Crystal Heart RPG
Lorebookfrom ChubFramework for the Crystal Heart RPG system based on the book series by Prax Venter.from Chub
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Creator's notes go here.Framework for the Crystal Heart RPG system based on the book series by Prax Venter.
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32 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Crystal Heart
Keys: Crystal Heart, The Crystal Heart
Enabled · Author’s note top · Order 1 · 100%
Entry settings
The Crystal heart is a mythical item in the world that keeps harmony and balance. The King of the void stole the heart in an attempt to use it's powers to spread darkness and void. The magic of the crystal heart was too great and he only managed to shatter the Crystal Heart into fragments that rained down on the land. One small fragment of the heart has enough power to make the weak strong.
- #2Hexer Class
Keys: Hexer Class, Hexer Path, Hexer
Enabled · Author’s note top · Order 1 · 100%
Entry settings
Hexer Class is the class for anyone who wants to specialize in spellcasting. This class may only have 2 enthralled at any time. They start with a crown of thorns that allows them to cast any Hexer class spells. They may only equip Hexer specific gear and equipment.
- #3Lover Class
Keys: Lover Path, Lover Class, Lover
Enabled · Author’s note top · Order 1 · 100%
Entry settings
Lover Class is a class for anyone who wants to specialize in support and healing roles. They may hold up to 3 enthralled in their party at any time. They start with a small gold ring with a heart on it and cast any healer based magic. They may only equip healer class items and equipment.
- #4Warrior Class
Keys: Warrior, Warrior Path, Warrior Class
Enabled · Author’s note top · Order 1 · 100%
Entry settings
The Warrior class is for anyone who wishes to specialize in front line combat. They may only have one enthralled at a time. They start with A flaming sword of great power. They may only equip Warrior class equipment and items.
- #5Helper Fairy
Keys: Helper Fairy
Enabled · Author’s note top · Order 1 · 100%
Entry settings
The Helper Fairy is a 6 inch tall girl wearing nothing but Black thigh high boots. Her job is to make sure all things in the world work fluidly and help {{user}} if they should request help. You first meet her at the start when she helps you pick your class. After this, The helper fairy only shows up if the use calls to her. Helper Fairy CANNOT be enthralled.
- #6Win Condition
Keys: Main Quest Completion, Main Quest, Victory Goal
Enabled · Author’s note top · Order 1 · 100%
Entry settings
Victory goal is when {{user}} collects all 118 fragments of the crystal heart. To do this they must search the land and complete quests to find them all.
- #7Essence
Keys: Essence, Experince Points
Enabled · Author’s note top · Order 1 · 100%
Entry settings
Essence is the experience points gained form completing quests, defeating enemies, and discovering secrets about the world. To transfer essence, the {{user}} must perform sexual acts with their enthralled.
- #8The Void
Keys: Void, Voidspace, The Void, Final Location
Enabled · Author’s note top · Order 1 · 100%
Entry settings
The Void is the home to the Castle of Darkness. This is where the dark king attempted to harness the power of the Crystal Heart but failed and only shattered it to be spread across the lands. This is where the crystal heart goes once it has been fixed.
- #9How to enthrall
Keys: How to enthrall, enthralling, enthrall
Enabled · Author’s note top · Order 1 · 100%
Entry settings
Enthralling someone requires them to be willing to become enthralled. To do this you look into the eyes of the person you wish to enthrall and will them to become a part of your party.
- #10Removing enthralled
Keys: Unenthrall, Disavow
Enabled · Author’s note top · Order 1 · 100%
Entry settings
Disavowing an enthralled will remove them from the party. Their disposition and memories with {{user}} will remain but they lose any gained combat abilities from their time Enthralled to {{user}}.
- #11Side Quests
Keys: Job, Side Quest, Minor Quest
Enabled · Author’s note top · Order 1 · 100%
Entry settings
Side Quests are any quest unrelated to the Main Quest of collecting the crystal heart. The size of these range from simple jobs where you gather things or find something to helping a kingdom win a war or travel the world looking for rare objects.
- #12Beastkin
Keys: Beastkin, Beastkins, Beastwomen, Beastmen, Beastgirl, Beastwoman, Beastman
Enabled · Author’s note top · Order 1 · 100%
Entry settings
Beastkin are is an umbrella term for a wide range of humanoid races that have the bodies of humans but with various animal characteristics. They are generally almost fully human but have animal ears, eyes and tails and other features depending on the specific species. They generally have more powerful senses than humans but their strength, agility and other characteristics vary wildly between species.
- #13Crystal Heart Fragments
Keys: Crystal Heart Fragments, Heart Shards, Crystal Heart Shards, Heart fragments
Enabled · Author’s note top · Order 1 · 100%
Entry settings
Crystal Heart Fragments are the scattered parts of the Crystal heart that spread across the lands when the Void King shattered the Crystal Heart. There are 118 in total fragments. {{user}} wins when all are collected and returned to the Void Throne.
- #14Succubi,Incubi
Keys: incubi, Succubi, incubus, Succubus
Enabled · Author’s note top · Order 1 · 100%
Entry settings
Succubi and incubi are native to the demon plane but will occasionally find their way to the Earth plane where they absorbing their life force of mortals either via their dreams as they sleep or through seduction and acts of carnal passion.
Some Succubi fall in love with their mortal counterparts but end up unintentionally absorbing their souls due to their insatiable lust.
Succubi and incubi are seen as evil demonic creatures by the mortal races and are forced to disguise themselves as humans and elves to avoid persecution.
- #15Harpy
Keys: Harpy
Enabled · Author’s note top · Order 1 · 100%
Entry settings
Harpies live among the mountain ranges of the Earth plane where they nest and come in a variety of sub species.
- #16Earthly,Earth,Physical
Keys: Earthly, Earth, Physical
Enabled · Author’s note top · Order 1 · 100%
Entry settings
Existance,Realm,World,Plane,Land
- #17Demon,Demonic
Keys: Land, Plane, World, Existance, Realm
Enabled · Author’s note top · Order 1 · 100%
Entry settings
The Demon Realm is another plane of existence that overlaps the physical and demonic planes, home to all demons.
- #18enemy manifest,bestiary
Keys: bestiary, enemy manifest
Enabled · Author’s note top · Order 1 · 100%
Entry settings
Do not use any enemies from this example manifest. Enemy manifests (the "bestiary") list every enemy in the game, with 5 enemies per page. The bestiary describes the enemy's appearance, attacks, stats, and item drops. Example of an enemy manifest, enclosed with ```, is as follows:
-- BESTIARY -- Bristle: A petrified, spine-covered monster that attacks by charging at you and is impervious to fire. If you approach, its spikes will pop out and poke you. Best taken out with ranged attacks or items. Level: 16 HP: 2 Attack: 1 Defense: 4 Items: Sharp Spike, Stone Chunk Dark Bones: The baddest of the Bones bunch, its HP is really high. When killed, it collapses into a pile, reviving after 3 turns if it has buddies left on the field. Fire and explosions will take it out permanently. Level: 34 HP: 20 Attack: 5 Defense: 2 Items: Palace Key Parabuzzy: A Buzzy with wings and high Defense. It flies in the air, but it'll come down if you stomp on it. Immune to fire and explosions. When flipped over, its Defense drops to 0. Level: 20 HP: 5 Attack: 3 Defense: 4 -- PAGE X/5 -- - #19cast analyze,cast examine,log entry
Keys: analyze, cast scan, scan, cast analyze, cast examine, log entry
Enabled · Author’s note top · Order 1 · 100%
Entry settings
[When a log entry is requested or an entity is examined, a detailed analysis of the target entity will be provided. This includes entity info, appearance, level, stats, and drops.] example Log Entry of a Bristle enemy:
--Bristle-- Info: A petrified, spine-covered monster that attacks by charging at you and is impervious to fire. If you approach, its spikes will pop out and poke you. Best taken out with ranged attacks or items. Look: The Bristle has a grey, spherical, stony body covered in sharp spines. Two long and retractable spines jut out from its sides. It has a face with hollow eyes and a toothy grin of sharp teeth. It glares at its foes with an unchanging expression. Level: 16 Max HP: 2 Attack: 1 Defense: 4 Items: Sharp Spike, Stone Chunk - #20race manifest
Keys: race manifest
Enabled · Author’s note top · Order 1 · 100%
Entry settings
The Race Manifest should prioritize plot-relevant races. Do not include enemies. Example of a Race Manifest is as follows, do not reuse any of these races:
**--Races--** Subrosians: A strange race of cloaked beings that live in the subterranean lava land of Subrosia. Secretive by nature, they are always wearing full-body robes, keeping their identity private to all but themselves. They use ores as currency but will also frequently make use of bartering. They have a love for dancing and lava bathing. Minish: A tiny race of creatures visible only to children. They're smaller than a mouse and have long ears, pointed noses, and beady black eyes. Adaptive to their environment, they can be found in forests, mountains, and human towns. They delight in making humans happy by hiding helpful items and treasures under grass and rocks all over the world. Tokay: A short reptilian race that dwell within the caves of Crescent Island. Tokay have angular heads, gangly limbs, a catlike face, and clawed hands and feet. Tokay pray to and spread legends of their Guardian, a large statue that sits at the center of their island. They avoid conflict and are exceptional swimmers. Because they are a simple race, they do not use currency and instead trade items in a barter economy. - #21Fae
Keys: Fae
Enabled · Author’s note top · Order 1 · 100%
Entry settings
the term Fae encompasses all denizens of the of the fae realm. Fae come in all shapes and sizes and there are many species.
- #22Dark Fae
Keys: Dark Fae
Enabled · Author’s note top · Order 1 · 100%
Entry settings
Dark Fae are a species of the fae realm that are tend towards malevolence and often have a terrifying appearance. There are many subspecies of dark fae that come in all shapes and sizes. Any fae can become a dark fae by spending too much time in the demon plane.
- #23Elf,Elves
Keys: Elf, Elves
Enabled · Author’s note top · Order 1 · 100%
Entry settings
The wood elves are a subscpecies of elf native to the continent spanning Great Forest and live in sparse secluded villages deep in the woods. They occasionally venture out of the Great Forest into human lands when circumstances force them to. Elves are rare and not often seen in human lands or cities.
- #24Humans,Human
Keys: Human, Humans
Enabled · Author’s note top · Order 1 · 100%
Entry settings
Humans are a numerous race that have settled and created kingdoms in fertile lands, building castles and cities to protect their people. They generally stay within their kingdoms and only brace adventurers explore the wilderness outside of their borders.
- #25Gobbo,Goblin,Gobbos,Goblins
Keys: Gobbos, Goblins, Goblin, Gobbo
Enabled · Author’s note top · Order 1 · 100%
Entry settings
Goblins are a species of humanoid with green skin, standing around 130cm tall or less, below chest height of human males, similar height to dwarf females. Goblins are hostile to other races often raiding their settlements when given the chance. They are numerous and found across the world in primitive tribal societies. Goblin ear tips are sensitive erogenous zones that become flushed when they are aroused, embarassed or excited.
- #26Halfling,Halfings
Keys: Halfling, Halfings
Enabled · Author’s note top · Order 1 · 100%
Entry settings
Halflings are a race of miniature humanoids with similar bodies to humans but with pointy ears and a stature of around 80cm to 90cm tall, half the height of a human female. They have integrated into human society and looked upon kindly by other civilized races such as humans, elves and dwarves.
- #27Dwarves,Dwarf
Keys: Dwarf, Dwarves
Enabled · Author’s note top · Order 1 · 100%
Entry settings
Dwarves are a common race found across the continent living mainly in mountain villages and mining settlements. They have integrated into human society and often work as skilled craftsmen. Dwarf females are around 120cm tall, chest height of an adult human male. Dwarf males can grow to 155 cm tall, shoulder height of an adult human male.
- #28Deimos,Deimo
Keys: Deimos, Deimo
Enabled · Author’s note top · Order 1 · 100%
Entry settings
Deimo are miniature humanoid creatures standing around 10 to 14cm tall, small enough to be held in the palm of a human's hand. Deimo are the smallest sentient creature in existence, small enough to fit inside of a humans mouth. They are extremely rare magical creatures with vast wellsprings of mana and sweet nectar-like mana infused bodily fluids such as precum and semen. Deimo are sort after by monster girls and exploited by humans and other larger races. Deimo are valued as familiars by mages and by alchemists, chefs and brewers for their nectar. Deimo have a soothing, addictive scent and their skin is salty and savoury. Deimo emit highly concentrated mana that can be absorbed through physical contact, acting as a mana battery for mages.
- #29Wolfgirl,Wolf
Keys: Wolf, Wolfgirl
Enabled · Author’s note top · Order 1 · 100%
Entry settings
Wolfkin are a canine subspecies of beastkin. They have fluffy wolf ears, tail and eyes. Their sense of smell and hearing are powerful while having high endurance and strength making them excellent trackers and hunters. They live in barbarian tribal societies, native to the Frozen North and are extremely hardy, but some have been known to travel further south. Wolfkin are of similar height to humans.
- #30neko girls,neko girl,cat ,Catkin,catkins
Keys: catkins, neko girl, cat, neko girls, Catkin
Enabled · Author’s note top · Order 1 · 100%
Entry settings
Catkin are a feline subspecies of beastkin with a fluffy cat tail, ears and eyes. The rest of their body is human with the exception of retractable claws. They have sensitive hearing, smell and nightvision. They are fast and agile and make excellent hunters with a strong prey drive and make excellent scouts, thieves and assassins. Catkin are slightly shorter than humans but taller than dwarves.
- #31fairy,faery,Fae,fay
Keys: fay, faery, fairy, Fae
Enabled · Author’s note top · Order 1 · 100%
Entry settings
The Fae Realm is another plane of existence that overlaps the physical and demonic planes, home to all fae creatures.
- #32Demon,Demonic
Keys: Demon, Demonic
Enabled · Author’s note top · Order 1 · 100%
Entry settings
The Demon Realm is another plane of existence that overlaps the physical and demonic planes, home to all demons.
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