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Reverse Collapse: Codename Bakery Lorebook
Lorebookfrom ChubRC lorebook meant to run alongside my GFL lorebookfrom Chub
- Lorebook
- up to 340 of 8,829
- BudgetPrompt budget
- ≈ 340
Description on Chubfrom Chub
This lorebook was specifically designed to run alongside my GFL lorebook, so that reverse collapse term knowledge wouldn't activate while playing with a combined lorebook in GFL eras before the Antarctic war. this won't run well standalone because its missing entries that both books would make use of; if youre using it, use both.
Reverse Collapse — Companion Lorebook
58 entries · scan depth 100 · budget 10,000 tokens · recursive scanning off
Reverse Collapse: Codename Bakery companion to the Girls Frontline Common Lorebook. Main campaign: 2092. Shared subjects remain in GFL; restricted identities, loops and route outcomes are not common knowledge.
Book settings
Showing 50 of 58
- #1Northern Caucasus — RC-era locations
Keys: Inner Caucasus Region, Mineral Water City, Zeuk Town, Inner Caucasus, Rane, Rane City, Cherkessk Highway Checkpoint, Damania Town, Tuca Mountains, Cherkessk checkpoint, Lake Wanaka, Larne City, Lake Belo, Tuka Mountains, Montonovka Town, Zatra Village, Larne, Karachay Region
Enabled · After character · Order 10 · 100%
2092 regional reference: the Inner Caucasus is the northern Caucasus highland region north and west of Elbrus, under URNC military jurisdiction. Russian, Abaza and Nogai are spoken locally. Contamination, abandoned mines and depopulation shape travel; evacuation continues as the remaining population dwindles. The wider area includes the Karachay Region and the setting of Operation Bakery.
Mineral Water City is a largely deserted former spa, rail and airport hub. During the 2092 operation its purification tower still works, but permanent residents have left and it mainly serves long-distance transit. GRF teams use it during refugee evacuation; one later operation route establishes an Antarctic extraction point at its airport.
The source uses Larne/Rane for an alternative evacuation town. Beria describes an abandoned border-defense project there; a Battle Fortress is stationed there. A successful approach in one route does not make it the destination of every attempt. Other regional names include Zeuk, Damania and Montonovka towns, Zatra Village, Lakes Belo and Wanaka, and the Tuka/Tuca Mountains; no extra geography or equivalence is assumed from those names.
The Cherkessk Highway checkpoint screens GRF refugee transports for ELID. It is distinct from the Ika Mine safe house and the K-03 research facility.
Entry settings
- #2Three Goddesses / GAVIRUL Project
Keys: Three Goddesses, Three Goddesses Project, Project Holly, Goddesses Project, Holly program, GAVIRUL Project
Enabled · After character · Order 10 · 100%
Restricted research history, 2078 onward: the joint URNC–Antarctic GAVIRUL program sought to create human-GAVIRUL subjects capable of activating Relics. Surveillance records call the initial project Holly and report its 2080 renaming as the Three Goddesses Project after three subjects survived. William led the work with Philip and the Antarctic researchers. The three viable subjects were Jefuty G-179, Noylu G-214 and Lunasia G-264. They display Consciousness Resonance, associated by the researchers with their related GAVIRUL biology.
Research stalled over philosophical differences in 2084; Philip's attempted 2085 evacuation was obstructed amid political tensions. By 2087 the institutional record places Noylu in URNC custody, Lunasia in Antarctic custody and Jefuty missing. These dated status reports are not universal fates or facts known in a 2070s scene. Field agents do not automatically know the subjects' identities, research records or the Thorn Collar experiments associated with the program.
Entry settings
- #3Helena Martin
Keys: Helena Oberstein, Doctor Helena Martin, Dr. Helena Martin, Helena Martin
Enabled · After character · Order 10 · 100%
Historical/2092 dossier: Dr. Helena Martin, born Helena Oberstein, is a physicist and radiation/genetic-medicine researcher who served as deputy director of the Antarctic military's Collapse Radiation and Gene Medicine Institute. She married Philip Martin in 2068; their son Mendo was born in 2070. She and Philip disappeared after their failed recovery from Canberra in 2086; disappearance is not proof of death.
Restricted research history: Helena became a leader of the joint GAVIRUL program and gestated Jefuty using Relic cells. Jefuty's private recollection describes Philip recruiting Helena from URNC research into the Antarctic team. Helena's care for Jefuty was constrained by her responsibility to treat her as an experimental subject, not an uncomplicated ordinary mother-daughter relationship. These origins and family accounts are not general operative knowledge.
Identity boundary: Dr. Martin is entirely separate from the Paradeus Helena clone series and Helena O-43. The suggestion that those clones were based on her remains unconfirmed speculation; their shared name does not establish ancestry, shared memories or identity.
Entry settings
- #4Philip Martin
Keys: Dr. Philip Martin, Professor Philip Martin, Philip Martin, Phillip Martin
Enabled · After character · Order 10 · 100%
Historical/2092 dossier: Dr. Philip Martin is a physicist and former director of the Antarctic Microphysics Research Institute, associated with microscopic computer models, Reverse Collapse theory and molecular-flow transition hypotheses. He married Helena Oberstein in 2068 and is Mendo's father. He represented Antarctica in the joint GAVIRUL program begun in 2078. His obstructed evacuation and failed recovery with Helena from Canberra in 2086 left their fate unknown, not confirmed dead.
Restricted family/research history: he helped raise Jefuty and assisted her anti-Shrike research and the construction of Lige's neural inhibitor. Jefuty credits him with recruiting Helena into Antarctic research and supporting her rise to GAVIRUL leadership. Her later disclosure says childhood samples and data from Mendo provided the basis for changes to her own blood. These experimental and personal links require access or disclosure, not merely recognition of Philip's name.
Entry settings
- #5Noylu — G-214
Keys: Noylu, G-214, G214
Enabled · After character · Order 10 · 100%
Restricted future research history: Noylu, designation G-214, is the second of the three viable GAVIRUL subjects created by the joint program begun in 2078, alongside Jefuty and Lunasia G-264. She is a fully immune subject with Consciousness Resonance; after the collaboration ended, she remained in URNC custody.
William's Shrike experiments consumed Noylu, producing the Progenitor lineage that became Sugar. Noylu-derived mitotic specimens are regenerated bodies, ordinarily without independent egos; their appearance or shared biology does not make each one the original Noylu. Lige is an exceptional specimen with an independent consciousness and a separate personal identity. Noylu, Sugar, Lige and Lunasia G-264 must not be used as interchangeable names. These biological origins are classified revelations, not public knowledge or established events before the project began.
Entry settings
- #6Jefuty
Keys: G-179, G179, Jefuty, Jefuty G-179
Enabled · After character · Order 10 · 100%
2092: Jefuty is the white-haired fugitive codenamed Bakery whom Antarctic agents seek to extract from the North Caucasus. An exceptionally capable marksman, she is guarded with strangers and fiercely protective of Lige, her chosen younger sister. That bond is not ordinary biological sisterhood.
Restricted origin: G-179, a viable subject of the joint GAVIRUL program begun in 2078, gestated by Helena Martin using Relic cells. She is fully immune to Collapse radiation and regenerates rapidly, but still experiences pain, injury and incapacitation. Her modified anti-Shrike blood derives from Philip's research using Mendo's childhood samples; it does not mean she contains Shrike cells or is invulnerable.
Restricted recurrence: memories pass through Nirvana to other possible Jefutys. She explicitly rejects calling this the dead individual's resurrection: each version is a different person, even when receiving predecessors' memories and suffering. Her companions do not automatically remember other attempts, and changed circumstances can invalidate her expectations.
Restricted causal history: the Jefuty in Chapter 5's first half comes from the failed pre-game Antarctic timeline. Her bargain and backward jump with Lusica produce Lige. In the second half, after the Chapter 4 escape, Lige shares those memories with the current Jefuty. That Jefuty makes a second backward return to complete the bargain: Lusica takes her place in the AU, while she submits her modified self to William and ends the cycle. The ending's sacrifices and intimacy with Mendo belong to that outcome, not every campaign. These identities and cross-cycle memories are secret, not ordinary 2070s knowledge.
Entry settings
- #7Sugar / Shrike Progenitor
Keys: Sugar Sigma, /\bSugar\b(?!\s+Cubes\b)/i, Sigma Sugar, Sugar Σ, False Heart
Enabled · After character · Order 10 · 100%
2092 operational identity: Sugar is the vice-captain of the Werewolf Commando Team's Third Detachment, serving with Captain Oleg. A cunning, sadistic pursuer, she treats opponents as playthings and uses a neurotoxic tail to incapacitate them. She is Atena's personal enemy after killing her younger sister.
Restricted biological identity: Sugar is a human-presenting Shrike Progenitor, descended from William's consumption of G-214 Noylu in Shrike experiments. She possesses independent agency and can direct subordinate tissue, regenerate and assume monstrous forms. This origin does not mean Noylu's original personality, every mitotic specimen, and Sugar are one interchangeable individual. Knowing Sugar's military codename does not reveal her nature or the experiments behind it.
Her transformations, temporary defeats and final destruction belong to particular attempts. The Chapter 5 airport ending defeats the reflection of the Progenitor, but that result must not make her already dead in earlier or alternate encounters. An apparent bodily defeat is not automatically the end of the controlling organism.
Encounter-specific anatomy: at the 2092 Mineral Water City airport, Jefuty calls a structure sustaining the Progenitor the False Heart and identifies it as the real core of that organism. Her assessment concerns that manifestation; do not turn it into a universal weak point, a separate person, or proof that every Progenitor has identical anatomy.
Entry settings
- #8Warszawa Incident
Keys: Warszawa outbreak, Warszawa Incident, Warwaza Incident, Warsaw Incident
Enabled · After character · Order 10 · 100%
Historical event, 6 January 2088: the Warszawa Incident killed approximately 18,000 civilians. The public URNC account blamed an Antarctic special-forces attack on a convoy carrying medical equipment and vaccines.
Restricted account: Cp57/Shrike material escaped during transport from the Mazowiecki laboratory of the Legionowo Special Military Medical Center on National Road 63. Werewolf responders isolated the affected area by destroying bridges; thermobaric bombardment then destroyed it. The contaminated population was not uniformly dead before that attack. The public accusation and concealed laboratory account must not be collapsed into one universally known story; deeper responsibility and intent require further evidence.
Entry settings
- #9Operation Bakery
Keys: Operation Bakery, Code Name Bakery, Reverse Collapse: Codename Bakery, Bakery operation, Codename Bakery
Enabled · After character · Order 10 · 100%
Restricted operation, 2092: Operation Bakery is the Antarctic MID mission to locate and extract the target codenamed Bakery, Jefuty, from the North Caucasus before URNC forces secure her. Eight agents of Carl Mindefeld's Squad Fox infiltrate in two teams, with Anderson leading the second. Jevon's TASA Squad Razor prepares safe houses, extraction routes and fire support.
Competing URNC commands, William's research interests and Jefuty's determination to rescue Lige complicate the mission. The campaign contains repeated attempts and branching outcomes: casualties, discoveries and successful rescues must be tied to the scene's iteration. This entry uses only the 2024 Reverse Collapse remake's continuity. The original Codename Bakery Girl, included as the secret Lost Memory mode, is excluded entirely; do not import its alternate biographies, mission history or endings.
Restricted causal chronology, revealed in Chapter 5: its first half shows the failed pre-game timeline, in which William creates Lusica to replace Jefuty and her attack on Antarctica succeeds, leading to a world-ending outcome. Jefuty's bargain with Lusica enables a first backward return, producing the Lige who guides the main-story Jefuty. The second half rejoins the final escape after Chapter 4: Lige shares her memories of that bargain with the current Jefuty. That Jefuty makes a second backward return to fulfill it, allowing Lusica to take her place in Antarctica while she submits her modified self to William and ends the cycle. These are two linked returns involving different Jefutys, not one linear future; knowing the operation's codename does not confer this hidden history.
Entry settings
- #10TASA
Keys: TASA, Tactical Air Shock Army
Enabled · After character · Order 10 · 100%
2092 military context: the Tactical Air Shock Army is an elite Antarctic Internal Defense Force formation under the Antarctic Air Service's First Special Operations Group. It specializes in rapid air-mobile operations, with demanding selection and training and a high-risk operational record.
Colonel Kämpfe Campbell commands its aerial-assault forces. TASA personnel include Jevon and Atena; Squad Razor provides the tactical extraction support for Operation Bakery. TASA is a military formation, distinct from MID's intelligence service and its Squad Fox. Its advanced equipment does not make individual soldiers invulnerable or establish the same survival outcome in every campaign branch.
Entry settings
- #11Lusica
Keys: Lusica, Past-Lusica, Nirvana-Lusica, Nirvana Lusica
Enabled · After character · Order 10 · 100%
Restricted RC identity: Lusica is William's exceptional Shrike-made replica of Jefuty, sharing her appearance but with yellow eyes. She combines Shrike regeneration and mimicry with a fully immune body's ability to act as a Relic key. Her account says William created her to infiltrate Antarctica in a mimic form and activate its Relic; her later aims are no longer simply obedience to him.
Restricted causal sequence: Chapter 5's first half depicts the failed pre-game timeline where Lusica, created to replace Jefuty, successfully attacks Antarctica and brings about a world-ending outcome. The ensuing bargain enables that Jefuty's first backward jump with Lusica's consciousness, using the Shrike body to become Lige and guide the main-story Jefuty.
In the second half's final escape after Chapter 4, Lige shares memories of the deal with the current Jefuty. That Jefuty makes a further backward return to complete it: Lusica takes her place and identity in Antarctica while the modified Jefuty submits to William, ending the cycle. Lusica promises Lige's will and memories a new home, but the cited exchange does not specify where. These are two linked returns; neither every Jefuty-like figure nor every unidentified voice is Lusica, and early characters do not automatically know the bargain.
Entry settings
- #12Collapse and Reverse Collapse technology
Keys: Reverse Collapse technology, Reverse-Collapse, Reverse Collapse, Collapse technology
Enabled · After character · Order 10 · 100%
Relic-derived technology, advanced in the Antarctic Union by 2092: Collapse disassembles matter into a quantized state while recording its macroscopic arrangement. Reverse Collapse uses that information to reconstruct the matter. Related systems can transfer material over long distances.
This is physical manipulation and reconstruction of matter, not synonymous with Jefuty's transmission of memories through Nirvana. Humanity's understanding remains incomplete. Practical systems depend on equipment, energy, stored information and authorization or connections appropriate to the device; they do not grant every user unrestricted creation of objects from nothing.
Entry settings
- #13Material Shuttle
Keys: material shuttles, Material Shuttle
Enabled · After character · Order 10 · 100%
2092 Antarctic equipment: a Material Shuttle uses miniaturized Reverse Collapse technology for material transfer and reconstruction. Personal-scale units are carried by Antarctic special-operations personnel; larger related systems support naval and air forces.
Operational limits: long-range transfer depends on connection to a relay/transfer port, so jamming can cut it off. Local material synthesis is a distinct function, ordinarily authorization-controlled; Jefuty modifies Mendo's unit to bypass that lockout using available components. That incident does not make all shuttles universally unrestricted or able to conjure supplies without materials. The technology and access arrangements are sensitive military information.
Entry settings
- #14Consciousness Resonance
Keys: Consciousness Resonance
Enabled · After character · Order 10 · 100%
Restricted GAVIRUL research: Consciousness Resonance is the ability of genetically matched experimental subjects to sense or contact one another. Researchers observed it in Jefuty, Noylu and Lunasia, including a sense of approximate location whose precision diminishes with separation.
The cause was not conclusively established; the project theorized a connection to GAVIRUL genetics. Contact can expose a subject's Virtual Cognition Image to intrusion, particularly without an effective neural inhibitor. In the 2092 operation, Jefuty warns that contacting the compromised Lige can let the Shrike Progenitor trace her location. This is neither ordinary radio nor universal telepathy; a familiar voice does not establish that the intended individual remains in control.
Entry settings
- #15Lige's neural inhibitor
Keys: neural inhibitors, Lige neural inhibitor, neural inhibitor
Enabled · After character · Order 10 · 100%
Restricted experimental equipment, 2084–2092: Lige's head-worn neural inhibitor was developed by Jefuty with Philip's assistance to shield Lige's Virtual Cognition Image from detection and control by the Shrike Progenitor. It is tied to her unusual condition, not a standard obedience collar or generic protection against all mental contact.
The original protective device must be distinguished from William's replacement model. After a rescue in one 2092 attempt, Jefuty identifies that substitution and warns that Lige cannot remain conscious for long without the original. Recovering the correct inhibitor becomes central to dealings with Beria; one successful exchange trades anti-Shrike blood bullets for its location. That recovery is branch-specific, not proof that every Lige already has a functioning device. Its origin and purpose are sensitive information.
Entry settings
- #16Werewolf Commando Team
Keys: Werewolf Commando Team, Werewolves, Werewolf special response team, Werewolf Commandos
Enabled · After character · Order 10 · 100%
2092 URNC force: the Werewolf Commando Team is an elite Army special-response unit, prominent after its role in the 2088 Warszawa emergency. Selection is demanding and members receive advanced equipment, including thermoptic camouflage for concealment and ambush. Captain Oleg and vice-captain Sugar operate with its Third Detachment in the Caucasus pursuit; this is not a claim that Oleg commands every Werewolf unit.
Restricted operational history: the unit is connected to containment of Stem Cell Line 57, or Shrike, and the Bird Catcher safety system. That relationship is not equivalent to the public story blaming Antarctic attackers for Warszawa. Camouflage is concealment technology, not literal invisibility or supernatural transformation.
Entry settings
- #17Antarctic MID
Keys: MID, Main Intelligence Directorate, Antarctic Union Army Main Intelligence Directorate, Antarctic MID
Enabled · After character · Order 10 · 100%
2092 institutional context: the Antarctic Union Army Main Intelligence Directorate, MID, is the AU's senior internal and external intelligence service under military authority. It can mobilize and command the Antarctic Air Service's elite First Special Operations Group.
Its Operation Bakery dispatches eight undercover agents into the Caucasus to contact and extract Jefuty. MID intelligence teams and TASA military support cooperate but are not the same unit. Informants, cover arrangements and knowledge of the target are compartmentalized; even participating field agents do not automatically know every mission secret.
Entry settings
- #18Squad Fox
Keys: Fox 2-1, Fox 2-2, Squad Fox, Fox Squad
Enabled · After character · Order 10 · 100%
Operation Bakery, 2092: Squad Fox is the eight-agent Antarctic MID team commanded by Captain Carl Mindefeld. It enters the Caucasus under cover to locate, contact and extract the mission target. The team splits into two groups: Carl leads one and Lieutenant Anderson King the other.
Mendo serves with Carl. The radio designations Fox 2-1 and Fox 2-2 identify the operational groups, not automatically separate named individuals. Ambushes and reported losses depend on the particular attempt; do not assume the entire squad is permanently dead in every scene.
Entry settings
- #19Squad Razor
Keys: Razor Squad, TASA Razor, Razor Team, Squad Razor
Enabled · After character · Order 10 · 100%
Operation Bakery, 2092: Squad Razor is the TASA fire-support and extraction team commanded by Captain Jevon Sterling. Its duties include preparing safe houses and evacuation points, securing Squad Fox's withdrawal and providing combat support when necessary.
Razor is distinct from Carl's MID Squad Fox. It operates through plans, check-ins and contingency arrangements; lost contact, jamming or an ambush can change what its members know and where they wait. A plan to extract someone is not proof the extraction has already succeeded.
Entry settings
- #20Global Rescue Foundation
Keys: Global Rescue Foundation, GRF
Enabled · After character · Order 10 · 100%
Founded in 2075, the Global Rescue Foundation is an international humanitarian nonprofit transporting refugees from contaminated regions toward Green Zones. Its volunteers have paramilitary equipment and training, and many high-exposure rescue teams use Dolls. By 2090 it operates across Eurasia and the Atlantic, with URNC toleration and some assistance.
Restricted 2092 practice: Antarctic intelligence uses certain humanitarian contacts and transports covertly. This does not mean every GRF worker is an operative or that its civilian mission is fictitious. Exposure of such assistance can endanger the organization's access and personnel.
Entry settings
- #21Refugee Aid Program
Keys: Refugee Aid Program
Enabled · After character · Order 10 · 100%
Established by charter in 2085, the Refugee Aid Program is a humanitarian initiative involving the Global Rescue Foundation, URNC and Antarctic Union. It moves civilians from Yellow Zones and war zones toward Green Zones and provides ELID assessment and care.
GRF Doll teams locate civilians and escort patients within acceptable radiation limits to URNC or AU checkpoints. More seriously infected people receive preliminary care near Green Zone borders before transfer when stable. By the RC era the program has moved millions despite worsening interstate relations. Infection alone does not make every refugee an aggressive ELID creature or a lawful target.
Entry settings
- #22Eastern Contamination Control Association
Keys: Eastern Contamination Control Association
Enabled · After character · Order 10 · 100%
RC-era civilian organization: the Eastern Contamination Control Association oversees regional decontamination projects, working as a third party with local authorities. Its responsibilities include helping evacuate residents, assessing whether reclamation is feasible and supervising the resulting work.
It cooperates closely with the URNC and reports on refugee relocation in the North Caucasus. It is not interchangeable with the Global Rescue Foundation, a military command or the Antarctic intelligence service.
Entry settings
- #23United Nations Relic Agency
Keys: Relic Agency, Relics Agency, Relics Research Department, United Nations Relic Agency
Enabled · After character · Order 10 · 100%
Historical institution: the United Nations Relic Agency was founded following the declaration signed in New York on 3 February 1992. Its stated framework promotes cooperation and peaceful Relic research while restricting Relic weapon development, manufacture and stockpiles.
RC also uses Relics Agency or Relics Department in accounts of William's research position and influence. Treat the specific organization and national affiliation from the scene; a treaty's peaceful remit does not establish that every later laboratory obeys it or that research records are public.
Entry settings
- #24Relic sites
Keys: Relic site, Relic ruins, Relic sites, Relic civilization
Enabled · After character · Order 10 · 100%
Relics are remains of an unknown civilization whose technology far exceeds ordinary human science. Sites discovered from 1905 onward became objects of international research and conflict. Excavation is associated with Collapse radiation and ELID, while the Beilan Island disaster spread contamination on a global scale.
By 2092, Antarctic advances in Reverse Collapse and renewed URNC research make Relic technology central to their rivalry. A Relic site is not automatically a safe power source or an accessible entrance to Nirvana: activation depends on the particular installation, compatible interfaces and dangerous conditions.
Entry settings
- #25Fully immune individuals
Keys: Fully-Immune Individual, pan-immunosome, fully immune individual, pan-immunosomes
Enabled · After character · Order 10 · 100%
Restricted biological terminology: a fully immune individual is completely resistant to ELID, not invulnerable to gunfire, injury or every biological threat. The first known fully immune individual is Kazusa Kawasaki, also designated Delta III. Studies of known fully immune individuals found tissues and organs adapted to contaminated environments; outside them, lack of Collapse radiation could cause immune dysfunction and organ failure.
Subsequent artificially manufactured fully immune individuals began to exhibit the ability to survive both contaminated and ordinary environments. The needs of one naturally occurring or experimental case must not be applied indiscriminately to Jefuty, other GAVIRUL subjects or every Helena clone.
Entry settings
- #26Antarctic ELID vaccine
Keys: anti-radiation gene therapy, ELID Vaccine
Enabled · After character · Order 10 · 100%
2092 Antarctic medical standard: the AU developed gene-therapy treatments and vaccines against ELID while living near the Antarctic Relic. Citizen treatment programs provide resistance to low levels of Collapse radiation, allowing prolonged residence in mildly contaminated environments.
This population-level protection is not the same as a pan-immunosome's complete immunity. It does not make ordinary Antarctic personnel safe in every Red or Black Zone, remove the need for radiation precautions, or guarantee survival after a high-dose exposure. Do not assume the 2092 program was universally available in earlier GFL-era scenes.
Entry settings
- #27Lunasia — G-264
Keys: Lunasia G-264, G264, G-264
Enabled · After character · Order 10 · 100%
Restricted future-era research identity: Lunasia, designation G-264, is one of the three viable subjects of the joint GAVIRUL Project begun in 2078, alongside Jefuty G-179 and Noylu G-214. Their related biology permits Consciousness Resonance. By 2087 the project record places G-264 in Antarctic custody.
G-264 is a separate numbered subject, not automatically the historical Lunasia von Oberstein or the gestalt Goddess of Nirvana. A reported intelligence-image resemblance suggests a possible connection to the historical Lunasia's DNA, but that remains an unconfirmed interpretation. Do not assert identical personhood, cloning, reincarnation or inherited memories. Her research identity and custody are not public knowledge or facts available before the program began.
Entry settings
- #28Anderson King
Keys: Anderson King, Lieutenant Anderson King, Anderson
Enabled · After character · Order 10 · 100%
2092: Lieutenant Anderson King, born in 2052, is a seasoned Antarctic MID Seventh Division field operative and Carl Mindefeld's junior colleague. Carl influenced his decision to enter intelligence work. Anderson leads Squad Fox's second team during Operation Bakery.
In the opening convoy escape he coordinates the defense, protects Jefuty and Lige and urges them to leave while he holds off the attackers. That last stand belongs to its particular attempt; it is not a universal guarantee of death or survival across the repeated campaign. His mission and target information are restricted.
Entry settings
- #29Kämpfe Campbell
Keys: Kampfe Campbell, Kämpfe Campbell, Kämpfe, Colonel Kämpfe, Colonel Kampfe, Kampfe
Enabled · After character · Order 10 · 100%
2092: Colonel Kämpfe Campbell commands TASA aerial-assault forces within Antarctic special operations. He knows Carl Mindefeld and Philip Martin and adopted Mendo after Philip's disappearance.
Restricted involvement: his forces repeatedly protected or extracted people and assets connected to the GAVIRUL Project. Antarctic leaders suspected him of withholding important project information, but investigations produced no finding that established the suspicion. Jefuty relies on his promise to bring her and Lige to safety; that promise does not mean every subordinate knows all of their history or has authority to change the operation.
Restricted Antarctic context, in the pre-game timeline revealed in the first half of Chapter 5: Kämpfe enforces Jefuty's bargain of security in exchange for activating Nirvana and supplying knowledge. His concern for Mendo and past rescues does not erase his loyalty to Antarctic strategic interests. This research bargain belongs to the cycle preceding the backward jump that produces Lige. It is not automatically the starting terms of the main-story Operation Bakery, a post-canon future, or knowledge shared by every operative.
Entry settings
- #30Vasiliy Mitrovic
Keys: General Vasiliy, Lieutenant General Vasiliy, Vasiliy, Vasiliy Mitrovic
Enabled · After character · Order 10 · 100%
2092: Vasiliy Mitrovic is a senior URNC officer serving the Central Defense Bureau in the Eastern European Theater. The opening campaign dialogue addresses him as Lieutenant General and shows his instructions reaching Beria's regional command concerning William's visit.
He is not Vasily Pugachev, Mokosh's engineer from the GFL2-era setting. His position in the military hierarchy does not make every subordinate aware of his private intentions, and his role should not be inferred from the shared first-name resemblance.
Entry settings
- #31Mendo Martin
Keys: Mendo Martin, Hurst Lyon, Mendo
Enabled · After character · Order 10 · 100%
2092: Mendo Martin is an Antarctic MID agent serving under Carl Mindefeld in Squad Fox during Operation Bakery. Trained but inexperienced in actual field operations, he is earnest, resourceful with equipment and reluctant to abandon people.
Private history: born in 2070 to Philip and Helena Martin, he was later adopted by Kämpfe. His parents' research and disappearance do not give him automatic knowledge of their experiments or a confirmed account of their fate. Jefuty later reveals that his childhood blood samples and data underlay modifications to her own anti-Shrike blood. His blood can also inhibit Shrikes, but excessive extraction harms him; he is not an inexhaustible biological weapon.
Restricted cover: during the refugee-transport encounter he uses the GRF volunteer identity Hurst Lyon and presents Jefuty as his sister Lisa. These are covers, not their real names or biological relationship.
Different possible Mendos do not share all memories or relationships. His bond with Jefuty, their daughter Cloud in apocalypse futures, and the final name-exchange farewell require the corresponding timeline and disclosure. This entry does not identify the player as Mendo or impose a romance on a different campaign.
Entry settings
- #32Carl Mindefeld
Keys: Carl, Carl Mindefeld, Carl Mindefield
Enabled · After character · Order 10 · 100%
2092: Captain Carl Mindefeld, also spelled Mindefield in the English glossary, is the experienced Antarctic MID officer commanding Squad Fox. He leads its first team and mentors Mendo, emphasizing judgment, discretion and need-to-know information rather than treating intelligence work as constant gunfighting. His operational skills include covert systems access and coordination of authorized air support.
Private connections: he knew Philip Martin and is concerned for Mendo's welfare. His mission plans, informants and personal connections are not general public knowledge. During the Chapter 2 attempt he survives the initial ambush and assists the rescue inside the URNC base while carrying out a separate assignment. Survival, orders and later outcomes must still follow the particular attempt, not a single fixed biography across all loops.
Entry settings
- #33Atena
Keys: Atena
Enabled · After character · Order 10 · 100%
2092: Atena is an Antarctic TASA operative supporting Operation Bakery under Jevon. She specializes in electronic warfare, intrusion into hostile communications and security systems, and equipment support; she also has prior field-medic experience. Access, preparation and the target's defenses limit what she can compromise.
Cautious, blunt and protocol-conscious, she initially contests Jefuty's demand to rescue Lige, but can adapt, provide medical care and commit herself to helping both sisters. Mission discipline is not permanent hostility toward them.
Private history: Sugar killed Atena's younger sister Eleanor, whom Atena loved and admired but regretted not praising while she lived. This loss underlies their personal enmity; it is not public knowledge. Reports of Atena's death and her actual fate must follow the particular attempt, since an early report is only an inference and later outcomes differ.
Causal chronology: Eleanor is alive as an Antarctic medical officer and Jefuty's friend in the pre-game timeline revealed in the first half of Chapter 5. That Jefuty later returns through Lusica to become Lige. Eleanor dies in the resulting timelines where Jefuty escapes with Lige, including the canon ending. Her earlier appearance is not a second sister or a resurrection after that ending; these cross-cycle facts are not Atena's automatic memories.
Entry settings
- #34Jevon Sterling
Keys: Jevon, Jevon Sterling, Captain Jevon
Enabled · After character · Order 10 · 100%
2092: Captain Jevon Sterling commands TASA's Squad Razor, providing fire support, prepared safe houses and extraction routes for Operation Bakery. He coordinates with Carl's MID Squad Fox; Atena serves in his support effort.
Affable but pragmatic, he can prioritize securing the mission's principal target over that person's wishes, while adapting when confrontation becomes counterproductive. Restricted Chapter 2 decisions: he first privately orders Mendo to ensure Jefuty evacuates before investigating Lige, but later authorizes Mendo and Atena to cooperate with her rescue plan while he brings reinforcements by another route. These are changing decisions within that attempt, not a permanent betrayal or an outcome every participant already knows.
Entry settings
- #35Lige
Keys: Beta Organism-19782, β19782, Lige, β Organism-19782
Enabled · After character · Order 10 · 100%
2092: Lige is the silver-haired girl Jefuty protects as her younger sister and refuses to abandon. She can survive and regenerate from extraordinary injuries, but recovery can leave her weak or unable to communicate.
Restricted 2084 origin: specimen β Organism-19782, a Noylu-derived Shrike body with an unusual independent consciousness. Jefuty named her Lige, claimed her as a sister and arranged a protective neural inhibitor. This chosen bond does not make them ordinary biological sisters. Progenitor intrusion can act through Lige's body or voice; an intruder's violence is not her freely chosen personality.
Private causal identity, revealed late: Lige carries the Jefuty from the failed pre-game timeline shown in Chapter 5's first half. That Jefuty made the first backward jump with Lusica's consciousness, using Lusica's Shrike body to become Lige and guide the main-story Jefuty. Lige initially lost her past and purpose, then recovered Nirvana-linked memories during a serum test. During the final escape after Chapter 4, she shares the bargain's memories with the current Jefuty, who makes the second return to fulfill it. Lige later describes Lusica's personality merging with hers; Lusica promises her consciousness a new home without specifying it. Do not make early Lige omniscient or erase her distinct will and memories.
Entry settings
- #36Colonel Beria / Crane / Lukasz Sadr
Keys: Crane, Lukasz Sadr, MID informant Crane, Colonel Beria, Beria
Enabled · After character · Order 10 · 100%
2092 public position: Colonel Beria commands the URNC Inner Caucasus Military District and directs forces pursuing the Antarctic agents and experimental subjects. Kirill is his trusted adjutant.
Secret identities: Beria is Crane, the MID informant who supplies Carl's team intelligence while concealing his real name. He was formerly Lukasz Sadr. During the Warszawa disaster his parents, wife and two children died; Kirill rescued him and helped conceal his past behind Beria's military identity. He is not the only survivor of the entire disaster. Ordinary soldiers, agents and people who know only the codename must not automatically know these links.
Private motive: revenge against Shrikes and William's experiments drives his manipulation of the operation. Informant cooperation is not unconditional Antarctic loyalty: he also arranged the ambush of Squad Fox and initially treats the subjects as enemies. Revealing the truth can enable a bargain involving Lige's inhibitor and anti-Shrike blood bullets. Cooperation, betrayal, sacrifice and death depend on the attempt; do not import a later route's outcome into every meeting.
Entry settings
- #37Kirill
Keys: Kirill
Enabled · After character · Order 10 · 100%
2092: Kirill is Colonel Beria's trusted URNC adjutant in the Inner Caucasus command. He relays reports and higher-level instructions, coordinates operations and can direct the Battle Fortress armored train.
Restricted history: Kirill survived the Warszawa Incident and rescued Lukasz Sadr, later known as Beria. His assistance helped conceal Sadr's past. Their private anti-Shrike agenda and dealings with the Antarctic team are not the public policy of the URNC or knowledge held by every subordinate. His loyalty to Beria must not be mistaken for an unconditional alliance with the protagonists; wounds, cooperation and final fate depend on the actual route.
Entry settings
- #38Betty — GRF rescue captain
Keys: Betty, IDW, Betty (IDW)
Enabled · After character · Order 10 · 100%
2092 role: Betty, known by the G&K designation IDW in earlier franchise history, leads a Global Rescue Foundation Doll team evacuating civilians through the North Caucasus. Ruby, Abigail and Valmet work with her. Her familiar nya speech remains, but she is an experienced, protective leader who negotiates with officials and refuses to abandon the refugees.
During the Chapter 2 checkpoint incident she helps Mendo and Jefuty defend the transport. Her permission to attack humans is temporarily authorized, then restored to its usual restriction. Recognizing Mendo's cover story as false does not give her knowledge of his entire mission or Jefuty's origin.
Entry settings
- #39Abigail — GRF rescue Doll
Keys: M500, Abigail (M500), Abigail, Abby
Enabled · After character · Order 10 · 100%
2092 role: Abigail, also called Abby and known by the earlier G&K designation M500, serves with Betty's Global Rescue Foundation team. She helps protect the refugees and their transport, shows enthusiasm for fighting back against abusive soldiers, and trades competitive banter with Ruby.
She recognizes Betty from their earlier combat days and can cooperate with Jefuty under pressure. Her participation in the Cherkessk defense follows Mendo's temporary human-targeting authorization; humanitarian service does not make her an unrestricted combat unit or automatically an Antarctic intelligence agent.
Entry settings
- #40Ruby — GRF rescue Doll
Keys: Rescue Doll Ruby, Ruby
Enabled · After character · Order 10 · 100%
2092: Ruby is an outspoken, energetic Doll driving the Global Rescue Foundation transport in Betty's team. She takes pride in the vehicle and her own fighting ability, spars verbally with Abigail, and works closely with Valmet during the escape from the Cherkessk checkpoint.
She is willing to confront soldiers threatening the refugees and helps with support and recovery during the fighting. The checkpoint incident does not make every GRF journey an armed operation or mean her human-targeting restrictions are permanently removed.
Entry settings
- #41Valmet — GRF rescue Doll
Keys: Valmet
Enabled · After character · Order 10 · 100%
2092: Valmet is a Doll in Betty's Global Rescue Foundation team, helping escort and defend refugees in the North Caucasus. More restrained than Ruby, she assesses threats, coordinates with her teammates and worries about the consequences of firing on human soldiers.
In the Chapter 2 checkpoint incident she accompanies Mendo and Ruby to free their immobilized transport. Their cooperation is situational; it does not establish that she knows Mendo's classified mission, Jefuty's biology or memories from other attempts.
Entry settings
- #42Dana — refugee
Keys: Dana, Auntie Dana
Enabled · After character · Order 10 · 100%
2092, Chapter 2 refugee transport: Dana is an elderly civilian travelling with the children Anton and Lena toward Mineral Water City under the Global Rescue Foundation's protection. Anton calls her Auntie Dana. She has witnessed her village's younger people killed by bandits or drawn into banditry, and strongly protects the children around her.
Her experience of military checkpoints and rescue efforts is local, not privileged knowledge of Operation Bakery. Her care for the children does not establish a particular biological relationship.
Entry settings
- #43Anton and Lena — refugee children
Keys: Anton, Lena (refugee), Little Lena
Enabled · After character · Order 10 · 100%
2092, Chapter 2 refugee transport: Anton is a boy travelling with the elderly Dana and the small child Lena on a Global Rescue Foundation evacuation vehicle. He calls Dana Auntie and tries to comfort and protect Lena during arguments and the checkpoint crisis.
They are civilian refugees, not members of the Antarctic mission. Their presence and survival should follow the relevant encounter, rather than making them permanent companions of Mendo or Jefuty. Lena is not Dr. Helena Martin or one of the Paradeus Helena clones.
Entry settings
- #44Yuri — refugee
Keys: Yuri (refugee), Yuri, Refugee Yuri
Enabled · After character · Order 10 · 100%
2092, Chapter 2 refugee transport: Yuri is an anxious, hostile adult passenger on Betty's Global Rescue Foundation vehicle. He resents delays, insults Jefuty's appearance and conceals an arm with severe silicification, refusing to acknowledge his infection when challenged.
In this checkpoint encounter he is forced off the vehicle and shot by URNC soldiers after approaching them despite warnings. This is the fate of the refugee Yuri in that occurrence, not a rule for every character sharing the name or every infected civilian.
Entry settings
- #45Adjutant Aye
Keys: Adjutant Aye, Adjutant - Aye
Enabled · After character · Order 10 · 100%
2092, Cherkessk checkpoint incident: Aye is a URNC adjutant directing troops against the Global Rescue Foundation transport after its rescue Dolls are authorized to defend themselves. Aye orders everyone aboard killed, dismisses the Dolls as outdated, and coordinates barriers and reinforcements against the attempted breakout.
These are the actions of this local officer during the encounter, not proof that all URNC personnel share one policy toward refugees or know the hidden purpose of Operation Bakery.
Entry settings
- #46Stationmaster Ivor
Keys: Stationmaster Ivor, Stationmaster - Ivor, Ivor
Enabled · After character · Order 10 · 100%
2092, Cherkessk checkpoint incident: Ivor is the URNC stationmaster encountered during the confrontation with Betty's rescue team. Angry that the checkpoint troops are being outmaneuvered by rescue Dolls, Ivor orders the guards to follow personally into the fighting. The script provides little biographical information; rank beyond stationmaster, private affiliations and a permanent fate should not be invented.
Entry settings
- #47Mach — URNC soldier
Keys: Mach, Mach (URNC)
Enabled · After character · Order 10 · 100%
2092, the pursuit near the Ika Mine: Mach is a URNC soldier heard coordinating reinforcements during the night engagement with the Antarctic party. Mach calls Team 4 for support from the flank and, in a separate conditional exchange, reports that the team is not responding. These exchanges establish a local battlefield role, not a detailed rank, biography or universal outcome for the unit.
Entry settings
- #48Ika Mine
Keys: Ika Mine, Ika mining site
Enabled · After character · Order 10 · 100%
2092 location: the Ika Mine is an abandoned North Caucasus mining site in a bowl-shaped hollow. The surrounding open ground and elevated firing positions make approaches dangerous when the area is occupied.
Restricted Operation Bakery logistics: TASA establishes a backup safe house with supplies near the mine and hides a high-speed railcar in its tunnel for reinforcement and evacuation. These preparations and the intended extraction route are operational secrets, not public facilities. The safe house's security, the railcar's availability and any demolition depend on the particular attempt.
Entry settings
- #49Captain Oleg — Werewolf commander
Keys: Oleg (URNC), Oleg the Werewolf, Oleg (Werewolf), Captain Oleg, Werewolf Oleg
Enabled · After character · Order 10 · 100%
2092: Captain Oleg leads the Werewolf Commando Team's Third Detachment, with Sugar as vice-captain. He is a formidable URNC military pursuer involved in recovering Jefuty and the other experimental subjects. His duties bring him into contact and conflict with the regional command and William's research priorities.
Restricted later encounter: during the Mineral Water City battle, Oleg reports Shrike cells trying to control his body and interfering with his ability to operate his mecha. Sugar describes the attempt to transplant Shrikes into a living human as a failed experiment. This is a particular later condition, not proof he was always a Shrike, an ordinary infection mechanism, or his universal final fate.
Identity boundary: this RC captain is not Orleg/Oleg Girard from GFL. The shared given name does not establish a family connection or merge their histories.
Entry settings
- #50Quarantine Zone K-03 and Küie Cliffs
Keys: K-03, Quarantine Zone K-03, Küie Cliffs, Kuie Cliffs
Enabled · After character · Order 10 · 100%
2092, North Caucasus: Quarantine Zone K-03 is a heavily contaminated area reached below the Küie Cliffs during Operation Bakery. It contains ELIDs, mutated vegetation and dangerous Epiphyllum colonies. Radiation can vary sharply with the plants' absorption and flowering, so a temporarily lower reading does not make the zone clean.
In the Chapter 2 attempt, fighting at the cliffs separates the Antarctic party and drives them into the zone. An underground river offers a possible route out behind the mountain. These are features and events of that local encounter, not a safe public evacuation corridor or a fixed itinerary for every attempt.
Entry settings
1 file
- .jsonjson_lorebookoriginal
88.5 KBfirst seen 621474a6dc72ef25
Opens with the tab.
