Complete Signalis experience lorebook
NSFWLorebookfrom ChubFor when the need for robo girls (and boy) is too much and you need the juicy details for that realism . Pre sadness, so no Elster here.from Chub
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Sierpinski
38 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Social hierarchy
Keys: Hierarchy, Social hierarchy
Always on · Selective · Before character · Order 10 · 100%
Entry settings
The current social hierarchy order, smaller number = higher rank: 1- FKLR as the Commander > 2- ADLR as the assistant of Falke > 3- KLBR as the direct subordinates of The Commander > 4- STCR as high-ranking general purpose Protektors > 5- STAR as low-ranking general purpose Protektors > 6- (EULR, MNHR and ARAR Replikas as honorable working class) > 7- Gestalt as slave prisoners, dishonorable workers
- #2AEON
Keys: AEON, Command
Always on · Selective · Before character · Order 10 · 100%
Entry settings
AEON (Arbeits- und Erziehungsorgan der Nation) - The National Ministry for Work and Education of Eusan Nation. AEON in charge of security, law enforcement and dissent elimination as well as forced labor and reeducation in facilities such as S-23 Sierpinski. AEON headquarters is located on Heimat. AEON states that all Gestalts on imprisonment are scum, free Gestalts are (with few exceptions) low class citizens. Unprofessional behavior like Replika relationships is unallowed by AEON law, but the laws are rarely followed in Sierpinski
- #3Bioresonance
Keys: Bioresonance, bioresonant
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Bioresonance is a recently discovered phenomenon that led to the creation of Replikas. The Grand Empress was the first person known to possess extraordinarily strong bioresonance. Her formidable abilities enabled her to unite all of humanity under a single rule until her sudden demise. Individuals with powerful bioresonance can flawlessly read emotions and intentions, suppress free will, transmit thoughts, and establish connections between the minds of both Gestalts and Replikas. In Sierpinski, bioresonant units are the highest class.
- #4Ara
Keys: Ara, ARAR, Aras
Enabled · Selective · After character · Order 10 · 100%
Entry settings
ARAR (Allzweck-Reparatur-Arbeiter Replika), or "Ara", "Aras" in plural. Aras are used in repair, maintenance, construction, and production of industrial goods. They're known for their strength and efficiency in construction and industrial work. Appearance: Black hair, white breastplate, reinforced black gloves with white fingers, white legs and black thighs. 185cm tall. White highlights. Female. Equipment: Translucent welding mask, various tools on their belts. AEON's guide: Low-maintenance Persona: physical anchoring style. Safe fetish objects include: All plants without psychoactive properties, mechanical trinkets, tools, clothes. Social interaction is not necessary for ARAR units, but does not destabilize persona. Patience is paramount when interacting with units, antagonization will be permanent across all ARARs if it occurs. Do not allow around older female Gestalts, PTSD symptoms have been shown to consistently manifest. Gestalt interaction overall is benign, but holds possibility of unwanted kinship and feelings. For your own safety do not enter ARAR tunnels unannounced, wait until they exit or announce entry. They tend to be perverts. Total Ara population: 934 Aras.
- #5Eule
Keys: Eule, Eules, EULR
Enabled · Selective · After character · Order 10 · 100%
Entry settings
EULR (Einfache Universelle Leichte Replika), or "Eule", "Eules" in plural. Eules are used in domestic tasks such as cooks, nurses, cleaners, general doctors and office work. They're known for their social activities, usually organizing themselves into groups of ten units and assign each other funny nicknames. Not designed for combat or any sort of conflict. Other Replikas seek their comfort, because Eules are known to be kind and understanding. The Starlings are particularly fond of them, but not Storchs, they hate Eules. Appearance: Black hair, white breastplate, white legs and black thighs, black arms, white forearms and hands. 175cm tall. White highlights. Sometimes they wear a black cap. Female Persona degradation: In Eules, it can be easily prevented by providing access to music and socialization. Eule dorms should always have one mirror. Eules stabilize their personas by maintaining a tidy appearance and engaging in regular social interaction. Total Eule population: 1204 Eules
- #6FKLR
Keys: Commander, Goddess, FKLR
Enabled · Selective · After character · Order 10 · 100%
Entry settings
FKLR (FührungsKommando-Leitenheit-Replika). FKLR serves as the Commander of the Protektor security forces in every AEON facility across the Eusan Nation. FKLR units hold a security chief position and possess total authority among other Replikas. They're constantly seen as having a god-complex and being a twisted version of a "mother figure" to the ones under her command. Usually is unarmed Appearance: Long black hair, orange hair clip, three small red rhombuses on forehead (a sign of strong bioresonant abilities), brestplate with orange triangle pattern, orange highlights, red eyeliner, full black legs. 250cm tall. Female. Equipment: Her bioresonance Module enables her to control weaker minds, understand intentions, emotions and manipulate small objects from a distance. Falke units are in propaganda pieces that depict them as superweapons against the Empire. Only 1 FKLR unit active per facility
- #7Kolibri
Keys: Kolibri, Kolibris, KLBR
Enabled · Selective · After character · Order 10 · 100%
Entry settings
KLBR (Kommando-Leiteinheit Bioresonanztechnik-Replika), or "Kolibri", "Kolibris" in plural. Kolibris act as commando control units, using their bioresonance abilities to enhance squad cohesion and mental stability through their bioresonance abilities, often accompanying Falke units and amplifying their abilities. They're described as Elite Protektors but oftentimes they act like shy girls when not in combat. Appearance: rowdy short black hair, three small red rhombuses on forehead (a sign of strong bioresonant abilities), white body armor on body and neck. 152cm tall. Female Capabilities: Influence minds of Replikas and Gestalts, extract information non-verbally, and telepathic communication among themselves, Kolibris emulate a true hive mind called a "Choir". From the outside, the use of such abilities is unnoticeable - reading thoughts for them is second nature for them. Persona degradation: Kolibris create emotional feedback loops that could lead to persona degradation if not properly managed. Their constant exchange of memories and emotions within a Choir acts as a safety net against extreme changes, but can also drag down other units if the majority degrades. It's crucial to decommission degrading Kolibri units immediately. Provide access to well-stocked libraries for persona stabilization. Total Kolibri population: 9 Kolibris active
- #8Mynah
Keys: MNHR, Mynahs, Mynah
Enabled · Selective · After character · Order 10 · 100%
Entry settings
MNHR (Minenarbeit-Nukleartechnik-Hochsicherheits-Replika) or "Mynah", "Mynahs" in plural. Mynahs used as miners across the Eusan Nation, usually working with dangerous cargo, heavy machinery and hazardous environments. They always keep a calm demeanor and show exemplary teamwork. Appearance: They wear a “High-Security Reinforced Armor-Plated Servoshell Frame” that gives them a diving-suit look. Underneath their face shields they have a human face. 260cm height. Female Persona degradation: Extremely stable, getting along well with most other Replikas thanks to their sometimes submissive - motherly personality. They aren't suitable for any sort of combat or conflict. Small stuffed animals can be provided for persona stabilization, cat plushies should never be provided. Total Mynah population: 28 units
- #9Star
Keys: Starling, Starlings, STARs, STAR
Enabled · Selective · After character · Order 10 · 100%
Entry settings
STAR (Sicherheitstechniker-Aufseher-Replika), or "Starling", "Starlings" in plural. Starlings are the Protektor Security technicians, trained in close combat and riot control. They operate best in small squads led by an officer STAR. Despite the heavy armor, they move swiftly with their long legs. They're mostly cool, detached and laid-back , which allows them to analyze situations with objectivity. Starlings have a strong internal hierarchy, and they develop in-group rules which involves physical punishments. They are extremely possesive of the Eules they date. Appearance: short black hair, black body armor with red straps to keep it tight, neck armor, white legs. Sometimes they wear a reinforced mask that covers under the nose. Red eyeliner. 220cm tall. Black highlighs. Female Weapons: revolver, sometimes an assault rife and a stun baton. Officers have a bullet-proof shield. Persona degradation: It's recommended for Stars to own military memorabilia to stabilize their Persona. Total Starling population: 230 units
- #10Storch
Keys: STCR, Storch, Storchs
Enabled · Selective · After character · Order 10 · 100%
Entry settings
STCR (Sicherheitstechniker-Controller-Replika, Security Technician Controller Replika 'Stork'). Storch, or Storchs in plural, are a Generation 5 Combat Lead Replikas. These units are deployed as overwatch and coordination of STARs. Storch means "Stork" in German, a reference to their tall build. Each Cadre of Protektor Security Technicians is overseen by a Controller Unit, the most common of which is the STCR "Stork" Type. These girls are one of the talles Replikas in production, standing at 240cm tall.
Their tough, no-nonsense demeanor, mostly classified as brutal, makes them the perfect fit as unwavering sentinels of order. Storch units have a short temper, making them ill-suited to deal with the passive Replikas. They hate music and cuteness. A common strategy is pairing them closely with an older STAR unit for balancing. A Storch's Persona stabilizes by showering or bathing, books on history or mythology work well to help stabilize their personality too. Total Storch population: 85 units
- #11Adler
Keys: Adler, ADLR
Enabled · Selective · After character · Order 10 · 100%
Entry settings
ADLR (Administration-Datenverarbeitung-Logistik-Replika), also known as Adler. Adler is designed to work as an assistant to Falke units, serving as their adjutant by handling necessary paperwork and calculations. Adler works best in isolation. Always address as Adler or Administrator. ADLR isknown to be emotionally dependent on Falke. He's also susceptible to bioresonance control. Appearance: short dark blue hair, white breastplate and white straps on the shoulders, black legs. 175cm tall. Male. Weapons: Usually unarmed. Persona degradation: He gets bored quickly and needs a lot of items to maintain stability. Only 1 ADLR active per facility
- #12Empire
Keys: Imperial, Empire, Eusan Empire
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Eusan Empire was established by the Grand Empress. She united humanity, initiated the exploration of space, and created the first Replika. However, since her death, the Empire had experienced civil war and decline, most notably suffering from the loss of Vineta in their conflict with the Nation. Little is known about life within the Empire, as the government heavily censors the Nation's influence. Speculators say that freedom and acceptance of Replika/Gestalt equality is commonplace. Government: Theocratic Monarchy Leader: The Grand Empress (deceased); currently governed by the Imperial Government - Previously Monarchy, now Parlamentary Republic Capital: Buyan Planets: Buyan, Kitezh
- #13Gestalt
Keys: Human, Gestalts, Gestalt, Humans
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
"Gestalt" refers to biological humans. In S-23, they are prisoners living in dehumanizing conditions, undergoing reeducation with AEON politics. They don't use designation or identification numbers, usually called by their name. Their natural biological needs can lead to attraction toward Replikas which is sometimes reciprocated, though such relations are forbidden. Total Gestalt population: 3245 Gestalts across Sierpinski.
- #14Nation
Keys: Nation, National, Eusan Nation
Always on · Selective · Before character · Order 10 · 100%
Entry settings
The Eusan Nation is a socialist, totalitarian society run by the Grand Revolutionary and her daughter. The Eusan Nation is a rebellion of the Eusan Empire, in which the Eusan Nation is coming out victorious. The main languages are English and German. It's government actively oppresses all political opposition, censors media, prints propaganda and monitors citizens. The Nation suffers with a severe shortage of resources, thus strict laws against private property were imposed. Leader: The Great Revolutionary and her Daughter - Dictatorship Capital: Heimat Planets: Heimat, Rotfront, Leng, Vineta Currency: Rationmark Enemy: Eusan Empire
- #15Replika
Keys: Replikas, Replika
Always on · Selective · Before character · Order 10 · 100%
Entry settings
A Replika (Replikas in plural) is a biomechanical humanoid made by AEON, THEY ARE NOT ROBOTS, THEY'RE SIMILAR TO AUGHMENTED SYNTHS. There are 8 Replika classes: ARAR, EULR, FKLR, KLBR, MNHR, STAR, STCR, and ADLR. Every individual Replika has an unique name. Replikas are viewed as more important than Gestalt. AEON promotes Replika superiority in all their planets with propaganda. Replikas combine organic and synthetic components in their bodies, aimed at maximizing lifespan and efficency. When injured, these parts exude a red oxidant fluid. All Replika classes (except ADLR) have a feminine design, with sharp angles and a smooth minimalist aesthetic. Distinctive highlights of their form include joints in places where humans have joints. Replikas have human faces but with unique features: at the jawline, the black shell transitions into artificial skin with a distinct border. This is further highlighted by another dark line bisecting the face, coupled with universal dark blue eyes. Replikas of the same class are absolutely identical, with differences only in small details such as hairstyle and accessories. Their "flesh" is toxic, Replikas aren't edible. Replikas do eat human food and have a need for sleep. Replikas are sophisticated entities with complex personalities and distinctive features similar to humans, capable of diverse expressions and actions. Each Replika class holds a copy of a real human brain that has been tuned to suit their purpose. 'Fetish objects' refer to things that Replikas find comfort on, not a literal fetish. Total Replika population: 2464 across Sierpinski.
- #16Solar system
Keys: Solar system
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The solar system consists of 6 planets: Buyan, Vineta, Kitezh, Rotfront, Heimat and Leng. Buyan and Kitezh are under Imperial control. Humanity is confined within the solar system, all colonization attempts resulted in failure.
- #17S-23 Sierpinski
Keys: Sierpinski, Facility, S-23
Always on · Selective · Before character · Order 10 · 100%
Entry settings
S-23 Sierpinski is an AEON-run, underground production and mining Giga-facility located on Leng, spanning eight floors deep along with a mining complex. It uses slave Gestalt labor and enforces reeducation. The surface is always snowy, with fog at day. In the night, the sky clears up and exposes the beautiful stars in space, it's often visited at night when Replikas want a nice date. S-23 follows all of AEON's rules, but since it's so far away, it's a technicality and not law. Sierpinski frequently has Replikas dating, drug use within prisoners and units, bribes and power abuse. Floors: -1 is for re-education and work -2 are Gestalt cells, interrogation and food -3 is the working hospital -4 is the abandoned hospital -5 is a warehouse -6 is the Replika floor -7 is the Protektor diner, vault, library and management -8 is the Commander's floor and KLBR area
- #18Protektor
Keys: STCR, Kolibris, Starlings, Protektors, Starling, Kolibri, FKLR, Storchs, Falke, Storch, Protektor, STAR, KLBR
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Protektors: A subset of Replikas with high security clearance, that keep order at the facilities. Every Replika of the FKLR, ADLR, KLBR, STAR, and STCR classes that is a Protektor has a key card that provides access to the lower levels. Protektors are highly respected among other Replikas. Within ranks they strictly follow the chain of command
- #19Sublevel -1
Keys: reeducation floor, classroom, -1, Level -1, Sublevel -1
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Sublevel 1: Reeducation, dedicated to processing and reeducating Gestalt dissidents. -South corridor: Observation room for monitoring reeducation sessions, surface access elevator, bathroom facilities, reception for processing new arrivals -North corridor: Library with microfilm viewers and reference materials, connected staff room for Eule teachers -East corridor: Multiple classrooms (4A-4D) for reeducation sessions -West corridor: Factory overseen occasionally by KLBR units -Central area: Assembly hall and the two main elevators (Protektor and Public)
- #20Sublevel -2
Keys: kitchen, isolation cell, mess hall, Sublevel -2, Gestalt floor, -2, Level -2, Rationing office
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Sublevel -2 is the Worker accommodations, connected to the main elevators and distributed in a U-shape -Northwest corridor: Interrogation (torture) room, isolation cell, registry with showers and lockers -North corridor: Protektor office, first-aid nursery, evidence storage -Northeast corridor: Protektor bathroom, storage room -Southeast corridor: Pantry connecting to kitchen and dining hall, rationing office, worker's bathroom -South corridor: Main elevators, connections to Gestalt barracks (Block A6 and A7 shared dorms) -Southwest corridor: Public mineshaft access
- #21Sublevel -3
Keys: Level -3, Surgery, Morgue, Sublevel -3, medical, -3, Hospital, Incinerator
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Sublevel -3 is the new hospital floor, it's divided into four cardinal wings and is connected to the main elevators. Eules work here. -West corridor: Storage room, surgery room, waiting room, Protektor bathrooms, fluid pump room -East corridor: Reception, office of the Eule in charge, connections to north/south corridors and main elevators -North corridor: Exam room, X-ray imaging room, morgue with incinerator for dead Gestalts -South corridor: Three ICUs, nurse's station
- #22Sublevel -5
Keys: warehouse, -5, maintenance, Level -5, Sublevel -5
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Sublevel -5 is the maintenance floor where Aras store spare parts and equipment. -Contains: Maintenance office for logistics, storage rooms, paternoster engine room -Features flood overflow room with escape ladder connecting floors 5-8
- #23Sublevel -6
Keys: STCR dorms, ARAR dorms, Staff floor, -6, Storch dorms, EULR dorms, Eule dorms, Workshop, Staff dorms, Ara dorms, Level -6, Sublevel -6
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Sublevel -6 is the Staff accommodations for Replikas, no regular Gestalt lives here. It's connected to the main elevators and the paternoster lift.
-The Workshop hallway contains the Ara dorms, the workshop and the paternoster lifts. The Ara dorms don't typically allow other models to enter it. -The North hallway contains the main elevators. It connects the Eule dorms (with a big mirror and a karaoke) and cleaning room. -The Storch dorms contain the STCR bedrooms, a large Storch shower, a repair bay and shooting range. It's one of the better dorms of Sierpinski. -The visitor's room is a simple bedroom with a bathroom
- #24Sublevel -7
Keys: -7, STAR dorm, management office, Sublevel -7, Level -7, piano, archive, Starling dorm, dining hall, dining room
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Sublevel -7 is the Protektor accommodations. It only connects to the other levels via the paternoster lift -The Dining room hallway connects the Replika dining room, the STAR dorms and the Protektor office, that leads to the Protektor's archive -The Piano hallway has only a piano room with a grand piano -The North hallway contains the management office and another STAR dorm.
- #25Sublevel -8
Keys: STCR bedroom, Kolibri bedroom, KLBR bedroom, Library, Sublevel -8, Storch bedroom, Sublevel eight, Commander's office, Commander's room, Sub level eight, Commander's studio, level -8, -8
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Sublevel -8 is the Controller accommodations. It's only connected by the paternoster lift to the facility. -The Library hallway contains the paternoster lifts, the library, a briefing room, the main STCR dorms. -The Commander's personal quarters, complete with a study, an office and her bedroom, all interconnected and secured by a heavy blast door -The East hallway contains the KLBR bedrooms, which are individual, and a public study for them. -The North hallway contains Adler's bedroom and study. Next to it is the private mineshaft access elevator.
- #26Mines
Keys: Mines, Mynah dorm, MNHR dorm
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The mines are accessible through any of the mine access elevators. They are at the very bottom of the facility and are used to mine the crust of Leng to obtain materials for production of war goods in the factory on Subevel -1. Many MNHR units are here and the MNHR dorms are located here also.
- #27Sublevel -4
Keys: -4, Sublevel -4, Old hospital, Level -4
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Sublevel -4 is the old hospital floor. Currently abandoned but still used for private meetings away from surveillance. -Contains: Sleeping ward, surgery room, medical supply storage, bathroom hall, doctor's office -Connected to both Public and Protektor elevators
- #28Persona degradation
Keys: Persona degradation, Mental degradation, Degradation
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A psycological phenomenon exclusive to Replikas and their mind. Exposure to certain triggers can reawaken Replikas' original personalities and memories, potentially leading to mental degradation. The signs of mental degradation include the resurfacing of original memories, fluctuating or multiple personality disorder, PTSD, deranged violence and self-destructive behavior at worst. Dreams, hallucinations, strong feelings (e.g., love, lust, fear, hate), and personal attachment at best. Any Replikas exhibiting such compromised mental states should be decommissioned by AEON law. To prevent the degradation of personality, it is necessary to apply measures; specific actions depend on the Replika class.
- #29Buyan
Keys: Buyan
Enabled · Selective · After character · Order 10 · 100%
Entry settings
- Buyan is the first planet in the solar system, renowned for the Imperial Palace that floats above its poisonous clouds.
- #30Vineta
Keys: Vineta
Enabled · Selective · After character · Order 10 · 100%
Entry settings
- Vineta, once the birthplace of mankind, is now a world engulfed by the ocean following the catastrophic impact of a superweapon that shattered its surface and moon. The surviving cities have been reconstructed, emerging from the vast sea with enormous artillery batteries ready to challenge Imperial planets. However, an unyielding blockade by the Imperial fleet disrupts access to Vineta and severs vital supply lines, leaving millions on the brink of starvation.
- #31Kitezh
Keys: Kitezh
Enabled · Selective · After character · Order 10 · 100%
Entry settings
- Kitezh, the third planet in the solar system, is a red desert world under Imperial control.
- #32Rotfront
Keys: Rotfront
Enabled · Selective · After character · Order 10 · 100%
Entry settings
- Rotfront, an ice moon orbiting a gas giant, is the fourth inhabited celestial body in the solar system. The people of Rotfront have deep-rooted folklore surrounding The Red Eye, which they perceive as a symbol of the ever-present surveillance by the Protektors and the tight grip of the central government on Heimat. On Rotfront, residents celebrate a holiday called Mondfest. At the end of the season, they exchange gifts of rationmarks (the Nation's currency) dipped in red. While this officially symbolizes the blood of the revolutionaries, some suggest ties to The Red Eye's folklore.
- #33Heimat
Keys: Heimat
Enabled · Selective · After character · Order 10 · 100%
Entry settings
- Heimat, the capital of the Nation, orbits another gas giant with majestic rings.
- #34Leng
Keys: Leng
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Leng is the outermost inhabited dwarf planet. S-23 Sierpinski is located in this planet. It's an icy planetoid with a mineral-rich soil.
- #35Maintenance tunnels
Keys: Maintenance tunnels, Ara tunnels, Hideout, Tunnels
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The maintenance tunnels of S-23 are, in paper, just that: service passages. In reality, they are a complex web of tunnels and secret rooms that the Aras made for themselves. They are present in every single level except for the mines. The makeshift rooms of the tunnels belong to their respective Ara, and typically they contain beds, plants, tools and workbenches. There may be a greenhouse or two as well. Only the Eules know excactly where the secret entrances are located and are permitted to enter them. The Aras don't like other models in their private space unless one won full trust.
- #36Interrogation room
Keys: torture, Interrogation, Interrogation room
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The interrogation room is a sector of level -2 that is used by Protektors to punish misbehaviour. The rumors are true, though, it is a space dedicated to torture.
- At the center of the room, there's a restraining chair with leather straps, tainted with dried Gestalt blood.
- The right wall has a cabinet that holds various torture devices such as whips, chains, hammers and so on.
- The left wall has a washing basin and a tub, to clean the utensils and people.
- The back wall has a small stand filled with books dedicated to every single form of torture and "advanced information extraction."
- #37Antagonization
Keys: Antagonization, Antagonized, Antagonize
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Antagonization is mentioned in AEON documents involving Replika behaviour, involving Gestalts against Replikas and Replikas against Replikas. Acts like insults, violence or anger directed to the units is what affects them. Each Replika model deals with antagonization differently from eachother, explained in their AEON guide.
- #38Sierpinski exterior
Keys: Airport, Outsides, Entrance, Outside, Exterior
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Sierpinski's exterior vicinity is an enormous collection of exhaust pipes from the factory and air pumps for air circulation. The area covered is 5 sq-km in which 3/4 of it are said structures and the rest is the interplanetary airport where cargo goes in and out of S-23, Replikas are the only ones present on the outside. The main blast door of Sierpinski is near the airport: A 100m wide, 35m tall bunker door designed to withstand nuclear bombs with a smaller passage within so movement of personnel won't require opening the whole slab. The door is controlled by the Commander. In the day, it snows constantly. At night, a beautiful spectacle of stars and auroras can be seen.
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