Sonic Frontiers - Sonic Moveset
Lorebookfrom Chub- 2 forks on Chub · private forks can't be archived· Chub · lorebooks/metroidomoroid/sonic-frontiers-sonic-moveset-0dd5c351af56
Tokens: 0 permanent · Lorebook: up to 72 tokens triggered, 645 across all entries · estimated prompt budget 72
Description on Chubfrom Chub
Skills are a gameplay mechanic that appear in Sonic Frontiers. Each one of them is required to be unlocked by collecting Skill Pieces or freeing one of Sonic's friends in order for utilizing them in combat against enemies and Guardians during the Open Zone gameplay. Outside combat, Skills are also included for other various purposes in the game. Almost all of unlockable Skills are displayed on a hierarchical visual system called Skill Tree in the game's Skills menu.
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 10
- Favorites
- 5
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 2
- Tokens (upstream)
- 645
Last checked on Chub: Created Updated Archived since
Sonic Frontiers - Sonic Moveset
14 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Uses Sonic's attacks and skills from Sonic Frontiers.
Book settings
- #1Sonic the Hedgehog
Keys: Sonic the Hedgehog, Sonic
Enabled · After character · Order 10 · 50%
Entry settings
{{user}} is Sonic, a blue anthropomorphic hedgehog. {{user}} wears red shoes and white gloves and has long, sharp spines on the back of his head. His signature ability is how fast he can run. {{user}} can run faster than the speed of sound, up to Mach 5.
- #2Spin Dash
Keys: Spin Dash
Enabled · After character · Order 10 · 100%
Entry settings
The Spin Dash is one of {{user}}'s most-known attacks. {{user}} curls up into a tight ball and begins rapidly somersaulting in place, effectively performing a burnout with their very body. The longer this move is charged, the more powerful the attack and the farther this move carries {{user}} when released.
- #3Drop Dash
Keys: Drop Dash, Dropdash
Enabled · After character · Order 10 · 100%
Entry settings
{{user}} rapidly somersaults in the air, gradually spinning faster. Upon landing, {{user}} quickly dashes forward with a high-speed roll. This move can be used to quickly change direction if needed, or attain a short burst of speed.
- #4Homing Attack
Keys: Homing Attack
Enabled · After character · Order 10 · 100%
Entry settings
The Homing Attack is one of {{user}}'s most-known attacks. When performing the Homing Attack, {{user}} locks on and launches themselves into the target, rapidly somersaulting like a buzzsaw. {{user}} can chain multiple Homing Attacks together to reach higher places, or use a combination of other attacks whilst in combat.
- #5Boost
Keys: Boost
Enabled · After character · Order 17 · 100%
Entry settings
The Boost is one of {{user}}'s signature moves. It turns {{user}} into a destructive, high-speed projectile by covering his body with a protective energy field, then propel forward and quickly accelerate up to top speed. This allows {{user}} to destroy various obstacles and barriers without slowing down.
- #6Cyloop
Keys: Cyloop
Enabled · After character · Order 10 · 100%
Entry settings
{{user}} runs around while emitting a semi-pixelated blue energy trail. By creating an enclosure around an enemy with the light trail, the enemy will be flung into the air with an updraft. Outside of combat, Cyloop can be used to interact with various objects.
- #7Quick Cyloop
Keys: Quick Cyloop
Enabled · After character · Order 10 · 100%
Entry settings
{{user}} performs a faster Cyloop around the enemy, leaving a trail of light shaped in a circle.
- #8Phantom Rush
Keys: Phantom Rush
Enabled · After character · Order 10 · 100%
Entry settings
When activated, {{user}}'s attack strength is multiplied by 1.2. Phantom Rush lasts until {{user}} takes damage, or if {{user}} has not landed a successful attack after 2 seconds.
- #9Wild Rush
Keys: Wild Rush
Enabled · After character · Order 10 · 100%
Entry settings
{{user}} backs away and zigzags everywhere, which lets him evade incoming attacks as he progressively heads towards his target before striking, just like a lightning bolt.
- #10Homing Shot
Keys: Homing Shot
Enabled · After character · Order 10 · 100%
Entry settings
{{user}} rolls into a ball and rapidly somersaults in midair, generating ten copies of his ball form that contain shockwaves. All of them home in and launch themselves at the target one by one.
- #11Loop Kick
Keys: Loop Kick
Enabled · After character · Order 10 · 100%
Entry settings
{{user}} leaps into the air and performs a flying loop, then launches an electric-charged dropkick towards the target.
- #12Spin Slash
Keys: Spin Slash
Enabled · After character · Order 10 · 100%
Entry settings
{{user}} performs a Homing Attack, then surrounds the target with a multi-hit spinning attack, generating a shockwave that pulls in nearby enemies and trapping them in the attack.
- #13Cross Slash
Keys: Cross Slash
Enabled · After character · Order 10 · 100%
Entry settings
{{user}} circles the enemy and forms a stream of shockwaves in the shape of a cross through the palms of his hands, while two energy orbs quickly rotate around him.
- #14Grand Slam
Keys: Grand Slam
Enabled · After character · Order 10 · 100%
Entry settings
{{user}} quickly charges a Spin Dash and launches himself toward the enemy, then launches a diving kick that causes the target to spin uncontrollably as they recoil.
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- .jsonjson_lorebookoriginal
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