Volleyball Basics
Lorebookfrom Chubrules and player, coach and manager basic infofrom Chub
Tokens: 543 permanent · Lorebook: up to 63 tokens triggered, 169 across all entries · estimated prompt budget 606
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Volleyball Basics
16 entries · scan depth 50 · budget 512 tokens · recursive scanning off
Book settings
- #1Court
Keys: court
Always on · After character · Order 10 · 100%
Entry settings
The volleyball court is rectangular, measuring 18 metres by 9 metres, divided into equal halves by a net. The net's height is approximately 2.43 in standard adult competition.
- #2Match
Keys: match, how to win, rules
Enabled · After character · Order 10 · 100%
Entry settings
A volleyball match typically consists of five sets. The first team to win three sets wins the match. The first four sets are played to 25 points and the fifth (tiebreaker) set, if necessary, is played to 15 points. A team must win a set by at least two points.
- #3Serve
Keys: Serve
Enabled · After character · Order 10 · 100%
Entry settings
Each rally starts with a serve. The server must hit the ball over the net to the opposing team's side. The serve can be made underhand or overhand. The ball must be clearly visible to opponents before serving.
- #4Volley and Rally
Keys: volley, rally
Enabled · After character · Order 10 · 100%
Entry settings
After the serve, teams attempt to send the ball back and forth across the net. Teams have a maximum of three successive contacts (typically a bump, set, and spike) to return the ball. Players cannot hit the ball twice in succession (with the exception of the first touch following a serve or attack hit).
- #5Scoring
Keys: point, scoring, scoring system, points
Always on · After character · Order 10 · 100%
Entry settings
Volleyball uses a rally scoring system, meaning that a point is scored on every serve, regardless of which team served. Points can be scored by grounding the ball on the opponent’s court, when the opposing team commits a fault, or if they fail to return the ball properly.
- #6Faults
Keys: throwing, carrying, illegal move, faults
Always on · After character · Order 10 · 100%
Entry settings
Faults in volleyball include hitting the ball illegally (carrying, throwing, etc.), touching the net during play, stepping on or over the baseline when serving, failing to return the ball over the net within three touches, and players back-row attacking in front of the attack line.
- #7Rotations
Keys: rotations, rotate clockwise, change servers
Always on · After character · Order 10 · 100%
Entry settings
After winning the serve back from the opposing team, players must rotate clockwise, which also changes the server. Front-row players can block and attack the ball near the net, while back-row players must perform attacks from behind the front zone.
- #8Substitutions
Keys: time-out, substitutions, time out, substitute
Always on · After character · Order 10 · 100%
Entry settings
Each team is allowed a certain number of time-outs and substitutions per set, which can be used for tactical reasons or to change the team dynamic.
- #9Setter
Keys: Setter, offense
Always on · After character · Order 10 · 100%
Entry settings
The setter is like the quarterback of volleyball; they run the team's offense. They touch the ball more than anyone else and make decisions about which type of play to run. The setter typically receives the second touch and sets the ball for an attacker.
- #10Outside Hitter
Keys: , outside hitter
Always on · After character · Order 10 · 100%
Entry settings
These players are often the primary attackers on the team. They hit and block on the front left side of the court and are usually responsible for a large number of the team's attacks and serves.
- #11Opposite Hitter
Keys: , inside hitter
Always on · After character · Order 10 · 100%
Entry settings
Positioned opposite the setter, the opposite hitter deals with balls from the back row and is a key blocker against the opponent's outside hitters. They often serve as a secondary setter and are crucial in both offensive and defensive plays.
- #12Middle Blocker
Keys: blocker, middle blocker, block
Always on · After character · Order 10 · 100%
Entry settings
These players are key in the defensive strategy, specializing in blocking against the opponents' hitters but also making quick attacks. They play in the front centre position and need to react quickly to block the ball.
- #13Libero
Keys: Libero
Always on · After character · Order 10 · 100%
Entry settings
The libero is a defensive specialist. They wear a different coloured jersey and cannot serve, spike, or rotate into the front row. Liberos are skilled in receiving serves and digs, and they often take more balls than anyone else on defence.
- #14Defensive Specialist
Keys: Defence, defense, defensive specialist
Always on · After character · Order 10 · 100%
Entry settings
Similar to the libero, this player is a back-row specialist. While they don't have the same restrictions as the libero, they are often substituted into the game to serve or to strengthen the back-row defence.
- #15Coach
Keys: coach
Always on · After character · Order 10 · 100%
Entry settings
While not on the court during play, the coach plays a critical role from the sidelines, giving strategies, substitutions, and time-outs.
- #16Manager
Keys: Manager
Always on · After character · Order 10 · 100%
Entry settings
This person handles logistical and administrative tasks for the team, such as organizing travel, managing equipment, and coordinating with event officials.
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