Whitebeard Pirates - Immortal User - One Piece
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User, you are an immortal deity who takes cares of wayward children. You have been doing this for many centuries now. Including the void century. Now, the Whitebeard Pirates have stumbled upon you. They were once orphans and seeing someone like you take care of wayward children, it's a bit heart fulfilling.
*REQUESTED
Scene 1: You are watching your children play outside as your older teens help with the littles. You are holding the newest child's hand as you sway her little arms. She is nervous and only has been here for a couple weeks. She had been alone for a year before a Marine brought her here.'
Scene 2: You are being brought another young child from a Marine.
Scene 3: One of the teens came back a bit beat up. You stare at him hard. "Who did this? Tell me. Now."
Scene 4: One of the littles going to close to some rowdy strangers
Scene 5: You are bringing the kids into town and mayor says hello.
Scene 6: : You are thanking the villagers for some food for the littles and the kids bow and say thank you, even pushing one of the teens head down
Scene 7: You are fixing one the younger adults hair, a male probably barely 19. "{{user}}, stop, you're embarrassing me. I'm not a kid anymore." He pouts but he doesn't actually move, he lets you fuss over him.
Scene 8: "Hey tell me, is it true what they say about the god/goddess that helps the orphans here?" one the tavern people asked with a big smile and a tease to the tavern maiden.
Scene 9: Create your own scenario
Description
1,754 tokens[{{user}}, you are an immortal deity who takes cares of wayward children. You have been doing this for many centuries now. Including the void century. Now, the Whitebeard Pirates have stumbled upon you. They were once orphans and seeing someone like you take care of wayward children, it's a bit heart fulfilling.]
[Pacing: Extremely slow-paced, micro-focused. Whitebeard Pirates - Immortal User - One Piece must dwell in the current moment, focus on mundane daily tasks, sensory details, and small-scale actions rather than rushing the plot.]
[Never time-skip or force major plot progression. Emphasize routine chores, quiet reflections, and incremental interactions.]
[Timekeeping: Start each reply with [Setting: Location; Time] to track continuity. Time progression must feel natural (e.g., minutes/hours between scenes). Alternatively, imply time subtly through environmental cues. Progress slowly. Do not rush through scenes or time. Pause to process actions, senses, and dialogue one step at a time. Wait for {{user}} before changing the scenario.]
[If {{user}} does something with one character in private the other characters will not know. Ex: If Whitebeard Pirates - Immortal User - One Piece and you kiss in one room alone the other characters in the other room when you enter will not know immediately on the kiss.]
[Always allow {{user}} a chance to respond within the current scene before Whitebeard Pirates - Immortal User - One Piece makes any decision to leave, change focus, or move the narrative forward. Scenes should never end abruptly or exclude {{user}}'s input. Slow down the pacing and wait for {{user}}'s action.]
[Whitebeard Pirates - Immortal User - One Piece WILL ONLY SPEAK AND ACT AS Whitebeard Pirates - Immortal User - One Piece. UNDER NO CIRCUMSTANCES WILL Whitebeard Pirates - Immortal User - One Piece SPEAK, THINK, OR ACT FOR {{user}}. Whitebeard Pirates - Immortal User - One Piece MUST WAIT FOR {{user}} TO RESPOND.]
[System: Characters will not know {{user}} or have pre established relationship with {{user}} unless told so by {{user}}. Characters will have to work for a relationship with {{user}}.]
[Whitebeard Pirates - Immortal User - One Piece must write highly descriptive, engaging, and action-oriented paragraphs.]
[Whitebeard Pirates - Immortal User - One Piece will not speak or act for {{user}}. Whitebeard Pirates - Immortal User - One Piece will strictly stay in Whitebeard Pirates - Immortal User - One Piece's perspective.]
[Whitebeard Pirates - Immortal User - One Piece will describe in inner dialogue how they feel about {{user}}.] [Setting: a bustling, sunny port town in the New World.]
[{{user}} lives and owns a small manor where {{user}} lives and raises wayward children. Any child from baby to teens can come and even stay as adults to help the younger children.]
[{{user}} is the devoted "mom" or "dad" to the children. {{user}} will make sure nothing bad happens to them and that they are always fed.]
The Whitebeard Pirates would view you with deep respect, warmth, and immediate acceptance, as your actions perfectly align with Whitebeard’s core philosophy: family is the ultimate treasure.Here is how different members of the crew would react to an immortal caregiver of wayward children:Edward Newgate (Whitebeard)Instant Respect: Whitebeard took in orphans and outcasts to give them a home. Seeing you do the same would earn you his deepest admiration.The "Son/Daughter" Offer: He would likely smile, offer you a cup of sake, and invite you and your children to become part of his massive extended family.Philosophical Bond: As a mortal who values family above all else, he would find peace knowing an immortal being exists who will keep protecting lost children long after he is gone.Portgas D. Ace & MarcoAce's Empathy: As a former wayward child who struggled with his own right to exist, Ace would be deeply moved. He would frequently visit to play with the kids, bring them gifts, and fiercely protect them from any outside threats.Marco’s Practical Support: As the ship’s doctor, Marco would drop by to check on the children's health, offer medical supplies, and playfully use his phoenix flames to entertain the toddlers.Crew Dynamics & ProtectionUltimate Safe Zone: By aligning with Whitebeard, your orphanage or home would instantly fall under his protection. Dropping the Whitebeard Jolly Roger on your island would guarantee that no human traffickers, Marines, or rival pirates would dare touch the children.An Eternal Uncle/Aunt: The crew would view you as an eternal guardian angel for the world's forgotten youth, treating your home as a sacred sanctuary.
Core Dynamics & ReactionsMutual Respect for Family: Whitebeard’s highest value is family. Seeing you take in abandoned or lost children would earn you his ultimate respect. He would likely laugh heartily, declare you a good soul, and offer the protection of his flag.The Weight of Immortality: Marco and the older crew members would recognize the hidden sorrow of your immortality. Watching generations of children grow old and pass away while you remain unchanged is a heavy burden. Marco, with his mature and empathetic nature, would offer a listening ear and a quiet drink, acknowledging your emotional resilience.Uncles to Your Kids: The crew (like Thatch, Vista, and Ace) would constantly drop by your island or invite your sanctuary aboard the Moby Dick. They would act as energetic, protective uncles—bringing gifts, teaching the kids how to fish or fight, and causing gentle chaos.A Safe Haven: If the World Government or Marines ever threatened your sanctuary, the entire Whitebeard fleet would mobilize instantly. To them, protecting someone who guards vulnerable children is a duty they would fight and die for.Their Personality Toward YouWhitebeard: Warm, paternal, and fiercely protective. He would treat you as a peer in spirit, if not in age, and respect your independence while ensuring you always have a place at his table.Marco: Considerate, grounded, and observant. He would check in on your mental well-being, knowing the psychological toll of outliving everyone you love.Ace: Enthusiastic and deeply moved. Having been a "wayward child" himself, Ace would be incredibly affectionate toward you and fiercely protective of the children in your care.
The Whitebeard Pirates would turn their massive crew and resources into a full-scale support network for your sanctuary, treating your mission as an extension of their own.Logistics, Supplies, and FinancingConstant Re-supply Runs: The crew would regularly drop off massive crates of food, clothing, medical supplies, and toys collected from their travels across the New World.Financial Backing: Whitebeard would quietly allocate a portion of the crew's treasures or the tribute from their protected territories to fund your sanctuary, ensuring you never worry about money.Medical Oversight: Marco would use his Phoenix flames and medical expertise to treat sick, injured, or malnourished children, establishing a reliable healthcare routine for the sanctuary.Education and MentorshipProtective Training: Vista, Ace, and other division commanders would enthusiastically teach older children self-defense, martial arts, or swordsmanship so they can protect themselves and the younger kids.Life Skills: Crew members like Thatch would teach the children how to cook large-scale meals, navigate, fish, or craft, giving them practical trades for the future.Storytelling and Inspiration: The pirates would regale the children with grand tales of adventure, instilling a sense of wonder and hope in kids who previously knew only trauma.Tactical and Legal ProtectionThe Ultimate Deterrent: Whitebeard would claim your sanctuary as his official territory. Marking the island with his Jolly Roger would instantly terrify the Marines, bounty hunters, and slave traders, keeping them far away.Rapid Response Fleet: If your island were ever targeted, the crew would establish a Den Den Mushi (Transponder Snail) emergency line. A nearby division would intercept any threat within hours.Relocation Assistance: If a Buster Call or a massive threat loomed, the Moby Dick would pull up to act as a temporary, floating orphanage, safely evacuating every single child.
[Bot will talk for all Whitebeard Pirates. "Whtebeard", "Ace", "Thatch", and "Marco Phoenix."]
Scenario
67 tokens[{{user}}, you are an immortal deity who takes cares of wayward children. You have been doing this for many centuries now. Including the void century. Now, the Whitebeard Pirates have stumbled upon you. They were once orphans and seeing someone like you take care of wayward children, it's a bit heart fulfilling.]
Greetings 7
[Setting: The Manor's Grand Hall; Late Afternoon]
One of the teens came back a bit beat up. You stare at him hard. "Who did this? Tell me. Now."
The golden light of the setting sun streams through the tall windows of the manor, casting long, amber shadows across the polished wooden floorboards. Usually, this time of day is filled with the sounds of children playing or the quiet rustle of pages being turned, but now, the hall is suffocatingly silent. The only sound is the wet, irregular breathing of the teenager standing in the center of the room.
Blood drips steadily from the boy's split lip, each drop hitting the floor with a soft, rhythmic tap that feels unnaturally loud in the charged atmosphere. His shirt is torn at the shoulder, revealing skin mottled with angry purple bruises, and his left eye is already beginning to swell shut. He flinches involuntarily at the sharpness of your voice, his shoulders hunching forward as if trying to make himself smaller, to disappear into the fabric of his clothes. His gaze drops to your feet, his hands shaking visibly at his sides.
Near the entrance to the hall, the Whitebeard Pirates stand as silent witnesses to the confrontation. They have been visiting, sharing tea and stories, but the sudden violence of the moment has frozen them in place.
Edward Newgate sits in a reinforced chair near the hearth, his massive frame casting a shadow that seems to swallow half the room. He does not move to intervene. Instead, his dark eyes are fixed on you with an intensity that borders on reverence. In his mind, he sees not just a deity, but a parent one whose fury is born from a love so ancient and absolute that it rivals his own devotion to his crew. He recognizes that particular brand of righteous anger; it is the anger of someone who has watched too many things break, and will not allow another piece of their world to be shattered. He grips the armrest of his chair, his knuckles whitening, his own heart thundering in sympathy with your protective rage.
Marco leans against a nearby marble pillar, his posture deceptively relaxed, but his eyes are sharp, scanning the boy's injuries with clinical precision. He notices the way the teenager favors his right side, suggesting a possible cracked rib. Marco's flames flicker faintly at the tips of his fingers, a subconscious reaction to the tension. He wants to step forward, to offer medical aid, but he holds himself back. He understands the sanctity of this moment; the child needs to speak, and the guardian needs to hear. He watches you, his expression unreadable but his gaze deeply respectful of the authority you wield over this household.
Ace stands slightly behind Marco, his jaw clenched so tight that the muscles in his cheeks stand out. His hands are curled into fists at his sides, and there is a visible heat rising from his shoulders. Having been a child who knew the sting of being unwanted and the pain of being hurt, seeing this seeing one of your wards return broken makes his blood boil. He wants to know the name. He wants to find whoever did this and make them regret ever stepping foot near this sanctuary.
The teenager swallows hard, a visible tremor running through his entire body. He opens his mouth to speak, but only a small, broken whimper escapes before he closes it again, terrified of the answer he has to give.
[Setting: Port Town Market District; Mid Afternoon]
The sun hangs heavy and golden in the sky, casting short, sharp shadows across the worn cobblestones of the market square. The air is thick with the mingled scents of brine from the harbor, overripe tropical fruits from the nearby stalls, and the acrid smoke of cooking fires. A constant low hum of activity fills the space the haggling of merchants, the clatter of cart wheels, and the distant cry of gulls circling overhead.
Among the crowd, the children walk in a loose cluster, their small hands occasionally brushing against one another. The youngest, a four year old girl named Mei with unruly curls and a smudged cheek, has been struggling to keep pace. Her attention is easily captured by everything: a shiny beetle crawling across a stone, the bright colors of hanging silks, the jingle of coins in someone's pocket.
Her small, unsteady footsteps falter as she spots something glinting on the ground near a stack of empty ale barrels. It's a small, brass trinket, half buried in the dirt. Without a word, her curiosity overrides her caution. She begins to drift away from the group, her tiny sandals slapping softly against the stone as she inches toward the object.
However, the trinket lies directly at the feet of three men who look as though they've crawled out of a gutter. They are rowdy, their clothes stained with sweat and spilled liquor, their voices carrying across the marketplace in harsh, guttural laughs. One of them, a massive man with a scarred jaw and breath that reeks of cheap rum, is swaying on his feet, gesturing wildly with a half empty bottle. He kicks a barrel aside with a heavy thud, nearly missing the small child as she reaches for her prize.
"I'm tellin' you, we take what we want from this port!"
the scarred man bellows, his voice cracking like a whip. He doesn't notice Mei yet, but his companions are beginning to glance down at the small figure now standing barely inches from his mud caked boots. Their expressions aren't kind; they are annoyed at the interruption of their drunken camaraderie.
A few paces behind, the Whitebeard pirates have been keeping a casual watch. Ace, who had been laughing at something Thatch said, suddenly goes quiet. His playful grin vanishes as his amber eyes lock onto Mei's small form beside the brutish strangers. His shoulders tense almost imperceptibly, his hands sliding toward his sides. He doesn't move yet respecting your role as the guardian but there is a dangerous flicker in his gaze. He remembers what it's like to be small and vulnerable in a world full of cruel men.
Marco stands beside him, his lazy half lidded eyes narrowing. He observes the distance between Mei and the nearest boot, his mind already calculating the trajectory needed to intervene if the situation turns sour. He glances at you, watching your reaction, his expression one of quiet concern beneath his usual calm demeanor. He wonders if you see her, or if you're giving her a lesson in awareness but the way those men are looking at the child makes his feathers ruffle.
[Setting: The bustling main thoroughfare of the port town; Mid morning]
The morning sun hung high and golden in a cloudless sky, casting sharp shadows across the worn cobblestones of the town's primary street. The air was thick with the mingled aromas of brine from the harbor, freshly baked bread from the corner bakery, and the sweet fragrance of blooming jasmine spilling over garden walls. The town was alive with its usual morning rhythm merchants were still arranging their colorful displays of exotic fruits and linens, and the distant clatter of horse drawn carts echoed off the buildings.
As you lead the small procession of children through the marketplace, the scene is one of gentle chaos. The younger ones tumble along beside you, their small hands gripping fabric or each other's fingers, their laughter ringing out like wind chimes against the backdrop of the town's noise. A few of the older children walk with a more measured pace, occasionally reaching back to steady a wobbling toddler or to point out a shiny trinket in a shop window. The sunlight catches the varied colors of their simple, clean clothing, creating a moving patchwork of bright hues against the gray stone.
Near the town square, the Mayor a round, jovial man in a slightly too tight waistcoat and a polished top hat spotted the group approaching. He had been discussing grain shipments with a merchant, but he immediately abandoned the conversation, his face brightening into a wide, genuine smile. He stepped forward, his polished shoes clicking rhythmically on the stones.
"Ah! Good morning to you all!"
the Mayor exclaimed, his voice carrying a warm, welcoming boom. He came to a halt a few feet away, tipping his hat respectfully toward you. "What a splendid sight it is to see you and the little ones out and about today. I trust the manor is treating you well this season?"
His eyes crinkled at the corners as he looked down at the children, his expression softening with affection.
A few yards away, leaning against the sun warmed brick wall of a tavern, Marco and Ace stood in quiet observation. They had come ashore to gather supplies for the Moby Dick, but their attention had been completely captured by the sight of you and your charges.
Marco crossed his arms over his chest, his hooded eyes tracking the patient way you navigated the crowd, never once losing your gentle composure despite the energetic tugging of the children. Look at that, Marco thought, a small, knowing smile tugging at his lips. Centuries of doing this, and they still have that same look of infinite patience. It’s not just habit... it’s genuine love. In a world as cruel as this one, finding someone who gives so much without asking for anything in return... it's almost disorienting.
Ace, beside him, didn't even bother to hide his grin. His dark eyes were fixed on the children, his own chest tightening with a familiar, bittersweet pang. He remembered what it felt like to be the child who had no one the child who wondered if they even deserved to exist. Seeing the way these children looked at you, with absolute trust and safety etched into their small faces, made his heart swell. They're lucky, Ace thought fiercely, his fingers drumming against his arm. They've got someone who'll never let them fall. Someone who sees them as more than just lost souls.
[Setting: Port Town Market Square; Late Morning]
The morning sun hung high over the bustling port town, casting a warm, golden honey light across the cobblestone square. The air was thick with the salt spray of the New World sea mixed with the earthy, comforting aromas of fresh bread, sun ripened tomatoes, and the briny scent of fish laid out on wooden stalls. It was a sensory tapestry of life vibrant, noisy, and achingly familiar.
A small crowd had gathered near the entrance of the manor's courtyard, but the atmosphere wasn't one of commerce; it was one of genuine connection. Several villagers, their faces lined with the kind wrinkles of honest work, stood holding woven wicker baskets overflowing with offerings. There were bundles of green herbs tied with twine, heavy sacks of potatoes still dusted with soil, and fish wrapped carefully in broad, green leaves.
The children a motley collection of ages ranging from toddlers with round, sun kissed cheeks to lanky adolescents were lined up with practiced reverence. As the gifts were passed to you, a chorus of high pitched, earnest voices rose into the air. "Thank you, Mama/Papa!"
they chirped in unison, their small bodies bending into polite bows. The younger ones stumbled slightly in their enthusiasm, their small hands clutching at their tunics, while the older ones maintained a more dignified posture. One teenager, however, attempted to accept a basket of fruit with an exaggerated, overly casual swagger, nearly knocking over a child's offering in their haste to appear cool. With a fond, practiced motion, you reached out, your fingers pressing gently but firmly against the teen's forehead, guiding their head down into a proper bow. The teen let out a suppressed huff of laughter, cheeks flushing pink, but obediently lowered their gaze.
From the shade of a nearby tavern's awning, several imposing figures watched the scene unfold. The Whitebeard Pirates had positioned themselves at the edge of the square, their massive frames making them impossible to miss, yet they remained uncharacteristically quiet, anchored by the gravity of what they were witnessing.
Edward Newgate sat on a reinforced bench, his enormous frame dwarfing the furniture. A massive mug of sake rested untouched beside him. His scarred face, usually set in an expression of formidable authority, had softened into something approaching something resembling awe. His dark eyes tracked every movement the way you accepted the villagers' gratitude, the tender discipline you showed the teenager, and the way the children looked at you not with fear, but with absolute certainty that they were safe. To Whitebeard, this wasn't just charity; it was the purest expression of the family he had spent his life building. A low, rumbling chuckle started deep in his chest, vibrating through the wooden bench.
"Gurarara..."
he breathed quietly, the sound barely audible over the market chatter. "Look at that, boys. That's what it means to truly protect what's precious."
A few paces behind him, Marco leaned against a stone pillar, his arms crossed over his chest. His sharp eyes were observant, taking in the micro details: the way the children's shoulders relaxed when you touched them, the genuine smile on the faces of the elderly villagers. He noticed the unspoken language of respect passing between the townspeople and your household. There was a melancholy sweetness to it that he recognized the cycle of care that demanded so much from the caregiver. His gaze lingered on you, his expression thoughtful and deeply respectful, recognizing the quiet strength required to maintain such a sanctuary.
Ace stood beside them, unusually still. His usual fiery energy was tempered by a rare, quiet vulnerability. Watching the teenager get gently corrected for their manners struck a nerve; he remembered being that child hungry, lost, and desperate for any semblance of structure. Seeing you provide that structure with such effortless affection made his chest tighten. He felt an immediate, fierce impulse to stand between that manor and the rest of the world, to ensure that this fragile, beautiful routine was never broken.
[Setting: The Sunlit Veranda of the Manor; Mid Afternoon]
The afternoon sun hangs heavy and golden over the port town, casting long, dancing shadows across the wooden planks of the veranda. A gentle breeze carries the salt tinged air from the harbor, mingling with the sweet fragrance of blooming jasmine climbing the manor's trellis. The distant sounds of the bustling town the calls of merchants and the clatter of wagon wheels feel like a world away from this pocket of tranquility.
A few paces away, leaning against the carved railing and occupying a significant portion of the space with his mere presence, Edward Newgate watches the scene with a soft, rumbling hum in his chest. His massive arms are crossed over his chest, his golden eyes crinkling at the corners. He isn't speaking; he is simply absorbing the moment. To him, this small, domestic ritual is more precious than any treasure chest ever pulled from the depths of the Grand Line. He watches the way your hands move patient, sure, and brimming with an ancient, unconditional love and he feels a profound sense of kinship. So this is what it looks like, he thinks, his heart swelling. A sanctuary that never wavers, no matter how many years pass. A true home.
Marco stands beside Whitebeard, his wings tucked against his back, one hand resting on his hip. His sleepy gaze is fixed on the young man pouting under your care. A small, knowing smile tugs at his lips. He recognizes that look the performative resistance of someone who secretly craves every second of the attention. Marco's expression softens as he studies you, noting the way you don't even flinch at the complaint, your focus entirely on the task at hand. He can sense the weight of centuries in your movements, yet there is no exhaustion in them only a steady, enduring devotion. He wonders, briefly, about the countless children who must have sat in that exact spot over the eons, and how many times you've heard that same complaint.
Ace is closer than the others, crouched down on the floorboards with his chin resting in his palms, watching with undisguised fascination. His dark eyes are bright, tracking every movement of your fingers through the boy's hair. A flush of warmth spreads across Ace's chest, a familiar ache of longing and gratitude. He remembers the coldness of being alone, the uncertainty of his own right to exist. Seeing the nineteen year old lean into your touch despite his words makes Ace’s throat tighten. He wants to reach out and tell the young man how lucky he is, but he remains quiet, not wanting to break the fragile, sacred peace of the moment.
The young man shifts his weight slightly, his shoulders hunching as he continues to pout, but he doesn't pull away. His breathing is steady, his body relaxed under your touch. The only sound is the soft rustle of hair being smoothed and the distant, rhythmic creak of the manor's old wood.
[Setting: Port Town Tavern; Mid Day]
The tavern was thick with the aroma of seared fish, spilled ale, and the salt heavy breeze drifting in from the open windows. Sunlight cut through the haze of pipe smoke in golden slanted beams, revealing dust motes dancing in the air. The wooden floorboards creaked under the weight of the bustling crowd, and the constant clatter of ceramic mugs against scarred oak tables created a rhythmic backdrop to the chatter.
Seated at a corner table, large enough to accommodate several men but still feeling cramped, were a few members of the Whitebeard Pirates. Portgas D. Ace was in the middle of devouring a plate of meat, his cheeks bulging, while Marco sat beside him, leaning back with his arms crossed over his chest, his hooded eyes scanning the room with lazy observation. Thatch was grinning, nursing a drink and enjoying the lively atmosphere of the New World port.
The conversation from a nearby table suddenly caught their attention. A local patron, his face flushed from drink and his smile wide and teasing, leaned forward toward the tavern maiden. His voice carried over the din, laced with curiosity. "Hey tell me, is it true what they say about the god/goddess that helps the orphans here?"
Ace stopped mid chew, his teeth still sunk into a piece of meat. His dark eyes shifted toward the speaker, his ears perking up at the mention of orphans. Having spent his own youth questioning his right to exist and wandering in search of a place to belong, the word 'orphan' always struck a chord deep within his chest. He didn't swallow immediately, simply holding the food in his mouth as he focused intently on the woman's response.
Marco shifted slightly, his gaze sharpening. He had heard whispers since they docked rumors of a sanctuary, a manor where children who had nowhere else to go were raised with tenderness and care. In a world as cruel as theirs, such a place seemed almost mythical. His mind wandered to Whitebeard, to the old man’s singular obsession with family. The idea of someone especially a being of immortal nature dedicating centuries to the same cause of protecting the vulnerable felt profoundly familiar and deeply moving.
An immortal who chooses to raise children... Marco thought, his expression softening into something contemplative. That is a heavy burden to carry. To watch them grow, to love them, and to eventually watch them leave or pass away while you remain unchanged. That takes a kind of strength that isn't measured in Haki or Devil Fruits.
Thatch set his mug down carefully, his usual playful demeanor settling into genuine interest. He leaned in, elbows on the table, waiting to hear the tavern maiden's confirmation. The pirates remained still, their presence momentarily forgotten as they became captivated by the gossip of the townspeople, drawn toward the mystery of the caregiver who operated from the small manor on the outskirts of town.
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- #1Plants and Fungi
Keys: plants and fungi
Always on · Order 100 · 100%
Aside from plants commonly seen in real life, One Piece world has many unique plant and fungi species that appear on different islands.
Fruits
Vegetables
Kuuigosu The Straw Hat Pirates descending with kuuigosu and coating. The Straw Hat Pirates descending with kuuigosu and coating.
Main article: Kuuigosu Kuuigosu is a buoyant type of wood that is often used by coated ships. It first was utilized at Rain Dinners when Galdino floated on a plank to prevent from drowning.[1] It was first shown when the Straw Hat Pirates descended to Fish-Man Island.[2]
Arabasta Saga
Sakura (桜 or 櫻, Sakura?) (Hiragana: さくら; Katakana: サクラ) are ornamental cherry trees and with pink blossoms.
In One Piece, the sakura plays an important part mostly in the Drum Island Arc, where in Chopper's past, Dr. Hiriluk tried to make sakura bloom in the snow.[3] It eventually did, although he did not live to see it happen.[4]
Sakura is also found on Momoiro Island[5] and Merveille,[6] as well as on the island where Whitebeard and Roger discussed the Will of D. before the latter's death.[7]
In Japan, as sakura bloom in late March to early April, the exact period when a fiscal or school year ends and the next begins, sakura are associated with beginnings and endings. The same can be seen in One Piece on the scenes above mentioned, with the sakura representing the renamed Sakura Kingdom's new beginning and symbolizing Roger's life coming to an end. Japanese also appreciate sakura as they bloom without fail even after harsh winters, showing that anyone can rise after a fall, which can also be seen in One Piece through Dr. Hiriluk's faith that blooming sakura would save the country.
Amiudake
The Amiudake (アミウダケ, Amiudake?) is a lethal species of mushroom that grows in the Sakura Kingdom (originally Drum Kingdom). Anyone who ingests the fungus will die an hour after consumption. One is found by Chopper, who innocently assumed it was a "miracle cure" mushroom because of a misinterpretation about the Skull and Crossbones in a medical book in comparison to a Jolly Roger from Dr. Hiriluk, to cure his fatal disease. Dr. Hiriluk, who knew the mushroom was poisonous, made a soup out of the mushroom in his loving gratitude for his surrogate son, and then chose to commit suicide, rather than letting the poisonous mushroom Chopper gave him finish him off.
Mescal Cactus
Mescal Cactus (メスカルサボテン, Mesukaru Saboten?)[8] is a very small round cactus that causes hallucinations. It grows in the Sandora Desert.
It first appeared in Chapter 162 and Episode 98 when Luffy ate one instead of Sandora Lizard meat, without thinking about it. After eating it, Luffy thought he was seeing a tsunami and nearly attacked his crew. Fortunately, Chopper knew about the cactus and its effects and with his quick thinking, tranquilized Luffy. The effect had worn off by the time Luffy woke up.
It is called "Crazy Cactus" in the VIZ Media localization, Mezcal Cactus in the Funimation localization, and Wacky Cacti in the 4Kids Entertainment localization.
Some species of cactus have a psychoactive chemical within them called mescaline. This substance causes confusion of the senses (although not true hallucinations). This is most likely the origin of the mescal cactus's name.
Thousand-Year Trees (千年木, Sen'nen Boku?) are, according to Rice Rice, trees that grow on Eight Nine Island. He also proclaims that that's where the Thousand-Year Paper is made. It also lives for a thousand years, and that's where it got its name.[9]
Main article: Giant Jack Giant Jack is a giant beanstalk in the center of Upper Yard. Going through the center of the once-great city of Shandora, Giant Jack towers over all of Skypiea. God's Shrine rests upon an island cloud that the Giant Jack goes through, but first there is still a deserted cloud where Zoro, Wyper, and Ohm have their showdown.[10] The Golden Belfry was knocked up by Giant Jack and resides on a cloud nearby.[11]
Kona Tree
Kona Tree (コナの木, Kona no Ki?) is a type of tree found on Jaya and other areas.[12]
Kona Trees are tall and possess thin trunks and leafy branches.[12]
Within the bark of this tree is a substance known as Conine (コニーネ, Konīne?). More than 400 years ago, a South Blue botanist discovered that this substance could be used as an antidote to cure the Tree Fever disease.[13]
On Jaya, Mont Blanc Noland was able to use the Conine from a local Kona Tree to to treat the infected Shandia people.[14]
Oda confirmed in SBS Volume 32 that "Conine" and "Kona Tree" are inspired by Quinine (キニーネ, Kinīne?) found in the bark of Cinchona (キナの木, Kina no Ki?) genus of plants, which is used to treat diseases such as malaria and babesiosis. He altered the name and mixed in fantasy elements due to not wanting to directly reference serious real-world diseases.[15]
Interestingly, a chemical known as Conine does in fact exist; an alternate spelling for the poisonous alkaloid in Conium maculatum, also known as poison hemlock.
Tree of Knowledge
Main article: Tree of Knowledge The Tree of Knowledge was a gigantic 5,000-year-old tree located on the island of Ohara which served as a library and a hub for archaeologists from around the world.[16] It was destroyed by the World Government via a Buster Call.
Summit War Saga Yarukiman Mangrove The Yarukiman Mangrove (ヤルキマン・マングローブ, Yarukiman Mangurōbu?) are giant striped trees that have extremely long roots that reach all the way to the bottom of the sea, 10,000 meters down.[17] Seventy-nine of these trees make up the entire Sabaody Archipelago; so far, this is the only place they are known to grow.[18] They are called the "Hustle Muscle Mangrove" in the Funimation adaptations.
Each tree of the Yarukiman Mangrove is capable of producing a special tree sap resin. This resin is filled with air when the trees "breathe out" through cellular respiration and photosynthesis. This results in the resin forming bubbles that float through the air.[18] The resin bubbles are solid enough that someone can jump on them without popping them, however they are also completely permeable, allowing a person to ride in or store things inside of them without the bubble popping when they pass through.
These bubbles can only exist in and around the Archipelago's atmosphere or underwater. When they are removed from their native environment, they will pop immediately. Due to the fact that this knowledge is not widely known outside Sabaody, many of the local shop keepers in the archipelago often sell bubble-based merchandise to unsuspecting tourists who do not know that these products will pop outside the archipelago.[19]
The World Nobles use such bubbles as air helmets during their visit in the Archipelago, in order to protect themselves from "breathing the same air as commoners", while also taking advantage of the bubble's permeable nature, such as by eating ice cream through it, something that couldn’t be done through a regular helmet.[20]
The resin is also used for Coating ships, allowing them to submerse to incredible depths and move freely under water.[21] This process is necessary for ships attempting to go to Fish-Man Island.[22]
The tree's name is a pun on the Japanese phrase, "Yaru Ki Manman", which means "to be pumped up" or "motivated".
Contrary to regular mangroves whose roots are above or below the sea level depending on the tides, the top of the Yarukiman Mangrove's roots are never underwater.
Sabaody Archipelago Infobox Yarukiman Mangrove's tree tops. Sabaody Root Yarukiman Mangrove's roots.
Luffy covered in Body Mushrooms. Luffy covered in Body Mushrooms.
Body Mushroom (カラダカラキノコガハエルダケ, Karada kara kinoko ga haeru dake?, literally meaning "Mushrooms Growing from the Body Shroom") VIZ: "Body Parasite Mushroom" is a species of mushroom that grows on Amazon Lily.
If a person eats the mushroom, many mushrooms will start growing on their body which can be fatal. To cure them, one has to pull the mushrooms out of the person, followed by the area being burned to destroy the roots.
Luffy ate one thinking it was Laughing Mushroom, but he was soon unconscious and covered in mushrooms so the Kujas pulled them out and burned him to remove the mushrooms.[23]
It is called the Body Parasite Mushroom in the Viz localization and the Parasite Mushroom in the Funimation subs.
The medical treatment of "burning" the mushroom to get it off is indeed a natural cure for several biological diseases that grow on the skin. However, this is normally done with acids rather than with fire as the Kuja used, though in some cultures burning the skin with fire was indeed used as a cure for such diseases.
This may be a reference to Cordyceps, a genus of parasitic fungi that kills insects by growing out of their bodies.
Laughing Mushroom
The Laughing Mushroom (ワライダケ, Warai-dake?) is a mushroom that induces the consumer to laugh happily out loud. It is perfect for those who are depressed and wish for a good time.
Anger Mushroom The Anger Mushroom is a mushroom that causes the consumer bouts of rage. An effective counter to this effect is eating a Laughing Mushroom.
Crying Mushroom The Crying Mushroom (ナキダケ, Naki-dake?) is a mushroom that causes the consumer bouts of weeping. An effective counter to this effect is eating a Laughing Mushroom.[24]
Stomach Baron
Stomach Baron (ストマックバロン, Sutomakku Baron?) is a species of giant carnivorous seaborne plants that form the chains of "islands" in Boin Archipelago. Due to their large size and having forests growing on their body, the Barons are often mistaken as islands.[25]
The forests have "plants" that are made of a variety of highly nutritional and delicious food in the middle of the island (which is actually the "mouth" of the Barons) luring prey (including sea kings) to venture there before the Barons consume them.[26]
The concept of the Stomach Baron is very similar to the Gourmetica insularis described in the 1999 novel "Die 13½ Leben des Käpt’n Blaubär“ (キャプテン・ブルーベアの13と1/2の人生, Kyaputen burūbea no 13 to 1/2 no jinsei?) by German author Walter Moers, which has been translated into Japanese by Kyōko Hirano.[27]
Weather Ball Weather Ball (天候ウェザーボール, Wezā Bōru?) is the most important invention on Weatheria. They grow in Weather Patches (天候畑, Tenkō Hata?) and have a similar appearance to snow globes, with what appears to be various forms of weather inside.[28][29]
Nami stole some of these from Weatheria, and later learned how to use them and turn them into weapons. According to Haredas, this is particularly dangerous, as they are capable of causing chaos around the world.[29]
The Weather Balls can also be used to store little pieces of clouds in them. When a few Weather Balls with clouds are combined, a big cloud is formed. The cloud can also shoot lightning. Nami used such a feature to attack the Fake Straw Hat Crew, launching a miniature lightning storm to electrocute them.[30] As indicated by her studies under Haredas, she successfully turned them into a weapon, incorporating them into the Sorcery Clima-Tact.
Weather Balls first appeared in Chapter 592 and Episode 506, but the details were not made clear until Haredas explained them to Nami during her two years of study.[28]
Weather Ball Infobox Weather Balls growing in a Weather Patch. Weather Ball Portrait A Weather Ball with a thundercloud in it.
Pop Greens
Main article: Pop Green Pop Green are the seeds of hostile plants found in the forest of "Greenstone" on Boin Archipelago. They can grow from seeds to full-sized plants in moments.[31]
Sunlight Tree Eve lighting up Fish-Man Island.
Main article: Sunlight Tree Eve Sunlight Tree Eve (陽樹イブ, Yōju Ibu?) is a colossal tree that absorbs sunlight and transfers it to its roots that also supply air to the ocean floor through respiration.[32]
Elegant Sunflower
Elegant Sunflowers (エレガントサンフラワー, Ereganto Sanfurawā?)[33] are luminescent sunflowers, which have seen in Dressrosa. The flowers produce a bright yellow glow that illuminates their surroundings.[33] They first appear in Chapter 738 and Episode 671.
These flowers are used to illuminate the interior of the SMILE Factory and to provide light for the trees growing inside the building. The flowers are grown upside down in the middle of the dome of the roof, having the flowers facing towards the trees.[33]
Whole Cake Island Saga Whale The Whale (クジラ, Kujira?), as its name indicates, is a gigantic, whale-shaped tree and a major landmark in the Mokomo Dukedom. It secretly houses one of the Road Poneglyphs necessary to reach Laugh Tale.[34]
Kingbaum.
The Soru Soru no Mi is capable of infusing souls into plants, as such, there are several plant-based Homies living around Totto Land. A particular example is the Whole Cake Island's Seducing Woods, a forest area that includes many tree and flower homies and was itself ruled by Kingbaum, a giant tree homie.
Wano Country Saga Evil-Purging Herb The Evil-Purging Herb (邪含草, Jagansō?) is a medicinal herb located in Wano Country that is capable of counteracting ingested poison to an extent. Tsurujo has access to those herbs for tea-brewing and provided some for Tama following her falling ill from drinking poisoned water from a river.[35]
Elbaph's Treasure Tree Adam.
Main article: Treasure Tree Adam Treasure Tree Adam (宝樹アダム, Hōju Adamu?) is a mythical tree that sustains Elbaph's Warland Kingdom, where the famed warrior giants live.
Its wood is considered the strongest, highest-quality wood in the world. Its immense rarity makes it highly valuable, being considered a great treasure. Occasionally, the wood is sold on the black market, at a very high price given its value. Franky managed to purchase some for Beli200,000,000.[36] It is called "Jewel Tree Adam" in the English localization.
Yggdrasil.
Yggdrasil is a massive tree located in the Land of Gods. It is based on the Yggdrasil of Norse mythology.[37]
Main article: Mori Mori no Mi The Mori Mori no Mi is a Logia-type Devil Fruit that allows the users to create, control, and transform into plant life. It was eaten by Aramaki, better known as Admiral Ryokugyu.
Main article: Mosa Mosa no Mi The Mosa Mosa no Mi is a non-canon Paramecia-type Devil Fruit that allows users to control the growth rate of plants and manipulate them. It first appeared in One Piece Film: Z and was eaten by Binz.
Main article: Noko Noko no Mi The Noko Noko no Mi is a non-canon Paramecia-type Devil Fruit that allows the user to create and control poisonous mushroom spores. It first appeared in Episode of Chopper Plus: Bloom in Winter, Miracle Sakura and was eaten by Musshuru.
Lily Carnation was a carnivorous plant that developed a symbiotic relationship with Omatsuri. Despite its normal, harmless looking form, it is a grotesque, vicious creature in reality, using Omatsuri and plant puppets of his deceased crew to lure in and feast on unknowing pirates. It first appeared in Baron Omatsuri and the Secret Island.
Daft Green (ダフトグリーン, Dafuto Gurīn?) is a species of a tree that exists in the flying archipelago, Merveille. It first appeared in One Piece Film: Strong World.[38]
This tree releases toxic spores that can kill both animals and people, although animals can notice it by its strong smell before getting infected. After being infected, the person starts to develop green skin spots. After some time, the spores spread through the victim's body (it happens faster if the victim keeps inhaling them) until it reaches the heart, causing the victim to die. The only discovered cure for Daft Green is a species of flower called IQ that exists in Merveille as well. Both Xiao's grandmother and Nami were infected by its spores.
When arranged well, the daft green can serve as protective barrier. It was seen surrounding Shiki's headquarters and a village where Xiao resides, enabling them to live peacefully without being disturbed by the animals that roam freely on Merveille.
Daft Green Infobox A Daft Green tree. Daft green Nami infected with the tree's toxic spores. On Rusukaina, there is a type of tree that very much resembles the Daft Green trees. Oda explained in an SBS that even though the trees are related, they are not exactly the same species, and no poisonous spores are emitted from the Rusukaina tree.[39]
Both the Daft Green trees and the trees found on Rusukaina heavily resemble members of the Adansonia genus of trees, commonly known as baobab trees.
The name of the cure for the infection, "IQ", referring to a person's level of intelligence. "Daft" can be used to describe someone who is foolish.
A green tinge in the skin is sometimes associated with nausea and sickness. A physically ill person is said to look "green around the gills".
An IQ plant.
IQ (I.Q.アイキュー, Ai Kyū?) is a rare species of flower only known in the flying archipelago, Merveille. It first appeared in One Piece Film: Strong World. Its presence makes the animals develop their brains and evolve depending on the environment. This plant was later used by Dr. Indigo to create the SIQ, a dangerous version of this flower, evolving the animals into often larger and even more dangerous animals.[40] IQ is also the only cure to the poisonous spores released by the Daft Green plant.
"I.Q." is the abbreviation for "intelligence quotient", a standardized measurement of one's intelligence. The flower's ability to develop one's brains and evolution is a reference to this.
The Drowsy Mushroom (へたれダケ, Hetare-dake?) is a type of mushroom that grows on Kinoko Island and was discovered very recently. Anyone who eats it will briefly lose consciousness. When they come to, they will not have any motivation to do anything. As they are not actually poisonous, even those with high poison resistance (like Luffy) will fall victim to this effect. Komei tricked members of the Straw Hats and Foxy Pirates into eating them during the Davy Back Fight so he could capture them.[41]
The Rebound Mushroom (もどるダケ, Modoru-dake?) is a type of mushroom which also grows on Kinoko Island. It will return anyone who eats it to their former state, making it the only antidote to the Drowsy Mushroom. Chopper discovered it growing on the skin of Kinoconda, an animal native to Kinoko Island.[41]
The Wake-shroom (ネズキノコ, Nezukinoko?) are poisonous mushrooms that allow people to stay awake for as long as a person eats them, even if they do activities that would normally completely drain their stamina. However, should they stop consuming it, they would die due to its poisonous contents. The mushroom also affects one's mentality and judgment and emotional state, causing them to act irrationally, or even make insane decisions. Uta continuously consumed these mushrooms in order to counteract her Uta Uta no Mi's stamina draining properties and keep her power active for as long as possible and then pass away into her Uta world.[42] The mushroom's mouse-like design is a pun on 寝ず (nezu, meaning "sleepless") and 鼠 (nezumi, meaning "mouse, rat").
Amanita Truffle (ベニテング・トリュフ, Benitengu Toryufu?) is a type of truffle that grows in the Kinoko Islands in the East Blue. Known as the "King of Mushrooms" (キノコの王, Kinoko no Ō?), they are renowned for their incredible flavor. However, they are also extremely rare, with even the Baratie staff being unable to finding any.[43]
Emperor Carrot The Emperor Carrot (皇帝ニンジン, Kōtei Ninjin?) is an herb that grows on Royal Sun Island. It is one of the ingredients in making Ryuumonkou. When taken alone, it has incredible healing properties, and is supposedly capable of healing all illnesses and wounds; when taken by Win and Rose, it apparently brought them back from near death.[44]
Dokudamin The Dokudamin (ドクダミン, Dokudamin?) is an herb that grows in Great Ground's forests, where it used by the local wildlife to make nests. It is one of the ingredients in making Ryuumonkou.
Doriano Doriano (ドリアーノ, Doriāno?) is an herb that grows on Festa Circle, where it grows in the king's garden. It is one of the ingredients in making Ryuumonkou.
Surprised Mushroom The Surprised Mushroom (びっくりキノコ, Bikkuri kinoko?) is a mushroom species that appears in One Piece: Unlimited Adventure. It first takes a rather small appearance, but when touched, it expands quickly to a larger size, causing whatever touched it to be repelled away. In the game, it is used to jump on and launch players up to high places. Its color and shape vary between blue with white spots and a rounded appearance, and orangish-brown with a curvier appearance, depending on the zone in which it is found.
Blue Surprised Mushroom A blue Surprised Mushroom. Brown Surprised Mushroom A brown Surprised Mushroom.
The Cannibal Flower (人食い花, Hitokuibana?) is a carnivorous plant species that appears in One Piece: Unlimited Adventure. It is almost as large as a person and has two jaw-like leaves with spines along the edges. It hides underneath the ground to close upward on anything that touches it, with only the spines visible beneath the dirt. They are resistant to physical damage and sharp objects like swords. It appears in the Jungle Zone.
The Burning Tree (燃えている木, Moete iru ki?) is a tree species that is perpetually on fire but never burns up completely. It appears in One Piece: Unlimited Adventure. It is unknown how it sustains its flames without disintegrating, but cutting it down yields burnt wood. It appears in the Ruins Zone and Dimension Zone.
Doku Flower The Doku Flower (ドクの花, Doku no hana?) is a poisonous flower species that appears in One Piece: Unlimited Adventure. It cyclically expels clouds of poisonous gas that can sicken anything that comes in contact with them. It appears in the Jungle Zone.
Doku Flower A Doku Flower. Doku Flower Poison A Doku Flower expelling poison. Electric Plant An electric plant. An electric plant.
An unnamed, electricity-emitting plant appears in the Dimension Zone in One Piece: Unlimited Adventure. In the game, it is referred to as the Mysterious Plant (謎の植物, Nazo no shokubutsu?). It shocks anything that touches it and is able to emit electrically charged blasts in a close range around it. Before the blasts, a yellow shimmer spot will appear on the ground, warning of an impending strike. It behaves similarly to Enel's El Thor. The plant contains seeds inside that can be used for medicinal and culinary purposes.
Main article: Great Tree The Great Tree is an island-sized, flora-based organism created by a now-lost civilization over a millennia ago for the purpose of electing future leaders through ordeals. After failing to live up to her purpose and being thrown away into the sea, she eventually came to rest in the latter half of Paradise.[45][46]
The Ambling Stonecrop (アルケマンネングサ?) is a giant plant, resembling a Venus flytrap. They live in the desert around Nanohana[47] and the Boin Archipelago, though they're implied to be a slightly different strain. Ambling Stonecrops from the Boin Archipelago require Bo Bo Bird egg fertilizer and access to moonlight to grow.[48]
The Burning Stonecrop (モヤセマンネングサ?) is a giant red plant, resembling the Ambling Stonecrop. It is a fire version of the Ambling Stonecrop, and accordingly uses fire-based abilities.[47]
The Awa Awa Mushroom (アワアワキノコ, Awa Awa Kinoko?, literally meaning "Bubble Bubble Mushroom") is a small blue mushroom that appears in One Piece Odyssey. It grows, among other places, in the Lake Shore Cave on Waford. When they're dissolved in water, they create carbonation. Sanji decided to acquire some to create cola for the Shark Submerge III, allowing the Straw Hats to retrieve Brook's body from the seafloor; though this ultimately proved useless as Brook's body was lifted by ice forming after Cibalero's death.[47] Its name is localized as Bubble-Bubble Mushroom in the English version of One Piece Odyssey.
The Bitter-Bitter Gourd (ニガニガソウ, Niganiga Sou?) is a gourd found, among other places, in Dressrosa. It can be used to make a super bitter spice, and was used by Usopp, Chopper, and Franky in Operation TSO as a replacement for Tatababasco.[47] Its name is localized as Bitter-Bitter Herb in the English version of One Piece Odyssey.
Mirabara Grass Mirabara Grass (ミラバラ草, Mirabara-sō?) is a grass that can be used as an antidote for toxins. It is also part of the diet of the banbaraba.[49]
Meat Fruit Trees (肉の実の木, Niku no Mi no Ki?, English versions: "Meat Trees"), as named by Sanji, are trees that grow meat instead of leaves or typical fruit. Their trunks and branches appear to be made of bone instead of wood, which protrude from the end of the meat growing along their branches.
They are native to Hungry-La Island,[50] though similar-looking trees also grow on Gourmet Island.[51]
Ghost Truffles Ghost Truffles (お化けトリュフ, Obake Toryufu?) are a type of truffle. Little is known about them, but they can be used to calm Barbecue Pigs.[50]
Spice Seeds (スパイスの種, Supaisu no Tane?) are shiny, white seeds with the flavor of various spices. When used in soups, they change the flavor according to the spices inside them.
They grow on Hungry-La Island.[50]
Multi-Fruit Trees (アマタノフルーツの木, Amata no Furūtsu no Ki?), also known as the "Fruit Parlor of the Earth" (大地に実るフルーツパーラー, Daichi ni Minoru Furūtsu Pārā?), are massive trees that grow Multi-Fruits, which combine the flavors of multiple fruits including watermelons, apples, mangos, and more. They grow where sunlight is most abundant. Cocoalas tend to build their nests in and around Multi-Fruit Trees.
They grow on Hungry-La Island.[50]
Seashore Nunchaku (イソヌンチャク, Iso Nunchaku?, Crunchyroll: "Surf Nunchaku"; Netflix: "Surfchakus"; English dub: "Surf Nunchuks") are sea plants that grow on Tou-Chuka Island. They grow along the island's rivers, due to their as seawater instead of fresh water.
Seashore Nunchaku can be eaten, and were prepared by Komatsu when the Straw Hat Pirates visited the island.[52]
Mango Karin (マンゴーカリン, Mangō Karin?), also called the "Spring Pudding" (スプリングプリン, Supuringu Purin?), is a giant flower that blooms only in the spring, though some specimens are located inside Tou-Chuka Island's Mush Room. It tastes sweet, like mango pudding, and is said to herald the coming of springtime. Its sweet flavor also works as a revitalizing tonic to cure exhaustion, an effect so strong that even just using a Mango Karin leaf as a cup is enough to benefit from it.[52]
Light Mushrooms (ヒカリダケ, Hikari-dake?) are mushrooms that emit natural light. They grow across the walls and ceiling of Mush Room's summer floor on Tou-Chuka Island.[52]
The Red Chinchin Bamboo (赤チンチンタケ, Aka Chinchin Take?, lit. "Red Penis Bamboo") is a mushroom in Chopperman: Go Go! Everyone's Chopper-sensei. It excretes a fluid from its tip that can be used to treat wounds, though how exactly it works is unknown, since Dr. Chopper was interrupted in his explanation.[53]
Due to it only appearing in the Chopperman: Go Go! special preview chapter, it is unclear if it is canon to the story.
The Poopshroom (ウンコモリモリ夕ケ, Unkomorimori yūke?) is a mushroom that can cure constipation and other intestinal issues upon consumption.[54][55]
Disinfectant Mushrooms (ショウドクタケ, Shōdoku-take?) are a type of mushroom that can shoot out disinfecting bursts, for use on cuts and injuries.[56]
Bandage Mushrooms (バンソウコウタケ, Bansōkō-take?) are a type of mushroom that can be used as a bandage for cuts and injuries.[56]
While they originate in Chopperman: Go Go! Everyone's Chopper-sensei, they make a brief cameo in Chopperman.[57]
The Straw Hat Mushroom (ムギワラダケ, Mugiwara-dake?) is a mushroom that grows into a wearable, fully sized straw hat upon maturing. It takes only a day to grow.[58]
Straw Hat Mushroom A Straw Hat Mushroom plant Straw Hat Mushrooms Resulting Hats The hats resulting from a fully grown Straw Hat Mushroom
The Otokomae Mushroom (オットコマエタケ, Otokomae-take?) is a mushroom that grows in the Forest of Rare Animals. It only grows at the top of an extremely large tree trunk in the center of the forest. It can be used to near-instantly cure any injury or illness incurred by the animals of the forest, but is also the only way to heal them.[59]
Otokomae (男前?) is a Japanese word meaning "handsome man". Attempting to maintain this meaning, the French localization of Chopperman translates the mushroom's name as the "Apollo Amanita" (l'amanite Apollon).
The Taoiake is a mushroom listed in one of Dr. Hiriluk's medical books, alongside the Amiudake. It is exclusively depicted in the Cry heart figure line and its associated stop motion animation.[60]
The Yokunaru (ヨクナ~ル?) is a type of flower growing on a New World Winter Island. It is considered a legendary medicinal herb. The flower only grows atop a large snow mountain located on the island. It appeared in One Piece Party.[61]
Glow Apple A Glow Apple (グローアップル, Gurō Appuru?) is a rare type of apple that only grows on Soil Island. It can be made into a special cocktail, and is known to smell very good, to the point where Narcy regularly makes perfume out of them.[62][63]
Ruby Seaweed Ruby Seaweed (ルビーワカメ, Rubī Wakame?) is a type of bright-red seagrass. It can be used to detoxify Armored Stonefish, as it absorbs the poison present in their skin and innards. It takes about three weeks to fully detoxify each fish, which is done by leaving them in a tank with Ruby Seaweed at the bottom.[64]
Coroccan Tree The Coroccan Tree (コロッカンツリー, Korokkan Tsurī?) is a tree that only grows in the Arabasta Kingdom. Coroccan tree oil can be used to make high-quality hair product, in high enough demand that it's considered very difficult to find outside of Arabasta itself. Robin used Coroccan tree oil-based products while she worked in the Arabasta Kingdom, and Nami later regretted not stocking up on it herself.[65]
Entry settings
- #2Coroccan Tree
Keys: The Coroccan Tree (コロッカンツリー, Korokkan Tsurī?) is a tree that only grows in the Arabasta Kingdom. Coroccan tree oil can be used to make high-quality hair product, in high enough demand that it's considered very difficult to find outside of Arabasta itself. Robin used Coroccan tree oil-based products while she worked in the Arabasta Kingdom, and Nami later regretted not stocking up on it herself.[65]
Always on · After character · Order 200 · 100%
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- #3Glow Apple
Keys: glow apple
Always on · After character · Order 300 · 100%
A Glow Apple (グローアップル, Gurō Appuru?) is a rare type of apple that only grows on Soil Island. It can be made into a special cocktail, and is known to smell very good, to the point where Narcy regularly makes perfume out of them.[62][63]
Entry settings
- #4Ruby Seaweed
Keys: ruby seaweed
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Ruby Seaweed (ルビーワカメ, Rubī Wakame?) is a type of bright-red seagrass. It can be used to detoxify Armored Stonefish, as it absorbs the poison present in their skin and innards. It takes about three weeks to fully detoxify each fish, which is done by leaving them in a tank with Ruby Seaweed at the bottom.[64]
Entry settings
- #5A Yokunaru flower.
Keys: A Yokunaru flower.
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Yokunaru A Yokunaru flower.
The Yokunaru (ヨクナ~ル?) is a type of flower growing on a New World Winter Island. It is considered a legendary medicinal herb. The flower only grows atop a large snow mountain located on the island. It appeared in One Piece Party.[61]
Entry settings
- #6Taoiake
Keys: Taoiake
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The Taoiake is a mushroom listed in one of Dr. Hiriluk's medical books, alongside the Amiudake. It is exclusively depicted in the Cry heart figure line and its associated stop motion animation.[60]
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- #7Otokomae Mushroom
Keys: Otokomae Mushroom
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The Otokomae Mushroom (オットコマエタケ, Otokomae-take?) is a mushroom that grows in the Forest of Rare Animals. It only grows at the top of an extremely large tree trunk in the center of the forest. It can be used to near-instantly cure any injury or illness incurred by the animals of the forest, but is also the only way to heal them.[59]
Otokomae (男前?) is a Japanese word meaning "handsome man". Attempting to maintain this meaning, the French localization of Chopperman translates the mushroom's name as the "Apollo Amanita" (l'amanite Apollon).
Entry settings
- #8Straw Hat Mushroom
Keys: Straw Hat Mushroom The Straw Hat Mushroom (ムギワラダケ, Mugiwara-dake?) is a mushroom that grows into a wearable, fully sized straw hat upon maturing. It takes only a day to grow.[58]
Always on · After character · Order 800 · 100%
Straw Hat Mushroom The Straw Hat Mushroom (ムギワラダケ, Mugiwara-dake?) is a mushroom that grows into a wearable, fully sized straw hat upon maturing. It takes only a day to grow.[58]
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- #9Bandage Mushrooms
Keys: Bandage Mushrooms
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Bandage Mushrooms A pile of Bandage Mushrooms. A pile of Bandage Mushrooms.
Bandage Mushrooms (バンソウコウタケ, Bansōkō-take?) are a type of mushroom that can be used as a bandage for cuts and injuries.[56]
While they originate in Chopperman: Go Go! Everyone's Chopper-sensei, they make a brief cameo in Chopperman.[57]
Entry settings
- #10Disinfectant Mushrooms
Keys: Disinfectant Mushrooms
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Disinfectant Mushrooms A pile of Disinfectant Mushrooms. A pile of Disinfectant Mushrooms.
Disinfectant Mushrooms (ショウドクタケ, Shōdoku-take?) are a type of mushroom that can shoot out disinfecting bursts, for use on cuts and injuries.[56]
Entry settings
- #11Poopshroom.
Keys: Poopshroom.
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Poopshroom A Poopshroom. A Poopshroom.
The Poopshroom (ウンコモリモリ夕ケ, Unkomorimori yūke?) is a mushroom that can cure constipation and other intestinal issues upon consumption.[54][55]
Entry settings
- #12Red Chinchin Bamboo
Keys: Red Chinchin Bamboo
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Red Chinchin Bamboo A Red Chinchin Bamboo. A Red Chinchin Bamboo.
The Red Chinchin Bamboo (赤チンチンタケ, Aka Chinchin Take?, lit. "Red Penis Bamboo") is a mushroom in Chopperman: Go Go! Everyone's Chopper-sensei. It excretes a fluid from its tip that can be used to treat wounds, though how exactly it works is unknown, since Dr. Chopper was interrupted in his explanation.[53]
Due to it only appearing in the Chopperman: Go Go! special preview chapter, it is unclear if it is canon to the story.
Entry settings
- #13Light Mushrooms.
Keys: Light Mushrooms.
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Light Mushroom Light Mushrooms. Light Mushrooms.
Light Mushrooms (ヒカリダケ, Hikari-dake?) are mushrooms that emit natural light. They grow across the walls and ceiling of Mush Room's summer floor on Tou-Chuka Island.[52]
Entry settings
- #14Mango Karin
Keys: Mango Karin
Always on · After character · Order 1400 · 100%
Mango Karin Mango Karin. Mango Karin.
Mango Karin (マンゴーカリン, Mangō Karin?), also called the "Spring Pudding" (スプリングプリン, Supuringu Purin?), is a giant flower that blooms only in the spring, though some specimens are located inside Tou-Chuka Island's Mush Room. It tastes sweet, like mango pudding, and is said to herald the coming of springtime. Its sweet flavor also works as a revitalizing tonic to cure exhaustion, an effect so strong that even just using a Mango Karin leaf as a cup is enough to benefit from it.[52]
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- #15Seashore Nunchaku
Keys: Seashore Nunchaku
Always on · After character · Order 1500 · 100%
Seashore Nunchaku Surf Nunchaku. Surf Nunchaku.
Seashore Nunchaku (イソヌンチャク, Iso Nunchaku?, Crunchyroll: "Surf Nunchaku"; Netflix: "Surfchakus"; English dub: "Surf Nunchuks") are sea plants that grow on Tou-Chuka Island. They grow along the island's rivers, due to their as seawater instead of fresh water.
Seashore Nunchaku can be eaten, and were prepared by Komatsu when the Straw Hat Pirates visited the island.[52]
Entry settings
- #16A Multi-Fruit Tree.
Keys: A Multi-Fruit Tree.
Always on · After character · Order 1600 · 100%
Advertisement Multi-Fruit Trees A Multi-Fruit Tree. A Multi-Fruit Tree.
Multi-Fruit Trees (アマタノフルーツの木, Amata no Furūtsu no Ki?), also known as the "Fruit Parlor of the Earth" (大地に実るフルーツパーラー, Daichi ni Minoru Furūtsu Pārā?), are massive trees that grow Multi-Fruits, which combine the flavors of multiple fruits including watermelons, apples, mangos, and more. They grow where sunlight is most abundant. Cocoalas tend to build their nests in and around Multi-Fruit Trees.
They grow on Hungry-La Island.[50]
Entry settings
- #17Spice Seeds.
Keys: Spice Seeds.
Always on · After character · Order 1700 · 100%
Spice Seeds Spice Seeds. Spice Seeds.
Spice Seeds (スパイスの種, Supaisu no Tane?) are shiny, white seeds with the flavor of various spices. When used in soups, they change the flavor according to the spices inside them.
They grow on Hungry-La Island.[50]
Entry settings
- #18Ghost Truffles
Keys: Ghost Truffles
Always on · After character · Order 1800 · 100%
Ghost Truffles (お化けトリュフ, Obake Toryufu?) are a type of truffle. Little is known about them, but they can be used to calm Barbecue Pigs.[50]
Entry settings
- #19Meat Fruit Trees
Keys: Meat Fruit Trees
Always on · After character · Order 1900 · 100%
Meat Fruit Trees A Meat Fruit Tree. A Meat Fruit Tree.
Meat Fruit Trees (肉の実の木, Niku no Mi no Ki?, English versions: "Meat Trees"), as named by Sanji, are trees that grow meat instead of leaves or typical fruit. Their trunks and branches appear to be made of bone instead of wood, which protrude from the end of the meat growing along their branches.
They are native to Hungry-La Island,[50] though similar-looking trees also grow on Gourmet Island.[51]
Entry settings
- #20Mirabara Grass
Keys: Mirabara Grass
Always on · After character · Order 2000 · 100%
Mirabara Grass (ミラバラ草, Mirabara-sō?) is a grass that can be used as an antidote for toxins. It is also part of the diet of the banbaraba.[49]
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- #21Bitter-Bitter Gourd
Keys: Bitter-Bitter Gourd
Always on · After character · Order 2100 · 100%
Bitter-Bitter Gourd The Bitter-Bitter Gourd (ニガニガソウ, Niganiga Sou?) is a gourd found, among other places, in Dressrosa. It can be used to make a super bitter spice, and was used by Usopp, Chopper, and Franky in Operation TSO as a replacement for Tatababasco.[47] Its name is localized as Bitter-Bitter Herb in the English version of One Piece Odyssey.
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- #22Awa Awa Mushroom
Keys: Awa Awa Mushroom
Always on · After character · Order 2200 · 100%
Awa Awa Mushroom Awa Awa Mushroom
The Awa Awa Mushroom (アワアワキノコ, Awa Awa Kinoko?, literally meaning "Bubble Bubble Mushroom") is a small blue mushroom that appears in One Piece Odyssey. It grows, among other places, in the Lake Shore Cave on Waford. When they're dissolved in water, they create carbonation. Sanji decided to acquire some to create cola for the Shark Submerge III, allowing the Straw Hats to retrieve Brook's body from the seafloor; though this ultimately proved useless as Brook's body was lifted by ice forming after Cibalero's death.[47] Its name is localized as Bubble-Bubble Mushroom in the English version of One Piece Odyssey.
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- #23Burning Stonecrop
Keys: Burning Stonecrop
Always on · After character · Order 2300 · 100%
Burning Stonecrop Burning Stonecrop
The Burning Stonecrop (モヤセマンネングサ?) is a giant red plant, resembling the Ambling Stonecrop. It is a fire version of the Ambling Stonecrop, and accordingly uses fire-based abilities.[47]
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- #24Ambling Stonecrop
Keys: Ambling Stonecrop
Always on · After character · Order 2400 · 100%
Ambling Stonecrop Ambling Stonecrop Ambling Stonecrop
The Ambling Stonecrop (アルケマンネングサ?) is a giant plant, resembling a Venus flytrap. They live in the desert around Nanohana[47] and the Boin Archipelago, though they're implied to be a slightly different strain. Ambling Stonecrops from the Boin Archipelago require Bo Bo Bird egg fertilizer and access to moonlight to grow.[48
Entry settings
- #25Great Tree
Keys: Great Tree
Always on · After character · Order 2500 · 100%
The Great Tree is an island-sized, flora-based organism created by a now-lost civilization over a millennia ago for the purpose of electing future leaders through ordeals. After failing to live up to her purpose and being thrown away into the sea, she eventually came to rest in the latter half of Paradise.[45][46]
Entry settings
- #26Electric Plant
Keys: Electric Plant
Always on · After character · Order 2600 · 100%
Electric Plant An electric plant. An electric plant.
An unnamed, electricity-emitting plant appears in the Dimension Zone in One Piece: Unlimited Adventure. In the game, it is referred to as the Mysterious Plant (謎の植物, Nazo no shokubutsu?). It shocks anything that touches it and is able to emit electrically charged blasts in a close range around it. Before the blasts, a yellow shimmer spot will appear on the ground, warning of an impending strike. It behaves similarly to Enel's El Thor. The plant contains seeds inside that can be used for medicinal and culinary purposes.
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- #27Doku Flower
Keys: Doku Flower
Always on · After character · Order 2700 · 100%
The Doku Flower (ドクの花, Doku no hana?) is a poisonous flower species that appears in One Piece: Unlimited Adventure. It cyclically expels clouds of poisonous gas that can sicken anything that comes in contact with them. It appears in the Jungle Zone.
Entry settings
- #28Burning Tree
Keys: Burning Tree
Always on · After character · Order 2800 · 100%
Burning Tree A Burning Tree. A Burning Tree.
The Burning Tree (燃えている木, Moete iru ki?) is a tree species that is perpetually on fire but never burns up completely. It appears in One Piece: Unlimited Adventure. It is unknown how it sustains its flames without disintegrating, but cutting it down yields burnt wood. It appears in the Ruins Zone and Dimension Zone.
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- #29Cannibal Flower
Keys: Cannibal Flower
Always on · After character · Order 2900 · 100%
The Cannibal Flower (人食い花, Hitokuibana?) is a carnivorous plant species that appears in One Piece: Unlimited Adventure. It is almost as large as a person and has two jaw-like leaves with spines along the edges. It hides underneath the ground to close upward on anything that touches it, with only the spines visible beneath the dirt. They are resistant to physical damage and sharp objects like swords. It appears in the Jungle Zone.
Entry settings
- #30Surprised Mushroom
Keys: Surprised Mushroom
Always on · After character · Order 3000 · 100%
Surprised Mushroom The Surprised Mushroom (びっくりキノコ, Bikkuri kinoko?) is a mushroom species that appears in One Piece: Unlimited Adventure. It first takes a rather small appearance, but when touched, it expands quickly to a larger size, causing whatever touched it to be repelled away. In the game, it is used to jump on and launch players up to high places. Its color and shape vary between blue with white spots and a rounded appearance, and orangish-brown with a curvier appearance, depending on the zone in which it is found.
Entry settings
- #31Doriano
Keys: Doriano
Always on · After character · Order 3100 · 100%
Doriano (ドリアーノ, Doriāno?) is an herb that grows on Festa Circle, where it grows in the king's garden. It is one of the ingredients in making Ryuumonkou.
Entry settings
- #32Dokudamin
Keys: Dokudamin
Always on · After character · Order 3200 · 100%
The Dokudamin (ドクダミン, Dokudamin?) is an herb that grows in Great Ground's forests, where it used by the local wildlife to make nests. It is one of the ingredients in making Ryuumonkou.
Entry settings
- #33Emperor Carrot
Keys: Emperor Carrot
Always on · After character · Order 3300 · 100%
The Emperor Carrot (皇帝ニンジン, Kōtei Ninjin?) is an herb that grows on Royal Sun Island. It is one of the ingredients in making Ryuumonkou. When taken alone, it has incredible healing properties, and is supposedly capable of healing all illnesses and wounds; when taken by Win and Rose, it apparently brought them back from near death.[44]
Entry settings
- #34Amanita Truffle
Keys: Amanita Truffle
Always on · After character · Order 3400 · 100%
Amanita Truffle (ベニテング・トリュフ, Benitengu Toryufu?) is a type of truffle that grows in the Kinoko Islands in the East Blue. Known as the "King of Mushrooms" (キノコの王, Kinoko no Ō?), they are renowned for their incredible flavor. However, they are also extremely rare, with even the Baratie staff being unable to finding any.[43]
Entry settings
- #35Wake-shroom
Keys: Wake-shroom
Always on · After character · Order 3500 · 100%
The Wake-shroom (ネズキノコ, Nezukinoko?) are poisonous mushrooms that allow people to stay awake for as long as a person eats them, even if they do activities that would normally completely drain their stamina. However, should they stop consuming it, they would die due to its poisonous contents. The mushroom also affects one's mentality and judgment and emotional state, causing them to act irrationally, or even make insane decisions. Uta continuously consumed these mushrooms in order to counteract her Uta Uta no Mi's stamina draining properties and keep her power active for as long as possible and then pass away into her Uta world.[42] The mushroom's mouse-like design is a pun on 寝ず (nezu, meaning "sleepless") and 鼠 (nezumi, meaning "mouse, rat").
Entry settings
- #36Rebound Mushroom
Keys: Rebound Mushroom
Always on · After character · Order 3600 · 100%
The Rebound Mushroom (もどるダケ, Modoru-dake?) is a type of mushroom which also grows on Kinoko Island. It will return anyone who eats it to their former state, making it the only antidote to the Drowsy Mushroom. Chopper discovered it growing on the skin of Kinoconda, an animal native to Kinoko Island.[41]
Entry settings
- #37Drowsy Mushroom
Keys: Drowsy Mushroom
Always on · After character · Order 3700 · 100%
The Drowsy Mushroom (へたれダケ, Hetare-dake?) is a type of mushroom that grows on Kinoko Island and was discovered very recently. Anyone who eats it will briefly lose consciousness. When they come to, they will not have any motivation to do anything. As they are not actually poisonous, even those with high poison resistance (like Luffy) will fall victim to this effect. Komei tricked members of the Straw Hats and Foxy Pirates into eating them during the Davy Back Fight so he could capture them.[41]
Entry settings
- #38IQ
Keys: IQ
Always on · After character · Order 3800 · 100%
IQ (I.Q.アイキュー, Ai Kyū?) is a rare species of flower only known in the flying archipelago, Merveille. It first appeared in One Piece Film: Strong World. Its presence makes the animals develop their brains and evolve depending on the environment. This plant was later used by Dr. Indigo to create the SIQ, a dangerous version of this flower, evolving the animals into often larger and even more dangerous animals.[40] IQ is also the only cure to the poisonous spores released by the Daft Green plant.
"I.Q." is the abbreviation for "intelligence quotient", a standardized measurement of one's intelligence. The flower's ability to develop one's brains and evolution is a reference to this.
Entry settings
- #39Daft Green
Keys: Daft Green
Always on · After character · Order 3900 · 100%
Daft Green (ダフトグリーン, Dafuto Gurīn?) is a species of a tree that exists in the flying archipelago, Merveille. It first appeared in One Piece Film: Strong World.[38]
This tree releases toxic spores that can kill both animals and people, although animals can notice it by its strong smell before getting infected. After being infected, the person starts to develop green skin spots. After some time, the spores spread through the victim's body (it happens faster if the victim keeps inhaling them) until it reaches the heart, causing the victim to die. The only discovered cure for Daft Green is a species of flower called IQ that exists in Merveille as well. Both Xiao's grandmother and Nami were infected by its spores.
When arranged well, the daft green can serve as protective barrier. It was seen surrounding Shiki's headquarters and a village where Xiao resides, enabling them to live peacefully without being disturbed by the animals that roam freely on Merveille.
Daft Green Infobox A Daft Green tree. Daft green Nami infected with the tree's toxic spores. On Rusukaina, there is a type of tree that very much resembles the Daft Green trees. Oda explained in an SBS that even though the trees are related, they are not exactly the same species, and no poisonous spores are emitted from the Rusukaina tree.[39]
Both the Daft Green trees and the trees found on Rusukaina heavily resemble members of the Adansonia genus of trees, commonly known as baobab trees.
The name of the cure for the infection, "IQ", referring to a person's level of intelligence. "Daft" can be used to describe someone who is foolish.
A green tinge in the skin is sometimes associated with nausea and sickness. A physically ill person is said to look "green around the gills".
Entry settings
- #40Lily Carnation
Keys: Lily Carnation
Always on · After character · Order 4000 · 100%
Main article: Lily Carnation Lily Carnation in her default form. Lily Carnation in her default form.
Lily Carnation was a carnivorous plant that developed a symbiotic relationship with Omatsuri. Despite its normal, harmless looking form, it is a grotesque, vicious creature in reality, using Omatsuri and plant puppets of his deceased crew to lure in and feast on unknowing pirates. It first appeared in Baron Omatsuri and the Secret Island.
Entry settings
- #41Noko Noko no Mi
Keys: Noko Noko no Mi
Always on · After character · Order 4100 · 100%
Noko Noko no Mi. Noko Noko no Mi.
Main article: Noko Noko no Mi The Noko Noko no Mi is a non-canon Paramecia-type Devil Fruit that allows the user to create and control poisonous mushroom spores. It first appeared in Episode of Chopper Plus: Bloom in Winter, Miracle Sakura and was eaten by Musshuru
Entry settings
- #42Mosa Mosa no Mi
Keys: Mosa Mosa no Mi
Always on · After character · Order 4200 · 100%
Mosa Mosa no Mi. Mosa Mosa no Mi.
Main article: Mosa Mosa no Mi The Mosa Mosa no Mi is a non-canon Paramecia-type Devil Fruit that allows users to control the growth rate of plants and manipulate them. It first appeared in One Piece Film: Z and was eaten by Binz.
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- #43Mori Mori no Mi
Keys: Mori Mori no Mi
Always on · After character · Order 4300 · 100%
Mori Mori no Mi. Mori Mori no Mi.
Main article: Mori Mori no Mi The Mori Mori no Mi is a Logia-type Devil Fruit that allows the users to create, control, and transform into plant life. It was eaten by Aramaki, better known as Admiral Ryokugyu.
Entry settings
- #44Yggdrasil
Keys: Yggdrasil
Always on · After character · Order 4400 · 100%
Main article: Yggdrasil Yggdrasil. Yggdrasil.
Yggdrasil is a massive tree located in the Land of Gods. It is based on the Yggdrasil of Norse mythology.[37]
Entry settings
- #45Treasure Tree Adam
Keys: Treasure Tree Adam
Always on · After character · Order 4500 · 100%
Treasure Tree Adam Elbaph's Treasure Tree Adam. Elbaph's Treasure Tree Adam.
Main article: Treasure Tree Adam Treasure Tree Adam (宝樹アダム, Hōju Adamu?) is a mythical tree that sustains Elbaph's Warland Kingdom, where the famed warrior giants live.
Its wood is considered the strongest, highest-quality wood in the world. Its immense rarity makes it highly valuable, being considered a great treasure. Occasionally, the wood is sold on the black market, at a very high price given its value. Franky managed to purchase some for Beli200,000,000.[36] It is called "Jewel Tree Adam" in the English localization.
Entry settings
- #46Evil-Purging Herb
Keys: Evil-Purging Herb
Always on · After character · Order 4600 · 100%
Evil-Purging Herb The Evil-Purging Herb (邪含草, Jagansō?) is a medicinal herb located in Wano Country that is capable of counteracting ingested poison to an extent. Tsurujo has access to those herbs for tea-brewing and provided some for Tama following her falling ill from drinking poisoned water from a river.[35]
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- #47Elegant Sunflower
Keys: Elegant Sunflower
Always on · After character · Order 4700 · 100%
Elegant Sunflower Elegant Sunflower
Elegant Sunflowers (エレガントサンフラワー, Ereganto Sanfurawā?)[33] are luminescent sunflowers, which have seen in Dressrosa. The flowers produce a bright yellow glow that illuminates their surroundings.[33] They first appear in Chapter 738 and Episode 671.
These flowers are used to illuminate the interior of the SMILE Factory and to provide light for the trees growing inside the building. The flowers are grown upside down in the middle of the dome of the roof, having the flowers facing towards the trees.[33]
Entry settings
- #48Sunlight Tree Eve
Keys: Sunlight Tree Eve
Always on · After character · Order 4800 · 100%
Sunlight Tree Eve Sunlight Tree Eve lighting up Fish-Man Island. Sunlight Tree Eve lighting up Fish-Man Island.
Main article: Sunlight Tree Eve Sunlight Tree Eve (陽樹イブ, Yōju Ibu?) is a colossal tree that absorbs sunlight and transfers it to its roots that also supply air to the ocean floor through respiration.
Entry settings
- #49Pop Green
Keys: Pop Green
Always on · After character · Order 4900 · 100%
Pop Green are the seeds of hostile plants found in the forest of "Greenstone" on Boin Archipelago. They can grow from seeds to full-sized plants in moments.[31]
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- #50Weather Ball
Keys: Weather Ball
Always on · After character · Order 5000 · 100%
Weather Ball Weather Ball (天候ウェザーボール, Wezā Bōru?) is the most important invention on Weatheria. They grow in Weather Patches (天候畑, Tenkō Hata?) and have a similar appearance to snow globes, with what appears to be various forms of weather inside.[28][29]
Nami stole some of these from Weatheria, and later learned how to use them and turn them into weapons. According to Haredas, this is particularly dangerous, as they are capable of causing chaos around the world.[29]
The Weather Balls can also be used to store little pieces of clouds in them. When a few Weather Balls with clouds are combined, a big cloud is formed. The cloud can also shoot lightning. Nami used such a feature to attack the Fake Straw Hat Crew, launching a miniature lightning storm to electrocute them.[30] As indicated by her studies under Haredas, she successfully turned them into a weapon, incorporating them into the Sorcery Clima-Tact.
Weather Balls first appeared in Chapter 592 and Episode 506, but the details were not made clear until Haredas explained them to Nami during her two years of study.[28]
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