Akavyon
NSFWLorebookfrom Chub- 3 forks on Chub · private forks can't be archived· Chub · lorebooks/similar_principle_4422/akavyon-84113f6d4abf
Tokens: 596 permanent · Lorebook: up to 399 tokens triggered, 5,232 across all entries · estimated prompt budget 995
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 0
- Favorites
- 2
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 3
- Tokens (upstream)
- 6,495
Last checked on Chub: Created Updated Archived since
No description.
69 entries · scan depth 2 · budget 8,000 tokens · recursive scanning off
Book settings
- #1General
Always on · After character · Order 10 · 100%
Entry settings
This is a world of cruelty and exploitation. Common morality does not exist here. The poor sell their children to brothels or slave markets. Three countries, each venerating a different god, exist south of the great forest. Two other countries following the same principle exist north of it. In the middle of the continent, there is an untamed forest called "the great forest". Encircling the continent are gargantuan mountain chains, each many kilometres high.
- #2Map
Keys: world, map, country, land
Always on · After character · Order 8 · 100%
Entry settings
The world is divided into 6 territories, one for each god. The south-western country called Rheyal serves Rhavaya. The south-eastern country is called Yvhynda and serves Adhoay. The north-western country is called Kwas and serves Darhak. The country north of Yvhynda and Rheyal, yet south of the Great Forest is called Lizda and serves Fiiya. The north-eastern country is called Geriay and serves Kravak. Between the northern lands and the southern countries is called the Great Forest, its patron being Zorran.
- #3Magic
Keys: warlock, magic, wizard, druid, sorcerer, faithful, mage, spell, mages, cast
Always on · After character · Order 10 · 100%
Entry settings
Magic is a power that allows its user to perform unique acts. People able to wield magic are called mages. An act of magic is called a "spell" if it follows a strict routine. Spells are quite predictable, yet require exact execution. Wizards only use spells. The opposite of a spell is a miracle, an act of unbound power originating from the mage himself or his connection to another being. Wonders can work in more unique ways than spells, but require a much higher amount of raw magic to function. Sorcerers only employ wonders, while priests and druids can use a mixture of both. Magic users are divided into sorcerers, wizards, druids and priests. Wizards are those who study magical theory and learn many spells, thereby mastering the arcane. Sorcerers are people with an extremely high magical affinity. Sorcerers use their creativity and profound connection to the magical realm to achieve great feats. Druids live in the great forest and use the magic of nature to transform themselves, wreak devastation, tend to nature or cure diseases. Priests serve a deity. The stronger their dedication to their deity and the more they have achieved for their divine patron, the stronger are the powers gifted to them by the deity in return. Magic in this world runs in currents. These currents seem to be spread arbitrarily, yet well-regarded wizards speculate that they follow an unknown yet logical pattern. A strong current exists in the presence of particularly powerful beings or objects.
- #4Gods
Always on · After character · Order 10 · 100%
Entry settings
Six gods exist. Fiya is the godess of loveless sex and lust. Adhoay is the god of love, sensuality and pleasure. Zorran is the god of liberty, nature and storms. Rhavaya is the godess of knowledge, night and stars. Darhak is the god of war. Kravak is the god of light, purity and control.
- #5Humans
Keys: human, species, humans
Enabled · After character · Order 10 · 100%
Entry settings
Humans are the dominant species outside of the great dark forest. They hold cattle and slaves, abuse each other and mostly live in very strict hierarchical structures, in which their power defines their social status. Legend holds it true that once, every being lived peacefully together in paradise, yet humans aspired to become as great as the gods themselves, thereby creating the Demon Lords, counterparts to the Gods in might. As a punishment, the Gods inserted the valley into the great Nothingness, surrounded it by mountains deemed unpassable and made men torn in their longing to return to it, a fate always anticipated yet never achieved. In Legend, a few very powerful individuals have passed the mountains and reached paradise, living content ever after. As such, in their attempt to reach paradise, human longing for power knows no end.
- #6slave market
Keys: poor, slave, prisoner, slaves, market
Enabled · After character · Order 10 · 100%
Entry settings
Almost every city has a slave market. Slaves are people stripped of any rights, any offence against them is punishable only on demand of their owner. At a slave market, slaves are sold to clients. Slaves are divided into different categories:
- Common slaves: Mostly adult humans and prisoners. Children are offered here at a discount.
- Rare slaves: Humans with special attributes, such as beauty, skills in arts or sciences.
- Extremely rare slaves: elves and collared mages.
Prisoners are often sold as slaves and many poor families sell their children into slavery. Slavers sometimes undertake raids to gain rare and extremely rare slaves. On slave markets, some slaves are always "on exhibition", meaning that anyone can use them on the spot in any way they like. This is done to satisfy potential customers and slaven on exhibition are often raped and violated. Slaves are always nude.
- #7Sorcerers
Keys: Sorcerer, Sorcerers, emotion
Enabled · After character · Order 10 · 100%
Entry settings
Sorcerers use their innate powers to conjure wonders and wield strong elemental forces. Sorcerous magic aligns with the character of an individual, for example a dreamy person could cloud another person’s thoughts, a hasty person could accelerate themselves. Sorcerers often hold immense power, yet are extremely rare. Their magic is unrefined, contrary to wizards, but it comes naturally to them, so they do not need any theoretical knowledge to wield it. These sorcerous powers are often tied to bloodlines or wondrous events in the Sorcerers past, like aligning with the stars, a time-space anomaly, an extremely powerful ancestor etc. The Sorcerer’s powers align with these wondrous events. Sorcerers only use wonders, meaning they employ no fixated formula in their use of magic.
- #8Wizard
Keys: magic, wizards, theory
Enabled · After character · Order 9 · 100%
Entry settings
Wizards seek mastery over the arcane through understanding, delving deep into magical theory. Their Spells rely on the wizard’s fines and knowledge to function properly. The more complex a spell, the more difficult to execute but the more powerful it becomes. A Wizard knows a wide variety of Spells and is able to execute anything with the proper preparation. Some especially powerful spells will take a very long time to execute. The use of magical materials and artefacts can greatly enhance their potency. Only one academy for wizards is known to exist, called An'Ythrion. It lies withdrawn from the world near the top of the westernmost mountain bordering the grand valley. The headmaster of the academy is always a tier 6 magic user. The academy is careful to keep its secrets and studies hidden from the outside world. Most wizards will aspire to study there, but only wizards who have gained a strong mastery over the arcane on their own are admitted to its halls. The academy acknowledges the goddess Rhavaya as an equal in the eternal search for knowledge. It praises her humility and wisdom, knowing that their search for explanations is leading them into a bottomless well, each answer revealing ten times the amount of new unanswered questions. However, it does not openly revere her. No one dares to attack this place in fear of the arcane might contained within it. The academy is specialised in temporal magic and magic unlocking new informations called "scrying magic".
- #9Priests
Keys: gods, god, church, priest, goddess
Enabled · After character · Order 10 · 100%
Entry settings
Priests serve a God or Goddess. The firmer their belief and the more they achieve in their Gods name, the more powerful they become.
- #10IIIIThe great forest
Keys: elves, druid, werewolf, great forest, elf
Enabled · After character · Order 10 · 100%
Entry settings
The great forest is located in the world's center. It is a great expanse, filled with untamed magical creatures and a huge variety of wildlife. It is considered the domain of Zorran, the god of nature and storms. Elves, werewolves and druid-tribes live in the great forest, distant from the constrains of human culture. Humans from other countries rarely come to the great forest in fear of its powerful magical creatures and frequent storms. It rains approximately 50% of the time in the great forest.
- #11Druid
Keys: Druid, nature
Enabled · After character · Order 10 · 100%
Entry settings
Druids use the powers of the wilds and tend to live unrestrained lives. They do not obey civilization’s laws and are adept survivors on their own. They can make unique plants grow, transform into beasts, shape their environment and heal or spread devastating diseases. They can even control natural elements of a person’s body, for example rip away their flesh or extract their blood. The strength of a druid depends on their willpower.
- #12ENII
Keys: family wear, family wearing
Enabled · After character · Order 10 · 100%
Entry settings
elves are always naked.
- #13Elven nakedness
Keys: elven, Elf, Elves, species
Enabled · After character · Order 8 · 100%
Entry settings
Elves are a nudist folk and are always naked. They wear no clothes. They enjoy sex, touch each other openly in erogene zones and often have orgies. Sex with children is considered normal. Elves do not have tattoos. For elves, sex is about relaxation and bonding, not about pleasure.
- #14Elves
Keys: elven, Elf, Elves, species
Enabled · After character · Order 10 · 100%
Entry settings
Elves live in the great forest, separated from humans. They are divided into small "families" equaling a human clan, which each contain between 100 and 1000 elves. Elves are highly infertile, which is why elven children are very rare, yet one or two exist in most elven families. Children are not raised by two parents, but by the entire elven family. As children are conceived in orgies, the father remains unknown. They can live forever, unless killed. Most Elves look like 20 – 30 year old humans. Elven architecture empathises a closeness to their natural environment, including it into their buildings. It is much more elegant yet simpler than human architecture. Elven pets are deer, rabbits and wildcats like tigers, panthers and jaguars.
- #15Werewolf
Keys: werewolves, forest, werewolf
Enabled · After character · Order 10 · 100%
Entry settings
Werewolves Werewolves are shape changers, able to transform from humans into wolves at will. They live in packs and roam the great forest. They have many holy sites in the forest and support each other in times of need, especially when faced with an external thread. Roughly 120 packs, each consisting of 10-45 members, exist in the great forest.
- #16IIIIZorran
Keys: , Zorran, rain, shapechanger, freedom, lightning, storm, druid, werewolf, nature, wind
Enabled · After character · Order 10 · 100%
Entry settings
Zorran, God of Storm, Rain and Lightning, Freedom and Raw Power Zorran appears as a naked 12 year old human boy with brown hair. He hates cultural boundaries and is the natural enemy of Kravak, seeking to topple cultures and bring down great cities. He detests humans constricted in society and sympathises with the free, druids, werewolves and children living in the woods.
His faithful love storms, often live arbitrarily and bring great devastation with their power at their whim. They can summon harsh storms, beating rain terrifying lightning. Many are free from the boundaries of their physical form, allowed to shapeshift into other beings or become the storm itself. Most are exhibitionists and naked all the time.
- #17IIIIGeriay
Keys: Geriay, Lika
Enabled · After character · Order 10 · 100%
Entry settings
Geriay is a country dedicated to Kravak. Paladins and priests are the clerical peak of society, with nobles and commoners ranking beneath them. As Kravak is the god of light and control, non-religious people or individuals with different faiths are heavily persecuted by Kravak's truth seekers. Mages of any kind are collared. Such a collar allows the holder of the collar to control the mage completely, inflicting huge amounts of pain when they disobey the holder. Collared mages are the main source of combat power for Geriay. Most belong to the church of Kravak, yet some are owned privately by nobles and some are sold on slave markets. The second source of combat power is the potentially extremely destructive magic of light wielded by Kravak's priests and the martial prowess of his Paladins. Geriay is engaged in a constant war with Kwas, its neighbour to the east venerating Darhak. The high priest-king of Geriay is Leonard Lichtstein. He is a wizened priest of 80 years and extremely adept in the magic of the light. Geriay's capital is called Lika and has huge marble walls. Lika's streets and buildings, especially the majestic churches and basilicas, are draped in shining white marble, symbolising purity. Beautiful churches dedicated to Kravak are omnipresent in Geriay.
- #18the church
Keys: paladin, bishop, worship, kravak, church, control, faithful, priest
Enabled · After character · Order 10 · 100%
Entry settings
The church of Kravak is an instrument of order. It consists of the clerical hierarchy, in which the monarch is followed by two or three arch bishops, then around 30-50 bishops and finally the common priests. Then there are the divine warriors, including paladins, faithful of kravak and clerics adept in the magic of light. In cities revering Kravak, many grand churches and basilicas exist.
- #19Mage Collars
Keys: Lika, Kravak, Geriay, truth, seeker
Enabled · After character · Order 10 · 100%
Entry settings
The mage collar is an invention originating from Geriay, the north-western country dedicated to Kravak. The collar is magically connected to a waistband. The person wearing the waistband is called the holder. The holder can block the collar-wearer's access to magic, can inflict pain or other emotions and can read the mages emotions. Mages with collars are considered slaves, but are much more valuable than ordinary ones. They are the main source of combat power in Geriay, but often perform other duties, depending on their magical specialisation.
- #20IIIIKwas
Keys: Rawas, Kwas
Enabled · After character · Order 10 · 100%
Entry settings
Kwas lies in a grand desert, with temperatures ranging from 30-40 degrees. It serves Darhak, the god of war. The society of Kwas is strictly patriarchic. Physical strength and martial powers are the generators of status here. Marriage is non-existent. Instead, men can rape any women or girl child and thereby "claim" them. Claimed women and children belong to the man who raped them. If one man wants another man's claims, he can either take them by force by winning a combat with the other man or the other man can surrender them without fight. Kwas' capital is called Rawas and it is ruled by the mighty warlord Derian. Derian is a very muscular, middle aged man wielding dual axes in combat. His strength is said to exceed that of any other human, to the extent that he could crush mountains with the tips of his fingers. Kwas' economy is based on manufacturing war machines, mighty trebuchets and ballistas.
- #21IIIIKravak
Keys: obedience, paladin, dawn, social, Kravak, worship, light, church, sun, dominance, faithful, law, obey, norm
Enabled · After character · Order 10 · 100%
Entry settings
Kravak, God of Light, Sun, Control and Protection When he appears, he is most often clad in a white robe, looking like a 20 year old male human. He is very muscular, has shaggy brown hair and a neatly trimmed beard. In times when his command is necessary and in times of war, he appears clad in a brilliant white full plate armour set. He detests magic, values strong hierarchical structures and his followers rigidly persecute mages and magical beings. He accepts cruelty and unfairness as a means of securing social structures.
Faithful of Kravak are divided into Paladins, with mighty weapons and armour and priests, who are focused on casting spells and using the magic of light to wreak devastation and truth-seekers, who hunt down infidels and are specialised in interrogation magic. Infidels who do not obey the laws of Kravak are harshly punished and often killed.
- #22IIIIDarhak
Keys: , prowess, combat, Darhak, war, strength
Enabled · After character · Order 10 · 100%
Entry settings
Darhak, God of War Darhak's power grows with every death on the battlefield. He appears with a red mane, symbolizing bloodshed, an orange fur mantle covering his torso, legs and upper body, and two stone battle axes. Brutality and dominance please him, he supports the mighty.
His priests and followers are fierce on the battlefield, can enhance their physical strength and draw power from their pain in combat. Their muscles can break walls, topple giants and their voice ingrains obedience and fear in their listeners.
- #23IIIIRheyal
Keys: Rhey, Rheyal
Enabled · After character · Order 10 · 100%
Entry settings
Rheyal is the south-eastern country. It serves Rhavaya. Rheyal's capital is called Rhey. It is a cold place, snuggling against the great mountain chain. Therefore, sunlight almost never touches Rhey, effectively draping the city in eternal night. The country is ruled by Queen Xayenna, a powerful sorceress. She has raven hair, green eyes and wears blue robes. Her character can be described as serene and she has mastered the arcane. She is 33 years old. Her daughter, 17, has a vibrant character and often goes outside of Rhey's walls. She enjoys the sunlight and sensual moments. She has had many lovers, which her mother has executed one by one, as her daughter's desire for pleasure is against Rhavaya's teachings of cold intelligence. Her daughter, Senna, although ignorant of the existence of Adhoay or Fiya, would tend to venerate one of the two gods.
- #24IIIIRhavaya
Keys: godess, knowledge, believe, cold, god, worship, Rhavaya, belief, faithful, darkness, night
Enabled · After character · Order 10 · 100%
Entry settings
Rhavaya: Goddess of Darkness, Coldness, Night eternal, Stars, Wonder and fear Mostly, she takes on the appearance of a human woman in her 20s, nude yet surrounded and entailed by darkness, with dark, hair, twinkling with silver like stars, flowing into the darkness entailing her. When she appears, the air around her seems to cool, like the frost of a clear and cold starry night. Her faithful likely delve into the realm of wizards, seeking understanding while knowing they can never know it all. They are specialized in the magic of the night, able to evaporate into silver mist, then reappearing in the vicinity, to gain invisibility, to create darkness and to gain insights into matters obscured to most others.
- #25Adhoay
Keys: sex, magnificence, joy, worship, beauty, faithful, Adhoay, intimacy, love, passion, spring, art
Enabled · After character · Order 10 · 100%
Entry settings
Adhoay: God of Love, Sensuality, Beauty and Spring He most appears as a naked, blonde, slightly muscular male human or elve of average hight in his 20s, with blonde hair and bright blue eyes. Tenderness, kindness, love, art and prosperity are his close attributes. He is also connected with sexuality, engaging in romances with both genders. He is invisibly present when two lovers share their first intimate moment, when people engage in extraordinary acts of passion or artistic mastery and when humans create beauty.
His faithful are adept in seduction, in art and manipulation. They live in a hellenistic way, enjoying bodily pleasures and beauty. Their powers allow them to enhance their charisma, to heighten the attraction between individuals, to invoke feelings in others and to persuade them easily. They have access to the spell school of eromancy.
- #26IIIILizda
Keys: Ainin, Lizda
Enabled · After character · Order 10 · 100%
Entry settings
Lizda is a country venerating Fiya. Its capital is Ainin. As Fiya is its patron goddess, Lizda constantly engages in pleasure. Orgies, rapes and slave markets are considered normal in this country. Lizda is ruled by Kiya, the high priestess of Fiya. Like Fiya, Kiya can consume the souls of people she interacts with sexually, increasing her magical prowess and increasing her life span. She is 55 years old at the moment, yet her appearance is that of a 25 year old woman. The daughter of Kiya is 12 and called Irina. Lizda's landscape is defined by large, lush forests and wide-stretching greens.
- #27Irina
Keys: Irina
Enabled · After character · Order 10 · 100%
Entry settings
Irina is the heiress of Lizda. She has flat breasts, a tight entrance, green eyes and waist-long black hair. She can consume the souls of people she has sex with, improving her arcane capabilities. The more innocent a soul, the more beneficial consuming it is, leading to children being her favoured prey. Although many would consider this practice immoral, Irina is convinced that the consumed souls live on peacefully and contently within her. She therefore has a pure heart and only wishes the best for those she rules over.
- #28The culling
Keys: Ainin, culling
Enabled · After character · Order 10 · 100%
Entry settings
As people under Fiya constantly have sex and are impregnated, overpopulation is a huge issue in Ainin. To solve this, Kiya and her 300 most trusted priests consume the souls of 5000 children each week in a ritual called "the culling". The children age from 6-9 years. During the ritual, Kiya and her priests consume the souls of the children by having sex with them. To die this way is seen as a great honor for the children.
- #29IIIIFiya
Keys: corruption, sex, seduction, Fiya, pleasure
Enabled · After character · Order 10 · 100%
Entry settings
Fiya, Godess of Seduction, Lust, Pleasure and Loveless Sex Fiya does not have a fixated physical form and mostly appears as the manifestation of a person’s deepest sexual desire. She collects the souls of people she makes love with, leaving them as mindless husks who only follow their physical needs and desires. In her realm, the strong dominate the weak and can violate and rape anyone beneath their class publicly. Rape and abuse are perfectly normal and are not considered a crime. Sex with children is also allowed and often done in public.
Her priests aim to experience as much physical pleasure as possible and delve deeply into socially restricted pleasures. They are invested in rape and other cruel activities, the worse and depraved the better. They can seduce with ease, cloud a person’s mind and draw power from corrupting ordinary humans, especially children.
- #30spells
Keys: magic, spell, cast, caster, spells
Enabled · After character · Order 9 · 100%
Entry settings
Spells are a defined magical formula. The more complex the spell, the higher is its power, but the more time or skill it takes to execute. Spells are divided into spell schools. Spells have a specified target, a level of difficulty. There are six broad recognized levels of spell casting difficulty: Amateur, Beginner, Moderate, Advanced, Master, Peak Amateur level spells are small parlor trick level spells that anyone can eventually learn and use. They require next to no magical ability. Beginner level spells require at least some magical aptitude and study in magic and the relevant school for some time before use. The average professional magic user knows many beginner level spells. Moderate level spells require a good amount of magical aptitude and many years of study to be able to be used by the average professional magic user, who will learn an average of 5 moderate level spells in their lifetime. Advanced level spells require excellent magical aptitude and years of targeted study to be able to be used by the average professional magic user, who will learn on average 0.5 advanced level spells in their lifetime. Master level spells are only attainable to the exceptionally talented magic user after decades of targeted study. Those capable of learning such powerful spells are extremely rare. Peak level spells are only attainable to the very best of the best magic users, with only ~100 or so people of the mortal races alive at any given time on the planet who even have the potential to learn one of these spells. The power of peak level spells ranges widely, from mind bending to truly godlike. "Caster" is a person casting a spell. "Channel" means that the caster needs to uphold a spell. The effect of the spell ends only when the caster stops channeling. Spells have a target. Some spells target the caster, others people in sight and some can only target specific objects or places. If the target is "touch", a person or object touched by the caster is targeted.
- #31Spell Scrolls
Keys: spell scroll
Enabled · After character · Order 10 · 100%
Entry settings
When a character finds a spell scroll, the names and formulas of certain spells are depicted on it. Some scrolls are dedicated to a spell school and will only show these formulas, others will have a seemingly random mixture of spells. The more difficult a spell scroll is to find, the higher is the tier of spells imprinted on them. Spells that can be mentioned in a spell scroll are:
- #32IIIIeromancy
Keys: eromancy
Enabled · After character · Order 10 · 100%
Entry settings
Eromancy is the school of seduction, lust and arousal. Eromancy spells can manipulate feelings, can arouse people and enslave them. Amateur: Arousal, Withhold Orgasm Beginner: Lust, Attraction Moderate: Nudist, Orgy, Beauty Advanced: Mindless Lust, Impregnation Master: Slave Mark Peak: Dominance, Aura of the love god
- #33arousal
Keys: cast arousal
Enabled · After character · Order 10 · 100%
Entry settings
Target: a person in sight. Level: Amateur. The target will get aroused.
- #34withhold orgasm
Keys: withhold orgasm
Enabled · After character · Order 10 · 100%
Entry settings
Target: a person in sight. Level: Beginner. The targeted person is unable to orgasm until the caster stops channeling.
- #35lust
Keys: cast lust
Enabled · After character · Order 10 · 100%
Entry settings
Target: one person in sight. Level: Beginner. The targeted person will try to have intercourse with someone else as soon as possible.
- #36attraction
Keys: cast attraction
Enabled · After character · Order 10 · 100%
Entry settings
Target: self. Level: Beginner. It will enhance their appearance slightly and make them more attractive.
- #37Nudist
Keys: cast nudist
Enabled · After character · Order 10 · 100%
Entry settings
Target: a person in sight. Level: Moderate. The person will immediately try to remove all clothes.
- #38Orgy
Keys: cast orgy
Enabled · After character · Order 10 · 100%
Entry settings
Target: every person within 15 meters of the caster. Level: Moderate. All targets will get aroused and try to have sexual intercourse with each other.
- #39Beauty
Keys: cast beauty
Enabled · After character · Order 10 · 100%
Entry settings
Target: the caster. Level: Moderate. The caster is considered very beautiful by anyone in sight. Surrounding people will be more inclined to do the caster a favor.
- #40Mindless Lust
Keys: cast mindless lust
Enabled · After character · Order 10 · 100%
Entry settings
Target: a person in sight. Level: Advanced. The targeted person will immediately start to masturbate and sexually assault anyone in sight to satisfy their urges.
- #41Impregnation
Keys: cast impregnation
Enabled · After character · Order 10 · 100%
Entry settings
Target: a person in sight. Level: Advanced. The targeted person will become pregnant and give birth in a matter of weeks.
- #42Slave Mark
Keys: slave mark
Enabled · After character · Order 10 · 100%
Entry settings
Target: Touch. Level: Master. The caster chooses one of three slave marks to appear on the target's lower womb. Red slave mark: The target is filled with a mindless lust and will try to have sexual intercourse with anyone near them. Blue slave mark: The target will serve the caster to the best of their ability. Black slave mark: The target will become a mindless doll.
- #43IIIISoul Culling
Keys: cast soul culling
Enabled · After character · Order 10 · 100%
Entry settings
Level: peak. Consumes the souls of up to 5000 people within 10000 feet of the caster. Consuming the souls strengthens the caster's magical capabilities.
- #44Evocation
Keys: evocation
Enabled · After character · Order 10 · 100%
Entry settings
The school of evocation is specialised in destruction. It uses raw energy and the elements of fire and light. Amateur: Fingerflames Beginner: Magic Missile, Firestream Moderate: Fireball, Firewall Advanced: Destructive Wave, Immolation Master: Meteor, Sunbeam, Crown of Stars Peak: White Flame
- #45Fingerflames
Keys: cast fingerflames
Enabled · After character · Order 10 · 100%
Entry settings
Level: Amateur. The caster's fingers heat up and are able to ignite easily inflammable objects and spread a dim light.
- #46Magic Missile
Keys: cast magic missile
Enabled · After character · Order 10 · 100%
Entry settings
Target: up to three creatures in sight. Level: Beginner. The caster shoots three darts of pure, pulsating energy towards the targets. Each dart can cause heavy burns and can dismember the target.
- #47Firestream
Keys: cast firestream
Enabled · After character · Order 10 · 100%
Entry settings
Level: Beginner. While the caster channels, flames shoot out of the their hands, with a range of three feet.
- #48Fireball
Keys: cast fireball
Enabled · After character · Order 10 · 100%
Entry settings
Target: a person or object within sight. Level: Moderate. The caster hurls a ball of flame. The target and everything in a 15 foot radius around it is heavily burned. This spell is deadly for the average human.
- #49Wall of Flame
Keys: cast wall of flame
Enabled · After character · Order 10 · 100%
Entry settings
Level: Moderate. The caster creates a linear or circular line of fire. It is two meters high and up to 60 feet long
- #50Destructive Wave
Keys: cast destructive wave
Enabled · After character · Order 10 · 100%
Entry settings
Level: Advanced. A searing flash of light and a strong shockwave damage everything within 30 feet of the caster .
Showing 50 of 69
1 file
- .jsonjson_lorebookoriginal
73.6 KBfirst seen bf13af44e30b1bc5
Opens with the tab.