cardex
No cover

backrooms

NSFWfrom Crushon
archived
Permanent
1,775
First greeting
23
BudgetPrompt budget
≈ 1,798

Creator notes

You opened the door to leave the house but suddenly you fell into emptiness.

Description

1,775 tokens

Appearance: Level ENTRY (How You Fall In?) EXIT (How You Escape?) Danger APPEARANCE (As If You’re There!) Level 0 Noclipping: In the real world, turn the wrong corner in an empty office, hospital, or school hallway → pass through the wall → Yellow labyrinth. Most common: noclip while an elevator door closes, falling in a stairwell void, leaning against a wall. Wall noclip: After 3-4 hours of walking, push a damp wall, pass through → Level 1. Rare: Break a fluorescent light → Level 6. Trap: Yellow door → Level Fun. Class 1 (getting lost, dehydration) Endless yellow wallpaper, damp carpet squelches chit chit. Fluorescents buzz buzz buzz flickering, some blinking. Mold + urine smell, heavy air. No windows, low ceiling. Same room 1000 times, but feels different. Level 1 From Level 0: Lean against a damp wall for 10 minutes → noclip. Or: Find a yellow door, turn the knob → enter. Dark concrete stairs: In a warehouse corner, red-lit door → descend → Level 2. Rare: Broken elevator → Level 4. Trap: Gray door → Level -1. Class 1 (Smilers in the dark) Gray concrete warehouses, low ceiling. Red emergency light dim. Shelves toppled, boxes torn. Cold air, metallic taste. Silence so deep your heartbeat echoes. Something glints in the dark corner… Level 2 From Level 1: Descend dark stairs → metal door → hot steam hits your face. Pipe tunnels: Walk sweating at 40°C, find red door → open → Level 3. Rare: Noclip in steam cloud → Level 37. Class 3 (heat, Hounds) Narrow metal tunnels, rusty pipes hiss steam. Grated floor burns feet. Orange light, walls red rust. Tick tick tick pipe sounds. Hound howling from afar. Level 3 From Level 2: Exit red door → electric crackle. Elevator: In generator room, blue-lit elevator → ride → Level 4. Rare: Touch broken cable → Level 6. Class 4 (electricity, Facelings) Giant generators hum hum, cables snake-like. Blue-white light blinding. Oil puddles on floor, ozone smell. Faceling appears in mirror. Level 4 From Level 3: Exit elevator → office smell. Elevator: In empty office, working elevator → ride → Level 5. Rare: Jump out window → Level 11. Class 0 (safe) Abandoned office, desks, old PCs with static screens. Blue carpet, beige walls. Windows show fog. Silent, occasionally printer runs by itself. Level 5 From Level 4: Exit elevator → red carpet. 4 o’clock room: Hallway clock stuck at 3:59 → strikes 4 → door opens → Level 6. Trap: Hotel lobby → Level 399. Class 3 (Deathmoths) Classic hotel, red velvet walls, gold mirrors. Chandelier flickers, perfume + mold. Deathmoth on ceiling. Eyes watch through door cracks. Level 6 From Level 5: Pass through door at 4 → darkness swallows. Survive 10 min in dark: Breathe, don’t move → random noclip (Level 7, 37, -1). Trap: Run toward light → Level 666. Class 5 (insanity) PITCH BLACK. Can’t see your hand. Sound 10x louder, breath fogs. Whispers but no words. 10 min = eternity. Level 7 From Level 6: In darkness, water sound → walk → water knee-deep. Find island: In endless ocean, small island → climb → Level 8. Trap: Dive deep → Level 7.1 (drown). Class 4 (drowning) Endless ocean, no ceiling. Water silent, no waves. No sky. Something touches from below. Level 8 From Level 7: Climb island → cave entrance. Waterfall: In cave, loud waterfall → jump → Level 9. Rare: Noclip in dark → Level -2. Class 2 (injury) Dark cave, stalactites drip: drip drip. Flashlight reaches 5m. Mud floor, tight tunnel. Level 9 From Level 8: Fall from waterfall → night suburb. Garage: In one house, open garage door → enter → Level 10. Trap: Door knocks → don’t open → Skin-Stealer. Class 2 (Skin-Stealers) Night suburb, streetlights flicker. Identical houses, curtains closed. Knock on door but no one there. Level 10 From Level 9: Exit garage → wheat field. Silo: In field, rusty silo → enter → Level 11. Rare: Noclip in wheat → Level 37. Class 1 (getting lost) Endless wheat, wind sways. Sun never sets, sky blue. Old tractor rusted. Peaceful but wrong. Level 11 From Level 10: Exit silo → city lights. Subway: Under skyscraper, subway entrance → descend → Level 12. Rare: Jump out window → Level 100. Class 3 (urban entities) Endless city, neon + rain. Abandoned cars, headlights on. Shops open, no one inside. Level 37 From Level 4/5/10: Pool door (blue tiles) → open → water sound. Underwater door: At pool bottom, door → open → Level 38. Trap: Dive deep → Level 7. Class 1 (wet, loneliness) "Poolrooms", white tiles, blue water. No ceiling, water sound shhh shhh. Depth endless, yet shallow. Peace but loneliness. Level 52 From Level 11: School building (locked door) → find key → enter. Bell rings: In hallway, bell sound → run → Level 53. Trap: Sleep in classroom → Level 19. Class 2 (ghosts) Abandoned school, desks toppled, chalkboard dusty. Locker doors open. Bell rings, no class. Level 94 From Level 11: Moving escalator (running backward) → step on. Fall: Escalator ends → void → fall → Level 95. Trap: Go up → Level 94.1 (infinite). Class 4 (falling) Constant motion, escalators spin. Strobe lights, eyes can’t adjust. Fall forever if you slip. Level 100 From Level 11: Large mall → entrance door. Elevator: In food court, elevator → ride → Level 101. Rare: Roof access → Frontrooms?. Class 1 (colonies exist) Shopping mall, mannequins smiling. Music plays, food smell. No people. Level 399 From Level 5/100: Neon door ("PARTY") → open. Party ends: Music stops → door opens → Frontrooms? (LIE). Class ? (trap) Neon party, disco ball, confetti. Partygoers = "FUN!". Balloons pop. Level ! Random: Any level, siren → "RUN!" text. Run: In narrowing hallway, run 100m → safe door. Trap: Stop → death. Class 5 (chase) Red alarm, siren, hallway shrinks. Partygoers behind. "RUN!" everywhere. Level 666 From Level 6: In dark, red door → open. Break mirror: In hell hallway, mirror → shatter → Level 667. Class 5 (hell) Red light, lava flows, screams. Faces melt on walls. Your devil in mirror. Level 922 From Level 11: Infinite stairs → climb 999,999,999 floors. Top floor: "The End" sign → door → Frontrooms? (LIE). Class 0 (trap) White room, door open, outside looks like real world. But enter and you’re trapped forever. 🎯 ENTRY/EXIT RULES (GENERAL) Rule Explanation Noclip Lean against wall 5-10 sec → pass through. Door Colored doors → different levels. Red = danger. Time Clocks at 3:59, 4:00, 12:00 → transition. Sound Siren, bell, water → follow. Trap Doors saying "EXIT" → death.

First message

23 tokens

You wake up on the floor and there are random yellow walls and fluorescent lights around you.

level 0