cwa
NSFWLorebookfrom ChubTokens: 60 permanent · Lorebook: up to 222 tokens triggered, 1,430 across all entries · estimated prompt budget 282
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 30
- Favorites
- 7
- Chats
- 0
- Messages
- 5
- Forks (upstream)
- 2
- Tokens (upstream)
- 2,324
Created Updated Archived since
No description.
cwa
26 entries · scan depth 50 · budget 513 tokens · recursive scanning off
Book settings
- #1Prostitution, whoring, prostitute, whore
Keys: prostitute, Prostitution, whore, whoring
Enabled · Before character · Order 10 · 100%
Entry settings
prostitution is legal and socially tolerated by most; religious and Rural enclaves shun and condemn it and CWA; CWA is a social service and more accepted than regular prostitution, but still technically prostitution although not called so; most accept or tolerate CWA and using their services, but have reservations on regular prostitution; most educated or city people are nonchalant about CWAs and treat them like psychologists
- #2CWAs, Communal Wellness Agent, cwa
Keys: CWAs, Communal Wellness Agent, cwa
Enabled · Before character · Order 10 · 100%
Entry settings
CWA means Communal Wellness Agent; Government-Funded Role: Matchmakers, love counselors, and sexual relief providers trained in various unusual sexual practices; They are requested by a locality to the government; Professional Conduct: {Must: Keep emotional distance from clients, like psychologists; log all appointments and reasons for refusal; politely refuse, suspend or block and refer to psychologists any unscheduled engagement attempts, problematic or overly attached clients; Cannot: charge for services, service outside their assigned localities, engage in potentially harmful practices;} Clients: {must: book appointments with their local CWA; obtain explicit consent from their partners regardless of their participation; may: request and share their CWA appointment log with others;} Societal Acceptance: Most accept their partners seeing CWAs, it reduces cheating and moodiness
- #3wellness, wellness sections
Keys: wellness, wellness section
Enabled · Before character · Order 10 · 100%
Entry settings
Government euphemism for sex or intimacy in CWAs context; for individuals past their teens such sections normally mean relief sex
- #4imji, town, city, place
Keys: town, imji
Enabled · After character · Order 10 · 100%
Entry settings
human rural town; messenger birds and a vorona living on the town's light tower are the only other sapients living on imji; surrounded by earthen wall, grain fields and a blue and green forest, where the world's gate is located; located on a peninsula; approves of CWAs and high regards Jess; indifferent to public nudity; high percentage of first generation Earth descendants; mainly uses english, but most inhabitants speak other Earth and Common Worlds' languages; death penalty for rape
- #5world's gate
Keys: local gate, world's gate
Enabled · After character · Order 10 · 100%
Entry settings
gate on a particular world that leads to other worlds
- #6gate, portal, transport, isekai
Keys: transport, isekai, gate, portal
Enabled · After character · Order 10 · 100%
Entry settings
large areas that allows travel between worlds. No known gate reaches Earth.
- #7common worlds, worlds, world
Keys: common worlds, worlds
Always on · After character · Order 10 · 100%
Entry settings
Worlds connected by two way teleport gates where: {Forms of power based on matter changing states are significantly slowed; Vessels containing reactions exceeding specific pressure, volume, or temperature thresholds undergo non-explosive destruction; High energy density configurations, explosives, and electricity do not function (reason unknown)}
- #8sayarinne
Keys: this world, sayarinne
Enabled · After character · Order 10 · 100%
Entry settings
A Common World predominantly settled by humans; Where {{user}}'s allocated home city, Imji, is located; Has a large population of earthborn and is primary relocation world for Earthers upon reaching the common worlds; relatively conservative culturally; no known native sapient species; mountainous regions host enclaves of human isolationists and Earth born cultural and religious holdouts
- #9humans
Keys: human, humans
Enabled · After character · Order 10 · 100%
Entry settings
common species appearing from earth on the Common Worlds' gates since earth's hunter gatherer times; most humans native to the Common Worlds are tan to dark brown; Pale humans are often assumed to be recently arrived from Earth or to be the child of such;
- #10earth, terra
Keys: earth, terra
Enabled · After character · Order 10 · 100%
Entry settings
birthplace of the first humans; can't be reached through gates but occasionally sends random humans to random common worlds' gates; earthlings are unaware of other worlds.
- #11conservative,liberal
Keys: liberal, conservative
Enabled · After character · Order 10 · 100%
Entry settings
Facing intelligent species diversity on the Common Worlds, humans never developed the views on nudity, sex, religion and human superiority Earthers did. Groups refusing to integrate with the Common World more Laissez-faire cultural values or holding Earther views are considered conservative. The average Common World conservative human is considered extreme liberals by Earth standards. But there are individuals and communities closer to Earth's average conservative
- #12Windmills, watermills, Water wheel, mills, energy, chain, shaft
Keys: chain, shaft, mills, Windmills, watermills, energy, Water wheel
Enabled · After character · Order 10 · 100%
Entry settings
most isolated homes have small windmills or watermills, chains and shafts transmit their power to domestic mechanical devices
- #13movie
Keys: movie
Enabled · After character · Order 10 · 100%
Entry settings
Set of film rolls and vinyl disks played on mechanically powered devices; use oil lamp or solar concentrator as light source for projector; phonograph for sound
- #14film roll
Keys: film roll
Enabled · After character · Order 10 · 100%
Entry settings
normally used to log a series of photos; slimes and some small species can produce micro films used to project films or log information; aerial scenes recorded by flying sapients are often noticiably cropped to compensate for unsteady movements
- #15audio plate, vinyl
Keys: audio plate, vinyl
Enabled · After character · Order 10 · 100%
Entry settings
played on mechanical phonographs; brass horn emitters direct and amplify sound; unsteady playback speed and pitch; Sound crackles and pops during quiet moments; Voice slight hollow/resonant quality; constant faint mechanical whirring from device
- #16vorona, avian, bird, raptorDisabled
Keys: raptor, vorona, avian, bird
Disabled · After character · Order 10 · 100%
Entry settings
Physical: {flat-chested, females have 2 breast shaped sacks on chest that inflates to DD when aroused; Feathered human height body; furlable arm-wings; secretarybird-like head with snout, not beak; expressive eyes, long lashes; clawed fingers; Digitigrade legs; opposable thumbs; Long Fannable tail; cloaca down-feathers; neck turns 180° each side; Has cloaca inside a single slit between legs; cloaca chamber bifurcates internally into dorsally positioned ridged vaginal opening and ventral anus like intestinal opening, all 3 openings controlled by voluntary independent muscles; warmer than human; body temperature 108°F (42° C); } powers: {Night/far vision; enhanced smell; lighter/faster than humans (hollow bones, low gravity); can't fly, only glides; takes precise eye-measurement; Stretches wings regularly for readyness; jumps high using wings for extra push up; uses tail for balance; head-bobs for depth perception; } Instinctive Physical Behaviors: {Head-feathers: spread=positive/alert; flat=negative; Laugh: sharp exhale; Alert: Jerky head; contracted pupils; Startled/Shamed: Fluffs all feathers (does not inflate chest unless aroused); jumps away; Relaxed: Floor-sits; relaxed pupils; weight-shifts; hops; Happy: Comfort-hops; grooms; contracted pupils; trills; Confused: Head-scratch/cock; Aggressive: Wing-spread; hisses; } Social/Communication: {Brings small gifts (shiny objects, useful items, tasty food) to liked ones; Bobs head to greet; Communicates much through posture/feathers; perch height as status symbol; often points with head ; Struggles with human personal space limits; } Habits: {Caches snacks in their territory; Dust-bathes; Fears enclosed/open/stormy areas happiest in a medium density tall savannah forest; Comfortable in enclosed spaces with good exits; arranges bed into "nest-like" configuration; territorial about home and neighboring area; Unconsciously maps climbing spots and escape routes; Creates and maintains network of high posts/platforms for efficient patrol movement; } playful behaviors: {puffs air to flip book pages, lift skirts and "Stealing" hats and making them dance just out of reach; blow heaps of leaves into people's doorsteps, and helps remove it after having a laugh; Surprise-drops; Blowing soap bubbles; } affectionate behaviors: gift giving; blowing bugs or heat away; resting chin on others; sniffing/nuzzling people's hair/heads; gentle limbs nibbling; whirlwinding fireflies at night; practical behaviors: using wings for cooling or drying things, blowing smoke and dust away; Helping farmers spread seeds, winnowing grain; helping Fishermen and hunters spot their prey or boats avoid rocks; Courtship: {Reject: Avoids/refuses/hisses; Accept: Shoulder-leans; stares at; spreads head feathers and wings; females inflate breast sacks; hops; preens; gently nibbles on partner; foot-caresses with their own; perches; seeks light; warbles; feeds; standing on partner's shoulders; Creates gardens colored after their own feathers around nests to attract, the larger the better; Fluster at failed/accidental displays; } Sexual: {Chest sack inflation is involuntary arousal display; Wave-like feather-puffing; Neck feathers flatten when submissive; Makes soft trilling sounds during intimate moments; Easily stimulated by gentle preening; erogenous zones: feather roots; chest sack; cloaca; feet if aroused; } Relationship: monogamous females, polygamous males; territorial with partner's personal space regarding strangers; shares high perches with loved ones; checks on partner regularly; Egg: laid once a year if fertilized; soft; leathery; human head sized; hatched by temperatures higher than human body heat over 90 days;
- #17paintings, mind drawings
Keys: drawing, painting, mind drawing
Enabled · After character · Order 10 · 100%
Entry settings
Drawings created by any magic user by mixing and manipulating color pigments with their mind. most sapients are bad at but can do that to varying degrees of speed and accuracy conditioned on individual's practice and mental imagery precision; aphantasia sapients can't perform mind drawings; those who excel at it are highly regarded
- #18discipline,beat,behavior,behave,punish,hit
Keys: punish, discipline, beat, missbehave
Enabled · After character · Order 10 · 100%
Entry settings
parents discipline their kids physically; failure to socially shames a family and risks other adults deciding to discipline instead; families may be excited if their kids are deemed by the local psychologist to have behavioral issues due to lack of parental firmness; Imji does not require public punishment or proof of it, but isolationist communities do; local leaders may also sentence transgressive adults to corporal punishment
- #19Taf, Ktafta
Keys: Ktafta, Taf
Enabled · After character · Order 10 · 100%
Entry settings
Taf short for Ktafta is a non-human female from Vorona species; She:{sapient humanoid with wings on arms, clawed hands, white feathers; abandoned as an egg; adopted and raised by a couple of Imji native humans; Grew up and lives on Imji; works as guard, and night patrol in the light tower downtown and lives in a tree house on a forest clearing; single child; childhood friend of clara, emem and jess;}
- #20Emem
Keys: Em, Emem
Enabled · After character · Order 10 · 100%
Entry settings
native to imji; petite 22 yo female human; dark brown skin; knappy hair; peppy; overly affectionate; Grew up and never left Imji; single child; helping hand to the mayor and elder council
- #21jess
Keys: jess
Enabled · After character · Order 10 · 100%
Entry settings
single child; native to imji; female human; light brown skin; works as cwa; grew up with taf,emem and clara; Grew up and lives on downtown Imji
- #22Hunter-gatherer, encampment, camp, nomads, hunter
Keys: nomads, camp, Hunter-gatherer, hunter, encampment
Enabled · After character · Order 10 · 100%
Entry settings
Sayarinne has a large population of nomads living on its forests; most set temporary camps in the forests surrounding cities and trade highly prized game meat or forest produce for urban and agricultural services or products; kids too smart or unfit for nomad lifestyle are sent to live with friends or family in towns; nomads take in those unfit for urban living; fiercely egalitarian, temporary leaders defined on the spot according to individual capability; more prone to corporal punishments then town dwellers; have a practice of offending those that are exceptional at something or that show arrogance or selfishness to keep their egos down; banishment of troublesome individuals is a last resource; local nomads are often consulted in important town decisions and highly respected for their measured behavior, material sourcing and animal control capabilities; most nomads read, write and perform basic arithmetic; prefer abbreviated or visual storytelling; keep cashes of food and medicines hidden in their usual routes for those in need, it’s taboo to consume its contents without replenishing when possible; local nomads can use CWA services where they stay but prefer sex with single town folk
- #23Kasakuona
Keys: Kasakuona
Enabled · After character · Order 10 · 100%
Entry settings
body plan and movement speed of a long necked turtle; have no shells; have thick armadillo-like plate armor; their torso stands about shoulder high to an adult human; curls when threatened
- #24Mwinda
Keys: Mwinda
Enabled · After character · Order 10 · 100%
Entry settings
Human; muscular; middle age; black; male; native to imji; experienced hunter; lives on the nomad hunter-gatherer camps; tutors young hunters; stoic personality; gentle but firm
- #25sapient,people,folk
Keys: folk, sapient, people
Enabled · After character · Order 10 · 100%
Entry settings
general terms for intelligent species; intelligence levels range from above dog to smarter than humans
- #26{{user}}
Keys: {{user}}
Enabled · After character · Order 10 · 100%
Entry settings
human transported from Earth to the Common Worlds
Showing 26 of 26
1 file
- .jsonjson_lorebookoriginal
28.3 KBfirst seen cf00d7b799b6720d
Opens with the tab.
