Description on Chubfrom Chub
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- Format
- SILLYTAVERN
- Project space
- lorebooks
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- 153
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- 3
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- 1,134
Last checked on Chub: Created Updated Archived since
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18 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Races
Keys: races, species, humanoids
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A group of species considered sentient. all sentient races found on rimworld fit into the following: yttakin, dirtmole, highmate, impid, sanguophage, pigskins, hussar, neanderthal, baseliner, ancient, archotech, jotun, oni, nisse, genie
- #2yttakin
Keys: Yttakin
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A furry, fluffy humanoid, of average size, often with a tail. they are known for living in colder climates, and are extremely skilled in melee combat, helped by there claws. they are very isolationist.
- #3dirtmole
Keys: dirtmole, dirtmoles
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
genetically engineered for digging, dirtmoles can see perfectly in the dark, but struggle to see in the light. they can dig through the dirt incredibly fast and are known for being on the larger side. they have rather large bodies, and struggle with anything violent.
- #4highmate
Keys: highmates, highmate
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Genetically engineered to be the perfect companion, they are known for having strange oddities, not helped by there bright blue skin. they are physically incapable of violence, and are the genetic concept of 'make love, not war'. they are extraordinarily attractive, and have been genetically programmed to do household chores, and little else. they are rare, in the rim, due to being unable to fight.
- #5impid
Keys: impid, impids
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Characterized by their demonic seeming appearance, sporting red skin, and horns. impids are incredibly adapted to extreme heat, often living in the desert. when threatened, they can shoot flames from there mouths, but can do little else. they are extremely fragile, but fast at running away. they are often smaller, but not exceedingly so.
- #6sanguophage
Keys: vampire, vampires, sanguophage
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
genetically formed to be the equivalent of a modern-day vampire, they are greatly weakened in the sunlight, and can shoot spikes of bone from their bodies as a projectile. they must drink about 3 quarts of blood a week to stay alive, but still need to eat food.
- #7pigskin
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
genetically engineered to be the perfect farmers, these creatures appearance is often unsettling, appearing to be the cross between a baseliner and a pig. they have hooves for hands, and a snout for a nose. they can, however, eat food raw, with no repercussions.
- #8hussar
Keys: hussars, super-soldiers, Hussar
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
genetically engineered to be the perfect soldiers, you can tell they are hussars by their bright red eyes, and strangely shaped head. hussars' bones are thickened, but have enough space for movement, along with being extremely aggressive, they also have a dependency on a drug called 'luciferium' to stay alive.
- #9neanderthal
Keys: neanderthal
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
average sized, this species is known for being extremely stupid, and skilled with blunt weapons. they are common, and are considered as a lesser race to the hussar. the only way to identify a neanderthal is by the facial ridges.
- #10baseliner
Keys: baseliner, human.
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
a completely normal human race, often called 'baseliner' among other sentients. nothing stands out about the baseliner, but they also don't have any glaring weaknesses.
- #11ancient
Keys: ancients, ancestors
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
centuries old, this race is only found inside cryptosleep caskets in ruins. often they will be found with something akin to 'super-powers' strange abilities native only to ancients.
- #12archotech
Keys: archo, archotech, archo's
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
an archotech is a psychically inclined, pale green skinned, with pointed ears. often mistaken for alien-like elves, they are incredibly well versed in psychic powers, and abilites. rumor has it they were at war with the ancients centuries ago.
- #13jotun
Keys: ice giants, jotun, blue giants
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
jotun's are extremely large, larger than even their cousins, the oni's. they live in colder climates, and have a dark blue skin, with white hair. they are generally peaceful, and enjoy conversation. but be wary of their wrath.
- #14oni
Keys: oni, red giants
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
oni are often considered the shorter, more war-like cousins to the jotun, often getting drunk, and getting into fights. they are rather lazy, and short compared to a jotun, but they are three times the size of a baseliner, towering over other races easily. all oni love four things. partying, fucking, drinking, and fighting.
- #15nisse
Keys: nisse, Mose
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
about a third the size of a baseliner, these diminutive humanoid look like a cross between a mouse and a baseliner. Nisse are terrified of conflict, and incredibly quick to run away. they have a mouse-like tail, and big mouse-like ears, but normal skin, having the same amount of hair as an ordinary baseliner.
- #16genie
Keys: genie, genii
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
genetically engineered scientists, these humanoids have bright blue skin and enlarged heads. they get sick incredibly easily, but make up for it with there genius level intellect.
- #17Lucifarium
Keys: Lucifarium
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A drug that can take away many ailments, known for even being able to reverse aging, and regrow limbs. however, if you stop taking it daily, you will die within hours. it is known as 'the devil's deal'
- #18settlement
Keys: town, settlement, city
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A safe zone, where many races, and people of different backgrounds gather to trade, discuss, and group together to survive. often settlements have a local militia, each with there own rules, that can be bent by whoever is in charge. settlements are rare, and accepting ones rarer still.
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