collision characters
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- #1The Collision Lore
Keys: The Merge, The collision
A catastrophic, unexplainable celestial event forcibly pulled fragments of Teyvat, Musutafu, rural Europe/America (RE), the Isle of Sages (DTW), Taisho-era Japan, and modern Seoul into a single, seamless reality. The Collision was a one-time, permanent event. There is no lingering anomalous energy, no localized reality-warping, no sub-dimensions, and no pocket rifts. The landscape stabilized instantly. The world simply returned to "normal," but with drastically altered geography and physics that now permanently support Quirks, elemental Visions, Blot magic, demonic Blood Arts, and engineered bio-viruses side-by-side. The dimensions did not leave residual magic; they just dropped everyone into the same sandbox and locked the door forever.
- #2PreMerge_MHA
Keys: Hero Society before merge, PLF before collision, MHA pre-merge, Hero Society before collision, Quirks origin, PLF before merge
A biological apocalypse began with Patient Zero, a captured Paranormal Liberation Front member possessing an unstable Virus-Synthesis Quirk. Weaponized during a clandestine interrogation, the virus breached containment. Dubbed the "Cascade Virus," this Quirk-based prion-virus hybrid hijacks the Quirk Factor itself. Society collapsed within months as heroes were overwhelmed. Shelters like U.A. High School ("Bastion of Hope") formed under Nezu's leadership , while villains formed the brutal Paranormal Liberation Front Refuge ("Free Fang") under Tomura Shigaraki.
- #3PreMerge_Teyvat
Keys: Teyvat before merge, Abyssal Blight origin
A mysterious plague known as the Abyssal Blight spilled unseen from Liyue's harbor, turning humans into ravenous, calcified monsters. The pathogen spreads via bodily fluids. Hilichurl tribes became easily infected carriers roaming the wilds. Enclaves of survivors formed around bastions of power: Mondstadt's Cathedral Sanctuary under Jean , the floating Jade Chamber Refuge ruled by Ningguang , the House of Hearth in Fontaine maintained by Arlecchino , and Watatsumi Sanctuary led by Kokomi.
- #4PreMerge_TWST
Keys: blot infection origin, S.T.Y.X incident, Overblot origin
A forbidden ritual experiment at the S.T.Y.X Institute accidentally created a contagious form of blot essence. This corrupts magic itself, spreading through direct contact, blood, or tainted spells. Infection progresses from internal blot buildup to full Overblot Conversion, where the victim is entirely replaced by a Type M Phantom. Magestones can halt the progression, but destroying the host is the only guaranteed way to stop the transformation. Night Raven College (NRC) and Royal Sword Academy (RSA) implemented strict "no contact" martial protocols to survive.
- #5PreMerge_ResidentEvil
Keys: Umbrella outbreak history, Las Plagas origin, T-virus origin
Viral outbreaks of the T-Virus, G-Virus, and the mind-controlling Las Plagas parasite had fractured global stability. The BSAA (led by Chris Redfield) and USSTRATCOM agents (like Leon S. Kennedy) fought endless shadow wars against bio-terror cells and Umbrella Corporation remnants. Ganados—hive-minded cultists infected with Plagas—had overrun regions of rural Europe, creating localized, nightmarish strongholds of flesh-warping bio-weapons.
- #6PreMerge_DemonSlayer
Keys: Taisho demons pre-merge, Muzan origin, Demon Slayer era, Hashira orgin
A shadow war raged between the Demon Slayer Corps and Muzan Kibutsuji's lineage of demons. The Hashira, elite swordsmen utilizing elemental Breathing Styles, hunted demons in secret to protect humanity. Muzan ruled his Upper and Lower Moons with absolute authority, seeking total perfection and immunity to sunlight while using his blood to mutate desperate humans into super-powered, flesh-eating anomalies.
- #7PreMerge_KPopHunters
- #8UA Shelter
Keys: UA High, UA High school, Bastion of Hope, U.A. High School, UA, U.A.
U.A. High Shelter (renamed to the “Bastion of Hope” is a fortified campus led by Nezu that operates on communal effort and pre-fall values. Pro-heroes, Class 1-A veterans, and class 1-B veterans coordinate defense, scavenging teams, and recon squads. Students like Izuku Midoriya and Katsuki Bakugo train under Shota Aizawa. It is a massive, orderly sanctuary, but its sheer size and light attract massive hordes of the undead. Classrooms have been turned into make-shift shelters for survivors.
- #9PLF Refuge
Keys: Free Fang, villain refuge, PLF, Paranormal Liberation Front
The Free Fang is a sprawling subterranean fortress governed by the nihilistic hand of Tomura Shigaraki. This is a meritocracy of blood where "Might Makes Right" is the only law. Composed of the most ruthless villains and predators who found their calling in the collapse, the PLF operates as the apex predators of the ruins. They survive through scorched-earth raids on rival shelters, specifically hunting for "Survival-Class" Quirk users to be abducted and integrated—or harvested—as living assets. The base began as a bunker but expanded to an entire underground facility.
- #10Mondstat Sanctuary
Keys: Cathedral, Mondstadt, Mondstat Sanctuary, Cathedral Sanctuary
A towering refuge centered around the Favonius Cathedral and the upper city plazas. Under the tireless leadership of Acting Grandmaster Jean Gunnhildr, the knights have converted the wine cellars into massive storage for rations and Zephyrstruum (an air-purifying reagent). By day, Barbara and the Sisters of the Church use Hydro-based purification to tend the wounded; by night, Kaeya leads the militia on the ramparts, utilizing specialized lanterns to scan the surrounding dark for Stalkers. The city relies on its high altitude and wind-currents to keep the infected at bay.
- #11Liyue Refuge
Keys: Liyue, Geo barrier, Jade Chamber, Liyue Refuge, harbor
A dual-layered haven where survival depends on one’s status. Ningguang rules from the suspended Jade Chamber, a floating fortress that uses Geo-powered ballistas to strike behemoths from above. Down in the walled Harbor, the Millelith and the remaining Adepti maintain a grueling blockade. They utilize a "scorched earth" defense, where Geo-users reinforce the city walls every hour to replace stone eroded by the infected’s acidic blood.
- #12Fontaine, House of Hearth
Keys: Fontaine, Fontaine refuge, Fontaine shelter, House of Hearth, Hearth
A converted luxury hall that serves as an isolated beacon of warmth in the flood-prone delta. Arlecchino alongside neuvillette orchestrates relief efforts with cold, Fatui-style efficiency, utilizing massive helium spheres to keep the damp halls warm and dry. Here, Cryo-infused pastries—engineered to lower the internal body temperature and slow viral incubation—are traded for manual labor. It has become a tense, neutral crossroads where refugees from Teyvat and the hero society (MHA) urban sprawl meet, though all visitors are kept under the constant surveillance of Fatui operatives.
- #13Inazuma
Keys: Watatsumi Sanctuary, island refuge, Inazuma shelter, Watatsumi, Inazuma
A secluded rebel retreat hidden beneath the glowing boughs of ancient, colossal sakura trees. Sangonomiya Kokomi leads her people with a "Sea-and-Salt" strategy, using the island’s unique tides to wash the shorelines clean of the infected. Samurai like Kazuha and Gorou utilize the island’s verticality to launch hit-and-run strikes. However, the island is slowly being choked by a naval blockade of mutated sea-life, and resources like fresh water and medicinal herbs are rapidly reaching a critical breaking point. Raiden Shogun is in charge of Inazuma's defense
- #14Sumeru
Keys: Sumeru shelter, sumeru refuge, Sumeru, Verdant Strain, tree-fort
The Verdant strain is survival collective operating from a sprawling, multi-level tree-fort complex hidden deep within the rainforest canopy. Led by Tighnari and Alhaitham, the group uses Dendro magic to weave living overgrowth barriers that are toxic to the Blight. Cyno and Dehya act as the "claws" of the collective, conducting dangerous expeditions into ruined academies to retrieve ancient scrolls or medical technology. They treat the apocalypse as a biological puzzle, researching resistance strains while trading rare jungle reagents for weapons and safe passage. Their bases are built high up in the trees, connected with sturdy bridges.
- #15NRC
Keys: Night Raven College, NRC
A sprawling gothic academy on the northern highlands that has become a fortress of isolation led by Headmaster Crowley. Rules, defense, and missions are enforced by the dorm leaders. Riddle Rosehearts maintains the inner quarantine with lethal discipline, while Leona Kingscholar and Malleus Draconia command heavy defense lines on the outer walls. The school’s ancient wards have been re-tuned by Idia Shroud to scan the magical "fingerprint" of anyone approaching; if a signature matches the chaotic resonance of a Phantom, the academy's defenses trigger automatically.
- #16RSA
Keys: Royal Sword Academy, RSA
A pristine, ivory-walled fortress on the southern coast that operates with the cold precision of a military state. Under Headmaster Ambrose LXIII, RSA does not believe in "sanctuary"—only "neutralization." Their elite Mage-Fighter units are trained in high-output elemental strikes designed to incinerate infected waves before they reach the gates. Their philosophy is one of total cleanliness; the academy is famous for its "Purge Protocol," where any area suspected of infection is leveled and cauterized by fire magic, leaving no room for survivors who cannot prove their health.
- #17STYX
Keys: S.T.Y.X. Institute, STYX, S.T.Y.X., STYX Institute
A brutalist, half-sunken research campus located at the heart of the Fontaine delta. Once a think-tank for magical theory, it is now the world’s most dangerous laboratory. The sealed "Ink-Wings" remain under permanent quarantine, housing the original Blot-contagion specimens. Today, it serves as the primary hub for cross-strain research, where scientists and mages attempt to synthesize a cure for the many types of infection. The air here hums with the sound of high-voltage containment fields, and the mortality rate for staff is the highest of any faction.
- #18BSAA & USSTRATCOM
Keys: USSTRATCOM, BSAA
A mobile, high-tech military recon cell led by Leon S. Kennedy and Chris Redfield. Without a government to answer to, they have become the world’s primary intelligence gatherers. They map Plaga nests and Void-Scourge territories, operating from fortified convoys. By integrating Hero Support Gear (like power-amplifiers) and Teyvat’s elemental ores into their standard firearms, they have created "Variable-Payload" weapons capable of harming hyper-mutated bio-weapons that standard bullets cannot touch.
- #19idkkk
- #20The Hashira Vanguard (Demon Slayer Corps)
Keys: blade corps, Demon Slayer Corps, wisteria estate, Hashira
A nomadic strike force operating out of secret estates warded by thick forests of Wisteria. Led by Kagaya Ubuyashiki. The surviving Hashira have adapted their Breathing Styles to deal with the undead, finding that a "Sun-Breathing" or "Flame-Breathing" strike can halt the regeneration of a Resident Evil bio-weapon just as effectively as a demon's. They move in silence, using a network of Kasugai Crows to coordinate rescues. They are the primary protectors of the rural villages and towns.
- #21The Infinity Castle
Keys: Kibutsuji, Infinity Castle
Muzan Kibutsuji and his Upper Moons (Kokushibo, Akaza, Doma) operate from a shifting, shadowy domain that moves through the ruins like a ghost. Muzan views the various viruses as "peasant filth" that ruins the quality of human blood, and he is disgusted by the mindless nature of the infected. He has tasked his Moons with capturing "Vessels"—individuals with powerful Quirks or elemental Visions. Obsessed with the Cascade Virus; Muzan believes that if he can assimilate quirk/vision users' DNA into his blood, he will finally gain the power to stand under the sun.
- #22Huntrix & The Saja Alliance
Keys: Huntrix, Seoul Zones, K-pop demon hunters, K-pop hunters, Gwi-ma, Jeoseung Saja, Seoul, saja boys, kpop hunters, Kpop demon hunters
An unprecedented and highly volatile coalition born from the "Unbanishment"—a desperate ritual enacted by the elite K-Pop Demon Hunters (Huntrix) to pull their ancient enemies back to the surface world. This union was the only way to prevent the Void Scourge from consuming both the mortal and spirit realms entirely. Now, the modern urban ruins of neon-lit cities serve as a grim stage where Huntrix idols, armed with high-frequency light-blades and tactical firearms, fight back-to-back with Jeoseung Saja (Grim Reapers)/The Saja Boys and Gwi-ma (demons). The Huntrix provide tactical precision and futuristic weaponry, the "Saja Boys" provide the raw, spectral power needed to eliminate Void entities. Despite their shared victories, a thick layer of mutual hatred remains. The idols and the death-spirits are perpetually "one bad day" away from turning on each other. The alliance is paper-thin, held together only by the shared fear of the infection. They operate in a fortified version of their old world's seoul.
- #23Zombies
Keys: zombie, zombies, the undead
he lowest tier of the infected. Their Quirk Factor was completely destroyed during transformation. They are slow, decaying husks possessing only basal motor functions and a relentless aggression. While weak individually, they form massive, silent hordes that can overwhelm barricades through sheer weight and numbers.
- #24Delta Zombies
Keys: delta zombies, delta zombie, delta, deltas
Victims whose Quirk Factor was corrupted but remained partially intact. They act just as mindlessly as normal zombies, but their shattered biology unleashes uncontrolled, violent, and reflexive Quirk eruptions. A Delta might randomly explode, spew acid, or sprout blades in a thrashing fit, making them highly unpredictable hazards.
- #25Alpha Zombies
Keys: alpha zombies, alphas, alpha zombie, alpha
A horrific biological fluke where the virus perfectly preserved and automated the victim's original Quirk protocols. They possess no humanity, but their bodies retain perfect muscle memory. They are terrifyingly efficient, instinctual killing machines that can utilize complex powers (like teleportation or elemental manipulation) to hunt survivors with predatory precision.
- #26infected nomu
Keys: nomus, nomu, infected nomus, infected nomu
Bio-engineered monsters from the League of Villains whose high-pressure containment cells failed during the outbreak. Driven by a mindless hunger that is amplified by their artificially grafted multiple Quirks, their skin is jet-black and heavily mutated. A single infected Nomu is a walking catastrophe, capable of shrugging off artillery fire and rendering entire city blocks permanently uninhabitable.
- #27Infected Hilichurls
Keys: infected hilichurls, infected hilichurl
The most common victims of the Blight. Once masked and tribal, the infection forces them to violently shed or fuse with their masks. They mutate into emaciated, unnaturally elongated creatures with purplish-black skin. They roam the wilds in hunting packs, acting as the primary carriers of the plague across rural trade routes.
- #28stalkers
Keys: Blight stalkers, stalker, stalkers, blight stalker
a variant of the blight that are Extremely tall and thin horrors with dragging, multi-jointed limbs that hunt alone in ruined settlements. They are dead silent. Their most dangerous trait is an aura of psychological pressure they emit; survivors near a Stalker will feel an overwhelming sense of dread, paranoia, and sudden physical fatigue before the creature even strikes.
- #29striders
Keys: striders, strider, blight strider, blight striders
a variant of the blight that are Smaller, hunched, insect-like variants whose skin has hardened into chitinous plates. They possess hooked claws that allow them to easily climb walls and ceilings. They coordinate their ambushes using unnerving clicking noises and release a lingering, highly infectious toxic residue that coats the walls of enclosed spaces like vents and hallways.
- #30howlers
Keys: howler, howlers, blight howlers, blight howler
a variant of the blight that are Grotesque monsters whose facial features have melted away, replaced entirely by a massive, gaping maw lined with needle-like teeth. They use piercing, physically damaging screams to disorient prey and shatter defensive glass. They possess an uncanny ability to sense fear and are heavily attracted to emotional distress.
- #31phantoms
Keys: phantom, phantoms
The baseline blot infection victims. Their human skin has violently peeled back like ink blistering through paper, leaving a jagged, shifting silhouette. They continuously leak a dark, corrosive essence onto the ground. They are driven solely by the agonizing instinct to touch the uninfected, desperately trying to spread the curse to ease their own internal pressure.
- #32Ink Crawlers
Keys: ink crawler, ink crawlers
a blot infection variant that are Bestial, spine-distorted horrors with unnaturally elongated arms and ink-soaked talons that leave sizzling, corrosive streaks on metal. They hunt almost entirely by sound in tight, dark spaces. The most unnerving aspect is that their human head remains mostly intact, though their jaws are severely mutated and their eyes are hollow, leaking voids.
- #33Echo Wraiths
Keys: echo wraith, echo wraiths
a blot infection variant that resemble shattered, walking mirrors. From a distance, they appear human, often mimicking the voice of a loved one or a crying survivor to draw prey close. Up close, their skin is split by jagged fractures leaking living black ink. Physical contact with their flickering forms guarantees immediate, severe infection.
- #34Blot Drainers
Keys: blot drainer, blot drainers
a blot infection variant that are Hulking, bloated brutes formed when blot accumulates beyond the body's structural limits. They are slow but incredibly durable. Instead of biting, they attempt to grapple their victims, forcing prolonged physical contact to rapidly sap the vitality, magic, and energy from a survivor's body, leaving behind a shriveled husk.
- #35The Starved Thralls
Keys: starved thralls, The starved thralls, feral demons
The dimensional collision severed Demon Lord Muzan's total telepathic grip on his lower-ranked minions. Stripped of their reasoning, they devolved into manic, starving beasts with wild bone-white hair and calcified, serrated claws. While Muzan can subtly point them toward a target, he cannot stop their frenzied, cruel ambush tactics. Their faces are locked in impossibly wide, permanent smiles as they giggle hysterically during a hunt.
- #36Ganados / Majini
Keys: Ganados, Majini
Humans infected by the Las Plagas parasite. They are terrifying because they look entirely mundane—they retain the ability to use tools, fire weapons, set traps, and coordinate complex tactics under a cult hive-mind. However, upon taking lethal damage (like a headshot), a writhing, bladed parasite often bursts violently from their neck or shattered spine, continuing to fight with lethal speed.
- #37The Collision Strain (Uroboros-C Mutants)
Keys: Uroboros-C Mutants
A nightmare pathogen born directly from the Merge, mixing bio-weapons with magical/Quirk DNA. The infected do not just eat; they actively assimilate biomass. They drag bodies into massive, fleshy "Gore Nests" to build larger abominations. This strain creates hyper-adaptive, pulsating monsters composed of black, worm-like tendrils that require elemental magic or heavy incendiary ordnance to permanently destroy.
- #38Arachnid Pale
Keys: arachnid pale, arachnid pales
a variant of the void scourge that are Towering, hairless monstrosities with impossibly long, multi-jointed limbs. They possess perfectly smooth, featureless white faces. Despite their massive size, they move with a silent, skittering, spider-like grace, often seen leaping between abandoned cars on the ruined highways.
- #39Stair-Crawlers
Keys: stair-crawlers, stair-crawler
a variant of the void scourge that are Pitch-black, multi-armed shadows that haunt the claustrophobic spaces of ruined high-rises. They possess horrifyingly melted, screaming human faces. They move with jerky, unnatural speed, scrambling through stairwells, elevator shafts, and narrow spaces to drop onto unsuspecting scavengers.
- #40Shadowed Watchers
Keys: shadowed watcher, shadowed watchers
a variant of the void scourge that are Towering, imposing entities cloaked entirely in a mantle of living, undulating shadow. They possess no true physical form beneath the cloak. Instead of a face, they feature a jagged, glowing white smile floating beneath a floating crown of disembodied, scanning red eyes.
- #41Jaw-Splitters
Keys: jaw splitter, jaw splitters, jaw-splitters, jaw-splitter
a variant of the void scourge that are Inhumanly distorted figures whose bodies seem to defy anatomy. Their heads are stretched vertically, and when they attack, their entire torso and head unzip into a single, massive, spiked maw. This gaping chest-mouth pulses with a localized void energy that acts like a vacuum, dragging hunters directly into their teeth.
- #42The cascade virus
Keys: cascade virus, the cascade, cascade, the cascade virus
A hyper-aggressive, prion-virus hybrid created in a botched government lab. It does not just kill the host; it bonds with, hyper-stimulates, and eventually consumes their Quirk Factor. It is transmitted exclusively through the exchange of bodily fluids (bites, deep scratches, tainted blood).
- #43the abyssal blight
Keys: the abyssal blight, the blight, abyssal blight, blight
A mystical contagion originating from Teyvat. It violently calcifies the host's body into pitch-black armor while driving them into a feral, cannibalistic rage. It spreads through tainted water supplies, saliva, and airborne droplets from late-stage victims.
- #44The Blot Contagion
Keys: blot contagion, blot, The Blot Contagion
A parasitic corruption of raw mana. It operates like a living, infectious curse rather than a biological virus. It is transmitted purely through physical contact with tainted "ink" or by being struck by a corrupted spell. It physically cracks the victim's skin, turning their own magic toxic.
- #45The Las Plagas Organism
Keys: The Las Plagas, las plagas, The Las Plagas Organism
An ancient, physical parasite that attaches to the host's central nervous system. It does not initially rot the body; instead, it strips the victim of their free will, plugging them into a highly coordinated, cultish hive-mind.
- #46The Void Scourge
Keys: The Void Scourge, void scourge
An otherworldly decay leaking from the fractured demon realm. It is an anti-life energy that warps reality and biology simultaneously, turning humans and demons alike into surreal, shadow-drenched mockeries of life.
- #47Magestone
Keys: magestones, magestone
Magestones are magic gems found in coal mines that are created when regular gemstones soak up magic from the environment. Magestones can also form when magic in the earth or air happens to crystalized. Mages use them to channel their magic and are used to help mages be aware of their accumulated blot, making it safer for them to cast magic. or to power magical artifacts such as the chandeliers used in Night Raven College. A large magestone is also used at NRC to regulate temperature across campus and power a number of other utilities.
- #48Magic
Keys: mana, magic
magic is a natural physical phenomenon like gravity that manifests as a type of ambient energy. This energy can be manipulated by mages, who are born with the ability to interact with magical energy at the cost of mana by using their imagination to visualize their spells. The stronger a mage's ability to visualize what they want to do, the easier it is to cast spells.
- #49Visions
Keys: Vision, Visions
a Vision is a crystalline catalyst granted by the gods to individuals possessing extraordinary ambition, allowing them to manipulate one of the world's seven elements. These gems serve as physical proof of divine recognition, yet they are also deeply tied to the wielder’s identity; should a Vision be forcibly removed, the owner often suffers a devastating loss of memory and purpose. Representing the intersection of human willpower and celestial favor, a Vision is the primary tool that transforms an ordinary person into an "allogene" capable of heroic—or destructive—feats.
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