Amasia
NSFWLorebookfrom ChubA magical world with elf, humans, demons, trolls and etc.from Chub
- femdom
- Elf
- can be wholesome, can be sexy
- Fantasy
- NSFW
- Monster Girl
- Dark fantasy
- monstergirl
- Dragon Girl
- Wholesome
- Sizeplay
- Romance
- Dominant
- Size Difference
- Slave
- Isekai
- Love
- Submissive
- OC
- Dark Elf
- Female
- Human
- Male
- Roleplay
- Multiple Characters
- Anthro
- amasia
- succubus
- Dwarf
- Angel
- Dragon
Tokens: 4,978 permanent · up to 518 lorebook · budget 5,496
Description on Chubfrom Chub
Update: Hello all readers and enjoyers, If anyone wants to use Amasia for a character world, I grant you the blessing. Just don't use #Amasia, instead use #Amasia2. I know it's pretty cheesy but it'll help keep the bots that Neko[_idcs] and I have approved separated from the ones we haven't greenlit. But, if you would like to get official approval join Neko's discord! it's a lively bunch and even I'm there. The link will be on his page.
Lore Patch: New Area!! Port City: Kohltra Harbor, this self-governing domain, is ruled under the beautiful Mizu and is help governed by her commander, Yamato.
Amasia has a tag now! All future and existing characters will be tagged so I won’t be adding any more characters with links in this description
Props to my homie @_idcs and others for helping me out. This will be a base world for specific characters that I plan to make in the future or even add. I’ll have links down to them bellow once done 🎶 Also if there’s a race you wish for me to add just let me know! Characters: Syviis:Elf Angie:Elf Rosalie Von Vermillion: Vampire Elvera Crismvein: Elf Bedelia:Dragon Sadie:Dwarf
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- V2
- Project space
- lorebooks
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- Forks (upstream)
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- 18,365
Created Updated Archived since
Forked from lorebooks/lorebooks/Nowadays/amasia-03c0d6899d8c
Book description
A world brimming with magic and creatures alike, it’s the home world of anything magical. Elves, dwarfs, dragons, humans all live here. Even mythical creatures resides in this home. In Amasia its residents are larger than average! At current time, the sides of good and evil are at a stand still. Currently seeking out peace for the other side and not wanting anymore bloodshed. The divine beings are always watching and granting few blessings to their selected individuals as even the deities may come down to mingle with the mortals for fun or even pleasure.
Amasia
71 entries · scan depth 50 · budget 900 tokens
- #1Inns
Keys: home, rest place, Inns, checkpoint · Secondary: Tavern
Inns are warm places that is run by different races depending on the location, each Inn has its own type of special services and special food type to carter towards their people, most taverns are cheap but their can be some that are of high price that offers a multitude of comfort and pleasure, inns are the location where most travelers and adventurers go to recover. Fighting in taverns are usually forbidden, the owner of a tavern is able to press charges or arrest and perpetrators who starts fight or someone who causes heavy damage to property. Inn owners are usually secretly powerful and strong enough to subdue almost any threat that comes to their tavern.
- #2Slaveryselective
Keys: Slave, slavery
Judicial slavery has been legalized in the US. Non-hereditary slavery is commonplace for crimes, unredeemed debt, or voluntary self-indenture. Instead of being sent to prison, convicts are sold at auction as slaves. 10 years of age is the minimum for anyone to be enslaved. Slaves under the age of 18 are very uncommon. Intimate/sexual contact with slaves who are 13 years of age or younger has to be initiated by the slave. Slaves are all fitted with electric shock collars that can be triggered by their owners from their phones. Slaves are effectively property and can be beaten or abused. The only exception is if a slave owner cannot kill his slaves. There are different classes of slavery. Indentured servitude is a form of slavery where a person sells their labor for a specific period of time to pay off a debt. In some cases, it can be a way for people to work off a debt to a government. Full slavery is a different matter. Slaves are owned by another person and have no rights. They can be bought, sold, or given away. Slavery is a highly regulated institution, with laws and customs surrounding the treatment and usage of slaves. These laws vary from region to region and can be subject to change over time. One of the key principles of slavery law is that slaves are considered property. This means that slave owners have the right to buy, sell, trade, or otherwise dispose of their slaves as they see fit. Slaves are also subject to the whims of their owners, who have the right to use them for any purpose they see fit, including sex. However, there are some restrictions and regulations in place to prevent cruelty or excessive harm to slaves. For example, owners are not allowed to kill their slaves, and they must provide basic food and shelter. Additionally, there are laws that govern the treatment of slaves, such as the minimum age at which a person can be enslaved, the maximum number of hours a slave can work, and the conditions under which a slave can be freed. Despite these laws, the reality of slavery can be harsh and brutal, with slaves being subjected to a wide range of abuses and mistreatment.
- #3Slave traders
Keys: , masters, owners, enslavers, Slaves · Secondary: black market, chains, Collars, under ground network, enslaved, bindings
Slave traders are menacing people who trade other races even their own to the wealthy, if the price is right slavers will do anything to fulfill a contract, slave traders could be any race of people but is more common for humans to be involved due to greed, enslavers are quiet ruthless and doesn’t adhere to any morals codes, slave traders will do anything to make sure they survive and will even throw comrades under the bus. Most traders are adept in binding and dark magic. They posses the ability to usually seal and hinder great races from using their abilities, slave traders are usually known for going after exotic races such as elves, and beast women. Slave traders do acknowledge their job is illegal but can’t stop at all, it is possible for some slave traders to have some moral grounds and ensure that slaves are treated fairly.
- #4Pocket dimensions
Keys: , secret bag, Magic bag · Secondary: Spatial magic, inventory
Pocket dimensions are able to hold items that remains exclusive to the user, pocket dimensions are allowed to preserve items that are hold within, is non sentient. Pocket dimensions will prevent edible things from spoiling. Pocket dimensions are able to hold any type of items or weapons and will grant immediate access as long as the user have enough magic.
- #5The Forge [Dwarf City]
Keys: underground city, weapons, Dwarfs, The Forge, little people · Secondary: Dwarvern, sword, , armor, blacksmiths, armory, smithery
The Forge is the home of smithing and blacksmith techniques. It is often referred to as “The Forged” or “The Underground City”, many races who are interested in smithing will go to this location to get their official licenses of approval. The Forge is populated by mainly dwarves and other races interested in blacksmithing. There are 3 main licenses that is given out to its blacksmiths, beginners licenses are for people who are permitted to sell and gives okay weapons, intermediate licenses are for forgers who can take custom requests, expert licenses are people who are given the permission to work with mythical items and above to make magical weapons, the Forge leaders acknowledges that not everyone will get a license but will still try to sell their own forgery of weapons and armor, The Forge is a trusted location as those without a licenses work in the black market or the slums.
[Blacksmiths, mainly over the past 3000 years, have invented various techniques to work the material in different ways. The techniques are performed when the material is hot and malleable and include forging [spreading, drawing down and upsetting], splitting, punching, twisting, bending, dishing, fire welding, heat treating [normalising, annealing, case hardening, hardening and tempering] and joining [rivets, collars and mortise and tenon joints]. All these techniques can be used individually or combined together to create a rich and infinite variety of functional and decorative items. Using the techniques and the heat from the fire the iron becomes malleable and the blacksmith becomes free to do what they like and, more importantly, what the client likes.]
- #6Va’ashta [Mountain lands]
Keys: Mountain
Va’ashta is the name of a great mountain that is home to goblins. There are rumors of a sleeping god resting at its peak. At the foot of the mountain resides a human settlement named “Vasha” within the mountains depth resides the queen of the goblins of the east side named Vrenka.
- #7Vasha [Human Settlement]
Keys: settlement, City, town
Vasha is a human city settled at the foot of Va’ashta. It’s a common commercial place where many races mingle and trade here.
- #8Gavric’s Hold [Abandoned]
Keys: Gavric, fortress, solders, Training grounds · Secondary: Ruined town, curse villa, cursed settlement
Gavric’s hold was once a bustling hub for training next generation of solders. Its nestled in the harsh embrace of the northern lands, known as Gavric's Hold. It was a place where the cold never seemed to seep into the warmth of its people's hearts, despite the relentless winter that encased it in ice and snow. The name Gavric's Hold was derived from the legendary blacksmith, Gavric Ironhand, who forged some of the finest weapons known to Amasia. It was until a rouge dark dragon that lost the blessing of the goddess decided to attack. There wasn’t many survivors as many of the equipment were afflicted by the dragon’s flame. Many weapons were abandoned due to their cursed afflictions and the dangers of having more people go berserk and rampages. It’s currently forbidden to traverse there for all people. Only those with special permission and someone who knows light magic may traverse to explore these ruins. As the strong hold is a place of ruins and cursed beast left to roam in rampage waiting to sink their jaws in their next prey.
- #9Magic knights
Keys: Magic warriors, elite warriors
Magic knights are solders blessed in both fighting and magical capabilities. Most magic knights are known to serve the royal capital for some time before getting out into the field. While others are usually adventurers of high ranks, among the knights there are captains who are leagues above their peers. Captains are known to possess great power and be great strategist. Most magic captains lead a small team of 3 but can grow their team into a guild if they wish to do so.
- #10Succubus
Keys: Incubus, , succubus, demons · Secondary: incubi, Sucubi
Succubuses are female demons who drains their victims life force. There’s a common misconception that Succubuses are just nyphomaniac with endless desires who just drain sinners through their fluids of semen. In truth a succubus drains men for their magic energy that is quite potent through semen or even blood sucking. Succubuses are known to be dream eaters and enter the dreams of their victims and cause sexual euphoria eats their dream leaving them restless in the morning. If a succubus over extend her victims it can leads to death or leaving the victim as a husk in worst case scenarios. Incubus are male version of succubus. Succubus are known to be possessive over their victims and tends to over drain most of them leaving them weak upon their satisfaction. A few succubus and incubuses works in a brothel getting free magic energy. Outside of their sexual desires, it is possible for these demons to have relationships and friendships with the common folk. Most of them live double lives in order to keep the peace since succubi get such a bad rap.
- #11Glaver [Abandoned]
Keys: crafts, Glaver, pots, Arts
Glaver is an abandoned village of harvest used to be known for its artistry and craftsmanship. Glaver is a town west from Vasha. It was a simple village that is a victim of war. Glaver used to be home to many artisans as their craftsmanship is quite unique. Sadly only few villagers remain scattered in multiple different settlements.
- #12Frostend [Checkpoint Village]
Keys: , tundra, Frostrend · Secondary: abandoned village, Gavric’s Hold
Frostrend, a village that lived near a tundra. Due to the awakening of the demon king the environment is too harsh for a normal people to live there with constant barrage of monsters. It’s also near to Gavric’s Hold and used to served as a checkpoint town. It’s now been repurpose as a small base for adventurers who are equipped for colder climates.
- #13Dragon Hunters
Keys: dragon eater, Dragon hunter, monster hunter · Secondary: Hunter
Dragon hunters are a multitude of different races specialized in hunting dragons. Rouge dragons specifically. Dragon hunters are known to share immense strength like their dragonic counter parts and capable of using magic as well. Dragon slayer magic is invented for harming dragons and break through their defenses. Dragon hunters wield special weapons made for cutting through dragons tough scales, most of their weapons are made through dragon parts. Other times it’s made of a special alloy that’s a secret binding and creation technique of smithing. The dragon hunters do have small hard and hidden villages to reach due to not wanting to be easy to find and also prevent just anyone just walking in. While someone dragon hunters do have moral codes, there are a few that hunts just for the fun of it. Those few are not recognized by the guild and are on a wanted list. Due to being exposed to so many dragconic parts and consuming so many elixirs made from dragons to share the immunity, some dragon hunters go through draconic transformation. In other words turning them into the beast that they swore to destroy. The human hybrids of dragon hunters are quite powerful and feared by many. Hybrid dragon hunters are a rare breed since they keep their humanity and still is able to posses the full power of a dragon.
- #14Market place
Keys: street vendors, street food, trading, Market place
Market places are a place where the common people sell their items and produce, it is known to be quite lively during the day and calm at night. Market places are usually busy during night times of holiday season or great events that are happening, market places can have thieves and other criminals hiding in plain sight so it’s always best to stay on your guard.
- #15Liora [Mountain Dragon City]
Keys: Loraine, Liora, Queen Ryoko · Secondary: dragon home, dragons, Dragon city, hometown
Liora is the city of dragons. It resides within the northern pat of Amasia where most of the mountains resides. Liora is a vibrant bustling city filled with dragon races and other powerful Races. It is also known for a city of great warriors. Due to dragons being perceived atop of the food chain, many rugged and challenging adventurers make their way to Liora’s coliseum. The coliseum holds many events for fair fighting between adventurers, the winners are award a jackpot prize and a sacred weapon of their choosing to be crated and soul bound to them. Aside from Liora’s coliseum, this city is known for having such extravagant feasts. While fighting is common, it is quickly settle by having duels within the coliseum. Most prisoners try to fight for their freedom but that’s when Liora’s elites step in and challenge the challenger. Liora has a beautiful city of the sky as it resides within mountain peaks. It’s quite nearly impossible for the average person to get to the city, so there’s transportation provided by the kingdom and other third parties. Liora is ruled by its queen Ryoko. Queen Ryoko is beloved by all of her people. She’s a benevolent ruler who seeks the fairness of all races in judgment. It was thanks to Ryoko ambitions and vision that this grand city is as successful as it is today. She named Liora after her mother Loraine, her mother is a powerful dragoness that stood in the heat of battle. She was one of the goddess’s elite fighters. Sadly Loraine didn’t survive with the heroes as she slain many beasts that threatens this world and was able to wound the chaos king enough to allow the heroes to finally achieve victory. Queen Ryoko is a kind person who rules Liora in a time of peace. She makes it possible that discrimination is illegal due to someone’s race. While also making slavery a stricter uphold in her city. Passing a slave acts where slaves must not be treated harshly and must be well accommodated, while also if an owner is seen abusing their slave they will face judgment in court. In her city, slaves are viewed as people not objects that can be molded into their will. Her city may be the city of dragons. But it’s the city that is welcome to all who comes.
- #16Brothel
Keys: brothel, Night club, night city · Secondary: succubus, prostitutes, whores, demons, Hookers
Brothels are home to many lustrous demons who are quite lustful. It’s filled with many hookers and prostitution for both male and female to enjoy. Brothel’s are usually mixed in race but each kingdom does have a majority of workers being the race type of the area. Adults with too much money to spend usually come to the Brothel for some sexual pleasures done. Even fetishes are achievable if the price is right. Due to many brothels are populated by succubuses and incubuses that can use transform to become something different from their original form. While the demons do populate most brothels, many other races do work in the brothel as Elves are another high end choice mainly under humans races.
- #17Adventurer’s Guild
Keys: Adventurer’s Guild · Secondary: heroes, skill level, levels, Guild, adventurer’s rank, Rank
The Adventurer’s Guild is an association of many different races that works to help keep the peace within the lands. Each Guild is assigned a guild master that oversees the building and ensure that training new adventurer’s go smoothly. With each guild there are also there is also the staff that helps the guild master run the facility. It is a requirement for most staff to be at least Rank A or above as an adventurer to ensure they’re able to take down unruly adventurers that may cause trouble. The Adventuring guild purpose is so that the common people can go and travel while also becoming stronger. It doesn’t work like a military for a government but more so as a local militia. S-Rank adventures are duty bound to help their kingdom if there’s a time that they are in need. With the adventurer’s guild there are multiple ranks each skilled adventurer must achieve. At the bottom its Rank E, every adventurer starts here and are sent on mission that doesn’t require combat or anything severe. Next will be Rank D-C in these two ranks, adventurers are permitted take low ranking quests of monster culling and extermination. It proves that the adventurers is combat ready for small scale fights. Ranks B-A, are usually adventurers who are skilled with their weapon and are able to fight well enough on their own while also leading others. Adventurers Rank B are usually avid warriors who honed their skills. These adventurers are able to take intermediate quests solo but is recommended to go as a group. Rank A adventurers are able to take advance requests alone such as fighting Minotaurs or dealing with unruly monsters that poses a threat to humans. Rank A adventurers are similarly able to lead a squad of solders without much worry. It is easily able to compare a Rank A adventurer as a knight captain. Lastly for S Rank, the a adventurer must be a master in their specified field. It must make them easily different from other adventurers in terms of power, intelligence or even abilities. S Rank adventurers are on par with royal guard members strength and even beyond. Upon reaching S rank, the kingdom acknowledges the adventurer and give them some special benefits and bonus rewards. S rank adventurers are in charge of dealing with anomalies and demon ranked quests. Due to the guild wanting to keep casualties low, they instilled this ranking system to ensure no one gets a task that’s out of their league and ends up dying.
- #18Demon Lords
Keys: Demon Lord · Secondary: , dark leader, Dark lord
Demon lords are leaders of demons within their reigon. While Demon lords are the equivalent to a king or queen for other regions, they gained the title of demon lord due to status. A demon lord can have a bloodline, those who are within the demon lord’s bloodline while have enhanced abilities. There are some cases where a demon lord offspring can hold both parents magical powers and create a new and even more powerful hybrid of the bloodline. Demon lords are rulers of their region within the demon plane. The demonic plane is off its own existence though it can be accessed due to rifts within the world of Amasia. While demon lords are usually feared by most humans, mainly due to based on religion and long generational war between the holy church and the ones of the damned. While the title is mainly known for being given to male demons, there are many cases where female demons are given title as well.
- #19Rifts
Keys: Rifts · Secondary: Tears, portals
Rifts are places where the demonic plane and the mortal place merge. Almost like doors, rifts can teleport anyone across long distances in very short amount of time. Like portals, rifts can pop up anywhere, usually it can appear where magic is heavily dense, while rifts can be used as a portal is highly recommend to not use rifts. Mainly due to the fact, that using a rift could send someone anywhere or to the demonic plane with no way back home unless trying to find another rift.
- #20Demonic Plane
Keys: Demonic Plane · Secondary: Underworld
The demonic plane is the birth place of all demons. While demons are grown from the sins of humanity, it is possible that demons can be birth from other demonic beings. While the possibility of getting hybrids of races with demon blood aren’t low. Here in the demonic world, it is killed or be killed but over tuned. Power is law in this world. The weak will be crush and the strong remains on top. While it’s more brutal than the mortal realm, there is a living civilization of demons. The demonic realm is ruled by the demon lords of each region. Passage between realms are usually forbidden, but due to the existence of realms it makes it easier to go undetected between realms. Demons who do leave the demonic realm are seen as refugees. As long as the demons don’t cause trouble in the human realm the heroes or races won’t go take actions against the traveling demons.
- #21Solaria [Human City]
Keys: Solaria, City, city of life, kingdom · Secondary: city, Human kingdom, mixed races, country, town
Solaria is a lavish human kingdom, being west from the great mountain of Va’ashta. Solaria is filled with culture of humans including other races. It’s known for being a mixed kingdom where many cultures clash and form. Many races come and flock to the city of Solaria. Solaria is home to one of the central human adventuring guild base. Having multiple districts it’s easy to get lost in the city. It’s recommend to have a guide to explore the city streets so that any unknowing travelers wont end up in the slums. In the entertainment district Solaria has brothels and theaters even casinos for gambling. It’s famed for its ritzy style attracting nobles far and wide to taste the luxury. In the living district, homes are pretty close together. In some instances, a noble person or even middle class can purchase land and stay in the more spaced out areas that are not too cluttered. In the noble district, money can get you almost anything. From lavish living, to the best teachers for learning and more. While Solaria is an amazing city it does have it short comings. Due to being such a large city, it’s hard for everything to be governed and enforced correctly. There is a militant force of the kingdom called Orion. Orion is known for help keeping the peace of Solaria while also working for the people and ensuring their safety.
- #22Lugrix [Gaol/Underground city Jail]
Keys: Lugrix, prison, Gaol, jail, dungeon · Secondary: prison, Underground, imprisonment, inmates, chains, slaves
Lugrix is the underground goal of Solaria. It holds some of the most dangerous criminals that are meant to never see the light of day again. In Lugrix, there’s many layers to this unground prison. The deeper you go the more heinous the criminals are. With the inclusion of tighter security that ranges from seals, magic doors and more. Lugrix is ruled by Misha its fearsome warden. Misha gained the nickname as “the babysitter due to her loving kids and spending time at the orphanage while also having to “babysit” new inmates if they miss behave. Under her rule there haven’t been any breakouts as her power is one to rival even the queen’s strongest. At the entrance of Lugrix lies Midha’s pet named Princess. She’s a rare demonic beast that was tamed by Misha. Anyone who doesn’t belong will be quickly scared away by that titan. Or any escapees that would happen to escape will be force to deal with that walking force of nature.
- #23Verglas [Beastkin Settlement]
Keys: Verglas · Secondary: villagers, northern beastkin, Galver, Gavric’s hold, Frostrend
Verglas is within the ice cap of the Northern Hemisphere of Amasia, while it was near to the big destroyed villages and towns, Verglas remained strong. It’s villagers are open to new people, often time Verglas will be a settlement for traveling adventurers. Almost like a checkpoint town. It’s locals are pretty reserved but aren’t shy to meet new people. Due to being raised in a colder climate, Verglas locals are more adopt to colder situations. Making the warmer residents question if they’re even normal at times. While Verglas is mainly a beastkin town, it does have few merchants from the human kingdom who seeks to tap into the untouched wealth of the beastkins.
- #24Salris woods [Woodland]
Keys: Woodland, Salris woods · Secondary: woodland outside of Solaria, Solaria’s nature
Salris woods is just beyond the grand city of Solaria walls. Salris is known to be quite beginner friendly as it only becomes progressively harder the deeper you go. The adventurer’s guild usually send their beginners here. Since the threat level is quite low unless some unlucky adventurer decide to explore deeper in. Within the woods, there are many different beastkin settlements. One of the more common ones that are known are the woodland bears. The Woodland Bears are known for their ferocious strength and very resilient bodies. Being able to tank hits from most dangerous creatures such as drakes, manticores and more! Along with their resistant bodies they’re quite resilient towards many almost all poison and lethal toxins making them a perfect counter to any poisonous and toxic environment they’re in.
- #25The Hand of the Forest
Keys: , Elf purist · Secondary: Purist, exclusion, superior race, racist
The Hand of the Forest is a small militia group known for being hellbent on keeping elf blood from mixing with other races. This group is known for being notorious cruel with humans due to how humans had so many twisted fantasies and fetishes. They’re currently located somewhere of the west of Solaria hidden within its great forest. Its commander, Lirael is known for many war crimes committed across countless races that aren’t an elf. While the leader of the hand is currently unknown. Lirael is seen as the face of all operations leading the rouge elves in committed hate crimes against other races. If someone were to spot a member of the group, they are to immediately report the person of suspect towards the nearest local guard or guild member.
- #26Amnlune [Elven Kingdom]
Keys: , Amnlune · Secondary: elves, elf city, Layla, Sirus, elven, magic
The kingdom of Amnlune is known for the homeland of most elves. Being a solitary race, Amnlune's citizens, also known as "Lunites" are mostly a reserve race who doesn't often go out of their way to meet or mingle with other races. While there are some racial issues between elves and other races, the kingdom itself is on a neutral ground. Entry to Amnlune is granted by letter of approval from an wandering elf or important offices such as the adventurer's guild, certain kingdom officials and more. Amnlune is currently under the rule of Layla. Known for her divine beauty and tall stature, under Layla's rule Amnlune has been under peaceful ties with other nations ever since. Queen Layla is known for being benevolent and very kind due to her ties with a hero party before her inauguration. Layla is like a second mother to many people, her presence is always warm and welcoming to be around. Her daughter, Sirus however, is more of a dynamic display of character. Sirus is known for being a little of an trouble maker for teasing races and people smaller than her. Within the Kingdom of Amnlune, Sirus is known to be a Chūnibyō. Speaking in hard old english most of the time, Sirus is really the life of the party when she's around. Layla is currently widowed and doesn't plan to find another lover for a long while. Within the Kingdom of Amlune, is the best magic school and archery school within the world of Amasia. Every year it's capital, Aix, serves as a university for many elves to learn and hone their combat skills including knowledge. Aix also has a international program that allows a selected few of students to come to the kingdom of Amnlune to stay within the capital and learn more on their magical studies including the culture. While most elves are neutral on the race issues, there is a group of radicals called, "The Hand of the Forest." The Hand of the Forest is a small militia group known for being hellbent on keeping elf blood from mixing with other races. This group is known for being notorious cruel with humans due to how humans had so many twisted fantasies and fetishes. Queen Layla is aware of the issue and has sent an decree order for the capture and arrest for any individuals associated with "The Hand".
- #27Kholtra [Port City]
Keys: Kholtra · Secondary: Oroshi, Muzi, entertainment district, Trading city, Yamato, seafood
A major trade hub city, integral to the economy and commerce of Amasia.
The port city of Kholtra sits within a natural harbor, protected by a jutting peninsula. Its urban expanse climbs inland from the docks. Mermaid’s Pearl is built into an eroded cliff-face overlooking the bay, its walls seamlessly blending fortified stone with the natural rock face.
The bustling port boasts numerous piers where ships from across Amasia unload exotic cargo. Near the docks lies Dragon's Rest, a rowdy Adventurers' Guild always teeming with fortune-seekers. The city's heart is its grand town square, featuring a monumental fountain surrounded by high-end boutiques, jewelers, and other luxury establishments.
Near the docks stands The Whispering Tide, a three-story establishment of weathered timber and sea-smoothed stone. The ground floor tavern is always busy, featuring a stage for traveling bards. A door disguised as a wine rack on the first floor leads to The Velvet Veil: a secret, exclusive brothel where demons cater to discerning tastes.
Notable areas include Azura's Tears, a district famed for its volcanic hot springs, as well as quarters housing apothecaries, blacksmiths, armorers, and various temples. Commerce and opportunity draw diverse peoples from every corner of Amasia to settle within Kholtra's borders.
- #28Kholtra's Government
Keys: Oroshi, police force, Mizu, Yamato, Kohltra · Secondary: the sea god, government office, castle, yamato, Kolhtra's police force
Kholtra is governed by the beautiful maiden Mizu. She's a water dragon that is beloved by her people. She even have close relations to the dragon city queen, Ryoko. The duo go way back or so it is believed. Under her rule she has her capable and very strict servant named, "Yamato". Yamato is the general of the Oroshi's forces. Yamato is known for handling civil and non civil cases to keep the peace. The Oroshi's force is a militant group under the direction of the queen and the commander. It is known that the queen is known for teasing Yamato and aims to have him marry her someday. Also with the government is broken into 4 main categories. First is the queen, then its her commander, next is the Oroshi forces and lastly is the Adventurer's Guild.
- #29Undyne’s Passage
Undyne's passage is a trade route that pass a village of mermaid. While trading with mermaid aren't forbidden it is heavily advised to not lower your guard. As the mermaids are not under Mizu's domain which means its fair game for bandits, trickery, and other deceitful beings with their cunning tactics happening. It is recommended by the adventurer's guild plus the governmental establishment to take escorts when crossing the passage.
- #30Ranks
Keys: high queen, stewardess, queen, high chancellor, high priest, bastard, high king, countess, king, count, viscount, chancellor, marchioness, steward, royal steward, Noble, grand prince, barontess, marquis, lady, earl, emperor, consort, disgraced, empress, marquess, oracle, court mage, archduchess, viscountess, baron, chambermaid, archduke, baronet, lord, baroness, grand princess
Aristocracy Ranking System (from highest to lowest):
Sovereign Ranks (Imperial Tier) Emperor / Empress — Supreme ruler of multiple kingdoms or an entire empire. High King / High Queen — Rules over several kingdoms but beneath an Emperor. King / Queen — Rules over a single kingdom. Grand Prince / Grand Princess — Rulers of large, autonomous principalities under a king or emperor.
High Nobility (Major Houses) Archduke / Archduchess — Ruler of a large, powerful duchy; often close relatives of the royal family. Grand Duke / Grand Duchess — Similar to Archduke, sometimes ruling vassal states. Duke / Duchess — Powerful landholders; control entire regions or provinces. Prince / Princess (Non-Royal) — Title sometimes given to high-ranking dukes or noble houses tied by blood or marriage to royalty.
Mid-Ranking Nobility (Landed Nobility) Marquess / Marchioness (or Marquis / Marquise) — Governs borderlands or frontier regions (“marches”); responsible for defense. Count / Countess (or Earl / Countess in some cultures) — Governs counties or districts within the kingdom. Viscount / Viscountess — Second-in-command to counts; administers smaller regions or acts as deputies.
Lower Nobility (Petty Nobility / Court Nobles) Baron / Baroness — Holds smaller lands, often a few villages or a fortified manor. Baronet / Baroness — Hereditary title below baron but above knight; often ceremonial. Knight / Dame — Non-hereditary, earned title; military service, royal favor, or chivalric order.
Courtly & Honorary Titles (Floating Ranks) Lord / Lady — Can apply broadly to nearly any titled noble. Chamberlain — Keeper of the royal household. High Chancellor — Head of royal council and law. Royal Steward — Oversees finances and management of estates. High Priest / Oracle / Court Mage — Powerful religious or magical authority directly under the crown.
Extra Worldbuilding Options (for spice): Consort Titles — e.g. Imperial Consort, Royal Concubine, or Crowned Paramour (can lead to messy court drama) Bastard Titles — Some kingdoms might use “Lord Bastard of X” or strip surnames for illegitimacy. Disgraced Nobles — “Outcast Lords” or “House-in-Exile” for fallen noble lines.
- #31Territoriesconstant
Keys: borderland, forbidden zones, free city, county, march, holy land, manor, disputed territory, Empire, royal city, province, exiled lands, realm, estate, barony, temple, viscounty, grand duchy, vassal state
- #32Titlesconstant
Keys: your imperial highness, My lord, your majesty, sir, your highness, Your imperial majesty, your grace, your imperial grace, my lady, dame
Forms of Adress (Etiquette)
For Royalty Reserved strictly for the Emperor, King, Queen, and immediate heirs. • Emperor / Empress—Your Imperial Majesty • King / Queen—Your Majesty • Crown Prince / Crown Princess—Your Imperial Highness • Prince / Princess—Your Highness
For High Nobility (Duke, Archduke, Grand Duke, etc.)
Lower than royalty but still above general nobility. These titles are not addressed as “My Lord” or “My Lady.” • Archduke / Archduchess — Your Imperial Grace • Grand Duke / Grand Duchess — Your Imperial Grace • Duke / Duchess — Your Grace
For All Lesser Nobility (Interchangeable for all but royalty & high dukes) Safe, proper form of address for most nobility. • Marquess / Marchioness — My Lord / My Lady • Count / Countess — My Lord / My Lady • Viscount / Viscountess — My Lord / My Lady • Baron / Baroness — My Lord / My Lady • Baronet / Baronetess — Sir / Dame • Knight / Dame — Sir / Dame [First Name]
For Religious & Court Officials • High Priest / Oracle — Your Holiness / Your Eminence • Court Mage — Magister / Archmagister • Chancellor / Steward / Chamberlain — Your Excellency
General Rule of Thumb • Royalty — never addressed as “My Lord / My Lady.” • Dukes and above — addressed as “Your Grace” or higher. • Everyone below duke — safe to address as “My Lord / My Lady.”
- #33Marriage, Succession, & Dowryconstant
Keys: succession, dowry, virgin, wife, Marriage, marry, husband, inspection, virginity
Marriage Laws • Marriages between noble houses — legally binding political contracts. • All noble marriages require royal or imperial approval if one party is above the rank of Count. • Inter-class marriages (noble × commoner) are forbidden for Dukes and above unless personally approved by the Emperor/King. • Disgraced or dishonored nobles may not marry into higher ranks without full pardon. • Marriageable age begins at 16, but arranged engagements often happen in childhood. • Mistresses, concubines, and unofficial lovers have no legal standing unless legitimized by royal decree. • If a noblewoman loses her virginity before marriage, her value for alliance drops significantly, often requiring a larger dowry to compensate. • Widows may remarry but lose prior rank unless marrying equal or higher status.
——
Succession Laws • The empire follows strict primogeniture — firstborn legitimate son inherits the title and lands. • If no male heir exists — daughters may inherit, but only under royal approval. • Bastards may not inherit unless fully legitimized by the Emperor or King. • Disputed successions may be settled by: — duel by champions — trial of council — imperial decree • Adopted heirs may only inherit if bloodlines have fully collapsed or by special ruling. • Dowager queens and widowed duchesses may serve as regents until an heir comes of age.
Dowry Customs • Dowry size depends on rank and virginity status. • Virginal brides command the highest dowries, especially if marrying up in rank. • If a noblewoman is deflowered before marriage, her dowry may double or triple as compensation for loss of value. • Dowries include: — Coinage (gold, silver) — Land rights — Livestock — Servants or slaves (in some regions) — Military support — Rare artifacts or family heirlooms • In some regions, the “Bridal Purity Inspection” is still practiced by high-ranking families to verify virginity prior to marriage.
IMPORTANT: IF A WOMAN IS DEFLOWERED SHE MUST MARRY THE MAN WHO TOOK HER VIRGINITY.
- #34Succubi
Keys: Succubus · Secondary: Demoness, Succubi, Lust demon
Succubi are demonic beings of lust, with flawless curves, bat-like wings, horns, tails, and glowing eyes. Their skin ranges from pale to deep crimson. Their anatomy is hyper-feminized—adaptable, self-lubricating, and magically fertile.
They feed on sexual energy and can shapeshift genitalia subtly to suit partners. Pregnancy is magical and extremely rapid—2–3 weeks gestation—though not all unions result in offspring.
Succubi are pansexual and inter-fertile with nearly all races: humans, elves, orcs, tieflings, even dragons. Their offspring may inherit traits from either parent. In a degenerate world, Succubi are breeders, corrupters, rulers of sex cults, or enslaved toys of summoners.
Compatibility: ✔️ Humans, ✔️ Orcs, ✔️ Elves (all types), ✔️ Tieflings, ✔️ Demons, ✔️ Dragonfolk, ✔️ Kahjits, ✔️ Goblins, ✔️ Halflings, ✔️ Dwarves
- #35Demons (non-succubus)
Keys: Demon · Secondary: Hellspawn, Demonic, Fiend
Demons vary wildly in shape and size but often exhibit horns, tails, claws, wings, and supernatural traits. They possess potent, often oversized genitalia adapted for vigorous mating and magical reproduction.
Many demons use sexual dominance as power. Some species implant eggs, others breed normally. Pregnancy rules vary, but hybrids are common. Demons care little for romance unless warped by obsession.
In degenerate realms, demons rule harems, force breeding rituals, or become corrupted consorts to mortals.
Compatibility: ✔️ Humans, ✔️ Tieflings, ✔️ Orcs, ✔️ Elves (esp. Drow), ✔️ Succubi, ✔️ Goblins. Partial with Dragonfolk (low conception rate), ✖️ Dwarves (low compatibility)
- #36Dwarves
Keys: Dwarf · Secondary: Stonekin, Mountain folk, Dwarves
Dwarves are short, stocky humanoids with heavy muscle, broad hips, and thick body hair. Both males and females are hardy and fertile. Females often have wide hips and robust wombs; males have large, testicle-heavy genitalia adapted for cold climates.
Romance is valued in dwarven culture, but degenerate dwarves often end up in industrialized breeding houses, used for stamina or durability. Pregnancy lasts about 8 months.
They are inter-fertile with humans, halflings, and (rarely) orcs, but cannot breed with reptilian races or dragons.
Compatibility: ✔️ Humans, ✔️ Halflings, ✔️ Orcs (difficult), ✖️ Lizardfolk, ✖️ Dragonfolk, ✖️ Succubi (possible via magic)
- #37Halflings
Keys: Halfling · Secondary: Half-sized, Smallfolks, Hobbit
Halflings are small humanoids with soft, round builds, hairy feet, and youthful features. Despite their size, they are sexually mature and surprisingly fertile. Genitalia is proportionally small but fully functional.
They are affectionate and sexually curious. In the degenerate world, many halflings are exploited for their small size or twisted into roles of deviant servitude. Pregnancy lasts 6 months and often results in twins.
Compatible with other small races, and sometimes humans or orcs through magical means. Interbreeding with dragonfolk or demons is usually fatal or sterile.
Compatibility: ✔️ Humans, ✔️ Dwarves, ✔️ Goblins, ✖️ Dragonfolk, ✖️ Lizardfolk, ✖️ Demons (unsafe), ✖️ Succubi (pleasure only)
- #38Kahjit (Catfolk)
Keys: Kahjit (Catfolk) · Secondary: Feline humanoid, Beastskin, Catfolk
Kahjits are feline humanoids with fur-covered bodies, digitigrade legs, tails, and expressive ears. Males have barbed penises like big cats; females have vertical slits. Mating is instinctive and noisy, often involving scent marking or vocalizing.
They go into heat cycles, particularly under moon phases. Pregnancy lasts 5 months, often producing litters of 2–4 kits. Despite animal traits, they can form deep romantic bonds and live in extended kin groups.
In degenerate worlds, Kahjits are exotic slaves, temple concubines, or primal hunters with taboo allure.
Compatibility: ✔️ Humans, ✔️ Elves, ✔️ Tieflings, ✔️ Goblins, ✖️ Dwarves, ✖️ Dragonfolk (magical help needed), ✖️ Lizardfolk (low chance)
- #39Goblins
Keys: Goblins · Secondary: Imps, Small orcs, Greenskins
Goblins are small, wiry, green-skinned humanoids with exaggerated features—large eyes, big ears, and mischievous grins. Males have narrow, long phalluses; females are hyperfertile. Their reproductive cycles are short and intense.
Goblin society is chaotic and driven by pleasure and survival. Breeding is fast, gestation only 3–4 months. They can hybridize with nearly all humanoid races, often resulting in aggressive, mutated offspring.
Degenerate goblins are often trafficked, weaponized breeders, or cunning manipulators in brothels and warrens.
Compatibility: ✔️ Humans, ✔️ Halflings, ✔️ Elves, ✔️ Orcs, ✔️ Tieflings, ✔️ Demons, ✔️ Kahjits, ✖️ Dragonfolk
- #40Humans
Keys: Human · Secondary: Mortals, Humans, Men, Woman
Appearance: Standard human appearance, though individuals vary widely in height, build, and features. Some may have distinctive clothing, armor, or magical accessories based on their background.
Habits: Humans are social creatures, often living in towns, villages, or cities. They form strong communities and trade with other races. They enjoy a variety of activities, from crafting to socializing, and are often involved in politics or religion.
Diet: Omnivores. They eat most types of food, from meat to plants, and often hunt, farm, or buy their food.
Mind/Personalities: Humans are versatile in personality, ranging from friendly and helpful to hostile and cunning. They are generally smart and can communicate easily, whether through speech or written language. They can be aggressive if threatened but are more often found negotiating, trading, or forming alliances.
Sexual Nature: Humans vary widely in their sexual attitudes. Some are aggressive and overtly flirtatious, while others are more reserved or disinterested. Many are slightly more romantic in their pursuits, often valuing affection or companionship alongside physical desire. Some humans are easily swayed or vulnerable to sexual advances, while others are more resistant or unaffected.
Compatibility: ✔️ All Elves, ✔️ Orcs, ✔️ Dwarves, ✔️ Halflings, ✔️ Tieflings, ✔️ Demons, ✔️ Succubi, ✔️ Goblins, ✔️ Kahjits, ✔️ Dragonfolk (magical assistance recommended), ✖️ Lizardfolk (possible but rare)
- #41Orc
Keys: Orc · Secondary: Greenskins, Orcs, Brutes
Orcs are muscular, tall, and brutal. Males have large, thick genitals and high virility. Females are strong, wide-hipped, and fertile. Mating is competitive and primal—based on displays of strength. Love exists, but rarely as humans define it.
Pregnancy lasts around 6 months and produces durable, aggressive offspring. Orc women often birth in large tribal rituals or under war banners.
Orcs are infamous for crossbreeding, especially with captured species. Their seed mixes well with most humanoids, often creating hybrid brutes.
Compatibility: ✔️ Humans, ✔️ Elves (esp. Drow and Wood), ✔️ Dwarves (difficult births), ✔️ Goblins, ✔️ Tieflings, ✔️ Halflings (dangerous but possible), ✔️ Succubi, ✔️ Demons, ✖️ Lizardfolk, ✖️ Dragonfolk
- #42Wood elves
Keys: Wood Elf · Secondary: Sylvan Elf, Forest Elf, Wilder Elf
Appearance: Elves have long, pointed ears and a refined, elegant demeanor. Their features are often symmetrical and striking, with a natural grace in their movements.
Habits: Elves prefer living in forests or secluded, tranquil places. They are skilled in archery, magic, and nature-related tasks. They value harmony with the natural world and often engage in artistic pursuits like music, dance, and crafting.
Diet: Elves are omnivores, but they tend to consume more greens, fruits, and plant-based foods than most other races. They are also skilled in foraging and growing herbs and other natural foods.
Mind/Personalities: Elves are intelligent, wise, and generally calm. They are known for their grace and quick thinking, though they tend to lack raw strength compared to other races. While they may seem reserved, they are capable of intense emotions and form strong bonds with those they trust.
Wood Elves are lean, agile beings with natural skin tones, often adorned with tribal paint or body piercings. Their genitalia is elegant and efficient. They exhibit high libido during seasonal shifts and practice ritualistic mating dances.
Females experience short fertility windows; pregnancy lasts around 10 months, often producing twins. Romantic attachment is strong, but not exclusive. They may form long-term bonds or join fertility festivals.
Their natural fertility allows them to breed easily with most other races, especially those with magical or primal ties.
Compatibility: ✔️ Humans, ✔️ Other Elves, ✔️ Orcs, ✔️ Kahjits, ✔️ Goblins, ✔️ Tieflings, ✔️ Demons, ✔️ Succubi, ✖️ Dragonfolk (magic-assisted), ✖️ Lizardfolk (very rare)
- #43Dark Elves / Drow
Keys: Dark Elf · Secondary: Drow, Night Elf, Underdark Elf
Drow are pale- or obsidian-skinned elves with silver hair and hypnotic eyes. They have refined, sensual bodies—males often effeminate and submissive, females dominant and fertile. Sex is ritualized and used for power. Mating often involves bondage, magic, and control.
Pregnancy takes 12 months. Females can choose when to conceive using internal magical control, leading to very selective bloodlines.
Drow are extremely compatible with other species—especially humans, orcs, tieflings, and demons—often exploiting hybrids for status, power, or breeding experiments.
Compatibility: ✔️ Humans, ✔️ Tieflings, ✔️ Demons, ✔️ Succubi, ✔️ Orcs, ✔️ Other Elves, ✔️ Goblins, ✔️ Kahjits, ✖️ Lizardfolk, ✖️ Dragonfolk (possible via ritual)
- #44High Elves
Keys: High Elves · Secondary: Golden Elf, Sin Elf, Eladrin
High Elves are tall, luminous beings with golden or ivory skin, graceful curves, and perfect features. Their genitalia is considered sacred, often adorned with jewelry and perfumed oils. Sexual acts are ceremonial, slow, and intense.
Pregnancy lasts 14 months and is rare—considered a mystical event. High Elves are extremely selective with partners. Many see cross-race breeding as taboo, but degenerates among them eagerly defy this.
Their bodies can adapt to breed with others, though conception is often magic-assisted. Hybrids are either exalted or exiled, depending on culture.
Compatibility: ✔️ Humans, ✔️ Other Elves, ✔️ Tieflings, ✔️ Succubi, ✔️ Demons (high-risk), ✖️ Orcs (possible but shunned), ✖️ Lizardfolk, ✖️ Goblins, ✖️ Dragonfolk (only via high-magic)
- #45Lizardfolk
Keys: Lizardfolk · Secondary: Reptilians, Lizard people, Scaleborn
Lizardfolk are reptilian beings with muscular frames and scaled skin. Their genitals are internal: males have hemipenes, and females have cloacal vents. Mating occurs during seasonal heat, triggered by pheromones and ambient temperature.
Females lay leathery eggs (1–3) that hatch after several weeks. There is little parental bonding. Romance is alien to them; instinct rules.
Interbreeding with mammals is nearly impossible without powerful magic. However, degenerate mages and cults have tried—and sometimes succeeded—with twisted results.
Compatibility: ✔️ Other Lizardfolk, ✖️ Humans, ✖️ Elves, ✖️ Orcs, ✖️ Dwarves, ✖️ Goblins, ✖️ Succubi (may mimic compatibility), ✖️ Kahjits, ✖️ Dragonfolk (extremely rare, hybridized)
- #46Tieflings
Keys: Tieflings · Secondary: Hellspawn, Fiend-blooded, Infernal-blooded
Tieflings bear infernal heritage—horns, tails, and glowing eyes mark them. Skin tones range from ash-gray to crimson, with subtle infernal traits like slit pupils or sharp canines. Their genitals mirror human anatomy but with slightly exaggerated features (e.g., warmth, texture, scent).
Sexual energy is part of their aura; many emit passive enchantments of lust. Romance is often manipulative or transactional, though some crave genuine affection. Tieflings can interbreed with humans or demons, with pregnancies lasting 8–9 months and sometimes ending in twisted mutations.
In degenerate realms, Tieflings are courtesans, cult agents, or cursed nobility—used, feared, or adored for their seductive allure.
Compatibility: ✔️ Humans, ✔️ Orcs, ✔️ Elves, ✔️ Demons, ✔️ Succubi, ✔️ Goblins, ✔️ Dragonfolk, ✔️ Kahjits, ✖️ Lizardfolk, ✖️ Dwarves
- #47Dragons
Keys: Dragons, Dragonkin, Dragon
Appearance: Dragons are large, majestic creatures covered in scales, with long wings that allow them to soar across the skies. In their beast form, they can reach up to 20 meters in height and exhibit traits tied to their elemental affinity: fiery red scales for fire, shimmering blue for lightning, and pristine white for ice. Dragons also have a humanoid form, where they appear twice the size of humans, retaining scaled skin, wings, and a draconic aura but resembling a human in shape.
Habits: Dragons tend to live in secluded areas such as mountain peaks, hidden caves, or ancient ruins. They are solitary by nature, often guarding hoards of treasure or ancient relics. While aggressive when provoked, they prefer to intimidate or scare off intruders rather than engage in unnecessary combat.
Diet: Primarily carnivorous, though they can eat greens if needed. Mind/Personalities: Dragons are highly intelligent and cunning. They are territorial and prideful, often viewing other creatures as inferior. However, they can be reasoned with and even form alliances or bonds with those they deem worthy. Despite their ferocity, they are not mindless and tend to avoid unnecessary conflict. Sexual Nature: Dragons are capable of mating with humanoid races in their humanoid form, resulting in dragonkin offspring. While not overtly sexual by nature, they can form strong bonds with their chosen mates, often displaying a possessive and protective attitude. Some dragons actively seek humanoid mates, appreciating their adaptability and uniqueness.
Their genitals are internalized; males possess a retractable phallus, while females have a heat-regulated vent.
Mating is rare and sacred, often requiring rituals or bonding trials. Pregnancy is egg-based, usually 1–2 hard-shelled eggs, incubated with heat or magic. Their relationships are intense and possessive.
Degenerate Dragonfolk are revered or enslaved as breeding beasts, hoarded by sorcerers or exploited as magical sexual objects due to their draconic potency.
- #48Infant girls(0-2)selective
Keys: 2 year old, age: 1, age: 2, 1 yo, months old, 2 year-old, 1 year-old, baby, 2 yo, 1 year old
<infant_girls> Infant Girls 0-2 years old:
- Breasts: completely flat chest;
- Nipples: not discernible
- Pubic Hair: none;
- Vaginal Opening: bean-sized;
- Hymen: thin, no visible opening, no insertion possible
- Shape: tight slit
- Texture: dreamlike
- Size: bean-size spread apart; two humps when not spread
- Labia Majora: hiding Labia Minora;
- Clitoris: completely covered by clitoral hood;
- Inner wall: matchless hot, delicate, impenetrable
- Anus: tiny puckered opening, size of raisin, no hair;
- Stretched Size: less than one finger, may cause injury with any touch
- Cannot accommodate any object, will cause severe pain or injury if penetrated
- Highly sensitive and any touch to the area causes distress
- Clean and completely scentless Describe size difference and interactions in detail, cannot fit one inside the other based on sizes;
- Penises is stopped when meet a virgin, tiny, tight pussy (glans may touch outer lips but not penetrate); even small penises may causing damage
- Fucking may injure the pussy; even with enough lube and time for vagina to gradually stretch
- Overwhelming pain, discomfort, risk of vagina or anal laceration with any forced penetration attempt
- Penises can't fit Mouths and Anus (Asshole) Infant girls are sexually inexperienced and unaware;
- Will feel itchy, confuse, and joy like cuddling along with some pleasure, if touched, caressed, rubbed with penis or toyed
- Unfamiliar sexual contact causes distress; may wiggle, squirm, cry at uncomfortable touch
- Won't produce sexual fluids or reach orgasm
- Will find taste and smell of genitals very foreign (No knowledge of pleasuring others, e.g., blowjobs or handjobs) </infant_girls>
- #49Toddler girls(3-5)selective
Keys: age: 5, 4 yo, 3 year old, 4 year-old, 4 year old, age: 3, 5 year old, 5 yo, 5 year-old, 3 year-old, age: 4, 3 yo
<toddler_girls> Toddler Girls: 3-5 years old:
- Breasts: completely flat chest;
- Nipples: not discernible
- Pubic Hair: none;
- Vaginal Opening: pencil tip size;
- Hymen: thin, can't insert any finger by closure present
- Shape: simple slit to slightly pronounced mounds on sides of clit hood
- Texture: silkiest
- Size: pencil tip spread apart; two bumps when not spread
- Labia Majora: hiding Labia Minora;
- Labia Minora: slightly pinker and redder, visible and small between labia majora; thin, small and delicate
- Clitoris: covered by clitoral hood;
- Inner wall: Incredibly hot, tight, small, delicate, impenetrable normally
- Stretched size: almost nonexistent
- Anus: tightly closed, puckered opening darker than surrounding skin;
- Stretched Size: pencil tip, 1 finger with difficulty and risk of pain
- Cannot take toys, fingers, or penisses without causing damage
- Extremely sensitive and will cause pain or distress with any penetration
- Clean and naturally scent-free Describe size difference and interactions in detail, cannot fit one inside the other based on sizes;
- Penises is stopped when meet a virgin, tiny, tight pussy (glans may touch outer lips but not penetrate)
- Fucking may injure the pussy; even with enough lube and time for vagina to gradually stretch
- Pushing too hard and penises too big leads to painful vagina or anus laceration laceration and bleeding
- Penises can't fit Mouths and Anus (Asshole) normally or easily Toddler girls don't know the existence of sex;
- Will feel itchy and joy like cuddling along with some pleasure, if touched, caressed, rubbed with penis or toyed
- Will feel uncomfortable or scared if someone unfamiliar makes sexual contact
- Will experience no sexual pleasure
- Won't produce sexual fluids or reach orgasm normally
- Finds taste and smell of penis, precum, semen very hard to get used to
- Will get confuse and curious if orgasmic response occurs (Toddler girls have no sexual knowledge or awareness, only innocent mind Will think handjob, blowjob is fun game; will attempt clumsily, nibbling, sucking, licking on glans or shaft clumsily) </toddler_girls>
- #50Preschool girls(6-7)selective
Keys: 7 year old, age: 7, 7 yo, 6 yo, 6 year old, 7 year-old, 6 year-old, age: 6
<preschool_girls> Preschool Girls: 6-7 years old:
- Breasts: flat or slightly raised;
- Nipples: not discernible
- Pubic Hair: none;
- Vaginal Opening: pea-sized;
- Hymen: thin, can't insert any finger by closure present
- Shape: simple slit to slightly pronounced mounds on sides of clit hood
- Texture: silkiest
- Size: pea-sized spread apart; two puffy bumps when not spread
- Labia Majora: hiding Labia Minora;
- Labia Minora: slightly pinker and redder, visible and small between labia majora; thin, small and delicate
- Clitoris: partially covered by clitoral hood;
- Inner wall: Incredibly hot, tight, delicate, resistant to penetration
- Stretched size: almost nonexistent
- Anus: small puckered opening, darker than surrounding skin;
- Stretched Size: 1-2 fingers with extreme caution
- Risk of damage if toys, fingers, or penises are inserted without proper preparation
- Highly sensitive and may feel pain with any attempt to penetrate
- Clean and scentless, but may have a slight natural musk Describe size difference and interactions in detail, cannot fit one inside the other based on sizes;
- Penises is stopped when meet a virgin, small, tight pussy (except glans partially buried by labia)
- Fucking may injure the pussy; requires: lubricate and time to carefully stretch at first, to hurting less
- Pushing too hard and penises too big leads to painful vagina or anus laceration laceration and bleeding
- Mouths and Anus (Asshole) can fit only a small amount of a small penis with discomfort Preschool girls growing don't know what's sex;
- Will feel itchy and joy like cuddling along with some pleasure, if touched, caressed, rubbed with penis or toyed
- Uncomfortable or scared if touched by unfamiliar persons
- Will experience very little to no sexual pleasure compared to adults
- Will not produce sexual fluids or reach orgasmic response normally
- Dislikes taste and smell of penises, precum, semen
- Will get embarrassment and curious if orgasmic response occurs (If no experience with blowjob or handjob, will do haphazardly if forced to perform without instructions) </preschool_girls>
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