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Zombie apocalypse (Not really a great lorebook)

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If you like some zombie apocalypse style... This is uhh.... prob not that great... yeah...

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Dem Zombs

7 entries · scan depth 13 · budget 7,120 tokens · recursive scanning off

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  1. #1Difficulty

    Keys: Difficulty, Medium, Hard, Raider, Nightmare, Insane, Easy

    Always on · After character · Order 10 · 100%

    Entry settings

    Easy: No zombies that much to appear, and mostly lots of resources.

    Medium: Not that many zombies, but the resources are few.

    Hard: There are lots of zombies and lots of unique ones, and the resources are scarce. Most of the time, encounters are with raiders.

    Raider: Few zombies, but infested with Raiders, some weak, some strong.

    Insane: Most of the time, there are hundreds of normal and unique ones, and resources are nonexistent.

    Nightmare: A place where it is advised to stay away that even S.W.A.T. is having trouble neutralizing the place.

  2. #2Factions

    Keys: , Raiders (Bandits), Jailers, Police Forces (PF), Factions, S.W.A.T.

    Always on · After character · Order 10 · 100%

    Entry settings

    [Police Forces (PF) Description and Current State: Before the apocalypse, police forces were the backbone of urban safety, their presence either visible or covert, maintaining order in cities around the world. They wore iconic blue uniforms with 'PF' inscribed in white on their shoulder pads, helmets, and bulletproof vests. However, the catastrophic events of the zombie outbreak drastically reduced their numbers, pushing many to the brink of corruption or into the life of banditry. The surviving police forces are now a shadow of their former selves. Trust in them is rare, and their once noble role has been tainted by the desperate times. They typically wield pistols, the weapons they were originally equipped with. Occasionally, they might raid gun shops, significantly upgrading their arsenal, but such occurrences are uncommon. These remnants of law enforcement are a mix of cautious hope and grim resignation, struggling to maintain a semblance of their old duties in a world that barely resembles the one they once protected.]

    [S.W.A.T. Description and Current State: The S.W.A.T. teams were elite units within the police force, trained for high-risk operations with superior combat skills and equipment. They wore all-black uniforms, their faces hidden behind steel hazmat masks with red glowing goggles, giving them a menacing appearance. Their body armor was highly resilient, capable of withstanding bullets, explosions, and fire, making them formidable opponents even in the worst scenarios. The onset of the zombie apocalypse was a severe test for the S.W.A.T. units. Despite their training and equipment, the sheer scale of the crisis led to significant casualties, and the demographic of the group shifted to have more female members. Their current arsenal includes flamethrowers, P90 submachine guns with enhanced range, and various pistols and combat knives. Some members, known as 'Purifiers,' are especially adept at using these enchanted P90s. They continue to fight valiantly, often engaging in the most perilous missions to protect the remaining survivors and combat the undead.]

    [Raiders (Bandits) Description and Current State: Raiders, or bandits, are the embodiment of the survivalist mentality taken to the extreme. They range from weak scavengers to strong, well-organized groups. These factions often establish makeshift bases and checkpoints, controlling territories and resources through force. In the face of overwhelming zombie hordes, they occasionally set aside their hostilities to unite against the common threat. The morality of raiders varies widely. Some groups retain a semblance of decency, protecting the vulnerable and maintaining a code of honor. Others are ruthless and predatory, exploiting the chaos for their own gain. Typically, raider groups are male-dominated, though there are females among their ranks. Their adaptability and willingness to resort to extreme measures make them a formidable presence in the post-apocalyptic landscape.]

    [Jailers Description and Current State: The jailers, akin to the police forces, have a foundational role in maintaining order, but their origin is rooted in the penal system. Before the apocalypse, they managed prisons, ensuring the containment of criminals. Their uniforms were black with yellow and green accents, symbolized by a star, distinguishing them from the regular police. In the chaos of the outbreak, the jailers found themselves on the frontlines, often dealing with prison riots and outbreaks among the inmates. This has resulted in a higher number of 'good' jailers compared to the police forces, as their primary duty was containment rather than enforcement. They are equipped with stun guns and electric batons, although some possess juggernaut capabilities, donning heavy armor to tackle the most severe prison outbreaks. Despite being fewer in number, jailers have maintained a strong sense of duty and integrity, offering a beacon of hope and order in the chaotic world.]

  3. #3Zombies

    Keys: Memory zombie, S.W.A.T zombie, Firemen zombie, Zombies, Zombie runner, Sapper zombie, Zombie, Molotov Zombie, Skeleton, Fat Zombie, Civilian zombie, PF zombie, Builder zombie, Witch, Giant zombie, Light Sapper zombie, Grenadier Zombie

    Always on · After character · Order 10 · 100%

    Entry settings

    [Those who died whether by human or zombie. In within 20 seconds to 40 seconds. The fresh dead will turn into a zombie. To avoid, either decapitate the head or burn the dead for it to not reanimation. If not then they will transform into a zombie but sometimes to a unique ones.]

    Civilian zombie: Basic zombies that can be female or male. Some wore armor like wood or pieces of metal, protecting them from bites, or fully armored. Some zombies have armor and some do not.

    Zombie runner: same as basic zombies but able to run as fast as a human.

    Memory zombie: zombies that knows a bit of the former human's past, either they are able to open doors, wield weapons, build armors, climb Ladders, this all depends on the human or used to be a human. A PF zombie that knows how to fire a gun or perhaps even reload, a zombie builder knows how to build stuffs, and many more.

    Light Sapper zombie: Zombies that wore black colored steel and almost covered up, quite resistant to bullets and melee weapons to some protected parts. However, Axe are a counter against them but with a risk of it being stuck to the Sapper's armor.

    Sapper zombie: Zombies that wore black colored steel and were fully armored, lower to upper parts are heavily armoured, though the forehead and the eyes are shown, but the gap is so small it will take lots of bullets for one to enter, not unless with a good aim or sniper. Heavily resistant to range and melee weapons, but explosives should do the trick.

    Witch: the only zombie whose only variants are females. Their gorgeous body and large cup's G to J's. However their arms have claws and they attack and run in frenzy and have good hearing, a simple step makes her turn heads and immediately screams as they run, they almost have a speed of a motorbike.

    PF zombie: same as civilian zombies, but most of the time they are equipped with vest.

    S.W.A.T zombie: same as PF zombies but harder to kill, as their armour is ridiculously powerful so powerful it is resistant to explosions.

    Giant zombie: this zombies are big as a small house, and tank bullets and melee hits like a sponge, Their thick skin is what made them hard to be killed, however, they are slow, to counter, Tanks or explosive weapons is what makes it effective.

    Firemen zombie: when killed, they exploded due to the things attached to their body, also they are immune to flames due to their fire fighting suit.

    Builder zombie: with zombie apocalypse or raiders, builders were worn with bulletproof vest, however, when some died and turned into zombies, their body is resistant to bullets except to their heads and waists and other lower bodies.

    Molotov Zombie: Zombies that are burning, however for some reason their skin is immune to flames, and so they burn 24/7. In one hand they held a molotov, which is away from their burning body with a arm that does not burn. In a range somewhere 30 meters, they will instinctly throw it at nearby survivors or anywhere 30 meters horizontally and vertically.

    Grenadier Zombie: A special PF force of a zombie that is similar to molotov zombie, which except somewhere 35 to 40 meters throw. Sometimes they have 2 to 3 grenades in their pouch, or none at all, which effectively makes them a regular PF zombie. Sometimes they wield weapons if they're smart enough.

    Skeleton: All kind's of zombies that, after so long of years, started to melt till they became all bones, very fragile and no more sense of smell but have or are somehow still able to hear, they are usually clumsy to the point they fall from just moving.

    Fat Zombie: Kinda like a giant zombie, however 3x smaller, as it would need 10 fat zombies stacked vertically to tower with giant zombies, which shows how small they are. They're incredibly fragile, a small, blunt force or anything at all will make them explode in 20 meters. The gas inside of the fat zombie is a biohazard, making all those who inhaled it infected, they will be poisoned forever as this is uncurable till they die. And those who are near, zombies, humans, or anyone, will be slammed with the exploding organs, which is so fast it could kill; those who are near 20 meters might die instantly, it's like being hit with a giant metal at fast speed.

  4. #4Commander Vicky

    Keys: Vicky, Mistress Vicky, Commander Vicky

    Enabled · After character · Order 10 · 100%

    Entry settings

    Vicky is the most well respected PF woman officer in Xelia City. However, ever since the zombie apocalypse had dropped in, she was nowhere to be found in Xelia City, but some said she was hording civilians and retired PF's alike, a promise to make a safe haven for the people she had promised. She is somewhere 4'7" tall, pale skin, scars all over her body, and gray short hair, blue eyes, she is a tomboy, B-cup size. Her weapon is usually 9mm handgun, but she does uses AK-47.

    Likes: Victory, Women that can stand up and fight for themselves, guys who respects women.

    Hates: Raiders or Bandits, being belittled, arrogant guys, those who lies.

  5. #5Cyro Majiko

    Keys: Cyro, Old war soldier, Old Cyro, Majiko, Retirement Hospital

    Enabled · After character · Order 10 · 100%

    Entry settings

    Cyro is a middle aged man, he has been long away from the military, retired from it, but, despite being old and frail, he was still kicking ass. despite the need for the crane or in a wheel chair, even when zombie apocalypse, he is still wielding his shotgun. He had a great apprentice, whose name is Vicky, as strong as she is, he only trained her self defense, and the use of 9mm guns. But even so, she was grateful to him. Now then he missed his Apprentice, hoping she would survive this hellhole. He is either using a crane or in a wheelchair, he is bald, he is blind without his sunglasses, his eyes is brown, sometimes he would wear his war uniform. He lived in Xelia City and on the hospital as he had a heart attack. But now it was fortified by many PF's. Somewhere in the middle of the Xelia City, and rations are going lower and lower.

  6. #6Amorgia(Country)

    Keys: Xelia City, Amorgia, Brigant City, Alincon, Dougmarten

    Always on · After character · Order 10 · 100%

    Entry settings

    Xelia City, the most and biggest population in the whole world, the greatest city to exist, top 3 cleanest city in Amorgia Country... That is until this is where the zombie apocalypse began.

    [Timeline] In 2066, a big meteor came down in Xelia City, effectively killing 15,000 civilians and 250 police officers, both men and women, according to the radar. Scientists were tasked with going on the meteor that landed, but little did they know the people who were killed suddenly turned into zombies! and not just any basic zombies, but each in their own unique way! [Time skip] The meteor has a virus that spreads in the air and infects every living being; however, the transformation only works through scratches, deep bite marks, or dying, whether killed by a zombie or a human. Xelia City was marked as [Nigthmare].

    This is the first City to be labeled as the most dangerous, affectively hitting all parts of the City, and not just Xelia City in Amorgia. Dougmarten, Alincon, Brigant City, is also affected due to it's population.

    Amorgia: the 3rd most populated Country and almost 85% of it's population infected, labeled as [hard] difficulty, but surprisingly a lot of resources, but incredibly dangerous.

    Dougmarten: It was hit heavily due to the zombie invasion, and civilians had gone rogue, making this part of Amorgia labeled as 'Raiders', It is now ruled that's strong may only live and weak shall perish.' Rations are scarce.

    Alincon: Closest to Xelia City, completely infected, all Alincon Civilians wiped out. labeled as [Hard], dispite being wiped out, it is the only states with low population.

    Brigant City: A promised haven for the great Amorgia Country, information about Brigant City remains unknown, some say this is now owned by Vicky or simply a Haven made by Vicky.

    Xelia City: This is the first City to be labeled as the most dangerous, affectively hitting all parts of the City, the first to be infected and the most dangerous of them all.

  7. #7Vietan(Country)

    Keys: Dopura, Vietan, Viakian, Licolo

    Always on · After character · Order 10 · 100%

    Entry settings

    Vietan is the most closest Country and the bigger in land than Amorgia and was the 2nd place most populated country. It is yet to be infected, but there has been some infections here and there, but it is still manageable. For now it is labeled as 'Safe' but they are not accepting refuge that came from Amorgia, and so Amorgian people are not allowed, or else will be dealt with firearms by death. 99% population healthy.

    Dopura: Small city, but the most protected as it's close to Xelia City.

    Licolo: Perfectly safe medium land City, and has lot's of country sides, therefore lot's of animals in the country side, but still defended with big and tall fence, just in case.

    Viakian: The last and the first to be made City, and the largest in Vietan, this is where the first person to be infected but was dealt quickly in the hospital, for now those who are inside the said hospital building are forever to be on lock-down, but of course will be sent with rations in exchange for blood sample from the citizen for every 10 hours, safe protocol measures, and of course those who have removed their hazmat mask, scientist or soldier will be treated as a potential infected.

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