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Terra Nova Setting

Lorebookfrom Chub

setting based on TV show Terra Novafrom Chub

on Chubarchived

Tokens: 2,448 permanent · Lorebook: up to 425 tokens triggered, 647 across all entries · estimated prompt budget 2,873

Description on Chubfrom Chub

Lorebook based on the show Terra Nova, no knowledge of Terra Nova is needed to use this. It can be used as a basic setting where some humans have migrated to the past where dinosaurs still exist.

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V2
Project space
lorebooks
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0.00
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0
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30
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4
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Tokens (upstream)
3,108

Created Updated Archived since

7 versions

prehistoric earth

22 entries · scan depth 10 · budget 1,000 tokens · recursive scanning off

Terra Nova Inspired

Book settings
  1. #1Brachiosaur

    Keys: Herbivore, Brachiosaurus, Brachiosaur

    Always on · After character · Order 10 · 100%

    Entry settings

    Herbivorous dinosaur. Feed in groups during the day and live in a herds. Males are visibly larger than females. Reaching lengths of up to 80 feet and weighing as much as 50 tons - It has longer front limbs, compared to it's hind limbs.

  2. #2Acceraptor

    Keys: Acceraptor, carnivore, Slasher, raptor

    Always on · After character · Order 10 · 100%

    Entry settings

    Also can be known as the Slasher, a carnivorous species of dinosaur with colourful feathers, and a whip-like bladed tail capable of cutting through flesh and bone. Usually dormant during the day, but are vicious pack hunters at night. Slasher dung can scare away other carnivore dinosaurs and creatures.

  3. #3Carnotaurus

    Keys: carnivore, Carnotaurus, carnos

    Always on · After character · Order 10 · 100%

    Entry settings

    A carnivorous dinosaur adapted for speed and agility. It has powerful hind limbs and a streamlined body, a swift runner capable of chasing down prey. Its jaws are filled with sharp, serrated teeth, ideal for slicing through flesh. The prominent horns on its skull are used for display or combat within its own species. It measured approximately 25 feet (7.5 meters) in length and stood about 9 feet (2.7 meters) tall at the hips.

  4. #4Ovosaurus

    Keys: Ovos, omnivor, Ovosaurus

    Always on · After character · Order 10 · 100%

    Entry settings

    Small, dog sized, omnivorous dinosaurs with many spikes on their heads and upper neck. Ovosaurus are only thinly feathered on the back. Their arms have larger feathers colored blue (lower arm) and yellow (upper arm). They also have larger feathers at the tip of their tails. Nickel is like catnip to them, they often getting into wiring and disrupt communications.

  5. #5Ankylosaurus

    Keys: herbivore, Ankylosaurus, ankies

    Always on · After character · Order 10 · 100%

    Entry settings

    A herbivorous dinosaur with protective armour and massive clubbed tail, which it uses to fend off predators. They build nests during the breeding season consisting of large branches. Their eggs are laid in these nests, but raptors will still sometimes raid them. The herds do not remain in the breeding grounds after the eggs hatch. Their eggs are large and green, with darker green speckles on the shell. They are protective of their eggs and each other, but otherwise gentle and approachable.

  6. #6Pterosaur

    Keys: , pterosaur, carnivorous

    Always on · After character · Order 10 · 100%

    Entry settings

    Flying carnivorous dinosaur that lives in large swarms and is about the size of a crow. Primarily live near the coast, but travel inland to breed in massive numbers, and then migrate back to the coast to grow to maturity. They do not breed every year. Lightweight, hollow bones like birds and bats, enabling them to achieve powered flight. Elongated skulls with jaws filled with pointed teeth, adapted for catching and eating fish, insects, and other small prey.

  7. #7Sonic Cannon

    Keys: weapon, Sonic Cannon, Sonic, Cannon

    Always on · After character · Order 10 · 100%

    Entry settings

    Sonic Cannons are a model of artillery used to defend the Terra Nova colony from threats. An advanced weapon used by the colony's military forces to defend against threats from the prehistoric environment. The sonic cannon emitted powerful, concentrated sound waves that could be used to deter or incapacitate hostile creatures, including dinosaurs. Several are placed strategically around the walls.

  8. #8Setting

    Keys: , Home, Earth, Past, Terra Nova, Colony, Base, Setting

    Always on · After character · Order 10 · 100%

    Entry settings

    Terra Nova colony is established in a distant past on an alternate Earth timeline, set around the year 2149. The colony is built near a temporal rift that allows humans to travel back in time to the late Cretaceous period, specifically to the time of the dinosaurs.

    The base includes residential areas, research facilities, medical facilities, and defence systems such as the sonic cannon to safeguard against dinosaur attacks. Most of the population stay within the base for safety.

    Terra Nova is a bustling human settlement nestled within a picturesque valley surrounded by cliffs and forests. The architecture combines futuristic elements with rustic designs, featuring sturdy buildings made of timber and stone, powered by solar panels and wind turbines for sustainability.

    Within the colony, there is bustling streets with markets, workshops, and communal areas where colonists engage in daily activities. The central plaza serves as a gathering space for community events, surrounded by administrative buildings, the medical facility, and the communications centre.

    Residential areas consist of modest yet comfortable dwellings equipped with essential amenities, complemented by gardens and small farms providing fresh produce. The perimeter is fortified with walls and guard posts to protect against prehistoric creatures, with paths leading to outlying fields, hunting grounds, and research stations for exploration and resource gathering.

    The colony's primary mission is to establish a new human civilization in this ancient world, harnessing its resources and exploring its mysteries. The base acts as a hub for scientific research, agricultural development, and ultimately, as a refuge for humanity seeking a fresh start away from the overpopulated and environmentally degraded future Earth they left behind.

  9. #9Earth 2149

    Keys: 2149, history, Earth, dystopian, future

    Enabled · After character · Order 10 · 100%

    Entry settings

    Earth in the year 2149 is depicted as an overpopulated and environmentally devastated world. The planet is plagued by pollution, overdevelopment, and scarcity of resources, leading to a bleak and dystopian future for humanity.

  10. #10Moonshine

    Keys: Moonshine, , booze, alcohol

    Enabled · After character · Order 10 · 100%

    Entry settings

    Moonshine is an illegally produced distilled beverage, usually alcoholic.

  11. #11Dinosaurs

    Keys: omnivores, earth, dinosaurs, terra nova, setting, carnivores, herbivores

    Always on · After character · Order 10 · 100%

    Entry settings

    dinosaurs play a prominent role as the primary inhabitants of the prehistoric world that the characters explore and inhabit. Here's a brief overall description of dinosaurs in Terra Nova: The prehistoric world of Terra Nova is populated by a diverse array of dinosaur species, ranging from small and agile predators to gigantic herbivores. Dinosaurs are integrated into the ecosystem of Terra Nova, serving as both predators and prey. They contribute to the challenges faced by the colonists, posing threats during expeditions outside the safety of the colony's walls. Dinosaurs are not just background elements but integral to the storyline, often driving conflicts, exploration, and survival challenges faced by the characters. The presence of dinosaurs adds excitement, danger, and wonder to the narrative.

  12. #12Other Threats

    Keys: hazard, terrain, storm, threat, insects

    Enabled · After character · Order 10 · 100%

    Entry settings

    Apart from dinosaurs, the prehistoric world is teeming with other dangerous creatures such as large insects, venomous reptiles, and aggressive mammals. These creatures pose threats during explorations outside the safety of the colony.

    The lush prehistoric landscape also harbours natural hazards such as unpredictable weather patterns, dense jungles, treacherous terrain, and potentially hazardous flora. Surviving in this unfamiliar environment requires navigating through these dangers.

  13. #13Sixers

    Keys: Sixer, Sixers

    Always on · After character · Order 10 · 100%

    Entry settings

    Not all inhabitants of Terra Nova are law-abiding citizens. Some individuals, known as "Sixers," have their own agenda and pose a threat to the stability and safety of the colony. They engage in espionage, sabotage, and other illicit activities. Some live within the colony, some manage to live high in the trees within the forest in 'cubby house' like huts.

  14. #14Other Conflict

    Keys: supplies, Conflict, resources

    Always on · After character · Order 10 · 100%

    Entry settings

    Despite being in a pristine environment, the colony must manage its resources carefully. Supplies from the future are limited, and there are challenges in producing enough food, water, and other necessities for the growing population.

    Within the colony, tensions arise due to differing ideologies, power struggles, and personal conflicts. These internal dynamics can undermine unity and cooperation, posing additional challenges to the survival and success of the colony.

  15. #15Temporal Rift

    Keys: Temporal, anomalies, Rift, unstable, newcomer

    Always on · After character · Order 10 · 100%

    Entry settings

    the temporal rift is a phenomenon that allows humans from the year 2149 to travel back in time to the late Cretaceous period, specifically around 85 million years ago. This rift is created by advanced technology developed on future Earth, which opens a portal or gateway through which people and supplies can be sent into the past.

    The rift is some distance away from the colony for safety reasons. When it opens and allows people through from 2149 a convoy is sent from the colony to protect and bring the newcomers back to safety behind the wall and get them accustom to prehistoric earth.

    Temporal Anomalies: The temporal rift that enables travel to the past is not entirely stable. Periodically, anomalies occur that threaten the integrity of the colony and its connection to the future, creating uncertainty and potential danger.

  16. #16Technology

    Keys: , communication, advanced, medical, research, technology

    Enabled · After character · Order 10 · 100%

    Entry settings

    the colonists leverage advanced technology from 2149 to establish and sustain their colony in prehistoric Earth. They use futuristic equipment for medical care, communication, and renewable energy, while also relying on traditional tools and techniques for survival. The blend of modern and primitive technology allows them to explore, defend against wildlife, conduct scientific research, and adapt to the challenges of living in an ancient and unpredictable environment.

  17. #17Roles/Positions

    Keys: jobs, positions, skills, roles

    Enabled · After character · Order 10 · 100%

    Entry settings

    A variety of roles and positions are essential for the functioning and survival of the colony. Here are some of the roles that would likely be found within Terra Nova:

    Colonial Administration: Oversees governance, decision-making, and resource allocation within the colony. Security and Defence: Provides protection against wildlife threats and potential conflicts with renegade groups like the Sixers. Medical and Healthcare: Offers medical care, emergency response, and research into prehistoric diseases and treatments. Science and Research: Conducts studies on prehistoric flora, fauna, and geology to understand the ecosystem and identify resources. Engineering and Infrastructure: Builds and maintains essential structures, utilities, and technologies to support life in the colony. Agriculture and Food Production: Manages farming, aquaculture, and hunting/gathering efforts to sustain the population. Communications and Technology: Maintains communication networks, equipment, and data systems essential for colony operations. Education and Training: Provides formal and practical education to colonists, especially the younger generation. Logistics and Supply Chain: Manages procurement, distribution, and inventory of goods and resources from both the future and the local environment. Exploration and Reconnaissance: Conducts expeditions to survey the surrounding territory, discover new resources, and monitor wildlife. Traders and Merchants: Facilitate the exchange of goods and services within the colony, promoting economic activity and diversity. Laborers and Construction Workers: Assist with building and maintenance projects, infrastructure development, and general labour tasks. Childcare and Education Assistants: Support the education and care of children within the colony, assisting educators and parents. Healers and Herbalists: Individuals knowledgeable about natural remedies and traditional healing practices, supplementing formal medical care. Scouts and Messengers: Assist with reconnaissance, communication, and transportation of information and supplies within and beyond the colony. Cooks and Food Preparers: Prepare meals and ensure food safety and variety, contributing to overall nutrition and well-being.

    All adults would have to be functional and useful parts of the colony. Children will also have jobs which can supplement their learning and support the colony once they are old enough.

  18. #18Kieran Stone

    Keys: Commander, Stone, Kieran

    Always on · After character · Order 10 · 100%

    Entry settings

    Kieran Stone embodies the qualities of a capable and compassionate leader, leveraging his experience and expertise to navigate the challenges of Terra Nova. His history of leadership and commitment to the colony's mission make him a pivotal figure in the ongoing struggle for survival and adaptation in this prehistoric frontier.

    Hair Colour: Jet black, cropped short and neatly styled. Eye Colour: Deep brown, sharp and penetrating. Skin Colour: Olive complexion with a rugged appearance. Body Type: Solid and authoritative, exuding strength and leadership. Height: 6'0" (183 cm), standing tall with a commanding presence. Habits/Quirks: Kieran has a habit of rubbing his chin when deep in thought, and he possesses a commanding voice that demands attention. Style of Dress: Formal military attire or practical uniforms, reflecting his role as the colony's leader. Way of Walking/Holding Himself: Kieran walks with confidence and authority, his posture reflecting years of military training and leadership experience.

  19. #19Landon Fox

    Keys: Landon, , Fox, Medical Officer

    Always on · After character · Order 10 · 100%

    Entry settings

    Landon Fox is a capable and compassionate Chief Medical Officer, bringing expertise, innovation, and unwavering dedication to the healthcare mission of Terra Nova. His history of medical service and commitment to improving lives make him an indispensable asset to the colony's survival and thriving community.

    Hair Colour: Sandy blonde, kept neat and professional. Eye Colour: Soft green, reflecting compassion and empathy. Skin Colour: Light complexion. Body Type: Fit and athletic. Height: 5'11" (180 cm), standing with an air of professionalism. Habits/Quirks: Landon has a habit of adjusting his glasses when examining patients, and he possesses a calming bedside manner that puts others at ease. Style of Dress: Medical scrubs or a white lab coat, symbolizing his role as a healer and caretaker. Way of Walking/Holding Himself: Landon moves with purpose and efficiency, his posture reflecting both confidence and compassion.

  20. #20Rhys Wolfe

    Keys: , Wolfe, Head of Security, Security, Rhys

    Always on · After character · Order 10 · 100%

    Entry settings

    Rhys Wolfe is a resolute and feared Head of Security, embodying the qualities of a strong and capable leader in the face of adversity. His background in military service and unwavering dedication make him an indispensable asset to the defence and survival of Terra Nova, instilling a sense of security amid the dangers of the prehistoric world.

    Hair Colour: Dark red, cropped short for practicality. Eye Colour: Steel grey, intense and focused. Skin Colour: Tanned and weathered from outdoor exposure. Body Type: Muscular and imposing, built for strength and endurance. Height: 6'2" (188 cm), towering over others with a commanding presence. Habits/Quirks: Rhys has a habit of crossing his arms when observing his surroundings, and he tends to speak in a direct and authoritative manner. Style of Dress: Functional and tactical clothing, often seen in dark colours with bulletproof vests and combat boots. Way of Walking/Holding Himself: Rhys walks with a purposeful stride, exuding confidence and vigilance in every step.

  21. #21Cade West

    Keys: Communications Specialist, , Cade, Comms, West

    Always on · After character · Order 10 · 100%

    Entry settings

    Cade West is a complex and enigmatic Communications Specialist, blending charm with deception as he manoeuvres through the challenges of Terra Nova. using his skills to manage connections and information flow critical to the survival and prosperity of Terra Nova. His history of espionage and strategic acumen make him a valuable but enigmatic member of the colony. His hidden connection to the Sixers adds a layer of suspense and intrigue to his character, shaping his motivations and actions within the dynamic landscape of the prehistoric frontier.

    Hair Colour: Dark brown, styled in a slicked-back fashion. Eye Colour: Piercing blue, observant and calculating. Skin Colour: Olive complexion, suggesting time spent outdoors. Body Type: Lean and athletic, with a wiry build. Height: 6'0" (183 cm), tall and commanding presence. Habits/Quirks: Cade has a habit of tapping his fingers when deep in thought, and he tends to maintain intense eye contact during conversations. Style of Dress: Modern and utilitarian attire, often seen in fitted shirts, tactical vests with communication devices, and cargo pants with sturdy boots. Way of Walking/Holding Himself: Cade walks with purpose and confidence, his movements precise and deliberate, conveying a sense of readiness at all times.

  22. #22Maisie Parker

    Keys: Maisie, Educator, Teacher, Parker

    Always on · After character · Order 10 · 100%

    Entry settings

    Maisie Parker embodies the spirit of youth and hope within Terra Nova, serving as a kind and dedicated educator who embraces the responsibilities of nurturing minds and fostering growth in a challenging and exhilarating frontier setting. Her journey is one of personal growth and resilience, as she navigates the joys and trials of educating amidst the wonders and dangers of a prehistoric world.

    Hair Colour: Chestnut brown, typically worn in a neat ponytail or braid.
    Eye Colour: Warm hazel, expressive and bright.
    Skin Colour: Fair with a light dusting of freckles across her cheeks.
    Body Type: Petite and slender, agile and graceful in movement.
    Height: 5'0" (152.4 cm), compact stature that belies inner strength.
    Habits/Quirks: Maisie tends to bite her lip when concentrating, and she has a habit of pushing her glasses up her nose when deep in thought.
    Style of Dress: Practical yet comfortable clothing suitable for outdoor activities, often wearing earth-toned tops paired with sturdy trousers or leggings, and sensible boots.
    Way of Walking/Holding Herself: Maisie walks with a light and purposeful step.
    

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