamed to "Short Sneaking and Crawling". beta 1.20.10.23 Renamed the "Short Sneaking and Crawling" experimental toggle to "Crawling". Removed the "Short Sneaking" experimental toggle. Sneaking under 1.5 block gaps is no longer behind experimental gameplay. 1.20.30 beta 1.20.20.22 Crawling is no longer behind experimental gameplay. Removed the "Crawling" toggle. Legacy Console Edition TU1 CU1 1.0 Patch 1 1.0.1 Steve Added the player. TU3 1.04 Added skin packs. TU24 CU12 1.16 Alex Added the Alex skin. Gallery The first image of mobs. The first image of mobs. First screenshot of a player model with hat layer. First screenshot of a player model with hat layer. Historical sounds Sound Added in Removed in Volume Pitch Attenuation Distance Hurt ? Java Edition 1.0.0 (RC1) Pocket Edition v0.12.1 alpha (build 10) 1.0 0.8-1.2 16 Hurt flesh Java Edition 1.0.0 (RC1) Java Edition 1.4.2 (12w32a) 1.0 0.8-1.2 16 Landing from a small fall 1.0 1.0 16 Landing from a big fall 1.0 1.0 16
Trivia Steve was first named via his appearance in Super Meat Boy by Notch as a joke[9][10][11] but later confirmed in the "change skin" menu on minecraft.net, in-game as the default name in Bedrock Edition, and his name in Super Smash Bros. Ultimate. Prior to this, the player was nameless. Prior to returning to the game in Java Edition 1.19.3, Steve's beard remained depicted in promotional material and merchandise throughout its thirteen year absence. The original Steve skin and player model was originally created for another one of Notch's games called Zombie Town. Steve's face was inspired by the player model in Quake.[12] The player's eye level (according to coordinates on the debug screen) is 1.62 meters. Since their eyes are 28 pixels above their feet, leaving 4 pixels above their eyes (0.23m), this makes them 1.85 meters tall and 0.925 meters wide. However, the player's hitbox is 1.8m tall and 0.6m wide, the hitbox of a crouching player is 1.5m tall[Java Edition only], and the hitbox of a player gliding with elytra or swimming is 0.6m tall. The July–August 2016 issue of Lego Club Magazine mentioned that Steve is Alex's boyfriend. It is also mentioned that Steve is a miner, builder, and alchemist, while Alex is a builder, explorer, and hunter. In Minecraft: Pocket Edition Lite, the name of the player was "Stevie" instead of "Steve". The Alex skin is implied to be female in the description of a video from Minecraft's official YouTube channel, though never said outright through the use of pronouns or other methods.[13] The official Minecraft Instagram account has used gendered pronouns to describe Steve and Alex occasionally.[14][15] In the moveset explanation video regarding their inclusion in Super Smash Bros. Ultimate, Mr. Sakurai Presents "Steve & Alex", the English subtitles referred to Steve and Alex with male and female pronouns respectively, although because Japanese omits pronouns, Masahiro Sakurai didn't use any gender pronouns to refer to them.[16] The audio description for the Caves & Cliffs: Part I trailer also refers to Steve and Alex as a "(bearded) man" and "woman" respectively. The player's legs do not line up perfectly with the torso to prevent z-fighting when wearing armor.[17] in Bedrock Edition, a dead player can still collect experience orbs near their death location until they choose to respawn. Before Java Edition 1.14, the camera was located at the player's feet; the world is therefore rendered 1.8 blocks below what it should be at to counteract this.[18] Likewise, when the player slept in a bed, the world revolved around the player during the animation instead of the player's camera rotating, which led to some visual bugs.[19] In the Minecraft Launcher beta version 2.3.376, the designs of the default skins were updated, 8 years after the Alex skin was first introduced.[20] The new skins have a second layer that resemble sleeve folds, and they were changed to look more similar to their Minecraft Dungeons counterparts. Publicity Steve is featured as a Micro Mob along with a creeper in the LEGO set 21102 LEGO Minecraft Micro World, as well as a Minifigure (along with Alex and many other skins) in several other LEGO Minecraft sets. Steve is an unlockable character named "Mr. Minecraft" in the Steam version of Super Meat Boy. The character has a shorter jump height than other characters but can mine squares from the level and place them as platforms. Steve's head is an unlockable helmet in the Xbox Arcade game, Hybrid. Steve's head is a wearable item in Borderlands 2. Steve's head is a wearable hat in DinoRun SE and Transformice. Steve is a playable character in Retro City Rampage. Steve is a uniform named "Craft Miner" in Saints Row 4. Steve is an unlockable character with a projectile that looks like a stone pickaxe in the game Alone in the Park. Steve is an outfit named "Pitman", wielding an iron pickaxe and able to break barriers, in the flash game Strikeforce Kitty 2. "Mr. Pixel" in Createrria: craft your games has a face similar to Steve's. Steve appears to be an unlockable character in "BowMasters". Steve's head is a wearable hat in "Supreme Duelist Stickman" along with a "pickaxe" weapon that can place blocks such as cobblestone, TNT, and a piston. Steve and Alex are available as downloadable content in the crossover fighting game Super Smash Bros. Ultimate, alongside a zombie and an enderman as alternate costumes. Gallery Renders
View more Bedrock Edition Steve doing various poses, (idle, walk, run, crouch, sit, jump, emote), Steve doing various poses, (idle, walk, run, crouch, sit, jump, emote), Steve's eyes blinking in Bedrock Edition. Steve's eyes blinking in Bedrock Edition. Alex doing various poses, (idle, walk, run, crouch, sit, jump, emote), Alex doing various poses, (idle, walk, run, crouch, sit, jump, emote), Alex's eyes blinking in Bedrock Edition. Alex's eyes blinking in Bedrock Edition. Official artwork Artwork of Steve with a Pig and a Sheep. Artwork of Steve with a Pig and a Sheep. Steve as shown in the Horse Update artwork. Steve as shown in the Horse Update artwork. Another version. Another version. Same as previous, but cropped to Steve and Alex. Same as previous, but cropped to Steve and Alex. Steve and Alex as shown in the World of Color Update artwork. Steve and Alex as shown in the World of Color Update artwork. Same as previous, but cropped to Steve and Alex. Same as previous, but cropped to Steve and Alex. Steve and Alex as shown in the Buzzy Bees artwork. Steve and Alex as shown in the Buzzy Bees artwork. Solo artwork of Alex gathering Honey from a Beehive Solo artwork of Alex gathering Honey from a Beehive Same as previous, but cropped to Alex and some Soul Fire. Same as previous, but cropped to Alex and some Soul Fire. Steve and Alex as shown in The Wild Update artwork. (Sunny and Noor are also in the image, but unimplemented in the game at the time.) Steve and Alex as shown in The Wild Update artwork. (Sunny and Noor are also in the image, but unimplemented in the game at the time.) Steve as shown in the Adventure Update logo. Steve as shown in the Adventure Update logo. Steve in promotional artwork for Minecraft Realms. Steve in promotional artwork for Minecraft Realms. Steve and Alex as shown in the Combat Update artwork. Steve and Alex as shown in the Combat Update artwork. Steve and Alex as shown in the Exploration Update artwork. Steve and Alex as shown in the Exploration Update artwork. Steve, and Alex as shown in the Update Aquatic artwork. Steve, and Alex as shown in the Update Aquatic artwork. Alex as shown in the Village and Pillage artwork. Alex as shown in the Village and Pillage artwork. Same as previous, but cropped only to Alex. Same as previous, but cropped only to Alex. Alex as shown in the Nether Update artwork. Alex as shown in the Nether Update artwork. Steve and Alex as shown in the Caves & Cliffs (Part II) artwork. Steve and Alex as shown in the Caves & Cliffs (Part II) artwork. Alex looking through a Spyglass. Alex looking through a Spyglass. View more In other media Steve, as they appear in Minecraft Dungeons. Steve, as they appear in Minecraft Dungeons. Steve from Super Smash Bros. Ultimate. Steve from Super Smash Bros. Ultimate. Tennis Steve from Super Smash Bros. Ultimate. Tennis Steve from Super Smash Bros. Ultimate. Scottish Steve from Super Smash Bros. Ultimate. Scottish Steve from Super Smash Bros. Ultimate. Artwork used for the Steve fighter spirit from Super Smash Bros. Ultimate. Artwork used for the Steve fighter spirit from Super Smash Bros. Ultimate. Artwork of Steve from the Super Smash Bros. Ultimate "Everyone is Here" mural. Artwork of Steve from the Super Smash Bros. Ultimate "Everyone is Here" mural. Steve micromob from LEGO Minecraft. Steve micromob from LEGO Minecraft. LEGO Minecraft Alex minifigure. LEGO Minecraft Alex minifigure. Alex LEGO BrickHeadz figure. Alex LEGO BrickHeadz figure. Steve and creeper LEGO BrickHeadz figures. Steve and creeper LEGO BrickHeadz figures. Alex, as they appear in Minecraft Dungeons. Alex, as they appear in Minecraft Dungeons. Alex from Super Smash Bros. Ultimate. Alex from Super Smash Bros. Ultimate. Tennis Alex from Super Smash Bros. Ultimate. Tennis Alex from Super Smash Bros. Ultimate. Swedish Alex from Super Smash Bros. Ultimate. Swedish Alex from Super Smash Bros. Ultimate. Artwork used for the Alex fighter spirit from Super Smash Bros. Ultimate. Artwork used for the Alex fighter spirit from Super Smash Bros. Ultimate. "Mr. Minecraft" from Super Meat Boy. "Mr. Minecraft" from Super Meat Boy. LEGO Minecraft Steve minifigure. LEGO Minecraft Steve minifigure. LEGO Minecraft Steve BigFig with parrot. LEGO Minecraft Steve BigFig with parrot. LEGO Minecraft Alex BigFig with chicken. LEGO Minecraft Alex BigFig with chicken. Official vinyl minifigure of Steve wearing diamond armor made by JINX. Official vinyl minifigure of Steve wearing diamond armor made by JINX. View more See also Character Mobs Mob (entity) Mob of Me Skin Cape Minecraft Dungeons:Cape References Vertical attack reach forms a cylinder, not a sphere. https://bugs-legacy.mojang.com/browse/MC-278261 http://www.pcgamer.com/first-details-on-minecrafts-xp-system-notch-when-you-die-you-lose-all-levels-you-lose-all-xp/ https://namemc.com/name/NY https://namemc.com/search?q=y-93 https://support.xbox.com/help/account-profile/profile/change-xbox-live-gamertag Can be seen in "Zombie Town" by Notch, which features the mob. MC-125240 "@SuperMeatBoy http://twitpic.com/33e0n7 - Steve?" – @notch (Markus Persson) on X, November 3, 2010 "@DrMeatBoy I honestly have no idea. And I tend to always put a question mark after his name (Steve?), you know. :D" – @notch (Markus Persson) on X, November 22, 2010 https://web.archive.org/web/20120728170757/http://notch.tumblr.com/post/28188312756/gender-in-minecraft "That's my understanding as well. Oh and steve's face was inspired by the quake character skin. I'm not sure why that's so funny to me." – @notch (Markus Persson) on X, May 28, 2022 "Making Mobs: Ten Things You Probably Didn't Know About Minecraft" – Minecraft https://www.instagram.com/p/BxBD-T2AtoX/ https://www.instagram.com/p/BzQYlarn0Do/ https://youtu.be/_Sp5o1JJdDk MC-42 — resolved as "Works As Intended". https://twitter.com/Dinnerbone/status/1099982036339748865 https://twitter.com/Dinnerbone/status/1100001119407878150 https://web.archive.org/web/20220821175156/https://twitter.com/JasperBoerstra/status/1561129697857110018 Entities [show] [edit]
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Steve (Minecraft) Steve.png Background information Feature films Minecraft Movie Video games Minecraft Character information Gender Male ♂ Pronouns He/Him Species Human Age More than 30 years Occupation None Goal Defeat the Ender Dragon Home EUA(In the past) Overworld Relatives Unknown Pets Wolf Depending on what the player chooses Allies Alex (Minecraft) Enemies The Hostile Mobs Likes To Venture Out Mine Build Fight Dislikes Hostile Mobs Weapons Any item More Steve is the main protagonist to the popular sandbox game, Minecraft. Despite being one of the most iconic characters in video game culture, very little is known about him. He is one of two default playable characters; the other being Alex. According to theory, Steve is one of the last humans alive after a deadly virus rushed in, killing most, and turning the rest into bloodthirsty monsters, such as skeletons, zombies, husks, etc. It's up to him to save earth.
Being one of two playable characters, Steve is the more notable out of the two. He has been featured in an unofficial animated YouTube series, An Eggs Guide to Minecraft as one of the main characters; the other being Jason.[1] He has also made a cameo in Borderlands 2.[2] The way steve is dressed represents the sky, water, and stone under water, based on the event horizon of the sea.
In popular culture Steve has become a video gaming sensation since the birth of Minecraft.[citation needed] He has been featured on numerous occasions, particularly in the Minecraft universe. He has been featured in various Minecraft-based YouTube animation series, one of them is An Egg's Guide to Minecraft by Element Animation.[1] The YouTube series marked the popular rise of Element Animation, introducing Jason the Egg into the realm of Minecraft. Another series, Annoying Villagers by MrFudgeMonkeyz, featured him as the main heroic protagonist with complex personality and backstory.
Other popular video game franchises have also included Steve in the game. He can be seen in Borderlands 2.[2] In Hybrid, Steve's head is unlockable to those who managed to reach level 20 as the Paladin.[3][4]
In Retro City Rampage, Steve plays as an unlockable character. Unlocking him will also unlock "Big Head" mode.[citation needed]
In Super Smash Bros. Ultimate, Steve and his female counterpart Alex appear as playable characters as a part of the DLC Pack 2.
Element Animation. An Egg's Guide To Minecraft. Episode 1. April 18, 2012. Rosenberg, Adam (September 17, 2012). "How To Find The Minecraft Easter Egg In Borderlands 2". G4TV. Mitchell, Christine (July 19, 2012) "Get a head in Hybrid with new Minecraft skins". XBLA Fans. Groen, Andrew (July 17, 2012) "Minecraft helmets to appear in 5th Cell's Summer of Arcade title, Hybrid". GamesRadar.
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