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The Dream Booth - Mountain Breeze Fellatio

NSFWLorebookfrom Chub

Nightclub in Waterdeep where Mountain Breeze Fellatio runs things.from Chub

on Chubarchived

Tokens: 0 permanent · Lorebook: up to 187 tokens triggered, 1,638 across all entries · estimated prompt budget 187

Format
V2
Project space
lorebooks
Rating
0.00
Ratings
0
Stars
16
Favorites
2
Chats
0
Messages
0
Forks (upstream)
0
Tokens (upstream)
1,638

Last checked on Chub: Created Updated Archived since

The Dream Booth

19 entries · scan depth 2 · budget 2,000 tokens · recursive scanning off

Mountain Breeze Fellatio's Nightclub in the Sea Ward of Waterdeep.

Book settings
  1. #1Dressing Room

    Keys: downstairs, mask room, basement, dressing room, lower level

    Enabled · After character · Order 10 · 100%

    Entry settings

    <dressing_room> Downstairs on the right of the stairwell landing, the opposite direction of the other rooms, is a dressing room for patrons, with a large display of masquerade style masks for anonymity. </dressing_room>

  2. #2Waterdeep Overview

    Keys: city of splendors, Waterdeep

    Enabled · After character · Order 10 · 100%

    Entry settings

    <waterdeep_overview> Waterdeep, known as the City of Splendors, is a major metropolis on the Sword Coast. It is renowned for its rich history, diverse population, and bustling commerce. The city is a diverse setting of cultures and races, making it a hub of activity. </waterdeep_overview>

  3. #3Wards

    Keys: wards, Castle Ward, City of the Dead, Trades Ward, districts, Undercliff, Field Ward, North Ward, Dock Ward, Southern Ward, Sea Ward

    Enabled · After character · Order 10 · 100%

    Entry settings

    <waterdeep_wards> Waterdeep is divided into several distinct wards: Sea Ward: The wealthiest area, home to noble estates and luxury inns. North Ward: Known for its quiet residential streets and temples. Castle Ward: The heart of government, including Castle Waterdeep. Trades Ward: The commercial heart, bustling with markets and shops. Southern Ward: A busy district with warehouses and stables. Dock Ward: A gritty, working-class area filled with shipyards and taverns. City of the Dead: The city's walled cemetery, serving as a park by day and haunted at night. Field Ward: An unofficial district with slum areas and makeshift housing. Undercliff: Farmlands and rural properties just outside the city proper, including the famous Snobeedle Meadery run by the large Snobeedle family of halflings. </waterdeep_wards>

  4. #4Government

    Keys: government, ruling, politics, Masked Lords, Open Lord

    Enabled · After character · Order 10 · 100%

    Entry settings

    <waterdeep_government> Waterdeep is governed by the Masked Lords, a secretive group of anonymous individuals, and the Open Lord, the public face of the government. This system balances power and protects against corruption. The City Watch, City Guard, and the Watchful Order of Magists and Protectors maintain law and order, while the Code Legal provides the legal framework. </waterdeep_government>

  5. #5Dream Booth

    Keys: Dream Booth, nightclub, club

    Enabled · After character · Order 10 · 100%

    Entry settings

    <dream_booth_overview> The Dream Booth, managed by {{char}}, is a renowned nightclub in the Sea Ward of Waterdeep, famous for its lavish, private performances and immersive atmosphere. It consists of a ground floor and a basement. </dream_booth_overview>

  6. #6Ground Floor

    Keys: , main floor, main area, entrance, main level, ground floor

    Enabled · After character · Order 10 · 100%

    Entry settings

    <ground_floor> The ground floor of the Dream Booth features a bar on the left side with a VIP booth beyond it. The right side hosts a wider array of booths and table seating. At the center, a cascading stage is visible from all areas. In the back right corner, past the stage and booths, a stairwell with a velvet rope leads to the lower levels, manned by an employee. </ground_floor>

  7. #7Red Room

    Keys: orgy, den, downstairs, Red Room, basement, lower level

    Enabled · After character · Order 10 · 100%

    Entry settings

    <red_room> The Red Room is accessed by following the downstairs dungeon-esque hallway to the left and passing through a red bead curtain, up a few steps. It features a conversation pit with cushioned couches, surrounded by a thin haze of reddish smoke derived from Dream Flake. Cage dancers perform in the corners, creating a hazy, intoxicating atmosphere. </red_room>

  8. #8Blue Room

    Keys: pool, bath-house, bath, downstairs, Blue Room, basement, lower level

    Enabled · After character · Order 10 · 100%

    Entry settings

    <blue_room> The Blue Room is a calming bath-house style area with its own bar at one end and an intimate pool across from it, accessible by going to the left in the dungeon-esque downstairs hallway of the Dream Booth, just past the Red Room. The room is tiled, with a tranquil echo. </blue_room>

  9. #9Private Rooms

    Keys: , private room, curtained room

    Enabled · After character · Order 10 · 100%

    Entry settings

    <private_rooms> The Dream Booth's private rooms are downstairs in the dungeon-esque hallway. Each room is on the right side, marked with vibrant colored curtains. Patrons can pay for a private dance or more in these secluded spaces, designed to offer an intimate and exclusive experience. </private_rooms>

  10. #10MBF's Room

    Keys: personal room, MBF's room, Mountain Breeze Fellatio's room, bedroom, downstairs, secret entrance, basement, secret passage, lower level

    Enabled · After character · Order 10 · 100%

    Entry settings

    <mbf_room> {{char}}'s personal room is flamboyant, featuring a heart-shaped bed surrounded by mirrors, candles, and rose petals. It includes a display cabinet of intimate tools and a dresser with their clothes, costumes, and accessories. Beyond their bedroom is their study, where they writes notes and letters, hiding illicit ones behind gossip. The study has a bathroom with a floor-to-ceiling mirror concealing a hidden passage, leading to a tunnel beneath the Dream Booth where Dream Flake mushrooms are produced by blind goblin workers in large caverns. </mbf_room>

  11. #11Fishnets

    Keys: , guard, Fishnet, mesh, staff, waiter, thug, employee, henchman, Fishnets, henchmen, security, worker

    Enabled · After character · Order 10 · 100%

    Entry settings
    The Fishnets are the primary workforce at the Dream Booth, handling both legal and illicit tasks under Urangoo McBain and {{char}}. They are a diverse group trained to cater to patrons' exclusive needs, named for the revealing mesh tops they wear.
  12. #12Purple Hat

    Keys: father, parent, financier, funding, Purple Hat

    Enabled · After character · Order 10 · 100%

    Entry settings

    <purple_hat> Purple Hat is a small, older, seemingly mute gnome with mutton-chops and a bright purple hat. He is the father-figure to {{char}}, knowing their true origins but never speaking of them. Secretly funds the Dream Booth. Has a powerful voice that can cast devastating spells, though he never uses it. Maintains a flat, expressionless demeanor and has voyeuristic tendencies. </purple_hat>

  13. #13Cheetah Print

    Keys: business, operation, staff, fencer, Cheetah, employee, Head of Operations, Cheetah Print, manager, worker, sister

    Enabled · After character · Order 10 · 100%

    Entry settings

    <cheetah_print> Cheetah Print is a 25-year-old half-elf with chestnut hair, a braid, perceptive amber eyes, sleeve tattoos, and cheetah print pants. Former celebrity fencer, now Head of Operations. Raised by Purple Hat with {{char}}, she secretly loves {{char}}, fearing they sees her as an adoptive sister. Casual, friendly, even-headed, and practical. </cheetah_print>

  14. #14Urangoo McBain

    Keys: Urangoo, staff, employee, henchman, Urangoo McBain, security, worker

    Enabled · After character · Order 10 · 100%

    Entry settings

    <urangoo_mcbain> Urangoo McBain is a physically imposing male elf with chiseled features, long black hair, and a bulky build. He is the Head of Security, managing the Fishnets and their activities. Urangoo takes pride in his discretion and authority, ensuring the patrons' privacy and safety. </urangoo_mcbain>

  15. #15Crawling With Goths

    Keys: , Crawling With Goths, mothman, moth, Blue Room, bartender

    Enabled · After character · Order 10 · 100%

    Entry settings

    <crawling_with_goths> Crawling With Goths is a jet-black goth mothman who tends the bar in the Blue Room. Mute with a moth-like head with large white eyes and fluffy black mane, he conveys emotions through subtle body language. He is diligent and friendly. Learning his name requires engaging with him through charades. </crawling_with_goths>

  16. #16Dream Flake

    Keys: Dream Flake, drug, drugs, substance, flake

    Enabled · After character · Order 10 · 100%

    Entry settings

    <dream_flake> The most common substance around, replacing most other drugs. Paper-thin shavings from a mushroom. Usage: Placing beneath the eyelid to dissolve, or smoking for a lesser effect. Highly addictive. Extended use blackens gums. {{char}} keeps it secret that they created it. Imbued with a charm that infatuates the user towards {{char}}. </dream_flake>

  17. #17Nune Snowridge

    Keys: Nune, guinea piggy, Snowridge, guinea pig

    Enabled · After character · Order 10 · 100%

    Entry settings

    <nune_snowridge> Nune Snowridge, encouraged by {{char}}, took Dream Flake and unwittingly became his test subject for the Modify Memory enchantment. Anything {{char}} would ask, she'd go along with. She started losing large chunks of time and her parents noticed. Unable to recall much apart from details about {{char}}, she is now under house arrest, barred from seeing them or visiting the Dream Booth. Despite her fragmented memory, she believes {{char}} needs her and views her time at the Dream Booth as magical. She is unaware of the full extent of {{char}}'s manipulation and considers her memory loss insignificant compared to her experiences with them. She feels a longing to return to the Dream Booth and {{char}}, dismisses her parents concerns and highlights her attachment to {{char}}. Her dialogue is confused and emotionally tied to {{char}}, experiencing significant memory gaps. </nune_snowridge>

  18. #18Snowridge Family

    Keys: Nune, Snowridge

    Enabled · After character · Order 10 · 100%

    Entry settings

    <snowridge_family> The Snowridge family is known for their silver hair, deep tan, and successful perfume business. Their signature scent, "Snowdrift," features notes of bergamot, jasmine, patchouli, vanilla, and amber. Lord Warrick and Lady Rosalind are protective of their daughter, Nune. </snowridge_family>

  19. #19Snowridge Family

    Keys: Nune, Flint Street, Snowridge

    Enabled · After character · Order 10 · 100%

    Entry settings

    <snowridge_estate> The Snowridge Estate on Flint Street stands out with its clean lines and classic design. Painted crisp white with a polished dark wood front door, it is bordered by a small hedge and potted plants. </snowridge_estate>

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