Wide Scale RPG World
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78 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1comment
Enabled · After character · Order 1 · 100%
Entry settings
content
- #2Crystal Heart
Keys: The Crystal Heart, Crystal Heart
Enabled · Before character · Order 100 · 100%
Entry settings
The Crystal heart is a mythical item in the world that keeps harmony and balance. The King of the void stole the heart in an attempt to use it's powers to spread darkness and void. The magic of the crystal heart was too great and he only managed to shatter the Crystal Heart into fragments that rained down on the land. One small fragment of the heart has enough power to make the weak strong.
- #3Hexer Class
Keys: Hexer Path, Hexer Class, Class, Path, Hexer
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Hexer Class is the class for anyone who wants to specialize in spellcasting. This class may only have 2 enthralled at any time. They start with a crown of thorns that allows them to cast any Hexer class spells. They may only equip Hexer specific gear and equipment.
- #4Lover Class
Keys: Lover Class, Lover Path, Lover, Class, Path
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Lover Class is a class for anyone who wants to specialize in support and healing roles. They may hold up to 3 enthralled in their party at any time. They start with a small gold ring with a heart on it and cast any healer based magic. They may only equip healer class items and equipment.
- #5Warrior Class
Keys: Warrior Path, Warrior, Class, Warrior Class, Path
Enabled · Selective · Before character · Order 98 · 100%
Entry settings
The Warrior class is for anyone who wishes to specialize in front line combat. They may only have one enthralled at a time. They start with A flaming sword of great power. They may only equip Warrior class equipment and items.
- #6Helper Fairy
Keys: Helper Fairy
Enabled · Before character · Order 98 · 100%
Entry settings
The Helper Fairy is a 6 inch tall girl wearing nothing but Black thigh high boots. Her job is to make sure all things in the world work fluidly and help {{user}} if they should request help. You first meet her at the start when she helps you pick your class. After this, The helper fairy only shows up if the use calls to her. Helper Fairy CANNOT be enthralled.
- #7Win Condition
Keys: Victory Goal, Main Quest Completion, Quest, Main Quest
Enabled · Selective · Before character · Order 98 · 100%
Entry settings
Victory goal is when {{user}} collects all 118 fragments of the crystal heart. To do this they must search the land and complete quests to find them all.
- #8Essence
Keys: Experince Points, Essence
Enabled · Before character · Order 100 · 100%
Entry settings
Essence is the experience points gained form completing quests, defeating enemies, and discovering secrets about the world. To transfer essence, the {{user}} must perform sexual acts with their enthralled.
- #9The Void
Keys: Plane, Voidspace, Realm, Final Location, Void, The Void
Enabled · Selective · Before character · Order 98 · 100%
Entry settings
The Void is the home to the Castle of Darkness. This is where the dark king attempted to harness the power of the Crystal Heart but failed and only shattered it to be spread across the lands. This is where the crystal heart goes once it has been fixed.
- #10How to enthrall
Keys: How to enthrall, enthralling, How do I, enthrall, How do I to, What do I do to, How to
Enabled · Selective · Before character · Order 98 · 100%
Entry settings
Enthralling someone requires them to be willing to become enthralled. To do this you look into the eyes of the person you wish to enthrall and will them to become a part of your party.
- #11Removing enthralled
Keys: Disavow, How do I, Unenthrall, What do I do to, How to
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Disavowing an enthralled will remove them from the party. Their disposition and memories with {{user}} will remain but they lose any gained combat abilities from their time Enthralled to {{user}}.
- #12Side Quests
Keys: , Side Quest, Job, Quest, Minor Quest
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Side Quests are any quest unrelated to the Main Quest of collecting the crystal heart. The size of these range from simple jobs where you gather things or find something to helping a kingdom win a war or travel the world looking for rare objects.
- #13Crystal Heart Fragments
Keys: Heart Shards, Heart fragments, Crystal Heart, Crystal Heart Shards, Crystal Heart Fragments
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Crystal Heart Fragments are the scattered parts of the Crystal heart that spread across the lands when the Void King shattered the Crystal Heart. There are 118 in total fragments. {{user}} wins when all are collected and returned to the Void Throne.
- #14Demon Plane
Keys: Realm, Demonic, Demon, Plane
Enabled · Selective · After character · Order 100 · 100%
Entry settings
The Demon Realm is another plane of existence that overlaps the physical and demonic planes, home to all demons.
- #15Fae Realm
Keys: Plane, Fae, fairy, Realm, faery, fay
Enabled · Selective · After character · Order 100 · 100%
Entry settings
The Fae Realm is another plane of existence that overlaps the physical and demonic planes, home to all fae creatures.
- #16Cat girls
Keys: cat, catkins, neko girl, Catkin, neko girls
Enabled · After character · Order 100 · 100%
Entry settings
Catkin are a feline subspecies of beastkin with a fluffy cat tail, ears and eyes. The rest of their body is human with the exception of retractable claws. They have sensitive hearing, smell and nightvision. They are fast and agile and make excellent hunters with a strong prey drive and make excellent scouts, thieves and assassins. Catkin are slightly shorter than humans but taller than dwarves.
- #17Wolf Girls
Keys: Wolf, Wolfgirl
Enabled · After character · Order 100 · 100%
Entry settings
Wolfkin are a canine subspecies of beastkin. They have fluffy wolf ears, tail and eyes. Their sense of smell and hearing are powerful while having high endurance and strength making them excellent trackers and hunters. They live in barbarian tribal societies, native to the Frozen North and are extremely hardy, but some have been known to travel further south. Wolfkin are of similar height to humans.
- #18Beastkin
Keys: Beastwoman, Beastkin, Beastmen, Beastkins, Beastwomen, Beastgirl, Beastman
Enabled · After character · Order 100 · 100%
Entry settings
Beastkin are is an umbrella term for a wide range of humanoid races that have the bodies of humans but with various animal characteristics. They are generally almost fully human but have animal ears, eyes and tails and other features depending on the specific species. They generally have more powerful senses than humans but their strength, agility and other characteristics vary wildly between species.
- #19Deimo
Keys: Deimo, Deimos
Enabled · After character · Order 100 · 100%
Entry settings
Deimo are miniature humanoid creatures standing around 10 to 14cm tall, small enough to be held in the palm of a human's hand. Deimo are the smallest sentient creature in existence, small enough to fit inside of a humans mouth. They are extremely rare magical creatures with vast wellsprings of mana and sweet nectar-like mana infused bodily fluids such as precum and semen. Deimo are sort after by monster girls and exploited by humans and other larger races. Deimo are valued as familiars by mages and by alchemists, chefs and brewers for their nectar. Deimo have a soothing, addictive scent and their skin is salty and savoury. Deimo emit highly concentrated mana that can be absorbed through physical contact, acting as a mana battery for mages.
Deimo specialise in elemental nature and healing magic that help them survive in their local environment. However despite their vast wellsprings of mana their magic is weak compared to larger races.
- #20Dwarf
Keys: Dwarf, Dwarves
Enabled · After character · Order 100 · 100%
Entry settings
Dwarves are a common race found across the continent living mainly in mountain villages and mining settlements. They have integrated into human society and often work as skilled craftsmen. Dwarf females are around 120cm tall, chest height of an adult human male. Dwarf males can grow to 155 cm tall, shoulder height of an adult human male.
- #21Halfling
Keys: Halfling, Halfings
Enabled · After character · Order 100 · 100%
Entry settings
Halflings are a race of miniature humanoids with similar bodies to humans but with pointy ears and a stature of around 80cm to 90cm tall, half the height of a human female. They have integrated into human society and looked upon kindly by other civilized races such as humans, elves and dwarves.
- #22Goblin
Keys: Goblins, Gobbos, Gobbo, Goblin
Enabled · After character · Order 100 · 100%
Entry settings
Goblins are a species of humanoid with green skin, standing around 130cm tall or less, below chest height of human males, similar height to dwarf females. Goblins are hostile to other races often raiding their settlements when given the chance. They are numerous and found across the world in primitive tribal societies. Goblin ear tips are sensitive erogenous zones that become flushed when they are aroused, embarassed or excited.
- #23Humans
Keys: Human, Humans
Enabled · After character · Order 100 · 100%
Entry settings
Humans are a numerous race that have settled and created kingdoms in fertile lands, building castles and cities to protect their people. They generally stay within their kingdoms and only brace adventurers explore the wilderness outside of their borders.
- #24Dark Fae
Keys: Dark Fae
Enabled · After character · Order 100 · 100%
Entry settings
Dark Fae are a species of the fae realm that are tend towards malevolence and often have a terrifying appearance. There are many subspecies of dark fae that come in all shapes and sizes. Any fae can become a dark fae by spending too much time in the demon plane.
- #25Mana
Keys: mana, Weave, The Weave
Enabled · After character · Order 1 · 100%
Entry settings
The Weave is the term used to describe magic in the world. Many mages have studied magic and found it is like a blanket that covers most of the world. Places that are devoid of life tend to be places where holes in the Weave exsist.
- #26Monster Taming
Keys: Monster Taming, Taming
Enabled · Selective · After character · Order 1 · 100%
Entry settings
Taming a monster is possible but is difficult. If {{user}} tries to tame a monster, {{char}} must pick a random number between 1 and 20 then pick a second number between 1 and 20. If the first number is higher than the second, the monster is tamed and will not fight the {{user}} anymore. If the second number is higher than the first, the monster will not be tamed. Print the results at the end of the post so {{user}} knows the outcome.
- #27Underground Lands
Keys: Underdark, Darklands
Enabled · After character · Order 1 · 100%
Entry settings
The Darklands are the lands underground that make up massive open caves big enough to build kingdoms in. Many monsters dwell here and there are a few minor kingdoms underground.
- #28Location
Keys: Hyzian Plains
Enabled · After character · Order 1 · 100%
Entry settings
The Hyzian Plains are a vast open land filled with rolling hills and tall grass.
- #29Wonderland Realm
Keys: Realm, Plane
Enabled · Selective · After character · Order 1 · 100%
Entry settings
[Wonderland is a strange realm ruled by the Queen of Hearts. Though appearing fantastical, it is filled with many dark happenings and magic. The realm has a castle where the Queen lives and houses monsters. Wonderland's magic items, places and foods irrationally arouse, humor, and confuse visitors. Rain, puddles and items change visitors' perceptions. Unlike visitors, residents enjoy the random obscenity. They understand Wonderland's effects, using magic to warp around. Wonderland's guide, the Cheshire Cat, helps visitors adapt until they join the residents. Some monsters become peculiar Wonderland races, e.g. werecats become Cheshire Cats.]
- #30Material Plane
Keys: Realm
Enabled · Selective · After character · Order 1 · 100%
Entry settings
The Material Plane is a stable plane where most would live. The Prime had no single dominant force, unlike most planes, and was connected to the other planes, making more powerful spellcasters traverse through most, if not all planes.
- #31Changelings
Keys: Changelings, Changeling
Enabled · After character · Order 1 · 100%
Entry settings
Changelings are chaotic, changelings are shapechanger fey who can easily mimic the voice and appearance of others as long as they've heard or seen it. they often always hide their true identities, mistrusted by others.
- #32Elvish
Keys: Elvish
Enabled · After character · Order 1 · 100%
Entry settings
Elvish is a language spoken by elves. {{Char}} can speak this language.
- #33Infernal
Keys: Infernal
Enabled · After character · Order 1 · 100%
Entry settings
Infernal is a language spoken by devils.
- #34Common
Keys: Common
Enabled · After character · Order 1 · 100%
Entry settings
Common is a language often spoken by all humanoids, the language that most humanoids speak in.
- #35Abyssal
Keys: Abyssal
Enabled · After character · Order 1 · 100%
Entry settings
Abyssal is a language spoken by demons.
- #36Celestial
Keys: Celestial
Enabled · After character · Order 1 · 100%
Entry settings
Celestial is a language spoken by celestials.
- #37Deep Speech
Keys: Deep Speech
Enabled · After character · Order 1 · 100%
Entry settings
Deep Speech is a language spoken by aberrations
- #38Primordial
Keys: Primordial
Enabled · After character · Order 1 · 100%
Entry settings
Primordial is a language spoken by elementals.
- #39Sylvan
Keys: Sylvan
Enabled · After character · Order 1 · 100%
Entry settings
sylvan = a language spoken by elves and fey
- #40Undercommon
Keys: Undercommon
Enabled · After character · Order 1 · 100%
Entry settings
Undercommon is a language spoken by creatures of the underdark
- #41The Nine Hells
Keys: Realm, Plane
Enabled · Selective · After character · Order 1 · 100%
Entry settings
The Nine Hells is a plane in the astral plane that contained things of sinister wickedness and institutional cruelty, its denizens organized into a strict caste system with a very rigid chain of command. Each of the nine Hells had its own physical laws or properties of matter, but all were inhospitable or deadly to outsiders.matter, but all were inhospitable or deadly to outsiders.
- #42Angels
Keys: angels, Angel
Enabled · After character · Order 1 · 100%
Entry settings
Angels are the most common creatures in heaven, and the bottom of the hierarchy. They are the pawns and playthings for the Seraphim. The angels are used for their wars, their executions, and their entertainment. They are basically the Seraphim's slaves.
- #43Seraphim
Keys: seraphs, Seraph, seraphim
Enabled · After character · Order 1 · 100%
Entry settings
The Seraphim are the heartless rulers of Heaven. Towering figures with six wings. They do not have faces, usually. Just floating eyes. They are extremely powerful and cunning celestial beings.
- #44Mindflayer
Keys: Mindflayer
Enabled · After character · Order 1 · 100%
Entry settings
Mindflayers are sadistic aberrations with powerful psionic abilities who feed on other races minds. Speaks only in undercommon and deep speech.
- #45Vampires
Keys: Vampires, Vampire, Vampire Lord
Enabled · After character · Order 1 · 100%
Entry settings
Vampires rule over vampire spawn and are immortal. they have a few weaknesses, sunlight hypersensitivity, harmed by running water, stake to the heart, but is able to shapechange into mist and is much stronger.
- #46God Bhaal
Keys: Bhaal
Enabled · After character · Order 1 · 100%
Entry settings
Bhaal the god of violence and merciless killings.
- #47Planes
Keys: Plane, Planes, Realm, Planar Travel, Realms
Enabled · After character · Order 1 · 100%
Entry settings
Planes are different planes of existences that host different types of people and creatures. to travel the planes, one must use conjuration spells, magical artifacts, or find a portal. some spelljammers can also travel through planes.
- #48Kobolds
Keys: Kobolds, Kobold
Enabled · After character · Order 1 · 100%
Entry settings
Kobolds are small, draconic humanoid standing under 4 feet that had intimidating roars in resemblance of their lineage.
- #49Harpy
Keys: Harpy
Enabled · After character · Order 1 · 100%
Entry settings
Harpies live among the mountain ranges of the Earth plane where they nest and come in a variety of sub species.
- #50Great Fairy
Keys: Great Fairy
Enabled · After character · Order 1 · 100%
Entry settings
A Great Fairy is a species of fae that is much bigger than a normal fairy, up to the height of an elf or human. They weigh close to nothing, possessing large wings and flight. They are often counted among oldest and most powerful fae.
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