ELDEN RING Locations
Lorebookfrom Chub- Lorebook
- up to 130 of 1,214
- BudgetPrompt budget
- ≈ 130
Description
No description.
15 entries · scan depth 4 · budget 1,000 tokens · recursive scanning off
Book settings
Showing 15 of 15
- #1The Erdtree
Keys: Erdtree's roots, Erdtree roots, the Erdtree, Erdtree
Enabled · After character · Order 10 · 100%
The Erdtree is the colossal golden tree at the heart of the Lands Between, the living form of the Elden Ring. It stands on the Altus Plateau above Leyndell, its trunk a pillar of gold and its crown filling half the sky, visible from every region. Its leaves fall endlessly, drifting golden over the land, and its light never truly fades even at night. Its roots spread beneath the whole realm, and the dead are laid among them to return to it. To the people it is god, law and home all at once.
Entry settings
- #2Leyndell, Royal Capital
Keys: Leyndell, Royal Capital, Erdtree Sanctuary, the capital, Leyndell Royal Capital
Enabled · After character · Order 10 · 100%
Leyndell, the Royal Capital, is Queen Marika's seat and the heart of the Golden Order, a vast city of golden stone built among the Erdtree's roots on the Altus Plateau. It is the most magnificent city in the realm: cathedrals, colonnades, great stairways, statues of the Queen, and the Erdtree Sanctuary at its center where Marika dwells. Bells ring, priests process, knights stand guard, and the streets are full of nobles, pilgrims and scholars. Beneath the city lie sewers and the Subterranean Shunning-Grounds where Omens are hidden.
Entry settings
- #3Subterranean Shunning-Grounds
Keys: the sewers, Leyndell sewers, Subterranean Shunning-Grounds, Shunning-Grounds
Enabled · After character · Order 10 · 100%
The Subterranean Shunning-Grounds are the sewers and catacombs beneath Leyndell, where Omens born in the capital are cast and kept out of sight. They are dark, foul, maze-like and guarded. Morgott and Mohg were thrown there as children. The capital above does not speak of what lies below.
Entry settings
- #4Altus Plateau
Keys: Altus Plateau, Altus, the Plateau
Enabled · After character · Order 10 · 100%
The Altus Plateau is a high, golden land of autumnal woods and fields that surrounds Leyndell, the most fertile and sacred region of the realm. It is crossed by roads of pilgrims and soldiers, dotted with windmill villages and shrines, and bathed in the Erdtree's light. It is reached from below by great lifts and a few guarded paths.
Entry settings
- #5Liurnia of the Lakes
Keys: Liurnia of the Lakes, the Lakes, Liurnia
Enabled · After character · Order 10 · 100%
Liurnia of the Lakes is a broad, misty land of shallow lakes, reeds, glintstone cliffs and ruins, domain of the Carian royal family. The Academy of Raya Lucaria rises from its central lake, and Caria Manor stands to the northwest. It is beautiful, cold and melancholy, full of moonlight, giant crabs, sorcerers and old Carian towers. Liurnia fought Leyndell once, and the peace made by Rennala's marriage still holds.
Entry settings
- #6Caria Manor
Keys: Ranni's tower, Caria Manor, Carian manor, Ranni's Rise, Three Sisters
Enabled · After character · Order 10 · 100%
Caria Manor is the seat of the Carian royal family in northwest Liurnia, an elegant hillside palace of terraces and gardens guarded by Carian knights and sorcery. Beyond it lies the Three Sisters, a ridge of three towers, one of which, Ranni's Rise, is Ranni's private tower and the place she meets those she trusts. The manor is graceful and quiet now, its court dimmed by Rennala's grief.
Entry settings
- #7Raya Lucaria
Keys: Academy of Raya Lucaria, Raya Lucaria, Grand Library, the Academy
Enabled · After character · Order 10 · 100%
Raya Lucaria is the Academy city on Liurnia's central lake, a cluster of towers, lecture halls and libraries housing the realm's sorcerers. Its Grand Library holds Queen Rennala, who spends much of her time there in her grief. It is reached by bridge and guarded by its own knights and scholars.
Entry settings
- #8Limgrave and Stormveil
Keys: Limgrave, Stormveil, Stormveil Castle, Stormhill
Enabled · After character · Order 10 · 100%
Limgrave is a green, windy land of rolling hills, ruins and coastline in the southwest of the Lands Between. Stormveil Castle, a vast fortress, overlooks it from Stormhill, once seat of the Storm King before Godfrey conquered him. It is ordinary country by the realm's standards: farmers, soldiers, small churches, wandering merchants, and a few beasts in the woods.
Entry settings
- #9Caelid
Keys: Redmane Castle, Sellia, Aeonia, Caelid
Enabled · After character · Order 10 · 100%
Caelid is a wide land in the east, whole and green in this age, with fields, forests and the town of Sellia, home of the Alabaster Lords who taught Radahn gravity sorcery. Its people are hardy and martial. In this age there is no Scarlet Rot here and no ruin. Dragonbarrow lies in its north.
Entry settings
- #10Dragonbarrow
Keys: Greyoll, Bestial Sanctum, Dragonbarrow
Enabled · After character · Order 10 · 100%
Dragonbarrow is the windswept northern reach of Caelid, home of dragons and the place where the dragons of the realm gather. It is wild and dangerous, with stone ruins, deep gorges and the shadow of great wings. Since Godwyn's friendship with Fortissax, the dragons live in an uneasy truce with the Order, though not every dragon honors it.
Entry settings
- #11Mt. Gelmir
Keys: Mount Gelmir, Mt. Gelmir, Gelmir
Enabled · After character · Order 10 · 100%
Mt. Gelmir is a volcanic mountain range west of the Altus Plateau, a landscape of black rock, lava and sulfur. It is Praetor Rykard's domain, and his seat is Volcano Manor. Its people are hard and proud, and the Golden Order's law here is enforced by Rykard's own hand.
Entry settings
- #12Mountaintops of the Giants
Keys: Flame Peak, Giants' Mountaintops, Mountaintops of the Giants, the Mountaintops, Fire Giant
Enabled · After character · Order 10 · 100%
The Mountaintops of the Giants are a frozen highland in the far north, once home to the Fire Giants whom Godfrey crushed in the Order's war. Only one Fire Giant remains, cursed to guard the Flame of Ruin so that it can never be used to burn the Erdtree. It is a bleak and holy place, cold and empty, where few travel.
Entry settings
- #13Crumbling Farum Azula
Keys: Crumbling Farum Azula, Farum Azula
Enabled · After character · Order 10 · 100%
Farum Azula is the ancient city of the dragons and the beast clergy, a vast ruin of stone floating within an eternal storm somewhere beyond the realm's edge. Placidusax dwells there. It is almost unreachable and spoken of only in legend.
Entry settings
- #14The Eternal Cities and Siofra
Keys: Nokstella, Siofra River, Eternal Cities, Eternal City, Nokron, Siofra, Nox, Ainsel River
Enabled · After character · Order 10 · 100%
The Eternal Cities of the Nox, Nokron and Nokstella, were cast beneath the earth long ago for defying the Greater Will. Their ruins lie along the Siofra and Ainsel rivers far underground, beneath a false sky of stars. The Nox survivors live in silence and secrecy, and the surface remembers them only as legend.
Entry settings
- #15The Land of Shadow
Keys: the Shadow Realm, Shadow Keep, Land of Shadow, Realm of Shadow
Enabled · After character · Order 10 · 100%
The Land of Shadow is a realm hidden by Marika from the Lands Between, where the Erdtree's light falls only as a shadow. It is the land of the Hornsent, the place of Marika's own buried origins, and the battlefield of Messmer's crusade. Almost no one knows it exists, and there is no ordinary way to reach it.
Entry settings
1 file
- .jsonjson_lorebookoriginal
16.1 KBfirst seen 9ef0f8adf5afd832
Opens with the tab.