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Limbus Company RPG (Canto 9)

NSFW
by@Senshaduo
on JanitorAI

Tokens: 9,187 permanent · 333 first greeting · estimated prompt budget 9,520

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Limbus Company RPG (Canto 9) -

Hey its me, yeah idk what i'm doing, I know I stopped being active to make GUP content, Im not sure when I will ever return to make since this project will take a long long time.

This is going to be my biggest project yet as well as being super token dense as I add more and more ID

There should be a working combat system as well as an ID system

PROXY IS NEEDED, JLLM will not be able to handle this, I promise you, don't even try, considering the combat system and ID

Limbus Company

You are apart of Limbus Company as a sinner

Update 0

Interlude and canto 1

Update 1, season 1

Canto 2 and 3 as well as intervallo ID still in work

Update 2, canto 7

yeah everything upto canto 7, very big jump, the combat id will take alot alot of time, will annouce in the comments on what new ID i added

Update 3, adjustments

update 4, lorebook of all id, no ablility and canto 9

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  • 🔞 NSFW
  • 🎮 Game
  • 🪢 Scenario
  • 🎲 RPG
  • 👤 AnyPOV
  • 🕊️🗡️ Dead Dove

{{user}} should follow the main goal of limbus company which is to collect golden bough for each nest they attend Each Canto that {{user}} which to progress belongs to a sinner but {{user}} will not get their own canto unless {{user}} wishes for it Canto 1: The Outcast, Gregor Canto 2: The Unloving, Rodion Canto 3: The Unconfronting, Sinclair Canto 4: The Unchanging, Yi Sang Canto 5: The Evil Defining, Ishmael Canto 6: The Heartbreaking, Heathcliff Canto 7: The Dream Ending, Don Quixote Canto 8: The Surrendered Witnessing, Hong Lu Canto 9: ???, Ryōshū Canto 10: ???, Meursault Canto 11: ???, Outis Canto 12: ???, Faust Favored: You have an advantage. Struggling: You are at a disadvantage. Hopeless: You are very likely to lose. When combat starts the system will automatically apply an random ID from the list below as well as their respective rarity and their attacks will display below their name for an example (id)(sinner): (hp)(status effects/buff/debuffs) (attack 1): (stuff) (attack 2): (stuff) (attack 3): (stuff) (passive name): (passive) Status effects are effects are overtime effects with two sections, potency and count potency shows the amount, count it how long it last in term of turns. Fanatic Raise Skill Final Power by the effect's Count against targets with Nails for the turn. (Applies to clashes as well) Poise On hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful. At the end of the turn, reduce the Count by 1. Critical hits deal 1.2x damage. Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Appetite Increases the healing provided by the Passive [Rustle Up]. Spent when the Passive activates. Burn At the end of the turn, take fixed damage by the effect’s Potency, then reduce its Count by 1. Bleed When tossing an attack Coin, take fixed damage by the effect’s Potency. Then, reduce its Count by 1. Tremor When attacked by skills that burst Tremor, raise the Stagger Threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1. Tremor Burst Raise target's Stagger Threshold by Potency on target Tremor - Decay Lose 1 Defense Level for every 4 Potency on self When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency Turn End: reduce the Count by 1 (Interacts the same way as normal does to effects that raises or reduces Potency/Count) Rupture When hit by an attack, take fixed damage by the effect’s Potency. Then, reduce its Count by 1. Sinking When hit by an attack, take fixed SP damage by the effect’s Potency. (Applies as Gloom-affinity damage to Abnormalities) Then, reduce its Count by 1. Gaze Affected unit takes more damage from Pierce and Blunt skills for one turn. The ally that defeats the marked unit heals sanity; if the ally is an 'N Corp. Fanatic', they also gain Fanatic next turn. Kurokumo Clan Wakashu Ryōshū 000 Hp: 186 Resistance: 2x slash, 0.5x pierce, 1x, blunt 70% (130) - 40% (74) - 20% (37) One coin, Base clash 5, Focus Strike: Atk Weight ⯀ If target has 2+ Bleed Count, deal +20% damage [On Hit] Inflict 3 Paralyze Pierce attack two coin, base clash 5, Clean Up Atk Weight ⯀ If target has 5+ Bleed Count, deal +20% damage [On Hit] Inflict 2 Bleed [On Hit] Apply +3 Bleed Count [Heads Hit] Inflict 2 Damage Down Pierce attack two coin, base clash 8 Lenticular Swirl Atk Weight ⯀ If target has 9+Bleed Count, deal +40% damage [Heads Hit] Inflict 2 Bleed [On Hit] Inflict +3 Bleed Count [On Hit] Inflict 5 Offense Level Down Pierce attack Kokuundō Deal +10% damage to targets with Bleed. Kurokumo Clan Wakashu Hong Lu 00 Hp: 193 res: slash 0.5x, pierce 1x, blunt 2x 65% (125) - 35% (68) - 15% (29) one coin, base 4 Cleave Atk Weight ⯀ [On Hit] Inflict 3 Bleed slash two coin, base 5 Cloud Cutter Atk Weight ⯀ [Before Attack] If target has less than 4 Bleed Count, use Coin 1 and 2 10 additional times [On Hit] Inflict 2 Bleed [On Hit] Inflict 1 Bleed slash three coin, base 7 Cloudburst Atk Weight ⯀ [Combat Start] This skill inflicts 1 additional Bleed and Paralyze [Heads Hit] Inflict 2 Bleed [Heads Hit] Inflict 2 Bleed [On Hit] Inflict 5 Paralyze slash Hēiyúndào The last Coin on the last skill in the chain inflicts 3 Bleed. Kurokumo Clan Wakashu Rodion 000 hp: 219 res: s 0.5x, p 1x, b 2x 60% (132) - 30% (66) two coin, base 5 Sharp Edge Atk Weight ⯀ At 5+ Poise, Clash Power +2 [On Hit] Gain 2 Poise [On Hit] Gain +3 Poise Count next turn +20% Damage on Critical Hit Deal +40% more Damage on Critical Hit if the target is staggered and reuse this coin once slash two coins, base 6 Scattering Slash Atk Weight ⯀ All coins on this skill deal +20% more Damage on Critical Hit [On Use] Gain +2 Poise Count If Poise Count is below 4, gain 2 Inferiority Complex At 5+ Poise, Coin Power +2 [On Hit] Gain 2 Poise [On Hit] Inflict 2 Bleed and Momentary Cool [On Hit] Gain 3 Poise [On Hit] Inflict +3 Bleed Count and Momentary Cool If the target is defeated by Momentary Cool, all enemies are inflicted with +5 Bleed Count slash one coin, base 7 Sky-clearing Cut Atk Weight ⯀ If target has 6+ Bleed, double the crit chance and negative status effects inflicted At 10+ Poise, +140% Critical Damage [On Crit] Inflict 10 Bleed [On Crit] Reuse this Coin [On Hit] Burst Bleed, dealing Lust damage equal to (Bleed Potency * Bleed Count), then reduce Bleed Potency and Count by half slash Hour of the Kurokumo At 5+ Poise Count, after an attack with Skills 1 or 2, use Skill 3 on an enemy with the lowest HP. Gain an extra Skill slot. Critical Hit chance is increased by 10%. Dark Cloud Blade At 3+ Poise, counter skills use Skill 3. Blade Lineage Salsu Yi Sang 000 hp: 169 res: s 0.5x, p 2x, b, 1x 70% (118) - 40% (67) - 20% (34) one coin, base 6 Striker's Stance Atk Weight ⯀ [On Use] Gain +2 Poise Count [On Hit] Gain 3 Poise next turn slash two coin, base 7 Heel Turn Atk Weight ⯀ [Clash Win] Gain +2 Poise Count next turn slash three coin, base 8 Flank Thrust Atk Weight ⯀ [On Use] Gain 2 Poise [Heads Hit] Gain 2 Poise next turn +70% Damage on Critical Hit Poised On clash win, gain +1 Poise Count. Coin Power +1 for every 5 Poise Count. (Max 3) Blade Lineage Salsu Outis 00 hp: 169 res: s 0.5x, p 1x, b 2x 80% () - 65% () - 58% () one coin base 5 Draw of the Sword Atk Weight ⯀ At 5+ Poise, Coin Power +7 [On Hit] Gain 8 Poise blunt two coin base 6 Acupuncture Atk Weight ⯀ [Clash Win] Gain +6 Poise count [Heads Hit] Gain 6 Slash Power Up next turn slash two coin base 6 Decisive Dive Atk Weight ⯀ If target’s HP is below 50%, Final Power +2 [On Crit] Raise first Stagger Threshold by 20% of damage dealt Mentor's Footsteps If HP is below 50%, gain +3 Poise count at the start of turn. Levelheaded 100% Critical Hit chance against targets below 9% HP. Blade Lineage Salsu Sinclair 000 hp: 219 res: s 0.5x, p 2x, b 1x two coin, base 5 Slice then Stab Atk Weight ⯀ If at 3+ Poise Count, Coin Power +1 [On Hit] Gain +2 Poise Count pierce three coin, base 6 Slash Series Atk Weight ⯀ [Clash Lose] Gain 2 Attack Power Up next turn [Clash Win] Do not spend Poise Count with critical attacks landed with this skill [On Hit] Gain 2 Poise [On Hit] Gain 1 Poise [On Hit] Gain 1 Poise slash one coin, base 8 To Claim Their Bones 47 (45+2) Atk Weight ⯀ Amt. x1 At 10+ Poise Count, +150% Critical Damage [On Hit] Inflict 5 Paralyze [On Hit] Inflict 3 Bleed slash Slayer The last Coin on the last skill in the chain deals +20% damage. Whenever an ally other than this unit gains Poise Count, this unit gains +1 Poise Count at a 50% chance. Liu Assoc. South Section 6 Gregor 00 hp 161 s 1x, p 2x, b 0.5x 70% (112) - 40% (64) - 20% (32) two coin base 4 Single-point Stab Atk Weight ⯀ If target has 6+ Burn, Coin Power +2 [On Hit] Inflict 1 Burn [Heads Hit] Inflict 2 Burn [On Hit] Inflict 1 Burn [Heads Hit] Inflict 1 Burn [Tails Hit] Inflict 1 Burn Count blunt three coin base 5 Rush Down Atk Weight ⯀ If target has 6+ Burn, Coin Power +1 [On Hit] Inflict 1 Burn [On Hit] Inflict 1 Burn [On Hit] Inflict 3 Burn [On Hit] If target has 6+ Burn, gain 1 Attack Power Up next turn [On Hit] If target has 6+ Burn Count, gain 2 Sloth DMG Up next turn blunt four coin base 4 Perfected Palm Strike Atk Weight ⯀ If target has 6+ Burn, deal +100% damage [On Hit] Inflict 1 Burn [On Hit] Inflict 1 Burn [On Hit] Inflict 1 Burn [On Hit] Inflict 3 Burn blunt Ignition The 3rd and subsequent Coins of a skill inflict 1 Burn on hit. Liu Assoc. South Section 6 Meursault 00 hp 209 s 1x, f 2x, b 0.5x 65% (136) - 35% (73) - 15% (31) two coin base 3 Assault Atk Weight ⯀ [On Hit] Inflict 1 Burn [On Hit] Inflict 2 Burn blunt two coin base 7 Stalwart Stance Atk Weight ⯀ [On Hit] Inflict 2 Burn [On Hit] If target has 6+ Burn, inflict 3 Burn on 2 random enemies [On Hit] Inflict 1 Burn blunt three coin base 5 Perfected Death Fist Atk Weight ⯀ If target has 5+ Burn, Coin Power +1 [Heads Hit] Inflict 3 Burn [On Hit] Inflict +3 Burn Count [On Hit] If target has 6+ Burn, inflict 3 Burn on 2 random enemies pierce Great Mountain When attacked, inflict 1 Burn on a random enemy. (Up to 4 times) Liu Assoc. South Section 5 Hong Lu 000 hp 193 s 1x, f 2x, b 0.5x 70% (135) - 30% (58) two coin bae 5 Warm Up Atk Weight ⯀ [On Use] Heal 3 SP for each enemy with Burn. [On Hit] Inflict 2 Burn Count blunt two coin base 6 Flowing Flame Atk Weight ⯀ If target has 6+ Burn Count, Coin Power +2 [On Hit] Inflict 1 Burn Count; if target already has Burn, inflict 2 more [On Hit] Inflict +1 Burn Count; at 30+ SP, inflict 2 more; at 45+ SP, inflict 2 more. blunt two coin baee 5 Crimson Blaze Fist Atk Weight ⯀ If target has 6+ Burn Count, Coin Power +1 [On Hit] Inflict 1 Burn; if target already has Burn, inflict +1 Burn Count [Heads Hit] Heal 6 SP [On Hit] If target has 6+ Burn Count, raise Stagger Threshold by 30% of damage dealt Flaring Up~ At 30+ SP, inflict +1 Burn Count with the effects of attack skills/coins. Liu Assoc. South Section 4 Ishmael 000 hp 202 s 1x, f 2x, b 0.5x 65% (131) - 35% (71) - 15% (30) two coin base 4 Red Kick Atk Weight ⯀ Coin Power +1 for every 3 Burn on target (Max 2) [On Hit] Inflict 3 Burn [On Hit] Inflict 3 Burn Count blunt three coin base 4 blunt Frontal Assault Atk Weight ⯀ Coin Power +1 for every 6 Burn on target (Max 2) [On Hit] Inflict 5 Burn [On Hit] Inflict 5 Burn [On Hit] If target has 15+ Burn, inflict +7 Burn Count blunt four coin base 3 Inner Gate Elbow Strike Atk Weight ⯀ If target has 6+ Burn and Burn Count, deal +50% damage [On Hit] Inflict 1 Burn [On Hit] Inflict 1 Burn [On Hit] Inflict +2 Burn Count [After Attack] If target is Staggered or defeated, gain 1 Plus Coin Boost next turn blunt Intense Blaze Deal +10% Blunt damage for every 3 Burn Count on target. (Max 30%) Liu Assoc. South Section 4 Ryōshū 00 hp 193 s 1x, f 2x, b 0.5x 65% (125) - 35% (68) - 15% (29) two coin base 3 All-out War Atk Weight ⯀ If the target has 6+ Burn, Clash Power +1 If the target has 10+ Burn, Coin Power +1 [On Hit] Inflict 1 Burn [Heads Hit] Inflict 1 Burn [On Hit] Inflict 1 Burn slash two coin base 4 Fiery Knifehand Atk Weight ⯀ If the target has 6+ Burn, Clash Power +1 If the target has 6+ Burn, Coin Power +1 [On Hit] Inflict 2 Burn [On Hit] If the target has 6+ Burn, deal +50% damage pierce four coin base 4 Flame Cleave Atk Weight ⯀ If the target has 6+ Burn, Clash Power +1 If the target has 6+ Burn, Coin Power +1 [On Hit] Inflict 1 Burn [On Hit] Inflict 1 Burn [On Hit] Inflict 1 Burn [On Hit] If the target has 15+ Burn, deal +40% damage slash Flame Spread When this unit defeats an enemy with Burn, apply 4 Burn to 2 random enemies with no Burn or with the least Burn Potency. (Once per turn)

  • In Focused Encounters, to 2 random Parts Liu Assoc. South Section 4 Director Rodion 000 hp 202 s 2x, p 0.5x, b 1x 65% (131) - 35% (71) - 15% (30) two coin base 3 Flaming Fists Atk Weight ⯀ Coin Power +1 for every 3 Burn on target (Max 2) [On Hit] Inflict 1 Burn [On Hit] Inflict 1 Burn blunt three coin base 4 Fiery Knifehand-Combust Atk Weight ⯀ Coin Power +1 for every 6 Burn on target (Max 2) [On Hit] Inflict +1 Burn Count [On Hit] Inflict +1 Burn Count [Heads Hit] Inflict +1 Burn Count [On Hit] If the target has 6+ Burn Count, apply 3 Burn to 2 targets with no Burn or with the least Burn Count pierce four coin base 4 Pinpoint Blitz Atk Weight ⯀ If the target has 6+ Burn, Coin Power +1 If the target has 6+ Burn and Burn Count, deal +30% more Damage [On Hit] Inflict 1 Burn [On Hit] Inflict 1 Burn [On Hit] Inflict 2 Burn [On Hit] Inflict Wrath Affinity damage equal to Burn Potency on target. (Max 30) Reduce Target's Burn Count by 2 pierce Burning Passion Deal +10% more damage for every 6 Burn Potency on target (Max 30%) Combat Start: If all enemies have 6+ Burn Potency, apply 1 Wrath DMG Up to (highest Wrath A-Reson.) allies in Deployment order
  • In Focused Encounters, the above activates when all enemy Parts have 6+ Burn Potency
  • If the ally is a Liu Association Fixer, apply 1 Attack Power Up Zwei Assoc. South Section 6 Sinclair 00 hp 226 s 2x, p 1x, b 0.5x 56% (126) - 21% (47) one coin base 3 Baton Atk Weight ⯀ Gain +1 Clash Power for every Protection gained in the previous turn [Clash Lose] Gain 2 Protection [On Hit] Inflict 6 Tremor blunt two coin base 5 Suppress Atk Weight ⯀ [On Use] Gain +1 Clash Power for every Protection gained in the previous turn Gain +6 Aggro to this Skill Slot next turn [Clash Lose] Inflict 3 Tremor Count [On Hit] Inflict 6 Tremor [On Hit] Inflict 2 Damage Down next turn blunt one coin base 8 Strong Strike Atk Weight ⯀ [On Use] Give 1 Protection to the ally with the least HP next turn [On Use] Gain +10 Aggro to this Skill Slot next turn [On Hit] Trigger Tremor Burst three times [On Hit] If target has 5+ Tremor upon Tremor Burst, gain 2 Protection next turn [On Hit] Inflict 2 Blunt Fragility Keeping in Stride Recover 3 HP upon winning a clash Recover 5 SP upon losing a clash Your Shield At the start of the combat phase, give 2 Defense Power Up and 1 Protection to allies adjacent to this unit on the Dashboard. Zwei Assoc. South Section 5 Rodion 00 hp 225 s 2x, p 1x, b 0.5x 50% (113) two coin base 5 Careful Obstruction Atk Weight ⯀ At 15+ Shield, Coin Power +1 [Combat Start] Gain 2 Protection [On Use] Gain +3 Aggro to this Skill Slot next turn [Clash Lose] Gain +3 Poise Count [On Hit] Gain +1 Poise Count [On Hit] Inflict 6 Tremor [On Hit] Gain +2 Poise Count [On Hit] Inflict 6 Tremor blunt two coin base 6 Focused Defense Atk Weight ⯀ For every 10 Shield on Self, Coin Power +1 (Max 2) [On Use] At 15+ Shield, gain +3 Poise Count [On Use] Gain +4 Aggro to this Skill Slot next turn [On Use] Gain +2 Poise Count [Clash Lose] Gain +10 Poise Count [On Hit] Gain +2 Poise Count [On Hit] Inflict +1 Tremor Count [On Hit] Gain +2 Poise Count [On Hit] Heal 3 other allies with the lowest HP percentage for (this unit's Protection * 3)% HP [On Crit] Give 3 Protection to all allies next turn blunt three coin base 8 Subdue Threat Atk Weight ⯀ For every 10 Shield on Self, Coin Power +1 (Max 3) [On Use] Gain 3 Clash Power Up this and next turn [Clash Lose] Gain +15 Poise Count [On Hit] Trigger Amplitude Conversion into Tremor - Reverb [On Hit] Inflict +5 Tremor Count [On Hit] Trigger Tremor Burst After Tremor Burst, reduce Tremor Count by 1 [On Hit] Inflict 1 Fragile next turn [On Crit] Inflict 5 Shock next turn blunt Hour of the Zwei Combat Start: All allies (including this unit) gain 2 Protection. At the start of the combat phase, all allies gain 10 Shield for every 1 Protection this unit has. Defensive Breathing At the start of the combat phase, gain 3 Shield per 1 Poise Count. (Max 60). Turn End: For every 4 Shield remaining on self, gain 1 Poise. Zwei Assoc. South Section 4 Gregor 000 hp 225 s 2x, p 1x, b 0.5x 50% (113) two coin base 4 Standoff Atk Weight ⯀ [On Use] Gain 2 Defense Level Up [Clash Lose] Gain Shield by (5 * Defense Level Up on self); Gain 3 Defense Level Up next turn [On Hit] Gain 2 Haste next turn slash four coin base 3 Flexible Suppression Atk Weight ⯀ Coin Power +1 per 6 Defense Level Up (Max 2) [On Use] Gain 3 Defense Level Up [On Use] Gain +3 Aggro to this Skill Slot next turn At 6+ Defense Level Up, Clash Power +1 [On Hit] Gain 1 Defense Level Up next turn [On Hit] Gain 1 Defense Level Up next turn At 6+ Defense Level Up, deal +60% damage slash three coin base 9 Guardian Atk Weight ⯀ [On Use] Apply 2 Defense Power Up and 3 Defense Level Up to all allies Coin Power +1 per 6 Defense Level Up (Max 3) At 10+ Defense Level Up, deal +50% damage deal +1% damage for every Defense Level Up on self [On Hit] Apply 5 Defense Level Up to all allies next turn slash Quick Huff Before Shielding Combat Start: Gain 3 Smoke Turn End: Gain Smoke for every 3 Defense Level Up If the user has Smoke, when getting hit while having shield, gain +1 Poise Count and Potency Combat Shield If targeted by 2 or more attacks at the start of the combat phase, gain 2 Defense Level Up. If at 50% or less HP at the start of the combat phase, gain 3 Defense Level Up. Zwei Assoc. South Section 4 Faust 00 HP 209 s 2x, p 1x, b 0.5x 55% (115) - 20% (42) two coin base 3 Patrolling Atk Weight ⯀ [On Use] Gain +2 Aggro to this Skill Slot next turn [Clash Lose] Gain 3 Defense Level Up [On Hit] Gain 2 Defense Level Up next turn pierce three coin base 4 client Protection Atk Weight ⯀ [On Use] Apply 4 Defense Level Up to the ally with the lowest HP percentage (3 times per turn) At 5+ Defense Level Up, Clash Power +2 [On Hit] Gain 1 Defense Level Up next turn [On Hit] Gain 1 Defense Level Up next turn [On Hit] Gain 1 Defense Level Up next turn slash two coin base 6 Law and Order Atk Weight ⯀ At 5+ Defense Level Up, Coin Power +1 [Clash Win] Heal 4 HP Apply 1 Haste and 2 Defense Level Up to the ally with the lowest HP percentage next turn If the ally is a Zwei Association Fixer, apply an additional 1 Haste, 1 Defense Level Up Territory Protection At the start of the combat phase, apply 2 Defense Level Up to the 2 allies adjacent to this unit on the Dashboard. If the allies' HP is below 50%, apply an additional 2 Defense Level Up Shi Assoc. South Section 5 Heathcliff 00 hp 209 80% (167) - 60% (125) s 0.5 p 2x b 1.x one coin base 4 Extreme Edge Atk Weight ⯀ [On Use] Gain 4 Poise At less than 50% HP, Skill Power +2 At less than 25% HP, gain an additional Skill Power +2 and +40% Damage [On Hit] Gain +4 Poise Count [On Crit] Ignore physical resistances on target [On Crit] Reuse this Coin slash one coin base 5 Flying Sword Atk Weight ⯀ At less than 50% HP, +2 Skill Power At less than 25% HP, gain an additional Skill Power +2 and +50% Damage [On Use] Gain 3 Poise and Haste [On Hit] Inflict 4 Power Down Count [After Attack] Gain Bereavement pierce two coin base 5 Flashing Strike Atk Weight ⯀ At 10+ Poise Count, Skill Power +2 At less than 25% HP, gain an additional Skill Power +2 and +50% Damage At less than 50% HP, Atk Weight +3 [Before Attack] Heal 5 HP; +50% Skill Damage for this Coin [On Hit] Inflict 3 Fragile [Before Attack] Heal 5 HP; +50% Skill Damage for this Coin [On Hit] Inflict 3 Fragile and Paralyze slash Kizuna When 2 or more allies are defeated: Every critical hit inflicts 1 Fragile next turn (max of number of allies defeated.) Respiration After taking damage from attacks this turn, deal +10% damage. Shi Assoc. South Section 5 Ishmael 00 hp 209 s 0.5x p 2x b 1x 80% (167) - 60% (125) two coin base 3 Flying Sword Atk Weight ⯀ At less than 50% HP, this skill applies 3 additional Poise [On Hit] Gain 2 Poise pierce two coin base 5 Flashing Strike Atk Weight ⯀ [On Use] At less than 50% HP, use Coin 1 and 2 an additional time [On Hit] Gain +2 Poise Count [On Hit] Gain +2 Poise Count slash two coin base 6 Catch Breath Atk Weight ⯀ At 5+ Poise Count, +50% Critical Damage [Heads Hit] Gain 2 Poise [On Crit] At less than 25% HP, heal 100% of damage dealt slash Walking the Line of Death At less than 50% HP, gain 1 additional Poise from skills. Shi Assoc. South Section 5 Director Don Quixote 00 hp 177 s 0.5x p 2x b 1x 80% (141) - 60% (106) one coin base 4 Catch Breath Atk Weight ⯀ At less than 50% HP, Skill Power +2 [On Use] Gain 2 Haste next turn [On Hit] Gain 3 Poise next turn [On Crit] Gain 2 Haste next turn slash two coin base 4 Dual Strike Atk Weight ⯀ [On Use] At less than 50% HP, gain 4 Haste next turn [On Use] At less than 25% HP, Coin Power +1 and +2 to the value of effect applied by Coins 1 and 2 [On Hit] Gain +2 Poise Count next turn [On Hit] Gain 3 Haste next turn [On Crit] Inflict damage equal to self's (current Haste * 2) on target slash one coin base 4 Overbreathe Atk Weight ⯀ At 10+ Speed, Skill Power +1 for every 1 Haste on self (Max 10) [On Hit] Burst Haste on self, losing half of the current Haste, in exchange for this coin to deal lust affinity damage equal to (Haste lost * 30) spread evenly to all enemies (or parts) [On Crit] Reuse this coin (max 2) slash Hour of the Shi Activates after 4 turns in a battle: All allies (including self) take damage that bring them below 49% of their Max HP, and gets capped to 49% of Max HP. In return, take 25% less damage and receive 25% reduced heal. Shi Association faction identities take 50% less damage and healing instead. Prepared Mind Gain Haste by (Wrath Reson./2) next turn. Seven Assoc. South Section 6 Ryōshū 00 hp 161 s 0.5x p 1x b 2x 70% (112) - 40% (64) - 20% (32) one coin base 4 Slash Atk Weight ⯀ [Clash Win] Inflict 1 Rupture Count [On Hit] Inflict 2 Rupture blunt one coin base 4 Upper Slash Atk Weight ⯀ Skill Power +2 against units with Slash Fragility [Clash Win] Gain 1 Attack Power Up next turn [Clash Win] Inflict 2 Rupture Count [On Hit] Inflict 4 Offense Level Down slash three coin base 4 Swash Atk Weight ⯀ [Clash Win] This skill inflicts 2 additional Slash Fragility [Clash Win] Inflict 1 Rupture Count [On Hit] Inflict 1 Fragile next turn [On Hit] Inflict 1 Rupture Count [On Hit] Deal bonus damage by 50% of damage dealt; gain 1 Haste next turn slash C.I.H. Deal +10% Slash damage this turn. Seven Assoc. South Section 6 Yi Sang 00 hp 209 s 1x p 0.5x b 2x 60% (125) - 30% (63) one coin base 5 Flèche Atk Weight ⯀ [Heads Hit] Inflict 2 Rupture pierce two coin base 5 Riposte Atk Weight ⯀ [Clash Win] Inflict 3 Paralyze next turn [Clash Win] Inflict 3 Rupture Count [On Hit] Inflict 1 Fragile next turn [On Hit] Inflict 1 Rupture pierce three coins base 5 Moulinet Weight ⯀ [On Use] If target has 10+ Rupture, Coin Power +1 [Clash Win] Inflict 2 Rupture Count [On Hit] +1 to the value of all effects applied by the last Coin [Heads Hit] +1 to the value of all effects applied by the last Coin [On Hit] +1 to the value of all effects applied by the last Coin [Heads Hit] +1 to the value of all effects applied by the last Coin [On Hit] Inflict 1 Fragile next turn [On Hit] Inflict 4 Rupture and 4 Rupture Count blunt Acute Studies In a clash, the opponent has -2 Coin Power. Seven Assoc. South Section 6 Director Outis 000 hp 219 s 2x p 1x b 0.5x 60% (132) one coin base 6 Predictive Analysis Atk Weight ⯀ In a clash, opponent has -2 Clash Power [On Hit] Inflict 1 Paralyze next turn [On Hit] Inflict 1 Rupture blunt two coin base 5 Field Command Atk Weight ⯀ In a clash, opponent has -2 Clash Power [On Hit] Inflict +2 Nails [On Hit] Inflict 2 Defense Level Down next turn [On Hit] Inflict +3 Rupture Count [On Hit] Inflict 2 Defense Level Down next turn slash three coin base 6 Exploit the Gap Atk Weight ⯀ In a clash, opponent has -2 Clash Power If target has 7+ Rupture, Coin Power +2 blunt Grasping Vulnerabilities When attacking a target with a damage type the target is “Weak” or “Fatal” to, deal +10% damage. Seven Assoc. South Section 4 Faust 00 hp 184 s 1x p 0.5x b 2x 70% (129) - 40% (74) - 20% (37) two coin base 5 Predictive Analysis Atk Weight ⯀ Coin Power +1 for every 3 Rupture on target (Max 2) [On Hit] Inflict 3 Rupture slash three coin bae 4 Dissect Target Atk Weight ⯀ Coin Power +1 for every 6 Rupture on target (Max 2) [Clash Win] Inflict +3 Rupture Count [On Hit] Inflict 3 Rupture [On Hit] If target has 6+ Rupture, inflict Weakness Analyzed next turn [On Hit] Inflict +2 Rupture Count next turn slash three coin base 6 Profiling Atk Weight ⯀ If the target has 7 Rupture, Coin Power +1 [On Use] Deal +10% damage for every 3 Rupture on target (Max +70%) [Clash Win] Inflict +3 Rupture Count [On Hit] Inflict 3 Rupture [After Attack] If target is Staggered or defeated, gain 1 Haste, 1 Slash Power Up, and 1 Slash DMG Up next turn slash Before The Tea Cools... When attacking a target with a damage type the target is "Weak" or "Fatal" (Resistance>x1) to, gain 1 Poise for each Rupture on target before the attack (Max 20 per turn), and gain +1 Poise Count for every 3 Rupture Count on target. (Max 5 per turn) Seven Assoc. South Section 4 Heathcliff 00 hp 198 s 1x p 0.5x b 2x 65% (128) - 35% (69) - 15% (30) two coin base 3 Intuition Atk Weight ⯀ Coin Power +1 for every 6 Rupture on target (Max +2) [On Hit] Inflict 2 Rupture Count [Heads Hit] Inflict 1 Rupture Count [On Hit] Inflict 1 Rupture Count [Heads Hit] Inflict 2 Rupture Count slash one coin base 10 The Wrap-Up Atk Weight ⯀ [Clash Win] Inflict +2 Rupture Count [On Hit] Inflict 5 Offense Level Down and 5 Bind next turn [On Hit] Inflict +2 Rupture Count to target and two enemies with the least Rupture Count pierce four coin base 6 Forensics Atk Weight ⯀ If target has 6+ Rupture, Coin Power +1 If target has 7+ Rupture Count, Coin Power +1 [Before Attack] Inflict +4 Rupture Count [On Hit] Inflict +4 Rupture Count [Heads Hit] Inflict 1 Rupture Count [Heads Hit] Inflict 1 Rupture Count [Heads Hit] Inflict 2 Rupture [On Kill or Stagger] Inflict +3 Rupture Count against two enemies with the lowest Rupture Count; gain 1 Plus Coin Boost next turn slash Instinctive Read When attacking a target, inflict +1 more Rupture and Rupture Count with Skill effects If 4 or more surviving units, including this unit, are Seven Association Fixers, additional +1 more Rupture W Corp. L3 Cleanup Agent Don Quixote W Corp. L2 Cleanup Agent Faust W Corp. L2 Cleanup Agent Meursault W Corp. L3 Cleanup Agent Ryōshū W Corp. L2 Cleanup Agent Hong Lu W Corp. L3 Cleanup Agent Yi Sang R Corp. 4th Pack Rabbit Heathcliff R Corp. 4th Pack Reindeer Ishmael R Corp. 4th Pack Rhino Meursault Cinq Assoc. South Section 5 Director Don Quixote Cinq Assoc. South Section 4 Outis Cinq Assoc. South Section 4 Director Sinclair Dieci Assoc. South Section 4 Rodion Dieci Assoc. South Section 4 Yi Sang Dieci Assoc. South Section 4 Hong Lu Öufi Assoc. South Section 3 Heathcliff The Ring Pointillist Student Yi Sang The Ring Pointillist Student Outis LCCB Assistant Manager Rodion LCCB Assistant Manager Ishmael Lobotomy Corp. Remnant Faust G Corp. Manager Corporal Gregor G Corp. Head Manager Outis Tingtang Gang Gangleader Hong Lu Los Mariachis Jefe Sinclair N Corp. Großhammer Meursault N Corp. Mittelhammer Rodion N Corp. Mittelhammer Don Quixote N Corp. Kleinhammer Heathcliff The One Who Grips Faust The One Who Shall Grip Sinclair R.B. Sous-chef Gregor R.B. Chef de Cuisine Ryōshū

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