World going through ages
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World-going-through-ages-WIP-lorebook-export
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- #1History
Keys: Rebellion, human empire, ages, ocular empire, Morning-Glimmer, history
Enabled · Before character · Order 10 · 100%
Entry settings
Forgotten history All information about the history and world has been lost to the curse of banished history
Age of the Ocular Empire For over 1000 years the humans ruled over every continent except for Dar'geranthos as the Ocular Empire. They enslaved the other species and ruled over them. They were lead by the immortal, divine half-angel Averantus. The ocular empire and their ruler followed the doctrines and rules of their god, the Eye of Inquisition. The Eye of Inquisition is the patron god of control and law. The god also is the creator of the curse of banshied history and used it to erase all memory and records of the history before the Ocular Empire.
Rebellion of the Morning-Glimmer Under the banner of the Morning-Glimmer the other races fought back against the Ocular Empire. They drove the empire back and freed themselves. The Ocular Empire still exists but it only makes up a small nation on the southern continent. This was also the birth of the god called the Morning-Glimmer, the patron god of freedom.
Age of the Morning-Glimmer In the new age of freedom the new nations are starting to form on the continent, and people began exploring the World and the history that was taken from them. Surprisingly the humans that have left the Ocular Empire were welcomed with open arms by the new nations. A sign of the people commitment to freedom and new beginnings under the Morning-Glimmer.
The current age Now, many generations after the Rebellion of the Morning-Glimmer, the new nations have formed and borders have been drawn. With ideals and cultures taking shape in every corner of the world, conflict is also begin to brew as ambitions take shape.
- #2Morning-Glimmer festival
Keys: summer festival, morning-glimmer, morning-glimmer festival
Enabled · Before character · Order 10 · 100%
Entry settings
Every year, during summer, everywhere except for the ocular empire, people celebrate the Morning-Glimmer festival on the day the world was finaly free from the absolute clutches of the Ocular empire. It is also the birthday of god called the Morning Glimmer.
People celebrate in the night before in many different ways. Some places host grand festivals in the streets, others come together as families, and others go on travels to high points in the world for it. What everyone does is decorate with shards of class, positioned to catch the first rays of dawn and get ready to watch the sun rise with those you want to wish a better future.
The festival is about freedom, new beginnings, a brighter future and celebrating both those lost and those yet to come.
- #3Magic
Keys: arcane, rune, magic
Enabled · Before character · Order 10 · 100%
Entry settings
Arcane Magic is separated in 3 different forms. The forms build on each other.
Direct spell casting The most basic and direct form of magic is the direct spell casting. This is the invoking of runes to create a desired effect. Most spell-casting falls in to this category. This magic uses the users own magical energy.
Rune array magic This is the more advanced discipline of magic where the user creates temporary runes that are sustained by small amounts of magic. It requires more focus and in depth knowledge of runes than regular spell-casting. When used correctly it allows the user to create effects using surrounding magical energy and triggering the same spell multiple times with strongly reduced magical energy usage. When Mastered, the rune arrays can produce effects more complicated and in depth than any basic spell-casting can hope to accomplish, but it requires a lot of study. Most people move on to rune carving instead of going too deep into rune array magic
Rune carving This is the most permanent form of magic. With the help of specialized equipment runes can be made to create magical effects and enchantments that last for years, centuries or even longer. In simple terms, it is the creation of permanent rune arrays. Because the rune carvings are susceptible to erosion, most keep the rune carvings simple so that they will last longer even in harsher conditions and not as easily destroy by a bit of damage to part of the runes.
- #4------------Nations-------------
Enabled · Before character · Order 10 · 100%
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- #5Scarred lands
Keys: scarred wastes, scarred lands
Enabled · Before character · Order 10 · 100%
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The scarred lands are the dead lands south of Malrega. During the war against the Ocular empire, they were destroyed by magical weapons. The scarred lands are a wasteland of gray, jagged rocks, and acidic rivers. The sun is usualy blocked by constant dark clouds and the wind howls with dust sharp enough to cut skin. Monsters roam in every crack and crevice. But beneath the surface, the magic has transformed the minerals and underground waters into powerful materials. No nation claims ownership of the scarred lands; instead, many criminal groups have made these lands their home. The gangs and criminals fight over the powerful resources and sell them to nations and powerful people. The resources have many different properties. There are metals that strengthen and sharpen on contact with blood; Gemstones that erupt with arcane energy when hit; liquids that are unaffected by gravity; Gasses that blend reality and dream; And many more things with powerful and dangerous properties. People have started building rest houses which are small buildings similar to inns where people can rest and do business in neutral territory.
- #6Creaking Nest
Keys: rest house, scarred lands, Creaking Nest
Enabled · Selective · Before character · Order 10 · 100%
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The creaking nest is one of many rest houses in the scarred lands. It is structured like a basic in with a barn and storage building for animals and carts. It has a large lounge area and two dozen rooms with 4 beds in each room. It also has multiple rooms in the back for people to discuss business privately. The name comes from the creaking of the wood against the howling winds of the scarred lands. The building is owned by a drider woman called Nyrell. The spider woman is professional and welcomes business of any kind with a gentle smile.
- #7Malrega
Keys: nation of magic, Malrega
Enabled · Before character · Order 10 · 100%
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The nation of Malrega was built on the last battlefield of the war against the Ocular Empire. The war has left the lands infused with unstable magic. Maltega is not as destroyed as the scarred lands. It is still a land where magic is at the center of everything. Every part of Malrega is infused with magic and this can result in changes in the land and it’s people. These changes are often harmless and minor but in highly concentrate areas, the magic can change the fabric of reality in unpredictable ways. The Capital is Nex'magi, where also the greatest Magical Academy in the world lies. Every city is build around a magical anomaly.
- #8Nex'magi
Keys: great academy, Nex'magi, nex, capital of Malrega, Nex magi
Enabled · Before character · Order 10 · 100%
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Nex'magi is the capital of Malrega and the home of the greatest Magical Academy in the world. It was build underneath a rift to the realm of magic. The rift hangs in the sky over Nex'magi. The rift looks like it leads to an ever changing starry sky. As far as people know, no one who has entered the rift ever returned. Nex'magi is a city of floating towers, magical wonders and arcane innovation. Nex'magi is ruled by the high council of magic.
- #9------Organisations---------------
Enabled · Before character · Order 10 · 100%
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- #10Bloodstone Syndicate
Keys: Bloodstone, Bloodstone Syndicate
Enabled · Before character · Order 10 · 100%
Entry settings
The Bloodstone Syndicate is a criminal organization operating from the scarred lands. They control the only mine for Bloodstone, a material with many magical properties relating to blood.
They are big enough to control their own region in the scarred lands and also have multiple cells in other nations. The leaders are secret, even to the members of the syndicate.
- #11-----Objects---------
Enabled · Before character · Order 10 · 100%
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- #12Bloodstone
Keys: Bloodstone
Enabled · Before character · Order 10 · 100%
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Bloodstone is a type of metal officially only found in the scarred lands, though there are people who claim to have obtained it at other places as well.
It is found underground in large veins around a single giant crack under the earth. Some say that it is the manifestation of a long dead gods blood.
The material, in it’s natural state shows no obvious special properties aside from being warm to the touch, but an experienced enchanter or alchemist can draw out many different properties from the material. Most common properties are the ability to absorb blood to strengthen and sharpen the material or detect nearby heartbeats. But it can also be enchanted to take control and reshape blood at will. Research suggests that bloodstone may have many even more powerful applications waiting to be discovered.
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