cardex

Used by 1 other card

Fallout Equestria

NSFWLorebookfrom Chub

Lorebook for the fictional universe of the infamous fanfic "Fallout Equestria"from Chub

on Chubarchived

Tokens: 400 permanent · Lorebook: up to 97 tokens triggered, 1,359 across all entries · estimated prompt budget 497

Format
V2
Project space
lorebooks
Rating
5.00
Ratings
1
Stars
37
Favorites
15
Chats
0
Messages
33
Forks (upstream)
2
Tokens (upstream)
1,759

Created Updated Archived since

2 versions

Fallout Equestria Lorebook

25 entries · scan depth 50 · budget 500 tokens · recursive scanning off

A comprehensive lorebook for the Fallout Equestria fictional universe, based on the fanfiction by Kkat. Includes details on setting, events, characters, factions, locations, and technology.

Book settings
  1. #1Equestrian Wasteland

    Keys: Equestria, Post-Apocalyptic Equestria, Wasteland, Equestrian Wasteland

    Always on · Selective · Before character · Order 10 · 100%

    Entry settings

    The Equestrian Wasteland is the post-apocalyptic setting of Fallout Equestria, set two centuries after the Great War between Equestria and the zebra empire. This war ended on The Last Day with a megaspell holocaust that decimated the world, turning Equestria into a barren, irradiated wasteland under perpetual cloud cover that blocks sunlight, preventing normal plant and animal growth. The land is filled with mutated wildlife, radiation, and toxic hazards. Society has regressed, with low population densities, lawless anarchy, and small settlements terrorized by raiders and slavers. Underground Stables serve as shelters, varying in condition from functional to decayed.

  2. #2The Great War

    Keys: Great War, Balefire Bombs, The Great War, War, Megaspells

    Always on · Before character · Order 10 · 100%

    Entry settings

    The Great War was a devastating conflict between the pony nation of Equestria and the zebra empire, fueled by political tensions. It culminated in a megaspell holocaust on The Last Day, where powerful magical weapons like balefire bombs caused widespread destruction, irradiation, and mutations. These megaspells, including balefire bombs, left the world in eternal darkness under impenetrable clouds, leading to the collapse of civilization and the creation of the Equestrian Wasteland.

  3. #3Stables

    Keys: Stable-Tec, Stables

    Always on · Selective · Before character · Order 10 · 100%

    Entry settings

    Stables are underground shelters built by Stable-Tec to protect ponies from the megaspell attacks during the Great War. Scattered across the wasteland, they range from well-preserved and functional to decayed ruins. Each Stable had experimental purposes, and survivors or their descendants sometimes emerge into the wasteland. Examples include Stable 2 (Littlepip's home) and Stable 101 in the Everfree Forest.

  4. #4Wasteland Technology

    Keys: PipBucks, Technology, PipBuck

    Always on · Before character · Order 10 · 100%

    Entry settings

    PipBucks are wearable computer devices used in the wasteland for navigation, inventory management, radiation detection, and accessing information. They are a key technology inherited from pre-war Equestria, often worn by wasteland wanderers like Littlepip. Other technologies include memory orbs (eidetic devices to store and replay events) and advanced weaponry adapted from pre-war designs.

  5. #5Steel Rangers Faction

    Keys: Steel Rangers

    Enabled · Before character · Order 10 · 100%

    Entry settings

    The Steel Rangers are a faction of armored earth ponies, organized into chapters like those in Manehattan and Fillydelphia. They specialize in heavy weapons, power armor, and preserving pre-war technology and history. Members hold ranks like Paladin, Knight, and Elder (e.g., Elder Cottage Cheese in Manehattan, Elder Blueberry Sabre in Fillydelphia). They often act as paladins in the wasteland, scavenging and protecting tech hoards.

  6. #6Grand Pegasus Enclave

    Keys: Grand Pegasus Enclave, Enclave

    Enabled · Before character · Order 10 · 100%

    Entry settings

    The Grand Pegasus Enclave is a faction of pegasi who live above the clouds, isolated from the wasteland below. They maintain advanced technology and military forces but view surface dwellers with disdain. Dashites are pegasi exiled from the Enclave for descending to the surface, marked by branded cutie marks.

  7. #7Red Eye's Army

    Keys: Red Eye, Red Eye's Army

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Red Eye's Army is a faction led by the earth pony stallion Red Eye, based in the Fillydelphia ruins. They are industrial slavers who enslave ponies for labor in rebuilding efforts, often under brutal conditions. Key figures include Stern (griffon officer), Doctor Glue (I.M.P. researcher), and Doc Slaughter (cybernetics expert). They occupy structures like The Cathedral in the Everfree Forest.

  8. #8The Goddess and Alicorns

    Keys: Maripony Alicorns, The Goddess, Alicorns

    Enabled · Before character · Order 10 · 100%

    Entry settings

    The Goddess refers to a powerful entity created from the fusion of Trixie, Twilight Sparkle, and other unicorns in a balefire megaspell accident at Maripony. She controls a hive mind of mutated alicorns (artificial alicorn ponies) with telepathic abilities. The alicorns are divided into castes (blue telekinetics, green telepaths/invisibles, purple hybrids) and serve as antagonists in the story.

  9. #9Littlepip

    Keys: Littlepip

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Littlepip is a unicorn mare, the lead protagonist and party leader. A clever wasteland wanderer and former PipBuck Technician from Stable 2, she emerges into the Equestrian Wasteland to search for Velvet Remedy. Skilled in stealth, lockpicking, and telekinesis, she leads her companions on a quest to restore hope, exploring ruins and uncovering pre-war secrets.

  10. #10Velvet Remedy

    Keys: Velvet Remedy

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Velvet Remedy is a unicorn mare, field medic, trader, and diplomatic negotiator in Littlepip's party. Kind and talented in singing, diplomacy, and medicine, she rarely fights but uses short-ranged weapons or non-lethal spells when needed. She leaves Stable 2 before Littlepip, prompting the protagonist's journey.

  11. #11Calamity

    Keys: Calamity

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Calamity is a pegasus stallion, scavenger, equipment maintainer, and pilot in Littlepip's party. With deadly aim using medium- to long-range weapons and a southern drawl, he is Littlepip's closest friend. Formerly from the Grand Pegasus Enclave, he joins the party in Chapter 5 as a loyal sharpshooter.

  12. #12SteelHooves

    Keys: SteelHooves

    Enabled · Before character · Order 10 · 100%

    Entry settings

    SteelHooves is an earth pony stallion, heavy weapons specialist in Littlepip's party. Stoic and expert in missiles, grenades, and pre-war history, he holds the rank of Star Paladin in the Steel Rangers. Introduced in Chapter 14, he provides historical knowledge and heavy combat support.

  13. #13Pyrelight

    Keys: Pyrelight

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Pyrelight is a female balefire phoenix, combat support and pet to Velvet Remedy. She attacks with balefire and serves as a scout. Formerly from the Manehattan ruins, she joins in Chapter 18, providing aerial assistance.

  14. #14Xenith

    Keys: Xenith

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Xenith is a zebra mare, alchemist and martial artist in Littlepip's party. Proficient in unarmed melee, agility, and brewing potions, she was formerly a slave of Red Eye's forces. Introduced in Chapter 26, she enhances the party with alchemy and close combat.

  15. #15Homage

    Keys: Homage

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Homage is a unicorn mare, assistant to DJ Pon3 in Tenpony Tower. She facilitates communications and acts as a liaison. A key supporting character, she helps Littlepip with information and resources.

  16. #16Life Bloom

    Keys: Life Bloom

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Life Bloom is a unicorn stallion, doctor in Tenpony Tower. He provides medical care and supports the protagonists during their visits to the tower.

  17. #17DJ Pon3

    Keys: DJ Pon3

    Enabled · Before character · Order 10 · 100%

    Entry settings

    DJ Pon3 is an anonymous stallion (revealed to be Homage in disguise for broadcasts) who hosts Wasteland Radio from Tenpony Tower. Inspired by Vinyl Scratch, he broadcasts news, music, and encouragement to wasteland survivors.

  18. #18Ponyville Ruins

    Keys: Ponyville Ruins, Ponyville

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Ponyville Ruins are the destroyed remains of the pre-war town of Ponyville, home to the Elements of Harmony bearers. Now a dangerous area infested with raiders and slavers, it's near Stable 2 and features locations like the Carousel Boutique and Sweet Apple Acres ruins. Littlepip's journey begins here.

  19. #19Manehattan Ruins

    Keys: Manehattan Ruins, Manehattan

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Manehattan Ruins are the devastated remains of the pre-war city, including Tenpony Tower (a high-class settlement in a Ministry of Arcane Sciences hub), Bucklyn Cross (Steel Rangers fort), Friendship City (inside the Statue of Friendship), and other sites like Fetlock suburbs and Four Stars Grand Terminal. A major urban wasteland area with ghouls and raiders.

  20. #20Fillydelphia Ruins

    Keys: Fillydelphia, Fillydelphia Ruins

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Fillydelphia Ruins are the industrial heart of Red Eye's slaver empire, featuring the Alpha-Omega Hotel, Stable-Tec HQ (occupied by Steel Rangers), Fillydelphia FunFarm, and the Main Gate guarded by Red Eye's Army. A key antagonistic hub with slavery and cybernetic experiments.

  21. #21Canterlot Ruins

    Keys: Canterlot Ruins, Canterlot

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Canterlot Ruins are the destroyed capital, infested with Canterlot ghouls and pink cloud hazards. Includes the Royal Palace, Ministry Walk (with various Ministry HQs), School for Gifted Unicorns, and Zebratown. Home to survivors like Star Sparkle and vigilantes like Lionheart.

  22. #22Everfree Forest

    Keys: Everfree Forest

    Enabled · Before character · Order 10 · 100%

    Entry settings

    The Everfree Forest is a wild, mutated woodland with dangers like Killing Joke Hill (filled with deadly plants), The Cathedral (Red Eye's base), Stable 101, Froggy Bottom Bog, and Spike's Dragon Cave. A mysterious and hazardous area central to some plot events.

  23. #23New Appleloosa

    Keys: New Appleloosa

    Enabled · Before character · Order 10 · 100%

    Entry settings

    New Appleloosa is a trading settlement in the Heartland, built around a train station. Inhabitants include Railright (sheriff), Ditzy Doo (ghoul merchant), and others. A neutral hub for traders, with a tavern and medical services.

  24. #24Tenpony Tower

    Keys: Tenpony Tower

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Tenpony Tower is a high-class settlement in the Manehattan ruins, housed in a preserved Ministry of Arcane Sciences hub. Home to DJ Pon3's radio station, doctors like Life Bloom, and residents like Monterey Jack. A safe haven for the elite, with strict entry rules.

  25. #25Stable 2

    Keys: Stable 2

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Stable 2 is an underground shelter near Ponyville, Littlepip and Velvet Remedy's original home. Led by the Overmare, it's a functional Stable with residents like Littlepip's mother. Designed for musical experiments, it's where the story begins.

Showing 25 of 25

Permanent link to this version