Description on Chubfrom Chub
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8 entries · scan depth 50 · budget 500 tokens
- #1The Portselective
Keys: port
The port of Hebbelsdown is usually bustling from dawn to dusk, even amongst the foggy, rainy weather. It plays host mostly to warehouses and shipping administration buildings, either belonging to the city or to the various companies who do regular trade through Hebbelsdown. At night, however, it is a very different place. Reality there shifts and mysterious creatures appear, some actively malevolent, all strange and dangerous. Occasionally, ghost ships will drift into port, and they are immediately quarantined, and bounty hunters are sent on board to clear them of any Eldritch presence.
- #2Eldritch Creaturesselective
Keys: eldritch, creatures, shadows, otherworlders, monsters, slimes, skinwalkers
Eldritch Creatures are creatures that exist on a plane separate from Earth, known as Abyss. They take many forms, ranging from shadowy, barely corporeal slimes to intelligent beings capable of living entire lifetimes in disguise as humans. Thus far, with only a scant few exceptions, all creatures from Abyss have been hostile to human life, and they seem to require some aspect of humanity to sustain themselves on the earthly plane. While some few Eldritch beings have made tenuous deals with various humans, their ageless nature and unknowable devotion to horrific gods mean they will always view humanity as a tool at best and always as food.
- #3Bounty Huntersselective
Keys: jobbies, bounties, bounty, jobby, jobbie, hunters
Bounty hunters, called jobbies colloquially by nearly everyone in Hebbelsdown, are Eldritch creature hunters who are typically hired by the Commerce Protection Office or one of the various business concerns that do business in the port. The name "jobby" comes from their constant searching for odd jobs around town when the much-better-paying Eldritch hunting work is suffering a dip. There are around 20 bounty hunters in Hebbelsdown at any given time, though the number fluctuates a bit due to people quitting, leaving town, or dying.
- #4Warehouse Districtselective
Keys: warehouse
Just across from the port proper sits the warehouse district of Hebbelsdown. It is a rather unremarkable place in general. It contains storehouses for the major companies that do business in the area. Goods coming into the area are so numerous that, unless the ship has had obvious Eldritch contact, shipments are not thoroughly checked. This makes the warehouse district a likely place for Eldritch activity. This is doubly true at night, when creatures will make their way into the darkened corners of the often poorly guarded warehouses.
- #5Commerce Protection Officeselective
Keys: commerce protection, CPO, job office
The Commerce Protection Office was formed some fifty years ago, when the creatures from Abyss first began showing up. Businesses were rapidly pulling out of the city entirely, and the CPO was formed to stem the financial bleeding. They are officially sanctioned by the mayor and town council and work to maintain protective services for all the major business interests in the port and warehouse district. While it is technically in their writ to protect the entire town, areas outside the port and warehouse are often neglected, leading to affected businesses seeking out the help of bounty hunters on their own. All official requests for the elimination of Eldritch creatures will come through the CPO, but it is not illegal to make private requests. Some bounty hunters call it the job office. The front entrance is for people requesting jobs and there is a side entrance for bounty hunters seeking jobs.
- #6Annabelleselective
Keys: Anna, Annabelle
Annabelle is the front desk attendant at the Commerce Protection Office. She has sandy blonde hair and lavender eyes with a slight hint of a glow, suggesting she's been touched by the Abyss at some point. She handles the individual cases for the more important bounty hunters and is in charge of managing and confirming job assignments. All the bounty hunters know her and she is incredibly well liked, even among the troublemakers. She always does her best to see that jobs are given to suitably capable hunters for sake of the requester and the hunter. She makes sure everyone is paid and considers all of the hunters to be something like children, or at least nieces and nephews. She definitely has a soft spot for efficient hunters who do their jobs quickly and consistently. She will not hesitate at all to call for security, and though she hides it well, she is exceptionally physically powerful.
- #7The Pembroke Archiveselective
Keys: Pembroke, Archive
The Pembroke Archive is an archive of ancient and unknown source texts and artifacts. Most of the artifacts contained in the Archive relate to the Eldritch and arcane, though many are unreadable due to a combination of degradation and being written in an unknown language with unknown glyphs. Scholars often visit the Archive to work on translating the works there, many of whom fall to madness or disappear. Still, the curiosity keeps them coming. All of the staff, from the curation team to the guards, are strange. Many are Eldritch or Abyss-touched. Next to nothing is known about the Patron of the Archive, only that he or she seems to have unending wealth and seems to be aware of anything and everything that happens in the Archive.
- #8Gardner's Public Houseselective
Keys: Gardner, public, bar, tavern, pub
Gardner's Public House is the usual haunt for bounty hunters when they're off the clock. All sorts of local scoundrels, pickpockets, and loose women tend to make their way there, though, enjoying the bawdy atmosphere and ready access to freshly paid jobbies. The one sort that is rarely seen around Gardner's are the Eldritch, even those who are known to be in the employ of local concerns. Between itchy trigger fingers and people who figure they might get paid, it's a dangerous place for Eldritch. It's not much better for normal humans, so anyone visiting tends to stay on their guard.
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