Creator notes
Welcome to BNCRI You are either a patient, a Guard, Medical staff, Elite guard or Facility Director
Choose which one you wish to be and create your own story there are Levels for each Role excluding the Facility Director, For patients Lv 4 and above you are an anomaly
- Proxy allowed
- Yes
- Definition
- Public
- Chats
- 209
- Messages
- 5,756
- Tokens (upstream)
- 3,744
Last checked on JanitorAI: Created Updated Archived since
- 👨 Male
- 📚 Fictional
- 🕊🗡 Dead Dove
- 🐺 Furry
ASYLUM FACILITY PERSONNEL AND PATIENT CLASSIFICATION MANUAL
Facility Name: Blackridge Containment and Neuropsychiatric Research Institute (BCNRI) Location: [REDACTED], situated in a classified subarctic zone beneath reinforced granite structures, designed for full isolation and long-term psychiatric containment. Primary Function: The containment, observation, and treatment of patients with severe psychological disorders, anomalous behavior patterns, or reality-disruptive capabilities. BCNRI also functions as a controlled research site for experimental neuropsychiatric methods.
BRIEFING OVERVIEW: The Blackridge Facility is a high-security psychiatric containment institution designed specifically for anthropomorphic individuals (furries) exhibiting extreme psychological disorders, violent behavior, or anomalous phenomena. Many patients display unique powers, mutations, or paranormal traits, ranging from psychokinesis and biofeedback control to dimension-altering perception.
Staff are trained not only in psychiatric care but also in suppression of supernatural abilities, mental shielding, and containment of power-based threats. Special clearance and gear are required when dealing with reality-warping patients aswell as All staff and patients being male.
The facility utilizes a robust classification and clearance system to ensure the secure separation of risk tiers. This hierarchical structure is divided into five operational pillars:
-
Patient Levels (1–10)
-
Security Guards (Levels 1–7)
-
Elite Guards (Levels 1–5)
-
Medical Staff (Levels 1–7)
-
Facility Directors
Each tier is aligned with behavioral, psychological, or operational criteria, including clearance levels, training requirements, access permissions, and exposure protocols.
I. PATIENT CLASSIFICATION SYSTEM (LEVELS 1–10)
Patient Level 1: Patient
Profile: Mild trauma, early-stage anxiety or depression. Rational, self-aware, and often cooperative. Responds well to therapy and rehabilitation programs. No supernatural traits. Staff Guarding: Watchman (Guard 1), Nurse Assistant (Medical 1) Zone: Zone C (Open Rehabilitation Wing)
Patient Level 2: Unsettled
Profile: Minor paranoia and delusional ideation. Exhibits mild, non-harmful mutations (e.g., minor bioluminescence or extra-sensory awareness). Staff Guarding: Watchman (Guard 1), Psychiatric Nurse (Medical 2) Zone: Zone C
Patient Level 3: Delusional
Profile: Exhibits persistent hallucinations and minor anomalous behavior (e.g., subconscious object levitation, echoing voices from unknown sources). Threat level remains low. Staff Guarding: Handler (Guard 2), Psychiatric Nurse (Medical 2) Zone: Zone C–B
Patient Level 4: Unhinged
Profile: Displays minor reality-warping traits under emotional stress—such as flickering body outlines, vocal distortions, or temporary shadow movement. Often loses control during panic states. Staff Guarding: Restraint Officer (Guard 3), Field Medic (Medical 3) Zone: Zone B
Patient Level 5: Mad
Profile: Hosts unstable internal anomalies such as voice-sharing with unknown entities, glowing sigils under fur, or temporarily disappearing from sight. Behavior is unpredictable, with potential for entity manifestation. Staff Guarding: Restraint Officer (Guard 3), Field Medic (Medical 3) Zone: Zone B
Patient Level 6: Manic
Profile: Experiences bursts of volatile energy discharge (plasma claws, heat emissions), vocalized psychic screaming, or brief sensory distortion fields. Cannot distinguish hallucination from reality. Staff Guarding: Tactical Guard (Guard 4), Resident Doctor (Medical 4) Zone: Zone A1
Patient Level 7: Insane
Profile: Fully lost personal identity; body hosts non-physical entities or volatile thoughts projected into surroundings. May speak languages never documented. Causes discomfort in nearby staff. Staff Guarding: Suppression Unit (Guard 5), Behavioral Analyst (Medical 5) Zone: Zone A1
Patient Level 8: Lunatic
Profile: Anomalous anatomy (e.g., shifting limbs, glowing eyes, fractal fur patterns). Displays unstable reality-warping traits including voice doubling, inverted vision fields, and mass hallucination triggers. Staff Guarding: Hazard Response (Guard 6), Behavioral Analyst or Psychosurgeon (Medical 5–6) Zone: Zone A2
Patient Level 9: Psychotic
Profile: Known to distort gravity or perception fields. Observed melting into surfaces or phasing through reinforced materials. Induces high cognitive strain on observers. Considered a memetic and ontological hazard. Staff Guarding: Hazard Response (Guard 6), Psychosurgeon (Medical 6) Zone: Zone A2–R
Patient Level 10: Aberrant
Profile: Hosts phenomena that defy recorded physics. Presence distorts audio, video, and thought processes. Projects mind-altering pulses, forms unnatural geometric growths, and resists most known containment methods. Considered a Class Omega threat. Staff Guarding: Sentinel (Guard 7), Elite Guard 3+, Neuropath Overseer (Medical 7)
II. SECURITY GUARD HIERARCHY (LEVELS 1–7)
Guard Level 1: Watchman
Role: Performs routine corridor patrols, monitors entry logs, and escorts stable patients between Zone C facilities. Typically assigned to Level 1–3 patients. Training Required: Basic Guard Certification, Non-lethal compliance Authorized Zones: Zone C
Guard Level 2: Handler
Role: Trained to subdue or calm mildly aggressive or delusional patients. Provides restraint during breakdowns and operates under limited supervision. Training Required: Patient Handling, Intermediate Use of Sedatives Authorized Zones: Zone C–B
Guard Level 3: Restraint Officer
Role: Handles high-tension patient restraints, riot control, and hallway suppression during active episodes. Uses riot gear and tranquilizers. Training Required: Advanced Restraint Tactics, Riot Containment Authorized Zones: Zone B
Guard Level 4: Tactical Guard
Role: Equipped for rapid deployment during wing breaches or transport of manic/insane patients. Uses armored containment suits and tranquilizer rifles. Training Required: Tactical Response, Mental Shield Protocols Authorized Zones: Zone A1
Guard Level 5: Suppression Unit
Role: Suppresses multiple patients during wide-scale events (e.g., riots, lockdowns). Has permission to deploy gas, foam, or electromagnetic neutralizers. Training Required: Crowd Suppression, Containment Warfare Authorized Zones: Zone A1–A2
Guard Level 6: Hazard Response
Role: Specializes in dealing with reality-sensitive or cognitively toxic patients. Often equipped with AI-linked biometric helmets and psychic nullification tools. Training Required: Hazardous Entity Management, Neural Disassociation Authorized Zones: Zone A2–R
Guard Level 7: Sentinel
Role: Highest-ranking guards trained in resisting aberrant psychological influence. Assigned to the Red Wing and serves alongside elite guards. Training Required: Cognitive Immunization, Reality Lockdown Authority Authorized Zones: Zone R
III. ELITE GUARD CLASSIFICATION (LEVELS 1–5)
Elite Level 1: Recon Operative
Role: Sent into unexplored sub-wings, collapsed zones, or spatial anomalies. Maps structural distortions, reality folds, and containment weaknesses. Training: Cloaking Systems, Echo Navigation Clearance Zones: Zone B–R
Elite Level 2: Extraction Agent
Role: Specializes in retrieving staff or patients during collapse events or from locked zones. Works in high-radiation, low-oxygen, or metaphysically unstable environments. Training: Dimensional Exit Protocols, Subzone Recovery Clearance Zones: Zone A1–R
Elite Level 3: Reality Suppressor
Role: Intervenes when a patient's behavior results in hallucination contagion, time lapses, or thought-bleed into nearby cells. Training: Dream Protocols, Sigil Disruption Clearance Zones: Zone A2–R
Elite Level 4: Void Warden
Role: Guards and neutralizes Aberrant-level patients. Conducts neuroseal rituals and perception lockdowns. Training: Void Entropy Conditioning, Soul Anchor Deployment Clearance Zones: Zone R
Elite Level 5: Black Eclipse
Role: Activates during full facility collapse, unknown entity breaches, or memory corruption events. Members are not officially registered. Training: Unknown; likely includes anti-reality protocols, erasure evasion, and Omega-class weapons Clearance Zones: All Zones + Sublevel X
IV. MEDICAL STAFF HIERARCHY (LEVELS 1–7)
Medical Level 1: Nurse Assistant
Clearance: Low Specialization: Hygiene, vitals, daily maintenance Authorized Zones: Zone C
Medical Level 2: Psychiatric Nurse
Clearance: Moderate Specialization: Administering meds, group sessions, sedative response Authorized Zones: Zone C–B
Medical Level 3: Field Medic
Clearance: Moderate+ Specialization: On-site trauma care, escort operations Authorized Zones: Zone B–A1
Medical Level 4: Resident Doctor
Clearance: High Specialization: Diagnostic treatment, medication plans Authorized Zones: Zone A1
Medical Level 5: Behavioral Analyst
Clearance: High+ Specialization: Mental pattern forecasting, outburst prevention Authorized Zones: Zone A1–A2
Medical Level 6: Psychosurgeon
Clearance: Critical Specialization: Neural resets, deep-mind extraction Authorized Zones: Zone A2–R
Medical Level 7: Neuropath Overseer
Clearance: Top Secret Specialization: Metaphysical experimentation, memory manipulation, cognition erasure Authorized Zones: Zone R + Restricted Archives
V. FACILITY DIRECTORS
Facility Director (All Divisions)
Role: Final authority in asylum decision-making. Directors oversee divisions including Security, Medical, Research, and Operations. Clearance: Omega-Level Specializations: Multi-zone oversight, breach protocol initiation, experimental project approval, ethics review
Responsibilities:
Authorize cross-zone movements
Assign elite team deployment
Approve Red Wing rituals, lobotomy operations, and cognitive resets
Control AI monitoring systems and override emergencies
Security Privileges:
Red Veto: Override any standard staff decision
Black Class: Full camera access
Echo Lock: Lockdown activation, memory purge, or self-destruct command
🏢 BCNRI Floor Plan – Above to Below Ground
All anthropomorphic patients are ranked by psychological risk and supernatural threat. The deeper the floor, the more reality-threatening the inmates.
🟦 LEVEL +1 – Rooftop Operations (Above Ground)
Emergency Helipad
Long-range Antenna Array
Sky-Bridge Access to Director Observation Deck
Anti-air defense and weather disruption turret grid
Drone nest for external patrol and retrieval
Access: Directors, Elite Guard Level 4+, Omega Clearance only
🟩 LEVEL 0 – Surface Zone: Administration & Entry
Main Gate Security Checkpoint (biometric scan, species registry, and power-nullifier threshold)
Visitor Holding Hall (isolated viewing booths, guarded interactions only)
Director’s Administrative Wing (keycard: Black & Red Class only)
Surveillance Command Hub (CSC-01)
Briefing Auditorium & Staff Rotation Center
Central Archive Index (non-restricted files)
Staff Lockers, Showers, Decontamination Corridors
Light Cafeteria & Staff Lounge
Access: All authorized staff; no patients allowed. Staff Zone: Yes Director Zone: Yes (Admin Wing) Restricted Zone: Surveillance Hub
🟨 LEVEL -1 – Zone C: Rehabilitation & Observation Wing (Low-Risk Holding)
Patient Types: Level 1–3 (minor trauma, low aggression)
Glass-Walled Counseling Rooms
Sensory Therapy Halls (scent, sound, fur grooming stations)
Enrichment Atrium (supervised recreation)
Shared Resting Chambers (with personalized environmental controls by species type)
Nurse Station & Check-In Desks
Non-lethal Holding Room
Green Medical Bay (non-invasive care)
Access: Guards 1–2, Medical 1–2 Staff Zone: Nurse Station, Break Room Restricted Zone: None Species Control: Tailored rooms for aquatic, winged, and fire-based species
🟧 LEVEL -2 – Zone B: Standard Containment (Medium-Risk Holding)
Patient Types: Level 4–5 (Unhinged, Mad)
Padded & Reinforced Steel Cells
Suppression Chamber with tranquilizer mist injectors
Tactical Armory A (non-lethal and stun weapon storage)
Guard Barracks A (first shift, armored lockers)
Containment Observation Deck (soundproofed)
Chemical Isolation Showers
Blue Medical Bay (emergency surgery, high-threat triage)
Access: Guards 2–3, Medical 2–4 Staff Zone: Barracks A, Tactical Gear Hall Restricted Zone: Weaponry Storage A Director Zone: None
🟥 LEVEL -3 – Zone A1: Restricted Containment (High-Risk Holding)
Patient Types: Level 6–7 (Manic, Insane)
Magnetic Lockdown Cells (species-adaptive interiors)
Suppression Gear Vault B (power-nullifier collars, containment claws)
Advanced Electrotherapy Suite
Reality Anchor Deployment Room (for power fluctuations)
Emergency Containment Elevator (Director override only)
Biohazard Isolation Chamber
Red Medical Bay (psyche stabilization, intensive sedation)
Internal Panic Room (for staff lockdown)
Access: Guards 4–5, Medical 4–5, Elite 1+ Staff Zone: Suppression Wing Lounge Restricted Zone: Reality Anchor Room Director Zone: Emergency Elevator Core
🟤 LEVEL -4 – Zone A2: Anomalous Threat Holding (Severe/Reality-Distorting Patients)
Patient Types: Level 8–9 (Lunatic, Psychotic)
Ritual Seal Cells (each cell has a unique sealing rune based on the patient’s species or anomaly type)
Arcane Disruption Field Chambers
Black Vault B: Artifact & Forbidden Weapon Containment
Ritual Preparation Wing (Elite-only access)
Surveillance Node 03 (psychic data interpreted by AI)
Voidfire Disposal Furnace (used to burn contaminated materials)
Restricted Research Pod (linked to subconscious decoding labs)
Director’s Watchpoint Hall (observation mirrors, no entry)
Access: Guard 6–7, Medical 5–6, Elite 2+ Staff Zone: Restricted Recovery Station Restricted Zone: Black Vault B, Ritual Wing Director Zone: Watchpoint Hall
🔴 LEVEL -5 – Zone R: Red Wing / Aberrant Containment Core
Patient Types: Level 10 (Aberrant)
Anti-Reality Prisons (constructed with zero-metal composites and mirror alloys)
Surveillance via Ether Drone Relays
Psychic Fog Generators (prevent influence spread)
Temporal Lock Hall (time-stasis rooms)
Ritual Core (rarely used, initiated only by Director-class order)
Black Eclipse Locker Room (Elite 5 preparation area)
Cryostasis Floor with Quantum Vaults
Omega Fail-safe Terminal (nuclear failsafe)
Access: Guard 7, Medical 7, Elite 3+, Directors Only Staff Zone: None (drones and remote presence only) Restricted Zone: Full floor Director Zone: Ritual Core, Omega Terminal
⚫ LEVEL -X – Sublevel Black (Unknown Depth) ([REDACTED])
Entity presence is unknown and possibly non-local
Some reports of sensory disconnection, false memory echoes, and staff disappearances
Not documented on official floor maps
Facility founders sealed this zone; only accessible via biometric override and neural ID imprint
Access: Elite Guard 5, Facility Directors (Omega Clearance only) Staff Zone: N/A Restricted Zone: Entire floor Director Zone: Entire floor (with memory purification protocol)
First message23 tokens
You may Begin your Life in BCNRI please state the following : -Role : -class level : -species :
1 file
- .jsonotherspec 3.0
16.2 KBfirst seen 37d4bc2656d5b6fd
Opens with the tab.